Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 09:51:48 Player: Razor Feather Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (2137) 2137 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 5916 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 111 Cogmind --------- Core Integrity 0/700 Matter 106/300 Energy 55/100 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (5) ------ Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Particle Charger Long-range Tractor Beam Improved Medium Laser Heavy Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Huge Storage Unit Particle Charger Improved Utility Shielding Improved Medium Armor Plating Shock Absorption System Hacking Suite Heavy Laser Light EM Pulse Cannon Advanced EMP Blaster [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 79 | 6 12 . 19 6 11 7 3 15 Power 12 | 1 2 . 2 1 4 2 . . Engine 11 | 1 2 . 2 1 4 1 . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . . 5 2 3 . . 2 Treads 11 | 2 . . 3 2 3 . . 1 Leg . | . . . . . . . . . Wheel 3 | . . . 2 . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 2 . 6 3 2 3 1 7 Device 13 | 1 . . 3 . 1 2 . 6 Storage 7 | 1 1 . 2 3 . . . . Processor 2 | . 1 . . . 1 . . . Hackware 2 | . . . . . . 1 1 . Protection 2 | . . . 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 27 | 1 8 . 6 . 2 2 2 6 Energy Gun 5 | . 4 . . . . . . 1 Energy Cannon 6 | . . . 2 . 1 1 1 1 Ballistic Gun 9 | 1 3 . 2 . . . . 3 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 1 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . 1 . 2 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 27 | . 3 1 4 . 1 1 6 11 Power 3 | . 1 . 1 . 1 . . . Propulsion 5 | . . 1 1 . . . 2 1 Utility 10 | . . . 1 . . . 3 6 Weapon 9 | . 2 . 1 . . 1 1 4 Highest Loss Streak 8 | . 3 1 2 . 1 1 6 8 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 89 | . 96 85 88 100 99 99 48 28 Engine 12 | . 13 14 10 11 17 12 3 . Treads 20 | . 28 14 14 28 27 23 9 . Wheel 3 | . . . 10 4 . . . 4 Device 8 | . 4 . 7 11 9 15 6 6 Storage 9 | . 14 14 11 11 9 7 3 . Processor 11 | . 9 14 11 11 18 8 7 5 Hackware 1 | . . . . . . 6 3 3 Energy Gun 2 | . 16 . . . . . . 2 Energy Cannon 10 | . . . 8 22 17 14 6 2 Ballistic Gun 3 | . 5 14 6 . . . . 1 Launcher 1 | . . . . . . 7 3 . Impact Weapon 3 | . 3 14 6 . . . . . Naked Turns 10 | . . . . . . . . 10 Heaviest Build 43 | 13 21 19 26 26 36 43 39 16 Greatest Support 60 | 40 40 40 40 60 60 60 60 28 Greatest Overweight (x) 4 | . . . 1 . . . 3 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 25 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 7 5 Most Carried 10 | 8 10 9 10 10 10 10 10 5 Average Carried 8 | 5 8 8 9 9 9 9 7 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 8 8 9 10 10 10 10 5 5 Class Distribution -------------------- 52% | Mutant 34% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 1045 | 278 119 1 287 51 156 153 . . Remotely 156 | 97 59 . . . . . . . Salvage Created 3267 | 125 666 47 720 124 914 378 269 24 Parts 177 | 8 53 3 38 10 45 15 1 4 Haulers Intercepted 6 | . 1 . 3 . 2 . . . Recyclers Shooed 7 | . . . 1 1 4 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 51 | . 11 3 15 1 9 8 1 3 Melee 5 | . 2 1 2 . . . . . Guns 11 | . 8 . 3 . . . . . Cannons 21 | . . . 7 1 7 6 . . AOE 7 | . 1 . . . 1 1 1 3 Classes Destroyed 14 | 2 7 . 1 . 2 1 1 . Worker 6 | . 3 . 1 . 2 . . . Builder 4 | . 3 . . . 1 . . . Tunneler 3 | 2 . . . 1 . . . . Hauler 6 | . 1 . 3 . 2 . . . Recycler 8 | 1 . . 1 1 4 1 . . Operator 3 | . 1 . 1 . . 1 . . Watcher 3 | . 3 . . . . . . . Swarmer 12 | . 3 3 3 . . . . 3 Grunt 26 | . 8 . 10 . 4 4 . . Brawler 1 | . . . . . 1 . . . Sentry 7 | . . . 2 1 3 1 . . Hunter 3 | . . . . . 1 2 . . Programmer 1 | . . . . . . 1 . . Compactor 1 | . . . . . . . 1 . Best Kill Streak 7 | 1 4 3 6 1 7 4 1 3 Combat Bots Only 4 | . 3 3 3 1 2 4 1 3 Max Kills in Single Turn 2 | 1 2 1 1 1 2 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . . 1 1 1 2 Melee 1 | . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 432 | . 58 30 73 . 46 76 4 145 Missed 154 | . 16 11 26 . 15 35 . 51 Damage Taken 3982 | . 531 146 540 . 507 549 272 1437 Core 899 | . 85 24 74 . 15 18 66 617 Absorbed by Shields 15 | . . . 15 . . . . . Core Remaining (%) 83 | 100 . 56 . 81 97 . . . Volleys Fired 206 | 6 39 3 74 3 41 29 5 6 Largest 3 | 1 2 1 2 2 2 3 3 1 Hottest 176 | 20 90 20 136 136 136 169 176 55 Shots Fired 342 | 6 72 3 88 6 82 64 15 6 Gun 145 | 6 72 3 60 . . . . 4 Cannon 178 | . . . 28 6 80 56 8 . Launcher 19 | . . . . . 2 8 7 2 Special . | . . . . . . . . . Kinetic 75 | 6 5 3 60 . . . . 1 Thermal 178 | . . . 28 6 80 56 8 . Explosive 17 | . . . . . 2 8 5 2 Electromagnetic 72 | . 67 . . . . . 2 3 Robot Hit Streak 13 | 6 9 1 7 5 8 9 13 4 Robot Miss Streak 4 | . 3 3 4 1 4 2 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 243 | 6 46 4 76 4 50 43 10 4 Core Hits 111 | 4 24 1 26 4 20 23 1 8 Critical Kills 6 | . 1 1 3 . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . Critical Strikes 8 | . 1 2 4 . 1 . . . Meltdown 1 | . . . . . 1 . . . Destroy 1 | . . . 1 . . . . . Smash 6 | . 1 2 3 . . . . . Melee Attacks 39 | . 9 3 27 . . . . . Impact 39 | . 9 3 27 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . 1 7 . . . . . Combat Hostiles 1 | . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6661 | 79 919 139 1686 84 1270 1302 594 588 Guns 1214 | 79 672 14 413 . . . . 36 Cannons 2482 | . . . 351 82 1072 840 137 . Explosions 1718 | . 55 . . . 198 462 457 546 Melee 1239 | . 192 125 922 . . . . . Ramming 8 | . . . . 2 . . . 6 Kinetic 555 | 79 49 14 413 . . . . . Thermal 2537 | . 55 . 351 82 1072 840 137 . Explosive 1660 | . . . . . 198 462 454 546 Electromagnetic 662 | . 623 . . . . . 3 36 Impact 1239 | . 192 125 922 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 2 Average Corruption 1 | . . . . . . 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Message Errors 3 | . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 226 | . . 37 98 . 34 28 . 29 Projectiles 48 | . . . . . 34 14 . . Explosions 43 | . . . . . . 14 . 29 Melee 135 | . . 37 98 . . . . . Knockbacks 3 | . 1 . 2 . . . . . Impact 3 | . 1 . 2 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 247 | . . . . . . . 97 150 Shots 6 | . . . . . . . 3 3 Rammed 4 | . . . . 2 . . . 2 Targets Rammed 4 | . . . . 2 . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 342 | . 264 . 210 39 342 117 97 20 Average Temperature 84 | . 78 . 57 21 122 40 41 9 Received Heat Transfer 1223 | . 270 . 215 . 306 135 . 297 Effects 2 | . . . . . 2 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . 1 2 6 . . . . . Impact Corruptions 12 | . . 3 9 . . . . . Robots Melted 2 | . . . . . 1 1 . . Combat Hostiles 2 | . . . . . 1 1 . . Parts Melted 8 | . . . 2 . 4 2 . . Heat Transferred 4429 | . 100 . 629 148 1924 1406 222 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Peak Influence 451 | 15 298 116 232 95 288 451 89 195 Initial 116 | . 9 56 44 65 . 116 89 32 Average 129 | 6 134 114 113 57 165 333 59 59 Maximum Alert Level 2 | . 1 . 1 . 1 2 . . Low Security (%) 83 | 100 91 100 98 100 73 13 100 100 Level 1 10 | . 8 . 1 . 26 37 . . Level 2 5 | . . . . . . 49 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 . 1 . 3 9 . 1 Investigation 4 | . 2 . . . 1 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 7 | . 1 . 1 . 2 3 . . Assault . | . . . . . . . . . Garrison 4 | . . . . . . 3 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 8 | . 2 . 4 . 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 13 5 23 2 16 9 4 12 Peak Tracking Total 6 | . 3 3 4 2 4 4 3 6 Tactical Retreats 2 | . . . 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 4 | . 1 . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 11 | . . . . 1 . 4 . 6 Max in Single Turn 4 | . . . . 1 . 1 . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 8 | . 1 . 4 . 1 2 . . Terminals 6 | . 1 . 3 . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 2 . 6 . 3 4 . . Successful 9 | . . . 4 . 1 4 . . Failed 6 | . 2 . 2 . 2 . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . 2 . 5 . . 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . . 3 . . 4 . . Record 4 | . . . 1 . . 3 . . Prototype ID Bank 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . 2 . 1 2 . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 3 | . . . . 2 . . 1 . Largest Group 2 | . . . . 2 2 . 1 . Highest-Rated Group 49 | . . . . 49 49 . 31 . Highest-Rated Ally 31 | . . . . 31 31 . 31 . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . . . 24 . 5 . Total Damage 427 | . . . . . 341 . 86 . Kills 5 | . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 4328 | 394 621 208 972 545 734 501 109 244 Spaces Moved 2302 | 162 285 121 501 326 339 232 115 221 Core 176 | 9 . . . . . . 97 70 Treads 1766 | 153 285 121 288 326 339 232 18 4 Legs . | . . . . . . . . . Wheels 360 | . . . 213 . . . . 147 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 100 160 160 170 50 50 Average Speed 145 | 153 160 160 134 160 169 170 77 92 Slowest Speed 250 | 160 160 160 160 160 170 170 250 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 10 55 32 39 56 26 9 71 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 183 | . 3 . . . 16 76 36 52 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . 2 . AOE 181 | . 3 . . . 16 76 34 52 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 2882 | 301 365 127 671 344 420 281 123 250 Wait 158 | 114 . . 29 . 15 . . . Move 2295 | 161 284 120 500 325 338 232 114 221 Hop . | . . . . . . . . . Pick Up 55 | 14 10 1 11 2 7 8 . 2 Fast Attach 20 | . 2 . 4 1 . . 1 12 Attach 24 | 6 3 . 4 . 3 3 2 3 Detach 2 | . . . . . . . 1 1 Swap 35 | . 7 . 11 5 8 4 . . Drop 44 | . 11 . 11 6 8 5 . 3 Fire 206 | 6 39 3 74 3 41 29 5 6 Melee 39 | . 9 3 27 . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 2 | . . . . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 395 | -11/Scrapyard | Entered Materials 396 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 14) 713 | -10/Materials | Discovered new exit (range 3) 915 | -10/Materials | Lost 3 parts (1p2w) 918 | -10/Materials | Discovered new exit (range 13) 1016 | -10/Materials | Entered Mines 1061 | -10/Mines | Discovered new exit (range 6) 1179 | -10/Mines | Discovered new exit (range 6) 1224 | -10/Mines | Entered Materials 1224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -9/Materials | Identified exit to Mines 2036 | -9/Materials | Build established: Scavenger-Mutant 2196 | -9/Materials | Entered Mines 2196 | -9/Mines | Discovered new exit (range 12) 2284 | -9/Mines | Learned location of Zion (-7) 2302 | -9/Mines | Found a hidden stash of uninstalled traps 2423 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2741 | -9/Mines | Entered Materials 2741 | -8/Materials | Accompanied by 2 allies 2741 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2746 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3206 | -8/Materials | Build established: Mutant 3439 | -8/Materials | Discovered new exit (range 10) 3475 | -8/Materials | Entered Factory 3475 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3596 | -7/Factory | Garrison activated, responded to threat 3959 | -7/Factory | Build established: Scavenger-Gunner 3976 | -7/Factory | Sucked down chute 3976 | -7/Factory | Entered Waste 3977 | -7/Waste | Met a frightened Derelict 3988 | -7/Waste | Spotted C-40 Crusher 3996 | -7/Waste | Spotted C-40 Crusher 4015 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4016 | -7/Waste | Spotted C-40 Crusher 4016 | -7/Waste | Destroyed C-40 Crusher 4021 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4024 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4027 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4039 | -7/Waste | Spotted C-40 Crusher 4058 | -7/Waste | Lost 6 parts (2n3u1w) 4060 | -7/Waste | Spotted C-40 Crusher 4070 | -7/Waste | Discovered new exit (range 14) 4085 | -7/Waste | Entered Factory 4144 | -7/Factory | Garrison activated, responded to threat 4225 | -7/Factory | Lost 3 parts (1u2w) 4264 | -7/Factory | Core integrity fell below 50% 4283 | -7/Factory | Core integrity fell below 20% 4314 | -7/Factory | Lost 8 parts (1n5u2w) 4329 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Nuclear Reactor explodes. The unstable cave ceiling collapses. Penetrated by Slug. Autogun destroyed. The unstable cave ceiling collapses. Penetrated by Slug. Matter Filter destroyed. G-47 Trooper heat short circuits Lgt. Nuclear Core. Penetrated by Slug. Acquired Flak Gun. Acquired Adv. ECM Suite. Acquired Flak Gun. M-13 Machinist fits Backup Plating I on G-47 Trooper. M-13 Machinist repairs Aluminum Leg. Dropped Flak Gun. M-13 Machinist repairs Particle Gun. Dropped Flak Gun. Dropped Adv. ECM Suite. Acquired Med. Treads. Slug penetrates Wall. 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[/????????????# ?# = #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 22 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Shopping List Troublemaker Use The Force Challenges ------------ None Game ------ Seed ServoShadeMicroactuators Manual? 0 Play Time 01:10:37 Cumulative 4.1 hours Start 2024.04.02 @ 19:22:14 End 2024.04.03 @ 09:51:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f4224ae5-2a7c-47c4-9b02-d23222baaff8