Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 22:57:08 Player: Ryozuki Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1835) 1835 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (675) 675 TOTAL SCORE: 5895 Bonus ------- Follower Combat Kills 75 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 116/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (14) --- Power Amplifier High-capacity Matter Pod (146) Particle Charger Kinecellerator Improved Medium Armor Plating Makeshift Hacking Suite Relay Coupler [Programmer] (79) Relay Coupler [Programmer] (63) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Heavy Laser Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Armored Treads High-capacity Matter Pod Particle Charger Improved Medium Armor Plating Makeshift Hacking Suite Relay Coupler [Programmer] Relay Coupler [Programmer] Improved Field Recycling Unit Heavy Ion Cannon Missile Launcher Heavy Rocket Launcher CR-A16's Pointy Stick [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Airjet Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Airjet Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . 2 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 116 | 14 6 15 27 21 4 9 3 17 Power 10 | 1 . . 3 1 1 1 . 3 Engine 4 | 1 . . 2 1 . . . . Core 6 | . . . 1 . 1 1 . 3 Reactor . | . . . . . . . . . Propulsion 32 | 6 . 4 8 5 . 1 3 5 Treads 9 | . . . 5 . . . 1 3 Leg 15 | 4 . 4 3 . . . 2 2 Wheel 2 | 2 . . . . . . . . Hover 6 | . . . . 5 . 1 . . Flight . | . . . . . . . . . Utility 31 | 2 4 5 5 9 1 4 . 1 Device 12 | 1 . 3 1 5 1 . . 1 Storage 9 | . 3 2 2 . . 2 . . Processor 4 | 1 . . 2 1 . . . . Hackware . | . . . . . . . . . Protection 6 | . 1 . . 3 . 2 . . Artifact . | . . . . . . . . . Weapon 43 | 5 2 6 11 6 2 3 . 8 Energy Gun 20 | . 1 2 7 6 1 2 . 1 Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 11 | 4 . 4 1 . 1 . . 1 Ballistic Cannon 3 | . . . 3 . . . . . Launcher 3 | . 1 . . . . . . 2 Special Weapon 1 | 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 29 | . . 4 2 3 1 3 . 16 Power 5 | . . 1 . . . . . 4 Propulsion 6 | . . . . 1 . 1 . 4 Utility 4 | . . . . 2 1 . . 1 Weapon 14 | . . 3 2 . . 2 . 7 Highest Loss Streak 11 | . . 2 1 2 1 3 . 11 Average Slot Usage (%) 91 | . 97 85 89 89 97 92 94 87 Engine 2 | . 14 . 7 7 7 . . . Core 8 | . . . 1 1 7 14 15 14 Treads 1 | . . . 13 1 . . . . Leg 13 | . 28 28 19 . . . 9 16 Hover 7 | . . . . 22 23 22 8 . Device 4 | . 4 8 4 9 12 4 . 1 Storage 14 | . 15 19 10 9 7 14 15 15 Processor 5 | . 4 . 3 5 7 7 7 7 Protection 8 | . . . . 6 7 9 15 10 Energy Gun 13 | . 8 13 15 14 23 8 15 10 Energy Cannon 3 | . . . . . . 6 7 5 Ballistic Gun 3 | . 12 14 1 6 . . . . Ballistic Cannon 2 | . . . 12 5 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 78 | 8 12 10 37 45 52 63 63 78 Greatest Support 69 | 20 20 30 69 69 27 27 40 60 Greatest Overweight (x) 20 | . . . 3 2 1 2 20 11 Average Overweight (x) . | . . . . 1 1 1 1 1 Largest Inventory Capacity 14 | 4 4 6 10 10 10 14 14 14 Average Capacity 10 | 4 4 5 8 10 10 13 14 14 Most Carried 14 | 4 4 6 10 10 10 9 14 14 Average Carried 8 | 2 3 4 6 9 9 4 11 12 Final Capacity 14 | 4 4 6 10 10 10 14 14 14 Final Carried 13 | 3 4 6 10 10 9 7 13 8 Class Distribution -------------------- 47% | Tank 33% | Mutant 5% | Gunner 4% | Derelict-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Matter Collected 2401 | 448 156 430 354 485 103 121 124 180 Remotely . | . . . . . . . . . Salvage Created 1818 | 96 139 118 372 615 103 173 . 202 Parts 85 | 9 10 1 11 31 2 10 . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 10 . 9 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 45 | 1 3 6 8 14 2 5 . 6 Guns 27 | 1 2 6 4 6 2 5 . 1 Cannons 13 | . . . 4 8 . . . 1 AOE 4 | . 1 . . . . . . 3 Classes Destroyed 14 | 3 2 2 2 3 . 1 . 1 Worker 1 | 1 . . . . . . . . Builder 2 | . 1 . . 1 . . . . Tunneler 2 | 2 . . . . . . . . Recycler 1 | . . . 1 . . . . . Operator 1 | . 1 . . . . . . . Swarmer 6 | . . . . . . 4 . 2 Grunt 19 | 1 3 2 7 4 2 . . . Brawler 3 | . . . . 3 . . . . Duelist 3 | . . . . 2 . . . 1 Sentry 7 | . . . 1 4 . 1 . 1 Demolisher 1 | . . 1 . . . . . . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . . . . . 2 Assembled 3 | . . 3 . . . . . . Best Kill Streak 5 | 3 2 2 5 4 1 4 . 1 Combat Bots Only 4 | 1 2 2 4 3 1 4 . 1 Max Kills in Single Turn 2 | 1 2 1 2 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Damage Taken 5097 | 11 98 677 716 728 142 474 . 2251 Core 1178 | 11 21 180 86 173 10 40 . 657 Absorbed by Shields 27 | . . . . . 27 . . . Core Remaining (%) 64 | 95 . 15 78 68 . . . . Volleys Fired 162 | 16 14 34 27 31 7 12 . 21 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 224 | 120 70 80 159 149 207 207 . 224 Shots Fired 353 | 26 22 55 63 93 21 28 . 45 Gun 261 | 22 20 55 31 65 21 24 . 23 Cannon 77 | . . . 32 28 . 4 . 13 Launcher 11 | . 2 . . . . . . 9 Special 4 | 4 . . . . . . . . Kinetic 160 | 22 14 30 33 59 . . . 2 Thermal 138 | 4 6 25 4 22 21 28 . 28 Explosive 11 | . 2 . . . . . . 9 Electromagnetic 44 | . . . 26 12 . . . 6 Robot Hit Streak 10 | 5 4 9 9 10 4 3 . 5 Robot Miss Streak 6 | 2 2 3 6 4 1 4 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 211 | 10 14 34 43 67 8 14 . 21 Core Hits 128 | 4 8 16 23 54 4 6 . 13 Critical Hits 1 | . . 1 . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Melee Attacks 7 | . . . . . . . . 7 Impact 6 | . . . . . . . . 6 Slashing . | . . . . . . . . . Piercing 1 | . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3756 | 114 234 417 765 969 153 319 . 785 Guns 2243 | 114 175 407 336 667 153 265 . 126 Cannons 788 | . . . 339 290 . 54 . 105 Explosions 565 | . 59 . 90 . . . . 416 Melee 138 | . . . . . . . . 138 Ramming 22 | . . 10 . 12 . . . . Kinetic 1334 | 114 125 191 351 553 . . . . Thermal 1435 | . 50 216 138 261 153 319 . 298 Explosive 403 | . 59 . . . . . . 344 Electromagnetic 424 | . . . 276 143 . . . 5 Impact 108 | . . . . . . . . 108 Slashing . | . . . . . . . . . Piercing 30 | . . . . . . . . 30 Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 65 | . . . 53 3 . . . 9 Projectiles 10 | . . . 3 3 . . . 4 Explosions 50 | . . . 50 . . . . . Melee 5 | . . . . . . . . 5 Knockbacks 20 | . . . 13 6 . . . 1 Impact 1 | . . . . . . . . 1 Kinetic 19 | . . . 13 6 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 289 | . . 2 128 5 . . . 154 Shots 6 | . . . 2 . . . . 4 Rammed 5 | . . 2 . 3 . . . . Targets Rammed 7 | . . 4 . 3 . . . . Kicked 2 | . . 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 591 | 40 66 72 523 216 514 518 . 591 Average Temperature 174 | 17 29 30 261 74 296 231 . 204 Received Heat Transfer 1446 | 6 54 186 312 153 81 42 . 612 Effects 55 | . . . 20 . 9 11 . 15 Shutdowns 23 | . . . 7 . 4 4 . 8 Energy Bleed 5 | . . . . . 1 2 . 2 Interference 5 | . . . 3 . . 2 . . Matter Decay 3 | . . . . . 1 . . 2 Short Circuit 6 | . . . 2 . . 1 . 3 Damage (minor) 6 | . . . 1 . 3 2 . . Damage (major) 7 | . . . 7 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 . . . . 1 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 2832 | . 148 777 261 349 296 592 . 409 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Peak Influence 358 | 35 128 60 225 358 155 . . . Initial 115 | . 22 1 . 33 115 . . . Average 85 | 20 61 17 71 239 123 . . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 85 | 100 100 100 99 15 100 . . . Level 1 14 | . . . . 84 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 . 2 7 1 . . . Investigation 3 | . . . 2 . 1 . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 3 . . 1 . . . . Assault . | . . . . . . . . . Garrison 6 | . . . . 6 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Distress Signals 3 | . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 70 | 1 7 16 11 20 2 5 . 8 Peak Tracking Total 6 | 1 2 6 4 4 2 4 . 3 Tactical Retreats 3 | . . 2 1 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . 1 . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 6 | . 1 . 2 2 . . . 1 Max in Single Turn 1 | . 1 . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 10 | . 3 . 4 . 2 . 1 . Terminals 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 13 . 19 . 7 . 7 . Successful 39 | . 13 . 14 . 5 . 7 . Failed 7 | . . . 5 . 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . 3 . . . . . 5 . Terminals 6 | . . . 3 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations 22 | . 9 . 13 . . . . . Recycling Units 8 | . 4 . . . 4 . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . . 2 . 2 . 7 . Record 1 | . . . . . 1 . . . Part Schematic 7 | . . . . . . . 7 . Level Access Points 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 19 | . 9 . 10 . . . . . Scan Component 10 | . 4 . 6 . . . . . Repair 8 | . 4 . 4 . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 7 | . 4 . . . 3 . . . Recycle Component 2 | . 1 . . . 1 . . . Process 3 | . 1 . . . 2 . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 3 . 4 . 1 . . . Full Trace Events 4 | . 2 . 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . . . 7 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . 4 . 4 . . . . . Time 292 | . 104 . 188 . . . . . Parts Recycled 2 | . 1 . . . 1 . . . Recycled Matter 69 | . 48 . . . 21 . . . Retrieved Matter 48 | . 48 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total Allies 6 | . . 2 . . . . 4 . Largest Group 4 | . . 2 2 . . . 4 . Highest-Rated Group 152 | . . 46 46 . . . 152 . Highest-Rated Ally 40 | . . 31 31 . . . 40 . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . Total Damage 169 | . . . 169 . . . . . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Turns Passed 8479 | 234 495 1159 1032 695 383 579 2885 1017 Spaces Moved 5000 | 174 362 752 438 383 192 394 1777 528 Core 44 | 34 . . . . . . 5 5 Treads 199 | . . . 186 11 . . . 2 Legs 3087 | 40 362 752 252 . . . 1160 521 Wheels 100 | 100 . . . . . . . . Hover 1570 | . . . . 372 192 394 612 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 112 112 112 150 150 Average Speed 140 | 83 120 120 141 133 112 124 160 161 Slowest Speed 1050 | 120 120 120 210 176 112 172 1050 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 5 39 90 20 26 7 52 93 57 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 4 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 9 | . . 1 . . . 2 3 3 Spaces Dug 16 | 4 . . . . . . . 12 Terrain Destroyed 159 | 4 22 . 23 . . 1 . 109 Melee . | . . . . . . . . . Projectile 12 | 4 . . . . . 1 . 7 AOE 147 | . 22 . 23 . . . . 102 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total 6165 | 230 406 955 802 507 344 457 1820 644 Wait 630 | . . 123 247 13 134 35 24 54 Move 4992 | 173 361 751 437 382 191 393 1776 528 Hop . | . . . . . . . . . Pick Up 149 | 18 15 16 39 31 5 5 11 9 Fast Attach . | . . . . . . . . . Attach 57 | 8 5 4 8 10 2 5 3 12 Detach 1 | 1 . . . . . . . . Swap 59 | 6 1 11 19 11 2 4 . 5 Drop 98 | 8 10 11 25 26 3 3 6 6 Fire 162 | 16 14 34 27 31 7 12 . 21 Melee 7 | . . . . . . . . 7 Ram 3 | . . . . 3 . . . . Kick 4 | . . 4 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . . 2 Trap 1 | . . 1 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 235 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 645 | -10/Materials | Repaired Med. Battery 645 | -10/Materials | Repaired Aluminum Leg 645 | -10/Materials | Repaired Assault Rifle 663 | -10/Materials | Discovered new exit (range 15) 671 | -10/Materials | Repaired Lgt. Ion Engine? 730 | -10/Materials | Entered Mines 731 | -10/Mines | Assembled infested the area 736 | -10/Mines | Assisted by a Guerilla fighting off Assembled 798 | -10/Mines | Core integrity fell below 50% 1293 | -10/Mines | Core integrity fell below 20% 1433 | -10/Mines | Found a hidden stash of uninstalled traps 1550 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1553 | -10/Mines | Found Prototype Device 1554 | -10/Mines | Identified Exp. Sensor Array 1864 | -10/Mines | Discovered new exit (range 15) 1889 | -10/Mines | Entered Materials 1889 | -9/Materials | Accompanied by 2 allies 1889 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1894 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2212 | -9/Materials | Repaired Particle Gun 2292 | -9/Materials | Repaired Exp. Sensor Array 2454 | -9/Materials | Identified exit to Materials 2850 | -9/Materials | Repaired Shock Rifle 2888 | -9/Materials | Repaired Flak Cannon 2921 | -9/Materials | Entered another Materials area 2921 | -8/Materials | Evolved 2 slots: Utility x2 2953 | -8/Materials | Garrison activated, responded to threat 3577 | -8/Materials | Discovered new exit (range 8) 3615 | -8/Materials | Identified exit to Factory 3616 | -8/Materials | Entered Factory 3616 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3699 | -7/Factory | Build established: Tank 3986 | -7/Factory | Discovered new exit (range 11) 3998 | -7/Factory | Identified exit to Lower Caves 3999 | -7/Factory | Entered Lower Caves 4045 | -7/Lower Caves | Lost 3 parts (1n2w) 4309 | -7/Lower Caves | Build established: Mutant 4377 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4558 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4576 | -7/Lower Caves | Identified exit to Zion 4578 | -7/Lower Caves | Entered Zion 4792 | -7/Zion | Learned location of Extension (-5) 4810 | -7/Zion | Build established: Tank 5068 | -7/Zion | Learned Factory emergency access door positions 5113 | -7/Zion | Found CR-A16's Pointy Stick 5198 | -7/Zion | Learned location of Recycling (-7) 5248 | -7/Zion | Found Relay Coupler [Programmer] 5251 | -7/Zion | Found Relay Coupler [Programmer] 5264 | -7/Zion | Found Relay Coupler [Programmer] 5266 | -7/Zion | Found Relay Coupler [Programmer] 5428 | -7/Zion | Learned location of 1 exit from Factory 5638 | -7/Zion | Learned location of Warlord (-5) 6035 | -7/Zion | Received a visual enhancement algorithm 6379 | -7/Zion | Imprinted 6382 | -7/Zion | Declared Zion's savior 7292 | -7/Zion | Given A8's code to call for help 7306 | -7/Zion | Discovered new exit (range 11) 7460 | -7/Zion | Identified exit to Proximity Caves 7463 | -7/Zion | Entered Proximity Caves 8004 | -6/Proximity Caves | Build established: Derelict-Tank 8086 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8171 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 8435 | -6/Proximity Caves | Core integrity fell below 50% 8457 | -6/Proximity Caves | Core integrity fell below 20% 8480 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- same volley. 08439_ L-41 Fighter knocked back. 08442_ Destroyed Axe. 08442_ L-41 Fighter system corrupted by crushing effect. 08443_ L-41 Fighter system terminally corrupted. 08443_ Imp. Melee Analysis Suite fried. 08447_ Arm. Treads destroyed. Only a single melee weapon may be active at a time, Hvy. Mace automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 08458_ Lgt. Nuclear Core destroyed. 08468_ Acquired Med. Treads. 08470_ Med. Treads destroyed. 08476_ Hvy. Mace destroyed. 08477_ The unstable cave ceiling collapses. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ## ##### [ ### ##??? | | #### ######### #???? | | #??## #??## ##???? | | ## #???# #??# #????? | | #?## ##???### ### #### ### #????? | | ???###????#### ### ## ##?# ?? | | ??????????# ## ## # #?# #? | | ??????????# ## ## #?## # | | ??#####???# ## ## #??#### ## ## | | ?## #??## ## ## #?????## ##?###? | | ?# #??# ## ### #??????######?????? | | ## ???# ### ###?# ?????????????????? | | # ???## #?######??? ?????????????????? | | ????# #?????????? ?????????????????? | | # ###### #?????????? ?????????????????? | | ?# ## ## #######??? ????????????????? | | ?# #??? ????????????????? | | ## #??? ????????????????? | | # ######### #??? ????????????????? | | # # " #????## ?????????????????? | | # "# ####??????????????????????? | | ## # ##?????????????????????? | | ?## "# #?????????????????????? | | ??## "# g #?#####???? ????????? | | ???# # ##! ## #??????? | | ??# # g @ %! ??????? | | ??# # # "T" % ??????? | | ??# # #"" "" # ??????? | | ??# ## ### #### ### ### ???????? | | ?? ## ??# #????? # ???????? | | ? ## #??# #???????????????? | | # ########## # #?# ######???????????????? | | ## ???????? ###? ?###????????????????????? | | ?# ???????# ####??? ????????????????????????? | | ?# ???????# ??????? #???????????????????????? | | ??? ????????#???????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 370 Matter Stores 463 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 675 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Shock Rifle | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Survived The Infestation Made in Tau Ceti IV More Dakka Please One Hack Too Far Part-time Mechanic Risk Taker Robot Respite Serviceable Loadout Storm Trooper The One Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed WaveAdvancedClaw Manual? 0 Play Time 02:18:56 Cumulative 4.6 hours Start 2021.06.08 @ 13:51:34 End 2021.06.08 @ 22:57:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa4d302e-3ede-4c52-aa67-c9055ce5ab0f