Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.26 @ 16:45:29 Player: Xero Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (7) 35 Value Destroyed (179) 179 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1814 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 225/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (4) ------ Signal Interpreter Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine System Shield System Shield System Shield System Shield Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Signal Interpreter Seismic Detector Propulsion Shielding > --- WEAPON ----------- EM Pulse Gun Datajack > --- INVENTORY -------- Flight Unit System Shield System Shield System Shield [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility Propulsion Shielding Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 19 | 6 8 5 . Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 2 . Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 4 | . 2 2 . Utility 6 | 1 4 1 . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 4 | 2 1 1 . Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 1 . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 3 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 90 79 . Engine 12 | . 14 8 . Wheel 15 | . 23 . . Flight 11 | . 4 26 . Device 4 | . 1 11 . Storage 7 | . 11 . . Processor 3 | . . 11 . Protection 6 | . 7 5 . Energy Gun 20 | . 25 9 . Special Melee Weapon 1 | . . 5 . Naked Turns . | . . . . Heaviest Build 20 | 14 20 10 . Greatest Support 26 | 26 26 12 . Greatest Overweight (x) 2 | 2 . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 5 . Average Capacity 7 | 7 9 5 . Most Carried 8 | 4 8 5 . Average Carried 3 | 1 4 4 . Final Capacity 8 | 8 5 5 5 Final Carried 5 | 4 4 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 300 | 200 90 10 . Remotely . | . . . . Salvage Created 228 | . 141 87 . Parts 12 | . 12 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 7 | . 5 2 . Guns 4 | . 4 . . AOE 2 | . . 2 . Classes Destroyed 2 | . 2 . . Swarmer 3 | . 3 . . Grunt 4 | . 2 2 . Best Kill Streak 3 | . 3 2 . Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 454 | . 154 300 . Core 137 | . 14 123 . Absorbed by Shields . | . . . . Redirected to Shielding 27 | . 12 15 . Regen/Repaired (Parts) 44 | . . 44 . Core Remaining (%) 87 | 100 94 69 . Volleys Fired 20 | . 11 9 . Largest 2 | . 2 1 . Hottest 80 | . 80 40 . Shots Fired 31 | . 22 9 . Gun 31 | . 22 9 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 31 | . 22 9 . Robot Hit Streak 9 | . 9 9 . Robot Miss Streak 3 | . 3 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 23 | . 15 8 . Core Hits 9 | . 6 3 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 476 | . 239 237 . Guns 310 | . 205 105 . Cannons . | . . . . Explosions 122 | . 34 88 . Melee . | . . . . Ramming 44 | . . 44 . Kinetic . | . . . . Thermal 122 | . 34 88 . Explosive . | . . . . Electromagnetic 310 | . 205 105 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . . 8 . Projectiles . | . . . . Explosions 8 | . . 8 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 113 | . 39 74 . Shots 2 | . 1 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 122 | . 122 41 . Average Temperature 45 | . 54 21 . Received Heat Transfer 183 | . 60 123 . Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 2 | . 1 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . 50 100 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 209 | . 209 102 . Initial 33 | . . 3 33 Average 44 | . 72 46 . Maximum Alert Level 1 | . 1 . . Low Security (%) 93 | 100 85 100 . Level 1 6 | . 14 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 3 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 12 15 . Peak Tracking Total 10 | . 4 10 . Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 4 | . 3 1 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 9 3 . Successful 8 | . 6 2 . Failed 4 | . 3 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 9 . . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Record 2 | . 2 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Investigation Status 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 934 | 293 434 207 . Spaces Moved 939 | 159 463 317 . Core 27 | 27 . . . Treads . | . . . . Legs . | . . . . Wheels 419 | 132 287 . . Hover . | . . . . Flight 493 | . 176 317 . Fastest Speed 34 | 50 37 34 . Average Speed 61 | 87 69 36 . Slowest Speed 150 | 150 90 120 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 9 58 20 1 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . 6 3 . Melee . | . . . . Projectile . | . . . . AOE 8 | . 6 2 . Terrain Rammed 1 | . . 1 . Walls Destroyed 1 | . . 1 . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1269 | 312 556 401 . Wait 250 | 138 51 61 . Move 936 | 158 462 316 . Hop . | . . . . Pick Up 26 | 10 11 5 . Fast Attach . | . . . . Attach 18 | 6 7 5 . Detach 3 | . 2 1 . Swap 1 | . 1 . . Drop 14 | . 11 3 . Fire 20 | . 11 9 . Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 294 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 8) 600 | -10/Materials | Discovered new exit (range 15) 689 | -10/Materials | Discovered new exit (range 8) 709 | -10/Materials | Discovered new exit (range 8) 727 | -10/Materials | Identified exit to Materials 728 | -10/Materials | Entered another Materials area 728 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 883 | -9/Materials | Repaired Ion Engine 931 | -9/Materials | Discovered new exit (range 9) 934 | -9/Materials | Identified exit to Materials 935 | -9/Materials | Entered another Materials area 935 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 935 | -8/Materials | Self-destructed Last Messages --------------- >>Scan(Ion Engine) Scanning Ion Engine... Ready to Repair: Ion Engine Rating: 1 Time: 26 >>Repair Repairing Ion Engine... ETC: 26 00883_ Repair station completes Ion Engine repairs. 00883_ Acquired Ion Engine. 00912_ W-16 Scout distress signal alerts nearby ally. 00918_ Flight Unit destroyed. 00919_ Dropped EM Pulse Gun. 00931_ EXIT=FOUND 00932_ W-16 Scout distress signal alerts nearby ally. 00934_ EXIT=IDENTIFIED: MATERIALS PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=MATERIALS GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????#####???????????? | | ???????????????????????# #???????????? | | ???????????????????????# @ #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# +???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ????????????????????????## ????????????? | | ?????????????????????????? ????????????? | | ?????????????????????????? ????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed rand Manual? 1 Play Time 00:27:17 Cumulative 2.0 hours Start 2023.03.26 @ 16:12:20 End 2023.03.26 @ 16:45:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5bd8b06-dc73-489b-81e2-c9459114e964