Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 20:14:22

Player: Rizzen

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (197)     985
Value Destroyed (5781)     5781
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1888)               1888
              TOTAL SCORE: 13294

 Bonus
-------
High Alert Combat Kills    1136
Follower Combat Kills      767
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             232/1000
Matter                     217/300
Energy                     100/100
System Corruption          46%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
>              --- PROPULSION -------
               Antigrav System
               Antigrav System
               Gyrokinetic Inverter
        Combat Gravmag System
        Combat Gravmag System
>              --- UTILITY ----------
         Large Storage Unit
      Improved Sensor Array
      Advanced Signal Interpreter
      Improved Transmission Jammer
               Cloaking Device
               Cloaking Device
               Hacking Suite
>              --- WEAPON -----------
  High-powered Shock Rifle
  High-powered Shock Rifle
      Improved Remote Datajack
               Lance
>              --- INVENTORY --------
               F-cell Engine
               Antigrav System
               Antigrav System
               Antigrav System
      Improved Cooling System
      Improved Cooling System
               Matter Compressor
      Advanced Weight Redist. System
               Target Analyzer
               Cloaking Device
               Cloaking Device
               Remote Force Field
      Improved Recalibrator
  High-powered Shock Rifle
  High-powered Shock Rifle
[Rating: 93]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shock Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   .   1   .   
  Utility                  5    | .   .   1   2   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   .   
Parts Attached             295  | 7   16  61  31  4   8   31  73  17  47  
  Power                    23   | 1   2   4   2   .   1   4   8   1   .   
    Engine                 16   | 1   2   4   2   .   .   .   6   1   .   
    Core                   4    | .   .   .   .   .   .   3   1   .   .   
    Reactor                3    | .   .   .   .   .   1   1   1   .   .   
  Propulsion               85   | 2   3   22  10  3   2   5   29  4   5   
    Treads                 39   | 2   3   13  10  3   2   5   1   .   .   
    Leg                    13   | .   .   2   .   .   .   .   11  .   .   
    Wheel                  7    | .   .   7   .   .   .   .   .   .   .   
    Hover                  24   | .   .   .   .   .   .   .   15  4   5   
    Flight                 2    | .   .   .   .   .   .   .   2   .   .   
  Utility                  115  | 2   6   19  10  .   .   14  25  6   33  
    Device                 53   | 1   3   6   3   .   .   8   8   4   20  
    Storage                17   | 1   1   1   .   .   .   .   5   1   8   
    Processor              19   | .   .   2   2   .   .   1   11  .   3   
    Hackware               3    | .   1   .   .   .   .   .   .   .   2   
    Protection             23   | .   1   10  5   .   .   5   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   5   16  9   1   5   8   11  6   9   
    Energy Gun             11   | .   .   .   .   .   .   .   2   6   3   
    Energy Cannon          3    | .   .   3   .   .   .   .   .   .   .   
    Ballistic Gun          28   | 2   4   11  7   .   2   1   1   .   .   
    Ballistic Cannon       11   | .   .   .   1   1   3   5   1   .   .   
    Launcher               5    | .   1   2   .   .   .   2   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        7    | .   .   .   1   .   .   .   6   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   .   1   3   .   1   
Parts Lost                 96   | .   3   17  7   .   .   19  28  .   22  
  Power                    9    | .   .   2   1   .   .   2   3   .   1   
  Propulsion               30   | .   .   7   2   .   .   3   10  .   8   
  Utility                  34   | .   2   4   3   .   .   7   8   .   10  
  Weapon                   23   | .   1   4   1   .   .   7   7   .   3   
  Highest Loss Streak      13   | .   1   9   4   .   .   11  13  .   12  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  98  99  99  87  83  87  97  71  
  Engine                   7    | .   13  10  8   7   2   .   3   5   3   
  Treads                   17   | .   27  27  24  30  18  15  7   .   .   
  Wheel                    1    | .   .   3   2   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   8   29  20  
  Device                   9    | .   10  5   9   7   7   7   9   20  13  
  Storage                  8    | .   14  11  9   7   7   7   4   5   5   
  Processor                11   | .   .   11  18  15  15  13  20  13  3   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   6   
  Protection               4    | .   2   5   9   7   7   8   2   .   .   
  Energy Gun               1    | .   .   .   .   .   .   .   .   14  6   
  Energy Cannon            2    | .   .   9   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   27  12  16  15  10  12  2   .   .   
  Ballistic Cannon         1    | .   .   .   1   6   11  8   1   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   14  4   .   
Naked Turns                583  | .   .   .   .   .   .   .   25  .   558 
Heaviest Build             95   | 12  30  61  68  68  95  93  80  64  64  
  Greatest Support         140  | 40  40  60  67  86  140 140 90  57  61  
  Greatest Overweight (x)  3    | .   1   2   3   .   .   1   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  15  15  
  Average Capacity         15   | 7   12  15  20  20  20  20  14  15  13  
  Most Carried             20   | 3   12  20  20  20  20  20  12  15  15  
  Average Carried          12   | .   6   14  19  19  19  17  5   12  9   
  Final Capacity           20   | 8   15  20  20  20  20  20  15  15  5   
  Final Carried            20   | 1   10  20  20  20  20  3   8   15  .   

 Class Distribution 
--------------------
 38% | Mutant
 26% | Scavenger-Mutant
  7% | Scavenger-Skirmisher
  6% | Scavenger-Gladiator
  4% | Skirmisher
  4% | Hacker-Skirmisher
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
               Mutant | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Waste
 Scavenger-Skirmisher | -7/Factory
  Scavenger-Gladiator | -6/Factory
           Skirmisher | -5/Factory
               Mutant | -5/Extension

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  
Matter Collected           6700 | 306  425  1707 1221 .    212  960  1156 116  597  
  Remotely                 1008 | .    .    10   .    .    .    676  322  .    .    
Salvage Created            8971 | 151  691  2516 1920 .    519  757  1615 116  686  
  Parts                    457  | 15   40   152  102  .    3    44   80   1    20   
Haulers Intercepted        21   | .    2    4    5    .    .    1    2    1    6    
Recyclers Shooed           11   | .    3    5    .    .    .    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Combat Hostiles Destroyed  124  | .   11  51  24  .   .   17  21  .   .   
  Melee                    15   | .   .   .   .   .   .   .   15  .   .   
  Guns                     76   | .   10  37  23  .   .   3   3   .   .   
  Cannons                  24   | .   .   8   1   .   .   12  3   .   .   
  AOE                      9    | .   1   6   .   .   .   2   .   .   .   
Classes Destroyed          18   | 3   7   4   3   .   .   1   .   .   .   
  Worker                   9    | 2   .   1   1   .   .   2   3   .   .   
  Builder                  8    | .   1   2   1   .   .   3   1   .   .   
  Tunneler                 5    | 2   .   1   .   .   .   .   1   .   1   
  Hauler                   21   | .   2   4   5   .   .   1   2   1   6   
  Recycler                 14   | 1   2   4   5   .   .   .   2   .   .   
  Mechanic                 2    | .   1   .   .   .   .   1   .   .   .   
  Operator                 4    | .   1   .   2   .   .   1   .   .   .   
  Watcher                  13   | .   3   5   2   .   .   1   1   .   1   
  Swarmer                  23   | .   6   10  2   .   .   2   3   .   .   
  Grunt                    56   | .   5   27  11  .   .   4   9   .   .   
  Brawler                  3    | .   .   1   .   .   .   2   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   
  Protector                3    | .   .   2   .   .   .   .   1   .   .   
  Sentry                   17   | .   .   10  6   .   .   1   .   .   .   
  Specialist               7    | .   .   .   2   .   .   5   .   .   .   
  Hunter                   5    | .   .   .   2   .   .   1   2   .   .   
  Programmer               8    | .   .   .   .   .   .   2   6   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           13   | 4   4   13  7   .   .   6   4   1   2   
  Combat Bots Only         13   | .   3   13  3   .   .   4   4   .   .   
Max Kills in Single Turn   5    | 1   2   5   1   .   .   3   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   5   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  
Hostile Shots Fired        1205  | .    95   321  182  .    .    335  237  2    33   
  Missed                   303   | .    32   86   50   .    .    71   54   2    8    
Damage Taken               16684 | .    761  3003 2405 .    .    4324 3368 .    2823 
  Core                     2835  | .    140  262  426  .    .    411  828  .    768  
  Absorbed by Shields      187   | .    .    .    .    .    .    .    .    .    187  
  Regen/Repaired (Parts)   684   | .    329  122  221  .    .    12   .    .    .    
Core Remaining (%)         40    | 100  44   34   22   .    .    41   2    .    .    
Volleys Fired              528   | 9    98   185  118  .    26   50   32   2    8    
  Largest                  4     | 2    2    2    2    .    3    3    4    4    1    
  Hottest                  240   | 40   40   136  67   .    92   171  211  240  7    
Shots Fired                1107  | 18   195  362  236  .    30   147  103  8    8    
  Gun                      923   | 18   194  316  229  .    28   59   71   8    .    
  Cannon                   166   | .    .    43   7    .    2    82   32   .    .    
  Launcher                 10    | .    1    3    .    .    .    6    .    .    .    
  Special                  8     | .    .    .    .    .    .    .    .    .    8    
  Kinetic                  1016  | 18   194  316  236  .    30   141  81   .    .    
  Thermal                  65    | .    .    43   .    .    .    .    22   .    .    
  Explosive                10    | .    1    3    .    .    .    6    .    .    .    
  Electromagnetic          8     | .    .    .    .    .    .    .    .    8    .    
  Robot Hit Streak         22    | 4    13   22   10   .    22   17   8    7    11   
  Robot Miss Streak        6     | 4    4    4    4    .    1    6    5    4    .    
  Penetration Max          1     | .    .    .    1    .    .    1    1    .    .    
  Secondary Targets        13    | .    4    5    4    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           769   | 8    115  237  159  .    28   86   108  7    21   
  Core Hits                352   | 5    46   125  66   .    6    44   51   1    8    
  Critical Kills           13    | .    .    2    1    .    .    6    4    .    .    
  Critical Parts Destroyed 20    | .    .    3    1    .    .    9    7    .    .    
  Critical Strikes         51    | .    .    5    2    .    .    26   16   1    1    
    Burn                   1     | .    .    .    .    .    .    .    1    .    .    
    Destroy                37    | .    .    5    2    .    .    19   11   .    .    
    Blast                  7     | .    .    .    .    .    .    7    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    .    
    Sever                  4     | .    .    .    .    .    .    .    4    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              143   | .    .    .    1    .    .    .    76   7    59   
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    
  Slashing                 83    | .    .    .    1    .    .    .    76   6    .    
  Piercing                 59    | .    .    .    .    .    .    .    .    .    59   
  Sneak Attacks            15    | .    .    .    .    .    .    .    8    .    7    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        13    | .    .    .    .    .    .    .    13   .    .    
Damage Inflicted           16806 | 98   1553 3641 2833 .    515  3365 3751 166  884  
  Guns                     9201  | 98   1150 2728 2725 .    467  947  920  166  .    
  Cannons                  2726  | .    .    409  108  .    48   1618 543  .    .    
  Explosions               1645  | .    403  504  .    .    .    738  .    .    .    
  Melee                    3172  | .    .    .    .    .    .    .    2288 .    884  
  Ramming                  62    | .    .    .    .    .    .    62   .    .    .    
  Kinetic                  11013 | 98   1150 2728 2833 .    515  2565 1124 .    .    
  Thermal                  1151  | .    403  409  .    .    .    .    339  .    .    
  Explosive                1242  | .    .    504  .    .    .    738  .    .    .    
  Electromagnetic          166   | .    .    .    .    .    .    .    .    166  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2288  | .    .    .    .    .    .    .    2288 .    .    
  Piercing                 884   | .    .    .    .    .    .    .    .    .    884  
Highest Corruption         46    | .    .    .    .    .    .    9    11   .    46   
  Average Corruption       18    | .    .    .    .    .    .    5    4    .    39   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  89    | .    .    .    .    .    .    8    28   .    53   
    Message Errors         32    | .    .    .    .    .    .    3    8    .    21   
    Matter Fused           22    | .    .    .    .    .    .    .    6    .    16   
    Heat Flow Errors       8     | .    .    .    .    .    .    1    3    .    4    
    Energy Discharges      7     | .    .    .    .    .    .    .    4    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    1    4    .    5    
    Data Loss (major)      5     | .    .    .    .    .    .    .    2    .    3    
    Alerts                 3     | .    .    .    .    .    .    1    1    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            518   | .    48   13   .    .    .    151  272  .    34   
  Projectiles              130   | .    .    13   .    .    .    117  .    .    .    
  Explosions               82    | .    48   .    .    .    .    34   .    .    .    
  Melee                    306   | .    .    .    .    .    .    .    272  .    34   
Knockbacks                 32    | .    .    .    .    .    .    18   14   .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    
  Kinetic                  27    | .    .    .    .    .    .    14   13   .    .    
  Secondary                4     | .    .    .    .    .    .    3    1    .    .    
Self-Inflicted Damage      520   | .    87   165  .    .    .    268  .    .    .    
  Shots                    9     | .    1    3    .    .    .    5    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    4    .    .    .    
Targets Rammed             4     | .    .    .    .    .    .    4    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        550   | .    37   342  80   .    54   550  516  109  227  
  Average Temperature      90    | .    11   70   16   .    11   156  178  56   56   
  Received Heat Transfer   4214  | .    171  1206 654  .    .    930  1013 .    240  
  Effects                  26    | .    .    1    .    .    .    17   8    .    .    
    Shutdowns              5     | .    .    .    .    .    .    3    2    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    3    .    .    .    
    Interference           5     | .    .    .    .    .    .    5    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    
    Short Circuit          2     | .    .    1    .    .    .    .    1    .    .    
    Damage (major)         10    | .    .    .    .    .    .    5    5    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    1    .    3    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    2    .    .    .    1    1    .    .    
  Heat Transferred         1690  | .    300  740  .    .    .    .    650  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  
Peak Influence             1077 | 25   343  959  754  343  120  1077 581  153  101  
  Initial                  496  | .    16   21   404  343  120  .    496  142  .    
  Average                  266  | 8    162  271  555  343  75   446  386  113  18   
Maximum Alert Level        3    | .    1    3    3    1    .    3    2    .    .    
  Low Security (%)         52   | 100  61   60   .    .    100  34   .    100  100  
  Level 1                  17   | .    38   8    .    100  .    24   71   .    .    
  Level 2                  22   | .    .    12   96   .    .    6    28   .    .    
  Level 3                  8    | .    .    18   3    .    .    34   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    1    8    6    .    .    9    7    2    1    
  Investigation            8    | .    .    5    .    .    .    .    1    1    1    
  Extermination            7    | .    .    .    .    .    .    1    5    1    .    
  Reinforcement            10   | .    1    .    5    .    .    4    .    .    .    
  Assault                  6    | .    .    3    1    .    .    1    1    .    .    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Distress Signals           7    | .   1   2   3   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   25  67  45  .   .   45  30  .   11  
  Peak Tracking Total      13   | .   3   10  5   .   .   13  7   1   6   
  Tactical Retreats        19   | .   1   .   6   .   .   .   5   .   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Traps Triggered            7    | .   2   3   .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Machines Disabled          23   | .   8   4   3   .   .   5   2   .   1   
  Max in Single Turn       8    | .   8   1   1   .   .   2   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Machines Accessed          30   | .   5   10  7   .   .   1   4   .   3   
  Terminals                19   | .   2   6   5   .   .   1   2   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   1   2   1   .   .   .   .   .   .   
  Recycling Units          6    | .   2   2   1   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                64   | .   14  17  17  .   .   3   9   .   4   
  Successful               41   | .   11  12  11  .   .   2   3   .   2   
  Failed                   23   | .   3   5   6   .   .   1   6   .   2   
    Catastrophic           4    | .   1   2   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                33   | .   3   9   10  .   .   3   4   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          16   | .   7   3   6   .   .   .   .   .   .   
  Recycling Units          14   | .   4   5   1   .   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   2   5   4   .   .   2   .   .   2   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   2   3   2   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       14   | .   6   2   6   .   .   .   .   .   .   
  Scan Component           7    | .   3   1   3   .   .   .   .   .   .   
  Repair                   7    | .   3   1   3   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   3   5   1   .   .   .   2   .   .   
  Report Inventory         9    | .   2   5   1   .   .   .   1   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   4   5   4   .   .   1   2   .   3   
  Full Trace Events        4    | .   .   2   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   3   1   3   .   .   .   .   .   .   
  Time                     240  | .   78  26  136 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   2   .   .   .   .   .   4   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   2   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   2   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  
Total Allies               20   | .    .    .    .    .    20   .    .    .    .    
  Largest Group            20   | .    .    .    .    .    20   20   .    .    .    
  Highest-Rated Group      483  | .    .    .    .    .    483  483  .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    .    31   31   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               236  | .    .    .    .    .    .    236  .    .    .    
  Total Damage             3538 | .    .    .    .    .    .    3538 .    .    .    
  Kills                    30   | .    .    .    .    .    .    30   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  
Turns Passed               17528 | 168  1908 5045 2684 84   633  1069 2111 521  3305 
Spaces Moved               7664  | 83   909  1971 938  51   329  501  1132 501  1249 
  Core                     85    | 4    .    .    .    .    .    .    81   .    .    
  Treads                   4338  | 79   909  1413 834  51   329  501  222  .    .    
  Legs                     290   | .    .    85   .    .    .    .    205  .    .    
  Wheels                   577   | .    .    473  104  .    .    .    .    .    .    
  Hover                    2374  | .    .    .    .    .    .    .    624  501  1249 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 50   160  93   115  151  150  155  50   44   50   
  Average Speed            141   | 154  160  150  213  151  157  163  121  77   90   
  Slowest Speed            400   | 160  240  240  400  151  160  240  235  117  147  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       17    | .    .    .    .    .    .    .    .    .    17   
Exploration Rate (%)       46    | 5    98   98   65   1    97   15   25   9    50   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 52    | .    .    7    1    .    .    .    11   2    31   
Terrain Destroyed          179   | .    55   51   5    .    .    16   19   2    31   
  Melee                    44    | .    .    .    1    .    .    .    10   2    31   
  Projectile               29    | .    .    .    4    .    .    16   9    .    .    
  AOE                      106   | .    55   51   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  
Total                      13218 | 106  1193 3729 1420 59   430  635  1692 623  3331 
  Wait                     4176  | .    142  1407 278  .    20   39   321  58   1911 
  Move                     7654  | 82   908  1970 937  51   328  500  1131 500  1247 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  267   | 8    22   65   33   3    18   7    61   24   26   
  Fast Attach              14    | .    .    3    2    .    4    1    3    1    .    
  Attach                   143   | 7    7    24   15   2    .    20   41   8    19   
  Detach                   8     | .    1    1    .    .    .    .    3    1    2    
  Swap                     138   | .    9    34   14   2    4    10   29   8    28   
  Drop                     159   | .    6    40   22   1    25   4    16   16   29   
  Fire                     528   | 9    98   185  118  .    26   50   32   2    8    
  Melee                    120   | .    .    .    1    .    .    .    55   5    59   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    4    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    2    
  Rewire                   5     | .    .    .    .    .    5    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-5/Factory
-5/Extension

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 16)
   169 | -11/Scrapyard | Entered Materials
   286 | -10/Materials | Discovered new exit (range 16)
   308 | -10/Materials | Build established: Mutant
   423 | -10/Materials | Discovered new exit (range 13)
   704 | -10/Materials | Discovered new exit (range 15)
   749 | -10/Materials | Core integrity fell below 50%
  1185 | -10/Materials | Discovered new exit (range 8)
  1369 | -10/Materials | Build established: Scavenger-Mutant
  1950 | -10/Materials | Repaired Lgt. Treads
  1980 | -10/Materials | Repaired Lgt. Treads
  2010 | -10/Materials | Repaired Lgt. Treads
  2077 | -10/Materials | Entered another Materials area
  2077 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3120 | -9/Materials  | Discovered new exit (range 16)
  3165 | -9/Materials  | Build established: Mutant
  3468 | -9/Materials  | Build established: Scavenger-Mutant
  4805 | -9/Materials  | Discovered new exit (range 14)
  5107 | -9/Materials  | Discovered new exit (range 12)
  5677 | -9/Materials  | First assault squad dispatched
  5819 | -9/Materials  | Destroyed 13 combat bots
  5823 | -9/Materials  | Lost 9 parts (2p2n2u3w)
  6056 | -9/Materials  | Core integrity fell below 50%
  6078 | -9/Materials  | Destroyed 7 combat bots
  6164 | -9/Materials  | Repaired Lgt. Treads
  6218 | -9/Materials  | Lost 5 parts (3n1u1w)
  6475 | -9/Materials  | Build established: Mutant
  6614 | -9/Materials  | Discovered new exit (range 5)
  7120 | -9/Materials  | Identified exit to Materials
  7122 | -9/Materials  | Entered another Materials area
  7122 | -8/Materials  | Evolved 2 slots: Utility x2
  7339 | -8/Materials  | Core integrity fell below 50%
  7348 | -8/Materials  | Lost 4 parts (1p1n2u)
  7863 | -8/Materials  | Repaired Corrupted Arm. Treads
  7899 | -8/Materials  | Repaired Imp. Treads
  8068 | -8/Materials  | Discovered new exit (range 15)
  8413 | -8/Materials  | Discovered new exit (range 4)
  8418 | -8/Materials  | Identified exit to Factory
  8605 | -8/Materials  | Repaired Cld. Ion Engine
  9334 | -8/Materials  | Discovered exit to Factory (range 13)
  9522 | -8/Materials  | First assault squad dispatched
  9806 | -8/Materials  | Entered Factory
  9806 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  9890 | -7/Factory    | Sucked down chute
  9890 | -7/Factory    | Entered Waste
  9891 | -7/Waste      | Joined by Warlord forces that had cleared the area
 10149 | -7/Waste      | Discovered new exit (range 16)
 10423 | -7/Waste      | Build established: Scavenger-Skirmisher
 10499 | -7/Waste      | Identified exit to Factory
 10523 | -7/Waste      | Entered Factory
 10523 | -7/Factory    | Accompanied by 20 allies
 10811 | -7/Factory    | Identified exit to Lower Caves
 11164 | -7/Factory    | Garrison activated, responded to threat
 11182 | -7/Factory    | Lost 4 allies
 11247 | -7/Factory    | Discovered new exit (range 14)
 11287 | -7/Factory    | Identified exit to Factory
 11293 | -7/Factory    | Cargo convoy interrupted
 11323 | -7/Factory    | First assault squad dispatched
 11333 | -7/Factory    | P-60 Hacker assimilated allied 8O-DTT(m)
 11358 | -7/Factory    | Lost 12 allies
 11427 | -7/Factory    | Lost 5 parts (1p2u2w)
 11501 | -7/Factory    | Core integrity fell below 50%
 11553 | -7/Factory    | Lost 11 parts (2n5u4w)
 11592 | -7/Factory    | Entered another Factory area
 11592 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 11600 | -6/Factory    | Lost 3 parts (1p1n1w)
 11865 | -6/Factory    | Build established: Mutant
 11942 | -6/Factory    | First assault squad dispatched
 12149 | -6/Factory    | Lost 3 parts (3u)
 12265 | -6/Factory    | Released all parts (7)
 12269 | -6/Factory    | Core integrity fell below 50%
 12295 | -6/Factory    | Lost 13 parts (2p4n2u5w)
 12820 | -6/Factory    | Core integrity fell below 20%
 12853 | -6/Factory    | Lost 4 parts (1p2n1u)
 13373 | -6/Factory    | Build established: Scavenger-Gladiator
 13438 | -6/Factory    | System corruption reached 10%
 13468 | -6/Factory    | Lost 4 parts (2n2w)
 13642 | -6/Factory    | Discovered new exit (range 15)
 13660 | -6/Factory    | Identified exit to Factory
 13677 | -6/Factory    | Spotted B-75 Beast
 13703 | -6/Factory    | Entered another Factory area
 13703 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 14173 | -5/Factory    | Build established: Skirmisher
 14174 | -5/Factory    | Discovered new exit (range 16)
 14190 | -5/Factory    | Identified exit to Extension
 14224 | -5/Factory    | Entered Extension
 14658 | -5/Extension  | Build established: Infiltrator-Skirmisher
 14699 | -5/Extension  | Disrupted transfer network
 14983 | -5/Extension  | Build established: Hacker-Skirmisher
 15528 | -5/Extension  | Spotted B-75 Beast
 16363 | -5/Extension  | Build established: Hacker-Mutant
 16446 | -5/Extension  | Crushed by falling debris
 16455 | -5/Extension  | Crushed by falling debris
 16456 | -5/Extension  | System corruption reached 10%
 16464 | -5/Extension  | Crushed by falling debris
 16481 | -5/Extension  | Crushed by falling debris
 16512 | -5/Extension  | Lost 12 parts (4n7u1w)
 16605 | -5/Extension  | Crushed by falling debris
 16623 | -5/Extension  | Crushed by falling debris
 16623 | -5/Extension  | System corruption reached 30%
 16654 | -5/Extension  | Lost 3 parts (1p1n1u)
 16664 | -5/Extension  | Crushed by falling debris
 16682 | -5/Extension  | Crushed by falling debris
 16790 | -5/Extension  | Build established: Mutant
 16808 | -5/Extension  | Crushed by falling debris
 16811 | -5/Extension  | Crushed by falling debris
 16854 | -5/Extension  | Crushed by falling debris
 16854 | -5/Extension  | Core integrity fell below 50%
 16855 | -5/Extension  | Crushed by falling debris
 16863 | -5/Extension  | Crushed by falling debris
 16866 | -5/Extension  | Crushed by falling debris
 16894 | -5/Extension  | Lost 3 parts (1n1u1w)
 16920 | -5/Extension  | Crushed by falling debris
 16971 | -5/Extension  | Released all parts (5)
 17066 | -5/Extension  | Crushed by falling debris
 17083 | -5/Extension  | Crushed by falling debris
 17529 | -5/Extension  | Self-destructed

 Last Messages 
---------------
17260_ CFTQDCLG=BBWL7UZDCPZP5GM
17275_ System corrupted: Heat flow error (+185).
17290_ System corrupted: Matter fused (-10).
17308_ HJ6OKIOO0MEKK7SYDCFWWCHD
17343_ System corrupted: Component data lost.
17358_ System corrupted: Energy discharge (-39).
17376_ Acquired Remote Force Field.
17391_ System corrupted: Matter fused (-10).
17410_ Dropped Remote Force Field.
17422_ System corrupted: Energy discharge (-33).
17439_ System corrupted: Substantial component
  data lost.
17454_ System corrupted: Matter fused (-6).
17466_ Dropped Imp. Cooling System.
17466_ Imp. Cooling System crushed and broken.
17469_ System corrupted: Substantial component
  data lost.
17485_ System corrupted: Matter fused (-5).
17502_  MZ IXVCITK36,XSB  NKNUOCCXA%NXZFYMCP>XU
17520_ F O# CDHXRZKRLNI7JPF%TX#C6IO<Z%6%FG8

 Map 
-----
+----------------------------------------------------+
|           ###????????????????????????????????????? |
|           # #####????????????????????????????????? |
| """"""    #######????????????????????????????????? |
| """""""   ##"# ##????????????????????????????????? |
|           ##"#"##????????????????????????????????? |
|           ##"T ##????????????????????????????????? |
|           ###" #####?????????????????????????????? |
|                    #?????????????????????????????? |
|       ""           #?????????????????????????????? |
|  ]]   T"           #?????????????????????????????? |
|  ]]   ""           #?????????????????????????????? |
|                    #?????????????????????????????? |
|                    #?????????????????????????????? |
| ###### ^           #?????????????????????????????? |
| ?????#######       #?????????????????????????????? |
| ???????????#       #?????????????????????????????? |
| ???????????#       #?????????????????????????????? |
| ???????????####    #?????????????????????????????? |
| ??????????????#    #?????????????????????????????? |
| ??????????????#    #?????????????????????????????? |
| ??????????????#### ###???????????????????????????? |
| ?????????????????# # ##??###?????????????????????? |
| #????????????????# ## ##?# #?????????????????????? |
| #????????????????# #########?????????????????????? |
| ?????????????????# #?## ####?????????????????????? |
| ??????????#??????# #??###@##?????????????????????? |
| ???#??????#??????# #???#####?????????????????????? |
| ????????????????## #?????????????????????????????? |
| ?#???????????????" "?????????????????????????????? |
| ??????????#??????" "?????????????????????????????? |
| ??#???#?????#????   ?????????????????????????????? |
| ?????????#???????   ?????????????????????????????? |
| ################    ?????????????????????????????? |
|                      ????????????????????????????? |
|     %                ????????????????????????????? |
| % !                  ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
| ################    ?????????????????????????????? |
| ?#???????????#???????????????????????????????????? |
| ????????#????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????##????????????????????????????????????? |
| ????????#????????????????????????????????????????? |
| #?#?????????#????????????????????????????????????? |
| ?????????#???????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          21
Energy Capacity            1100
Matter Stores              305
Matter Capacity            450
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             3
Armor Coverage             675
Evasion (%)                56
Targeting Accuracy         6
Melee Accuracy             30
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Part-time Excavator
Quick And Dirty
System Compromised
Treasure Hunter
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              PointyTripodMegatreads
  Manual?         0
Play Time         03:21:24
  Cumulative      22.0 hours
  Start           2024.04.08 @ 12:35:51
  End             2024.04.08 @ 20:14:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5cdeae49-55ae-4503-b1d3-319cc57de18e