Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.16 @ 19:57:22 Player: Pseudo-ku Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (326) 1630 Value Destroyed (15676) 15676 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3687) 3687 TOTAL SCORE: 28853 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2773 Entered Garrisons 200 Friendly Fire -286 Cogmind --------- Core Integrity 0/1600 Matter 284/300 Energy 68/100 System Corruption 35% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Hacking Suite Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Experimental Coolant Injector Large Storage Unit Compact Battery Advanced Sensor Array Advanced Signal Interpreter Advanced Core Analyzer Improved Armor Integrity Analyzer Recoil Nullifier Matter Filter Weapon Cycler Advanced Shield Generator > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon Railgun Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Advanced Heat Sink Hacking Suite Advanced Component Analysis Suite Tesla Rifle Nova Cannon KE Penetrator Hardcell Cannon Enhanced Force Lance [Rating: 177] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Myomer Leg Leg Myomer Leg Wheel Wheel Hover Unit Hover Unit Utility Advanced Signal Interpreter Device Weapon Cycler Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Hardcell Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Hammer Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Slots Evolved 19 | . 1 2 2 2 2 . . 2 2 . . 2 2 2 . . Power 2 | . . . 1 . . . . . . . . . 1 . . . Propulsion 4 | . . 1 1 . . . . 1 . . . 1 . . . . Utility 11 | . 1 1 . 1 1 . . 1 2 . . 1 1 2 . . Weapon 2 | . . . . 1 1 . . . . . . . . . . . Parts Attached 354 | 10 4 6 42 29 4 5 6 53 11 25 8 26 27 63 27 8 Power 45 | 1 . . 6 2 2 . 2 6 1 1 . 2 4 13 4 1 Engine 8 | 1 . . 5 . . . . 2 . . . . . . . . Core 12 | . . . 1 2 2 . 2 4 . . . . . 1 . . Reactor 25 | . . . . . . . . . 1 1 . 2 4 12 4 1 Propulsion 75 | 2 2 1 17 4 . . . 7 2 1 . 8 4 16 8 3 Treads . | . . . . . . . . . . . . . . . . . Leg 55 | . . . 2 4 . . . 7 2 1 . 8 4 16 8 3 Wheel 7 | 2 . . 5 . . . . . . . . . . . . . Hover 13 | . 2 1 10 . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 81 | 3 1 4 9 6 1 . 2 14 4 4 3 8 4 15 3 . Device 51 | 1 . 2 6 4 . . 1 11 2 2 2 4 4 11 1 . Storage 7 | 1 . . . . . . . . 1 2 1 1 . 1 . . Processor 13 | . 1 2 1 . . . . 3 . . . 3 . 2 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 10 | 1 . . 2 2 1 . 1 . 1 . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 153 | 4 1 1 10 17 1 5 2 26 4 19 5 8 15 19 12 4 Energy Gun 51 | 3 . . 5 4 . . 1 10 2 6 . 2 5 6 6 1 Energy Cannon 31 | . 1 . 2 3 . 2 . 5 2 5 1 3 1 4 1 1 Ballistic Gun 20 | . . 1 1 2 . 1 . 4 . 1 . 1 1 3 4 1 Ballistic Cannon 21 | . . . . 1 . . . . . 7 4 . 5 3 1 . Launcher 22 | . . . . 5 1 2 1 5 . . . 2 3 3 . . Special Weapon 1 | 1 . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 2 2 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 2 . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 1 . . . . 1 . . . Parts Lost 96 | . . . 18 1 . . . 13 . 1 . 2 6 15 18 22 Power 18 | . . . 4 . . . . 2 . . . . 2 4 2 4 Propulsion 18 | . . . 6 . . . . . . 1 . 1 . 4 2 4 Utility 32 | . . . 3 1 . . . 8 . . . 1 1 2 6 10 Weapon 28 | . . . 5 . . . . 3 . . . . 3 5 8 4 Highest Loss Streak 22 | . . . 7 1 . . . 4 . 1 . 2 3 7 7 22 Average Slot Usage (%) 94 | . 87 94 86 96 98 100 100 95 97 98 100 92 91 94 89 71 Engine 2 | . 12 10 12 . . . . . . . . . . . . . Core 4 | . . . . 13 12 12 12 9 8 . . . . . . . Reactor 4 | . . . . . . . . . . 9 10 8 9 9 10 9 Leg 20 | . . . . 27 25 25 25 26 25 24 25 23 24 22 22 20 Wheel 1 | . 10 . 11 . . . . . . . . . . . . . Hover 2 | . 15 28 13 . . . . . . . . . . . . . Device 17 | . 12 19 11 12 12 12 12 16 20 22 23 21 20 25 22 14 Storage 2 | . . . . . . . . . 2 6 6 5 8 6 3 2 Processor 13 | . . 11 16 14 12 12 12 15 15 10 10 12 12 12 12 11 Protection 4 | . 12 4 3 6 11 12 11 2 5 5 5 1 . 1 . . Energy Gun 6 | . 13 10 8 6 12 12 11 9 10 4 3 2 6 1 3 4 Energy Cannon 3 | . 10 6 2 3 . 2 6 5 4 5 4 4 4 2 1 1 Ballistic Gun 3 | . . 3 3 4 6 2 6 4 4 . . 1 . 2 5 4 Ballistic Cannon 1 | . . . . 1 . . . . . 9 12 6 2 2 1 . Launcher 1 | . . . . 2 5 6 . 1 . . . 1 2 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 120 | 9 10 13 23 36 48 45 47 57 85 110 109 108 102 116 120 91 Greatest Support 164 | 20 20 18 46 63 63 63 63 98 105 105 105 156 164 164 158 163 Greatest Overweight (x) 4 | . 1 4 4 1 . . . . . 1 1 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 4 4 4 4 4 10 10 10 10 10 10 10 10 Average Capacity 6 | 4 4 4 4 4 4 4 4 4 6 10 10 10 10 10 10 8 Most Carried 10 | 2 4 3 4 4 4 3 4 4 6 10 10 10 10 10 9 10 Average Carried 5 | . 2 . 2 3 3 3 3 3 4 9 9 9 7 8 5 5 Final Capacity 10 | 4 4 4 4 4 4 4 4 4 10 10 10 10 10 10 10 4 Final Carried 10 | 1 3 1 . 4 3 3 3 4 5 10 10 9 6 9 6 2 Class Distribution -------------------- 43% | Scavenger-Gunner 19% | Scavenger-Mutant 15% | Mutant 9% | Scavenger-Tank 4% | Generator-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Garrison Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Matter Collected 8344 | 318 30 60 482 521 126 216 128 983 192 627 100 620 624 1898 1310 109 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 15864 | 112 132 161 1494 749 124 85 132 3549 785 672 82 610 937 3257 2043 940 Parts 708 | 10 9 12 75 46 12 1 8 150 19 22 3 27 51 166 53 44 Haulers Intercepted 4 | . 1 . 1 . . . . 1 . . . 1 . . . . Recyclers Shooed 5 | . . . 1 . . . . 3 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Combat Hostiles Destroyed 231 | 1 . 2 21 12 1 5 4 46 10 14 1 5 13 55 30 11 Melee 3 | . . . 1 . . . . 1 . . . . . . . 1 Guns 110 | 1 . . 13 8 1 . 4 28 1 6 . 2 4 15 18 9 Cannons 74 | . . 2 2 3 . . . 13 6 8 1 1 7 18 12 1 AOE 31 | . . . 1 1 . 5 . 2 1 . . . 1 20 . . Classes Destroyed 21 | 3 3 1 2 3 . 1 . 2 . 2 1 . . . 2 1 Worker 29 | 1 . . 2 4 1 . . 8 . . . 2 1 9 . 1 Builder 19 | . 1 1 . 2 . . . 5 . . . 1 2 7 . . Tunneler 4 | 2 . 1 . . 1 . . . . . . . . . . . Hauler 4 | . 1 . 1 . . . . 1 . . . 1 . . . . Recycler 9 | . 1 . 2 . . . . 4 1 . . . . 1 . . Carrier 1 | . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . 1 . . . . . . . . Operator 3 | . . . . 2 . . . 1 . . . . . . . . Watcher 19 | . . . 5 1 1 . . 2 2 . . 3 1 4 . . Swarmer 40 | . . . . . . 1 3 10 . 7 . . 1 5 11 2 Grunt 90 | 1 . 1 16 5 . 1 1 23 4 4 . . 3 15 13 3 Brawler 7 | . . . 1 . . . . . . . . . . 2 . 4 Duelist 5 | . . . . . . . . 2 . . . . 1 . 2 . Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 29 | . . 1 4 4 1 1 . 1 2 2 . 3 1 8 1 . Hunter 18 | . . . . 1 . 2 . 4 2 . . . 3 4 2 . Programmer 39 | . . . . 1 . . . 6 2 1 1 2 4 21 . 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . 1 . . . . . . . . . . Samaritan 3 | . . . . . . . . . . 3 . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 15 | 3 3 3 3 7 3 3 3 6 3 7 1 3 11 15 5 12 Combat Bots Only 11 | 1 . 1 3 3 1 3 3 5 2 7 1 2 3 7 5 11 Max Kills in Single Turn 5 | 1 2 2 1 2 3 2 1 3 1 2 1 2 1 5 1 2 Gunslinging 2 | . . . . . . . . 2 . . . . . . . . Exploded 3 | . . . 1 1 . 2 . 2 1 . . . 1 3 . . Melee 1 | . . . 1 . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Damage Taken 14906 | 12 . 36 1359 299 79 396 86 1877 202 614 38 172 1163 3394 2606 2573 Core 2427 | . . 6 209 54 . 38 . 266 23 34 12 9 151 459 178 988 Absorbed by Shields 1738 | . . 10 17 . . . . 288 125 185 41 136 . 363 573 . Core Remaining (%) 90 | 100 100 98 62 92 . . 95 73 . . 94 99 89 . . . Volleys Fired 689 | 8 6 10 128 36 5 15 5 104 23 34 8 21 41 136 85 24 Largest 4 | 1 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 3 Hottest 381 | 100 100 100 115 210 163 238 238 297 286 351 276 373 381 348 374 231 Shots Fired 1805 | 8 7 17 207 74 13 22 17 316 88 121 22 80 114 333 309 57 Gun 1024 | 6 1 7 170 42 12 5 12 231 65 46 . 28 39 141 177 42 Cannon 690 | . 6 10 37 19 . 1 5 71 23 75 22 47 65 162 132 15 Launcher 89 | . . . . 13 1 16 . 14 . . . 5 10 30 . . Special 2 | 2 . . . . . . . . . . . . . . . . Kinetic 704 | . . . 59 19 4 1 5 84 23 57 10 45 39 176 161 21 Thermal 588 | 2 6 10 73 36 4 3 10 116 39 31 . 20 44 62 111 21 Explosive 62 | . . . . 13 1 16 . 2 . . . . . 30 . . Electromagnetic 451 | 6 1 7 75 6 4 2 2 114 26 33 12 15 31 65 37 15 Robot Hit Streak 57 | 8 14 25 34 45 21 13 23 24 40 44 20 35 27 57 39 38 Robot Miss Streak 5 | . . . 2 2 1 1 2 5 1 3 . 2 1 2 2 2 Penetration Max 3 | . . . . . . . . 1 . . . . . 1 1 3 Secondary Targets 11 | . . . 1 . . . . 5 . . . . . 1 3 1 Max Gunslinging Chain 3 | . . . 1 . . . . 3 . . . . . 1 1 1 Shots Hit Robots 1410 | 8 6 11 181 51 11 12 14 245 70 81 15 57 85 269 238 56 Core Hits 831 | 4 3 7 59 55 10 12 10 188 32 33 6 30 62 192 93 35 Critical Hits 45 | . . . 1 . . . . 7 4 6 . . 2 8 5 12 Critical Kills 16 | . . . . . . . . 1 1 3 . . . 2 2 7 Critical Parts Destroyed 23 | . . . 1 . . . . 5 2 1 . . . 6 3 5 Melee Attacks 38 | . . . 26 1 . . . 5 . . . . . . . 6 Impact 27 | . . . 26 1 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . 5 . . . . . . . 6 Sneak Attacks 1 | . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 46252 | 128 118 254 3244 1933 308 889 141 7603 2140 2265 336 1658 3211 14074 6570 1380 Guns 17265 | 80 12 47 2148 882 225 72 141 3774 1141 667 . 672 934 3052 2720 698 Cannons 17004 | . 106 122 561 329 . . . 1936 662 1598 260 819 1460 4875 3850 426 Explosions 11125 | . . 85 262 686 83 817 . 1648 337 . 76 167 817 6147 . . Melee 799 | . . . 265 36 . . . 242 . . . . . . . 256 Ramming 11 | . . . 8 . . . . 3 . . . . . . . . Kinetic 14229 | . . . 701 443 102 . 27 1456 218 1389 186 674 989 4822 2940 282 Thermal 14727 | 48 106 122 1172 837 157 48 99 2687 1292 549 76 542 1243 2270 3063 416 Explosive 7524 | . . . . 540 . 817 . 349 . . . . . 5818 . . Electromagnetic 8962 | 80 12 132 1098 77 49 24 15 2866 630 327 74 442 979 1164 567 426 Impact 301 | . . . 265 36 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 498 | . . . . . . . . 242 . . . . . . . 256 Highest Corruption 35 | . 2 . . . . . . 5 . . . . 5 13 13 35 Average Corruption 6 | . 1 . . . . . . 1 . . . . 2 5 13 17 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 245 | . . . . . . . . 13 . . . . 13 90 100 29 Message Errors 34 | . . . . . . . . 2 . . . . 3 17 10 2 Matter Fused 34 | . . . . . . . . 2 . . . . 1 16 14 1 Heat Flow Errors 14 | . . . . . . . . 1 . . . . 2 3 6 2 Energy Discharges 12 | . . . . . . . . . . . . . 1 5 5 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . . . 1 . . . . . 6 2 3 Data Loss (major) 8 | . . . . . . . . . . . . . . 3 3 2 Misfires 3 | . . . . . . . . . . . . . . 3 . . Misdirections 12 | . . . . . . . . . . . . . . 2 10 . Targeting Errors 93 | . . . . . . . . 7 . . . . 4 28 40 14 Weapon Failures 22 | . . . . . . . . . . . . . 2 7 9 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1310 | . . 2 34 85 . 115 . 254 8 120 8 . 119 529 21 15 Projectiles 583 | . . 2 . . . . . 73 8 120 8 . 119 217 21 15 Explosions 635 | . . . 28 85 . 115 . 95 . . . . . 312 . . Melee 92 | . . . 6 . . . . 86 . . . . . . . . Knockbacks 43 | . . . . 3 . . . . . 4 1 1 7 21 6 . Impact 1 | . . . . 1 . . . . . . . . . . . . Kinetic 39 | . . . . 1 . . . . . 4 1 1 6 20 6 . Secondary 3 | . . . . 1 . . . . . . . . 1 1 . . Self-Inflicted Damage 662 | . . . 100 13 18 73 . 84 . . . 6 95 273 . . Shots 41 | . . . 3 1 1 5 . 6 . . . 3 14 8 . . Rammed 1 | . . . 1 . . . . . . . . . . . . . Targets Rammed 2 | . . . 1 . . . . 1 . . . . . . . . Kicked 1 | . . . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 893 | 20 153 173 439 288 220 141 268 510 291 259 196 313 430 893 212 256 Average Temperature 131 | 12 79 76 119 88 107 50 126 141 128 129 103 117 179 224 96 98 Received Heat Transfer 3370 | 12 . 33 981 171 54 114 27 608 28 194 . 29 63 441 291 324 Effects 49 | . . . 7 . . . . 13 . 3 . . 2 24 . . Shutdowns 7 | . . . 2 . . . . 5 . . . . . . . . Energy Bleed 10 | . . . 3 . . . . 3 . . . . . 4 . . Interference 7 | . . . . . . . . 1 . 3 . . 2 1 . . Matter Decay 4 | . . . . . . . . 2 . . . . . 2 . . Short Circuit 2 | . . . . . . . . . . . . . . 2 . . Damage (minor) 7 | . . . 2 . . . . 2 . . . . . 3 . . Damage (major) 11 | . . . . . . . . . . . . . . 11 . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . 3 . . . . 2 1 . . 2 1 2 . . Combat Hostiles 11 | . . . 3 . . . . 2 1 . . 2 1 2 . . Parts Fried 42 | . . . 5 . . . . 13 5 . . 3 10 2 2 2 Impact Corruptions 2 | . . . 2 . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . 1 . . . . . . . Combat Hostiles 2 | . . . 1 . . . . . 1 . . . . . . . Parts Melted 28 | . 1 . 6 2 1 . . 8 . 1 . 1 1 5 2 . Heat Transferred 17501 | 100 222 259 2335 1419 325 100 225 3162 1273 666 50 629 1397 1815 2839 685 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . 3 . 1 . . 4 3 . 1 . 4 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Peak Influence 1660 | 35 49 159 204 297 117 . . 355 291 . . 146 261 951 1319 1660 Average Influence 314 | 19 19 99 88 96 31 . . 148 127 . . 63 152 606 869 1597 Maximum Alert Level 5 | . . . 1 1 . . . 1 1 . . . 1 3 4 5 Low Security (%) 56 | 100 100 100 99 80 100 . . 62 77 . . 100 73 3 . . Level 1 14 | . . . . 19 . . . 37 22 . . . 26 16 . . Level 2 14 | . . . . . . . . . . . . . . 49 39 1 Level 3 10 | . . . . . . . . . . . . . . 30 43 . Level 4 1 | . . . . . . . . . . . . . . . 16 . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . 98 Squads Dispatched 57 | . . 1 4 7 . . . 14 2 . . 1 3 13 . 12 Investigation 2 | . . . . . . . . 2 . . . . . . . . Extermination 15 | . . . . 1 . . . 4 1 . . 1 2 6 . . Reinforcement 18 | . . 1 4 3 . . . 5 1 . . . 1 3 . . Assault 13 | . . . . . . . . . . . . . . 1 . 12 Garrison 9 | . . . . 3 . . . 3 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . 1 . 2 . . . 2 . . . . 1 2 . . Haulers Reinforced 4 | . . . . . . . . 3 . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Distress Signals 12 | . . . 4 1 . . . 1 . . . 2 1 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 333 | 1 1 7 44 24 3 5 4 62 13 13 1 10 17 66 34 28 Peak Tracking Total 21 | 1 1 5 6 3 1 3 3 5 3 7 1 3 7 8 8 21 Tactical Retreats 30 | . . 3 7 4 . . . 8 1 . . . . 5 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Traps Triggered 32 | . 3 3 4 . . . . 3 . . . 3 5 8 3 . Indirectly 9 | . . 3 . . . . . 1 . . . . 4 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . 1 . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Machines Disabled 50 | . . 3 1 14 2 . . 11 4 . 1 2 1 10 1 . Max in Single Turn 6 | . . 2 1 6 2 . . 2 2 . 1 1 1 2 1 . Garrison Access 3 | . . . . . . . . . . . . . 1 2 . . Garrison Relay 1 | . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Machines Accessed 43 | . 1 3 4 3 2 1 . 8 5 1 . 2 2 11 . . Terminals 20 | . 1 3 1 1 1 . . 4 2 1 . 1 1 4 . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations 7 | . . . . 1 . . . 2 1 . . 1 . 2 . . Recycling Units 9 | . . . 2 1 1 . . 2 1 . . . . 2 . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 3 . . Total Hacks 85 | . 4 9 8 5 8 1 . 16 10 3 . 2 3 16 . . Successful 49 | . 4 8 6 2 5 1 . 4 4 3 . . 1 11 . . Failed 36 | . . 1 2 3 3 . . 12 6 . . 2 2 5 . . Catastrophic 4 | . . . . 1 . . . 1 . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . 1 . . . . . Terminals 48 | . 4 9 2 2 5 . . 10 4 3 . 1 1 7 . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations 11 | . . . . 2 . . . 3 2 . . 1 . 3 . . Recycling Units 17 | . . . 4 1 3 . . 3 3 . . . . 3 . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 2 3 . . Terminal Hacks 29 | . 4 8 1 . 3 1 . 3 1 3 . . . 5 . . Record 10 | . 2 4 . . . . . . . 3 . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . 1 . . Security Status 1 | . . . . . . . . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . 1 . . . . 1 . . . . . . . . Recall Assault 1 | . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . . . . . . 1 . . Zone Layout 4 | . 1 1 . . 1 . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . . . 2 . . . . 2 . . Scan Component 3 | . . . . 1 . . . . 1 . . . . 1 . . Repair 3 | . . . . 1 . . . . 1 . . . . 1 . . Recycling Unit Hacks 8 | . . . 3 . 2 . . 1 1 . . . . 1 . . Report Inventory 2 | . . . 2 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . Retrieve Components 5 | . . . 1 . 1 . . 1 1 . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . 1 3 . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . Seal Access 3 | . . . . . . . . . . . . . 1 2 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . Hacking Detections 35 | . 1 3 3 2 1 . . 7 5 1 . 2 2 8 . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . . 1 . . . . 1 . . Time 69 | . . . . 26 . . . . 25 . . . . 18 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . 1 . 3 . . 10 . . . . . 3 . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . . . . . . . . 5 . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Turns Passed 14734 | 140 106 308 1918 1290 225 1001 686 1778 716 1056 227 695 672 2698 986 232 Spaces Moved 9316 | 128 122 309 835 793 155 777 490 1029 493 679 138 456 448 1804 560 100 Core 52 | 15 . 4 33 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 7875 | . . . . 746 155 777 490 1029 493 679 138 456 448 1804 560 100 Wheels 471 | 113 49 . 262 47 . . . . . . . . . . . . Hover 918 | . 73 305 540 . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 56 52 45 90 122 122 122 122 120 120 120 116 115 114 118 118 Average Speed 114 | 76 66 55 82 120 122 122 122 122 120 133 139 126 115 116 118 118 Slowest Speed 250 | 80 125 250 250 122 122 122 122 124 122 150 150 150 116 150 150 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 7 27 35 30 18 5 71 52 25 20 76 16 12 16 40 75 2 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . 5 2 . . 2 1 . . . . . Spaces Dug 20 | . . . . 20 . . . . . . . . . . . . Terrain Destroyed 911 | . . . 21 131 11 122 . 71 13 28 9 18 39 423 25 . Melee . | . . . . . . . . . . . . . . . . . Projectile 134 | . . . . 1 . . . 7 4 28 3 18 18 30 25 . AOE 777 | . . . 21 130 11 122 . 64 9 . 6 . 21 393 . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Gar Acc Total 12066 | 159 138 430 1814 1060 180 805 567 1299 570 755 156 529 532 2195 719 158 Wait 1345 | . 2 94 744 169 12 9 58 55 31 5 1 6 . 123 22 14 Move 9299 | 127 121 308 834 792 154 776 489 1028 492 678 137 455 447 1804 557 100 Hop . | . . . . . . . . . . . . . . . . . Pick Up 208 | 11 4 6 29 21 2 . 4 28 7 8 1 6 11 47 20 3 Fast Attach 47 | . . . 4 1 2 . . 9 3 2 . 19 . 7 . . Attach 155 | 10 1 4 27 9 1 . 4 14 2 2 . 2 13 35 24 7 Detach 4 | . . . . . . . 1 . . 1 . . . 1 1 . Swap 152 | . 3 2 11 19 1 5 2 30 6 21 8 5 14 21 3 1 Drop 127 | 3 1 6 10 12 3 . 4 25 6 4 1 15 6 21 7 3 Fire 689 | 8 6 10 128 36 5 15 5 104 23 34 8 21 41 136 85 24 Melee 38 | . . . 26 1 . . . 5 . . . . . . . 6 Ram 1 | . . . 1 . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access -1/Garrison (discovered 2 exits: *Acc x2) -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Identified exit to Materials 49 | -11/Scrapyard | Discovered exit to Materials (range 8) 141 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Evolved 1 slot: Utility x1 217 | -10/Materials | Identified exit to Materials 217 | -10/Materials | Discovered exit to Materials (range 13) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 511 | -9/Materials | Identified exit to Materials 511 | -9/Materials | Discovered exit to Materials (range 16) 555 | -9/Materials | Entered another Materials area 555 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1221 | -8/Materials | Build established: Scavenger-Mutant 1413 | -8/Materials | Lost 7 parts (1p4n2w) 1684 | -8/Materials | Build established: Mutant 2033 | -8/Materials | Build established: Scavenger-Mutant 2397 | -8/Materials | Lost 5 parts (2n3w) 2412 | -8/Materials | Identified exit to Factory 2412 | -8/Materials | Discovered exit to Factory (range 4) 2473 | -8/Materials | Entered Factory 2473 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3167 | -7/Factory | Repaired Sensor Array 3374 | -7/Factory | P-60 Hacker assimilated allied 5W-Q3Q(g) 3669 | -7/Factory | Identified exit to Factory 3669 | -7/Factory | Discovered exit to Factory (range 9) 3679 | -7/Factory | Build established: Skirmisher 3763 | -7/Factory | Entered another Factory area 3763 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3921 | -6/Factory | Identified exit to Lower Caves 3921 | -6/Factory | Discovered exit to Lower Caves (range 14) 3988 | -6/Factory | Entered Lower Caves 4045 | -6/Lower Caves | Encountered a Warlord checkpoint 4386 | -6/Lower Caves | Learned location of 1 exit from Factory 4492 | -6/Lower Caves | Build established: Mutant 4744 | -6/Lower Caves | Identified exit to Lower Caves 4744 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 4750 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4989 | -6/Lower Caves | Entered another Lower Caves area 5076 | -6/Lower Caves | Build established: Scavenger-Tank 5541 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5651 | -6/Lower Caves | Identified exit to Factory 5651 | -6/Lower Caves | Discovered exit to Factory (range 7) 5675 | -6/Lower Caves | Entered Factory 5675 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5676 | -5/Factory | Identified exit to Extension 5923 | -5/Factory | Garrison activated, responded to threat 6246 | -5/Factory | Lost 4 parts (2p1u1w) 6481 | -5/Factory | Lost 3 parts (2u1w) 6792 | -5/Factory | Build established: Scavenger-Gunner 7146 | -5/Factory | Found Prototype Processor 7146 | -5/Factory | Identified Exp. Targeting Computer 7348 | -5/Factory | Identified exit to Factory 7348 | -5/Factory | Discovered exit to Factory (range 13) 7453 | -5/Factory | Entered another Factory area 7453 | -4/Factory | Evolved 2 slots: Utility x2 7878 | -4/Factory | Repaired Hpw. Shock Rifle 8022 | -4/Factory | Identified exit to Research 8163 | -4/Factory | Identified exit to Upper Caves 8163 | -4/Factory | Discovered exit to Upper Caves (range 6) 8169 | -4/Factory | Entered Upper Caves 8203 | -4/Upper Caves | Attracted the attention of an 0b10 base 8252 | -4/Upper Caves | Destroyed 7 combat bots 8267 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 8267 | -4/Upper Caves | Learned 6 Lower Caves zone layouts 8267 | -4/Upper Caves | Learned Factory emergency access door positions 8955 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9041 | -4/Upper Caves | Encountered a Warlord checkpoint 9060 | -4/Upper Caves | Learned location of Testing (-2) 9213 | -4/Upper Caves | Identified exit to Upper Caves 9213 | -4/Upper Caves | Discovered exit to Upper Caves (range 8) 9225 | -4/Upper Caves | Entered another Upper Caves area 9423 | -4/Upper Caves | Discovered exit to Research (range 5) 9433 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9452 | -4/Upper Caves | Entered Research 9452 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9841 | -3/Research | Found Gamma Bomb Array 10126 | -3/Research | Identified exit to Research 10126 | -3/Research | Discovered exit to Research (range 11) 10128 | -3/Research | Found Enh. Force Lance 10147 | -3/Research | Entered another Research area 10147 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10639 | -2/Research | Lost 3 parts (1u2w) 10755 | -2/Research | Identified exit to Access 10755 | -2/Research | Discovered exit to Access (range 8) 10819 | -2/Research | Entered Access 10819 | -1/Access | Evolved 2 slots: Utility x2 11179 | -1/Access | Repaired Tesla Rifle 11318 | -1/Access | Build established: Scavenger-Mutant 11843 | -1/Access | Garrison activated, responded to threat 12191 | -1/Access | Spotted B-99 Colossus 12233 | -1/Access | Destroyed 7 combat bots 12237 | -1/Access | Lost 7 parts (1p3n1u2w) 12319 | -1/Access | First assault squad dispatched 12342 | -1/Access | Build established: Scavenger-Gunner 12494 | -1/Access | Lost 4 parts (1p1n2w) 13025 | -1/Access | System corruption reached 10% 13325 | -1/Access | Garrison activated, responded to threat 13517 | -1/Access | Identified exit to Garrison 13517 | -1/Access | Entered Garrison 13578 | -1/Garrison | Triggered checkpoint 13674 | -1/Garrison | Build established: Generator-Gunner 13698 | -1/Garrison | Spotted B-99 Colossus 13716 | -1/Garrison | Triggered checkpoint 13749 | -1/Garrison | Triggered checkpoint 13798 | -1/Garrison | Lost 7 parts (1p1n2u3w) 13878 | -1/Garrison | Destroyed B-99 Colossus 13940 | -1/Garrison | Triggered checkpoint 13972 | -1/Garrison | Triggered checkpoint 14007 | -1/Garrison | Build established: Scavenger-Gunner 14137 | -1/Garrison | Lost 3 parts (1u2w) 14146 | -1/Garrison | Triggered checkpoint 14201 | -1/Garrison | Identified exit to Access 14201 | -1/Garrison | Discovered exit to Access (range 10) 14212 | -1/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14344 | -1/Garrison | Triggered checkpoint 14393 | -1/Garrison | Garrison Relay disabled 14486 | -1/Garrison | Discovered exit to Access (range 15) 14503 | -1/Garrison | Entered Access 14506 | -1/Access | Maximum security lockdown engaged 14696 | -1/Access | System corruption reached 30% 14718 | -1/Access | Core integrity fell below 50% 14730 | -1/Access | Core integrity fell below 20% 14735 | -1/Access | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 14715_ Adv. Heat Sink destroyed. 14715_ Adv. Core Analyzer destroyed. 14716_ Lgt. Quantum Reactor destroyed. 14717_ Exp. Coolant Injector destroyed. 14717_ System corrupted by crushing effect (+3). 14717_ Knocked back. 14718_ K-01 Serf collects debris. 14718_ System corrupted: Enh. Force Lance targeting data glitched. 14718_ G-73 Enforcer suffers critical hit. 14718_ G-73 Enforcer destroyed. 14723_ L-61 Swordsman suffers critical hit. 14724_ System corrupted: Enh. Force Lance targeting data glitched. 14724_ K-01 Serf collects debris. 14725_ Centrium Leg destroyed. 14731_ System corrupted: Energy discharge (-18). 14733_ Knocked back. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ???????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ???????????????????? ??????????????????? | | ???????????????????? ??????????????????? | | ???????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ?????????????????????? ################??? | | ???????????????????????# %%* ??? | | ???????????????????????# =! ??? | | ???????????????????????# ?? | | ???????????????????????# ?? | | ???????????????????????# ? | | ???????????????????????# ? | | ???????????????????????# " ? | | ???????????????????############%" "%####???????? | | ???????????????????# %%p==[#" "%" "#??????????? | | ???????????????????# ==@lg=m#/* #??????????? | | ???????????????????# !%llg[%=+%=/ #??????????? | | ???????????????????# !=[bg%g=#==% #??????????? | | ???????????????????# %[%g!!*# #??????????? | | ???????????????????# ==*%!%# #??????????? | | ???????????????????# =!!*=# #??????????? | | ???????????????????# "%!# #??????????? | | ???????????????????#== "T" *# #??????????? | | ???????????????????#[ """ # #??????????? | | ???????????????????#[= # #??????????? | | ???????????????????# # #??????????? | | ???????????????????############ #??????????? | | ????????????????????????????######+#######???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# """"" #???????? | | ????????????????????????????# """"" #???????? | | ????????????????????????????# """"" #???????? | | ????????????????????????????# """"" #???????? | | ????????????????????????????# """"" #???????? | | ????????????????????????????# """"" #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 120 Energy Generation 65 Energy Capacity 830 Matter Stores 346 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Shielding 33 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 56 Targeting Accuracy 18 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Stasis Canceling 2 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 5k Club Backstab Can't Touch This Crack Shot Dangerous Findings Denied? Dynamic Key First Step to Greatness GoHome() Gunslinger Hey, That's Mine! Hunted I Spy It's Just You Knowing Is Half The Battle Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Preemptive Strike Remodeling Respectable Loadout Risk Taker Rockin' Loadout Safety First Serviceable Loadout Shopping List Significant Disruption Storm Trooper System Compromised Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed CorruptionEtherialStorm Manual? 0 Play Time 04:47:25 Cumulative 9.5 hours Start 2019.11.12 @ 18:45:02 End 2019.11.16 @ 19:57:22 Sessions 10 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2aa131d5-e2bc-4f40-9450-0262794879b5