Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 18:09:29

Player: KodiCraft

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (2371)     2371
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5716

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     41/400
Energy                     75/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
         Medium Matter Pod
       Advanced Weight Redist. System
       Improved Signal Interpreter
       Advanced Targeting Computer
                Armor Integrity Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Energy Well (350)
                Terrain Scan Processor
       Advanced Targeting Computer
                Hacking Suite
                Dynamic Insulation System
                Datajack
                Datajack
                Power Maul

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
       Improved Deuterium Engine
          Light Fission Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
         Medium Matter Pod
       Improved Signal Interpreter
                Armor Integrity Analyzer
        Layered Light Armor Plating
                Shield Generator
>               --- WEAPON -----------
          Heavy Ion Cannon
          Heavy Ion Cannon
                Flak Gun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
                Power Amplifier
       Advanced Weight Redist. System
                Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Targeting Computer
                Hacking Suite
                Dynamic Insulation System
                Tractor Beam
     Long-range Tractor Beam
                Pulse Rifle
          Light EM Pulse Cannon
                Plasma Cannon
                Autogun
                Flak Gun
                Flak Gun
                Datajack
                Datajack
                Power Maul
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Layered Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  4    | .   .   2   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             95   | 6   8   11  9   41  20  
  Power                    15   | 1   1   1   1   5   6   
    Engine                 9    | 1   1   .   1   4   2   
    Core                   6    | .   .   1   .   1   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   .   2   .   12  1   
    Treads                 6    | .   .   .   .   5   1   
    Leg                    3    | .   .   .   .   3   .   
    Wheel                  8    | 2   .   2   .   4   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  26   | 1   3   2   3   13  4   
    Device                 12   | .   .   1   2   6   3   
    Storage                7    | 1   3   .   1   2   .   
    Processor              4    | .   .   1   .   2   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 2   4   6   5   11  9   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          14   | .   .   2   3   5   4   
    Ballistic Gun          13   | 2   1   .   1   5   4   
    Ballistic Cannon       5    | .   2   2   .   1   .   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 39   | .   1   3   .   13  22  
  Power                    7    | .   .   .   .   2   5   
  Propulsion               8    | .   .   1   .   4   3   
  Utility                  10   | .   .   .   .   6   4   
  Weapon                   14   | .   1   2   .   1   10  
  Highest Loss Streak      20   | .   1   1   .   5   20  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  98  100 93  93  
  Engine                   9    | .   14  2   9   10  11  
  Core                     4    | .   .   9   9   3   6   
  Treads                   8    | .   .   .   .   9   16  
  Leg                      2    | .   .   .   .   4   .   
  Wheel                    6    | .   28  20  18  1   .   
  Device                   9    | .   .   11  19  10  6   
  Storage                  15   | .   22  22  16  14  13  
  Processor                10   | .   .   11  9   11  13  
  Protection               4    | .   .   .   .   6   5   
  Energy Cannon            7    | .   .   9   12  7   10  
  Ballistic Gun            5    | .   15  .   1   6   4   
  Ballistic Cannon         3    | .   10  5   4   3   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             94   | 12  53  55  69  82  94  
  Greatest Support         60   | 26  26  32  32  40  60  
  Greatest Overweight (x)  16   | 3   2   3   2   7   16  
  Average Overweight (x)   1    | .   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   17  20  20  20  20  
  Most Carried             20   | 6   20  20  20  20  20  
  Average Carried          18   | 2   11  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 2   20  20  20  20  8   

 Class Distribution 
--------------------
 33% | Scavenger-Skirmisher
 17% | Scavenger-Mutant
 17% | Scavenger-Tank
 13% | Skirmisher
 12% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2009 | 260  103  449  181  790  226  
  Remotely                 33   | .    .    .    .    .    33   
Salvage Created            2047 | .    126  475  222  1006 218  
  Parts                    137  | .    14   53   10   51   9    
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    1    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  46   | .   3   14  4   21  4   
  Guns                     7    | .   1   .   .   5   1   
  Cannons                  32   | .   2   8   4   15  3   
  AOE                      6    | .   .   6   .   .   .   
Classes Destroyed          12   | .   2   5   .   5   .   
  Builder                  2    | .   .   2   .   .   .   
  Recycler                 2    | .   .   1   .   1   .   
  Operator                 2    | .   .   1   .   .   1   
  Watcher                  9    | .   1   3   .   4   1   
  Swarmer                  8    | .   .   7   .   .   1   
  Grunt                    17   | .   3   4   1   9   .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   3   3   1   2   
  Specialist               4    | .   .   .   .   4   .   
  Hunter                   2    | .   .   .   .   2   .   
  Programmer               4    | .   .   .   .   3   1   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           5    | .   1   5   2   4   1   
  Combat Bots Only         4    | .   1   4   2   4   1   
Max Kills in Single Turn   4    | .   1   4   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        638  | .    1    40   26   204  367  
  Missed                   185  | .    .    15   11   54   105  
Damage Taken               6341 | .    60   444  160  2757 2920 
  Core                     1429 | .    6    95   41   431  856  
  Absorbed by Shields      473  | .    .    .    60   105  308  
  Redirected to Shielding  105  | .    .    .    .    105  .    
  Regen/Repaired (Parts)   318  | .    .    .    .    318  .    
Core Remaining (%)         80   | 100  97   76   92   38   .    
Volleys Fired              161  | .    5    27   18   79   32   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  240  | .    70   91   160  240  193  
Shots Fired                361  | .    10   54   36   197  64   
  Gun                      111  | .    2    .    1    78   30   
  Cannon                   240  | .    8    44   35   119  34   
  Launcher                 10   | .    .    10   .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  181  | .    10   22   13   107  29   
  Thermal                  135  | .    .    .    10   90   35   
  Explosive                10   | .    .    10   .    .    .    
  Electromagnetic          35   | .    .    22   13   .    .    
  Robot Hit Streak         10   | .    3    10   6    7    7    
  Robot Miss Streak        17   | .    2    4    2    17   12   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           226  | .    7    30   26   124  39   
  Core Hits                149  | .    5    25   8    90   21   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         10   | .    1    2    1    6    .    
    Meltdown               1    | .    .    .    .    1    .    
    Blast                  7    | .    1    1    .    5    .    
    Corrupt                2    | .    .    1    1    .    .    
Melee Attacks              4    | .    2    .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    2    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5723 | .    88   1136 494  3081 924  
  Guns                     1379 | .    17   .    17   973  372  
  Cannons                  3730 | .    71   522  477  2108 552  
  Explosions               614  | .    .    614  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2722 | .    88   217  106  1891 420  
  Thermal                  2003 | .    .    130  179  1190 504  
  Explosive                484  | .    .    484  .    .    .    
  Electromagnetic          514  | .    .    305  209  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    1    
  Average Corruption       4    | .    .    .    .    5    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    37   2    
    Message Errors         6    | .    .    .    .    6    .    
    Matter Fused           8    | .    .    .    .    7    1    
    Heat Flow Errors       5    | .    .    .    .    4    1    
    Energy Discharges      7    | .    .    .    .    7    .    
    Parts Fused            2    | .    .    .    .    2    .    
    Data Loss (minor)      5    | .    .    .    .    5    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               3    | .    .    .    .    3    .    
    Alerts                 2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            221  | .    .    69   .    124  28   
  Projectiles              168  | .    .    16   .    124  28   
  Explosions               53   | .    .    53   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 11   | .    .    1    .    7    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  11   | .    .    1    .    7    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      331  | .    .    154  .    177  .    
  Shots                    6    | .    .    3    .    3    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        610  | .    24   147  416  488  610  
  Average Temperature      139  | .    9    45   131  129  196  
  Received Heat Transfer   2036 | .    6    102  79   806  1043 
  Effects                  37   | .    .    .    .    9    28   
    Shutdowns              10   | .    .    .    .    3    7    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           18   | .    .    .    .    4    14   
    Matter Decay           3    | .    .    .    .    1    2    
    Short Circuit          3    | .    .    .    .    1    2    
    Damage (minor)         2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             4    | .    .    .    2    1    1    
  Heat Transferred         3102 | .    .    100  350  1899 753  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             451  | .   97  451 355 318 203 
  Initial                  182  | .   .   40  182 161 138 
  Average                  139  | .   26  283 287 119 98  
Maximum Alert Level        2    | .   .   2   1   1   1   
  Low Security (%)         70   | 100 100 19  16  81  76  
  Level 1                  27   | .   .   59  83  18  23  
  Level 2                  2    | .   .   20  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   .   7   3   
  Investigation            2    | .   .   1   .   .   1   
  Extermination            5    | .   .   .   .   4   1   
  Reinforcement            5    | .   1   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   4   18  6   34  14  
  Peak Tracking Total      5    | .   2   4   3   5   5   
  Tactical Retreats        4    | .   1   .   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          17   | .   .   5   1   8   3   
  Max in Single Turn       4    | .   .   2   1   4   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          15   | .   .   3   2   9   1   
  Terminals                8    | .   .   2   1   5   .   
  Fabricators              2    | .   .   .   .   1   1   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                55   | .   .   16  10  25  4   
  Successful               35   | .   .   12  8   12  3   
  Failed                   20   | .   .   4   2   13  1   
    Catastrophic           3    | .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                20   | .   .   6   5   9   .   
  Fabricators              6    | .   .   .   .   2   4   
  Repair Stations          9    | .   .   .   .   9   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              20   | .   .   10  5   5   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   .   4   4   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Alert Level              3    | .   .   2   1   .   .   
  Maintenance Status       2    | .   .   1   1   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   1   3   
  Network Status           1    | .   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   1   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   .   6   .   
  Scan Component           3    | .   .   .   .   3   .   
  Repair                   3    | .   .   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 16   | .   .   8   4   4   .   
  Insert Component         8    | .   .   4   2   2   .   
  Analyze                  8    | .   .   4   2   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   .   3   2   8   1   
  Full Trace Events        2    | .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   4   2   2   .   
  Parts Built              2    | .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   84  
  Total Part Build Rating  8    | .   .   .   .   .   8   
Parts Repaired             3    | .   .   .   .   3   .   
  Time                     102  | .   .   .   .   102 .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   4   2   2   .   
  Part Schematics Acquired 8    | .   .   4   2   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   1   .   1   .   .   
  Non-combat               2    | .   1   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        3    | .   1   .   2   .   .   
  no_distress              2    | .   1   .   1   .   .   
  find_recycling           1    | .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               5284 | 72   388  662  364  2833 965  
Spaces Moved               2241 | 52   292  455  204  933  305  
  Core                     35   | 30   .    .    .    .    5    
  Treads                   836  | .    .    .    .    536  300  
  Legs                     258  | .    .    .    .    258  .    
  Wheels                   1112 | 22   292  455  204  139  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   115  115  125  250  
  Average Speed            191  | 113  106  116  120  247  274  
  Slowest Speed            850  | 200  120  145  130  410  850  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       21   | 5    37   39   16   22   8    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          148  | .    .    88   3    49   8    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               31   | .    .    .    3    20   8    
  AOE                      117  | .    .    88   .    29   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      2913 | 65   359  536  287  1290 376  
  Wait                     264  | .    27   16   37   177  7    
  Move                     2236 | 51   291  454  203  932  305  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  105  | 8    23   17   10   39   8    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   53   | 6    3    6    2    20   16   
  Detach                   2    | .    .    .    .    2    .    
  Swap                     42   | .    5    5    7    21   4    
  Drop                     46   | .    3    11   8    20   4    
  Fire                     161  | .    5    27   18   79   32   
  Melee                    4    | .    2    .    2    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Discovered new exit (range 3)
  312 | -10/Materials | Build established: Mutant
  461 | -10/Materials | Entered another Materials area
  461 | -9/Materials  | Evolved 2 slots: Utility x2
  828 | -9/Materials  | Discovered new exit (range 16)
  856 | -9/Materials  | Identified exit to Mines
  910 | -9/Materials  | Build established: Scavenger-Mutant
 1066 | -9/Materials  | Discovered new exit (range 6)
 1073 | -9/Materials  | Identified exit to Materials
 1123 | -9/Materials  | Entered another Materials area
 1123 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1462 | -8/Materials  | Discovered new exit (range 3)
 1465 | -8/Materials  | Identified exit to Factory
 1487 | -8/Materials  | Entered Factory
 1487 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1785 | -7/Factory    | Build established: Scavenger-Skirmisher
 2266 | -7/Factory    | Build established: Skirmisher
 2560 | -7/Factory    | Lost 5 parts (1p2n2u)
 2738 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 2822 | -7/Factory    | Cargo convoy interrupted
 2835 | -7/Factory    | Core integrity fell below 50%
 3034 | -7/Factory    | Build established: Scavenger-Skirmisher
 3339 | -7/Factory    | Repaired Broken Ion Engine
 3384 | -7/Factory    | Repaired Flak Gun
 3636 | -7/Factory    | Repaired Lyr. Light Armor Plating
 4224 | -7/Factory    | Discovered new exit (range 16)
 4315 | -7/Factory    | Identified exit to Factory
 4320 | -7/Factory    | Entered another Factory area
 4320 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4475 | -6/Factory    | Build established: Scavenger-Tank
 4654 | -6/Factory    | Spotted B-75 Beast
 5260 | -6/Factory    | Fabricated Plasma Cannon?
 5263 | -6/Factory    | Core integrity fell below 50%
 5275 | -6/Factory    | Core integrity fell below 20%
 5285 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05244_ Critical hit (Burn: +37).
05247_ U-05 Engineer builds a Wall.
05248_ Lrn. Tractor Beam destroyed.
05252_ Lgt. EM Pulse Cannon destroyed.
05255_ Critical hit (Burn: +37).
05258_ Imp. Deuterium Engine destroyed.
05259_ Lgt. Nuclear Core destroyed.
[Achievement: Just What I Needed]
05260_ >> FABRICATOR: Completed Plasma Cannon?
05261_ K-01 Serf collects debris.
05261_ Flak Gun destroyed.
05262_ Autogun destroyed.
05262_ Power Amplifier destroyed.
05263_ Critical hit (Burn: +37).
05264_ K-01 Serf collects debris.
05267_ Y-54 Guardian destroyed.
05267_ Flak Gun destroyed.
05267_ K-01 Serf collects debris. <x4>
05281_ Plasma Cannon destroyed.
05283_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????????????????????##+#####?????????? |
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|       #?????###+###### [k@   g     #?????????????? |
|       #?????#             #####     + [ ""???????? |
|       #???# #      u      ###???#####   ""???????? |
| ###   #?????#  " "      ""#?????????????""???????? |
| ###   ###???#  """"     ""#??????????????????????? |
| #       #???#  """"    ]F"#??????????????????????? |
|         #####  """"    ]""#??????????????????????? |
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| ####################?????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          38
Energy Capacity            1135
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    9
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Armor Integrity Analysis   30
Recoil Reduction           3

 Item Schematics 
-----------------
     Grenade Launcher | -9/Materials | Scanalyzed
             Datajack | -9/Materials | Scanalyzed
         Lrg. Battery | -9/Materials | Scanalyzed
           Ion Engine | -9/Materials | Scanalyzed
        Plasma Cannon | -8/Materials | Scanalyzed
             Flak Gun | -8/Materials | Scanalyzed
      Hvy. Ion Cannon | -7/Factory   | Scanalyzed
 Lgt. EM Pulse Cannon | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Plasma Cannon | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
I Spy
Just What I Needed
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              MassAntimatterFalx
  Manual?         0
Play Time         01:09:53
  Cumulative      5.6 hours
  Start           2024.04.01 @ 17:57:22
  End             2024.04.02 @ 18:09:29
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           3
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Terminus++
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c2c8dfa-d5f9-4c91-8f4e-f4cd46ea9efd