Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.20 @ 14:05:03 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (434) 2170 Value Destroyed (18997) 18997 Prototype IDs (53) 1060 Alien Tech Used (1) 200 Bonus (9643) 9643 TOTAL SCORE: 40970 Bonus ------- High Alert Combat Kills 4987 Follower Combat Kills 479 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Friendly Fire -123 Cogmind --------- Core Integrity 1444/1600 Matter 290/300 Energy 1373/1390 System Corruption 0% Temperature Cool (12) Movement Treading (155) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Quantum Reactor > --- PROPULSION (5) --- Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (14) ----- Advanced Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Visual Processing Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Core Analyzer Improved Remote Shield Improved Hacking Suite System Restoration Module > --- WEAPON (4) ------- Enhanced Nova Cannon KE Penetrator KE Penetrator Railgun > --- INVENTORY (32) --- Particle Reactor Armored Heavy Treads Armored Heavy Treads Advanced Heat Sink Advanced Cooling System Improved Matter Compressor (300) Improved Matter Compressor (300) Long-range Terrain Scanner Long-range Terrain Scanner Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Advanced Focal Shield Advanced Focal Shield Advanced Thermal Shield Dynamic Insulation System Improved Dynamic Insulation System Long-range Tractor Beam Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator Enhanced Coil Gun Enhanced Coil Gun Railgun Multirail Multirail Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Visual Processing Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Core Analyzer Improved Remote Shield Improved Hacking Suite System Restoration Module > --- WEAPON ----------- Enhanced Nova Cannon KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Particle Reactor Armored Heavy Treads Armored Heavy Treads Advanced Heat Sink Advanced Cooling System Improved Matter Compressor Improved Matter Compressor Long-range Terrain Scanner Long-range Terrain Scanner Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Advanced Focal Shield Advanced Focal Shield Advanced Thermal Shield Dynamic Insulation System Improved Dynamic Insulation System Long-range Tractor Beam Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator Enhanced Coil Gun Enhanced Coil Gun Railgun Multirail Multirail [Rating: 166] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy EM Shotgun Energy Cannon Guided Plasma Cannon Ballistic Gun KE Penetrator Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . Utility 12 | . . . . . 2 1 . . . . 2 1 . . 1 . . . . 2 1 2 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Parts Attached 657 | 7 19 . 1 3 52 42 11 6 6 . 12 117 11 17 90 10 11 4 15 85 91 47 Power 36 | 1 2 . . . 2 4 . . . . . 11 . . 6 . . . 1 4 3 2 Engine 8 | 1 2 . . . 1 4 . . . . . . . . . . . . . . . . Core 16 | . . . . . 1 . . . . . . 8 . . 3 . . . 1 3 . . Reactor 12 | . . . . . . . . . . . . 3 . . 3 . . . . 1 3 2 Propulsion 73 | 2 4 . . . 7 5 . . 1 . 1 15 2 3 9 1 1 . 2 10 6 4 Treads 73 | 2 4 . . . 7 5 . . 1 . 1 15 2 3 9 1 1 . 2 10 6 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 347 | 2 1 . 1 . 21 18 5 2 2 . 7 48 5 12 58 7 7 4 9 52 61 25 Device 251 | 1 1 . . . 9 9 3 1 1 . 5 32 3 10 47 6 6 2 9 37 50 19 Storage 27 | 1 . . 1 . 2 2 . . . . . 5 . . 2 . . 1 . 4 7 2 Processor 13 | . . . . . 3 1 . 1 . . 2 1 . 1 . . 1 . . 2 1 . Hackware 6 | . . . . . 1 . . . . . . 1 . . . . . . . 2 . 2 Protection 50 | . . . . . 6 6 2 . 1 . . 9 2 1 9 1 . 1 . 7 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 201 | 2 12 . . 3 22 15 6 4 3 . 4 43 4 2 17 2 3 . 3 19 21 16 Energy Gun 40 | 2 10 . . 1 12 5 3 2 . . . . . . 5 . . . . . . . Energy Cannon 45 | . . . . 1 3 4 . 1 . . 1 13 1 . 6 . 1 . 1 4 4 5 Ballistic Gun 101 | . . . . . 3 6 2 1 3 . 3 25 2 1 6 2 2 . 2 15 17 11 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . 1 2 . 1 . . . . 5 1 . . . . . . . . . Special Weapon 5 | . 2 . . . 2 . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 2 2 . 1 . . 1 4 . . 3 . . 4 . 1 1 . Parts Lost 86 | . 2 . . . 3 3 . . . . . 10 2 3 10 1 . . 3 22 12 15 Power 8 | . . . . . . . . . . . . 1 . . 1 . . . 1 2 1 2 Propulsion 21 | . . . . . 2 2 . . . . . 2 . 2 2 1 . . 1 4 2 3 Utility 21 | . . . . . . . . . . . . 2 . 1 3 . . . . 7 4 4 Weapon 36 | . 2 . . . 1 1 . . . . . 5 2 . 4 . . . 1 9 5 6 Highest Loss Streak 9 | . 1 . . . 1 2 . . . . . 4 1 2 3 1 . . 3 9 8 5 Average Slot Usage (%) 97 | . 98 100 100 100 99 99 100 99 100 100 100 94 99 99 99 99 100 98 99 93 88 91 Engine 3 | . 14 14 14 14 5 6 7 7 7 7 6 . . . . . . . . . . . Core 3 | . . . . . 3 . . . . . . 8 . . 3 5 5 5 5 6 7 1 Reactor 2 | . . . . . . . . . . . . 1 11 11 6 5 5 5 5 1 . 6 Treads 23 | . 28 28 28 28 26 29 30 30 30 30 26 17 22 22 25 25 26 26 25 18 12 11 Device 14 | . 13 14 14 14 7 9 14 15 14 15 19 14 15 16 18 20 21 19 21 16 12 14 Storage 16 | . 14 14 14 14 16 15 15 15 15 15 13 17 17 17 15 15 15 15 15 16 18 20 Processor 9 | . . . . . 9 11 7 7 7 7 13 11 11 11 10 10 10 10 10 14 16 16 Energy Gun 6 | . 26 28 28 25 24 10 7 2 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . 4 . 4 7 7 4 1 1 . 1 . . . . . . . Ballistic Gun 11 | . . . . . . 6 15 14 15 15 14 15 15 17 12 15 14 15 14 13 16 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 189 | 11 16 16 44 51 88 79 77 78 83 78 84 132 128 128 134 123 128 123 133 163 189 181 Greatest Support 185 | 40 46 46 46 46 69 85 82 82 82 80 80 140 91 91 136 136 129 126 133 185 185 183 Greatest Overweight (x) 1 | . . . . 1 1 1 . . 1 . 1 1 1 1 1 . 1 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 34 | 6 6 6 12 12 20 20 18 18 18 18 18 32 26 26 26 26 26 26 26 34 32 32 Average Capacity 22 | 5 6 6 10 12 17 18 18 18 18 18 18 26 26 26 25 26 26 26 26 29 31 32 Most Carried 32 | 4 6 6 7 10 20 18 18 18 18 18 18 32 26 26 26 26 26 26 26 32 32 32 Average Carried 20 | 2 5 6 6 7 16 17 18 17 17 18 16 25 24 25 24 25 25 25 25 25 27 27 Final Capacity 32 | 6 6 6 12 12 20 18 18 18 18 18 18 26 26 26 26 26 26 26 26 32 32 32 Final Carried 32 | 4 6 6 7 10 19 18 18 18 18 18 17 26 24 24 26 26 26 26 23 23 32 32 Class Distribution -------------------- 26% | Scavenger-Skirmisher 22% | Mutant 18% | Hauler-Skirmisher 12% | Skirmisher 7% | Hauler-Mutant 4% | Scavenger-Tank 4% | Hauler-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 17951 | 270 164 26 . 70 535 521 263 40 100 . 120 3278 458 539 1963 347 202 . 644 3011 3696 1704 Remotely 5736 | . . . . . . . . . . . . . . . 942 87 . . 242 1275 2077 1113 Salvage Created 25772 | 136 666 197 . 208 1410 1194 321 43 179 88 . 4219 539 883 3020 621 260 . 694 4128 5000 1966 Parts 1396 | 10 51 11 . 24 64 53 29 6 10 2 . 213 21 40 138 37 16 . 38 241 276 116 Haulers Intercepted 10 | . 1 . . . 3 1 . . . . . 3 . . 1 . . . . . 1 . Recyclers Shooed 15 | . . . . . . . . . . . . 4 . . 3 . . . . 5 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 182 | . . . . . . . . . 17 3 . . 19 37 . 38 4 . 64 . . . Prevented 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 321 | . 10 5 . 13 21 20 8 1 3 2 . 41 8 15 40 12 3 . 9 45 46 19 Guns 280 | . 8 4 . 7 14 11 7 . . . . 33 8 15 39 12 3 . 9 45 46 19 Cannons 15 | . . . . 2 . 5 . 1 3 2 . 2 . . . . . . . . . . AOE 19 | . . 1 . 4 4 2 1 . . . . 6 . . 1 . . . . . . . Classes Destroyed 20 | 2 6 1 . 2 2 2 . . . . . 2 . . . . 1 . . . . 2 Worker 28 | . 2 1 . . 2 . . . . . . 3 . . 6 . . . . 5 8 1 Builder 29 | . 1 . . 1 1 3 . . . . . 9 . . 3 . . . . . 8 3 Tunneler 4 | 2 1 . . . . . . . . . . 1 . . . . . . . . . . Hauler 10 | . 1 . . . 3 1 . . . . . 3 . . 1 . . . . . 1 . Recycler 17 | 1 1 . . . 1 . . . . . . 6 . . 2 . . . . 3 3 . Operator 4 | . . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 Watcher 22 | . 3 . . . 4 1 1 . . . . 3 . . 2 . . . . 2 5 1 Swarmer 78 | . 3 3 . 10 3 3 4 . . . . 5 . 4 17 7 . . 2 8 9 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 130 | . 7 2 . 1 11 12 2 . 2 2 . 16 7 5 10 5 1 . 5 20 12 10 Brawler 8 | . . . . . . . . . . . . 1 . 2 . . . . . 1 3 1 Duelist 5 | . . . . . . 1 . . . . . 1 1 . . . . . . . . 2 Protector 3 | . . . . . . . . . . . . 1 . . . . . . . 1 1 . Sentry 35 | . . . . . 6 2 . . 1 . . 7 . 1 7 . . . . 5 6 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 26 | . . . . . 1 1 1 . . . . 4 . 1 2 . . . 2 4 8 2 Programmer 29 | . . . . . . 1 1 1 . . . 6 . 1 4 . . . . 6 7 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 20 | 3 5 3 . 4 5 5 9 1 2 2 . 15 4 5 20 4 1 . 3 11 15 8 Combat Bots Only 14 | . 3 3 . 4 3 5 4 1 2 2 . 7 4 5 12 4 1 . 3 11 14 6 Max Kills in Single Turn 4 | 1 1 2 . 3 3 4 1 1 1 1 . 4 1 2 4 2 1 . 1 2 2 1 Gunslinging 1 | . . . . . 1 . . . . . . 1 . 1 1 1 . . . 1 1 . Exploded 3 | . . 1 . 3 2 1 1 . . . . 1 . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 27820 | . 397 104 . 288 923 879 305 . 21 18 . 4745 835 644 2325 378 55 . 726 5931 4796 4450 Core 1723 | . 45 . . 26 71 62 23 . . . . 402 . 52 149 75 3 . 87 343 229 156 Absorbed by Shields 6767 | . . . . . . . . . . . . 99 . 20 624 260 59 . 536 2297 1580 1292 Reduced by Siege Mode 2124 | . . . . . . . . . . . . 214 . . . . . . . 503 699 708 Core Remaining (%) 81 | 100 . . . 71 87 . . . . 87 100 . . 54 . . . . 72 73 84 90 Volleys Fired 1021 | 8 49 14 . 18 73 59 15 4 11 6 3 166 23 34 120 21 11 . 39 137 139 71 Largest 4 | 2 2 2 . 2 3 3 3 1 2 1 1 3 3 3 3 3 3 . 3 3 4 4 Hottest 198 | 90 100 90 . 120 150 150 103 120 120 120 120 154 105 99 164 99 99 . 101 105 198 134 Shots Fired 2822 | 16 92 28 . 33 174 115 43 4 13 6 3 445 69 102 327 63 25 . 113 391 506 254 Gun 2638 | 16 89 28 . 27 150 87 42 . 5 . . 403 66 102 309 63 23 . 111 383 490 244 Cannon 136 | . . . . 3 4 28 . 4 8 6 3 24 . . 18 . 2 . 2 8 16 10 Launcher 28 | . . . . 3 3 . 1 . . . . 18 3 . . . . . . . . . Special 20 | . 3 . . . 17 . . . . . . . . . . . . . . . . . Kinetic 2219 | . . . . . . 28 32 . 5 . . 403 66 102 269 63 23 . 111 383 490 244 Thermal 222 | 16 53 . . 3 21 28 . 4 8 6 3 24 . . 18 . 2 . 2 8 16 10 Explosive 9 | . . . . 3 3 . . . . . . 3 . . . . . . . . . . Electromagnetic 372 | . 39 28 . 27 150 59 11 . . . . 15 3 . 40 . . . . . . . Robot Hit Streak 81 | 4 11 5 . 6 17 16 8 8 13 15 . 50 8 8 22 19 25 . 15 47 54 81 Robot Miss Streak 6 | 2 4 4 . 3 5 4 6 . . . . 5 1 2 3 5 1 . 5 3 5 3 Penetration Max 2 | . . . . . . . 1 . . . . 1 1 1 1 1 . . 1 1 2 1 Secondary Targets 77 | . . . . . 2 2 3 . . . . 7 4 5 11 2 . . 3 13 15 10 Max Gunslinging Chain 2 | . . . . . 1 1 1 . . . . 1 1 1 2 1 . . 1 1 1 1 Shots Hit Robots 2039 | 9 58 15 . 16 123 79 24 1 5 2 . 332 54 72 231 40 11 . 75 302 370 220 Core Hits 958 | 4 29 8 . 14 59 62 13 1 5 3 . 158 21 27 96 18 7 . 28 144 185 76 Critical Hits 118 | . . . . . 1 2 2 . . . . 13 4 8 19 5 1 . 5 17 20 21 Critical Kills 46 | . . . . . . . 2 . . . . 5 1 3 9 3 1 . 2 8 8 4 Critical Parts Destroyed 61 | . . . . . 1 2 . . . . . 7 3 4 10 2 . . 3 8 9 12 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52458 | 107 824 306 . 479 2646 2252 435 46 273 191 34 9206 1532 1693 6457 922 342 . 1615 8428 9133 5537 Guns 47224 | 107 804 257 . 213 1860 1371 404 . 96 . . 7131 1176 1693 6202 922 342 . 1615 8428 9113 5490 Cannons 1505 | . . . . 75 109 552 . 46 177 191 34 254 . . 67 . . . . . . . Explosions 3526 | . 20 49 . 191 629 322 31 . . . . 1787 356 . 141 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 155 | . . . . . . 7 . . . . . 34 . . 47 . . . . . 20 47 Kinetic 42018 | . . . . . . 349 245 . 96 . . 7131 1176 1693 5418 922 342 . 1615 8428 9113 5490 Thermal 3567 | 107 443 49 . 75 742 874 . 46 177 191 34 621 . . 208 . . . . . . . Explosive 626 | . . . . 191 44 . . . . . . 391 . . . . . . . . . . Electromagnetic 6092 | . 381 257 . 213 1860 1022 190 . . . . 1029 356 . 784 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 6 . . . . . 3 . . 1 . . . . 11 2 2 Average Corruption 3 | . . . . . . 4 . . . . . 1 . . 1 . . . . 5 1 1 Corruption Purged 22 | . . . . . . 6 . . . . . 5 . . 1 . . . . 4 4 2 Effects 69 | . . . . . . 21 . . . . . 5 . . . . . . . 34 8 1 Message Errors 13 | . . . . . . 3 . . . . . 2 . . . . . . . 7 . 1 Matter Fused 13 | . . . . . . 6 . . . . . . . . . . . . . 7 . . Heat Flow Errors 6 | . . . . . . 2 . . . . . . . . . . . . . 4 . . Energy Discharges 8 | . . . . . . 2 . . . . . 1 . . . . . . . 3 2 . Data Loss (minor) 5 | . . . . . . 1 . . . . . 1 . . . . . . . 2 1 . Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Targeting Errors 19 | . . . . . . 3 . . . . . 1 . . . . . . . 11 4 . Weapon Failures 4 | . . . . . . 3 . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 132 | . . . . . 17 54 . . . . . 14 . . 22 . . . . . . 25 Projectiles 14 | . . . . . 3 . . . . . . 11 . . . . . . . . . . Explosions 93 | . . . . . 14 54 . . . . . 3 . . 22 . . . . . . . Melee 25 | . . . . . . . . . . . . . . . . . . . . . . 25 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 509 | . . . . . 124 160 . . . . . 182 . . 43 . . . . . . . Shots 14 | . . . . . 3 3 . . . . . 7 . . 1 . . . . . . . Rammed 11 | . . . . . . 2 . . . . . 2 . . 4 . . . . . 2 1 Targets Rammed 11 | . . . . . . 2 . . . . . 2 . . 4 . . . . . 2 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 508 | 180 298 186 . 202 461 508 204 93 332 436 90 391 91 65 362 92 91 . 91 374 368 7 Average Temperature 92 | 76 88 69 . 66 116 161 81 55 134 222 47 94 44 23 85 28 28 . 32 68 97 7 Received Heat Transfer 4663 | . 159 36 . . 351 315 36 . . 9 . 640 375 119 325 33 24 . 71 1080 662 428 Effects 28 | . 4 . . . 8 2 . . 1 1 . 8 . . 1 . . . . 1 2 . Shutdowns 4 | . . . . . 1 1 . . . . . 2 . . . . . . . . . . Energy Bleed 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . Interference 14 | . 4 . . . 4 . . . 1 . . 5 . . . . . . . . . . Short Circuit 4 | . . . . . . 1 . . . . . . . . . . . . . 1 2 . Damage (minor) 3 | . . . . . 1 . . . . 1 . 1 . . . . . . . . . . Siege Activations 25 | . . . . . . . . . . . . 7 . . . . . . . 2 11 5 Total Turns 713 | . . . . . . . . . . . . 103 . . . . . . . 155 257 198 Longest Duration 88 | . . . . . . . . . . . . 45 . . . . . . . 80 88 80 Robots Corrupted 8 | . 2 . . . 3 2 . . . . . . . . 1 . . . . . . . Combat Hostiles 7 | . 2 . . . 3 2 . . . . . . . . . . . . . . . . Parts Fried 44 | . 2 . . 2 18 13 . . . . . 4 1 . 4 . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 4 . . . . 3 . 1 1 1 . 2 . . . . . . . . . . Heat Transferred 6438 | 285 1178 50 . 160 990 1530 . 80 400 480 80 931 . . 274 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . 1 1 . . 8 2 . . . . . 5 . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1303 | 15 215 152 . 230 447 627 793 479 . . 223 1115 . . 995 . . . . 763 1303 896 Initial 732 | . 9 27 . . 13 203 438 415 . . 207 95 . . 294 . . . . 60 429 732 Average 459 | 5 73 71 . 138 228 378 720 428 . . 215 563 . . 568 . . . . 376 905 706 Maximum Alert Level 4 | . 1 . . 1 2 2 3 2 . . 1 4 . . 3 . . . . 3 4 3 Low Security (%) 23 | 100 95 100 . 73 39 6 . . . . 4 5 . . . . . . . 28 . . Level 1 23 | . 4 . . 26 54 43 . . . . 95 40 . . 31 . . . . 9 . . Level 2 27 | . . . . . 6 49 34 100 . . . 17 . . 36 . . . . 54 26 37 Level 3 21 | . . . . . . . 65 . . . . 33 . . 31 . . . . 6 39 62 Level 4 3 | . . . . . . . . . . . . 3 . . . . . . . . 33 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 3 . . . 1 10 . 1 . . . 11 . . 8 . . . . 6 10 5 Investigation 9 | . . . . . . 3 . . . . . . . . . . . . . 3 2 1 Extermination 11 | . . . . . . 1 . 1 . . . 2 . . 2 . . . . 2 2 1 Reinforcement 19 | . 3 . . . 1 1 . . . . . 6 . . 3 . . . . . 4 1 Assault 13 | . . . . . . 2 . . . . . 3 . . 3 . . . . 1 2 2 Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . . . . . . 2 . . 1 . . . . . 3 1 Haulers Reinforced 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 23 | . 1 . . 1 4 1 . . . . . . . . 7 . . . . 2 5 2 Communications Jammed 89 | . . . . . . . . . . . . 22 . . 28 . . . . 39 . . Distress Signals 89 | . . . . . . . . . . . . 22 . . 28 . . . . 39 . . Times Spotted 434 | . 20 4 . 11 34 27 9 1 6 3 1 62 9 16 56 18 3 . 18 58 52 26 Peak Tracking Total 8 | . 4 2 . 4 4 4 5 1 3 3 1 6 5 5 8 5 1 . 5 8 7 7 Tactical Retreats 28 | . 2 . . . 4 1 2 . . . . 3 . 1 6 3 . . . 3 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 15 | . 2 . . . . . . 1 . . . 6 . . 1 . . . . . 4 1 Indirectly 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 34 | . . 1 . . 2 7 . . . . . 11 . . 3 . 2 . . 5 3 . Max in Single Turn 5 | . . 1 . . 1 5 . . . . . 3 . . 1 . 1 . . 1 1 . Garrison Access 10 | . . . . . . 1 . . . . . 2 . . 3 . . . . 2 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 66 | . 5 . 1 . 7 12 . 3 . . 2 6 1 . 6 1 . 4 . 9 4 5 Terminals 44 | . 5 . . . 6 8 . 3 . . 2 3 . . 3 . . . . 7 3 4 Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . 2 . . . . . 2 . . 3 . . . . 2 1 1 Total Hacks 148 | . 17 . 1 . 19 26 . 9 . . 5 12 1 . 11 1 . 16 . 15 6 9 Successful 76 | . 12 . 1 . 10 8 . 3 . . 1 7 1 . 5 1 . 16 . 4 3 4 Failed 71 | . 4 . . . 9 18 . 6 . . 4 5 . . 6 . . . . 11 3 5 Catastrophic 19 | . . . . . 1 4 . 4 . . . 2 . . 1 . . . . 4 2 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 12 . 1 . 16 17 . 7 . . 4 8 . . 8 . . . . 4 . 3 Terminals 108 | . 17 . . . 15 19 . 9 . . 5 9 . . 8 . . . . 13 5 8 Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 4 3 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . 3 . . . . . 2 . . 3 . . . . 2 1 1 Terminal Hacks 39 | . 7 . 1 . 3 2 . . . . . 2 1 . 1 1 . 16 . 1 2 2 Record 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Part Schematic 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . 1 Level Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . . . . . . 1 . . 1 . . . . 1 . . Terminal Index 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . . . . . . . . . . . . . . . 1 1 Locate Traps 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . 1 . . . . . 2 . . 3 . . . . 2 1 1 Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 9 | . . . . . . . . . . . . 2 . . 3 . . . . 2 1 1 Unauthorized Hacks 27 | . 5 . . . 7 5 . 3 . . 1 3 . . 1 . . . . 1 . 1 Terminals 22 | . 5 . . . 4 4 . 3 . . 1 2 . . 1 . . . . 1 . 1 Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . Botnet 14 | . 2 . . . 2 2 . 2 . . 1 2 . . 1 . . . . 1 . 1 Operators 4 | . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 46 | . 5 . . . 6 10 . 3 . . 2 4 . . 3 . . . . 7 3 3 Full Trace Events 8 | . . . . . . 3 . . . . . . . . . . . . . 3 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 1 . . . . . 3 . . . . . . . . . . Machine Destruction 4 | . . . . . . 1 . . . . . 3 . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total Allies 12 | . 1 . . 2 1 1 . 3 . . . . . . . . 4 . . . . . Largest Group 4 | . 1 1 . 2 1 1 . 3 3 3 3 . . . . . 4 4 4 . . . Highest-Rated Group 184 | . 10 10 . 46 10 26 . 93 93 93 93 . . . . . 184 184 184 . . . Highest-Rated Ally 46 | . 10 10 . 31 10 26 . 31 31 31 31 . . . . . 46 46 46 . . . Total Orders 43 | . . . . . . . . . . . 3 5 . . 27 . . . . . 6 2 ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 29 | . . . . . . . . . . . 2 3 . . 18 . . . . . 4 2 RETURN 12 | . . . . . . . . . . . 1 2 . . 7 . . . . . 2 . Ally Attacks 62 | . . . . 4 . . . . 18 8 8 . . . . . . . 24 . . . Total Damage 1229 | . . . . 42 . . . . 271 107 146 . . . . . . . 663 . . . Kills 12 | . . . . . . . . . 4 1 1 . . . . . . . 6 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . 2 . . . 1 3 . . 1 . . . . . Drone Launches 32 | . . . . . . . . . . . 3 3 . . 19 . . . . . 5 2 Drone Recoveries 19 | . . . . . . . . . . . 3 1 . . 11 . . . . . 3 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 19512 | 88 1143 807 390 417 1447 1542 481 357 450 111 234 2485 629 960 1844 508 532 221 530 1570 1549 1217 Spaces Moved 9323 | 38 599 479 243 223 628 819 263 209 257 60 120 1089 297 453 862 285 294 131 253 621 541 559 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . . Treads 9312 | 27 599 479 243 223 628 819 263 209 257 60 120 1089 297 453 862 285 294 131 253 621 541 559 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 156 161 161 161 167 167 160 185 185 151 151 154 159 159 155 155 155 Average Speed 162 | 128 160 160 160 160 168 157 161 161 163 167 172 167 185 185 156 152 158 159 159 161 160 156 Slowest Speed 187 | 160 160 160 160 180 180 178 161 161 181 167 187 185 185 185 184 154 179 159 179 179 187 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 92 97 68 51 71 23 51 10 46 13 4 45 53 79 41 45 50 55 49 22 18 23 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 6 | . . 2 . . . . . . . . . . . 1 . . . 3 . . . . Known Exits Taken 9 | . . . . . 1 1 . 1 . . 1 1 . 1 1 . . . 1 . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . . . . 1 1 . . 1 . . 1 1 1 . 1 . . Scrap Searched 16 | . . 1 . . . . . . 3 1 . . 3 5 . 2 . . 1 . . . Spaces Dug 104 | . 3 . . . 13 11 . 3 2 . 2 16 . . 17 . 4 . 1 8 14 10 Terrain Destroyed 487 | . 8 7 . 14 65 57 1 3 3 . 2 149 15 17 50 8 10 . 21 21 26 10 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 249 | . 3 . . 1 14 11 1 3 3 . 2 35 15 17 48 8 10 . 21 21 26 10 AOE 238 | . 5 7 . 13 51 46 . . . . . 114 . . 2 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total 11617 | 59 686 492 245 249 836 970 292 227 280 67 144 1468 333 512 1140 318 341 144 307 912 869 726 Wait 182 | . 1 . . . 34 15 5 . . 2 2 22 . . 18 . 1 1 1 11 52 17 Move 9299 | 37 598 478 242 222 627 818 261 208 256 59 119 1088 296 452 861 284 293 130 252 620 540 558 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 222 | 7 8 . 1 4 26 15 . 3 2 . 2 32 1 5 25 1 1 2 . 32 31 24 Fast Attach 83 | 4 7 . . . 9 6 . 3 1 . 2 19 . 1 7 . 1 5 . 8 8 2 Attach 155 | 3 4 . . . 10 9 . 1 1 . 4 21 4 6 17 2 1 . 3 29 22 18 Detach 38 | . . . . . 2 2 . 1 1 . 3 9 1 2 2 1 . 1 . 9 3 1 Swap 421 | . 8 . 1 3 33 27 11 2 4 . 6 77 7 10 66 8 9 . 12 48 62 27 Drop 160 | . 11 . 1 1 22 17 . 5 4 . 3 30 1 2 20 1 2 5 . 18 10 7 Fire 1021 | 8 49 14 . 18 73 59 15 4 11 6 3 166 23 34 120 21 11 . 39 137 139 71 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . . . . 2 . . . . . 2 . . 4 . . . . . 2 1 Escape Stasis 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Rewire 22 | . . . . . . . . . . . . . . . . . 22 . . . . . Trap 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Discovered new exit (range 11) 326 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 5) 642 | -10/Materials | Discovered new exit (range 18) 770 | -10/Materials | Discovered new exit (range 14) 866 | -10/Materials | Central database locked down 1232 | -10/Materials | Entered Mines 1232 | -10/Mines | Accompanied by 1 ally 1295 | -10/Mines | Discovered new exit (range 7) 1431 | -10/Mines | Learned location of Zion (-7) 1493 | -10/Mines | Learned location of Storage (-9) 1493 | -10/Mines | Discovered new exit (range 6) 2033 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2033 | -10/Mines | Discovered new exit (range 5) 2039 | -10/Mines | Entered Exiles 2078 | -10/Exiles | Met 8R-AWN 2107 | -10/Exiles | Met EX-HEX 2175 | -10/Exiles | Met EX-DEC 2203 | -10/Exiles | Met EX-BIN 2225 | -10/Exiles | Aligned with FarCom system 2227 | -10/Exiles | Given EX-Vault access code 2263 | -10/Exiles | Opened EX-Vault 2278 | -10/Exiles | Found Gui. Plasma Cannon 2311 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2416 | -10/Exiles | Discovered new exit (range 10) 2429 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2429 | -10/Exiles | Entered Mines 2519 | -9/Mines | Assembled infested the area 2735 | -9/Mines | Build established: Skirmisher 2789 | -9/Mines | Found a hidden stash of uninstalled traps 2810 | -9/Mines | Discovered new exit (range 7) 2846 | -9/Mines | Entered Materials 2846 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3271 | -8/Materials | Discovered new exit (range 24) 3592 | -8/Materials | Discovered new exit (range 15) 3820 | -8/Materials | Discovered new exit (range 21) 4125 | -8/Materials | Identified exit to Factory 4293 | -8/Materials | Entered Factory 4293 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4587 | -7/Factory | Build established: Mutant 5093 | -7/Factory | First assault squad dispatched 5391 | -7/Factory | Discovered new exit (range 16) 5459 | -7/Factory | Build established: Skirmisher 5466 | -7/Factory | Garrison activated, responded to threat 5567 | -7/Factory | Identified exit to Garrison 5835 | -7/Factory | Entered Garrison 5922 | -7/Garrison | Triggered checkpoint 6010 | -7/Garrison | Discovered new exit (range 8) 6090 | -7/Garrison | Triggered checkpoint 6150 | -7/Garrison | Discovered new exit (range 10) 6289 | -7/Garrison | Discovered new exit (range 8) 6308 | -7/Garrison | Installed Relay Interface Framework 6316 | -7/Garrison | Entered Factory 6464 | -7/Factory | Allied Derelicts emerged from ambush trap array 6549 | -7/Factory | Discovered new exit (range 15) 6618 | -7/Factory | Identified exit to Lower Caves 6673 | -7/Factory | Entered Lower Caves 6673 | -7/Lower Caves | Accompanied by 3 allies 6679 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6738 | -7/Lower Caves | Learned Factory terminal intel 6768 | -7/Lower Caves | Build established: Mutant 6862 | -7/Lower Caves | Learned Factory non-interactive machine intel 7089 | -7/Lower Caves | Discovered new exit (range 21) 7123 | -7/Lower Caves | Entered another Lower Caves area 7123 | -7/Lower Caves | Accompanied by 3 allies 7124 | -7/Lower Caves | Encountered a Warlord checkpoint 7219 | -7/Lower Caves | Discovered new exit (range 9) 7234 | -7/Lower Caves | Entered Factory 7234 | -6/Factory | Accompanied by 3 allies 7234 | -6/Factory | Evolved 2 slots: Utility x2 7235 | -6/Factory | Loaded intel: 209 non-interactive machine locations 7236 | -6/Factory | Loaded intel: 19 terminal locations 7247 | -6/Factory | Discovered new exit (range 20) 7420 | -6/Factory | Identified exit to Factory 7468 | -6/Factory | Entered another Factory area 7468 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7885 | -5/Factory | Build established: Hauler-Skirmisher 8344 | -5/Factory | Discovered new exit (range 24) 8383 | -5/Factory | Identified exit to Factory 8847 | -5/Factory | Lost 4 parts (1u3w) 8968 | -5/Factory | First assault squad dispatched 9103 | -5/Factory | Destroyed 7 combat bots 9342 | -5/Factory | Identified exit to Upper Caves 9342 | -5/Factory | Identified exit to Extension 9363 | -5/Factory | Build established: Scavenger-Skirmisher 9672 | -5/Factory | Discovered exit to Factory (range 10) 9953 | -5/Factory | Entered Upper Caves 10194 | -5/Upper Caves | Learned Factory non-interactive machine intel 10383 | -5/Upper Caves | Build established: Hauler-Skirmisher 10542 | -5/Upper Caves | Discovered new exit (range 23) 10582 | -5/Upper Caves | Entered another Upper Caves area 10585 | -5/Upper Caves | Encountered a Warlord checkpoint 10625 | -5/Upper Caves | Discovered exit to Factory (range 22) 10743 | -5/Upper Caves | Learned 4 Factory zone layouts 10882 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10982 | -5/Upper Caves | Learned 4 Factory zone layouts 11072 | -5/Upper Caves | Discovered new exit (range 23) 11116 | -5/Upper Caves | Identified exit to Warlord 11446 | -5/Upper Caves | Ambushed by wild Derelicts 11542 | -5/Upper Caves | Entered Factory 11542 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11543 | -4/Factory | Identified exit to Research 11544 | -4/Factory | Loaded intel: 219 non-interactive machine locations 11598 | -4/Factory | Discovered exit to Research (range 22) 11880 | -4/Factory | Build established: Scavenger-Skirmisher 12851 | -4/Factory | Destroyed 12 combat bots 13042 | -4/Factory | First assault squad dispatched 13239 | -4/Factory | Lost 3 parts (2n1u) 13249 | -4/Factory | Identified exit to Upper Caves 13386 | -4/Factory | Entered Upper Caves 13874 | -4/Upper Caves | Discovered new exit (range 4) 13894 | -4/Upper Caves | Entered another Upper Caves area 13917 | -4/Upper Caves | Discovered exit to Research (range 19) 13966 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 14034 | -4/Upper Caves | Spotted B-86 Titan 14067 | -4/Upper Caves | Encountered a Warlord checkpoint 14191 | -4/Upper Caves | Discovered new exit (range 24) 14304 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 14426 | -4/Upper Caves | Entered Zhirov 14426 | -4/Zhirov | Accompanied by 4 allies 14426 | -4/Zhirov | Discovered new exit (range 3) 14455 | -4/Zhirov | Met Zhirov 14491 | -4/Zhirov | Found Alien Artifact 14491 | -4/Zhirov | Identified Integrated Reactor 14491 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14595 | -4/Zhirov | Learned location of Quarantine (-2) 14595 | -4/Zhirov | Learned location of Testing (-3) 14595 | -4/Zhirov | Learned location of Command (-1) 14603 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14647 | -4/Zhirov | Entered Proximity Caves 14647 | -3/Proximity Caves | Accompanied by 4 allies 15161 | -3/Proximity Caves | Lost 3 parts (1p1n1w) 15164 | -3/Proximity Caves | Discovered exit to Research (range 8) 15177 | -3/Proximity Caves | Entered Research 15177 | -3/Research | Evolved 2 slots: Utility x2 15674 | -3/Research | Discovered new exit (range 5) 15884 | -3/Research | Lost 3 parts (1p1n1w) 15927 | -3/Research | First assault squad dispatched 16263 | -3/Research | Lost 7 parts (1n3u3w) 16375 | -3/Research | Discovered new exit (range 24) 16524 | -3/Research | Identified exit to Armory 16524 | -3/Research | Identified exit to Testing 16598 | -3/Research | System corruption reached 10% 16633 | -3/Research | Lost 9 parts (1p2n3u3w) 16643 | -3/Research | Destroyed 11 combat bots 16747 | -3/Research | Entered another Research area 16747 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16748 | -2/Research | Identified exit to Quarantine 16870 | -2/Research | Build established: Hauler-Skirmisher 17503 | -2/Research | Discovered exit to Quarantine (range 19) 17782 | -2/Research | First assault squad dispatched 17962 | -2/Research | Lost 8 parts (1p1n2u4w) 17994 | -2/Research | Destroyed 14 combat bots 18118 | -2/Research | Discovered new exit (range 20) 18202 | -2/Research | Identified exit to Access 18296 | -2/Research | Entered Access 18296 | -1/Access | Evolved 2 slots: Utility x2 18546 | -1/Access | First assault squad dispatched 18639 | -1/Access | Lost 3 parts (1n1u1w) 18736 | -1/Access | Spotted B-99 Colossus 18833 | -1/Access | Destroyed B-99 Colossus 18856 | -1/Access | Lost 5 parts (1p1n1u2w) 18857 | -1/Access | Found Prototype Ballistic Gun 18861 | -1/Access | Found Prototype Ballistic Gun 18910 | -1/Access | Lost 4 parts (1p3w) 19277 | -1/Access | Build established: Scavenger-Skirmisher 19505 | -1/Access | Discovered new exit (range 6) 19513 | *** | Escaped! Last Messages --------------- Awaiting botnet instructions. 19286_ Acquired Enh. Nova Cannon. 19342_ Acquired Lrn. Tractor Beam. 19346_ Acquired Adv. Thermal Shield. 19402_ System Restoration Module purges 1% of system corruption (1%). 19443_ Acquired Lyr. Light Armor Plating. 19449_ Dropped Lrn. Tractor Beam. 19451_ Acquired Lyr. Light Armor Plating. 19452_ Dropped Adv. Signal Interpreter. 19454_ Acquired Lyr. Light Armor Plating. 19455_ Dropped Focal Shield. 19456_ System Restoration Module purges 1% of system corruption (0%). 19457_ Acquired Lyr. Light Armor Plating. 19471_ U-05 Engineer builds a Wall. 19500_ Connecting with Terminal... >>Open Sealed Barrier opened. 19505_ The Access Shell folds into the floor. 19505_ EXIT=FOUND 19507_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????? "???? ??#???????????????????? | | ?????????????????????"???????? ?????"?? ?????????? | | ???????????????????????? ? ???? "????? ????????? | | ??????????????????????? ??????? ? "?? ??#???????? | | ??????????????? ??#?? ???#? ????? ?#???????? | | ??????????????#????#?? ??? ?? ? ?? ? ?#? ????? | | ?????????????????##???????#??? ????? ? + ????? ? | | ???????????#?????##???#??#?????##??## # ? ?"??? | | ??????????????????#?#??? ?? ? ?? ?## #? ?? | | ??????????#???#???????# ? ? ? ?? ?? ## ?? ?? | | ???????#????#????####?? ? ? ??? ?## #?###????? | | ????????#??#??????????# ? ?? ## ###???###? | | ????? ???#??##??#????## ?"" "?? ?? ########## | | ????????#?????#????###? ?? """T""" ??? #?##????## | | ?????????#????##?#???#############??## ###?###?#? | | ??????????????#??##?###?#?##?#####??## ## ? ???#? | | ???????????????#?############# ####### #? ???? | | ??????????? ?? ??""" ## ? ?# | | ????????#? ? BB "?"" k ## ??? ? | | ??#????### ? BB???"" ## ? ? | | ?? ? ?? ? ? """" ## ? ?? | | #?# ? ? ? """" "@ ##??? # | | ?#? """" "" ####?###+# | | ??? ? """" ###? ? ? | | ?#? ### BB ""?" ##?# ?? | | ### ###?? ?BB """" """ """ #?## ? | | ? # ### """" """T""" ###? ? ?? | | # ####################### ####### ##?# ? | | ? + ############################### #?## ? ? | | # ###########?################### ####?####? | | ??# # ? ?####### # #?##?###?? | | # # ## # # #####?#### | | ? # # " ## # ! / #######?## | | ?# # "" ## # # ######?### | | + + ""? ## # # ? | | # + ? ? "" ?# # " " # ? | | # # "" ## !! # "Y" # ####?#?##? | | # # "" ## !!!# """ # ###?#?#?## | | ?# # ?"" ## ########### ########## | | # # " ## ########### ## """"" | | # # ## #########?# ## ""T?" | | # # ## ########### ## ?? | | # ############### ########?## #? ? | | # ###################+########## # ? | | ### ######### # | | ### + ??"? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 53 Energy Capacity 1400 Matter Stores 570 Matter Capacity 600 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 EM Shielding 3 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 50 Core Analysis 10 Recoil Reduction 5 Particle Charging 30 Salvage Targeting 3 Offensive Hacking 28 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed LightningRiotTendrils Manual? 0 Play Time 04:33:25 Cumulative 294.1 hours Start 2021.09.20 @ 00:25:06 End 2021.09.20 @ 14:05:03 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 20 Adventurer 100 Explorer 2 Win Type 0 Total 19 Types 16/2/0/0/0/0/0/0/1 Lore% 48 Gallery% 77 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bac1e578-9971-4254-8157-2f9eee5184ef