Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 12:51:55 Player: acra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (44) 220 Value Destroyed (1457) 1457 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1440) 1440 TOTAL SCORE: 7417 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 916 Met Imprinter 300 Was Imprinted 300 Friendly Fire -87 Cogmind --------- Core Integrity 359/850 Matter 265/300 Energy 66/100 System Corruption 23% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Visual Processing Unit Improved Terrain Scanner ECM Suite > --- WEAPON (3) ------- Battle Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Fusion Compressor Carbon-fiber Leg Flexi-carbon Leg Wheel High-capacity Battery (250) Riot Gun Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Visual Processing Unit Improved Terrain Scanner Makeshift Transmission Jammer ECM Suite > --- WEAPON ----------- High-powered Shock Rifle Heavy Beamcaster Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Fusion Compressor Carbon-fiber Leg Flexi-carbon Leg Wheel High-capacity Battery Riot Gun Battle Cannon Heavy Rocket Launcher Remote Datajack [Rating: 60] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Weapon Flak Gun Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Slots Evolved 8 | . . . 2 2 2 . . . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . . 1 . Utility 5 | . . . 1 2 1 . . . . 1 . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 112 | 8 2 2 6 16 10 17 6 7 12 14 12 Power 12 | 1 . . . 1 3 1 1 . 1 4 . Engine 6 | 1 . . . . 1 . 1 . 1 2 . Core 4 | . . . . 1 2 1 . . . . . Reactor 2 | . . . . . . . . . . 2 . Propulsion 24 | 3 . . . 3 1 3 1 . 6 6 1 Treads 6 | . . . . . . 2 1 . 3 . . Leg 15 | 2 . . . 3 1 1 . . 2 5 1 Wheel 3 | 1 . . . . . . . . 1 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | 2 . 2 1 7 3 5 2 4 5 1 3 Device 21 | 1 . 2 . 2 1 5 . 3 4 1 2 Storage 7 | 1 . . . 1 . . 2 1 1 . 1 Processor 7 | . . . 1 4 2 . . . . . . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 41 | 2 2 . 5 5 3 8 2 3 . 3 8 Energy Gun 9 | . . . 2 3 . . . 1 . . 3 Energy Cannon 4 | . 2 . 1 . . . . 1 . . . Ballistic Gun 14 | 2 . . 2 1 3 3 1 1 . 1 . Ballistic Cannon 3 | . . . . . . 1 . . . . 2 Launcher 6 | . . . . 1 . 1 1 . . 2 1 Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 1 . . 1 . 1 . Corrupted Parts 4 | . . . . 3 1 . . . . . . System Corruption 12 | . . . . 11 1 . . . . . . Parts Lost 32 | . . . . . 7 13 . . . 1 11 Power 7 | . . . . . 3 2 . . . . 2 Propulsion 7 | . . . . . 1 3 . . . . 3 Utility 7 | . . . . . 1 3 . . . . 3 Weapon 11 | . . . . . 2 5 . . . 1 3 Highest Loss Streak 11 | . . . . . 6 8 . . . 1 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 100 94 82 91 92 98 97 99 Engine 7 | . 14 14 11 5 3 . 6 7 13 8 12 Core 1 | . . . . 3 8 5 . . . . . Treads 5 | . . . . . . 2 15 15 13 . . Leg 11 | . 28 28 22 18 14 11 . . 1 14 19 Device 20 | . 14 14 11 13 8 7 30 25 26 25 32 Storage 11 | . 14 14 11 13 15 13 7 12 11 13 6 Processor 9 | . . . 11 18 20 19 7 7 7 6 6 Energy Gun 6 | . . . 10 17 12 2 . 5 7 6 8 Energy Cannon 4 | . 10 28 3 . . . . 5 7 6 1 Ballistic Gun 8 | . 18 . 18 9 9 16 15 8 7 5 . Ballistic Cannon 1 | . . . . . . . 3 . . . 5 Peak Build Rating 60 | 9 11 17 17 29 36 38 43 50 53 57 60 Average Rating 38 | 5 9 14 15 25 30 34 40 40 46 52 55 On Entrance 27 | . 9 11 12 16 29 30 36 43 39 45 55 Naked Turns . | . . . . . . . . . . . . Heaviest Build 58 | 15 19 32 21 22 30 38 47 49 58 52 56 Greatest Support 48 | 20 20 20 20 30 30 40 48 48 48 46 46 Greatest Overweight (x) 10 | . . 1 1 . 1 10 1 1 4 2 7 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 8 7 8 8 8 9 Most Carried 10 | 3 7 8 8 8 8 8 7 8 8 8 10 Average Carried 7 | 2 4 7 7 7 6 6 5 7 8 7 9 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 Final Carried 9 | 3 7 8 8 8 8 5 7 8 8 7 9 Class Distribution -------------------- 79% | Scavenger-Skirmisher 7% | Mutant 5% | Gunner 3% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Matter Collected 2230 | 217 11 61 75 271 95 562 278 144 125 169 222 Remotely . | . . . . . . . . . . . . Salvage Created 1801 | 40 11 . 329 513 139 356 131 . 43 84 155 Parts 76 | 7 1 . 14 25 6 13 4 . 2 . 4 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 11 3 . 6 . . Prevented 4 | . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Combat Hostiles Destroyed 34 | . 1 . 4 9 4 8 6 . 1 1 . Guns 26 | . 1 . 4 6 3 8 3 . 1 . . Cannons 1 | . . . . . . . . . . 1 . AOE 6 | . . . . 3 . . 3 . . . . Classes Destroyed 12 | 1 1 . 3 2 1 3 . . . 1 . Worker 1 | . . . . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 3 | . . . 2 . . . . . . . 1 Watcher 3 | . . . 1 1 1 . . . . . . Swarmer 11 | . 1 . 4 . 3 . 3 . . . . Grunt 16 | . . . . 8 . 3 3 . 1 1 . Duelist 1 | . . . . . . 1 . . . . . Hunter 1 | . . . . 1 . . . . . . . Programmer 1 | . . . . . 1 . . . . . . Savage 1 | . . . . . . 1 . . . . . Butcher 2 | . . . . . . 2 . . . . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 5 | 2 1 . 5 3 2 4 3 . 1 2 1 Combat Bots Only 4 | . 1 . 2 3 2 4 3 . 1 1 . Max Kills in Single Turn 2 | 1 1 . 2 2 1 1 2 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . . 2 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Hostile Shots Fired 263 | . 15 . 6 24 42 57 40 . 10 13 56 Missed 67 | . 5 . 5 6 6 15 14 . 4 . 12 Damage Taken 4406 | . 73 . 6 316 599 928 410 . 153 258 1663 Core 872 | . 7 . . 32 113 94 88 . 47 . 491 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 97 100 94 . . . . 51 . . Volleys Fired 134 | 2 5 . 14 22 20 25 12 . 3 11 20 Largest 3 | 2 2 . 3 3 3 3 3 . 3 3 3 Hottest 195 | 40 40 . 132 155 155 113 104 . 184 195 195 Shots Fired 320 | 4 10 . 36 64 46 70 35 . 9 22 24 Gun 268 | 4 10 . 34 63 46 69 23 . 6 11 2 Cannon 27 | . . . 2 . . . 10 . 3 8 4 Launcher 12 | . . . . 1 . 1 2 . . 3 5 Special 13 | . . . . . . . . . . . 13 Kinetic 183 | 4 10 . 27 21 21 59 33 . 3 3 2 Thermal 75 | . . . . 14 25 10 . . 6 16 4 Explosive 12 | . . . . 1 . 1 2 . . 3 5 Electromagnetic 37 | . . . 9 28 . . . . . . . Robot Hit Streak 13 | 2 2 . 8 13 5 7 7 . 6 5 4 Robot Miss Streak 7 | . 3 . 6 3 7 6 6 . 6 5 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . . . 1 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . Shots Hit Robots 192 | 2 4 . 16 44 23 52 20 . 7 12 12 Core Hits 123 | 2 1 . 11 24 9 41 18 . 5 10 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 6 | . . . . 1 2 . 1 . . 1 1 Burn 4 | . . . . 1 2 . . . . 1 . Destroy 1 | . . . . . . . 1 . . . . Blast 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3743 | 21 48 . 276 894 391 874 646 . 149 349 95 Guns 2816 | 21 48 . 244 739 391 874 248 . 74 153 24 Cannons 422 | . . . 22 . . . 101 . 75 156 68 Explosions 484 | . . . . 150 . . 297 . . 34 3 Melee . | . . . . . . . . . . . . Ramming 21 | . . . 10 5 . . . . . 6 . Kinetic 1870 | 21 48 . 163 218 161 782 349 . 52 58 18 Thermal 1024 | . . . . 280 230 92 . . 97 251 74 Explosive 334 | . . . . . . . 297 . . 34 3 Electromagnetic 494 | . . . 103 391 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . . . 11 2 10 10 10 . 1 23 Average Corruption 4 | . . . . 10 1 3 10 10 . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 72 | . . . . 9 9 15 27 3 . 1 8 Message Errors 10 | . . . . 2 . 3 4 . . . 1 Matter Fused 19 | . . . . 3 2 5 6 1 . . 2 Heat Flow Errors 6 | . . . . 2 . . 3 . . . 1 Energy Discharges 12 | . . . . . 3 3 2 2 . . 2 Data Loss (minor) 10 | . . . . 1 . 2 5 . . . 2 Data Loss (major) 3 | . . . . . 1 1 1 . . . . Misfires 2 | . . . . . . . 2 . . . . Alerts 2 | . . . . 1 1 . . . . . . Misdirections 1 | . . . . . . . 1 . . . . Weapon Failures 7 | . . . . . 2 1 3 . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 3 | . . . . . . . . . . 3 . Projectiles 3 | . . . . . . . . . . 3 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . . 3 . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 35 | . . . . 22 . . . . . 13 . Shots 2 | . . . . 1 . . . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 4 | . . . 2 1 . . . . . 1 . Kicked 4 | . . . 2 1 . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 325 | . . . 63 268 226 294 325 . 4 3 267 Average Temperature 82 | . . . 18 72 86 112 126 . 2 3 137 Received Heat Transfer 1716 | . . . . 180 12 207 243 . 54 108 912 Effects 1 | . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 2111 | . . . . 520 666 222 . . 148 444 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Peak Influence 441 | 10 62 24 319 441 255 . . . . 177 428 Initial 200 | . 6 24 9 134 200 . . . . . 86 Average 133 | 1 40 24 144 310 162 . . . . 20 237 Maximum Alert Level 2 | . . . 1 2 1 . . . . . 2 Low Security (%) 61 | 100 100 100 62 16 28 . . . . 100 29 Level 1 33 | . . . 37 65 71 . . . . . 56 Level 2 4 | . . . . 18 . . . . . . 14 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . 1 . . 1 1 . . . . 2 2 Investigation 3 | . 1 . . 1 . . . . . . 1 Extermination 2 | . . . . . 1 . . . . 1 . Reinforcement 2 | . . . . . . . . . . 1 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Distress Signals 6 | . . . 3 1 1 . . . . . 1 Communications Jammed 12 | . . . . . . . . . . . 12 Distress Signals 12 | . . . . . . . . . . . 12 Times Spotted 90 | . 3 . 12 16 10 8 6 . 10 8 17 Peak Tracking Total 6 | . 3 . 5 5 4 4 3 . 5 4 6 Tactical Retreats 7 | . 1 . 3 . 1 . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Traps Triggered 3 | . 1 . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Machines Disabled 2 | . . . . 1 . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Machines Accessed 17 | . 2 1 4 4 1 2 . . . . 3 Terminals 13 | . 1 . 4 4 1 . . . . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 35 | . 5 1 8 8 2 5 . . . . 6 Successful 17 | . 3 1 4 2 . 5 . . . . 2 Failed 18 | . 2 . 4 6 2 . . . . . 4 Catastrophic 6 | . 1 . 1 2 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 31 | . 3 . 5 7 2 . . . . 3 11 Terminals 27 | . 3 . 8 8 2 . . . . . 6 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 1 1 4 2 . 5 . . . . 2 Record 4 | . . . . . . 4 . . . . . Part Schematic 1 | . . . 1 . . . . . . . . Open Door 4 | . . 1 . . . 1 . . . . 2 Level Access Points 1 | . . . . 1 . . . . . . . Terminal Index 3 | . 1 . 1 1 . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 1 . 4 3 1 . . . . . 2 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . . 13 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . 7 Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Total Allies 20 | . . 1 . . . . . 4 . 2 13 Largest Group 12 | . . . 1 . . . . 4 4 2 12 Highest-Rated Group 480 | . . . 31 . . . . 150 150 170 480 Highest-Rated Ally 85 | . . . 31 . . . . 38 38 85 85 Zionite Dispatches 3 | . . . . . . . . . . 1 2 Heavy 1 | . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . 1 Total Orders 12 | . . 2 . . . 1 2 3 2 . 2 ROAM 1 | . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . 1 EXPLORE 7 | . . 1 . . . 1 1 2 2 . . RETURN 3 | . . 1 . . . . 1 1 . . . Ally Attacks 107 | . . . 12 . . . . . 21 19 55 Total Damage 3774 | . . . 147 . . . . . 672 1256 1699 Kills 31 | . . . 2 . . . . . 7 7 15 Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 . 1 1 . . Drone Launches 45 | . . 4 . . . 5 4 11 21 . . Drone Recoveries 38 | . . 4 . . . 2 4 11 17 . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Turns Passed 6497 | 70 140 253 379 372 556 770 522 884 714 1055 782 Spaces Moved 3058 | 45 92 137 223 196 301 295 211 499 245 485 329 Core 9 | 1 . . . . . 4 . . . . 4 Treads 991 | . . . . . . 74 211 499 207 . . Legs 1960 | 36 92 137 223 196 301 217 . . 22 411 325 Wheels 98 | 8 . . . . . . . . 16 74 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 165 165 140 110 190 Average Speed 164 | 111 120 142 127 120 120 185 223 168 220 159 191 Slowest Speed 550 | 120 120 190 190 120 190 550 245 245 330 190 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . 3 Exploration Rate (%) 43 | 3 22 72 27 16 11 81 86 89 61 12 42 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . 1 . 1 . Scrap Searched 11 | . . 1 . . . 2 2 3 3 . . Spaces Dug 88 | . . . . 11 . . . . . 23 54 Terrain Destroyed 181 | . . . . 24 . 15 28 . . 23 91 Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . . . 5 . . . . AOE 176 | . . . . 24 . 15 23 . . 23 91 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Total 4250 | 57 110 193 288 285 451 470 233 544 410 748 461 Wait 807 | . 8 52 39 37 115 124 3 28 146 215 40 Move 3044 | 44 91 136 222 195 300 294 210 498 244 484 326 Hop . | . . . . . . . . . . . . Pick Up 41 | 3 4 2 1 5 3 5 2 6 . 7 3 Fast Attach 39 | 7 . . 2 2 7 9 1 . 4 6 1 Attach 21 | . . . 3 2 3 7 . 1 . 3 2 Detach 9 | . . . 3 . 1 1 . . . 3 1 Swap 52 | 1 2 2 1 12 . 1 5 6 8 5 9 Drop 43 | . . 1 1 9 2 4 . 5 5 13 3 Fire 134 | 2 5 . 14 22 20 25 12 . 3 11 20 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . 2 1 . . . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 Rewire 43 | . . . . . . . . . . . 43 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Extension History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 6) 211 | -10/Materials | Entered Mines 215 | -10/Mines | Found the Drone Emporium 221 | -10/Mines | Found Prototype Device 234 | -10/Mines | Identified Sensor Drone Bay 312 | -10/Mines | Build established: Mutant 316 | -10/Mines | Learned location of Mines (-8) 321 | -10/Mines | Discovered new exit (range 54) 371 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 459 | -10/Mines | Received a Mining Laser from a helpful Derelict 464 | -10/Mines | Entered Materials 464 | -9/Materials | Accompanied by 1 ally 464 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 727 | -9/Materials | Discovered new exit (range 8) 770 | -9/Materials | Build established: Gunner 843 | -9/Materials | Entered another Materials area 843 | -8/Materials | Evolved 2 slots: Utility x2 1027 | -8/Materials | System corruption reached 10% 1145 | -8/Materials | Identified exit to Factory 1215 | -8/Materials | Entered Factory 1215 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1315 | -7/Factory | Build established: Scavenger-Skirmisher 1643 | -7/Factory | Lost 6 parts (2p1n1u2w) 1750 | -7/Factory | Discovered new exit (range 12) 1763 | -7/Factory | Identified exit to Lower Caves 1771 | -7/Factory | Entered Lower Caves 1933 | -7/Lower Caves | Encountered a Warlord checkpoint 2060 | -7/Lower Caves | Lost 4 parts (1p1n2w) 2108 | -7/Lower Caves | Learned Research trap positions 2108 | -7/Lower Caves | Learned Armory emergency access door positions 2108 | -7/Lower Caves | Learned Extension garrison access intel 2181 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2321 | -7/Lower Caves | Attacked by a faux Warlord 2359 | -7/Lower Caves | System corruption reached 10% 2405 | -7/Lower Caves | Lost 8 parts (1p2n3u2w) 2531 | -7/Lower Caves | Discovered new exit (range 4) 2541 | -7/Lower Caves | Entered another Lower Caves area 2620 | -7/Lower Caves | Discovered new exit (range 32) 2626 | -7/Lower Caves | Identified exit to Factory 3056 | -7/Lower Caves | Discovered new exit (range 4) 3062 | -7/Lower Caves | Identified exit to Zion 3063 | -7/Lower Caves | Entered Zion 3115 | -7/Zion | Discovered new exit (range 27) 3141 | -7/Zion | System corruption cleaned by Quarantine Array 3179 | -7/Zion | Learned Factory terminal intel 3338 | -7/Zion | Found Prototype Device 3339 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3593 | -7/Zion | Met Imprinter 3626 | -7/Zion | Imprinted 3629 | -7/Zion | Declared Zion's savior 3947 | -7/Zion | Entered Proximity Caves 3947 | -6/Proximity Caves | Accompanied by 4 allies 4100 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4171 | -6/Proximity Caves | Lost 4 allies 4631 | -6/Proximity Caves | Learned Factory stockpile data 4661 | -6/Proximity Caves | Entered Factory 4661 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4663 | -6/Factory | Loaded intel: 28 terminal locations 5319 | -6/Factory | Zion Heavy squad teleported in 5521 | -6/Factory | Discovered new exit (range 18) 5716 | -6/Factory | Entered Extension 5716 | -6/Extension | Accompanied by 2 allies 5795 | -6/Extension | Zion Infowar Resupply teleported in 5970 | -6/Extension | Retrieved Zion intel report: Active Terminals 5971 | -6/Extension | Zion Hover Resupply teleported in 6292 | -6/Extension | Rescued a captive Derelict 6293 | -6/Extension | Rescued a captive Derelict 6339 | -6/Extension | Rescued a captive Derelict 6353 | -6/Extension | Rescued a captive Derelict 6359 | -6/Extension | Spotted B-75 Beast 6452 | -6/Extension | Lost 9 allies 6481 | -6/Extension | Crushed by falling debris 6482 | -6/Extension | System corruption reached 10% 6483 | -6/Extension | Crushed by falling debris 6495 | -6/Extension | Core integrity fell below 50% 6495 | -6/Extension | Crushed by falling debris 6498 | -6/Extension | Self-destructed Last Messages --------------- Adv. Heat Sink destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Crushed by falling debris. Hvy. Missile Launcher destroyed. System corrupted by crushing effect (+3). Arm. Leg destroyed. System corrupted by crushing effect (+3). Lgt. Angular Momentum Engine destroyed. System corrupted by crushing effect (+1). Carbon-fiber Leg destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Imp. Cooling System destroyed. U-05 Engineer builds a Wall. Lgt. Angular Momentum Engine destroyed. System corrupted: Component data lost. The unstable cave ceiling collapses. Crushed by falling debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????#????????????????#??????????????????????????? | | ???????##??????????#???#?????????????????????????? | | ??#??????##?????????????#????????????????????????? | | ?#####?#?#????#?????#???#######??????????????????? | | ## ########????#???#?# #??????????????????? | | !%* !%=#??########? ] +??????????????????? | | ## ="####[#?## ## / #?????#????????????? | | ?#######??# ### # # ] #??????????????????? | | ????????### # ]]????????????????????? | | ?#????### #[ # # ??????????????????????? | | ??????# #%!= g###+##### #####?????????? | | ?????## !=! g ??????????? | | ??????###T ]%* # @ #??????????????????? | | ????#######R ## #??????????????????? | | ????????###uBB ## #??????????????????? | | ???#?##?### BB #### ##### #??????????????????? | | ???#???#### #?####??## #??????????????????? | | ??????????# #?????#??# +??????????????????? | | ???#???#### ##?#?????# #####??????????????????? | | ?????### ## #?????#??# ##?????????????????????? | | ?????# ## ##?????#?# #??????????????????????? | | ????## #??????#?# #??#???????????????????? | | #?#??###T# #????????? ???????????????????????? | | #????#?### #????????? #?????#????????????????? | | ????#????##"#" #????????? ???????????????????????? | | ?##??#????###" #??#??#??? #??????????????????????? | | ????#??????##" #???????#? ???????????????????????? | | ???#?????#??#"!#?????#?#? ???????????????????????? | | ????#?#?????#"%#????????? ???????????????????????? | | ?#?#??#??????"%#???#?#??? ???????????????????????? | | ???????#?????"=#????????????#????????????????????? | | ?????????????[%#?#??#????????????????????????????? | | ?????????????%*!?????????????????????????????????? | | ???????????#%===?????? ??????????????????????????? | | ?????#????#?*=%!?????????????????????????????????? | | ??????????##[![%?????????????????????????????????? | | ?????#??#?#" ! ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Jamming Range 14 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- ECM Suite | -9/Materials | Hacked Adv. Heat Sink | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Coil Gun | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderGrapheneProtection Manual? 0 Play Time 00:55:41 Cumulative 27.9 hours Start 2025.01.08 @ 11:57:57 End 2025.01.08 @ 12:51:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 21 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 20d00b88-0314-435d-a480-6de8ca9ff8d7