Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 08:14:19

Player: CrossedViper

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1237)     1237
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (6)                  6
              TOTAL SCORE: 3333

 Bonus
-------
High Alert Combat Kills    6

 Cogmind 
---------
Core Integrity             0/550
Matter                     248/300
Energy                     69/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
           Melee Analysis Suite
>          --- WEAPON (3) -------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY (16) ---
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Wheel
           Wheel
           Wheel
   Compact Wheel
   Compact Wheel
   Compact Wheel
           Axe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Armor Integrity Analyzer
           Reflective Plating
           Reflective Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Light Cannon
           Axe
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Wheel
           Wheel
           Wheel
           Wheel
   Compact Wheel
   Compact Wheel
   Compact Wheel
           Melee Analysis Suite
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Reflective Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             44   | .   7   1   17  19  
  Power                    6    | .   1   .   3   2   
    Engine                 5    | .   1   .   3   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | .   2   1   5   4   
    Treads                 3    | .   .   1   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  9    | .   2   .   3   4   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | .   2   .   .   6   
    Device                 2    | .   .   .   .   2   
    Storage                2    | .   2   .   .   .   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | .   2   .   9   7   
    Energy Gun             9    | .   2   .   4   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   4   3   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 30   | .   2   4   9   15  
  Power                    4    | .   .   1   1   2   
  Propulsion               8    | .   .   1   3   4   
  Utility                  2    | .   .   .   .   2   
  Weapon                   16   | .   2   2   5   7   
  Highest Loss Streak      6    | .   1   4   5   6   
Average Slot Usage (%)     84   | .   94  96  75  84  
  Engine                   8    | .   14  12  7   3   
  Core                     1    | .   .   .   .   3   
  Treads                   3    | .   .   1   8   .   
  Leg                      1    | .   4   .   .   .   
  Wheel                    16   | .   23  26  9   16  
  Device                   1    | .   .   .   .   3   
  Storage                  21   | .   23  28  22  18  
  Processor                2    | .   .   .   .   8   
  Protection               2    | .   .   .   .   7   
  Energy Gun               9    | .   14  14  10  3   
  Ballistic Gun            13   | .   14  12  16  9   
  Ballistic Cannon         2    | .   .   .   1   5   
  Slashing Weapon          1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             55   | 12  41  41  43  55  
  Greatest Support         26   | 20  26  26  26  26  
  Greatest Overweight (x)  4    | .   1   2   4   3   
  Average Overweight (x)   1    | .   .   1   2   1   
Largest Inventory Capacity 16   | .   16  16  16  16  
  Average Capacity         15   | .   12  16  16  16  
  Most Carried             16   | .   13  13  16  16  
  Average Carried          11   | .   6   12  11  15  
  Final Capacity           16   | 6   16  16  16  16  
  Final Carried            15   | 6   13  12  15  14  

 Class Distribution 
--------------------
 57% | Mutant
 19% | Scavenger-Gunner
 11% | Gunner
  5% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           874  | 180 142 5   267 280 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1966 | .   320 .   953 693 
  Parts                    120  | .   33  .   58  29  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           4    | .   1   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  41   | .   10  .   20  11  
  Melee                    7    | .   .   .   .   7   
  Guns                     31   | .   7   .   20  4   
  AOE                      3    | .   3   .   .   .   
Classes Destroyed          10   | .   5   .   4   1   
  Worker                   3    | .   1   .   2   .   
  Builder                  7    | .   1   .   4   2   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 4    | .   .   .   2   2   
  Operator                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  18   | .   6   .   10  2   
  Grunt                    18   | .   4   .   7   7   
  Sentry                   4    | .   .   .   3   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           16   | .   7   .   16  5   
  Combat Bots Only         8    | .   7   .   8   4   
Max Kills in Single Turn   3    | .   3   .   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 3    | .   3   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               3661 | .    439  217  1188 1817 
  Core                     941  | .    73   82   232  554  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         60   | 100  .    38   42   .    
Volleys Fired              136  | .    25   .    76   35   
  Largest                  3    | .    2    .    3    3    
  Hottest                  108  | .    60   .    100  108  
Shots Fired                293  | .    48   .    172  73   
  Gun                      278  | .    48   .    170  60   
  Cannon                   15   | .    .    .    2    13   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  203  | .    25   .    121  57   
  Thermal                  32   | .    5    .    11   16   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          58   | .    18   .    40   .    
  Robot Hit Streak         15   | .    9    .    15   7    
  Robot Miss Streak        6    | .    4    .    6    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        10   | .    2    .    6    2    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           190  | .    28   .    100  62   
  Core Hits                88   | .    17   .    46   25   
  Critical Hits            2    | .    .    .    2    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
Melee Attacks              28   | .    .    .    .    28   
  Impact                   .    | .    .    .    .    .    
  Slashing                 28   | .    .    .    .    28   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3152 | .    494  .    1247 1411 
  Guns                     1965 | .    328  .    1181 456  
  Cannons                  202  | .    .    .    19   183  
  Explosions               203  | .    156  .    47   .    
  Melee                    772  | .    .    .    .    772  
  Ramming                  10   | .    10   .    .    .    
  Kinetic                  1442 | .    143  .    820  479  
  Thermal                  460  | .    177  .    123  160  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          468  | .    164  .    304  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 772  | .    .    .    .    772  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            78   | .    .    .    .    78   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    78   | .    .    .    .    78   
Knockbacks                 5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      75   | .    75   .    .    .    
  Shots                    2    | .    2    .    .    .    
  Rammed                   2    | .    2    .    .    .    
Targets Rammed             2    | .    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        546  | .    30   .    312  546  
  Average Temperature      130  | .    16   .    92   294  
  Received Heat Transfer   1050 | .    90   .    249  711  
  Effects                  7    | .    .    .    1    6    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    1    .    
    Short Circuit          3    | .    .    .    .    3    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         809  | .    200  .    225  384  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    2    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             446  | .   279 108 446 301 
  Average Influence        194  | .   188 102 219 189 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         60   | .   69  100 46  61  
  Level 1                  38   | .   30  .   49  38  
  Level 2                  1    | .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   3   .   3   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   3   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           8    | .   1   .   4   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   17  10  27  20  
  Peak Tracking Total      11   | .   7   11  8   6   
  Tactical Retreats        7    | .   1   .   3   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   1   .   2   .   
  Successful               2    | .   1   .   1   .   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1387 | .   356 91  523 417 
Spaces Moved               729  | 1   246 89  215 178 
  Core                     .    | .   .   .   .   .   
  Treads                   27   | .   .   .   27  .   
  Legs                     22   | 1   21  .   .   .   
  Wheels                   680  | .   225 89  188 178 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            90   | 120 90  100 100 100 
  Average Speed            108  | 120 100 101 120 107 
  Slowest Speed            200  | 120 120 120 200 130 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 1   53  19  21  17  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          11   | .   5   .   5   1   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      10   | .   5   .   5   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1045 | .   310 89  350 296 
  Wait                     51   | .   10  .   17  24  
  Move                     725  | .   245 88  214 178 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  46   | .   15  .   21  10  
  Fast Attach              6    | .   1   .   .   5   
  Attach                   30   | .   4   1   14  11  
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   2   .   3   3   
  Drop                     13   | .   6   .   5   2   
  Fire                     136  | .   25  .   76  35  
  Melee                    28   | .   .   .   .   28  
  Ram                      2    | .   2   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   73 | -10/Materials | Destroyed 7 combat bots
   95 | -10/Materials | Identified exit to Mines
  303 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Entered Mines
  400 | -10/Mines     | Discovered new exit (range 7)
  431 | -10/Mines     | Assembled infested the area
  436 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  437 | -10/Mines     | Core integrity fell below 50%
  448 | -10/Mines     | Entered Materials
  448 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  471 | -9/Materials  | Lost 4 parts (1p1n2w)
  756 | -9/Materials  | Destroyed 8 combat bots
  760 | -9/Materials  | Lost 5 parts (2n3w)
  878 | -9/Materials  | Core integrity fell below 50%
  967 | -9/Materials  | Discovered new exit (range 5)
  971 | -9/Materials  | Entered another Materials area
  971 | -8/Materials  | Evolved 2 slots: Utility x2
 1112 | -8/Materials  | Lost 3 parts (1n2w)
 1215 | -8/Materials  | Core integrity fell below 50%
 1292 | -8/Materials  | Lost 6 parts (1p1n2u2w)
 1354 | -8/Materials  | Core integrity fell below 20%
 1388 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01361_ H-55 Commando destroyed.
01361_ Switching to secondary target: G-47 Trooper.
01361_ Com. Wheel destroyed.
01362_ K-01 Serf collects debris. <x2>
01364_ R-06 Scavenger collects Terrain Scanner.
01366_ K-01 Serf collects debris.
01367_ R-06 Scavenger collects Welding Torch.
01368_ K-01 Serf collects debris. <x3>
01371_ R-06 Scavenger collects Lgt. Ion Engine.
01372_ Lgt. Ion Engine destroyed.
01373_ Particle Gun melted.
01373_ G-47 Trooper destroyed.
01373_ Switching to secondary target: G-47 Trooper.
01373_ K-01 Serf collects debris. <x2>
01374_ Wheel destroyed.
01375_ K-01 Serf collects debris.
01376_ Particle Gun destroyed.
01379_ K-01 Serf cleans the Matter Pump.
01384_ Lgt. Assault Rifle destroyed.
01388_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????"""???+    %               |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Evasion (%)                42
Melee Accuracy             5
Armor Integrity Analysis   33
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantMissileLog
  Manual?         0
Play Time         00:13:51
  Cumulative      45.1 hours
  Start           2020.07.11 @ 08:01:20
  End             2020.07.11 @ 08:14:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           43
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             42
Gallery%          66
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b772731-3e63-487e-871a-2969fb49d850