Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 08:14:19 Player: CrossedViper Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1237) 1237 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 3333 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/550 Matter 248/300 Energy 69/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Melee Analysis Suite > --- WEAPON (3) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (16) --- Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Wheel Wheel Wheel Compact Wheel Compact Wheel Compact Wheel Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Armor Integrity Analyzer Reflective Plating Reflective Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon Axe > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Wheel Wheel Wheel Wheel Compact Wheel Compact Wheel Compact Wheel Melee Analysis Suite [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Protection Reflective Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 44 | . 7 1 17 19 Power 6 | . 1 . 3 2 Engine 5 | . 1 . 3 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | . 2 1 5 4 Treads 3 | . . 1 2 . Leg . | . . . . . Wheel 9 | . 2 . 3 4 Hover . | . . . . . Flight . | . . . . . Utility 8 | . 2 . . 6 Device 2 | . . . . 2 Storage 2 | . 2 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 18 | . 2 . 9 7 Energy Gun 9 | . 2 . 4 3 Energy Cannon . | . . . . . Ballistic Gun 7 | . . . 4 3 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 30 | . 2 4 9 15 Power 4 | . . 1 1 2 Propulsion 8 | . . 1 3 4 Utility 2 | . . . . 2 Weapon 16 | . 2 2 5 7 Highest Loss Streak 6 | . 1 4 5 6 Average Slot Usage (%) 84 | . 94 96 75 84 Engine 8 | . 14 12 7 3 Core 1 | . . . . 3 Treads 3 | . . 1 8 . Leg 1 | . 4 . . . Wheel 16 | . 23 26 9 16 Device 1 | . . . . 3 Storage 21 | . 23 28 22 18 Processor 2 | . . . . 8 Protection 2 | . . . . 7 Energy Gun 9 | . 14 14 10 3 Ballistic Gun 13 | . 14 12 16 9 Ballistic Cannon 2 | . . . 1 5 Slashing Weapon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 55 | 12 41 41 43 55 Greatest Support 26 | 20 26 26 26 26 Greatest Overweight (x) 4 | . 1 2 4 3 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 16 | . 16 16 16 16 Average Capacity 15 | . 12 16 16 16 Most Carried 16 | . 13 13 16 16 Average Carried 11 | . 6 12 11 15 Final Capacity 16 | 6 16 16 16 16 Final Carried 15 | 6 13 12 15 14 Class Distribution -------------------- 57% | Mutant 19% | Scavenger-Gunner 11% | Gunner 5% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 874 | 180 142 5 267 280 Remotely . | . . . . . Salvage Created 1966 | . 320 . 953 693 Parts 120 | . 33 . 58 29 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 4 | . 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 41 | . 10 . 20 11 Melee 7 | . . . . 7 Guns 31 | . 7 . 20 4 AOE 3 | . 3 . . . Classes Destroyed 10 | . 5 . 4 1 Worker 3 | . 1 . 2 . Builder 7 | . 1 . 4 2 Hauler 1 | . 1 . . . Recycler 4 | . . . 2 2 Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 18 | . 6 . 10 2 Grunt 18 | . 4 . 7 7 Sentry 4 | . . . 3 1 Hunter 1 | . . . . 1 Best Kill Streak 16 | . 7 . 16 5 Combat Bots Only 8 | . 7 . 8 4 Max Kills in Single Turn 3 | . 3 . 2 1 Gunslinging 1 | . . . 1 . Exploded 3 | . 3 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3661 | . 439 217 1188 1817 Core 941 | . 73 82 232 554 Absorbed by Shields . | . . . . . Core Remaining (%) 60 | 100 . 38 42 . Volleys Fired 136 | . 25 . 76 35 Largest 3 | . 2 . 3 3 Hottest 108 | . 60 . 100 108 Shots Fired 293 | . 48 . 172 73 Gun 278 | . 48 . 170 60 Cannon 15 | . . . 2 13 Launcher . | . . . . . Special . | . . . . . Kinetic 203 | . 25 . 121 57 Thermal 32 | . 5 . 11 16 Explosive . | . . . . . Electromagnetic 58 | . 18 . 40 . Robot Hit Streak 15 | . 9 . 15 7 Robot Miss Streak 6 | . 4 . 6 3 Penetration Max . | . . . . . Secondary Targets 10 | . 2 . 6 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 190 | . 28 . 100 62 Core Hits 88 | . 17 . 46 25 Critical Hits 2 | . . . 2 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 2 . Melee Attacks 28 | . . . . 28 Impact . | . . . . . Slashing 28 | . . . . 28 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3152 | . 494 . 1247 1411 Guns 1965 | . 328 . 1181 456 Cannons 202 | . . . 19 183 Explosions 203 | . 156 . 47 . Melee 772 | . . . . 772 Ramming 10 | . 10 . . . Kinetic 1442 | . 143 . 820 479 Thermal 460 | . 177 . 123 160 Explosive . | . . . . . Electromagnetic 468 | . 164 . 304 . Impact . | . . . . . Slashing 772 | . . . . 772 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 78 | . . . . 78 Projectiles . | . . . . . Explosions . | . . . . . Melee 78 | . . . . 78 Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 75 | . 75 . . . Shots 2 | . 2 . . . Rammed 2 | . 2 . . . Targets Rammed 2 | . 2 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 546 | . 30 . 312 546 Average Temperature 130 | . 16 . 92 294 Received Heat Transfer 1050 | . 90 . 249 711 Effects 7 | . . . 1 6 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . 1 . Short Circuit 3 | . . . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 809 | . 200 . 225 384 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 2 . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 446 | . 279 108 446 301 Average Influence 194 | . 188 102 219 189 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 60 | . 69 100 46 61 Level 1 38 | . 30 . 49 38 Level 2 1 | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 5 | . 3 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 8 | . 1 . 4 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 17 10 27 20 Peak Tracking Total 11 | . 7 11 8 6 Tactical Retreats 7 | . 1 . 3 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . 1 . 2 . Successful 2 | . 1 . 1 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1387 | . 356 91 523 417 Spaces Moved 729 | 1 246 89 215 178 Core . | . . . . . Treads 27 | . . . 27 . Legs 22 | 1 21 . . . Wheels 680 | . 225 89 188 178 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 90 100 100 100 Average Speed 108 | 120 100 101 120 107 Slowest Speed 200 | 120 120 120 200 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 1 53 19 21 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . 5 . 5 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 10 | . 5 . 5 . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1045 | . 310 89 350 296 Wait 51 | . 10 . 17 24 Move 725 | . 245 88 214 178 Hop . | . . . . . Pick Up 46 | . 15 . 21 10 Fast Attach 6 | . 1 . . 5 Attach 30 | . 4 1 14 11 Detach . | . . . . . Swap 8 | . 2 . 3 3 Drop 13 | . 6 . 5 2 Fire 136 | . 25 . 76 35 Melee 28 | . . . . 28 Ram 2 | . 2 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Destroyed 7 combat bots 95 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered Mines 400 | -10/Mines | Discovered new exit (range 7) 431 | -10/Mines | Assembled infested the area 436 | -10/Mines | Assisted by a Guerilla fighting off Assembled 437 | -10/Mines | Core integrity fell below 50% 448 | -10/Mines | Entered Materials 448 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 471 | -9/Materials | Lost 4 parts (1p1n2w) 756 | -9/Materials | Destroyed 8 combat bots 760 | -9/Materials | Lost 5 parts (2n3w) 878 | -9/Materials | Core integrity fell below 50% 967 | -9/Materials | Discovered new exit (range 5) 971 | -9/Materials | Entered another Materials area 971 | -8/Materials | Evolved 2 slots: Utility x2 1112 | -8/Materials | Lost 3 parts (1n2w) 1215 | -8/Materials | Core integrity fell below 50% 1292 | -8/Materials | Lost 6 parts (1p1n2u2w) 1354 | -8/Materials | Core integrity fell below 20% 1388 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01361_ H-55 Commando destroyed. 01361_ Switching to secondary target: G-47 Trooper. 01361_ Com. Wheel destroyed. 01362_ K-01 Serf collects debris. 01364_ R-06 Scavenger collects Terrain Scanner. 01366_ K-01 Serf collects debris. 01367_ R-06 Scavenger collects Welding Torch. 01368_ K-01 Serf collects debris. 01371_ R-06 Scavenger collects Lgt. Ion Engine. 01372_ Lgt. Ion Engine destroyed. 01373_ Particle Gun melted. 01373_ G-47 Trooper destroyed. 01373_ Switching to secondary target: G-47 Trooper. 01373_ K-01 Serf collects debris. 01374_ Wheel destroyed. 01375_ K-01 Serf collects debris. 01376_ Particle Gun destroyed. 01379_ K-01 Serf cleans the Matter Pump. 01384_ Lgt. Assault Rifle destroyed. 01388_ U-05 Engineer destroyed. 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