Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 22:36:25

Player: star

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (527)      527
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-23)                -23
              TOTAL SCORE: 1494

 Bonus
-------
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/250
Matter                     132/300
Energy                     75/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
           Core Shielding
>          --- WEAPON (2) -------
     Light Assault Rifle
           Bore Cannon
>          --- INVENTORY (15) ---
           Fission Core
           Cesium-ion Thruster
  Improved Heat Sink
     Small Storage Unit
    Medium Storage Unit
    Medium Matter Pod (100)
           Structural Scanner
  Improved Signal Interpreter
  Improved Terrain Scanner
           Recoil Stabilizer
           Hacking Suite
           Particle Gun
           Spread Laser
     Light Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Core Shielding
>          --- WEAPON -----------
           Spread Laser
           Bore Cannon
>          --- INVENTORY --------
           Fission Core
           Cesium-ion Thruster
  Improved Heat Sink
     Small Storage Unit
    Medium Storage Unit
    Medium Matter Pod
           Structural Scanner
  Improved Signal Interpreter
  Improved Terrain Scanner
           Recoil Stabilizer
           Hacking Suite
           Particle Gun
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Core Shielding
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 7   7   10  .   7   
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   2   .   .   
    Treads                 2    | .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   3   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 3   3   7   .   7   
    Energy Gun             6    | 3   2   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | .   .   4   .   3   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               6    | .   1   3   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   3   5   .   3   
  Power                    2    | .   1   1   .   .   
  Propulsion               4    | .   1   2   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   5    | .   1   2   .   2   
  Highest Loss Streak      2    | .   2   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     80   | .   91  77  71  84  
  Engine                   3    | .   12  3   .   .   
  Treads                   18   | .   .   20  28  27  
  Wheel                    6    | .   24  4   .   .   
  Storage                  14   | .   14  14  14  14  
  Protection               13   | .   10  14  14  14  
  Energy Gun               9    | .   28  8   .   .   
  Ballistic Gun            5    | .   .   6   .   12  
  Ballistic Cannon         1    | .   .   .   .   7   
  Launcher                 6    | .   .   6   14  6   
Peak Build Rating          14   | 6   8   10  8   14  
  Average Rating           8    | 5   6   7   8   12  
  On Entrance              5    | .   6   7   8   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 14  30  28  24  33  
  Greatest Support         40   | 26  26  40  40  40  
  Greatest Overweight (x)  2    | .   1   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  
  Most Carried             15   | 1   9   13  13  15  
  Average Carried          10   | .   5   8   13  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 1   9   13  13  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           590  | 215 145 140 .   90  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            663  | .   444 124 .   95  
  Parts                    76   | .   47  20  .   9   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  47   | .   12  11  .   24  
  Guns                     7    | .   2   4   .   1   
  AOE                      40   | .   10  7   .   23  
Classes Destroyed          6    | .   5   .   .   1   
  Builder                  5    | .   4   1   .   .   
  Hauler                   2    | .   2   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Swarmer                  24   | .   9   9   .   6   
  Grunt                    5    | .   3   2   .   .   
  Assembled                18   | .   .   .   .   18  
Best Kill Streak           18   | .   6   4   .   18  
  Combat Bots Only         18   | .   6   3   .   18  
Max Kills in Single Turn   4    | .   3   2   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   3   2   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        129  | .    35   34   .    60   
  Missed                   37   | .    8    6    .    23   
Damage Taken               1384 | .    390  319  .    675  
  Core                     254  | .    122  38   .    94   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  39   | .    16   6    .    17   
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              65   | .    38   17   .    10   
  Largest                  2    | .    2    2    .    2    
  Hottest                  90   | .    90   80   .    87   
Shots Fired                118  | .    73   29   .    16   
  Gun                      94   | .    70   21   .    3    
  Cannon                   3    | .    .    .    .    3    
  Launcher                 21   | .    3    8    .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  13   | .    .    7    .    6    
  Thermal                  39   | .    25   14   .    .    
  Explosive                21   | .    3    8    .    10   
  Electromagnetic          45   | .    45   .    .    .    
  Robot Hit Streak         9    | .    9    4    .    8    
  Robot Miss Streak        6    | .    4    6    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           65   | .    47   11   .    7    
  Core Hits                83   | .    27   16   .    40   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Burn                   1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3010 | .    1158 565  .    1287 
  Guns                     710  | .    583  104  .    23   
  Cannons                  .    | .    .    .    .    .    
  Explosions               2300 | .    575  461  .    1264 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  65   | .    .    42   .    23   
  Thermal                  415  | .    353  62   .    .    
  Explosive                2136 | .    411  461  .    1264 
  Electromagnetic          394  | .    394  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            95   | .    26   43   .    26   
  Projectiles              .    | .    .    .    .    .    
  Explosions               95   | .    26   43   .    26   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      304  | .    147  52   .    105  
  Shots                    9    | .    4    2    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        135  | .    135  31   .    36   
  Average Temperature      35   | .    42   12   .    17   
  Received Heat Transfer   131  | .    51   60   .    20   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         964  | .    779  185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    4    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             372  | .   372 309 .   115 
  Initial                  101  | .   .   101 .   .   
  Average                  138  | .   183 163 .   76  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         71   | 100 44  68  .   100 
  Level 1                  28   | .   55  31  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   23  11  .   27  
  Peak Tracking Total      12   | .   6   3   .   12  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          3    | .   3   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          6    | .   4   1   1   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   14  1   1   .   
  Successful               10   | .   8   1   1   .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   14  .   .   .   
  Terminals                14   | .   14  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   1   1   .   
  Record                   1    | .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   
  Terminals                6    | .   6   .   .   .   
    Botnet                 2    | .   2   .   .   .   
    Operators              1    | .   1   .   .   .   
    Skim                   3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               3420 | 81   754  1116 662  807  
Spaces Moved               2002 | 78   600  608  414  302  
  Core                     1    | 1    .    .    .    .    
  Treads                   1096 | .    .    380  414  302  
  Legs                     .    | .    .    .    .    .    
  Wheels                   905  | 77   600  228  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   160  160  
  Average Speed            132  | 90   97   141  160  160  
  Slowest Speed            240  | 100  115  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       67   | 3    87   91   90   67   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          170  | .    30   72   .    68   
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    .    .    4    
  AOE                      166  | .    30   72   .    64   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2636 | 85  695 835 414 607 
  Wait                     522  | .   44  194 1   283 
  Move                     1998 | 77  599 607 413 302 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | 1   7   6   .   4   
  Fast Attach              11   | 6   2   1   .   2   
  Attach                   6    | .   1   4   .   1   
  Detach                   1    | .   .   1   .   .   
  Swap                     14   | 1   4   5   .   4   
  Drop                     1    | .   .   .   .   1   
  Fire                     65   | .   38  17  .   10  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Discovered new exit (range 13)
  517 | -10/Materials | Discovered new exit (range 16)
  726 | -10/Materials | Discovered new exit (range 12)
  831 | -10/Materials | Discovered new exit (range 6)
  836 | -10/Materials | Entered Mines
  882 | -10/Mines     | Core integrity fell below 50%
 1041 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1406 | -10/Mines     | Learned location of Storage (-9)
 1681 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1778 | -10/Mines     | Discovered new exit (range 14)
 1944 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1946 | -10/Mines     | Discovered new exit (range 5)
 1952 | -10/Mines     | Entered Exiles
 1952 | -10/Exiles    | Found Exiles lab abandoned
 1973 | -10/Exiles    | Discovered new exit (range 15)
 2601 | -10/Exiles    | Discovered new exit (range 10)
 2614 | -10/Exiles    | Entered Mines
 2961 | -9/Mines      | Assembled infested the area
 2966 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3000 | -9/Mines      | Core integrity fell below 20%
 3021 | -9/Mines      | Destroyed 18 combat bots
 3421 | -9/Mines      | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
03074_ HV Slug penetrates Wall. <x2>
03077_ S-10 Pest destroyed.
03081_ Acquired 5 matter.
03095_ The unstable cave ceiling collapses. <x2>
03134_ U-05 Engineer builds a Wall.
03138_ U-05 Engineer lays Concrete.
03139_ U-05 Engineer builds a Wall. <x2>
03147_ U-05 Engineer lays Concrete.
03148_ U-05 Engineer builds a Wall.
03153_ U-05 Engineer lays Concrete. <x*>
03284_ The unstable cave ceiling collapses.
03403_ U-05 Engineer builds a Wall.
03407_ U-05 Engineer lays Concrete.
03408_ U-05 Engineer builds a Wall.
03412_ YI-UF0 mumbles something.
03413_ U-05 Engineer lays Concrete. <x2>
03415_ YI-UF0 mumbles something.
03415_ YI-UF0: "BWOOM!"
03415_ U-05 Engineer destroyed.
03417_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ??????????????=  ?#??????????????????????? |
|         ????????????     ?  ?????????????????????# |
|         ?######???       ?  ????????????????????## |
|         ####  #???#      #  ???????????????????##  |
|               ####?    g   #???????????????????#   |
|         #        #?#     # ##??????????????????#   |
|               ######  #  #  ##????????????????##   |
|              *     #  #      #????????????????#    |
|               ###  ##     #  #????????????????#    |
|         #     # #  #?        ##??????????????##    |
|          #    ###  ###        ##?????????????#     |
|         #######?#  ##          #?????????????#   # |
|         ????????#  ###         #?????????????#   # |
|         ????????#   ##         #????##########     |
|         ???????##    #       =### #    !           |
|         ??????##   <     @   !%==  =*!=%|          |
|         ?????##      #       !#####  #########     |
|         ?????#       #          #????????????##    |
|         ?????#       #        # #?? ??????????#### |
|         ?????##      #          ## ??????????????? |
|         ??????##                 %???????????????? |
|         ???????#         %          ?????????????? |
|         ???????#      ##       ###    ???????????? |
|         ???????#     ## #       #??#  #??????????? |
|         ???????##     # ##      #???  ????????#### |
|         ????????#  %= ?##      ##???  ?????#       |
|         ????????#     ?#      # #???  ##??????#### |
|         ???????##     ##        ##??   #?????????? |
|         ???????#                 #??#  #?????????? |
|         ???????#                ##??#  #?????????? |
|         ???????##               #???#  #?????????? |
|         ????????#####           #???#  #?????????? |
|         ????????????#          ##???#  #?????????? |
|         ????????????##     #   #????#  #?####????? |
|         ?????????????##   ###  #????#  ###  ##???? |
|         ??????????????#####?#  #????#  ##    #???# |
|         ????????????????????#  #???##        ##??# |
|         ????????????????????#  #####          #### |
|         ????????????????????#                  ##  |
|         ????????????????????#           ##         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              CarbideStasisRedistributor
  Manual?         0
Play Time         00:19:12
  Cumulative      63.4 hours
  Start           2024.08.29 @ 22:17:34
  End             2024.08.29 @ 22:36:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           114
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          44
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97d9ccf2-5de2-47d4-ac91-61b0569aa187