Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 21:25:54

Player: rice

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (201)     1005
Value Destroyed (7194)     7194
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (878)                878
              TOTAL SCORE: 18677

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      283
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/1600
Matter                     4/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Improved Linear Gravjet
  Enhanced Quantum Rifle

 Peak State 
------------
>              --- POWER ------------
      Improved Fusion Compressor
               Quantum Reactor
>              --- PROPULSION -------
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Linear Gravjet
               Impulse Thruster Array
        Cooled Q-thruster
>              --- UTILITY ----------
      Advanced Cooling System
  Experimental Focal Shield
      Advanced Shield Generator
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
               Biometal Leg
               Biometal Leg
               Biometal Leg
               Centrium Leg
               Proton Burst Cannon
[Rating: 102]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Impulse Thruster Array
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Precision Assault Rifle
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   2   .   
  Utility                  10   | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   1   2   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             219  | 6   9   .   20  .   .   .   20  37  3   1   5   24  8   .   31  .   1   21  9   21  3   
  Power                    32   | 1   .   .   1   .   .   .   2   4   .   1   .   3   2   .   8   .   .   4   2   3   1   
    Engine                 19   | 1   .   .   1   .   .   .   2   3   .   .   .   3   2   .   6   .   .   1   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   1   .   2   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   1   
  Propulsion               73   | 2   3   .   8   .   .   .   5   11  .   .   1   7   1   .   7   .   1   5   5   15  2   
    Treads                 39   | 2   3   .   7   .   .   .   4   11  .   .   1   4   .   .   6   .   .   1   .   .   .   
    Leg                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   7   .   
    Wheel                  7    | .   .   .   .   .   .   .   1   .   .   .   .   3   1   .   1   .   1   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   
    Flight                 11   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   2   
  Utility                  46   | 1   5   .   1   .   .   .   7   4   1   .   1   9   .   .   7   .   .   6   1   3   .   
    Device                 23   | .   1   .   .   .   .   .   7   1   1   .   .   3   .   .   3   .   .   3   1   3   .   
    Storage                5    | 1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   .   .   .   2   .   .   1   3   .   .   3   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   1   .   10  .   .   .   6   18  2   .   3   5   5   .   9   .   .   6   1   .   .   
    Energy Gun             17   | .   .   .   5   .   .   .   3   3   .   .   .   .   1   .   3   .   .   1   1   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Ballistic Gun          32   | 2   1   .   5   .   .   .   2   8   1   .   1   5   2   .   5   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   .   .   .   .   3   1   .   2   .   2   .   .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   4   .   .   .   1   5   .   .   .   1   .   .   .   .   .   4   1   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Parts Lost                 81   | .   .   .   .   .   .   .   .   1   1   .   .   10  1   .   29  .   .   20  9   1   9   
  Power                    12   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   5   1   .   1   
  Propulsion               31   | .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   8   .   .   6   5   1   7   
  Utility                  18   | .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   7   .   .   3   2   .   1   
  Weapon                   20   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   11  .   .   6   1   .   .   
  Highest Loss Streak      12   | .   .   .   .   .   .   .   .   1   1   .   .   6   1   .   12  .   .   7   5   1   4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     85   | .   99  100 99  100 100 100 90  96  99  100 100 93  82  80  81  47  50  24  15  22  18  
  Engine                   7    | .   14  14  11  11  11  11  8   5   7   3   .   6   13  13  8   11  11  2   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   1   .   3   7   4   .   .   1   .   .   .   .   3   .   
  Treads                   21   | .   28  28  32  33  33  33  19  25  30  30  30  24  2   .   8   .   .   1   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   8   2   .   .   .   3   12  13  7   .   3   1   .   .   .   
  Device                   10   | .   .   14  11  11  11  11  17  15  14  15  15  7   6   6   8   .   .   .   3   7   2   
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   6   6   6   4   .   .   .   .   .   .   
  Processor                1    | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hackware                 5    | .   .   .   .   .   .   .   .   7   7   7   7   11  13  13  16  .   .   .   .   .   .   
  Protection               3    | .   .   .   .   .   .   .   .   6   7   7   7   5   6   6   6   11  11  2   .   .   .   
  Energy Gun               5    | .   .   .   10  11  11  11  9   6   7   7   7   5   .   .   1   11  11  2   .   .   .   
  Ballistic Gun            14   | .   27  28  21  22  22  22  17  12  14  15  8   13  15  13  10  .   .   .   .   .   .   
Peak Build Rating          102  | 6   8   8   18  19  20  20  35  46  46  48  51  68  69  67  83  26  33  48  50  102 74  
  Average Rating           38   | 4   7   8   15  18  19  20  31  42  45  47  48  58  66  67  71  26  30  23  31  47  46  
  On Entrance              31   | .   6   8   8   18  19  20  20  35  46  46  48  51  65  67  67  26  26  33  20  1   71  
Naked Turns                238  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   104 14  8   75  
Heaviest Build             87   | 14  30  30  58  58  58  58  61  71  75  76  79  87  83  83  86  12  12  37  19  36  22  
  Greatest Support         196  | 40  40  40  60  60  60  60  80  80  80  80  90  110 56  56  57  16  28  53  26  196 39  
  Greatest Overweight (x)  14   | .   .   .   .   .   .   .   2   2   .   .   .   3   2   1   14  .   .   4   2   3   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   
  Average Capacity         16   | 6   10  15  17  20  20  20  20  20  20  20  20  20  20  20  19  5   5   5   5   5   5   
  Most Carried             20   | 2   13  14  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   
  Average Carried          15   | 1   6   13  16  19  19  20  19  19  19  19  20  18  17  20  14  5   3   2   2   3   4   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   
  Final Carried            20   | 2   13  13  19  20  20  20  20  20  20  20  20  14  20  20  5   5   3   5   2   5   3   

 Class Distribution 
--------------------
 26% | Mutant
 19% | Tank
 18% | Skirmisher
 16% | Scavenger-Skirmisher
  8% | Hacker-Skirmisher
  5% | Hacker-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
                 Tank | -7/Lower Caves
                 Tank | -7/Zion
                 Tank | -6/Proximity Caves
    Hacker-Skirmisher | -6/Factory
          Hacker-Tank | -6/Lower Caves
          Hacker-Tank | -6/Lower Caves
    Hacker-Skirmisher | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -4/Factory
               Mutant | -3/Research
               Mutant | -2/Research
               Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Res  Acc  
Matter Collected           5293 | 224  274  43   466  20   .    .    473  921  251  10   353  505  455  .    1000 .    23   148  127  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7283 | .    308  95   894  .    .    .    812  1435 213  .    620  606  403  .    1528 .    .    336  33   .    .    
  Parts                    393  | .    30   8    59   .    .    .    43   79   13   .    28   28   20   .    66   .    .    18   1    .    .    
Haulers Intercepted        10   | .    1    .    4    .    .    .    1    2    .    .    .    1    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47   | .    .    .    .    .    .    .    .    .    7    .    26   .    14   .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc 
Combat Hostiles Destroyed  163  | .   7   2   15  .   .   .   19  24  8   .   27  16  14  .   21  .   .   9   1   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Guns                     107  | .   7   2   15  .   .   .   19  16  3   .   7   13  5   .   19  .   .   .   1   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  AOE                      50   | .   .   .   .   .   .   .   .   7   5   .   20  3   9   .   .   .   .   6   .   .   .   
Classes Destroyed          17   | .   4   .   3   .   .   .   2   4   .   .   1   2   .   .   1   .   .   .   .   .   .   
  Worker                   7    | .   .   .   2   .   .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Builder                  9    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   1   .   .   4   .   .   .   
  Hauler                   10   | .   1   .   4   .   .   .   1   2   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   3   .   3   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  54   | .   3   .   5   .   .   .   6   4   4   .   13  3   8   .   2   .   .   5   1   .   .   
  Grunt                    51   | .   4   2   3   .   .   .   9   11  3   .   9   1   3   .   6   .   .   .   .   .   .   
  Brawler                  5    | .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   7   .   .   .   2   3   1   .   1   .   1   .   3   .   .   1   .   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   2   .   .   1   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   .   5   .   .   .   2   .   .   6   .   .   2   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   6   2   4   .   .   .   4   9   4   .   7   7   4   .   3   .   .   7   1   .   .   
  Combat Bots Only         7    | .   3   2   4   .   .   .   4   4   4   .   7   6   4   .   3   .   .   5   1   .   .   
Max Kills in Single Turn   4    | .   1   1   2   .   .   .   1   3   2   .   4   4   3   .   2   .   .   4   1   .   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   2   2   .   4   3   3   .   .   .   .   4   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Res  Acc  
Hostile Shots Fired        1550  | .    33   8    39   2    .    .    59   168  65   .    104  68   83   .    331  2    .    199  159  7    223  
  Missed                   499   | .    7    4    11   .    .    .    13   39   21   .    33   16   31   .    83   1    .    60   58   3    119  
Damage Taken               19422 | .    329  57   344  27   .    .    751  1375 529  .    1202 1278 883  .    5046 22   5    2786 2235 151  2402 
  Core                     5552  | .    89   .    42   .    .    .    82   241  .    .    163  73   99   .    839  .    .    998  1256 45   1625 
  Absorbed by Shields      195   | .    .    .    .    .    .    .    .    .    22   .    165  8    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    .    
  Ignored by Resistances   75    | .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    .    .    .    15   .    
  Regen/Repaired (Parts)   1807  | .    37   .    128  .    .    .    .    661  .    745  .    .    .    .    236  .    .    .    .    .    .    
Core Remaining (%)         58    | 100  .    64   .    .    .    89   85   .    .    .    42   .    .    79   .    .    16   13   3    96   .    
Volleys Fired              466   | .    28   6    43   .    .    .    55   78   21   .    28   39   24   .    81   .    .    47   16   .    .    
  Largest                  3     | .    2    2    3    .    .    .    3    3    3    .    3    3    3    .    3    .    .    3    1    .    .    
  Hottest                  195   | .    40   40   102  .    .    .    115  117  88   .    76   80   133  .    135  .    .    195  94   .    .    
Shots Fired                1101  | .    56   12   129  .    .    .    165  194  33   .    50   117  52   .    223  .    .    54   16   .    .    
  Gun                      1017  | .    56   12   129  .    .    .    165  188  22   .    34   117  41   .    223  .    .    14   16   .    .    
  Cannon                   33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    
  Launcher                 51    | .    .    .    .    .    .    .    .    6    11   .    16   .    11   .    .    .    .    7    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  711   | .    56   12   86   .    .    .    110  115  12   .    23   79   37   .    181  .    .    .    .    .    .    
  Thermal                  330   | .    .    .    43   .    .    .    55   73   10   .    11   38   4    .    33   .    .    47   16   .    .    
  Explosive                50    | .    .    .    .    .    .    .    .    6    11   .    16   .    11   .    .    .    .    6    .    .    .    
  Electromagnetic          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    1    .    .    .    
  Robot Hit Streak         25    | .    15   5    19   .    .    .    11   16   17   .    17   25   8    .    15   .    .    8    1    .    .    
  Robot Miss Streak        5     | .    3    2    2    .    .    .    5    2    1    .    2    4    2    .    3    .    .    5    5    .    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Secondary Targets        15    | .    .    1    .    .    .    .    2    1    .    .    1    5    1    .    4    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    1    .    .    1    1    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           763   | .    41   8    90   .    .    .    105  137  18   .    37   84   28   .    174  .    .    36   5    .    .    
  Core Hits                398   | .    20   6    37   .    .    .    44   79   15   .    49   37   21   .    66   .    .    22   2    .    .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 10    | .    .    .    2    .    .    .    1    .    .    .    1    .    1    .    5    .    .    .    .    .    .    
  Critical Strikes         28    | .    .    .    6    .    .    .    5    3    .    .    1    3    2    .    7    .    .    1    .    .    .    
    Burn                   16    | .    .    .    4    .    .    .    4    3    .    .    .    3    .    .    2    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                11    | .    .    .    2    .    .    .    1    .    .    .    1    .    2    .    5    .    .    .    .    .    .    
Melee Attacks              47    | .    .    .    .    .    .    .    3    9    .    .    .    .    .    .    35   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 42    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    35   .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20958 | .    533  92   1346 3    .    12   1676 3647 727  .    2792 2370 1510 .    3720 .    11   2302 217  .    .    
  Guns                     12799 | .    510  88   1316 .    .    .    1634 2439 323  .    505  1806 410  .    3448 .    .    145  175  .    .    
  Cannons                  905   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    905  .    .    .    
  Explosions               6714  | .    .    .    .    .    .    .    .    1109 404  .    2287 564  1100 .    .    .    .    1250 .    .    .    
  Melee                    305   | .    .    .    .    .    .    .    .    46   .    .    .    .    .    .    259  .    .    .    .    .    .    
  Ramming                  235   | .    23   4    30   3    .    12   42   53   .    .    .    .    .    .    13   .    11   2    42   .    .    
  Kinetic                  8597  | .    510  88   846  .    .    .    1082 1215 116  .    335  1201 369  .    2835 .    .    .    .    .    .    
  Thermal                  5307  | .    .    .    470  .    .    .    552  1224 207  .    170  664  41   .    585  .    .    1219 175  .    .    
  Explosive                6345  | .    .    .    .    .    .    .    .    1109 404  .    2287 505  1100 .    .    .    .    940  .    .    .    
  Electromagnetic          169   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    141  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 305   | .    .    .    .    .    .    .    .    46   .    .    .    .    .    .    259  .    .    .    .    .    .    
Highest Corruption         36    | .    .    .    .    .    .    .    .    3    3    3    .    9    9    9    36   36   36   14   .    .    18   
  Average Corruption       5     | .    .    .    .    .    .    .    .    2    3    3    .    2    9    9    10   36   36   8    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  174   | .    .    .    .    .    .    .    .    38   20   4    .    14   30   1    28   1    6    24   .    .    8    
    Message Errors         44    | .    .    .    .    .    .    .    .    8    6    2    .    4    8    1    6    .    2    5    .    .    2    
    Matter Fused           35    | .    .    .    .    .    .    .    .    8    3    .    .    1    7    .    6    .    1    7    .    .    2    
    Heat Flow Errors       22    | .    .    .    .    .    .    .    .    8    1    1    .    2    1    .    2    1    1    5    .    .    .    
    Energy Discharges      24    | .    .    .    .    .    .    .    .    5    3    1    .    3    4    .    2    .    .    4    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    .    3    3    .    .    1    .    .    4    .    2    .    .    .    2    
    Data Loss (major)      11    | .    .    .    .    .    .    .    .    2    4    .    .    1    3    .    .    .    .    1    .    .    .    
    Misfires               11    | .    .    .    .    .    .    .    .    3    .    .    .    2    5    .    1    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    
Overload Shots             7     | .    .    .    .    .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            364   | .    .    .    .    .    .    .    .    56   .    .    96   .    85   .    .    .    .    127  .    .    .    
  Projectiles              24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    
  Explosions               340   | .    .    .    .    .    .    .    .    56   .    .    96   .    85   .    .    .    .    103  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      513   | .    .    .    .    .    .    .    19   25   .    .    79   93   91   .    6    .    5    176  19   .    .    
  Shots                    13    | .    .    .    .    .    .    .    .    1    .    .    3    2    3    .    .    .    .    4    .    .    .    
  Rammed                   38    | .    4    1    2    1    .    4    5    7    .    .    .    .    .    .    1    .    2    .    11   .    .    
Targets Rammed             39    | .    4    1    2    1    .    4    5    7    .    .    .    .    .    .    1    .    2    1    11   .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        377   | .    9    8    176  .    .    .    264  377  92   211  4    132  353  .    324  158  202  319  279  59   .    
  Average Temperature      83    | .    2    3    52   .    .    .    43   86   46   109  3    45   154  .    64   81   112  124  161  34   .    
  Received Heat Transfer   2409  | .    129  30   117  15   .    .    198  450  210  .    247  233  180  .    396  .    .    60   45   9    90   
  Effects                  12    | .    .    .    .    .    .    .    .    1    .    .    .    .    6    .    4    .    .    .    1    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    .    .    .    .    .    .    1    8    .    .    .    .    .    .    4    .    .    4    .    .    .    
  Heat Transferred         10638 | .    .    .    1554 .    .    .    1591 2468 359  .    333  1419 74   .    1110 .    .    1508 222  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc 
Peak Influence             556  | .   171 52  172 52  .   .   310 341 .   .   .   556 .   .   302 .   .   287 440 210 305 
  Initial                  477  | .   .   2   20  36  .   .   .   91  .   .   .   477 .   .   65  .   .   10  150 180 120 
  Average                  129  | .   35  17  78  32  .   .   179 132 .   .   .   295 .   .   84  .   .   157 284 190 178 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   1   .   .   1   2   1   1   
  Low Security (%)         72   | 100 100 100 100 100 .   100 60  66  .   .   .   19  .   .   94  .   .   55  11  75  61  
  Level 1                  23   | .   .   .   .   .   .   .   39  33  .   .   .   50  .   .   5   .   .   44  66  24  38  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   21  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   .   .   1   2   .   .   5   7   .   .   .   4   .   .   4   .   .   4   2   2   7   
  Investigation            6    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Extermination            16   | .   .   .   .   .   .   .   .   5   .   .   .   3   .   .   3   .   .   1   1   1   2   
  Reinforcement            12   | .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   1   .   .   3   .   1   3   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc 
Distress Signals           19   | .   3   .   3   .   .   .   2   .   .   .   .   .   .   .   2   .   .   4   4   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              306  | .   12  2   27  5   .   .   25  37  9   .   30  17  17  .   30  1   .   24  31  4   35  
  Peak Tracking Total      14   | .   3   1   5   4   .   .   4   4   4   .   13  4   5   .   4   1   .   8   14  4   14  
  Tactical Retreats        28   | .   1   .   3   2   .   .   1   2   .   .   .   .   2   .   1   .   .   4   5   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc 
Traps Triggered            16   | .   1   .   1   .   .   .   .   1   .   .   .   2   1   .   1   .   .   5   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc 
Machines Disabled          20   | .   .   .   1   .   .   .   1   1   .   .   2   8   .   .   1   .   .   6   .   .   .   
  Max in Single Turn       8    | .   .   .   1   .   .   .   1   1   .   .   2   8   .   .   1   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc 
Machines Accessed          57   | .   9   .   9   1   2   .   3   8   .   .   1   5   .   .   7   .   .   4   3   1   4   
  Terminals                34   | .   7   .   7   .   .   .   1   6   .   .   1   1   .   .   4   .   .   3   1   1   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Repair Stations          10   | .   1   .   2   .   .   .   .   1   .   .   .   2   .   .   2   .   .   .   1   .   1   
  Recycling Units          5    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                171  | .   26  .   29  1   2   .   9   45  .   .   4   13  .   .   21  .   .   5   5   3   8   
  Successful               95   | .   15  .   17  1   2   .   3   27  .   .   4   9   .   .   12  .   .   2   2   1   .   
  Failed                   76   | .   11  .   12  .   .   .   6   18  .   .   .   4   .   .   9   .   .   3   3   2   8   
    Catastrophic           16   | .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   2   3   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   17  .   13  .   1   .   1   21  .   .   .   1   .   .   10  .   .   4   2   2   2   
  Terminals                101  | .   22  .   20  .   .   .   3   22  .   .   4   3   .   .   15  .   .   3   2   3   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Repair Stations          46   | .   2   .   9   .   .   .   .   20  .   .   .   5   .   .   5   .   .   .   2   .   3   
  Recycling Units          9    | .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   5   .   5   1   2   .   .   2   .   .   4   2   .   .   3   .   .   1   .   1   .   
  Record                   6    | .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       32   | .   2   .   6   .   .   .   .   18  .   .   .   2   .   .   4   .   .   .   .   .   .   
  Scan Component           16   | .   1   .   3   .   .   .   .   9   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Repair                   14   | .   1   .   3   .   .   .   .   9   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         28   | .   7   .   6   .   .   .   1   7   .   .   .   1   .   .   5   .   .   .   1   .   .   
  Terminals                28   | .   7   .   6   .   .   .   1   7   .   .   .   1   .   .   5   .   .   .   1   .   .   
    Track                  6    | .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 16   | .   4   .   3   .   .   .   1   4   .   .   .   1   .   .   2   .   .   .   1   .   .   
    Operators              4    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   8   .   9   .   .   .   3   8   .   .   1   5   .   .   6   .   .   3   2   1   4   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             14   | .   1   .   3   .   .   .   .   9   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     432  | .   13  .   77  .   .   .   .   320 .   .   .   .   .   .   22  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   9   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   2   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc 
Total Allies               9    | .   1   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   
  Largest Group            5    | .   1   .   .   1   .   .   .   .   .   5   3   .   .   .   .   .   .   2   .   .   .   
  Highest-Rated Group      192  | .   10  .   .   31  .   .   .   .   .   140 90  .   .   .   .   .   .   192 .   .   .   
  Highest-Rated Ally       96   | .   10  .   .   31  .   .   .   .   .   31  31  .   .   .   .   .   .   96  .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Ally Attacks               61   | .   .   .   .   11  .   .   .   .   .   .   27  .   .   .   .   .   .   23  .   .   .   
  Total Damage             1493 | .   .   .   .   162 .   .   .   .   .   .   469 .   .   .   .   .   .   862 .   .   .   
  Kills                    9    | .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   1   .   .   .   .   1   1   1   .   1   1   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Res  Acc  
Turns Passed               20240 | 80   1536 262  1791 914  376  359  1303 3474 989  1594 1127 1315 895  26   1457 37   98   1127 642  302  536  
Spaces Moved               12682 | 47   842  147  905  480  235  103  620  1604 572  988  649  748  688  23   683  49   106  887  678  362  1266 
  Core                     631   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    .    210  127  65   151  
  Treads                   6473  | 42   842  147  905  480  235  103  93   1014 572  988  649  377  .    .    26   .    .    .    .    .    .    
  Legs                     259   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    225  .    34   .    
  Wheels                   3004  | .    .    .    .    .    .    .    527  590  .    .    .    371  688  23   557  .    58   190  .    .    .    
  Hover                    424   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   49   48   .    265  35   .    
  Flight                   1891  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    262  286  228  1115 
  Fastest Speed            24    | 50   160  160  160  160  160  160  130  130  160  160  160  115  115  115  50   76   76   37   30   24   34   
  Average Speed            126   | 148  160  160  160  160  160  160  147  150  160  160  160  147  115  115  132  76   89   82   58   52   38   
  Slowest Speed            750   | 160  160  160  160  160  160  160  320  240  160  160  160  240  130  115  750  76   100  250  190  280  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    3    11   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 5    99   37   67   94   60   27   39   37   55   86   72   13   85   5    19   20   11   22   33   12   31   
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     4     | .    .    .    .    .    1    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    1    1    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    .    .    .    1    1    1    1    .    1    1    1    1    .    1    .    1    1    1    1    1    .    
Scrap Searched             15    | .    .    1    .    1    .    .    .    .    4    4    2    .    2    .    .    .    1    .    .    .    .    
Spaces Dug                 55    | .    .    .    .    .    .    .    3    6    23   .    21   .    .    .    2    .    .    .    .    .    .    
Terrain Destroyed          414   | .    .    .    .    .    .    .    3    58   64   .    153  5    94   .    2    .    .    35   .    .    .    
  Melee                    10    | .    .    .    .    .    .    .    3    5    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Projectile               8     | .    .    .    .    .    .    .    .    2    1    .    .    .    1    .    .    .    .    4    .    .    .    
  AOE                      396   | .    .    .    .    .    .    .    .    51   63   .    153  5    93   .    .    .    .    31   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Res  Acc  
Total                      15936 | 54   969  162  1167 628  236  295  903  2526 619  1003 692  874  749  22   990  48   110  1210 904  469  1306 
  Wait                     2286  | .    76   7    153  140  .    189  182  757  20   9    9    49   20   .    156  .    .    228  184  66   41   
  Move                     12620 | 46   841  146  904  479  234  102  619  1603 571  987  648  747  687  22   682  48   106  874  675  355  1244 
  Hop                      21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    3    11   
  Pick Up                  96    | 2    9    1    23   4    1    .    7    16   1    3    .    5    5    .    2    .    1    3    2    8    3    
  Fast Attach              76    | 6    2    .    2    .    .    .    3    8    .    .    .    4    2    .    6    .    .    18   6    18   1    
  Attach                   51    | .    .    .    4    .    .    .    4    4    1    .    .    12   .    .    15   .    1    3    3    2    2    
  Detach                   9     | .    .    .    .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    2    1    2    .    
  Swap                     92    | .    7    .    14   .    .    .    13   25   2    1    5    8    6    .    10   .    .    .    .    1    .    
  Drop                     104   | .    2    1    22   4    1    .    10   19   .    3    2    9    4    .    1    .    1    2    5    14   4    
  Fire                     466   | .    28   6    43   .    .    .    55   78   21   .    28   39   24   .    81   .    .    47   16   .    .    
  Melee                    47    | .    .    .    .    .    .    .    3    9    .    .    .    .    .    .    35   .    .    .    .    .    .    
  Ram                      18    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    2    .    1    .    11   .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crush                    20    | .    4    1    2    1    .    4    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    81 | -11/Scrapyard      | Entered Materials
   246 | -10/Materials      | Discovered new exit (range 7)
   311 | -10/Materials      | Build established: Mutant
   402 | -10/Materials      | Identified exit to Materials
   709 | -10/Materials      | Repaired Assault Rifle
   716 | -10/Materials      | Discovered new exit (range 7)
  1177 | -10/Materials      | Discovered exit to Materials (range 4)
  1263 | -10/Materials      | Discovered exit to Materials (range 4)
  1603 | -10/Materials      | Identified exit to Mines
  1617 | -10/Materials      | Entered Mines
  1818 | -10/Mines          | Found a hidden stash of uninstalled traps
  1865 | -10/Mines          | Discovered exit to Materials (range 9)
  1879 | -10/Mines          | Entered Materials
  1879 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2175 | -9/Materials       | Build established: Skirmisher
  2526 | -9/Materials       | Discovered new exit (range 16)
  2560 | -9/Materials       | Identified exit to Mines
  2560 | -9/Materials       | Identified exit to Storage
  2646 | -9/Materials       | Repaired Imp. Assault Rifle
  2867 | -9/Materials       | Repaired Lgt. Treads
  2894 | -9/Materials       | Repaired Assault Rifle
  2905 | -9/Materials       | Discovered new exit (range 9)
  3118 | -9/Materials       | Build established: Scavenger-Skirmisher
  3271 | -9/Materials       | Discovered new exit (range 13)
  3670 | -9/Materials       | Entered Mines
  3676 | -9/Mines           | Met a Derelict shopkeep closing up shop
  3785 | -9/Mines           | Learned Materials terminal intel
  4002 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  4140 | -9/Mines           | Met a Derelict testing a Signal Generator
  4227 | -9/Mines           | Discovered new exit (range 15)
  4576 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4576 | -9/Mines           | Discovered new exit (range 6)
  4584 | -9/Mines           | Entered Exiles
  4623 | -9/Exiles          | Met 8R-AWN
  4652 | -9/Exiles          | Met EX-HEX
  4709 | -9/Exiles          | Met EX-BIN
  4728 | -9/Exiles          | Aligned with FarCom system
  4730 | -9/Exiles          | Given EX-Vault access code
  4770 | -9/Exiles          | Opened EX-Vault
  4791 | -9/Exiles          | Found Skeleton Box
  4824 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4872 | -9/Exiles          | Met EX-DEC
  4895 | -9/Exiles          | Learned location of Zion (-7)
  4940 | -9/Exiles          | Discovered new exit (range 14)
  4960 | -9/Exiles          | Left Exiles lab with Skeleton Box
  4960 | -9/Exiles          | Entered Mines
  5313 | -8/Mines           | Discovered new exit (range 4)
  5319 | -8/Mines           | Entered Materials
  5319 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5320 | -8/Materials       | Loaded intel: 12 terminal locations
  6223 | -8/Materials       | Build established: Skirmisher
  6229 | -8/Materials       | Discovered new exit (range 15)
  6278 | -8/Materials       | Garrison activated, responded to threat
  6622 | -8/Materials       | Entered Factory
  6622 | -7/Factory         | Evolved 2 slots: Utility x2
  7564 | -7/Factory         | Build established: Mutant
  8157 | -7/Factory         | Build established: Scavenger-Mutant
  8515 | -7/Factory         | Build established: Scavenger-Skirmisher
  9031 | -7/Factory         | Build established: Skirmisher
  9068 | -7/Factory         | Identified exit to Lower Caves
  9395 | -7/Factory         | Repaired Lgt. Treads
  9422 | -7/Factory         | Repaired Lgt. Treads
  9463 | -7/Factory         | Repaired Lgt. Treads
  9491 | -7/Factory         | Repaired Lgt. Treads
  9518 | -7/Factory         | Repaired Lgt. Treads
  9552 | -7/Factory         | Repaired Cooling System
  9597 | -7/Factory         | Repaired Lyr. Light Armor Plating
  9642 | -7/Factory         | Repaired Hvy. Missile Launcher
  9713 | -7/Factory         | Repaired Cld. Pulse Rifle
 10096 | -7/Factory         | Entered Lower Caves
 10102 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10331 | -7/Lower Caves     | Spotted B-75 Beast
 10397 | -7/Lower Caves     | Build established: Tank
 11046 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 11085 | -7/Lower Caves     | Entered Zion
 11209 | -7/Zion            | Discovered new exit (range 13)
 11234 | -7/Zion            | Found CR-A16's Pointy Stick
 11291 | -7/Zion            | System corruption cleaned by Quarantine Array
 11496 | -7/Zion            | Given the Hacking Drone Bay
 11500 | -7/Zion            | Found Prototype Device
 11583 | -7/Zion            | Given A8's code to call for help
 11947 | -7/Zion            | Learned Factory emergency access door positions
 11957 | -7/Zion            | Visited the Megawrench Repair Shop
 11957 | -7/Zion            | Megawrench repaired 13 parts
 12327 | -7/Zion            | Rebuked by Imprinter
 12522 | -7/Zion            | Gained Derelict followers
 12679 | -7/Zion            | Entered Proximity Caves
 12679 | -6/Proximity Caves | Accompanied by 3 allies
 12681 | -6/Proximity Caves | Spotter reported a threat
 12736 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 12765 | -6/Proximity Caves | Destroyed 7 combat bots
 12778 | -6/Proximity Caves | Core integrity fell below 50%
 12787 | -6/Proximity Caves | Lost 3 allies
 12841 | -6/Proximity Caves | Learned Factory security intel
 12933 | -6/Proximity Caves | Spotter reported a threat
 13306 | -6/Proximity Caves | Destroyed 7 combat bots
 13781 | -6/Proximity Caves | Discovered new exit (range 14)
 13806 | -6/Proximity Caves | Entered Factory
 13806 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 13997 | -6/Factory         | Identified Hacking Drone Bay
 14156 | -6/Factory         | Search patrols dispatched
 14296 | -6/Factory         | Build established: Hacker-Skirmisher
 14835 | -6/Factory         | Assembled infested ambush trap array
 14916 | -6/Factory         | Lost 3 parts (1p1n1u)
 15052 | -6/Factory         | Lost 6 parts (1p1n2u2w)
 15105 | -6/Factory         | Discovered new exit (range 4)
 15121 | -6/Factory         | Entered Lower Caves
 15413 | -6/Lower Caves     | Found DCF Scrap (13 items)
 15416 | -6/Lower Caves     | Build established: Hacker-Tank
 15490 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15739 | -6/Lower Caves     | Identified exit to Lower Caves
 15778 | -6/Lower Caves     | Spotted B-75 Beast
 16016 | -6/Lower Caves     | Entered another Lower Caves area
 16019 | -6/Lower Caves     | Discovered new exit (range 11)
 16042 | -6/Lower Caves     | Entered Factory
 16042 | -5/Factory         | Evolved 2 slots: Utility x2
 16043 | -5/Factory         | Identified exit to Upper Caves
 16247 | -5/Factory         | Lost 3 parts (1n1u1w)
 16676 | -5/Factory         | Repaired Arm. Huge Wheel
 16810 | -5/Factory         | Build established: Hacker-Skirmisher
 16996 | -5/Factory         | Lost 3 parts (1p1n1w)
 17125 | -5/Factory         | System corruption reached 10%
 17158 | -5/Factory         | Lost 5 parts (1p1n3w)
 17404 | -5/Factory         | Build established: Hacker-Mutant
 17426 | -5/Factory         | Core integrity fell below 50%
 17437 | -5/Factory         | System corruption reached 30%
 17442 | -5/Factory         | Released all parts (2)
 17470 | -5/Factory         | Lost 12 parts (1p3n5u3w)
 17493 | -5/Factory         | Core integrity fell below 20%
 17499 | -5/Factory         | Entered Upper Caves
 17508 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17531 | -5/Upper Caves     | Discovered new exit (range 7)
 17536 | -5/Upper Caves     | Entered another Upper Caves area
 17591 | -5/Upper Caves     | Discovered new exit (range 4)
 17634 | -5/Upper Caves     | Entered Factory
 17634 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17714 | -4/Factory         | Build established: Mutant
 17896 | -4/Factory         | Lost 6 parts (1p1n2u2w)
 18033 | -4/Factory         | Lost 7 parts (2p3n2w)
 18087 | -4/Factory         | Enhanced Grunt warped into view, answering call for help
 18088 | -4/Factory         | Enhanced Grunt warped into view, answering call for help
 18371 | -4/Factory         | System corruption reached 10%
 18394 | -4/Factory         | Core integrity fell below 50%
 18395 | -4/Factory         | Released all parts (3)
 18425 | -4/Factory         | Lost 6 parts (2p1n1u2w)
 18473 | -4/Factory         | Core integrity fell below 20%
 18749 | -4/Factory         | Discovered new exit (range 9)
 18761 | -4/Factory         | Entered Research
 18761 | -3/Research        | Evolved 2 slots: Utility x2
 18912 | -3/Research        | Lost 5 parts (1p2n1u1w)
 18918 | -3/Research        | Core integrity fell below 50%
 19345 | -3/Research        | Spotted B-86 Titan
 19397 | -3/Research        | Core integrity fell below 20%
 19398 | -3/Research        | Discovered new exit (range 8)
 19403 | -3/Research        | Entered another Research area
 19403 | -2/Research        | Evolved 2 slots: Propulsion x2
 19412 | -2/Research        | Found Prototype Device
 19412 | -2/Research        | Identified Exp. Focal Shield
 19420 | -2/Research        | Lost 3 parts (2n1u)
 19685 | -2/Research        | Discovered new exit (range 15)
 19705 | -2/Research        | Entered Access
 19705 | -1/Access          | Evolved 2 slots: Utility x2
 20106 | -1/Access          | Lost 4 parts (1p2n1u)
 20166 | -1/Access          | Released all parts (1)
 20178 | -1/Access          | Spotted B-99 Colossus
 20179 | -1/Access          | Spotted B-99 Colossus
 20180 | -1/Access          | Core integrity fell below 50%
 20193 | -1/Access          | System corruption reached 10%
 20236 | -1/Access          | Core integrity fell below 20%
 20241 | -1/Access          | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
20205_ ALERT: Rogue bot located, Programmers
  report to Access Zone 1H.
20208_ System corrupted: Energy discharge (-33).
20222_ Slug penetrates Wall.
20228_ K-01 Serf cleans the Terminal. <x2>
20234_ Slug penetrates Wall. <x6>
20235_ System corrupted: Matter fused (-10).
20235_ Penetrated by Slug. <x2>
20235_ Slug penetrates Wall. <x2>
20235_ Penetrated by Slug.
20235_ Slug penetrates Wall.
20236_ Penetrated by Slug.
20236_ Slug penetrates B-99 Colossus.
20237_ Knocked back.
20237_ Slug penetrates Wall. <x4>
20237_ Penetrated by Slug.
20239_ B-99 Colossus activates siege mode.
20239_ Penetrated by Slug. <x3>
20239_ Slug penetrates Wall. <x2>
20239_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|     ####### ############   #?????????????????????? |
|     +                      ??????????????????????? |
|     #       *      #?????????????????????????????? |
|   ??#              ##############????????????????? |
| ????+              +      !     #????????????????? |
| ????################           !#????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#""     """""#????????????????? |
| ???????????????????#""     """""#????????????????? |
| ???????????????????#""     """""#????????????????? |
| ???????????????????#T      """""#????????????????? |
| ???????????????????#""     """""#???????????###### |
| ???????????????????#""     """""#???????????#      |
| ???????????######??#""          #???????????#      |
| ???????????"      ?#            #???????????#      |
| ???????????"       #          ! #???????????#      |
| ???????????"       ###+##########???????????#      |
| ???????????"            %%#?????????????????#      |
| ???????????"              #??????????????????      |
| ???????????"            % #????????????????????    |
| ???????????"            % ##????????????#########+ |
| ???????????"       ###%=k #?????????????#     #    |
| ???????????"       ??#*   #?????????????#     #    |
| ???????????"      ???#    #?????????????#     #    |
| ???????????######????#   %###############     /    |
| ?????????????????????#   @#            ##     #    |
| ???????????###########BB  #            "#     ###  |
| ????????""S"""       #BB  ;            ##     #?#  |
| ?????? """ """       #    #            ####/#####  |
| ??????               #    #          p "           |
| ?????                # k% ;            #### #####+ |
| ?????                +    ;            #??# #???   |
| ?????                #    #  %         #??# #???   |
| ?????                #    #            #??# #??#"" |
| ?????                # w  "            #??# #??#"" |
| ?????                #  BB#            #??# #??#"" |
| ??????################  BB"     Y      #??# #??#T  |
| ?????????????????????#    %####p########### ####"" |
| ?????????????????????+                         #?? |
| ?????????????????????#          p              #"" |
| ?????????????????????#                         /   |
| ?????????????????????#                         #   |
| ?????????????????????###### ########+######### #?  |
| ??????????????????????????# #??????   ???????? #?? |
| ??????????????????????????# #??????   ???????? #?? |
| ??????????????????????????# #?????     ????????#?? |
| ??????????????????????????# #?????     ??????????? |
| ??????????????????????????# #????    "  ?????????? |
| ??????????????????????????# #????   """ ?????????? |
| ??????????????????????????# #???   """   ????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          55
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             30
Resistance: EX             25
Core Shielding             20
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                64
Target Analysis            6
Core Analysis              6
Recoil Reduction           5
Matter Filtering           30
Offensive Hacking          22
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Medium Treads | -6/Factory | Scanalyzed
      System Shield | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Denied?
Explorer
Help From High Places
I'm Back, Baby!

 Challenges 
------------
None

 Game 
------
Seed              EnhancedWardroneKit
  Manual?         0
Play Time         02:31:43
  Cumulative      37.2 hours
  Start           2024.09.13 @ 18:56:02
  End             2024.09.13 @ 21:25:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          33
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3130fe8d-66f5-4f7b-a725-7eb5c71611d4