Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 21:25:54 Player: rice Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (201) 1005 Value Destroyed (7194) 7194 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (878) 878 TOTAL SCORE: 18677 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 283 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/1600 Matter 4/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Improved Linear Gravjet Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Quantum Reactor > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Cooling System Experimental Focal Shield Advanced Shield Generator > --- WEAPON ----------- (None) > --- INVENTORY -------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg Proton Burst Cannon [Rating: 102] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Precision Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Matter Neutralizer Ballistic Gun Precision Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . 1 . . . . . 1 . 2 . Utility 10 | . . . . . . . 1 2 . . . . . . 2 . . 1 2 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 219 | 6 9 . 20 . . . 20 37 3 1 5 24 8 . 31 . 1 21 9 21 3 Power 32 | 1 . . 1 . . . 2 4 . 1 . 3 2 . 8 . . 4 2 3 1 Engine 19 | 1 . . 1 . . . 2 3 . . . 3 2 . 6 . . 1 . . . Core 7 | . . . . . . . . 1 . 1 . . . . 2 . . 1 . 2 . Reactor 6 | . . . . . . . . . . . . . . . . . . 2 2 1 1 Propulsion 73 | 2 3 . 8 . . . 5 11 . . 1 7 1 . 7 . 1 5 5 15 2 Treads 39 | 2 3 . 7 . . . 4 11 . . 1 4 . . 6 . . 1 . . . Leg 9 | . . . . . . . . . . . . . . . . . . 2 . 7 . Wheel 7 | . . . . . . . 1 . . . . 3 1 . 1 . 1 . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . 2 5 . Flight 11 | . . . 1 . . . . . . . . . . . . . . 2 3 3 2 Utility 46 | 1 5 . 1 . . . 7 4 1 . 1 9 . . 7 . . 6 1 3 . Device 23 | . 1 . . . . . 7 1 1 . . 3 . . 3 . . 3 1 3 . Storage 5 | 1 3 . 1 . . . . . . . . . . . . . . . . . . Processor 4 | . 1 . . . . . . . . . . 1 . . . . . 2 . . . Hackware 4 | . . . . . . . . 1 . . . 2 . . 1 . . . . . . Protection 10 | . . . . . . . . 2 . . 1 3 . . 3 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 1 . 10 . . . 6 18 2 . 3 5 5 . 9 . . 6 1 . . Energy Gun 17 | . . . 5 . . . 3 3 . . . . 1 . 3 . . 1 1 . . Energy Cannon 4 | . . . . . . . . 1 . . . . . . . . . 3 . . . Ballistic Gun 32 | 2 1 . 5 . . . 2 8 1 . 1 5 2 . 5 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . . . 3 1 . 2 . 2 . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 2 . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 4 . . . 1 5 . . . 1 . . . . . 4 1 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 6 | . . . . . . . . . . . . . . . . . . 6 . . . Parts Lost 81 | . . . . . . . . 1 1 . . 10 1 . 29 . . 20 9 1 9 Power 12 | . . . . . . . . . . . . 2 . . 3 . . 5 1 . 1 Propulsion 31 | . . . . . . . . 1 . . . 2 1 . 8 . . 6 5 1 7 Utility 18 | . . . . . . . . . 1 . . 4 . . 7 . . 3 2 . 1 Weapon 20 | . . . . . . . . . . . . 2 . . 11 . . 6 1 . . Highest Loss Streak 12 | . . . . . . . . 1 1 . . 6 1 . 12 . . 7 5 1 4 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Average Slot Usage (%) 85 | . 99 100 99 100 100 100 90 96 99 100 100 93 82 80 81 47 50 24 15 22 18 Engine 7 | . 14 14 11 11 11 11 8 5 7 3 . 6 13 13 8 11 11 2 . . . Core 1 | . . . . . . . . 1 . 3 7 4 . . 1 . . . . 3 . Treads 21 | . 28 28 32 33 33 33 19 25 30 30 30 24 2 . 8 . . 1 . . . Wheel 2 | . . . . . . . 8 2 . . . 3 12 13 7 . 3 1 . . . Device 10 | . . 14 11 11 11 11 17 15 14 15 15 7 6 6 8 . . . 3 7 2 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 6 6 6 4 . . . . . . Processor 1 | . 13 . . . . . . . . . . . . . . . . 1 . . . Hackware 5 | . . . . . . . . 7 7 7 7 11 13 13 16 . . . . . . Protection 3 | . . . . . . . . 6 7 7 7 5 6 6 6 11 11 2 . . . Energy Gun 5 | . . . 10 11 11 11 9 6 7 7 7 5 . . 1 11 11 2 . . . Ballistic Gun 14 | . 27 28 21 22 22 22 17 12 14 15 8 13 15 13 10 . . . . . . Peak Build Rating 102 | 6 8 8 18 19 20 20 35 46 46 48 51 68 69 67 83 26 33 48 50 102 74 Average Rating 38 | 4 7 8 15 18 19 20 31 42 45 47 48 58 66 67 71 26 30 23 31 47 46 On Entrance 31 | . 6 8 8 18 19 20 20 35 46 46 48 51 65 67 67 26 26 33 20 1 71 Naked Turns 238 | . . . . . . . . . . . . . . . 37 . . 104 14 8 75 Heaviest Build 87 | 14 30 30 58 58 58 58 61 71 75 76 79 87 83 83 86 12 12 37 19 36 22 Greatest Support 196 | 40 40 40 60 60 60 60 80 80 80 80 90 110 56 56 57 16 28 53 26 196 39 Greatest Overweight (x) 14 | . . . . . . . 2 2 . . . 3 2 1 14 . . 4 2 3 6 Average Overweight (x) . | . . . . . . . 1 . . . . 1 1 1 1 . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 16 | 6 10 15 17 20 20 20 20 20 20 20 20 20 20 20 19 5 5 5 5 5 5 Most Carried 20 | 2 13 14 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Average Carried 15 | 1 6 13 16 19 19 20 19 19 19 19 20 18 17 20 14 5 3 2 2 3 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 2 13 13 19 20 20 20 20 20 20 20 20 14 20 20 5 5 3 5 2 5 3 Class Distribution -------------------- 26% | Mutant 19% | Tank 18% | Skirmisher 16% | Scavenger-Skirmisher 8% | Hacker-Skirmisher 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Skirmisher | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Matter Collected 5293 | 224 274 43 466 20 . . 473 921 251 10 353 505 455 . 1000 . 23 148 127 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7283 | . 308 95 894 . . . 812 1435 213 . 620 606 403 . 1528 . . 336 33 . . Parts 393 | . 30 8 59 . . . 43 79 13 . 28 28 20 . 66 . . 18 1 . . Haulers Intercepted 10 | . 1 . 4 . . . 1 2 . . . 1 . . 1 . . . . . . Recyclers Shooed 5 | . . . . . . . 1 1 . . . . . . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . 7 . 26 . 14 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 163 | . 7 2 15 . . . 19 24 8 . 27 16 14 . 21 . . 9 1 . . Melee 2 | . . . . . . . . . . . . . . . 2 . . . . . . Guns 107 | . 7 2 15 . . . 19 16 3 . 7 13 5 . 19 . . . 1 . . Cannons 3 | . . . . . . . . . . . . . . . . . . 3 . . . AOE 50 | . . . . . . . . 7 5 . 20 3 9 . . . . 6 . . . Classes Destroyed 17 | . 4 . 3 . . . 2 4 . . 1 2 . . 1 . . . . . . Worker 7 | . . . 2 . . . . 3 . . . 1 . . . . . 1 . . . Builder 9 | . . . . . . . . 3 . . . 1 . . 1 . . 4 . . . Hauler 10 | . 1 . 4 . . . 1 2 . . . 1 . . 1 . . . . . . Recycler 3 | . . . . . . . . 1 . . . . . . 1 . . 1 . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . Operator 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . . . Watcher 11 | . 3 . 3 . . . 1 4 . . . . . . . . . . . . . Swarmer 54 | . 3 . 5 . . . 6 4 4 . 13 3 8 . 2 . . 5 1 . . Grunt 51 | . 4 2 3 . . . 9 11 3 . 9 1 3 . 6 . . . . . . Brawler 5 | . . . . . . . . 1 . . 1 2 . . 1 . . . . . . Duelist 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . Sentry 19 | . . . 7 . . . 2 3 1 . 1 . 1 . 3 . . 1 . . . Demolisher 2 | . . . . . . . . . . . . 2 . . . . . . . . . Hunter 8 | . . . . . . . 1 . . . 2 . 2 . 2 . . 1 . . . Programmer 15 | . . . . . . . . 5 . . . 2 . . 6 . . 2 . . . Assembled 6 | . . . . . . . . . . . . 6 . . . . . . . . . Best Kill Streak 9 | . 6 2 4 . . . 4 9 4 . 7 7 4 . 3 . . 7 1 . . Combat Bots Only 7 | . 3 2 4 . . . 4 4 4 . 7 6 4 . 3 . . 5 1 . . Max Kills in Single Turn 4 | . 1 1 2 . . . 1 3 2 . 4 4 3 . 2 . . 4 1 . . Gunslinging 1 | . . . . . . . . . . . 1 1 . . 1 . . . . . . Exploded 4 | . . . . . . . . 2 2 . 4 3 3 . . . . 4 . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 1550 | . 33 8 39 2 . . 59 168 65 . 104 68 83 . 331 2 . 199 159 7 223 Missed 499 | . 7 4 11 . . . 13 39 21 . 33 16 31 . 83 1 . 60 58 3 119 Damage Taken 19422 | . 329 57 344 27 . . 751 1375 529 . 1202 1278 883 . 5046 22 5 2786 2235 151 2402 Core 5552 | . 89 . 42 . . . 82 241 . . 163 73 99 . 839 . . 998 1256 45 1625 Absorbed by Shields 195 | . . . . . . . . . 22 . 165 8 . . . . . . . . . Redirected to Shielding 53 | . . . . . . . . . . . . . . . . . . 53 . . . Ignored by Resistances 75 | . . . . . . . . . . . . 60 . . . . . . . 15 . Regen/Repaired (Parts) 1807 | . 37 . 128 . . . . 661 . 745 . . . . 236 . . . . . . Core Remaining (%) 58 | 100 . 64 . . . 89 85 . . . 42 . . 79 . . 16 13 3 96 . Volleys Fired 466 | . 28 6 43 . . . 55 78 21 . 28 39 24 . 81 . . 47 16 . . Largest 3 | . 2 2 3 . . . 3 3 3 . 3 3 3 . 3 . . 3 1 . . Hottest 195 | . 40 40 102 . . . 115 117 88 . 76 80 133 . 135 . . 195 94 . . Shots Fired 1101 | . 56 12 129 . . . 165 194 33 . 50 117 52 . 223 . . 54 16 . . Gun 1017 | . 56 12 129 . . . 165 188 22 . 34 117 41 . 223 . . 14 16 . . Cannon 33 | . . . . . . . . . . . . . . . . . . 33 . . . Launcher 51 | . . . . . . . . 6 11 . 16 . 11 . . . . 7 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 711 | . 56 12 86 . . . 110 115 12 . 23 79 37 . 181 . . . . . . Thermal 330 | . . . 43 . . . 55 73 10 . 11 38 4 . 33 . . 47 16 . . Explosive 50 | . . . . . . . . 6 11 . 16 . 11 . . . . 6 . . . Electromagnetic 10 | . . . . . . . . . . . . . . . 9 . . 1 . . . Robot Hit Streak 25 | . 15 5 19 . . . 11 16 17 . 17 25 8 . 15 . . 8 1 . . Robot Miss Streak 5 | . 3 2 2 . . . 5 2 1 . 2 4 2 . 3 . . 5 5 . . Penetration Max 2 | . . . . . . . . . . . . . . . 2 . . . . . . Secondary Targets 15 | . . 1 . . . . 2 1 . . 1 5 1 . 4 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 1 . . 1 1 1 . 1 . . . . . . Shots Hit Robots 763 | . 41 8 90 . . . 105 137 18 . 37 84 28 . 174 . . 36 5 . . Core Hits 398 | . 20 6 37 . . . 44 79 15 . 49 37 21 . 66 . . 22 2 . . Critical Kills 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Critical Parts Destroyed 10 | . . . 2 . . . 1 . . . 1 . 1 . 5 . . . . . . Critical Strikes 28 | . . . 6 . . . 5 3 . . 1 3 2 . 7 . . 1 . . . Burn 16 | . . . 4 . . . 4 3 . . . 3 . . 2 . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 . . . Destroy 11 | . . . 2 . . . 1 . . . 1 . 2 . 5 . . . . . . Melee Attacks 47 | . . . . . . . 3 9 . . . . . . 35 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . 3 2 . . . . . . . . . . . . . Piercing 42 | . . . . . . . . 7 . . . . . . 35 . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20958 | . 533 92 1346 3 . 12 1676 3647 727 . 2792 2370 1510 . 3720 . 11 2302 217 . . Guns 12799 | . 510 88 1316 . . . 1634 2439 323 . 505 1806 410 . 3448 . . 145 175 . . Cannons 905 | . . . . . . . . . . . . . . . . . . 905 . . . Explosions 6714 | . . . . . . . . 1109 404 . 2287 564 1100 . . . . 1250 . . . Melee 305 | . . . . . . . . 46 . . . . . . 259 . . . . . . Ramming 235 | . 23 4 30 3 . 12 42 53 . . . . . . 13 . 11 2 42 . . Kinetic 8597 | . 510 88 846 . . . 1082 1215 116 . 335 1201 369 . 2835 . . . . . . Thermal 5307 | . . . 470 . . . 552 1224 207 . 170 664 41 . 585 . . 1219 175 . . Explosive 6345 | . . . . . . . . 1109 404 . 2287 505 1100 . . . . 940 . . . Electromagnetic 169 | . . . . . . . . . . . . . . . 28 . . 141 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 305 | . . . . . . . . 46 . . . . . . 259 . . . . . . Highest Corruption 36 | . . . . . . . . 3 3 3 . 9 9 9 36 36 36 14 . . 18 Average Corruption 5 | . . . . . . . . 2 3 3 . 2 9 9 10 36 36 8 . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 174 | . . . . . . . . 38 20 4 . 14 30 1 28 1 6 24 . . 8 Message Errors 44 | . . . . . . . . 8 6 2 . 4 8 1 6 . 2 5 . . 2 Matter Fused 35 | . . . . . . . . 8 3 . . 1 7 . 6 . 1 7 . . 2 Heat Flow Errors 22 | . . . . . . . . 8 1 1 . 2 1 . 2 1 1 5 . . . Energy Discharges 24 | . . . . . . . . 5 3 1 . 3 4 . 2 . . 4 . . 2 Parts Rejected 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 15 | . . . . . . . . 3 3 . . 1 . . 4 . 2 . . . 2 Data Loss (major) 11 | . . . . . . . . 2 4 . . 1 3 . . . . 1 . . . Misfires 11 | . . . . . . . . 3 . . . 2 5 . 1 . . . . . . Alerts 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . Misdirections 3 | . . . . . . . . . . . . . . . 3 . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . 1 . 1 . . 1 . . . Overload Shots 7 | . . . . . . . . 4 3 . . . . . . . . . . . . Overflow Damage 364 | . . . . . . . . 56 . . 96 . 85 . . . . 127 . . . Projectiles 24 | . . . . . . . . . . . . . . . . . . 24 . . . Explosions 340 | . . . . . . . . 56 . . 96 . 85 . . . . 103 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Impact 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 513 | . . . . . . . 19 25 . . 79 93 91 . 6 . 5 176 19 . . Shots 13 | . . . . . . . . 1 . . 3 2 3 . . . . 4 . . . Rammed 38 | . 4 1 2 1 . 4 5 7 . . . . . . 1 . 2 . 11 . . Targets Rammed 39 | . 4 1 2 1 . 4 5 7 . . . . . . 1 . 2 1 11 . . Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 377 | . 9 8 176 . . . 264 377 92 211 4 132 353 . 324 158 202 319 279 59 . Average Temperature 83 | . 2 3 52 . . . 43 86 46 109 3 45 154 . 64 81 112 124 161 34 . Received Heat Transfer 2409 | . 129 30 117 15 . . 198 450 210 . 247 233 180 . 396 . . 60 45 9 90 Effects 12 | . . . . . . . . 1 . . . . 6 . 4 . . . 1 . . Shutdowns 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Interference 6 | . . . . . . . . . . . . . 3 . 3 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 17 | . . . . . . . 1 8 . . . . . . 4 . . 4 . . . Heat Transferred 10638 | . . . 1554 . . . 1591 2468 359 . 333 1419 74 . 1110 . . 1508 222 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . 2 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Peak Influence 556 | . 171 52 172 52 . . 310 341 . . . 556 . . 302 . . 287 440 210 305 Initial 477 | . . 2 20 36 . . . 91 . . . 477 . . 65 . . 10 150 180 120 Average 129 | . 35 17 78 32 . . 179 132 . . . 295 . . 84 . . 157 284 190 178 Maximum Alert Level 2 | . . . . . . . 1 1 . . . 2 . . 1 . . 1 2 1 1 Low Security (%) 72 | 100 100 100 100 100 . 100 60 66 . . . 19 . . 94 . . 55 11 75 61 Level 1 23 | . . . . . . . 39 33 . . . 50 . . 5 . . 44 66 24 38 Level 2 3 | . . . . . . . . . . . . 30 . . . . . . 21 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . . . 1 2 . . 5 7 . . . 4 . . 4 . . 4 2 2 7 Investigation 6 | . . . 1 1 . . 1 . . . . . . . . . . . 1 . 2 Extermination 16 | . . . . . . . . 5 . . . 3 . . 3 . . 1 1 1 2 Reinforcement 12 | . . . . . . . 1 2 . . . 1 . . 1 . . 3 . 1 3 Assault 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Distress Signals 19 | . 3 . 3 . . . 2 . . . . . . . 2 . . 4 4 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 306 | . 12 2 27 5 . . 25 37 9 . 30 17 17 . 30 1 . 24 31 4 35 Peak Tracking Total 14 | . 3 1 5 4 . . 4 4 4 . 13 4 5 . 4 1 . 8 14 4 14 Tactical Retreats 28 | . 1 . 3 2 . . 1 2 . . . . 2 . 1 . . 4 5 . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Traps Triggered 16 | . 1 . 1 . . . . 1 . . . 2 1 . 1 . . 5 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Disabled 20 | . . . 1 . . . 1 1 . . 2 8 . . 1 . . 6 . . . Max in Single Turn 8 | . . . 1 . . . 1 1 . . 2 8 . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Accessed 57 | . 9 . 9 1 2 . 3 8 . . 1 5 . . 7 . . 4 3 1 4 Terminals 34 | . 7 . 7 . . . 1 6 . . 1 1 . . 4 . . 3 1 1 2 Fabricators 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . Repair Stations 10 | . 1 . 2 . . . . 1 . . . 2 . . 2 . . . 1 . 1 Recycling Units 5 | . 1 . . . . . 1 . . . . . . . . . . 1 1 . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Total Hacks 171 | . 26 . 29 1 2 . 9 45 . . 4 13 . . 21 . . 5 5 3 8 Successful 95 | . 15 . 17 1 2 . 3 27 . . 4 9 . . 12 . . 2 2 1 . Failed 76 | . 11 . 12 . . . 6 18 . . . 4 . . 9 . . 3 3 2 8 Catastrophic 16 | . 2 . . . . . . 3 . . . . . . 1 . . 2 3 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 17 . 13 . 1 . 1 21 . . . 1 . . 10 . . 4 2 2 2 Terminals 101 | . 22 . 20 . . . 3 22 . . 4 3 . . 15 . . 3 2 3 4 Fabricators 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . Repair Stations 46 | . 2 . 9 . . . . 20 . . . 5 . . 5 . . . 2 . 3 Recycling Units 9 | . 2 . . . . . 3 . . . . . . . . . . 2 1 . 1 Scanalyzers 4 | . . . . . . . . . . . . 4 . . . . . . . . . Garrison Access 6 | . . . . . . . 3 3 . . . . . . . . . . . . . Terminal Hacks 26 | . 5 . 5 1 2 . . 2 . . 4 2 . . 3 . . 1 . 1 . Record 6 | . . . . . 1 . . . . . 4 . . . . . . . . 1 . Prototype ID Bank 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . Unreport Threat 7 | . 2 . 2 . . . . 1 . . . . . . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 32 | . 2 . 6 . . . . 18 . . . 2 . . 4 . . . . . . Scan Component 16 | . 1 . 3 . . . . 9 . . . 1 . . 2 . . . . . . Repair 14 | . 1 . 3 . . . . 9 . . . . . . 1 . . . . . . Refit 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . 2 . . . . . . . . . . 1 1 . . Process 1 | . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 4 | . 1 . . . . . 1 . . . . . . . . . . 1 1 . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 7 . 6 . . . 1 7 . . . 1 . . 5 . . . 1 . . Terminals 28 | . 7 . 6 . . . 1 7 . . . 1 . . 5 . . . 1 . . Track 6 | . 1 . 2 . . . . 2 . . . . . . 1 . . . . . . Assimilate 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . Botnet 16 | . 4 . 3 . . . 1 4 . . . 1 . . 2 . . . 1 . . Operators 4 | . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 8 . 9 . . . 3 8 . . 1 5 . . 6 . . 3 2 1 4 Full Trace Events 4 | . . . . . . . 1 . . . . . . . . . . . 1 . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 14 | . 1 . 3 . . . . 9 . . . . . . 1 . . . . . . Time 432 | . 13 . 77 . . . . 320 . . . . . . 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 9 . . . . . 4 . . . . . . . . . . 3 2 . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Total Allies 9 | . 1 . . 1 . . . . . 5 . . . . . . . 2 . . . Largest Group 5 | . 1 . . 1 . . . . . 5 3 . . . . . . 2 . . . Highest-Rated Group 192 | . 10 . . 31 . . . . . 140 90 . . . . . . 192 . . . Highest-Rated Ally 96 | . 10 . . 31 . . . . . 31 31 . . . . . . 96 . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . . . . . RETURN 2 | . . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 61 | . . . . 11 . . . . . . 27 . . . . . . 23 . . . Total Damage 1493 | . . . . 162 . . . . . . 469 . . . . . . 862 . . . Kills 9 | . . . . 2 . . . . . . 4 . . . . . . 3 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . 1 1 1 . 1 1 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Turns Passed 20240 | 80 1536 262 1791 914 376 359 1303 3474 989 1594 1127 1315 895 26 1457 37 98 1127 642 302 536 Spaces Moved 12682 | 47 842 147 905 480 235 103 620 1604 572 988 649 748 688 23 683 49 106 887 678 362 1266 Core 631 | 5 . . . . . . . . . . . . . . 73 . . 210 127 65 151 Treads 6473 | 42 842 147 905 480 235 103 93 1014 572 988 649 377 . . 26 . . . . . . Legs 259 | . . . . . . . . . . . . . . . . . . 225 . 34 . Wheels 3004 | . . . . . . . 527 590 . . . 371 688 23 557 . 58 190 . . . Hover 424 | . . . . . . . . . . . . . . . 27 49 48 . 265 35 . Flight 1891 | . . . . . . . . . . . . . . . . . . 262 286 228 1115 Fastest Speed 24 | 50 160 160 160 160 160 160 130 130 160 160 160 115 115 115 50 76 76 37 30 24 34 Average Speed 126 | 148 160 160 160 160 160 160 147 150 160 160 160 147 115 115 132 76 89 82 58 52 38 Slowest Speed 750 | 160 160 160 160 160 160 160 320 240 160 160 160 240 130 115 750 76 100 250 190 280 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . . . . . . 6 1 3 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 99 37 67 94 60 27 39 37 55 86 72 13 85 5 19 20 11 22 33 12 31 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 4 | . . . . . 1 . . . 1 . 1 . . 1 . . . . . . . Known Exits Taken 6 | . 1 1 1 . . . . 1 . . . . 1 . 1 . . . . . . Unknown Exits Taken 15 | 1 . . . 1 1 1 1 . 1 1 1 1 . 1 . 1 1 1 1 1 . Scrap Searched 15 | . . 1 . 1 . . . . 4 4 2 . 2 . . . 1 . . . . Spaces Dug 55 | . . . . . . . 3 6 23 . 21 . . . 2 . . . . . . Terrain Destroyed 414 | . . . . . . . 3 58 64 . 153 5 94 . 2 . . 35 . . . Melee 10 | . . . . . . . 3 5 . . . . . . 2 . . . . . . Projectile 8 | . . . . . . . . 2 1 . . . 1 . . . . 4 . . . AOE 396 | . . . . . . . . 51 63 . 153 5 93 . . . . 31 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Total 15936 | 54 969 162 1167 628 236 295 903 2526 619 1003 692 874 749 22 990 48 110 1210 904 469 1306 Wait 2286 | . 76 7 153 140 . 189 182 757 20 9 9 49 20 . 156 . . 228 184 66 41 Move 12620 | 46 841 146 904 479 234 102 619 1603 571 987 648 747 687 22 682 48 106 874 675 355 1244 Hop 21 | . . . . . . . . . . . . . . . . . . 6 1 3 11 Pick Up 96 | 2 9 1 23 4 1 . 7 16 1 3 . 5 5 . 2 . 1 3 2 8 3 Fast Attach 76 | 6 2 . 2 . . . 3 8 . . . 4 2 . 6 . . 18 6 18 1 Attach 51 | . . . 4 . . . 4 4 1 . . 12 . . 15 . 1 3 3 2 2 Detach 9 | . . . . . . . 2 . . . . 1 1 . . . . 2 1 2 . Swap 92 | . 7 . 14 . . . 13 25 2 1 5 8 6 . 10 . . . . 1 . Drop 104 | . 2 1 22 4 1 . 10 19 . 3 2 9 4 . 1 . 1 2 5 14 4 Fire 466 | . 28 6 43 . . . 55 78 21 . 28 39 24 . 81 . . 47 16 . . Melee 47 | . . . . . . . 3 9 . . . . . . 35 . . . . . . Ram 18 | . . . . . . . 4 . . . . . . . 2 . 1 . 11 . . Kick 1 | . . . . . . . . . . . . . . . . . . 1 . . . Crush 20 | . 4 1 2 1 . 4 1 7 . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . . 26 . . . Rewire 3 | . . . . . . . . . 3 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 402 | -10/Materials | Identified exit to Materials 709 | -10/Materials | Repaired Assault Rifle 716 | -10/Materials | Discovered new exit (range 7) 1177 | -10/Materials | Discovered exit to Materials (range 4) 1263 | -10/Materials | Discovered exit to Materials (range 4) 1603 | -10/Materials | Identified exit to Mines 1617 | -10/Materials | Entered Mines 1818 | -10/Mines | Found a hidden stash of uninstalled traps 1865 | -10/Mines | Discovered exit to Materials (range 9) 1879 | -10/Mines | Entered Materials 1879 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2175 | -9/Materials | Build established: Skirmisher 2526 | -9/Materials | Discovered new exit (range 16) 2560 | -9/Materials | Identified exit to Mines 2560 | -9/Materials | Identified exit to Storage 2646 | -9/Materials | Repaired Imp. Assault Rifle 2867 | -9/Materials | Repaired Lgt. Treads 2894 | -9/Materials | Repaired Assault Rifle 2905 | -9/Materials | Discovered new exit (range 9) 3118 | -9/Materials | Build established: Scavenger-Skirmisher 3271 | -9/Materials | Discovered new exit (range 13) 3670 | -9/Materials | Entered Mines 3676 | -9/Mines | Met a Derelict shopkeep closing up shop 3785 | -9/Mines | Learned Materials terminal intel 4002 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4140 | -9/Mines | Met a Derelict testing a Signal Generator 4227 | -9/Mines | Discovered new exit (range 15) 4576 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4576 | -9/Mines | Discovered new exit (range 6) 4584 | -9/Mines | Entered Exiles 4623 | -9/Exiles | Met 8R-AWN 4652 | -9/Exiles | Met EX-HEX 4709 | -9/Exiles | Met EX-BIN 4728 | -9/Exiles | Aligned with FarCom system 4730 | -9/Exiles | Given EX-Vault access code 4770 | -9/Exiles | Opened EX-Vault 4791 | -9/Exiles | Found Skeleton Box 4824 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4872 | -9/Exiles | Met EX-DEC 4895 | -9/Exiles | Learned location of Zion (-7) 4940 | -9/Exiles | Discovered new exit (range 14) 4960 | -9/Exiles | Left Exiles lab with Skeleton Box 4960 | -9/Exiles | Entered Mines 5313 | -8/Mines | Discovered new exit (range 4) 5319 | -8/Mines | Entered Materials 5319 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5320 | -8/Materials | Loaded intel: 12 terminal locations 6223 | -8/Materials | Build established: Skirmisher 6229 | -8/Materials | Discovered new exit (range 15) 6278 | -8/Materials | Garrison activated, responded to threat 6622 | -8/Materials | Entered Factory 6622 | -7/Factory | Evolved 2 slots: Utility x2 7564 | -7/Factory | Build established: Mutant 8157 | -7/Factory | Build established: Scavenger-Mutant 8515 | -7/Factory | Build established: Scavenger-Skirmisher 9031 | -7/Factory | Build established: Skirmisher 9068 | -7/Factory | Identified exit to Lower Caves 9395 | -7/Factory | Repaired Lgt. Treads 9422 | -7/Factory | Repaired Lgt. Treads 9463 | -7/Factory | Repaired Lgt. Treads 9491 | -7/Factory | Repaired Lgt. Treads 9518 | -7/Factory | Repaired Lgt. Treads 9552 | -7/Factory | Repaired Cooling System 9597 | -7/Factory | Repaired Lyr. Light Armor Plating 9642 | -7/Factory | Repaired Hvy. Missile Launcher 9713 | -7/Factory | Repaired Cld. Pulse Rifle 10096 | -7/Factory | Entered Lower Caves 10102 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10331 | -7/Lower Caves | Spotted B-75 Beast 10397 | -7/Lower Caves | Build established: Tank 11046 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11085 | -7/Lower Caves | Entered Zion 11209 | -7/Zion | Discovered new exit (range 13) 11234 | -7/Zion | Found CR-A16's Pointy Stick 11291 | -7/Zion | System corruption cleaned by Quarantine Array 11496 | -7/Zion | Given the Hacking Drone Bay 11500 | -7/Zion | Found Prototype Device 11583 | -7/Zion | Given A8's code to call for help 11947 | -7/Zion | Learned Factory emergency access door positions 11957 | -7/Zion | Visited the Megawrench Repair Shop 11957 | -7/Zion | Megawrench repaired 13 parts 12327 | -7/Zion | Rebuked by Imprinter 12522 | -7/Zion | Gained Derelict followers 12679 | -7/Zion | Entered Proximity Caves 12679 | -6/Proximity Caves | Accompanied by 3 allies 12681 | -6/Proximity Caves | Spotter reported a threat 12736 | -6/Proximity Caves | Attracted the attention of an 0b10 base 12765 | -6/Proximity Caves | Destroyed 7 combat bots 12778 | -6/Proximity Caves | Core integrity fell below 50% 12787 | -6/Proximity Caves | Lost 3 allies 12841 | -6/Proximity Caves | Learned Factory security intel 12933 | -6/Proximity Caves | Spotter reported a threat 13306 | -6/Proximity Caves | Destroyed 7 combat bots 13781 | -6/Proximity Caves | Discovered new exit (range 14) 13806 | -6/Proximity Caves | Entered Factory 13806 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13997 | -6/Factory | Identified Hacking Drone Bay 14156 | -6/Factory | Search patrols dispatched 14296 | -6/Factory | Build established: Hacker-Skirmisher 14835 | -6/Factory | Assembled infested ambush trap array 14916 | -6/Factory | Lost 3 parts (1p1n1u) 15052 | -6/Factory | Lost 6 parts (1p1n2u2w) 15105 | -6/Factory | Discovered new exit (range 4) 15121 | -6/Factory | Entered Lower Caves 15413 | -6/Lower Caves | Found DCF Scrap (13 items) 15416 | -6/Lower Caves | Build established: Hacker-Tank 15490 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15739 | -6/Lower Caves | Identified exit to Lower Caves 15778 | -6/Lower Caves | Spotted B-75 Beast 16016 | -6/Lower Caves | Entered another Lower Caves area 16019 | -6/Lower Caves | Discovered new exit (range 11) 16042 | -6/Lower Caves | Entered Factory 16042 | -5/Factory | Evolved 2 slots: Utility x2 16043 | -5/Factory | Identified exit to Upper Caves 16247 | -5/Factory | Lost 3 parts (1n1u1w) 16676 | -5/Factory | Repaired Arm. Huge Wheel 16810 | -5/Factory | Build established: Hacker-Skirmisher 16996 | -5/Factory | Lost 3 parts (1p1n1w) 17125 | -5/Factory | System corruption reached 10% 17158 | -5/Factory | Lost 5 parts (1p1n3w) 17404 | -5/Factory | Build established: Hacker-Mutant 17426 | -5/Factory | Core integrity fell below 50% 17437 | -5/Factory | System corruption reached 30% 17442 | -5/Factory | Released all parts (2) 17470 | -5/Factory | Lost 12 parts (1p3n5u3w) 17493 | -5/Factory | Core integrity fell below 20% 17499 | -5/Factory | Entered Upper Caves 17508 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17531 | -5/Upper Caves | Discovered new exit (range 7) 17536 | -5/Upper Caves | Entered another Upper Caves area 17591 | -5/Upper Caves | Discovered new exit (range 4) 17634 | -5/Upper Caves | Entered Factory 17634 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17714 | -4/Factory | Build established: Mutant 17896 | -4/Factory | Lost 6 parts (1p1n2u2w) 18033 | -4/Factory | Lost 7 parts (2p3n2w) 18087 | -4/Factory | Enhanced Grunt warped into view, answering call for help 18088 | -4/Factory | Enhanced Grunt warped into view, answering call for help 18371 | -4/Factory | System corruption reached 10% 18394 | -4/Factory | Core integrity fell below 50% 18395 | -4/Factory | Released all parts (3) 18425 | -4/Factory | Lost 6 parts (2p1n1u2w) 18473 | -4/Factory | Core integrity fell below 20% 18749 | -4/Factory | Discovered new exit (range 9) 18761 | -4/Factory | Entered Research 18761 | -3/Research | Evolved 2 slots: Utility x2 18912 | -3/Research | Lost 5 parts (1p2n1u1w) 18918 | -3/Research | Core integrity fell below 50% 19345 | -3/Research | Spotted B-86 Titan 19397 | -3/Research | Core integrity fell below 20% 19398 | -3/Research | Discovered new exit (range 8) 19403 | -3/Research | Entered another Research area 19403 | -2/Research | Evolved 2 slots: Propulsion x2 19412 | -2/Research | Found Prototype Device 19412 | -2/Research | Identified Exp. Focal Shield 19420 | -2/Research | Lost 3 parts (2n1u) 19685 | -2/Research | Discovered new exit (range 15) 19705 | -2/Research | Entered Access 19705 | -1/Access | Evolved 2 slots: Utility x2 20106 | -1/Access | Lost 4 parts (1p2n1u) 20166 | -1/Access | Released all parts (1) 20178 | -1/Access | Spotted B-99 Colossus 20179 | -1/Access | Spotted B-99 Colossus 20180 | -1/Access | Core integrity fell below 50% 20193 | -1/Access | System corruption reached 10% 20236 | -1/Access | Core integrity fell below 20% 20241 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 20205_ ALERT: Rogue bot located, Programmers report to Access Zone 1H. 20208_ System corrupted: Energy discharge (-33). 20222_ Slug penetrates Wall. 20228_ K-01 Serf cleans the Terminal. 20234_ Slug penetrates Wall. 20235_ System corrupted: Matter fused (-10). 20235_ Penetrated by Slug. 20235_ Slug penetrates Wall. 20235_ Penetrated by Slug. 20235_ Slug penetrates Wall. 20236_ Penetrated by Slug. 20236_ Slug penetrates B-99 Colossus. 20237_ Knocked back. 20237_ Slug penetrates Wall. 20237_ Penetrated by Slug. 20239_ B-99 Colossus activates siege mode. 20239_ Penetrated by Slug. 20239_ Slug penetrates Wall. 20239_ K-01 Serf collects debris. 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""" """ # # ####/##### | | ?????? # # p " | | ????? # k% ; #### #####+ | | ????? + ; #??# #??? | | ????? # # % #??# #??? | | ????? # # #??# #??#"" | | ????? # w " #??# #??#"" | | ????? # BB# #??# #??#"" | | ??????################ BB" Y #??# #??#T | | ?????????????????????# %####p########### ####"" | | ?????????????????????+ #?? | | ?????????????????????# p #"" | | ?????????????????????# / | | ?????????????????????# # | | ?????????????????????###### ########+######### #? | | ??????????????????????????# #?????? ???????? #?? | | ??????????????????????????# #?????? ???????? #?? | | ??????????????????????????# #????? ????????#?? | | ??????????????????????????# #????? ??????????? | | ??????????????????????????# #???? " ?????????? | | ??????????????????????????# #???? """ ?????????? | | ??????????????????????????# #??? """ ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 55 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Resistance: EX 25 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 64 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Treads | -6/Factory | Scanalyzed System Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Denied? Explorer Help From High Places I'm Back, Baby! Challenges ------------ None Game ------ Seed EnhancedWardroneKit Manual? 0 Play Time 02:31:43 Cumulative 37.2 hours Start 2024.09.13 @ 18:56:02 End 2024.09.13 @ 21:25:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3130fe8d-66f5-4f7b-a725-7eb5c71611d4