Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 13:26:09

Player: june

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (73)      365
Value Destroyed (2861)     2861
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (276)                276
              TOTAL SCORE: 5302

 Bonus
-------
High Alert Combat Kills    76
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     221/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (18)
Movement                   Core (450) Ox8
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (4) -------
     Heavy Mace
     Heavy Mace
>          --- INVENTORY (15) ---
           Nuclear Core
     Light Nuclear Core
           Huge Storage Unit
    Medium Matter Pod (100)
     Large Matter Pod (150)
           Melee Analysis Suite
     Light Armor Plating
  Improved Light Armor Plating
           Insulated Plating
           Hardlight Generator
           Shield Generator
           Relay Coupler [Grunt] (27)
           Relay Coupler [Brawler] (23)

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
           Melee Analysis Suite
>          --- WEAPON -----------
     Heavy Mace
     Heavy Mace
     Heavy Mace
     Heavy Mace
>          --- INVENTORY --------
           Ion Engine
           Nuclear Core
           Carbon-fiber Leg
           VSS Leg
           VSS Leg
           Huge Storage Unit
    Medium Matter Pod
     Large Matter Pod
           Melee Analysis Suite
     Light Armor Plating
  Improved Light Armor Plating
           Insulated Plating
           Shield Generator
           Datajack
           Katana
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Weapon Shielding
Weapon                     Heavy Mace
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             73   | 8   6   32  21  6   
  Power                    7    | 1   .   2   3   1   
    Engine                 5    | 1   .   2   2   .   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               30   | 2   1   16  9   2   
    Treads                 4    | .   .   4   .   .   
    Leg                    26   | 2   1   12  9   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 2   1   5   .   .   
    Device                 2    | 1   1   .   .   .   
    Storage                4    | 1   .   3   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 3   4   9   9   3   
    Energy Gun             7    | 2   2   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         5    | 1   2   2   .   .   
    Impact Weapon          10   | .   .   3   5   2   
    Slashing Weapon        2    | .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   3   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   2   .   
    System Corruption      17   | .   .   .   17  .   
Parts Lost                 33   | .   .   11  8   14  
  Power                    3    | .   .   1   .   2   
  Propulsion               19   | .   .   5   8   6   
  Utility                  2    | .   .   1   .   1   
  Weapon                   9    | .   .   4   .   5   
  Highest Loss Streak      10   | .   .   7   3   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  95  98  93  
  Engine                   7    | .   14  10  4   1   
  Core                     2    | .   .   .   4   6   
  Treads                   2    | .   .   6   .   .   
  Leg                      33   | .   28  34  34  33  
  Device                   3    | .   13  5   .   .   
  Storage                  10   | .   14  11  9   9   
  Processor                6    | .   .   5   9   8   
  Energy Gun               4    | .   14  7   .   .   
  Special Weapon           2    | .   12  3   .   .   
  Impact Weapon            18   | .   .   6   34  18  
  Slashing Weapon          2    | .   .   4   .   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             92   | 14  15  92  41  38  
  Greatest Support         60   | 20  20  60  60  45  
  Greatest Overweight (x)  2    | .   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  15  15  
  Average Capacity         14   | 7   8   15  15  15  
  Most Carried             17   | 6   8   17  15  15  
  Average Carried          13   | 4   7   13  14  14  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            15   | 5   8   15  15  13  

 Class Distribution 
--------------------
 52% | Gladiator
 18% | Scavenger-Mutant
 18% | Mutant
 11% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
    Scavenger-Mutant | -9/Materials
           Gladiator | -8/Materials
 Scavenger-Gladiator | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  
Matter Collected           969  | 280  7    475  180  27   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2795 | 151  .    991  1501 152  
  Parts                    108  | 12   .    53   32   11   
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           1    | 1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  48   | .   .   19  26  3   
  Melee                    27   | .   .   10  14  3   
  Guns                     8    | .   .   8   .   .   
Classes Destroyed          15   | 2   .   7   4   2   
  Worker                   4    | .   .   3   1   .   
  Builder                  2    | .   .   1   1   .   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 6    | 1   .   3   2   .   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  4    | .   .   .   4   .   
  Swarmer                  4    | .   .   4   .   .   
  Grunt                    31   | .   .   11  20  .   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  4    | .   .   2   2   .   
  Sentry                   6    | .   .   2   3   1   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | 2   .   5   7   2   
  Combat Bots Only         6    | .   .   4   6   2   
Max Kills in Single Turn   2    | 1   .   2   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        436  | .    .    166  160  110  
  Missed                   119  | .    .    35   51   33   
Damage Taken               4666 | .    33   1657 1767 1209 
  Core                     880  | .    .    326  348  206  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   128  | .    7    40   81   .    
Core Remaining (%)         72   | 100  100  18   .    .    
Volleys Fired              63   | 16   .    36   .    11   
  Largest                  2    | 2    .    2    .    1    
  Hottest                  150  | 150  .    150  .    23   
Shots Fired                91   | 25   .    55   .    11   
  Gun                      85   | 21   .    53   .    11   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  6    | 4    .    2    .    .    
  Kinetic                  11   | .    .    .    .    11   
  Thermal                  80   | 25   .    55   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         7    | 4    .    7    .    .    
  Robot Miss Streak        5    | 2    .    5    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           176  | 14   .    63   92   7    
  Core Hits                54   | 7    .    27   17   3    
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed 14   | .    .    3    10   1    
  Critical Strikes         17   | .    .    4    12   1    
    Burn                   1    | .    .    1    .    .    
    Smash                  16   | .    .    3    12   1    
Melee Attacks              199  | .    .    45   136  18   
  Impact                   148  | .    .    9    129  10   
  Slashing                 47   | .    .    36   3    8    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            20   | .    .    8    12   .    
    Combat Hostiles        2    | .    .    .    2    .    
  Follow-up Attacks        33   | .    .    3    28   2    
Damage Inflicted           6230 | 193  .    1810 4003 224  
  Guns                     550  | 145  .    405  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    5584 | .    .    1357 4003 224  
  Ramming                  24   | .    .    24   .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  622  | 193  .    429  .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   4315 | .    .    267  3914 134  
  Slashing                 1269 | .    .    1090 89   90   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         18   | .    1    .    17   18   
  Average Corruption       10   | .    1    .    16   17   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  25   | .    3    .    4    18   
    Message Errors         8    | .    2    .    1    5    
    Matter Fused           9    | .    1    .    1    7    
    Heat Flow Errors       3    | .    .    .    .    3    
    Data Loss (minor)      4    | .    .    .    1    3    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1271 | .    .    256  992  23   
  Projectiles              25   | .    .    .    25   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    1246 | .    .    256  967  23   
Knockbacks                 27   | .    .    .    27   .    
  Impact                   23   | .    .    .    23   .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                4    | .    .    .    4    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             5    | .    .    5    .    .    
  Kicked                   5    | .    .    5    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        259  | 150  .    246  15   259  
  Average Temperature      77   | 49   .    84   6    111  
  Received Heat Transfer   1917 | .    .    387  945  585  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              24   | .    .    3    21   .    
  Impact Corruptions       51   | .    .    5    45   1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1804 | 496  .    1308 .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             488  | 30  30  250 465 488 
  Initial                  283  | .   19  .   105 283 
  Average                  169  | 13  17  87  251 416 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         60   | 100 100 86  34  .   
  Level 1                  26   | .   .   13  45  39  
  Level 2                  12   | .   .   .   19  60  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   1   4   .   
  Investigation            2    | .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           8    | .   1   3   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              79   | .   .   32  39  8   
  Peak Tracking Total      7    | .   .   7   6   6   
  Tactical Retreats        7    | .   .   2   5   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            6    | .   3   2   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          9    | .   .   3   2   4   
  Max in Single Turn       1    | .   .   1   1   1   
  Garrison Relay           4    | .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        6    | .   .   6   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          15   | .   5   5   5   .   
  Terminals                8    | .   4   3   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   1   1   .   
  Recycling Units          2    | .   .   1   1   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                49   | .   17  10  22  .   
  Successful               34   | .   13  4   17  .   
  Failed                   15   | .   4   6   5   .   
    Catastrophic           4    | .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                23   | .   12  7   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          10   | .   5   2   3   .   
  Recycling Units          8    | .   .   1   7   .   
  Scanalyzers              6    | .   .   .   6   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             11   | .   8   1   2   .   
  Record                   9    | .   6   1   2   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       10   | .   5   2   3   .   
  Scan Component           5    | .   2   1   2   .   
  Repair                   4    | .   2   1   1   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       8    | .   .   1   7   .   
  Recycle Component        1    | .   .   .   1   .   
  Process                  2    | .   .   .   2   .   
  Report Inventory         3    | .   .   1   2   .   
  Retrieve Matter          2    | .   .   .   2   .   
Scanalyzer                 4    | .   .   .   4   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   5   4   3   .   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   2   1   1   .   
  Time                     128  | .   52  38  38  .   
Parts Recycled             1    | .   .   .   1   .   
  Recycled Matter          215  | .   .   .   215 .   
  Retrieved Matter         215  | .   .   .   215 .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   
  Non-combat               4    | .   .   .   4   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   
  no_distress              2    | .   .   .   2   .   
  find_recycling           1    | .   .   .   1   .   
  find_station             1    | .   .   .   1   .   
Relay Couplers Released    15   | .   .   .   .   15  
  Machine Destruction      15   | .   .   .   .   15  
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  
Turns Passed               4217 | 160  460  1587 1662 348  
Spaces Moved               2282 | 89   308  681  981  223  
  Core                     21   | 21   .    .    .    .    
  Treads                   139  | .    .    139  .    .    
  Legs                     2122 | 68   308  542  981  223  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   120  
  Average Speed            127  | 103  120  136  125  125  
  Slowest Speed            320  | 120  120  320  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       35   | 6    44   49   42   36   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 2    | .    .    .    2    .    
Terrain Destroyed          2    | .    .    .    2    .    
  Melee                    2    | .    .    .    2    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  
Total                      3037 | 122  397  1018 1241 259  
  Wait                     274  | .    75   72   127  .    
  Move                     2278 | 88   307  680  980  223  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  72   | 10   6    33   18   5    
  Fast Attach              13   | 2    4    5    1    1    
  Attach                   33   | 5    .    11   12   5    
  Detach                   .    | .    .    .    .    .    
  Swap                     27   | 1    2    16   8    .    
  Drop                     33   | .    3    21   7    2    
  Fire                     63   | 16   .    36   .    11   
  Melee                    140  | .    .    40   88   12   
  Ram                      .    | .    .    .    .    .    
  Kick                     5    | .    .    5    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            99   | .    .    99   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  161 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  555 | -10/Materials | Repaired Mining Laser
  587 | -10/Materials | Repaired Seismic Detector
  602 | -10/Materials | Discovered new exit (range 8)
  621 | -10/Materials | Entered another Materials area
  621 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1036 | -9/Materials  | Build established: Scavenger-Mutant
 1397 | -9/Materials  | Core integrity fell below 50%
 1423 | -9/Materials  | Lost 7 parts (3n1u3w)
 2011 | -9/Materials  | Discovered new exit (range 10)
 2139 | -9/Materials  | Build established: Gladiator
 2140 | -9/Materials  | Repaired Carbon-fiber Leg
 2183 | -9/Materials  | Discovered new exit (range 15)
 2207 | -9/Materials  | Core integrity fell below 20%
 2208 | -9/Materials  | Entered another Materials area
 2208 | -8/Materials  | Evolved 2 slots: Weapon x2
 3610 | -8/Materials  | Core integrity fell below 50%
 3655 | -8/Materials  | Identified exit to Garrison
 3742 | -8/Materials  | Repaired Hvy. Mace
 3754 | -8/Materials  | Garrison activated, responded to threat
 3788 | -8/Materials  | System corruption reached 10%
 3817 | -8/Materials  | Lost 3 parts (3n)
 3870 | -8/Materials  | Entered Garrison
 3897 | -8/Garrison   | Triggered checkpoint
 3914 | -8/Garrison   | Garrison Relay disabled
 3998 | -8/Garrison   | Garrison Relay disabled
 4066 | -8/Garrison   | Garrison Relay disabled
 4090 | -8/Garrison   | Build established: Scavenger-Gladiator
 4130 | -8/Garrison   | Triggered checkpoint
 4174 | -8/Garrison   | Triggered checkpoint
 4174 | -8/Garrison   | Garrison Relay disabled
 4207 | -8/Garrison   | Core integrity fell below 20%
 4218 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Aluminum Leg destroyed.
B-36 Bruiser suffers critical hit (Smash).
Destroyed Lgt. Treads.
B-36 Bruiser system corrupted by crushing
  effect.
Katana follow-up attack on B-36 Bruiser.
B-36 Bruiser destroyed.
Aluminum Leg destroyed.
Nuclear Core destroyed.
Critical hit (Burn: +37).
Aluminum Leg destroyed.
Hvy. Mace destroyed.
Katana destroyed.
System corrupted: Matter fused (-7).
Critical hit (Burn: +37).
Hvy. Mace follow-up attack on Y-45 Defender.
ALERT: Dispatching investigation squad to
  Materials.
G-47 Trooper suffers critical hit (Burn).
G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????#                         #??????????????? |
| ????????##  ##""""##  #########   #??????????????? |
| ?????????# ????????#  #???????#   #??????????????? |
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| ???????????????????#  ????????#   #??????????????? |
| ???????????????????#  ????????#   #??????????????? |
| ???????????????????#  #########   #??????????????? |
| ???????????????????#              #??????????????? |
| ???????????????????#              #??????????????? |
| ???????????????????#####  #####   #??????????????? |
| ???????????????????????#  #???#   #??????????????? |
| ???????????????????????#  #???#   +??????????????? |
| ?????????????????????###  #???#   +??????????????? |
| ?????????????????????#"#  ###?#   #??????????????? |
| ?????????????????????#"!    #?#   #??????????????? |
| ?????????????????????# !!   #??   #??????????????? |
| ?????????????????????#"!    #??   #??????????????? |
| ?????????????????????#"#  ###??   +??????????????? |
| ?????????????????????###  #????   +??????????????? |
| ???????????????????????#  #????   #??????????????? |
| ???????????????????????#  #????   #??????????????? |
| ????????????????????####g ##???   #??????????????? |
| ????????????????????#!!!g% #?????????????????????? |
| ????????????????????#! %  ##?????????????????????? |
| ????????????????????#/ = @Y#?????????????????????? |
| ????????????????????########?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                57
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
 VSS Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic
Shopping List
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              WarpSlugAnalyzer
  Manual?         0
Play Time         01:09:21
  Cumulative      3.4 hours
  Start           2024.04.02 @ 12:17:24
  End             2024.04.02 @ 13:26:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f61886f-175e-495e-bcb8-9a6eefa8616c