Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.26 @ 18:49:53 Player: Afro Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (3183) 3183 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7818 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Coolant Injector Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooling System Advanced Terrain Scanner Weapon Cycler Focal Shield Dynamic Insulation System Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Visual Processing Unit Transmission Jammer Improved Medium Armor Plating Advanced Shield Generator Long-range Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Long-range Proton Cannon Neutron Cannon > --- INVENTORY -------- Heavy Ion Engine Micro Fission Core Carbon-fiber Leg Cesium-ion Thruster Improved Heat Sink Cooling System Coolant Injector Weight Redist. System Trap Scanner Improved Signal Interpreter Advanced Terrain Scanner Improved Salvage Targeting Computer Matter Filter Precision Energy Filter Kinecellerator Weapon Cycler Focal Shield Dynamic Insulation System High-powered Tractor Beam Gauss Rifle Mini Grenade Launcher Heavy Flail [Rating: 70] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Transmission Jammer Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun High-powered Shock Rifle Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 1 1 . . . . Utility 5 | . . . 1 1 . . 2 1 Weapon 1 | . . 1 . . . . . . Parts Attached 99 | 7 8 12 14 9 3 3 18 25 Power 10 | 1 1 2 1 . 1 . . 4 Engine 8 | 1 1 2 1 . 1 . . 2 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 31 | 2 1 6 3 6 1 1 6 5 Treads 7 | . . . . 5 1 1 . . Leg 18 | 2 1 6 3 . . . 5 1 Wheel 5 | . . . . 1 . . . 4 Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 32 | 2 2 2 3 2 1 1 9 10 Device 20 | 1 . . 2 1 . . 7 9 Storage 5 | 1 1 1 . . 1 . 1 . Processor 4 | . 1 . 1 1 . 1 . . Hackware . | . . . . . . . . . Protection 3 | . . 1 . . . . 1 1 Artifact . | . . . . . . . . . Weapon 26 | 2 4 2 7 1 . 1 3 6 Energy Gun 5 | . 1 . 1 . . . . 3 Energy Cannon 3 | . 1 . . . . . . 2 Ballistic Gun 14 | 2 2 2 6 . . . 2 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . . . . . 1 . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . 3 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 50 | . . . 3 1 . 1 14 31 Power 3 | . . . . . . . . 3 Propulsion 16 | . . . 1 . . 1 6 8 Utility 19 | . . . 1 1 . . 5 12 Weapon 12 | . . . 1 . . . 3 8 Highest Loss Streak 28 | . . . 3 1 . 1 8 28 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 21 | 4 8 22 24 23 25 24 20 18 Power 2 | 1 1 3 3 2 2 2 2 1 Propulsion 3 | 1 2 5 3 3 3 2 1 1 Utility 11 | 1 3 6 10 11 14 16 12 13 Weapon 4 | . 2 7 6 5 5 4 3 2 Tool/Special . | . . . . . . . . . Unused Backups 34 | . 8 2 11 5 1 1 . 6 Power 7 | . 2 1 4 . . . . . Propulsion 3 | . 3 . . . . . . . Utility 16 | . 3 1 . 4 1 1 . 6 Weapon 8 | . . . 7 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 100 99 99 99 100 99 93 88 Engine 8 | . 14 11 9 7 7 7 6 4 Treads 14 | . . . . 4 38 37 16 2 Leg 17 | . 28 33 36 26 . . 12 9 Wheel 1 | . . . . 6 . . . 8 Device 7 | . 1 . 8 7 7 7 18 19 Storage 8 | . 14 11 9 7 7 7 7 10 Processor 10 | . 12 5 8 14 15 15 8 5 Protection 1 | . . 5 . . . . 2 1 Energy Gun 1 | . 5 . 2 . . . . 5 Ballistic Gun 22 | . 22 32 24 22 23 22 16 5 Peak Build Rating 70 | 7 10 15 29 40 41 45 63 70 Average Rating 33 | 6 8 13 25 33 39 43 53 58 On Entrance 25 | . 7 10 15 28 39 41 45 44 Avg Prop Armor Cover (%) 7 | . . . . 2 . . 7 10 Naked Turns . | . . . . . . . . . Heaviest Build 134 | 14 29 97 99 99 98 98 110 134 Greatest Support 110 | 20 20 30 40 108 110 110 110 52 Greatest Overweight (x) 36 | 2 1 3 2 2 . 1 5 36 Average Overweight (x) . | . . 2 2 1 . . . 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 Average Capacity 23 | 7 9 24 25 25 25 25 25 24 Most Carried 25 | 6 15 25 25 25 25 25 24 23 Average Carried 21 | 4 8 22 24 23 24 24 20 18 Final Capacity 25 | 8 15 25 25 25 25 25 25 5 Final Carried 25 | 6 15 25 25 25 25 25 18 5 Class Distribution -------------------- 26% | Scavenger-Tank 25% | Scavenger-Gunner 24% | Gunner 11% | Mutant 5% | Skirmisher 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 3843 | 364 356 482 255 149 462 657 540 578 Remotely 740 | 171 53 . . . . . . 516 Salvage Created 4423 | 166 280 756 340 194 409 702 667 909 Parts 224 | 17 22 49 19 9 16 30 32 30 Haulers Intercepted 8 | . 1 . 4 2 . . . 1 Recyclers Shooed 3 | . 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 9 21 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 61 | . 4 15 3 2 7 12 10 8 Guns 60 | . 4 15 3 2 7 12 10 7 Classes Destroyed 15 | 3 4 2 2 1 1 . 2 . Worker 4 | 2 . 1 . . . . . 1 Builder 3 | . 2 . . . . . . 1 Tunneler 2 | 2 . . . . . . . . Hauler 8 | . 1 . 4 2 . . . 1 Recycler 5 | 1 . . . 1 . . 1 2 Watcher 4 | . 1 2 1 . . . . . Swarmer 3 | . . . 1 . . 2 . . Grunt 33 | . 4 11 1 . 3 8 3 3 Brawler 2 | . . 1 . . . . . 1 Sentry 5 | . . 3 . 1 . 1 . . Specialist 4 | . . . . . . . 4 . Hunter 4 | . . . 1 . 1 . 2 . Programmer 6 | . . . . 1 1 . . 4 Heavy 1 | . . . . . . . 1 . Samaritan 5 | . . . . . 2 3 . . Thug 3 | . . . . . 2 1 . . Best Kill Streak 6 | 2 3 6 2 2 3 4 4 2 Combat Bots Only 6 | . 2 6 1 1 3 4 4 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 2 1 Gunslinging 1 | . . 1 . . . . 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 628 | . 16 60 41 38 42 43 137 251 Missed 145 | . 2 16 11 16 11 13 31 45 Hits 483 | . 14 44 30 22 31 30 106 206 Melee 9 | . . 2 . . . . . 7 Projectile 474 | . 14 42 30 22 31 30 106 199 AOE 4 | . . . 1 1 . . 2 . Critical Strikes 23 | . 2 4 1 . 1 . 2 13 Part Disruptions 6 | . . . . . . . 6 . Actively Blocked 3 | . . . . . . . 3 . Damage Taken 8100 | . 192 609 384 250 363 525 2121 3656 Core 1411 | . 34 50 35 22 15 66 175 1014 Absorbed by Shields 238 | . . . 94 30 . . . 114 Ignored by Resistances 126 | . . . . . . . 126 . Regen/Repaired (Parts) 16 | . . . 16 . . . . . Core Remaining (%) 88 | 100 86 87 93 . . 85 79 . Volleys Fired 276 | 12 15 38 25 13 21 51 49 52 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 231 | 40 85 63 110 75 75 75 90 231 Shots Fired 695 | 24 30 110 74 37 63 121 126 110 Gun 641 | 24 30 110 74 37 63 105 110 88 Cannon 38 | . . . . . . . 16 22 Launcher 16 | . . . . . . 16 . . Special . | . . . . . . . . . Kinetic 563 | 24 17 110 56 37 63 105 126 25 Thermal 79 | . 13 . 18 . . . . 48 Explosive 16 | . . . . . . 16 . . Electromagnetic 37 | . . . . . . . . 37 Robot Hit Streak 18 | 7 9 9 11 8 11 18 10 11 Robot Miss Streak 5 | 2 3 3 5 5 4 3 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 9 | . . 2 . . 1 4 2 . Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . Shots Hit Robots 457 | 14 16 75 46 25 41 83 83 74 Core Hits 209 | 7 9 35 17 10 23 38 36 34 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 5 | . . . . . . 1 1 3 Burn 2 | . . . . . . . . 2 Destroy 2 | . . . . . . 1 1 . Corrupt 1 | . . . . . . . . 1 Melee Attacks 8 | . . . . 8 . . . . Impact 8 | . . . . 8 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8189 | 157 286 974 574 485 782 1515 1626 1790 Guns 7264 | 157 269 972 562 485 782 1515 1220 1302 Cannons 860 | . . . . . . . 387 473 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 65 | . 17 2 12 . . . 19 15 Kinetic 6485 | 157 122 972 393 485 782 1515 1607 452 Thermal 1089 | . 147 . 169 . . . . 773 Explosive . | . . . . . . . . . Electromagnetic 550 | . . . . . . . . 550 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . . 1 1 16 22 Average Corruption 4 | . . . . . 1 1 12 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . . . 8 15 9 Message Errors 7 | . . . . . . 1 4 2 Matter Fused 10 | . . . . . . 2 4 4 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 3 | . . . . . . 2 1 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 2 . Data Loss (major) 3 | . . . . . . 2 . 1 Misfires 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 14 | . . . . . . . . 14 Projectiles 14 | . . . . . . . . 14 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . 6 . Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . 6 . Secondary . | . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . 6 Shots . | . . . . . . . . . Rammed 6 | . . . . . . . 1 5 Targets Rammed 11 | . 2 1 2 . . . 1 5 Kicked 5 | . 2 1 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 667 | . 216 41 320 86 81 198 177 667 Average Temperature 102 | . 73 11 110 31 29 74 44 197 Received Heat Transfer 1827 | . 138 279 67 63 117 225 171 767 Effects 17 | . . . . . . . . 17 Shutdowns 7 | . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . 2 Interference 4 | . . . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 6 | . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 . 2 . . . . 2 Heat Transferred 1776 | . 333 . 407 . . . . 1036 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 120 | 5 55 120 30 31 . . 91 45 Initial 36 | . . . . . . . . 36 Average 14 | 1 7 37 2 3 . . 19 9 Influence Increases 1729 | 25 126 401 124 88 185 245 274 261 Destroy 0b10 Robot/C 1200 | . 80 300 60 40 140 220 200 160 Destroy 0b10 Robot/NC 130 | 25 20 15 25 15 . . 5 25 Destroy Leader 274 | . 24 84 20 24 30 10 50 32 Successful Hack 4 | . . . 4 . . . . . Disable Machine 30 | . . . 15 . . . . 15 Destroy Structure 31 | . 2 2 . 9 . . 4 14 Lose Combat Pursuer 60 | . . . . . 15 15 15 15 Influence Decreases 1729 | 25 126 401 124 88 119 311 199 336 Entered New Map 52 | . . . . . . 13 . 39 Time Decay 1450 | 25 126 401 104 88 119 288 123 176 Lost Part 227 | . . . 20 . . 10 76 121 Squads Dispatched 12 | . 1 1 . 2 . . 4 4 Investigation . | . . . . . . . . . Extermination 4 | . . . . 2 . . . 2 Reinforcement 8 | . 1 1 . . . . 4 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 2 | . . 1 1 . . . . . Communications Jammed 1 | . . . . . . . . 1 Distress Signals 1 | . . . . . . . . 1 Times Spotted 84 | . 6 18 8 3 7 14 11 17 Peak Tracking Total 7 | . 2 5 3 1 2 4 4 7 Tactical Retreats 4 | . . . . . 1 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 2 | . . . 1 . . . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 4 | . . 1 1 . . 1 . 1 Terminals 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . . 3 2 . . 1 . 1 Successful 7 | . . 3 2 . . 1 . 1 Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . . . 1 . 1 Open Door 1 | . . . . . . 1 . . Alert Level 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 60 | . . . 60 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . Total Damage 103 | . . . . . 103 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Active Infowar (turns) 7645 | . 622 745 1251 786 1251 1490 600 900 Optics 7594 | . 622 745 1251 786 1251 1490 600 849 Jamming 4052 | . . . . 352 1251 1490 188 771 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 3 . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 8748 | 222 718 1431 1252 786 1251 1490 600 998 Spaces Moved 3749 | 143 451 379 395 264 693 836 224 364 Core 49 | 13 . . . . . . . 36 Treads 1693 | . . . . 38 693 836 126 . Legs 1759 | 130 451 379 395 226 . . 98 80 Wheels 248 | . . . . . . . . 248 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 260 162 159 159 159 50 Average Speed 192 | 118 132 324 260 252 160 159 191 181 Slowest Speed 1850 | 150 190 330 260 325 162 238 470 1850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 31 | 6 59 27 26 5 72 78 2 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 2 2 . . Spaces Dug 7 | . . . . 7 . . . . Terrain Destroyed 194 | . . . . 7 1 178 4 4 Melee 7 | . . . . 7 . . . . Projectile 9 | . . . . . 1 . 4 4 AOE 178 | . . . . . . 178 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 4852 | 174 547 500 583 354 804 938 338 614 Wait 471 | . 36 34 105 25 75 36 31 129 Move 3741 | 142 450 378 394 263 692 835 223 364 Hop . | . . . . . . . . . Pick Up 132 | 13 20 23 22 15 5 5 10 19 Fast Attach 4 | . 2 . 1 . . . . 1 Attach 61 | 7 . 6 5 5 . 2 15 21 Detach 3 | . . . . . . . 1 2 Swap 62 | . 6 9 10 11 4 6 5 11 Drop 80 | . 16 11 19 12 7 3 3 9 Fire 276 | 12 15 38 25 13 21 51 49 52 Melee 8 | . . . . 8 . . . . Ram 6 | . . . . . . . . 6 Kick 5 | . 2 1 2 . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis 2 | . . . . 2 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 223 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Met a group of wandering Federalists 314 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 12) 692 | -10/Materials | Discovered new exit (range 3) 941 | -10/Materials | Entered another Materials area 941 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1413 | -9/Materials | Build established: Skirmisher 1975 | -9/Materials | Build established: Scavenger-Tank 2087 | -9/Materials | Discovered new exit (range 13) 2372 | -9/Materials | Entered another Materials area 2372 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2514 | -8/Materials | Lost 3 parts (1n1u1w) 3356 | -8/Materials | Discovered new exit (range 12) 3452 | -8/Materials | Repaired Enh. Autogun 3624 | -8/Materials | Entered Factory 3624 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3958 | -7/Factory | Build established: Scavenger-Gunner 4294 | -7/Factory | Discovered new exit (range 18) 4410 | -7/Factory | Entered Lower Caves 5143 | -7/Lower Caves | A Commander dispatched an escort 5406 | -7/Lower Caves | Build established: Gunner 5565 | -7/Lower Caves | Discovered new exit (range 15) 5624 | -7/Lower Caves | P-60 Hacker assimilated allied WM-SRX(g) 5634 | -7/Lower Caves | P-60 Hacker assimilated allied S1-NPL(g) 5661 | -7/Lower Caves | Entered another Lower Caves area 5664 | -7/Lower Caves | Encountered a Warlord checkpoint 5903 | -7/Lower Caves | Learned 4 Factory zone layouts 5920 | -7/Lower Caves | Learned 8 Factory zone layouts 5999 | -7/Lower Caves | Attracted the attention of an 0b10 base 6096 | -7/Lower Caves | Learned Factory terminal intel 6704 | -7/Lower Caves | Ambushed by wild Derelicts 7132 | -7/Lower Caves | Discovered new exit (range 11) 7151 | -7/Lower Caves | Entered Factory 7151 | -6/Factory | Evolved 2 slots: Utility x2 7152 | -6/Factory | Identified exit to Factory 7153 | -6/Factory | Loaded intel: 26 terminal locations 7398 | -6/Factory | Crushed by falling debris 7398 | -6/Factory | System corruption reached 10% 7429 | -6/Factory | Lost 6 parts (3n3u) 7606 | -6/Factory | Discovered exit to Factory (range 11) 7695 | -6/Factory | Lost 8 parts (3n2u3w) 7751 | -6/Factory | Entered another Factory area 7751 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7752 | -5/Factory | Identified exit to Upper Caves 8080 | -5/Factory | Build established: Scavenger-Gunner 8620 | -5/Factory | Build established: Scavenger-Tank 8648 | -5/Factory | System corruption reached 10% 8716 | -5/Factory | Core integrity fell below 50% 8731 | -5/Factory | Core integrity fell below 20% 8749 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08728_ Slammed into G-50 Soldier. 08729_ Destabilizing: Core damaged (-20). 08730_ Slug penetrates G-50 Soldier. 08732_ Penetrated by Slug. 08732_ Pressure Siphon disabled. 08732_ K-01 Serf collects debris. 08733_ Slammed into H-66 Slayer. 08733_ Visual Processing Unit broken. 08733_ Destabilizing: Short circuit. 08733_ Imp. Remote Datajack destroyed. 08734_ Slammed into H-66 Slayer. 08734_ Slug penetrates Wall. 08734_ Penetrated by Slug. 08735_ GDIIJP8U7%PWQ ESQ2HUQSPJ>:NAKBQ>SWJZ 08737_ Penetrated by Slug. 08737_ Imp. Heat Sink destroyed. 08737_ Matter Pump disabled. 08737_ Penetrated by Slug. 08738_ K-01 Serf collects debris. 08749_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # """" %" + #?####?# | | # """" # ###### #######+########T #########/### | | # """"!!# #!%|%# ^ | | # """" # #!!![#%^% ^ ^ | | / !*# #!!!=+[^%""" | | # """ # #!!!%#=%"""" ! | | # """ =]# #!!!*#% """" | | # """! [# ####"# ############" #####+## | | # """"*!# ###### #??????????#"T# | | # """" # #??????????#### | | # """" %#! A#?????????????# | | # """"!!=% """ """h #?????????????# "" | | # !#! """ """ #?????????????#" "" | | #######"# """ """ #?????????????#T "" | | ??????### #?????????????#" | | ????????# """ """ %"" #?????????????# | | ????? """ """ %"" #?????????????######## | | ???? 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""" """ """ #????????????????????? | | ????????# """ """ """ ! ##????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# ####### #?????????????????????? | | ????????? ????????# @ #?????????????????????? | | ????????? ????????# #?????????????????????? | | ????????? ????????# #?????????????????????? | | ?????????##+????????# +?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????## ### #?????????????????????? | | ?????????????????????# ??? #?????????????????????? | | ?????????????????????# ??? #?????????????????????? | | ?????????????????????# ??? #?????????????????????? | | ?????????????????????# ??? #?????????????????????? | | ?????????????????????#+???+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 24 Energy Capacity 330 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 225 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 50 Kinecelleration 30 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Enh. Autogun | 90% | -8/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Challenges ------------ None Game ------ Seed CarbideCarbideFilter Manual? 0 Play Time 02:05:58 Cumulative 16.4 hours Start 2026.07.26 @ 16:23:42 End 2026.07.26 @ 18:49:53 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d55ec2e-d104-4378-a2ac-186934eeab99