Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.16 @ 23:56:32 Player: ButtBot Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2462) 2462 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (692) 692 TOTAL SCORE: 6629 Bonus ------- High Alert Combat Kills 311 Follower Combat Kills 536 Entered Garrisons 200 Friendly Fire -355 Cogmind --------- Core Integrity 442/700 Matter 274/300 Energy 100/100 System Corruption 0% Temperature Danger (407) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Heavy Ion Engine Advanced Visual Processing Unit Signal Interpreter Light Armor Plating Insulated Plating Hacking Suite Particle Gun Particle Gun Particle Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Neutrino Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Visual Processing Unit Signal Interpreter Light Armor Plating Insulated Plating Hacking Suite Particle Gun Particle Gun Heavy Particle Cannon Autogun [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Signal Interpreter Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Sto Gar Mat Fac Low Slots Evolved 6 | . . 2 . . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 . . 2 . . Weapon . | . . . . . . . . Parts Attached 78 | 6 11 10 17 4 11 9 10 Power 13 | 1 2 1 1 1 1 3 3 Engine 8 | 1 2 1 1 1 . 2 . Core 5 | . . . . . 1 1 3 Reactor . | . . . . . . . . Propulsion 31 | 2 2 3 9 3 3 5 4 Treads 19 | . . . 4 3 3 5 4 Leg 8 | 2 2 . 4 . . . . Wheel . | . . . . . . . . Hover 4 | . . 3 1 . . . . Flight . | . . . . . . . . Utility 17 | 1 3 3 4 . 6 . . Device 5 | . 2 1 1 . 1 . . Storage 4 | 1 1 1 . . 1 . . Processor 6 | . . 1 2 . 3 . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . 1 . . Artifact . | . . . . . . . . Weapon 17 | 2 4 3 3 . 1 1 3 Energy Gun 8 | 2 3 1 1 . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 6 | . . 2 2 . 1 . 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . Parts Lost 29 | . 3 . 4 2 3 . 17 Power 6 | . 1 . . . 1 . 4 Propulsion 14 | . 2 . 2 2 . . 8 Utility 4 | . . . 2 . 1 . 1 Weapon 5 | . . . . . 1 . 4 Highest Loss Streak 10 | . 2 . 3 2 3 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 90 95 97 99 99 100 98 Engine 10 | . 13 9 11 11 7 8 12 Treads 23 | . . . 27 32 27 30 29 Leg 4 | . 27 2 2 . . . . Hover 2 | . . 29 2 . . . . Device 2 | . 6 11 3 . 3 . . Storage 10 | . 14 9 11 11 13 7 7 Processor 16 | . . 11 9 22 19 30 30 Protection 2 | . . . 6 . 7 . . Energy Gun 5 | . 27 14 2 . . . 1 Ballistic Gun 13 | . . 7 19 22 18 9 5 Ballistic Cannon 1 | . . . . . . 4 5 Naked Turns . | . . . . . . . . Heaviest Build 51 | 11 22 20 27 24 51 47 50 Greatest Support 94 | 20 20 21 69 69 67 94 94 Greatest Overweight (x) 2 | 1 1 2 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 Average Capacity 11 | 7 9 9 10 10 14 15 15 Most Carried 15 | 2 10 10 10 10 14 15 15 Average Carried 10 | . 6 9 9 9 10 13 14 Final Capacity 15 | 8 10 10 10 10 15 15 15 Final Carried 15 | 2 10 10 10 10 14 15 10 Class Distribution -------------------- 66% | Mutant 13% | Commander-Mutant 13% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Sto Gar Mat Fac Low Matter Collected 2012 | 177 166 196 500 298 250 . 425 Remotely . | . . . . . . . . Salvage Created 2770 | . 441 297 848 519 267 . 398 Parts 147 | . 21 16 46 33 15 . 16 Haulers Intercepted 8 | . 1 1 6 . . . . Recyclers Shooed 3 | . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 14 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Sto Gar Mat Fac Low Combat Hostiles Destroyed 57 | . 9 7 10 16 5 . 10 Guns 50 | . 5 7 10 16 5 . 7 Cannons 3 | . . . . . . . 3 AOE 3 | . 3 . . . . . . Classes Destroyed 10 | . 7 1 . . 1 . 1 Worker 1 | . 1 . . . . . . Tunneler 1 | . . . . . 1 . . Hauler 8 | . 1 1 6 . . . . Recycler 2 | . 1 . 1 . . . . Operator 2 | . 1 1 . . . . . Watcher 2 | . 1 . . . 1 . . Swarmer 13 | . 3 3 . 5 . . 2 Grunt 36 | . 6 2 8 12 2 . 6 Duelist 1 | . . . . . . . 1 Sentry 9 | . . 2 3 . 3 . 1 Best Kill Streak 8 | . 5 8 3 4 2 . 3 Combat Bots Only 6 | . 4 6 3 4 2 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Sto Gar Mat Fac Low Damage Taken 4991 | . 570 231 880 582 593 . 2135 Core 802 | . 92 88 248 46 70 . 258 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 205 | . . 205 . . . . . Core Remaining (%) 63 | 100 63 . . 4 87 . . Volleys Fired 239 | . 50 20 55 42 27 . 45 Largest 2 | . 2 2 2 2 2 . 2 Hottest 123 | . 105 105 79 46 46 . 123 Shots Fired 451 | . 92 40 110 84 53 . 72 Gun 411 | . 88 40 110 84 53 . 36 Cannon 36 | . . . . . . . 36 Launcher 4 | . 4 . . . . . . Special . | . . . . . . . . Kinetic 300 | . . 16 101 84 53 . 46 Thermal 142 | . 87 20 9 . . . 26 Explosive 4 | . 4 . . . . . . Electromagnetic 5 | . 1 4 . . . . . Robot Hit Streak 17 | . 6 6 11 17 13 . 11 Robot Miss Streak 4 | . 3 2 3 4 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 296 | . 57 26 64 60 40 . 49 Core Hits 124 | . 25 11 26 26 13 . 23 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . 3 2 2 . . . 3 Burn 6 | . 3 2 1 . . . . Destroy 1 | . . . 1 . . . . Blast 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5185 | . 902 394 1109 1072 671 . 1037 Guns 4221 | . 718 394 1074 967 663 . 405 Cannons 629 | . . . . . . . 629 Explosions 266 | . 161 . . 105 . . . Melee . | . . . . . . . . Ramming 69 | . 23 . 35 . 8 . 3 Kinetic 3362 | . . 116 971 967 663 . 645 Thermal 1442 | . 706 244 103 . . . 389 Explosive 266 | . 161 . . 105 . . . Electromagnetic 46 | . 12 34 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 . . Average Corruption 2 | . . . . . 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . 4 . . Message Errors 1 | . . . . . 1 . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 87 | . . . 5 82 . . . Shots 1 | . . . . 1 . . . Rammed 10 | . . . 9 . . . 1 Targets Rammed 17 | . 4 . 10 . 2 . 1 Kicked 5 | . 4 . 1 . . . . Crushed 2 | . . . . . 2 . . Highest Temperature 664 | . 339 42 43 22 134 . 664 Average Temperature 81 | . 87 17 14 5 20 . 203 Received Heat Transfer 2085 | . 237 72 354 216 333 . 873 Effects 24 | . 3 . . . . . 21 Shutdowns 4 | . . . . . . . 4 Energy Bleed 4 | . 1 . . . . . 3 Interference 4 | . 1 . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 3 | . 1 . . . . . 2 Damage (major) 5 | . . . . . . . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 6 | . 2 3 . . . . 1 Heat Transferred 3733 | . 1994 703 296 . . . 740 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Sto Gar Mat Fac Low Peak Influence 1029 | . 201 357 786 1029 619 233 . Initial 510 | . . 84 150 510 501 233 . Average 441 | . 65 177 521 768 515 233 . Maximum Alert Level 3 | . 1 1 3 3 2 1 . Low Security (%) 27 | 100 94 72 15 . . . . Level 1 12 | . 5 27 9 . . 100 . Level 2 42 | . . . 66 33 100 . . Level 3 17 | . . . 8 66 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 5 . 1 1 . Investigation 4 | . 1 1 2 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . . 1 . 1 . . Assault 1 | . . . 1 . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Sto Gar Mat Fac Low Distress Signals 6 | . 1 . 4 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 21 9 28 17 10 . 18 Peak Tracking Total 8 | . 4 3 5 6 3 1 8 Tactical Retreats 11 | . 3 1 1 1 . . 5 Traps | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Sto Gar Mat Fac Low Traps Triggered 6 | . 1 1 2 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Sto Gar Mat Fac Low Machines Disabled 4 | . . . . 3 1 . . Max in Single Turn 2 | . . . . 2 1 . . Garrison Relay 1 | . . . . 1 . . . Phase Generator 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Sto Gar Mat Fac Low Machines Accessed 21 | . 2 4 12 2 1 . . Terminals 16 | . 2 3 9 2 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 3 | . . . 2 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 37 | . 4 8 21 3 1 . . Successful 24 | . 3 6 12 2 1 . . Failed 13 | . 1 2 9 1 . . . Catastrophic 3 | . . 1 2 . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 30 | . 4 5 18 3 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units 3 | . . . 2 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 18 | . 3 4 9 2 . . . Record 1 | . . 1 . . . . . Robot Analysis 2 | . . 1 1 . . . . Prototype ID Bank 4 | . 1 . 3 . . . . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . Transport Status 2 | . 1 1 . . . . . Hauler Manifests 2 | . . 1 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 3 | . . . 2 . 1 . . Report Inventory 3 | . . . 2 . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 1 6 2 . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Sto Gar Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . Machine Destruction 4 | . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Sto Gar Mat Fac Low Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 2 . . . Highest-Rated Group 88 | . . . 88 16 . . . Highest-Rated Ally 16 | . . . 16 8 . . . Total Orders . | . . . . . . . . Ally Attacks 140 | . . . 137 3 . . . Total Damage 1350 | . . . 1328 22 . . . Kills 21 | . . . 21 . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . 1 . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Sto Gar Mat Fac Low Robot Analysis Total 2 | . . 1 1 . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Sto Gar Mat Fac Low Turns Passed 4578 | 79 695 258 946 902 704 274 720 Spaces Moved 2634 | 54 401 223 527 481 391 167 390 Core 5 | 5 . . . . . . . Treads 1818 | . . . 389 481 391 167 390 Legs 515 | 49 401 18 47 . . . . Wheels . | . . . . . . . . Hover 296 | . . 205 91 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 52 52 160 145 145 145 Average Speed 136 | 127 124 58 138 160 147 146 147 Slowest Speed 200 | 190 190 200 190 160 160 148 148 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 5 50 21 82 67 29 5 55 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 98 | . 21 . . 74 . . 3 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 95 | . 21 . . 74 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Sto Gar Mat Fac Low Total 3177 | 61 499 311 640 539 471 195 461 Wait 109 | . 25 41 3 2 13 16 9 Move 2627 | 53 400 222 526 480 390 166 390 Hop . | . . . . . . . . Pick Up 56 | 2 6 9 11 6 16 2 4 Fast Attach 29 | 6 3 7 12 . 1 . . Attach 26 | . . 2 2 2 8 3 9 Detach 5 | . . 1 1 . 1 1 1 Swap 26 | . 8 1 3 2 5 6 1 Drop 41 | . 3 8 16 4 8 1 1 Fire 239 | . 50 20 55 42 27 . 45 Melee . | . . . . . . . . Ram 3 | . . . 3 . . . . Kick 5 | . 4 . 1 . . . . Crush 9 | . . . 6 . 2 . 1 Escape Stasis 1 | . . . . 1 . . . Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 3 exits: *Mat / Rec / Gar) -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 16) 80 | -11/Junkyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 766 | -10/Materials | Build established: Scavenger-Mutant 767 | -10/Materials | Discovered new exit (range 7) 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 908 | -9/Materials | Repaired Med. Storage Unit 985 | -9/Materials | Discovered new exit (range 7) 1033 | -9/Materials | Entered Storage 1061 | -9/Storage | Identified exit to Recycling 1147 | -9/Storage | Lost 3 parts (2n1u) 1156 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1389 | -9/Storage | Discovered new exit (range 15) 1461 | -9/Storage | Build established: Commander-Mutant 1833 | -9/Storage | First assault squad dispatched 1859 | -9/Storage | Garrison activated, responded to threat 1895 | -9/Storage | Core integrity fell below 50% 1924 | -9/Storage | Core integrity fell below 20% 1978 | -9/Storage | Identified exit to Garrison 1979 | -9/Storage | Entered Garrison 1979 | -9/Garrison | Accompanied by 2 allies 1994 | -9/Garrison | Triggered checkpoint 2045 | -9/Garrison | Garrison Relay disabled 2087 | -9/Garrison | Build established: Mutant 2194 | -9/Garrison | Triggered checkpoint 2278 | -9/Garrison | Phase Generator disabled 2379 | -9/Garrison | Discovered new exit (range 17) 2452 | -9/Garrison | Triggered checkpoint 2814 | -9/Garrison | Triggered checkpoint 2831 | -9/Garrison | Discovered new exit (range 11) 2878 | -9/Garrison | Identified exit to Materials 2881 | -9/Garrison | Entered Materials 2881 | -8/Materials | Evolved 2 slots: Utility x2 3356 | -8/Materials | Discovered new exit (range 11) 3369 | -8/Materials | Identified exit to Factory 3527 | -8/Materials | Lost 3 parts (1p1u1w) 3538 | -8/Materials | Build established: Skirmisher 3585 | -8/Materials | Entered Factory 3585 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3754 | -7/Factory | Discovered new exit (range 11) 3839 | -7/Factory | Build established: Mutant 3851 | -7/Factory | Identified exit to Lower Caves 3859 | -7/Factory | Entered Lower Caves 3914 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4225 | -7/Lower Caves | Learned Factory stockpile data 4227 | -7/Lower Caves | Learned 4 Factory zone layouts 4497 | -7/Lower Caves | Lost 7 parts (2p3n2w) 4579 | -7/Lower Caves | Self-destructed Last Messages --------------- 04524_ Acquired 3 matter. 04528_ Acquired Particle Gun. 04548_ Med. Treads destroyed. 04558_ Hvy. Particle Cannon destroyed. 04561_ Adv. Treads destroyed. 04561_ S-27 Virus destroyed. 04565_ VTOL Module fries itself beyond repair. 04566_ Lgt. Nuclear Core fries itself beyond repair. 04567_ Adv. Treads destroyed. 04573_ Neutrino Core destroyed. 04573_ Lgt. Angular Momentum Engine melted. 04573_ G-50 Soldier destroyed. 04574_ Adv. Treads destroyed. 04575_ Autogun fries itself beyond repair. 04575_ Lgt. Nuclear Core destroyed. 04576_ Lgt. Nuclear Core fries itself beyond repair. 04576_ Adv. Targeting Computer destroyed. 04577_ VTOL Module fries itself beyond repair. 04577_ G-47 Trooper destroyed. 04579_ Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????##### | | ???????????????????????????????????????###### | | ???????????????????????????????#??????## | | ?????????????????????????????## ??????# | | ??????????????????????????#### ??????# ### | | ??????????????????????????# ??????# ######### | | ??????????????????????????# ?????## ##????# # | | ???????????????????????????# ?????# ##### | | ????????????????????????###?# ????## | | ???????????????????????? #?# ##??# | | ????????????????????????# #??# #### | | ????????????????????????# #???# ## | | ????????????????????????# ##??# | | ??????????????????????### ##?## # | | ??????????????????????? #??# ## | | ????????????????????????# #??# ##### ###? | | ????????????????????????# #### ##??# ##??? | | ????????????????????????#@* #### #???? | | ???????????????????????##%%! #???? | | ??????????????????????##[%s ### #???? | | ???????????# ##### g ######?###### #??? | | ???????????????# ##???????????# | | ???????????????# ##????????????## | | ???????????????###### ##??????????????## #" | | ????????????????????###?????????????????###### | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 28 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Close Call Significant Disruption Challenges ------------ None Game ------ Seed HelicalReactiveTrap Manual? 0 Play Time 00:57:47 Cumulative 15.9 hours Start 2023.11.16 @ 21:10:44 End 2023.11.16 @ 23:56:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1465007-4d9a-4e4d-87a6-4271259f7c6e