Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.24 @ 11:31:21 Player: SergeMan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (283) 1415 Value Destroyed (9098) 9098 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2013) 2013 TOTAL SCORE: 17346 Bonus ------- High Alert Combat Kills 1904 Follower Combat Kills 254 Friendly Fire -145 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 55/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- Autogun > --- INVENTORY (4) ---- Improved Airjet Improved Airjet Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating Medium Insulated Plating > --- WEAPON ----------- Shock Rifle Gatling Laser Precision Assault Rifle Shock Maul > --- INVENTORY -------- Light Treads Improved Airjet Improved Airjet Improved Airjet Improved Airjet Cooled Airjet Cooled Airjet Nuclear Pulse Array Cooled Particle Cannon [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Slots Evolved 10 | . . . 2 . 2 2 . . 4 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . . Utility 5 | . . . 1 . 1 1 . . 2 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 264 | 3 25 . 38 2 54 67 53 10 12 Power 23 | . 1 . 7 . 5 5 3 . 2 Engine 18 | . 1 . 6 . 4 3 3 . 1 Core 5 | . . . 1 . 1 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 94 | 2 10 . 14 . 20 18 23 5 2 Treads 80 | 1 6 . 12 . 19 15 21 5 1 Leg . | . . . . . . . . . . Wheel 8 | 1 4 . 1 . 1 1 . . . Hover 3 | . . . . . . 2 1 . . Flight 3 | . . . 1 . . . 1 . 1 Utility 63 | . 4 . 6 2 9 23 11 5 3 Device 16 | . . . . . 3 6 4 2 1 Storage 9 | . 3 . 2 1 2 1 . . . Processor 4 | . 1 . 1 . . 1 . . 1 Hackware 5 | . . . . . 1 3 1 . . Protection 29 | . . . 3 1 3 12 6 3 1 Artifact . | . . . . . . . . . . Weapon 84 | 1 10 . 11 . 20 21 16 . 5 Energy Gun 48 | 1 8 . 1 . 12 14 10 . 2 Energy Cannon 5 | . . . . . . 1 3 . 1 Ballistic Gun 22 | . . . 8 . 6 5 2 . 1 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 6 | . 2 . 2 . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . 5 6 . . Parts Lost 67 | . 5 . . . 10 14 18 . 20 Power 8 | . 1 . . . 2 2 . . 3 Propulsion 23 | . 2 . . . 5 4 6 . 6 Utility 12 | . . . . . . 4 4 . 4 Weapon 24 | . 2 . . . 3 4 8 . 7 Highest Loss Streak 15 | . 2 . . . 2 4 5 . 15 Average Slot Usage (%) 96 | . 96 100 99 100 97 96 94 93 55 Engine 8 | . 13 14 10 11 7 6 7 7 6 Treads 28 | . 20 14 30 33 32 28 28 29 12 Wheel 1 | . 4 14 2 . 1 . . . . Device 4 | . . . . . 1 10 15 10 5 Storage 16 | . 28 28 22 22 18 9 7 7 3 Hackware 3 | . . . . . 9 7 . . . Protection 8 | . . . 10 11 7 7 11 13 8 Energy Gun 12 | . 27 28 . . 14 16 17 15 6 Ballistic Gun 8 | . . . 21 22 3 4 . 7 3 Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 13 27 27 37 37 41 65 70 82 115 Greatest Support 88 | 10 40 20 60 60 83 88 80 80 80 Greatest Overweight (x) 14 | 1 2 2 3 . 3 1 1 1 14 Average Overweight (x) . | 1 . 1 . . . . . . . Largest Inventory Capacity 16 | 6 12 12 12 12 12 16 12 12 12 Average Capacity 11 | 6 11 12 12 12 12 12 12 12 9 Most Carried 12 | 6 10 12 12 12 12 12 12 12 11 Average Carried 10 | 4 6 10 11 11 11 11 10 11 5 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 7 12 12 12 10 11 11 12 2 Class Distribution -------------------- 47% | Mutant 18% | Scavenger-Mutant 13% | Scavenger-Tank 7% | Tank 4% | Commander-Tank 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Commander-Tank | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Matter Collected 4557 | 230 260 . 1066 119 924 1218 476 138 126 Remotely . | . . . . . . . . . . Salvage Created 12205 | . 1312 220 1522 138 2936 3558 2035 60 424 Parts 587 | . 69 6 94 19 130 159 87 9 14 Haulers Intercepted 26 | . 2 . 6 . 6 7 4 . 1 Recyclers Shooed 6 | . 2 . . . 1 . 2 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Combat Hostiles Destroyed 204 | . 24 4 24 10 48 55 26 5 8 Guns 182 | . 23 3 24 10 40 48 22 5 7 AOE 12 | . 1 . . . 5 3 2 . 1 Classes Destroyed 16 | . 6 . 3 . 3 3 . 1 . Worker 7 | . . . 2 . 3 1 1 . . Builder 4 | . . . 1 . 1 2 . . . Tunneler 2 | . . . . . 1 1 . . . Hauler 26 | . 2 . 6 . 6 7 4 . 1 Recycler 10 | . 3 . 1 . 1 2 3 . . Mechanic 3 | . . . . . 1 2 . . . Operator 12 | . 3 . 3 . 2 3 1 . . Drone 5 | . . . . . . . . 5 . Watcher 14 | . 2 . 3 . 4 3 2 . . Swarmer 35 | . 6 . 3 10 6 4 . . 6 Grunt 113 | . 18 4 13 . 30 32 13 . 3 Brawler 3 | . . . . . 2 1 . . . Duelist 2 | . . . . . . 2 . . . Sentry 35 | . . . 8 . 10 7 10 . . Hunter 3 | . . . . . . 2 1 . . Programmer 9 | . . . . . . 7 2 . . Best Kill Streak 9 | . 5 2 4 5 6 8 9 3 6 Combat Bots Only 7 | . 4 2 4 5 4 7 5 3 5 Max Kills in Single Turn 3 | . 2 1 2 2 3 2 2 2 2 Gunslinging 1 | . . . 1 1 . 1 . . 1 Exploded 3 | . 1 . . . 3 2 1 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Damage Taken 13926 | . 687 127 994 211 3010 3681 1873 14 3329 Core 2100 | . 100 38 56 19 297 422 151 . 1017 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 57 | 100 . 44 . 81 46 . . 18 . Volleys Fired 689 | . 77 9 115 13 172 177 86 8 32 Largest 3 | . 2 2 2 2 2 3 3 3 3 Hottest 220 | . 90 90 73 46 122 183 220 158 158 Shots Fired 1559 | . 139 18 226 26 338 485 229 24 74 Gun 1531 | . 136 18 224 26 336 485 213 24 69 Cannon 21 | . . . . . . . 16 . 5 Launcher 7 | . 3 . 2 . 2 . . . . Special . | . . . . . . . . . . Kinetic 548 | . . . 203 26 131 152 4 8 24 Thermal 583 | . 45 . . . 102 269 128 8 31 Explosive 7 | . 3 . 2 . 2 . . . . Electromagnetic 421 | . 91 18 21 . 103 64 97 8 19 Robot Hit Streak 32 | . 24 15 32 8 21 29 18 4 12 Robot Miss Streak 5 | . 4 2 5 2 4 5 4 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 30 | . 5 . 2 5 9 4 3 . 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . 1 Shots Hit Robots 1145 | . 93 16 161 19 260 362 155 10 69 Core Hits 512 | . 64 11 61 10 123 142 71 6 24 Critical Hits 5 | . . . 1 . 2 . 2 . . Critical Kills 2 | . . . 1 . . . 1 . . Critical Parts Destroyed 3 | . . . . . 2 . 1 . . Melee Attacks 10 | . . . . . . . . . 10 Impact 10 | . . . . . . . . . 10 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22471 | . 1591 270 2484 220 4986 7862 3472 184 1402 Guns 19961 | . 1265 270 2443 220 4318 7213 3072 179 981 Cannons 378 | . . . . . . . 217 . 161 Explosions 1881 | . 326 . 41 . 646 649 183 . 36 Melee 224 | . . . . . . . . . 224 Ramming 27 | . . . . . 22 . . 5 . Kinetic 6496 | . . . 2208 220 1526 2145 54 33 310 Thermal 10221 | . 573 . . . 2055 4735 2181 32 645 Explosive 126 | . 69 . 41 . 16 . . . . Electromagnetic 5377 | . 949 270 235 . 1367 982 1237 114 223 Impact 224 | . . . . . . . . . 224 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . 3 3 1 2 2 . . Average Corruption 2 | . . . 2 3 1 1 1 . . Corruption Purged 6 | . . . . . . 3 3 . . Effects 122 | . . . 72 20 8 20 2 . . Message Errors 38 | . . . 21 5 3 8 1 . . Matter Fused 14 | . . . 9 5 . . . . . Heat Flow Errors 22 | . . . 15 5 . 2 . . . Energy Discharges 16 | . . . 9 4 . 2 1 . . Data Loss (minor) 16 | . . . 10 1 3 2 . . . Targeting Errors 13 | . . . 6 . 2 5 . . . Weapon Failures 3 | . . . 2 . . 1 . . . Overload Shots 10 | . . . . . . 8 1 . 1 Overflow Damage 225 | . 6 . . . 126 5 42 . 46 Projectiles 46 | . . . . . . . . . 46 Explosions 179 | . 6 . . . 126 5 42 . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 520 | . 114 . . . 345 19 42 . . Shots 12 | . 3 . . . 7 1 1 . . Rammed 8 | . . . . . 6 . . 2 . Targets Rammed 10 | . . . . . 8 . . 2 . Kicked . | . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . Highest Temperature 476 | . 322 189 279 271 372 476 332 54 394 Average Temperature 85 | . 77 90 72 112 75 92 83 21 160 Received Heat Transfer 4065 | . 228 75 411 . 1305 1077 582 9 378 Effects 13 | . . . . . 3 7 . . 3 Shutdowns 3 | . . . . . . 1 . . 2 Energy Bleed 3 | . . . . . 1 2 . . . Interference 5 | . . . . . 2 3 . . . Short Circuit 2 | . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 8 | . . 1 . . 3 3 1 . . Combat Hostiles 7 | . . 1 . . 2 3 1 . . Parts Fried 26 | . 3 3 1 . 7 7 5 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . 1 1 1 . . Combat Hostiles 3 | . . . . . 1 1 1 . . Parts Melted 40 | . . . . . 4 28 8 . . Heat Transferred 17266 | . 1202 . . . 3151 7956 3685 75 1197 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 17 | . 4 . . . 6 3 3 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Peak Influence 1346 | . 394 163 385 205 807 1346 1228 682 1118 Initial 1047 | . . 63 . 78 21 358 612 453 1047 Average 378 | . 153 92 163 83 504 392 913 491 1041 Maximum Alert Level 4 | . 1 . 1 1 3 4 4 2 4 Low Security (%) 39 | 100 68 100 55 84 17 38 . . . Level 1 24 | . 31 . 44 15 10 29 . 24 . Level 2 17 | . . . . . 47 13 18 75 . Level 3 16 | . . . . . 25 14 63 . 93 Level 4 2 | . . . . . . 3 17 . 6 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 64 | . 7 1 7 . 11 23 11 . 4 Investigation 36 | . 4 1 5 . 10 8 6 . 2 Extermination 9 | . . . . . . 7 2 . . Reinforcement 11 | . 3 . 2 . 1 2 2 . 1 Assault 5 | . . . . . . 3 1 . 1 Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . 1 1 . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Distress Signals 18 | . 4 . 4 . 5 3 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 342 | . 40 4 55 13 77 77 38 17 21 Peak Tracking Total 12 | . 5 2 4 4 6 7 5 3 12 Tactical Retreats 17 | . 1 . 1 2 6 2 2 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Traps Triggered 14 | . 2 . 1 . 2 2 5 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . 3 . . . . . . Triggered 3 | . . . 2 . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Machines Disabled 29 | . . . 3 . 6 9 3 8 . Max in Single Turn 8 | . . . 1 . 3 8 1 1 . Garrison Access 2 | . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Machines Accessed 77 | . 8 1 16 . 17 13 12 6 4 Terminals 46 | . 5 . 10 . 11 6 7 5 2 Fabricators . | . . . . . . . . . . Repair Stations 8 | . 1 . 2 . 2 1 2 . . Recycling Units 14 | . 2 . 2 . 2 4 2 1 1 Scanalyzers 4 | . . . 2 . 1 1 . . . Garrison Access 4 | . . . . . 1 1 1 . 1 Total Hacks 298 | . 39 1 78 . 70 49 34 18 9 Successful 193 | . 32 1 60 . 46 28 12 10 4 Failed 103 | . 6 . 18 . 23 21 22 8 5 Catastrophic 18 | . . . 1 . 1 7 4 3 2 Database Lockouts 2 | . 1 . . . 1 . . . . Manual 153 | . 22 . 36 . 40 25 14 8 8 Terminals 181 | . 25 . 45 . 46 23 22 14 6 Fabricators . | . . . . . . . . . . Repair Stations 28 | . 4 . 7 . 8 7 2 . . Recycling Units 47 | . 10 . 7 . 7 10 7 4 2 Scanalyzers 28 | . . . 19 . 6 3 . . . Garrison Access 13 | . . . . . 3 6 3 . 1 Terminal Hacks 65 | . 11 1 14 . 16 9 8 5 1 Record 1 | . . . . . . 1 . . . Prototype ID Bank 14 | . 3 . 5 . 6 . . . . Open Door 3 | . . 1 . . . . 2 . . Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 20 | . 4 . 3 . 3 4 2 3 1 Unreport Threat 12 | . 1 . 2 . 4 1 2 2 . Locate Traps 6 | . 1 . 2 . 2 . 1 . . Zone Layout 6 | . 2 . 1 . 1 1 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 23 | . 3 . 6 . 8 6 . . . Scan Component 12 | . 2 . 3 . 4 3 . . . Repair 11 | . 1 . 3 . 4 3 . . . Recycling Unit Hacks 16 | . 5 . 2 . 3 3 . 3 . Report Inventory 12 | . 3 . 2 . 2 3 . 2 . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 3 | . 1 . . . 1 . . 1 . Scanalyzer 25 | . . . 19 . 6 . . . . Insert Component 11 | . . . 8 . 3 . . . . Analyze 14 | . . . 11 . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 64 | . 13 . 19 . 13 10 4 2 3 Terminals 40 | . 8 . 16 . 9 3 2 1 1 Track 15 | . 2 . 8 . 4 1 . . . Assimilate 1 | . 1 . . . . . . . . Botnet 19 | . 4 . 6 . 3 2 2 1 1 Disrupt 3 | . . . 2 . 1 . . . . Operators 2 | . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 19 | . 5 . 3 . 3 5 1 1 1 Reject 10 | . 2 . 1 . 2 3 1 . 1 Recyclers 5 | . 2 . 1 . 1 1 . . . Tunnel 4 | . 1 . 1 . . 1 . 1 . Scanalyzers 1 | . . . . . . 1 . . . Extract 1 | . . . . . . 1 . . . Garrison Access 4 | . . . . . 1 1 1 . 1 Reprogram 2 | . . . . . . 1 . . 1 Jam 2 | . . . . . 1 . 1 . . Data Cores Recovered 3 | . . . 1 . . 1 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 66 | . 6 . 14 . 17 11 10 5 3 Full Trace Events 37 | . 3 . 7 . 10 6 5 4 2 Feedback Events 3 | . . . 1 . 1 1 . . . Corruption 3 | . . . 1 . 1 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . 8 . 3 2 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 11 | . 1 . 3 . 4 3 . . . Time 447 | . 32 . 77 . 191 147 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 33 | . 33 . . . . . . . . Retrieved Components 29 | . 10 . . . 10 . . 9 . Parts Scanalyzed 11 | . . . 8 . 3 . . . . Part Schematics Acquired 11 | . . . 8 . 3 . . . . Parts Damaged 2 | . . . . . 2 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . Machine Destruction 2 | . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Total Allies 12 | . 1 . . . . 1 10 . . Largest Group 10 | . 1 1 1 . . . 10 7 5 Highest-Rated Group 173 | . 10 10 10 . . . 173 109 77 Highest-Rated Ally 29 | . 10 10 10 . . . 29 16 16 Total Orders 5 | . . . 1 . . . 3 1 . STAY 1 | . . . 1 . . . . . . EXPLORE 4 | . . . . . . . 3 1 . Ally Attacks 271 | . . . . . . . 109 150 12 Total Damage 2385 | . . . . . . . 1294 1013 78 Kills 33 | . . . . . . . 10 23 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches 4 | . . . . . . . 3 1 . Drone Recoveries 2 | . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Turns Passed 17680 | 11 1747 554 4129 933 3679 3977 1561 646 443 Spaces Moved 8368 | 5 757 476 1834 547 1674 1767 663 320 325 Core 44 | . . . . . . . . . 44 Treads 7199 | . 491 33 1794 547 1505 1767 663 320 79 Legs . | . . . . . . . . . . Wheels 923 | 5 266 443 40 . 169 . . . . Hover . | . . . . . . . . . . Flight 202 | . . . . . . . . . 202 Fastest Speed 40 | 90 90 100 110 160 110 160 160 160 40 Average Speed 153 | 90 143 105 159 160 155 168 161 173 80 Slowest Speed 750 | 90 180 180 180 160 180 190 180 190 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 71 | 3 95 91 99 100 97 39 89 88 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . 1 . 1 . . 1 . 1 . Known Exits Taken 4 | . . 1 . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . . . 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug 8 | . 8 . . . . . . . . Terrain Destroyed 163 | . 44 . 19 . 65 5 27 . 3 Melee . | . . . . . . . . . . Projectile 15 | . . . . . . . 15 . . AOE 148 | . 44 . 19 . 65 5 12 . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Total 11743 | 11 1271 512 2821 579 2402 2375 954 389 429 Wait 2159 | . 396 19 780 14 445 309 121 39 36 Move 8360 | 4 756 475 1833 546 1673 1766 662 320 325 Hop . | . . . . . . . . . . Pick Up 83 | . 13 7 17 2 13 16 9 1 5 Fast Attach 111 | . 6 . 12 . 22 40 21 5 5 Attach 42 | . 5 . 3 1 5 8 13 . 7 Detach 9 | . . . 2 . 2 2 2 1 . Swap 111 | 3 14 . 23 1 27 19 19 5 . Drop 155 | 4 4 2 33 2 35 38 19 9 9 Fire 689 | . 77 9 115 13 172 177 86 8 32 Melee 10 | . . . . . . . . . 10 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 9 | . . . . . 8 . . 1 . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . Trap 3 | . . . 3 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -7/Storage -7/Recycling -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 2) 12 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 16) 639 | -10/Materials | Discovered new exit (range 15) 1016 | -10/Materials | Discovered new exit (range 16) 1196 | -10/Materials | Repaired EM Shotgun 1513 | -10/Materials | Central database locked down 1652 | -10/Materials | Identified exit to Materials 1759 | -10/Materials | Entered Mines 1759 | -10/Mines | Accompanied by 1 ally 1766 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1807 | -10/Mines | Core integrity fell below 50% 1818 | -10/Mines | Discovered exit to Materials (range 10) 1864 | -10/Mines | Found a hidden stash of uninstalled traps 1895 | -10/Mines | Met a Derelict shopkeep closing up shop 1899 | -10/Mines | Learned Materials stockpile data 1960 | -10/Mines | Discovered exit to Materials (range 11) 2313 | -10/Mines | Entered Materials 2313 | -9/Materials | Accompanied by 1 ally 2313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3429 | -9/Materials | Discovered new exit (range 12) 3820 | -9/Materials | Discovered new exit (range 8) 4009 | -9/Materials | Repaired Lgt. Treads? 4055 | -9/Materials | Repaired Lgt. Treads 4442 | -9/Materials | Discovered new exit (range 15) 5041 | -9/Materials | Identified exit to Materials 5166 | -9/Materials | Discovered exit to Materials (range 3) 5760 | -9/Materials | Repaired Imp. Assault Rifle 6442 | -9/Materials | Entered Mines 6573 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6634 | -9/Mines | Discovered exit to Materials (range 5) 7099 | -9/Mines | Learned location of 1 exit from Materials 7375 | -9/Mines | Entered Materials 7375 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7376 | -8/Materials | Identified exit to Factory 7443 | -8/Materials | Repaired Imp. Assault Rifle 7496 | -8/Materials | Repaired Hvy. Ion Engine 7686 | -8/Materials | Build established: Scavenger-Mutant 8485 | -8/Materials | Discovered exit to Factory (range 13) 8794 | -8/Materials | Repaired Reactive Plating 8847 | -8/Materials | Repaired Imp. EM Shotgun 9681 | -8/Materials | Build established: Mutant 10057 | -8/Materials | Discovered exit to Factory (range 16) 10483 | -8/Materials | Core integrity fell below 50% 10627 | -8/Materials | Build established: Scavenger-Mutant 10806 | -8/Materials | Central database locked down 11054 | -8/Materials | Entered Factory 11054 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 11255 | -7/Factory | Repaired Adv. Beam Rifle 11317 | -7/Factory | Repaired Broken Recalibrator 11346 | -7/Factory | Repaired Lgt. Treads 11579 | -7/Factory | Discovered new exit (range 11) 12011 | -7/Factory | Build established: Tank 12098 | -7/Factory | Discovered new exit (range 12) 12221 | -7/Factory | Identified exit to Factory 12500 | -7/Factory | Identified exit to Lower Caves 12512 | -7/Factory | Identified exit to Storage 13309 | -7/Factory | Build established: Hacker-Tank 13943 | -7/Factory | Garrison activated, responded to threat 14077 | -7/Factory | Garrison activated, responded to threat 14141 | -7/Factory | Core integrity fell below 50% 14162 | -7/Factory | Lost 4 parts (2n2u) 14254 | -7/Factory | First assault squad dispatched 14289 | -7/Factory | Garrison activated, responded to threat 14351 | -7/Factory | Destroyed 7 combat bots 14357 | -7/Factory | Lost 4 parts (1p1n2w) 14728 | -7/Factory | Build established: Scavenger-Tank 15031 | -7/Factory | Entered Storage 15406 | -7/Storage | Lost 4 parts (2n1u1w) 15654 | -7/Storage | Lost 4 parts (1n1u2w) 15825 | -7/Storage | Lost 5 parts (3n2w) 15959 | -7/Storage | Core integrity fell below 20% 16231 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 16231 | -7/Storage | First assault squad dispatched 16420 | -7/Storage | Discovered new exit (range 5) 16592 | -7/Storage | Entered Recycling 16592 | -7/Recycling | Accompanied by 7 allies 16619 | -7/Recycling | Spotter reported a threat 16639 | -7/Recycling | Spotter reported a threat 16646 | -7/Recycling | Spotter reported a threat 16646 | -7/Recycling | Spotter reported a threat 16665 | -7/Recycling | Spotter reported a threat 16681 | -7/Recycling | Spotter reported a threat 16685 | -7/Recycling | Spotter reported a threat 16729 | -7/Recycling | Spotter reported a threat 16761 | -7/Recycling | Spotter reported a threat 16764 | -7/Recycling | Spotter reported a threat 16774 | -7/Recycling | Spotter reported a threat 16782 | -7/Recycling | Spotter reported a threat 16789 | -7/Recycling | Spotter reported a threat 16794 | -7/Recycling | Discovered new exit (range 76) 16814 | -7/Recycling | Spotter reported a threat 16835 | -7/Recycling | Spotter reported a threat 16856 | -7/Recycling | Spotter reported a threat 16856 | -7/Recycling | Spotter reported a threat 16906 | -7/Recycling | Spotter reported a threat 16906 | -7/Recycling | Spotter reported a threat 16913 | -7/Recycling | Spotter reported a threat 16913 | -7/Recycling | Spotter reported a threat 16935 | -7/Recycling | Build established: Commander-Tank 16959 | -7/Recycling | Spotter reported a threat 16967 | -7/Recycling | Spotter reported a threat 16968 | -7/Recycling | Spotter reported a threat 16981 | -7/Recycling | Spotter reported a threat 17012 | -7/Recycling | Spotter reported a threat 17018 | -7/Recycling | Spotter reported a threat 17031 | -7/Recycling | Spotter reported a threat 17041 | -7/Recycling | Spotter reported a threat 17078 | -7/Recycling | Spotter reported a threat 17084 | -7/Recycling | Spotter reported a threat 17094 | -7/Recycling | Spotter reported a threat 17096 | -7/Recycling | Spotter reported a threat 17131 | -7/Recycling | Spotter reported a threat 17137 | -7/Recycling | Spotter reported a threat 17147 | -7/Recycling | Spotter reported a threat 17149 | -7/Recycling | Spotter reported a threat 17191 | -7/Recycling | Spotter reported a threat 17207 | -7/Recycling | Spotter reported a threat 17238 | -7/Recycling | Entered Factory 17238 | -5/Factory | Accompanied by 5 allies 17238 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 17538 | -5/Factory | First assault squad dispatched 17549 | -5/Factory | Core integrity fell below 50% 17552 | -5/Factory | Discovered new exit (range 7) 17587 | -5/Factory | Lost 15 parts (2p5n3u5w) 17666 | -5/Factory | Core integrity fell below 20% 17681 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 17639_ Variable Charge Gun destroyed. 17639_ Slug penetrates Garrison Access. 17648_ Lgt. Nuclear Core destroyed. 17650_ Slug penetrates Wall. 17652_ Penetrated by Slug. 17652_ Nuclear Pulse Array destroyed. 17653_ Penetrated by Slug. 17653_ Adv. Heat Sink destroyed. 17665_ Triggered Tiamat Bomb Trap. 17665_ An explosion rips through the floor. 17665_ Matter Pump disabled. 17667_ The unstable cave ceiling collapses. 17667_ Triggered Tiamat Bomb Trap. 17667_ An explosion rips through the floor. 17667_ Matter Pump disabled. 17676_ S-27 Virus destroyed. 17678_ Hvy. Laser destroyed. 17678_ Slug penetrates Wall. 17678_ Slug penetrates S-27 Virus. 17680_ Acquired Autogun. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? 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Assault Rifle | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Adv. Signal Interpreter | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Recalibrator | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Lightning Gun | -7/Factory | Extracted Minigun | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed BehemothFrostAnalyzer Manual? 0 Play Time 03:01:04 Cumulative 99.1 hours Start 2022.01.24 @ 08:15:12 End 2022.01.24 @ 11:31:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 315c7868-271d-4bab-a49a-8be7400c0f24