Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 17:31:24 Player: ThatBishHoly Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (1184) 1184 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3889 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 325/700 Matter 101/300 Energy 100/100 System Corruption 0% Temperature Hot (242) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Power Maul > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Core Analyzer Matter Filter > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Signal Interpreter Advanced Targeting Computer Reaction Control System Pulse Rifle High-powered Shotgun Remote Datajack Power Maul [Rating: 43] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 60 | 5 6 10 24 15 Power 13 | 1 1 3 4 4 Engine 5 | 1 1 1 2 . Core 8 | . . 2 2 4 Reactor . | . . . . . Propulsion 13 | 2 . 5 5 1 Treads . | . . . . . Leg 9 | . . 5 3 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 15 | . 1 . 9 5 Device 9 | . 1 . 6 2 Storage 1 | . . . . 1 Processor 5 | . . . 3 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 2 4 2 6 5 Energy Gun 7 | 2 . 1 3 1 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 4 | . . . 3 1 Launcher 2 | . 2 . . . Special Weapon 1 | . . . . 1 Impact Weapon 4 | . 2 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 32 | . . 4 11 17 Power 7 | . . 1 1 5 Propulsion 9 | . . 1 4 4 Utility 5 | . . . 3 2 Weapon 11 | . . 2 3 6 Highest Loss Streak 17 | . . 3 5 17 To Critical Strikes . | . . . . . Average Slot Usage (%) 78 | . 83 69 71 93 Engine 3 | . 13 4 3 . Core 10 | . . 5 11 14 Leg 17 | . . 18 15 25 Wheel 4 | . 28 9 . . Device 11 | . 13 11 14 6 Storage 1 | . . . . 6 Processor 7 | . . . 7 14 Energy Gun 3 | . 2 6 4 . Ballistic Cannon 10 | . . . 10 22 Launcher 1 | . 13 4 . . Impact Weapon 4 | . 11 10 2 . Naked Turns . | . . . . . Heaviest Build 55 | 7 11 11 27 55 Greatest Support 55 | 26 26 30 40 55 Greatest Overweight (x) 10 | . . . 7 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 5 5 15 Average Capacity 7 | 5 5 5 5 14 Most Carried 11 | 5 4 5 5 11 Average Carried 3 | 1 1 2 2 6 Final Capacity 15 | 5 5 5 5 15 Final Carried 5 | . 2 2 5 . Class Distribution -------------------- 44% | Mutant 28% | Scavenger-Mutant 27% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1104 | 205 . 212 362 325 Remotely . | . . . . . Salvage Created 940 | . . 263 415 262 Parts 49 | . . 17 16 16 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 26 | . . 8 10 8 Melee 1 | . . . 1 . Guns 4 | . . 2 2 . Cannons 13 | . . . 5 8 AOE 6 | . . 6 . . Classes Destroyed 7 | . . 1 4 2 Worker 1 | . . . . 1 Watcher 2 | . . . 2 . Swarmer 2 | . . . 2 . Grunt 18 | . . 8 6 4 Sentry 1 | . . . 1 . Hunter 4 | . . . 1 3 Programmer 1 | . . . . 1 Best Kill Streak 6 | . . 6 4 3 Combat Bots Only 6 | . . 6 3 3 Max Kills in Single Turn 2 | . . 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 325 | . . 47 95 183 Missed 80 | . . 16 27 37 Damage Taken 3689 | . . 528 948 2213 Core 825 | . . 168 282 375 Absorbed by Shields 96 | . . . 96 . Core Remaining (%) 76 | 100 100 58 48 . Volleys Fired 82 | . . 16 39 27 Largest 3 | . . 1 2 3 Hottest 144 | . . 40 113 144 Shots Fired 151 | . . 16 61 74 Gun 41 | . . 11 27 3 Cannon 104 | . . . 34 70 Launcher 5 | . . 5 . . Special 1 | . . . . 1 Kinetic 106 | . . . 34 72 Thermal 23 | . . . 22 1 Explosive 5 | . . 5 . . Electromagnetic 16 | . . 11 5 . Robot Hit Streak 9 | . . 4 9 8 Robot Miss Streak 4 | . . 1 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 91 | . . 12 42 37 Core Hits 51 | . . 12 19 20 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 7 | . . 1 4 2 Blast 4 | . . . 2 2 Corrupt 1 | . . 1 . . Smash 2 | . . . 2 . Melee Attacks 11 | . . 1 10 . Impact 11 | . . 1 10 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2354 | . . 447 878 1029 Guns 399 | . . 122 237 40 Cannons 1407 | . . . 418 989 Explosions 325 | . . 325 . . Melee 212 | . . . 212 . Ramming 11 | . . . 11 . Kinetic 1429 | . . . 418 1011 Thermal 199 | . . . 181 18 Explosive 325 | . . 325 . . Electromagnetic 178 | . . 122 56 . Impact 212 | . . . 212 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 82 | . . 35 29 18 Projectiles 23 | . . . 5 18 Explosions 35 | . . 35 . . Melee 24 | . . . 24 . Knockbacks 14 | . . . 9 5 Impact 1 | . . . 1 . Kinetic 11 | . . . 6 5 Secondary 2 | . . . 2 . Self-Inflicted Damage 159 | . . 159 . . Shots 5 | . . 5 . . Rammed . | . . . . . Targets Rammed 3 | . . . 3 . Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 512 | . . 11 174 512 Average Temperature 111 | . . 4 43 158 Received Heat Transfer 1218 | . . 201 270 747 Effects 6 | . . . . 6 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 1 | . . . 1 . Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 471 | . . . 434 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 314 | . . 233 183 314 Initial 82 | . . . 15 82 Average 72 | . . 92 37 133 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 87 | 100 100 74 100 73 Level 1 12 | . . 25 . 26 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . . 1 7 Investigation 2 | . . . . 2 Extermination 1 | . . . . 1 Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . . 11 24 22 Peak Tracking Total 8 | . . 7 3 8 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . . 1 2 2 Terminals 3 | . . 1 1 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 14 | . . 1 9 4 Successful 7 | . . 1 6 . Failed 7 | . . . 3 4 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . . 1 6 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 5 | . . 1 4 . Record 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Investigation Status 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . 2 2 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2772 | 40 228 532 1168 804 Spaces Moved 1543 | 42 185 412 467 437 Core 59 | 19 . . 39 1 Treads . | . . . . . Legs 1041 | . . 203 402 436 Wheels 417 | 23 185 209 . . Hover . | . . . . . Flight 26 | . . . 26 . Fastest Speed 47 | 50 90 80 47 120 Average Speed 132 | 71 90 104 163 150 Slowest Speed 550 | 90 90 120 400 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 26 22 23 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 83 | . . 60 13 10 Melee . | . . . . . Projectile 23 | . . . 13 10 AOE 60 | . . 60 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2106 | 51 244 494 790 527 Wait 339 | . 49 46 212 32 Move 1539 | 41 184 411 466 437 Hop . | . . . . . Pick Up 55 | 5 5 6 27 12 Fast Attach 2 | . . 2 . . Attach 39 | 5 3 4 15 12 Detach . | . . . . . Swap 20 | . 3 5 9 3 Drop 16 | . . 3 9 4 Fire 82 | . . 16 39 27 Melee 11 | . . 1 10 . Ram . | . . . . . Kick 3 | . . . 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 13) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 508 | -9/Materials | Lost 3 parts (1p1n1w) 781 | -9/Materials | Discovered new exit (range 16) 801 | -9/Materials | Entered another Materials area 801 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 996 | -8/Materials | Build established: Scavenger-Mutant 1105 | -8/Materials | Lost 4 parts (2n1u1w) 1156 | -8/Materials | Lost 5 parts (1p2n1u1w) 1666 | -8/Materials | Build established: Mutant 1840 | -8/Materials | Discovered new exit (range 5) 1908 | -8/Materials | Core integrity fell below 50% 1969 | -8/Materials | Entered Factory 1969 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2277 | -7/Factory | Build established: Gunner 2754 | -7/Factory | Garrison activated, responded to threat 2772 | -7/Factory | Core integrity fell below 50% 2773 | -7/Factory | Self-destructed Last Messages --------------- 02758_ Penetrated by Slug. 02760_ Hpw. Shotgun destroyed. 02760_ Critical hit (Burn: +37). 02761_ Penetrated by Slug. 02761_ Nuclear Core destroyed. 02762_ Penetrated by Slug. 02763_ Overheating: System interference. 02763_ Power Maul temporarily disabled. 02764_ Penetrated by Slug. 02764_ Nuclear Core destroyed. 02765_ Pulse Rifle destroyed. 02766_ Jacked G-47 Trooper... >>parse_system Reading system data... 02769_ Remote Datajack destroyed. 02771_ Critical hit (Burn: +37). 02771_ Slug penetrates Wall. 02772_ Slug penetrates G-47 Trooper. 02773_ Overheating: Energy bleed (-30). 02773_ Mic. Nuclear Core destroyed. 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