Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.13 @ 21:13:07 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1711) 1711 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (793) 793 TOTAL SCORE: 6274 Bonus ------- Follower Combat Kills 278 Met Imprinter 300 Was Imprinted 300 Friendly Fire -85 Cogmind --------- Core Integrity 438/850 Matter 300/300 Energy 370/370 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Makeshift Power Source Angular Momentum Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Makeshift System Shield > --- WEAPON (3) ------- Thermic Laser Heavy Particle Cannon CR-A16's Pointy Stick > --- INVENTORY (25) --- Nuclear Core Light Angular Momentum Engine Light Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Power Amplifier Advanced Heat Sink Energy Well (350) Matter Compressor (186) 0b10 Decoder Chip [Looter] Precision Energy Filter Improved Particle Charger Improved Particle Charger Improved Reaction Control System Layered Medium Armor Plating Advanced System Restoration Module Force Rifle Heavy Plasma Cannon Neutron Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Gravity Neutralizer Improved Targeting Computer Hardened Heavy Armor Plating Layered Medium Armor Plating Medium Insulated Plating > --- WEAPON ----------- Makeshift Shrapnel Gun Makeshift Sword CR-A16's Pointy Stick > --- INVENTORY -------- Makeshift Power Source Angular Momentum Engine Medium Treads Medium Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Power Amplifier Advanced Heat Sink Energy Well Matter Compressor 0b10 Decoder Chip [Looter] Precision Energy Filter Improved Particle Charger Improved Reaction Control System Improved Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Insulated Plating Shock Absorption System Makeshift System Shield Advanced System Restoration Module Neutron Cannon [Rating: 71] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Bore Cannon Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 6 | . . . 2 . . . 4 Weapon 1 | . . . . . . . 1 Parts Attached 58 | 6 6 1 7 4 5 6 23 Power 8 | 1 . . 1 . 1 1 4 Engine 7 | 1 . . 1 . 1 . 4 Core . | . . . . . . . . Reactor 1 | . . . . . . 1 . Propulsion 12 | 2 . . 3 . 3 . 4 Treads 10 | 2 . . 3 . 2 . 3 Leg . | . . . . . . . . Wheel 2 | . . . . . 1 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 3 . 2 3 1 4 10 Device 6 | . . . 1 . . 2 3 Storage 4 | 1 2 . . . 1 . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . . . . . 1 Protection 12 | . 1 . . 3 . 2 6 Artifact . | . . . . . . . . Weapon 14 | 2 3 1 1 1 . 1 5 Energy Gun 1 | . . . . . . . 1 Energy Cannon 4 | . 1 . 1 . . 1 1 Ballistic Gun 6 | 2 2 1 . . . . 1 Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 2 1 Parts Lost 17 | . 1 . . 1 . 1 14 Power 2 | . . . . . . . 2 Propulsion 2 | . . . . . . . 2 Utility 9 | . . . . 1 . . 8 Weapon 4 | . 1 . . . . 1 2 Highest Loss Streak 9 | . 1 . . 1 . 1 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 99 100 92 100 95 87 80 Engine 9 | . 14 14 11 11 11 4 7 Reactor 1 | . . . . . . 7 3 Treads 15 | . 28 28 21 22 13 . 5 Wheel 3 | . . . . . 4 11 3 Device 8 | . . . 8 11 11 11 10 Storage 11 | . 14 14 11 11 11 11 6 Processor 8 | . . . 7 11 11 11 6 Protection 11 | . 13 14 11 11 11 10 13 Energy Cannon 9 | . . 14 11 11 11 11 2 Ballistic Gun 5 | . 27 14 11 5 . . 2 Ballistic Cannon 6 | . . . . 5 11 10 . Naked Turns . | . . . . . . . . Heaviest Build 149 | 13 33 35 39 45 101 123 149 Greatest Support 56 | 40 40 40 43 40 40 28 56 Greatest Overweight (x) 13 | 1 . . . 1 3 4 13 Average Overweight (x) 1 | . . . . . 2 3 3 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 Average Capacity 18 | 6 13 15 15 15 19 25 25 Most Carried 25 | 5 12 15 15 15 15 25 25 Average Carried 15 | 2 7 12 14 14 14 23 19 Final Capacity 25 | 8 15 15 15 15 25 25 25 Final Carried 25 | 2 12 14 15 14 15 25 19 Class Distribution -------------------- 67% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 1554 | 246 134 23 119 117 34 447 434 Remotely . | . . . . . . . . Salvage Created 2056 | . 376 18 349 245 . 531 537 Parts 109 | . 24 1 19 13 . 24 28 Haulers Intercepted 2 | . . . 1 . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 31 | . . . . . . 31 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 42 | . 7 1 4 9 . 9 12 Melee 5 | . . . . . . . 5 Guns 12 | . 6 . 1 2 . . 3 Cannons 23 | . . 1 3 7 . 9 3 AOE 2 | . 1 . . . . . 1 Classes Destroyed 12 | . 3 1 3 3 . 1 1 Worker 1 | . 1 . . . . . . Tunneler 1 | . . . . 1 . . . Hauler 2 | . . . 1 . . 1 . Recycler 1 | . . . 1 . . . . Watcher 4 | . 2 . 1 . . . 1 Swarmer 7 | . . 1 . . . 1 5 Grunt 20 | . 7 . 3 2 . 5 3 Duelist 2 | . . . . 2 . . . Sentry 2 | . . . 1 . . . 1 Specialist 2 | . . . . . . . 2 Hunter 4 | . . . . . . 3 1 Assembled 5 | . . . . 5 . . . Best Kill Streak 6 | . 6 1 3 3 . 4 4 Combat Bots Only 4 | . 4 1 3 3 . 4 4 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 4519 | . 314 29 194 441 . 1028 2513 Core 637 | . 37 . 31 34 . 123 412 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 400 | . . . 97 . 303 . . Core Remaining (%) 79 | 100 . 85 . . . 53 . Volleys Fired 158 | . 28 3 14 22 . 62 29 Largest 2 | . 2 2 2 2 . 2 2 Hottest 160 | . 40 88 91 125 . 147 160 Shots Fired 263 | . 53 6 27 44 . 83 50 Gun 114 | . 53 3 13 18 . . 27 Cannon 149 | . . 3 14 26 . 83 23 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 159 | . 53 3 13 22 . 62 6 Thermal 104 | . . 3 14 22 . 21 44 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 8 1 4 6 . 4 11 Robot Miss Streak 4 | . 3 4 1 2 . 3 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 171 | . 34 1 17 26 . 41 52 Core Hits 83 | . 18 1 8 13 . 18 25 Critical Kills 4 | . . . . . . 4 . Critical Parts Destroyed 10 | . . . . 1 . 9 . Critical Strikes 19 | . . . . 1 . 15 3 Burn 2 | . . . . . . . 2 Destroy 16 | . . . . 1 . 15 . Impale 1 | . . . . . . . 1 Melee Attacks 29 | . . . . . . . 29 Impact . | . . . . . . . . Slashing 4 | . . . . . . . 4 Piercing 25 | . . . . . . . 25 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 3803 | . 334 22 310 530 . 1082 1525 Guns 980 | . 334 . 104 169 . . 373 Cannons 2033 | . . 22 206 361 . 1019 425 Explosions 283 | . . . . . . 63 220 Melee 507 | . . . . . . . 507 Ramming . | . . . . . . . . Kinetic 1433 | . 334 . 104 218 . 656 121 Thermal 1863 | . . 22 206 312 . 426 897 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 70 | . . . . . . . 70 Piercing 437 | . . . . . . . 437 Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 101 | . . . . 14 . 69 18 Projectiles 83 | . . . . 14 . 69 . Explosions . | . . . . . . . . Melee 18 | . . . . . . . 18 Knockbacks 5 | . . . . . . 5 . Impact . | . . . . . . . . Kinetic 5 | . . . . . . 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 74 | . . . . . . . 74 Shots 1 | . . . . . . . 1 Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 409 | . 26 145 298 66 . 409 342 Average Temperature 101 | . 8 75 152 14 . 143 125 Received Heat Transfer 855 | . 135 . 84 60 . 372 204 Effects 2 | . . . . . . 1 1 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . . 1 4 Heat Transferred 2826 | . . 37 370 555 . 235 1629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 302 | . 221 302 81 119 . . 176 Initial 85 | . . 85 11 8 . . . Average 63 | . 69 166 38 24 . . 58 Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 95 | 100 84 85 100 100 . . 100 Level 1 4 | . 15 14 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . 2 . . . 7 Investigation 3 | . 1 . . . . . 2 Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 2 . . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 2 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 13 8 9 13 . 14 17 Peak Tracking Total 6 | . 6 3 3 5 . 5 4 Tactical Retreats 3 | . 1 . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . . . . . . 4 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 3 . 6 1 . . 1 Terminals 8 | . 3 . 4 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 31 | . 11 . 15 2 . . 3 Successful 11 | . 4 . 6 1 . . . Failed 20 | . 7 . 9 1 . . 3 Catastrophic 6 | . 2 . 4 . . . . Database Lockouts . | . . . . . . . . Manual 27 | . 6 . 11 2 2 . 6 Terminals 24 | . 11 . 11 2 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 7 | . 4 . 2 1 . . . Robot Analysis 3 | . 1 . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 3 | . 2 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . 5 1 . . 1 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . 3 . . 6 . 1 Largest Group 6 | . . 3 2 . 6 4 1 Highest-Rated Group 347 | . . 40 32 . 347 269 30 Highest-Rated Ally 96 | . . 16 16 . 96 96 30 Zionite Dispatches 1 | . . . . . . . 1 Thermal Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 54 | . . 25 . . . 29 . Total Damage 1269 | . . 256 . . . 1013 . Kills 18 | . . 11 . . . 7 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total 3 | . 1 . 1 1 . . . Derelict Logs Recovered 7 | . . 1 . 2 1 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 8793 | 52 652 814 931 1447 2641 1428 828 Spaces Moved 4432 | 37 341 499 382 672 1370 802 329 Core 18 | 18 . . . . . . . Treads 2623 | 19 341 499 382 672 640 . 70 Legs . | . . . . . . . . Wheels 1791 | . . . . . 730 802 259 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 145 130 Average Speed 175 | 107 160 160 160 195 189 154 189 Slowest Speed 400 | 160 160 160 160 240 240 160 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 58 | 3 62 94 37 99 90 80 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 11 | . . 1 . 3 4 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 72 | . . . . 3 . 42 27 Melee . | . . . . . . . . Projectile 38 | . . . . 3 . 35 . AOE 34 | . . . . . . 7 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 5160 | 48 402 509 675 766 1422 906 432 Wait 369 | . 7 3 261 57 22 9 10 Move 4425 | 36 340 498 381 671 1369 801 329 Hop . | . . . . . . . . Pick Up 81 | 6 16 3 7 4 12 18 15 Fast Attach 5 | 2 . . 2 1 . . . Attach 31 | 4 2 . 1 1 2 . 21 Detach 1 | . . . . . . . 1 Swap 22 | . 4 1 4 2 3 6 2 Drop 42 | . 5 1 5 7 14 10 . Fire 158 | . 28 3 14 22 . 62 29 Melee 25 | . . . . . . . 25 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 53 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 500 | -10/Materials | Identified exit to Mines 705 | -10/Materials | Entered Mines 717 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 741 | -10/Mines | Learned Materials trap positions 928 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 928 | -10/Mines | Discovered new exit (range 5) 1067 | -10/Mines | Discovered new exit (range 12) 1222 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1507 | -10/Mines | Discovered new exit (range 3) 1519 | -10/Mines | Entered Materials 1519 | -9/Materials | Accompanied by 2 allies 1519 | -9/Materials | Evolved 2 slots: Utility x2 1520 | -9/Materials | Loaded intel: 14 trap records 1762 | -9/Materials | Discovered new exit (range 16) 1953 | -9/Materials | Identified exit to Mines 1953 | -9/Materials | Identified exit to Storage 2021 | -9/Materials | Repaired Lgt. Treads 2450 | -9/Materials | Entered Mines 2498 | -9/Mines | Assembled infested the area 2503 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2609 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2692 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2904 | -9/Mines | Discovered new exit (range 4) 3290 | -9/Mines | Discovered new exit (range 15) 3306 | -9/Mines | Learned location of Storage (-9) 3418 | -9/Mines | Learned location of Recycling (-9) 3425 | -9/Mines | Learned location of 1 exit from Proximity Caves 3897 | -9/Mines | Entered Zion 4053 | -7/Zion | Found CR-A16's Pointy Stick 4068 | -7/Zion | Discovered new exit (range 9) 4496 | -7/Zion | Visited the Megawrench Repair Shop 4584 | -7/Zion | Build established: Scavenger-Mutant 4990 | -7/Zion | Imprinted 4992 | -7/Zion | Declared Zion's savior 5205 | -7/Zion | Given A8's code to call for help 5265 | -7/Zion | Received a hallucinogenic algorithm 5615 | -7/Zion | Learned location of Armory (-4) 5742 | -7/Zion | Build established: Mutant 5745 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5745 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5978 | -7/Zion | Megawrench repaired 6 parts 6538 | -7/Zion | Entered Proximity Caves 6538 | -6/Proximity Caves | Accompanied by 4 allies 6539 | -6/Proximity Caves | Identified exit to Factory 6578 | -6/Proximity Caves | Learned Factory emergency access door positions 6962 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7099 | -6/Proximity Caves | Learned Factory terminal intel 7342 | -6/Proximity Caves | Build established: Scavenger-Mutant 7806 | -6/Proximity Caves | Spotted B-75 Beast 7911 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7966 | -6/Proximity Caves | Entered Factory 7966 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 7968 | -6/Factory | Loaded intel: 26 terminal locations 8301 | -6/Factory | Zion Thermal Resupply teleported in 8346 | -6/Factory | Garrison activated, responded to threat 8383 | -6/Factory | Crushed by falling debris 8432 | -6/Factory | Lost 9 parts (1p1n5u2w) 8616 | -6/Factory | Lost 3 parts (1n2u) 8794 | -6/Factory | Self-destructed Last Messages --------------- 08713_ G-50 Soldier suffers critical hit (Burn). 08716_ G-50 Soldier heat spikes uncontrollably. 08717_ G-50 Soldier heat damages Adv. Heat Sink. 08728_ G-50 Soldier destroyed. 08729_ K-01 Serf collects debris. 08734_ Power failure, Angular Momentum Engine shutdown. 08737_ K-01 Serf collects debris. 08741_ Acquired Adv. Heat Sink. 08749_ G-50 Soldier heat damages Carbon-fiber Leg. 08751_ Adv. Heat Sink melted. 08751_ G-50 Soldier destroyed. 08753_ Imp. Light Armor Plating destroyed. 08755_ G-50 Soldier destroyed. 08760_ Acquired 50 matter. 08767_ Acquired 64 matter. 08769_ U-05 Engineer builds a Door. 08771_ R K8ZEWWPPZZXP9 :7 KQ5JNHO>H0CQ56J%3FA 08777_ Acquired Lgt. Angular Momentum Engine. 08781_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ???????????? | | ?????????????????????????????? ????????????? | | ??????????????????????????????# ????????????? | | ???????? ???????????????"????# ?????????????? | | ???????? ???????????????T????# #?????????????? | | ???????? ???????????????"????# #?????????????? | | ???????? "???????????????????# #?????????????? | | ???????? "???????????????????# #?????????????? | | ???????? "???????????????????# #?????????????? | | ???????? ???????????????????# #?????????????? | | ???????? ?????????????????###+##/#######???????? | | ????????# #?????????????????# #???????? | | ????????# #?????????????????# """" """" #???????? | | ????????# #?????????????????# """" """" #???????? | | ????????# #?##########??????# """" """" #???????? | | ????????# #?# " " #??????# """" """" ######### | | ??????### ### " " ####+### # ! | | ####### % #[ ## # """" """" # """ | | #[ ## # """" """" # """ | | = %/ /% [ # """" """" # """ | | ! # ## % # """" """" # | | ##"###" # ## # ######### | | ?????######## ! #### ### #???????? | | ????????# # [ = [!# # #?########+############# | | ????????# ######+######=#??????# | | ????????## #%= = #@#??????# | | ?????????## # *#=#??????# | | ??????????##### #%[ [ #[######## | | ??????????????## #! ; = | | ??????????????# # #! ##############+##### | | ??????????????# # #A = # # | | ??????????????###########gg + # | | ????????????????#########/##### # | | ????????????????????# * # # | | ????????????????????# # # | | ????????????????????# "" "" # + | | ????????????????????# ""G"" # # | | ????????????????????############################## | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 34 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 1050 Resistance: EX 25 Resistance: EM 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonHypervelocityBiocell Manual? 0 Play Time 00:42:02 Cumulative 53.4 hours Start 2023.10.13 @ 19:24:38 End 2023.10.13 @ 21:13:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 94 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f53a50de-50ff-4422-ba1a-68737f28418a