Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 17:42:31

Player: wasabae

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (69)      345
Value Destroyed (1909)     1909
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (77)                 77
              TOTAL SCORE: 6071

 Bonus
-------
High Alert Combat Kills    77

 Cogmind 
---------
Core Integrity             0/1000
Matter                     17/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Missile Launcher
        Scythe

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Kinecellerator
  Improved Light Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
     Heavy Missile Launcher
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
  Improved Cooling System
     Small Storage Unit
           Shock Rifle
           Arc Projector
           Minigun
           Flak Cannon
           Flak Cannon
           Missile Launcher
     Heavy Missile Launcher
     Heavy Missile Launcher
           Scythe
[Rating: 46]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   1   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  4    | .   .   1   1   1   1   .   
  Weapon                   2    | .   .   1   .   .   .   1   
Parts Attached             95   | 7   4   14  46  13  7   4   
  Power                    8    | 1   .   .   4   3   .   .   
    Engine                 5    | 1   .   .   3   1   .   .   
    Core                   3    | .   .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   1   13  .   .   1   
    Treads                 9    | .   .   .   9   .   .   .   
    Leg                    9    | 2   2   1   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 2   1   2   11  3   1   1   
    Device                 10   | 1   .   2   4   1   1   1   
    Storage                4    | 1   .   .   1   2   .   .   
    Processor              4    | .   1   .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   47   | 2   1   11  18  7   6   2   
    Energy Gun             10   | 1   .   2   1   4   2   .   
    Energy Cannon          4    | .   .   1   3   .   .   .   
    Ballistic Gun          8    | 1   1   4   1   .   .   1   
    Ballistic Cannon       8    | .   .   .   5   1   2   .   
    Launcher               13   | .   .   4   5   1   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   3   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   .   
Parts Lost                 22   | .   .   1   6   2   10  3   
  Power                    4    | .   .   .   2   1   1   .   
  Propulsion               6    | .   .   .   2   .   3   1   
  Utility                  6    | .   .   .   1   1   3   1   
  Weapon                   6    | .   .   1   1   .   3   1   
  Highest Loss Streak      10   | .   .   1   3   1   10  2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  95  95  98  41  4   
  Engine                   7    | .   14  11  6   6   .   .   
  Core                     2    | .   .   .   1   7   6   .   
  Treads                   11   | .   .   .   14  23  9   .   
  Leg                      10   | .   27  22  11  .   .   .   
  Device                   6    | .   5   9   3   14  7   1   
  Storage                  9    | .   14  11  11  7   3   .   
  Processor                10   | .   8   11  14  7   3   .   
  Protection               3    | .   .   .   4   6   .   .   
  Energy Gun               5    | .   11  6   1   10  8   .   
  Energy Cannon            3    | .   .   2   6   .   .   .   
  Ballistic Gun            4    | .   16  18  1   .   .   .   
  Ballistic Cannon         6    | .   .   .   10  7   .   .   
  Launcher                 2    | .   .   1   3   1   .   1   
  Slashing Weapon          1    | .   .   .   1   2   .   .   
Naked Turns                292  | .   .   .   .   .   178 114 
Heaviest Build             117  | 12  12  17  38  117 54  9   
  Greatest Support         84   | 20  20  20  84  76  76  20  
  Greatest Overweight (x)  2    | .   .   .   2   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   25  15  5   
  Average Capacity         9    | 6   8   8   8   16  10  5   
  Most Carried             15   | 5   8   8   8   15  15  5   
  Average Carried          7    | 2   5   7   7   11  9   2   
  Final Capacity           15   | 8   8   8   8   15  5   5   
  Final Carried            14   | 3   7   7   7   14  5   2   

 Class Distribution 
--------------------
 40% | Mutant
 18% | Scavenger-Gunner
 17% | Scavenger-Mutant
 12% | Skirmisher
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
       Skirmisher | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           1636 | 216  181  192  994  40   13   .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2127 | 10   248  507  1222 108  32   .    
  Parts                    157  | 4    23   37   75   11   7    .    
Haulers Intercepted        2    | .    .    1    1    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  42   | .   9   7   25  1   .   .   
  Melee                    2    | .   .   .   2   .   .   .   
  Guns                     13   | .   9   3   1   .   .   .   
  Cannons                  21   | .   .   2   19  .   .   .   
  AOE                      6    | .   .   2   3   1   .   .   
Classes Destroyed          13   | 1   3   4   4   1   .   .   
  Worker                   5    | .   .   1   2   1   1   .   
  Builder                  8    | .   1   1   4   1   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   1   .   .   .   
  Recycler                 4    | .   .   .   4   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  6    | .   .   3   2   1   .   .   
  Swarmer                  9    | .   6   .   3   .   .   .   
  Grunt                    21   | .   3   5   13  .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   9    | .   .   2   7   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
Best Kill Streak           7    | 1   7   5   6   1   1   .   
  Combat Bots Only         4    | .   4   3   3   1   .   .   
Max Kills in Single Turn   4    | 1   1   3   4   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   1   .   .   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               6294 | .    561  370  1938 583  1415 1427 
  Core                     2441 | .    174  110  440  53   657  1007 
  Absorbed by Shields      33   | .    .    .    .    .    33   .    
Core Remaining (%)         56   | 100  30   72   20   92   22   .    
Volleys Fired              138  | 3    29   18   64   14   8    2    
  Largest                  3    | 2    2    3    3    3    3    1    
  Hottest                  164  | 70   70   113  164  150  155  25   
Shots Fired                307  | 6    59   40   151  29   20   2    
  Gun                      147  | 6    59   29   13   22   16   2    
  Cannon                   130  | .    .    3    119  4    4    .    
  Launcher                 30   | .    .    8    19   3    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  157  | 3    41   19   84   4    4    2    
  Thermal                  79   | 3    18   13   45   .    .    .    
  Explosive                12   | .    .    .    9    3    .    .    
  Electromagnetic          59   | .    .    8    13   22   16   .    
  Robot Hit Streak         15   | 2    14   15   12   3    8    3    
  Robot Miss Streak        7    | 3    3    1    7    5    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           209  | 2    40   29   101  18   17   2    
  Core Hits                137  | 2    15   19   80   10   6    5    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    .    1    .    .    
    Burn                   1    | .    .    1    .    .    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    
Melee Attacks              7    | .    .    .    6    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    6    1    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5339 | 20   420  768  3384 404  264  79   
  Guns                     1273 | 20   420  294  97   184  221  37   
  Cannons                  1798 | .    .    54   1673 49   22   .    
  Explosions               2051 | .    .    420  1460 171  .    .    
  Melee                    153  | .    .    .    153  .    .    .    
  Ramming                  64   | .    .    .    1    .    21   42   
  Kinetic                  1564 | 7    222  121  1106 49   22   37   
  Thermal                  2016 | 13   198  338  1382 85   .    .    
  Explosive                584  | .    .    .    498  86   .    .    
  Electromagnetic          958  | .    .    309  244  184  221  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 153  | .    .    .    153  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    1    .    .    1    .    9    
  Average Corruption       2    | .    1    .    .    1    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    3    .    .    4    .    5    
    Message Errors         3    | .    .    .    .    2    .    1    
    Matter Fused           4    | .    2    .    .    1    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    1    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            335  | .    .    12   240  83   .    .    
  Projectiles              61   | .    .    .    59   2    .    .    
  Explosions               274  | .    .    12   181  81   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 33   | .    .    .    26   4    3    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  32   | .    .    .    25   4    3    .    
  Secondary                1    | .    .    .    1    .    .    .    
Self-Inflicted Damage      466  | .    .    .    210  227  10   19   
  Shots                    9    | .    .    .    4    5    .    .    
  Rammed                   13   | .    .    .    .    .    4    9    
Targets Rammed             14   | .    .    .    1    .    4    9    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    
Highest Temperature        630  | 70   149  93   630  216  174  .    
  Average Temperature      107  | 34   51   27   142  80   81   .    
  Received Heat Transfer   1488 | .    102  162  702  60   120  342  
  Effects                  24   | .    .    .    23   1    .    .    
    Shutdowns              6    | .    .    .    6    .    .    .    
    Energy Bleed           2    | .    .    .    1    1    .    .    
    Interference           3    | .    .    .    3    .    .    .    
    Matter Decay           2    | .    .    .    2    .    .    .    
    Short Circuit          4    | .    .    .    4    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    
    Damage (major)         3    | .    .    .    3    .    .    .    
    Damage (core)          3    | .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    1    .    .    .    
  Heat Transferred         3109 | 37   592  855  1525 100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    2    1    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Peak Influence             611  | 5   205 272 611 287 169 247 
  Initial                  277  | .   3   86  68  277 84  82  
  Average                  168  | .   57  178 214 167 87  111 
Maximum Alert Level        2    | .   1   1   2   1   .   1   
  Low Security (%)         64   | 100 87  72  52  60  100 80  
  Level 1                  26   | .   12  27  29  39  .   19  
  Level 2                  8    | .   .   .   17  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   2   8   1   1   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   1   .   1   
  Reinforcement            11   | .   2   2   5   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Distress Signals           9    | .   2   4   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              108  | .   16  18  37  9   9   19  
  Peak Tracking Total      11   | .   7   6   4   2   5   11  
  Tactical Retreats        14   | .   1   .   1   3   6   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   1   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   1   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Disabled          14   | .   .   2   10  2   .   .   
  Max in Single Turn       6    | .   .   1   6   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Accessed          4    | .   2   .   2   .   .   .   
  Terminals                4    | .   2   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   2   .   4   .   .   .   
  Successful               4    | .   2   .   2   .   .   .   
  Failed                   2    | .   .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   2   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   2   .   .   .   
  Record                   3    | .   1   .   2   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5574 | 92   615  456  2737 1017 373  284  
Spaces Moved               3036 | 72   295  260  1290 388  324  407  
  Core                     601  | 27   .    .    .    .    234  340  
  Treads                   1102 | .    .    .    624  388  90   .    
  Legs                     1266 | 45   295  260  666  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    67   | .    .    .    .    .    .    67   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  160  50   50   
  Average Speed            133  | 93   120  120  162  177  81   64   
  Slowest Speed            260  | 120  120  120  260  240  240  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 5    45   30   64   8    9    13   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    12   1    .    .    
Terrain Destroyed          296  | .    .    7    195  94   .    .    
  Melee                    2    | .    .    .    1    1    .    .    
  Projectile               17   | .    .    .    17   .    .    .    
  AOE                      277  | .    .    7    177  93   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      4305 | 91   504  376  1808 684  414  428  
  Wait                     869  | .    167  67   333  251  46   5    
  Move                     3030 | 71   294  259  1289 387  323  407  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  81   | 10   7    9    39   14   1    1    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   63   | 7    2    11   33   3    3    4    
  Detach                   5    | .    .    3    2    .    .    .    
  Swap                     32   | .    2    3    13   10   4    .    
  Drop                     41   | .    3    6    28   4    .    .    
  Fire                     138  | 3    29   18   64   14   8    2    
  Melee                    7    | .    .    .    6    1    .    .    
  Ram                      13   | .    .    .    .    .    4    9    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    25   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 15)
   93 | -11/Junkyard  | Entered Materials
  300 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Discovered new exit (range 3)
  591 | -10/Materials | Core integrity fell below 50%
  708 | -10/Materials | Entered another Materials area
  708 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1157 | -9/Materials  | Discovered new exit (range 7)
 1164 | -9/Materials  | Entered another Materials area
 1164 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1326 | -8/Materials  | Build established: Scavenger-Gunner
 1754 | -8/Materials  | Lost 3 parts (1n1u1w)
 1995 | -8/Materials  | Build established: Gunner
 2499 | -8/Materials  | Build established: Mutant
 3262 | -8/Materials  | Build established: Scavenger-Mutant
 3359 | -8/Materials  | Garrison activated, responded to threat
 3442 | -8/Materials  | Core integrity fell below 50%
 3888 | -8/Materials  | Discovered new exit (range 4)
 3899 | -8/Materials  | Identified exit to Factory
 3901 | -8/Materials  | Entered Factory
 3901 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4505 | -7/Factory    | Build established: Skirmisher
 4887 | -7/Factory    | Discovered new exit (range 15)
 4910 | -7/Factory    | Identified exit to Factory
 4918 | -7/Factory    | Entered another Factory area
 4918 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5113 | -6/Factory    | Released all parts (5)
 5144 | -6/Factory    | Lost 10 parts (1p3n3u3w)
 5259 | -6/Factory    | Discovered new exit (range 2)
 5265 | -6/Factory    | Core integrity fell below 50%
 5291 | -6/Factory    | Entered another Factory area
 5291 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5412 | -5/Factory    | Build established: Mutant
 5519 | -5/Factory    | Core integrity fell below 50%
 5542 | -5/Factory    | Core integrity fell below 20%
 5575 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
05521_ Slammed into K-01 Serf.
05521_ Destabilizing: Core damaged (-10).
05522_ Slug penetrates Terminal. <x2>
05527_ Chain reaction triggered in Imp. Ion Engine.
05528_ Penetrated by Slug. <x2>
05528_ U-05 Engineer lays Concrete.
05529_ P-70 Sage resets R-10 Processor, system corruption cleaned.
05529_ U-05 Engineer lays Concrete.
05531_ Penetrated by Slug.
05533_ K-01 Serf destroyed.
05535_ Penetrated by Slug.
05537_ W-25 Informer sends out distress signal.
05541_ ALERT: Rogue bot located, Programmers report to Factory Zone 9X.
05541_ K-01 Serf destroyed.
05541_ Penetrated by Slug.
05542_ Slug penetrates Wall.
05544_ K-01 Serf collects debris.
05544_ Slug penetrates Wall.
05551_ K-01 Serf cleans the Neutrino Reactor.
05568_ DPJKN8Y><Y 4QSE&U8RAX,

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #?????????????????????????##?????????????????????? |
| #????????????????????????  #?????????????????????? |
| #????????????????????????  #?????????????????????? |
| #??????????????????""????  #?????????????????????? |
| ###########????????"" ?""  #?????????????????????? |
| #         #???# ??         #?????????????????????? |
| #         #???#   """ """  #?????????????????????? |
| #         #???#   """ """  #?????????????????????? |
| #         #???#   """ """  #?????????????????????? |
| #         #?????           #?????????????????????? |
| #         #???????         #?????????????????????? |
| #         #?????????       #?????????????????????? |
| #         #???????????     ??????????????????????? |
| ###+####################+######+#######??????????? |
|                          @               ????????? |
|                                          ????????? |
|           p                              ????????? |
|            p                             ????????? |
|                                          ????????? |
| ##########+#############+##############??????????? |
| ?????#         #??????     ??????????????????????? |
|  ????# """"""" #????         ????????????????????? |
| "" ??# """"""" #??# [          ??????????????????? |
| "" #?# """"""" #??#            #?????????????????? |
| "" #?# """"""" #??# """" """"  #?????????????????? |
|    #?#         #??# """" """"  #?????????????????? |
| "" ?????     ?????# """" """" *#?????????????????? |
| "" ??????  ]??????# """" """"  #?????????????????? |
| "??????????????????????" "?????#?????????????????? |
| ???????????????????????" "???????????????????????? |
| ???????????????????????? ????????????????????????? |
|  ??????????????????????? ????????????????????????? |
| ????????????????????????#????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          28
Energy Capacity            210
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Loot Pinata
More Dakka Please
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              FieldSiegeNanoactuators
  Manual?         0
Play Time         01:38:49
  Cumulative      9.2 hours
  Start           2023.05.09 @ 17:56:34
  End             2023.05.10 @ 17:42:31
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           1
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 51846f5b-515c-493d-8449-edbb614c35da