Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.03 @ 12:07:16 Player: tionichm Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (1251) 1251 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3779 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 31/100 System Corruption 0% Temperature Cool (78) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gravmag System > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- Gatling Laser Gatling Laser > --- INVENTORY (8) ---- Light Angular Momentum Engine VTOL Module Improved Heat Sink Core Analyzer Energy Filter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Weapon Cycler Weapon Shielding > --- WEAPON ----------- High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Recoil Stabilizer Gatling Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 67 | 8 8 7 9 35 Power 7 | 1 2 . 2 2 Engine 7 | 1 2 . 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 4 2 5 1 8 Treads 2 | 2 . . . . Leg 6 | . 2 2 . 2 Wheel 2 | 2 . . . . Hover 3 | . . . . 3 Flight 7 | . . 3 1 3 Utility 14 | 1 1 1 4 7 Device 7 | . 1 1 2 3 Storage 4 | 1 . . 2 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 26 | 2 3 1 2 18 Energy Gun 10 | 1 2 . . 7 Energy Cannon 2 | . 1 . 1 . Ballistic Gun 6 | 1 . 1 . 4 Ballistic Cannon 1 | . . . 1 . Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . . 3 Unidentified Prototypes 1 | . . . . 1 Parts Lost 19 | . 1 . 2 16 Power 2 | . . . 1 1 Propulsion 7 | . 1 . . 6 Utility 3 | . . . . 3 Weapon 7 | . . . 1 6 Highest Loss Streak 6 | . 1 . 2 6 Average Slot Usage (%) 68 | . 96 95 96 36 Engine 8 | . 14 11 17 1 Leg 6 | . 12 13 . 3 Wheel 2 | . 14 . . . Hover 1 | . . . . 2 Flight 10 | . . 16 36 2 Device 11 | . 12 21 17 5 Storage 8 | . 14 11 9 5 Processor 1 | . . . . 3 Energy Gun 3 | . 13 . . 1 Energy Cannon 2 | . . 11 6 . Ballistic Gun 8 | . 14 9 8 6 Naked Turns 36 | . . . . 36 Heaviest Build 26 | 10 15 16 25 26 Greatest Support 40 | 40 20 30 24 33 Greatest Overweight (x) 5 | . 1 2 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 Average Capacity 6 | 5 6 6 6 6 Most Carried 7 | 5 6 6 6 7 Average Carried 4 | 2 5 5 5 3 Final Capacity 8 | 6 6 6 6 8 Final Carried 6 | 4 6 6 6 5 Class Distribution -------------------- 79% | Mutant 10% | Scavenger-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1369 | 246 192 125 156 650 Remotely . | . . . . . Salvage Created 1197 | . 387 102 189 519 Parts 70 | . 25 8 9 28 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 28 | . 8 2 4 14 Guns 21 | . 8 . 2 11 Cannons 3 | . . 2 1 . AOE 4 | . . . 1 3 Classes Destroyed 8 | . 3 1 2 2 Worker 4 | . 1 . . 3 Builder 1 | . 1 . . . Watcher 2 | . . 1 1 . Swarmer 4 | . . . . 4 Grunt 20 | . 8 2 2 8 Sentry 2 | . . . 1 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 4 | . 3 2 4 4 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2752 | . 317 28 380 2027 Core 765 | . 32 18 13 702 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 87 95 97 . Volleys Fired 148 | . 33 13 27 75 Largest 2 | . 2 2 2 2 Hottest 160 | . 70 80 80 160 Shots Fired 243 | . 65 26 47 105 Gun 199 | . 65 13 23 98 Cannon 39 | . . 13 24 2 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 161 | . 33 13 33 82 Thermal 77 | . 32 13 14 18 Explosive 5 | . . . . 5 Electromagnetic . | . . . . . Robot Hit Streak 9 | . 7 3 2 9 Robot Miss Streak 6 | . 6 4 4 5 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 153 | . 41 11 20 81 Core Hits 69 | . 18 6 11 34 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 8 | . . . . 8 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2984 | . 508 117 617 1742 Guns 2074 | . 508 47 134 1385 Cannons 265 | . . 70 159 36 Explosions 636 | . . . 324 312 Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 1653 | . 238 47 224 1144 Thermal 1010 | . 270 70 393 277 Explosive 312 | . . . . 312 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots 2 | . . . . 2 Overflow Damage 58 | . . . 39 19 Projectiles . | . . . . . Explosions 58 | . . . 39 19 Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 82 | . . . 78 4 Shots 1 | . . . 1 . Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 203 | . 33 63 203 128 Average Temperature 66 | . 14 28 98 48 Received Heat Transfer 780 | . 177 15 63 525 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1814 | . 707 148 348 611 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 451 | . 254 305 451 286 Initial 205 | . . 107 128 205 Average 200 | . 151 153 281 217 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 42 | 100 65 78 18 28 Level 1 53 | . 34 21 59 71 Level 2 4 | . . . 22 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 1 1 4 Investigation 3 | . 1 . 1 1 Extermination 1 | . . . . 1 Reinforcement 5 | . 2 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 14 8 9 18 Peak Tracking Total 9 | . 4 9 4 4 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 1 3 . Max in Single Turn 2 | . . 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 11 | . 2 3 1 5 Terminals 7 | . 1 2 . 4 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 4 10 4 12 Successful 18 | . 2 8 4 4 Failed 12 | . 2 2 . 8 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 3 5 . 10 Fabricators 2 | . . . . 2 Repair Stations 9 | . . 5 4 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 4 . 3 Record 4 | . . 3 . 1 Repair Station Index 1 | . . . . 1 Alert Level 1 | . . . . 1 Recall Investigation 1 | . . 1 . . Registered Prototypes 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 8 | . . 4 4 . Scan Component 4 | . . 2 2 . Repair 4 | . . 2 2 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 2 1 3 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 2 2 . Time 104 | . . 52 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . . . 3 Non-combat 2 | . . . . 2 Combat 1 | . . . . 1 Robot Hacks Applied 5 | . . . . 5 parse_system 1 | . . . . 1 no_distress 2 | . . . . 2 find_chute 1 | . . . . 1 check_alert 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1857 | 72 366 232 341 846 Spaces Moved 1702 | 59 247 261 346 789 Core 174 | 16 . . . 158 Treads 10 | 10 . . . . Legs 307 | . 98 38 . 171 Wheels 182 | 33 149 . . . Hover 342 | . . . . 342 Flight 687 | . . 223 346 118 Fastest Speed 28 | 50 80 34 31 28 Average Speed 63 | 85 95 47 32 71 Slowest Speed 300 | 160 120 200 111 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . 2 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 23 34 19 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 55 | . . . 49 6 Melee . | . . . . . Projectile . | . . . . . AOE 55 | . . . 49 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2266 | 80 314 342 530 1000 Wait 217 | . 5 52 130 30 Move 1694 | 58 246 256 345 789 Hop 2 | . . 2 . . Pick Up 70 | 12 13 8 11 26 Fast Attach . | . . . . . Attach 59 | 6 5 7 7 34 Detach 23 | . . . 2 21 Swap 8 | 2 3 . 2 1 Drop 34 | 2 9 4 6 13 Fire 148 | . 33 13 27 75 Melee 8 | . . . . 8 Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 9) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 482 | -9/Materials | Repaired Aluminum Leg 510 | -9/Materials | Repaired Assault Rifle 665 | -9/Materials | Discovered new exit (range 15) 671 | -9/Materials | Entered another Materials area 671 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 840 | -8/Materials | Repaired Beam Cannon 869 | -8/Materials | Repaired Heat Sink 995 | -8/Materials | Discovered new exit (range 6) 1012 | -8/Materials | Entered Factory 1012 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1038 | -7/Factory | Discovered new exit (range 15) 1134 | -7/Factory | Lost 6 parts (3n2u1w) 1189 | -7/Factory | Core integrity fell below 50% 1207 | -7/Factory | Lost 3 parts (1p2w) 1563 | -7/Factory | Core integrity fell below 20% 1602 | -7/Factory | Lost 3 parts (2n1w) 1779 | -7/Factory | Discovered new exit (range 14) 1858 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Gatling Laser. Acquired Energy Filter. Connecting with Repair Station... EXIT=FOUND Acquired Core Analyzer. Acquired 34 matter. Connecting with Fabricator... >>Network(Status) Network status: Online Allocated matter: 784 Connecting with Terminal... >>Query(Propulsion Experiments) Recent experiments in propulsion technology are shedding light on the potential to provide old variants with significant performance enhancements by using controlled bursts of power. Though components cannot sustain the load indefinitely and may even take damage in the long term, limiting use of the technique to combat engagements should result in decreased casualties. ALERT: Suspicious activity at Terminal F006. Dispatching Investigation squad. 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""" # #? | | ????????????????????????? ???# #??# """ # ## | | ?????????????????????????#???# #??# """ + | | ?????????????????????????????# #??# # ## | | ?????????????????????????????# #??# # #? | | #?????????????????????????????# #??########## ###? | | ??????????????????????????????# #???????????# #??? | | ??????????????????????????????# #???????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Universal Adapter Challenges ------------ None Game ------ Seed LightpackPoweredMallet Manual? 0 Play Time 00:42:41 Cumulative 8.4 hours Start 2021.11.03 @ 11:24:51 End 2021.11.03 @ 12:07:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b4953d70-661d-438d-ac9c-7cbd1d0b8faf