Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.29 @ 15:52:59 Player: Yog-Sothoth Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (507) 507 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (381) 381 TOTAL SCORE: 3533 Bonus ------- Follower Combat Kills 81 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 56/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Weight Redist. System Improved Signal Interpreter Transmission Jammer > --- WEAPON (2) ------- Katana > --- INVENTORY (4) ---- Compact Battery (300) Experimental Sensor Array Improved Datajack Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Advanced Sensor Array Improved Signal Interpreter High-powered Tractor Beam > --- WEAPON ----------- Improved Datajack Katana > --- INVENTORY -------- Experimental Sensor Array Assault Cannon Field Lobotomy Kit [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Improved Datajack Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Field Lobotomy Kit Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 46 | 6 13 5 8 2 12 Power 5 | 1 1 . 1 . 2 Engine 4 | 1 1 . 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 3 1 . . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 5 | . 3 1 . . 1 Utility 17 | 1 4 2 3 1 6 Device 12 | . 2 2 3 . 5 Storage 2 | 1 . . . . 1 Processor 3 | . 2 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 5 2 4 1 3 Energy Gun 3 | 2 1 . . . . Energy Cannon 4 | . . 1 2 1 . Ballistic Gun 2 | . 2 . . . . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . 1 1 1 . 1 Unidentified Prototypes . | . . . . . . Parts Lost 7 | . 1 . . . 6 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 1 | . 1 . . . . Highest Loss Streak 6 | . 1 . . . 6 Average Slot Usage (%) 96 | . 97 98 96 100 91 Engine 13 | . 14 14 14 14 12 Wheel 1 | . 4 . . . . Flight 25 | . 22 28 28 28 24 Device 16 | . 15 13 14 14 24 Processor 11 | . 8 14 14 14 9 Energy Gun 2 | . 9 . . . . Energy Cannon 4 | . . . 8 14 2 Ballistic Gun 1 | . 4 . . . . Impact Weapon 4 | . 5 14 4 . . Slashing Weapon 1 | . . . . . 6 Special Melee Weapon 9 | . 7 13 10 14 3 Naked Turns . | . . . . . . Heaviest Build 20 | 12 12 8 16 16 20 Greatest Support 20 | 20 20 10 16 16 20 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 6 Average Capacity 4 | 5 4 4 4 4 4 Most Carried 6 | 4 6 4 4 4 4 Average Carried 3 | 1 3 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 Class Distribution -------------------- 78% | Mutant 10% | Scavenger-Scout 10% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Scout | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 708 | 188 195 70 50 50 155 Remotely 10 | . . . . . 10 Salvage Created 736 | . 428 18 . . 290 Parts 38 | . 24 . . . 14 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 13 | . 7 1 . . 5 Melee 1 | . . . . . 1 Guns 7 | . 7 . . . . Cannons 4 | . . . . . 4 Classes Destroyed 8 | . 5 . . . 3 Worker 1 | . 1 . . . . Hauler 3 | . 2 . . . 1 Operator 1 | . . . . . 1 Watcher 3 | . 3 . . . . Swarmer 4 | . 3 1 . . . Grunt 5 | . 4 . . . 1 Sentry 3 | . . . . . 3 Hunter 1 | . . . . . 1 Best Kill Streak 3 | . 3 1 . . 3 Combat Bots Only 3 | . 3 1 . . 3 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1211 | . 240 47 . 22 902 Core 669 | . 55 39 . 16 559 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 . . . 56 . Volleys Fired 69 | . 43 . . 1 25 Largest 2 | . 2 . . 1 1 Hottest 90 | . 90 . . 68 68 Shots Fired 98 | . 72 . . 1 25 Gun 72 | . 72 . . . . Cannon 26 | . . . . 1 25 Launcher . | . . . . . . Special . | . . . . . . Kinetic 30 | . 18 . . . 12 Thermal 42 | . 28 . . 1 13 Explosive . | . . . . . . Electromagnetic 26 | . 26 . . . . Robot Hit Streak 19 | . 19 . . . 13 Robot Miss Streak 2 | . 2 . . 1 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 94 | . 57 4 . . 33 Core Hits 28 | . 19 . . . 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 17 | . . 6 . . 11 Impact 5 | . . 5 . . . Slashing 11 | . . . . . 11 Piercing . | . . . . . . Sneak Attacks 2 | . . 1 . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1632 | . 666 62 . . 904 Guns 666 | . 666 . . . . Cannons 467 | . . . . . 467 Explosions . | . . . . . . Melee 499 | . . 62 . . 437 Ramming . | . . . . . . Kinetic 293 | . 93 . . . 200 Thermal 500 | . 233 . . . 267 Explosive . | . . . . . . Electromagnetic 340 | . 340 . . . . Impact 62 | . . 62 . . . Slashing 437 | . . . . . 437 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Message Errors 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 34 | . . 16 . . 18 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 34 | . . 16 . . 18 Knockbacks 2 | . . 1 . . 1 Impact 1 | . . 1 . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 420 | . 420 . . 38 322 Average Temperature 110 | . 135 . . 20 91 Received Heat Transfer 705 | . 156 . . . 549 Effects 2 | . 1 . . . 1 Shutdowns 1 | . 1 . . . . Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . 5 1 . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 3 . . . 2 Heat Transferred 1101 | . 620 . . . 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 341 | . 341 124 . 79 223 Initial 50 | . . 50 . . . Average 96 | . 178 89 . 44 62 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 88 | 100 70 100 . 100 90 Level 1 11 | . 29 . . . 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 3 | . 2 . . . 1 Communications Jammed 24 | . . . . . 24 Distress Signals 24 | . . . . . 24 Times Spotted 39 | . 15 1 . 3 20 Peak Tracking Total 8 | . 6 1 . 3 8 Tactical Retreats 7 | . 3 . . 1 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 16 | . 9 1 2 1 3 Terminals 12 | . 8 . . 1 3 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 61 | . 27 1 23 1 9 Successful 50 | . 18 1 23 1 7 Failed 11 | . 9 . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 35 | . 25 . . 1 9 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 48 | . 16 1 23 1 7 Record 23 | . . . 22 . 1 Prototype ID Bank 2 | . 1 . . . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Recycling Unit Index 1 | . 1 . . . . Alert Level 2 | . 1 . . . 1 Dispatch Records 1 | . . . . . 1 Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . . . . . 1 Patrol Status 1 | . 1 . . . . Transport Status 2 | . 2 . . . . Investigation Status 1 | . 1 . . . . Assault Status 2 | . 2 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 5 | . 2 . . 1 2 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 10 | . 7 . . . 3 Full Trace Events 2 | . 1 . . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 5 | . . 5 . . . Largest Group 5 | . . 5 5 3 1 Highest-Rated Group 79 | . . 79 79 40 16 Highest-Rated Ally 31 | . . 31 31 16 16 Total Orders 3 | . . . . 3 . ROAM 1 | . . . . 1 . GUARD 1 | . . . . 1 . AID 1 | . . . . 1 . Ally Attacks 24 | . . 11 . 13 . Total Damage 281 | . . 133 . 148 . Kills 5 | . . 2 . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2447 | 59 645 380 308 480 575 Spaces Moved 2976 | 59 745 684 469 636 383 Core 4 | 4 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 128 | 55 73 . . . . Hover . | . . . . . . Flight 2844 | . 672 684 469 636 383 Fastest Speed 34 | 50 37 37 37 37 34 Average Speed 38 | 77 41 37 37 37 34 Slowest Speed 80 | 80 80 37 37 37 40 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 21 | . 2 13 . 5 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 70 | 4 93 95 90 97 43 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 4 | . . 2 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 4134 | 68 1011 793 602 874 786 Wait 984 | . 192 95 119 236 342 Move 2929 | 58 740 657 468 625 381 Hop 21 | . 2 13 . 5 1 Pick Up 30 | 4 9 7 3 2 5 Fast Attach 19 | 6 6 1 . 1 5 Attach 11 | . 1 3 3 . 4 Detach 3 | . . 1 1 . 1 Swap 16 | . 6 1 5 1 3 Drop 35 | . 12 9 3 3 8 Fire 69 | . 43 . . 1 25 Melee 17 | . . 6 . . 11 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Repaired Flight Unit 287 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 332 | -10/Materials | Identified exit to Materials 362 | -10/Materials | Identified exit to Mines 631 | -10/Materials | Discovered exit to Materials (range 12) 686 | -10/Materials | Discovered exit to Materials (range 16) 705 | -10/Materials | Entered Mines 751 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 791 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 880 | -10/Mines | Discovered exit to Materials (range 12) 885 | -10/Mines | Learned Materials security intel 957 | -10/Mines | Discovered exit to Materials (range 15) 1013 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1014 | -10/Mines | Discovered new exit (range 5) 1015 | -10/Mines | Identified exit to Exiles 1085 | -10/Mines | Entered Exiles 1085 | -10/Exiles | Accompanied by 5 allies 1103 | -10/Exiles | Met 8R-AWN 1115 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1164 | -10/Exiles | Met EX-HEX 1175 | -10/Exiles | Met EX-BIN 1179 | -10/Exiles | Aligned with FarCom system 1179 | -10/Exiles | Given EX-Vault access code 1189 | -10/Exiles | Opened EX-Vault 1196 | -10/Exiles | Found Field Lobotomy Kit 1207 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1258 | -10/Exiles | Met EX-DEC 1265 | -10/Exiles | Visited The Gauntlet 1351 | -10/Exiles | Discovered new exit (range 14) 1355 | -10/Exiles | Identified exit to Mines 1393 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1393 | -10/Exiles | Entered Mines 1393 | -9/Mines | Accompanied by 3 allies 1431 | -9/Mines | Learned Materials emergency access door positions 1461 | -9/Mines | Discovered new exit (range 9) 1463 | -9/Mines | Identified exit to Materials 1563 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1604 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1606 | -9/Mines | Found Prototype Device 1873 | -9/Mines | Entered Materials 1873 | -8/Materials | Accompanied by 1 ally 1873 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2429 | -8/Materials | Core integrity fell below 50% 2441 | -8/Materials | Core integrity fell below 20% 2448 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. W-25 Informer distress signal jammed. G-50 Soldier overheating. W-25 Informer distress signal jammed. K-01 Serf collects debris. W-25 Informer distress signal jammed. K-01 Serf collects debris. G-50 Soldier heat spikes uncontrollably. W-25 Informer distress signal jammed. G-50 Soldier heat damages Hvy. Laser. W-25 Informer distress signal jammed. G-50 Soldier overheating. W-25 Informer distress signal jammed. G-50 Soldier overheating. K-01 Serf collects debris. W-25 Informer distress signal jammed. G-50 Soldier heat damages core (-10). K-01 Serf collects debris. G-50 Soldier overheating. W-25 Informer distress signal jammed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????+?? ! ??????????????????????? | | ??????????????????????###k###????????????????????? | | ?????Y????????????????# [@ ##+########??????????? | | ????????????????#+#####=%=k g #??????????? | | ?????????? g w * g #??????????? | | ????????????????####### gg! a ????????? | | ??????????????????????# u ##+#########?????????? | | ??????????????????????### ###?? ????????????????? | | ????????????????????????# #????? ???????????????? | | ????????????????????????#u#?????? "??????????????? | | ????????????????????????# #???????""?????????????? | | ????????????????????????# #???????? ?????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#g######?????????????????? | | ???????????????##???????# # #?????????????????? | | ?????????????### ######## # #?????????????????? | | ?????????????# """" ## # #?????????????????? | | ?????????????# """" ##g# #??????+??????????? | | ?????????????# """" ##%#!= #?????????????????? | | ?????????????# !! +g[+%* #?????????????????? | | ?????????????+ !! [ ##!#! #?????????????????? | | ?????????????# ## #] #?????????????????? | | ?????????????# / ## + #?????????????????? | | ?????????????# ## ######?????????????????? | | ????????##########/###### #??????????????????????? | | ????????# # #??????????????????????? | | ????????# " # #######??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key The More The Merrier Total Silence Challenges ------------ None Game ------ Seed GhostMolecularPurifier Manual? 0 Play Time 01:02:53 Cumulative 5.0 hours Start 2020.12.29 @ 14:51:06 End 2020.12.29 @ 15:52:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a81cddda-a4a4-42b7-a1f6-59383d21c292