Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 02:40:02

Player: PersmaticCoreSerial_K4E2

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (84)      420
Value Destroyed (2242)     2242
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (311)                311
              TOTAL SCORE: 5753

 Bonus
-------
High Alert Combat Kills    11
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     241/265
System Corruption          5%
Temperature                Cool (83)
Movement                   Rolling (140) Ox4
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (4) ---
                Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
       Improved Light Armor Plating
                System Shield
                Drone Bay (2/2)
>               --- WEAPON (2) -------
                EM Shotgun
                EM Shotgun
>               --- INVENTORY (15) ---
                Deuterium Engine
          Large Storage Unit
                Humpback
  High-capacity Matter Pod (200)
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                Drone Bay (2/2)
                Drone Bay (2/2)
                EM Shotgun
                EM Shotgun
                EM Shotgun
          Light EM Pulse Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
                Humpback
                Hacking Suite
                System Shield
>               --- WEAPON -----------
          Heavy Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
                Wheel
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
          Large Battery
          Large Battery
  High-capacity Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
                Structural Scanner
       Advanced Visual Processing Unit
   Experimental Sensor Array
       Improved Signal Interpreter
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Particle Charger
                Utility Shielding
                Utility Shielding
          Light Armor Plating
       Hardened Medium Armor Plating
                Hardlight Generator
                Hardlight Generator
       Improved Trap Extractor
       Improved Recalibrator
                Particle Cannon
                Flak Cannon
                Rocket Launcher
                Field Lobotomy Kit
                Great Maul
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Humpback
  Device                   Improved Trap Extractor
  Storage                  Humpback
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             92   | 6   7   6   4   1   46  22  
  Power                    15   | 1   2   1   .   .   9   2   
    Engine                 9    | 1   1   1   .   .   4   2   
    Core                   6    | .   1   .   .   .   5   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   3   .   .   14  1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  20   | 2   .   3   .   .   14  1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  32   | 1   2   1   2   .   12  14  
    Device                 5    | .   .   .   .   .   1   4   
    Storage                11   | 1   1   .   2   .   3   4   
    Processor              3    | .   .   1   .   .   1   1   
    Hackware               3    | .   1   .   .   .   2   .   
    Protection             10   | .   .   .   .   .   5   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   3   1   2   1   11  5   
    Energy Gun             10   | 2   2   .   .   .   1   5   
    Energy Cannon          5    | .   1   .   1   .   3   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   1   .   .   4   .   
    Launcher               3    | .   .   .   .   1   2   .   
    Special Weapon         2    | .   .   .   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 31   | .   2   3   .   .   26  .   
  Power                    6    | .   1   1   .   .   4   .   
  Propulsion               13   | .   .   2   .   .   11  .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   8    | .   1   .   .   .   7   .   
  Highest Loss Streak      13   | .   1   3   .   .   13  .   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     83   | .   96  99  92  85  78  57  
  Engine                   9    | .   11  14  14  14  4   6   
  Core                     1    | .   2   .   .   .   4   .   
  Wheel                    26   | .   28  27  28  28  31  5   
  Storage                  11   | .   14  14  14  14  8   6   
  Processor                2    | .   .   7   7   .   2   .   
  Hackware                 8    | .   11  6   .   .   14  9   
  Protection               1    | .   .   .   .   .   1   7   
  Energy Gun               4    | .   23  4   .   .   .   13  
  Energy Cannon            6    | .   4   14  13  10  2   .   
  Ballistic Cannon         8    | .   .   9   14  14  7   .   
Peak Build Rating          30   | 6   13  14  21  15  30  22  
  Average Rating           17   | 5   10  11  12  14  26  15  
  On Entrance              8    | .   6   11  12  14  15  3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             225  | 12  50  54  214 214 225 42  
  Greatest Support         52   | 26  26  26  20  20  52  16  
  Greatest Overweight (x)  10   | .   1   2   10  10  10  7   
  Average Overweight (x)   4    | .   .   1   4   10  4   1   
Largest Inventory Capacity 35   | 8   20  20  35  35  35  35  
  Average Capacity         27   | 7   19  20  27  35  34  9   
  Most Carried             35   | 7   20  20  35  35  35  15  
  Average Carried          25   | 4   17  19  21  34  33  8   
  Final Capacity           35   | 8   20  20  35  35  5   15  
  Final Carried            35   | 7   20  20  35  35  5   15  

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 39% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
        Mutant | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           3634 | 296  246  100  827  84   1835 246  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2505 | 237  416  126  .    .    1320 406  
  Parts                    134  | 10   25   7    .    .    70   22   
Haulers Intercepted        7    | .    1    .    .    .    3    3    
Recyclers Shooed           2    | .    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  50   | .   11  5   .   .   29  5   
  Guns                     16   | .   10  1   .   .   2   3   
  Cannons                  31   | .   1   4   .   .   26  .   
  AOE                      2    | .   .   .   .   .   1   1   
Classes Destroyed          14   | 3   4   .   .   .   7   .   
  Worker                   9    | 2   .   .   .   .   5   2   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 6    | 5   .   .   .   .   1   .   
  Hauler                   7    | .   1   .   .   .   3   3   
  Recycler                 3    | 1   .   .   .   .   2   .   
  Mechanic                 2    | .   .   .   .   .   2   .   
  Operator                 3    | .   1   .   .   .   2   .   
  Watcher                  3    | .   .   .   .   .   3   .   
  Swarmer                  11   | .   3   3   .   .   3   2   
  Grunt                    26   | .   8   2   .   .   15  1   
  Brawler                  2    | .   .   .   .   .   2   .   
  Duelist                  3    | .   .   .   .   .   3   .   
  Sentry                   7    | .   .   .   .   .   5   2   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           5    | 5   4   2   .   .   4   3   
  Combat Bots Only         4    | .   4   2   .   .   3   2   
Max Kills in Single Turn   2    | 1   1   1   .   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        364  | .    59   25   .    .    248  32   
  Missed                   108  | .    18   8    .    .    71   11   
Damage Taken               3919 | .    430  223  .    78   2882 306  
  Core                     726  | .    140  28   .    .    485  73   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   511  | .    13   .    .    .    498  .    
Core Remaining (%)         66   | 100  .    .    .    32   .    .    
Volleys Fired              322  | 19   52   15   .    10   193  33   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  119  | 100  110  110  .    104  119  90   
Shots Fired                482  | 38   104  30   .    12   237  61   
  Gun                      222  | 38   94   11   .    .    18   61   
  Cannon                   243  | .    10   19   .    4    210  .    
  Launcher                 15   | .    .    .    .    8    7    .    
  Special                  2    | .    .    .    .    .    2    .    
  Kinetic                  162  | .    .    4    .    2    156  .    
  Thermal                  233  | 38   95   26   .    2    72   .    
  Explosive                15   | .    .    .    .    8    7    .    
  Electromagnetic          70   | .    9    .    .    .    .    61   
  Robot Hit Streak         13   | 7    7    4    .    .    13   13   
  Robot Miss Streak        6    | 4    4    3    .    .    6    3    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        4    | .    3    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           271  | 20   49   19   .    .    131  52   
  Core Hits                145  | 9    25   9    .    .    78   24   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         20   | 1    6    1    .    .    12   .    
    Burn                   11   | 1    6    1    .    .    3    .    
    Blast                  9    | .    .    .    .    .    9    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7016 | 258  642  338  .    .    5040 738  
  Guns                     1732 | 258  587  102  .    .    114  671  
  Cannons                  4985 | .    54   236  .    .    4695 .    
  Explosions               298  | .    .    .    .    .    231  67   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  1    | .    1    .    .    .    .    .    
  Kinetic                  4224 | .    .    40   .    .    4184 .    
  Thermal                  1928 | 258  626  298  .    .    679  67   
  Explosive                177  | .    .    .    .    .    177  .    
  Electromagnetic          686  | .    15   .    .    .    .    671  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    2    2    2    2    5    5    
  Average Corruption       3    | .    1    2    2    2    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  152  | .    2    14   14   18   74   30   
    Message Errors         36   | .    .    5    4    3    16   8    
    Matter Fused           37   | .    1    2    6    5    20   3    
    Heat Flow Errors       12   | .    .    2    1    3    3    3    
    Energy Discharges      18   | .    .    3    .    2    9    4    
    Parts Rejected         3    | .    .    .    .    .    2    1    
    Data Loss (minor)      22   | .    .    1    .    2    14   5    
    Data Loss (major)      9    | .    .    .    2    2    1    4    
    Misfires               4    | .    1    .    .    .    3    .    
    Alerts                 6    | .    .    1    1    1    2    1    
    Weapon Failures        5    | .    .    .    .    .    4    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            307  | .    .    1    .    .    306  .    
  Projectiles              307  | .    .    1    .    .    306  .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 31   | .    .    1    .    .    30   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  31   | .    .    1    .    .    30   .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      189  | .    .    .    .    79   110  .    
  Shots                    6    | .    .    .    .    3    3    .    
  Rammed                   1    | .    1    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        430  | 370  288  430  189  178  378  256  
  Average Temperature      81   | 144  109  150  99   74   52   54   
  Received Heat Transfer   1530 | .    150  138  .    .    1116 126  
  Effects                  6    | 1    1    2    .    .    2    .    
    Interference           5    | .    1    2    .    .    2    .    
    Matter Decay           1    | 1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             11   | 3    6    .    .    .    2    .    
  Heat Transferred         5502 | 851  2220 777  .    .    1604 50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             444  | 40  168 85  .   47  444 218 
  Initial                  96   | .   26  7   .   .   3   96  
  Average                  119  | 17  79  34  .   4   222 85  
Maximum Alert Level        2    | .   .   .   .   .   2   1   
  Low Security (%)         73   | 100 100 100 .   100 39  88  
  Level 1                  26   | .   .   .   .   .   58  11  
  Level 2                  .    | .   .   .   .   .   1   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   .   .   .   9   2   
  Investigation            4    | .   3   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   .   .   6   2   
  Assault                  2    | .   .   .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   4   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           11   | .   2   .   .   1   7   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              98   | .   19  6   .   .   63  10  
  Peak Tracking Total      11   | .   5   3   .   .   11  3   
  Tactical Retreats        12   | .   1   1   .   .   8   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            2    | .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          7    | .   .   .   .   1   6   .   
  Max in Single Turn       2    | .   .   .   .   1   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          34   | .   11  1   5   .   13  4   
  Terminals                21   | .   8   .   .   .   10  3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   .   
  Recycling Units          4    | .   2   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                179  | .   46  1   50  .   68  14  
  Successful               129  | .   27  1   50  .   44  7   
  Failed                   49   | .   18  .   .   .   24  7   
    Catastrophic           9    | .   1   .   .   .   6   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   84   | .   34  .   1   .   43  6   
  Terminals                93   | .   37  .   .   .   46  10  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          19   | .   3   .   .   .   16  .   
  Recycling Units          16   | .   6   .   .   .   6   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             83   | .   14  1   50  .   14  4   
  Record                   49   | .   .   .   49  .   .   .   
  Robot Analysis           7    | .   2   .   .   .   4   1   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   
  Open Door                2    | .   .   1   .   .   .   1   
  Branch Access Points     2    | .   1   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   
  Alert Level              6    | .   2   .   .   .   3   1   
  Unreport Threat          4    | .   1   .   .   .   3   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         3    | .   2   .   .   .   .   1   
  Transport Status         1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   2   .   .   .   14  .   
  Scan Component           8    | .   1   .   .   .   7   .   
  Repair                   8    | .   1   .   .   .   7   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   
  Process                  1    | .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         28   | .   11  .   .   .   14  3   
  Terminals                19   | .   8   .   .   .   10  1   
    Botnet                 19   | .   8   .   .   .   10  1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   
    Mechanics              2    | .   1   .   .   .   1   .   
  Recycling Units          7    | .   2   .   .   .   3   2   
    Reject                 2    | .   1   .   .   .   .   1   
    Recyclers              1    | .   .   .   .   .   1   .   
    Mask                   3    | .   1   .   .   .   1   1   
    Tunnel                 1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   
Hacking Detections         25   | .   11  .   .   .   10  4   
  Full Trace Events        9    | .   8   .   .   .   1   .   
  Feedback Events          2    | .   2   .   .   .   .   .   
    Corruption             2    | .   2   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   1   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             8    | .   1   .   .   .   7   .   
  Time                     307  | .   13  .   .   .   294 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          318  | .   .   .   .   .   318 .   
  Retrieved Matter         84   | .   .   .   .   .   84  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               2    | .   .   .   .   .   2   .   
  Largest Group            1    | .   .   .   .   .   1   .   
  Highest-Rated Group      29   | .   .   .   .   .   29  .   
  Highest-Rated Ally       29   | .   .   .   .   .   29  .   
Total Orders               1    | .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   1   
Ally Attacks               4    | .   .   .   .   .   4   .   
  Total Damage             76   | .   .   .   .   .   76  .   
  Kills                    1    | .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Field Lobotomies           2    | .   .   .   .   .   2   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       5    | .   2   .   .   .   2   1   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               8513 | 149  881  916  1089 1371 3123 984  
Spaces Moved               4315 | 88   622  515  719  579  1337 455  
  Core                     280  | 15   .    .    .    .    78   187  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   4035 | 73   622  515  719  579  1259 268  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  110  230  50   50   
  Average Speed            142  | 83   104  108  145  230  152  98   
  Slowest Speed            400  | 90   105  110  230  230  230  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       70   | 5    97   96   93   91   76   37   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    1    .    1    .    
  Known Exits Taken        3    | .    1    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    .    
Scrap Searched             5    | .    .    1    .    4    .    .    
Spaces Dug                 37   | .    .    .    .    .    37   .    
Terrain Destroyed          217  | .    .    .    .    45   164  8    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               85   | .    .    .    .    .    85   .    
  AOE                      132  | .    .    .    .    45   79   8    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Total                      6168 | 125  756  843  769  609  2132 934  
  Wait                     1143 | .    27   292  .    12   427  385  
  Move                     4309 | 87   621  514  718  578  1336 455  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  205  | 13   32   9    36   4    88   23   
  Fast Attach              22   | .    .    .    3    .    11   8    
  Attach                   58   | 6    6    4    1    .    29   12   
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     12   | .    1    2    .    1    6    2    
  Drop                     94   | .    16   7    11   4    42   14   
  Fire                     322  | 19   52   15   .    10   193  33   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  150 | -11/Scrapyard | Entered Materials
  335 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Identified exit to Mines
  380 | -10/Materials | Discovered new exit (range 16)
  575 | -10/Materials | Discovered new exit (range 12)
  659 | -10/Materials | Core integrity fell below 50%
  942 | -10/Materials | Repaired Wheel
  947 | -10/Materials | Discovered new exit (range 15)
  957 | -10/Materials | Central database locked down
 1031 | -10/Materials | Entered Mines
 1214 | -10/Mines     | Lost 3 parts (1p2n)
 1267 | -10/Mines     | Discovered new exit (range 8)
 1323 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1359 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1370 | -10/Mines     | Learned location of Storage (-8)
 1413 | -10/Mines     | Learned 2 Materials zone layouts
 1420 | -10/Mines     | Learned 2 Materials zone layouts
 1434 | -10/Mines     | Discovered new exit (range 5)
 1448 | -10/Mines     | Identified exit to Materials
 1943 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1943 | -10/Mines     | Discovered new exit (range 5)
 1946 | -10/Mines     | Identified exit to Exiles
 1947 | -10/Mines     | Entered Exiles
 1976 | -10/Exiles    | Met 8R-AWN
 1994 | -10/Exiles    | Met EX-HEX
 2082 | -10/Exiles    | Met EX-DEC
 2112 | -10/Exiles    | Visited The Gauntlet
 2283 | -10/Exiles    | Learned location of Zion (-7)
 2357 | -10/Exiles    | Discovered new exit (range 12)
 2429 | -10/Exiles    | Met EX-BIN
 2450 | -10/Exiles    | Aligned with FarCom system
 2451 | -10/Exiles    | Given EX-Vault access code
 2496 | -10/Exiles    | Opened EX-Vault
 2504 | -10/Exiles    | Found Prototype Storage
 2504 | -10/Exiles    | Identified Superbattery
 2510 | -10/Exiles    | Found Field Lobotomy Kit
 2625 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2787 | -10/Exiles    | Build established: Hauler-Mutant
 3036 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 3036 | -10/Exiles    | Entered Mines
 3041 | -9/Mines      | Discovered new exit (range 10)
 3175 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3188 | -9/Mines      | Found Prototype Device
 3924 | -9/Mines      | Learned Materials stockpile data
 4076 | -9/Mines      | Excavation squad dispatched
 4076 | -9/Mines      | A large section of the Mines collapsed
 4407 | -9/Mines      | Entered Materials
 4407 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4408 | -8/Materials  | Identified exit to Factory
 4471 | -8/Materials  | Discovered new exit (range 14)
 4534 | -8/Materials  | Identified Exp. Sensor Array
 4732 | -8/Materials  | Repaired Exp. Sensor Array
 4862 | -8/Materials  | Lost 5 parts (1p2n2w)
 5787 | -8/Materials  | Repaired Humpback
 5814 | -8/Materials  | Repaired Wheel
 5853 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 5905 | -8/Materials  | Repaired Hvy. Assault Cannon
 5932 | -8/Materials  | Repaired Wheel
 5966 | -8/Materials  | Repaired Imp. Ion Engine
 7001 | -8/Materials  | Lost 3 parts (1p2n)
 7170 | -8/Materials  | Lost 3 parts (1p1n1w)
 7207 | -8/Materials  | First assault squad dispatched
 7428 | -8/Materials  | Identified exit to Storage
 7476 | -8/Materials  | Core integrity fell below 50%
 7479 | -8/Materials  | Assimilated G-50 Soldier with FLK Orb
 7482 | -8/Materials  | Assimilated X-62 Marksman with FLK Orb
 7488 | -8/Materials  | Core integrity fell below 20%
 7530 | -8/Materials  | Entered Storage
 7542 | -8/Storage    | Lost 13 parts (1p4n4u4w)
 7824 | -8/Storage    | Build established: Mutant
 8514 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  is mass-producing these to lead an attack of some sort,
  since sightings by cave patrols have become increasingly
  common.
>>Enumerate(Squads)
Retrieving dispatch records...
  Found 19 active squads:
    11x Security
    2x Surveillance
    1x Patrol
    3x Transport
    2x Reinforcement
08419_ Connecting with Door Terminal... <x2>
08425_ System corrupted: Heat flow error (+109).
08436_ Dropped Imp. Light Armor Plating.
08439_ Acquired Imp. Light Armor Plating.
08440_ Dropped Utility Shielding.
08442_ Acquired Hacking Suite.
08478_ W-25 Informer sends out distress signal.
08485_ 52IGV<J0SWIN HB#LW7JQ>O,Z<KL,9|6#
08500_ System corrupted: Heat flow error (+115).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Evasion (%)                50
Offensive Hacking          10
Defensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalBarrageLoader
  Manual?         0
Play Time         02:07:32
  Cumulative      141.0 hours
  Start           2024.08.09 @ 18:38:29
  End             2024.08.10 @ 02:40:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           4
  Adventurer      34
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          49
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 764db259-3113-455c-adf3-1c8908fd7949