Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 22:19:15

Player: Nator

Result: Destroyed by PY-PQL(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (9)       45
Value Destroyed (303)      303
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 948

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     294/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (210) Ox10
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
  Subdweller Monowheel
>            --- UTILITY (2) ------
             Humpback
>            --- WEAPON (2) -------
   Makeshift Axe
>            --- INVENTORY (35) ---
  Subdweller Monowheel
             Disposable Heat Sink
             Disposable Heat Sink
  Subdweller Optics
  Subdweller Optics
   Makeshift Kinetic Plating
  Subdweller Machine Gun
             Grenade Launcher
             Scrap Shield Fragment (48)
             Scrap Shield Fragment (47)

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
             Humpback
>            --- WEAPON -----------
             Rocket Launcher
   Makeshift Axe
>            --- INVENTORY --------
             Wheel
             Wheel
  Subdweller Monowheel
             Disposable Heat Sink
             Disposable Heat Sink
             Disposable Heat Sink
  Subdweller Optics
  Subdweller Optics
   Makeshift Kinetic Plating
  Subdweller Machine Gun
             Grenade Launcher
             Scrap Shield Fragment
             Scrap Shield Fragment
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Matter Pod
  Device                   Weight Redist. System
  Storage                  Small Matter Pod
  Protection               Scrap Shield
Weapon                     Makeshift Axe
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 6   3   4   6   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   .   1   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   .   4   
    Device                 2    | .   1   .   1   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   1   3   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            3    | 2   3   3   4   
  Power                    .    | .   .   .   .   
  Propulsion               .    | 1   .   .   .   
  Utility                  .    | .   1   .   1   
  Weapon                   2    | .   .   3   2   
  Tool/Special             .    | .   .   .   .   
Unused Backups             12   | .   3   3   6   
  Power                    1    | .   1   .   .   
  Propulsion               3    | .   2   .   1   
  Utility                  5    | .   .   1   4   
  Weapon                   3    | .   .   2   1   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     91   | .   93  99  82  
  Engine                   14   | .   14  14  14  
  Wheel                    27   | .   28  27  27  
  Device                   8    | .   7   14  2   
  Storage                  11   | .   14  14  8   
  Ballistic Gun            4    | .   18  2   3   
  Launcher                 9    | .   9   10  8   
  Special Weapon           1    | .   .   3   .   
  Slashing Weapon          11   | .   .   11  14  
Peak Build Rating          15   | 6   8   12  15  
  Average Rating           10   | 3   7   11  11  
  On Entrance              6    | .   6   8   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             212  | 7   11  13  212 
  Greatest Support         40   | 20  26  26  40  
  Greatest Overweight (x)  10   | .   .   .   10  
  Average Overweight (x)   1    | .   .   .   3   
Largest Inventory Capacity 35   | 5   5   5   35  
  Average Capacity         13   | 5   5   5   23  
  Most Carried             13   | 4   5   5   13  
  Average Carried          4    | 2   3   4   5   
  Final Capacity           35   | 5   5   5   35  
  Final Carried            10   | 4   5   5   10  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           568  | 293 35  44  196 
  Remotely                 .    | .   .   .   .   
Salvage Created            325  | 48  47  44  186 
  Parts                    22   | 5   3   2   12  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      11   | .   .   .   11  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  8    | 1   1   1   5   
  Melee                    1    | .   .   1   .   
  Guns                     3    | 1   1   .   1   
  AOE                      4    | .   .   .   4   
Classes Destroyed          3    | 2   .   .   1   
  Worker                   1    | 1   .   .   .   
  Grunt                    3    | 1   1   1   .   
  Subdweller               5    | .   .   .   5   
Best Kill Streak           3    | 1   1   1   3   
  Combat Bots Only         3    | 1   1   1   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        58   | 5   5   1   47  
  Missed                   14   | 1   .   .   13  
  Hits                     44   | 4   5   1   34  
    Projectile             44   | 4   5   1   34  
Damage Taken               885  | 43  54  10  778 
  Core                     266  | 22  22  .   222 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         91   | 91  .   .   .   
Volleys Fired              42   | 5   5   19  13  
  Largest                  2    | 2   1   1   1   
  Hottest                  100  | 40  20  100 33  
Shots Fired                46   | 9   5   19  13  
  Gun                      20   | 9   5   .   6   
  Cannon                   .    | .   .   .   .   
  Launcher                 7    | .   .   .   7   
  Special                  19   | .   .   19  .   
  Kinetic                  20   | 9   5   .   6   
  Thermal                  19   | .   .   19  .   
  Explosive                7    | .   .   .   7   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         7    | 7   2   .   3   
  Robot Miss Streak        3    | 1   3   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           19   | 8   2   3   6   
  Core Hits                15   | 3   2   1   9   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              13   | .   .   3   10  
  Impact                   .    | .   .   .   .   
  Slashing                 13   | .   .   3   10  
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            2    | .   .   2   .   
    Combat Hostiles        1    | .   .   1   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           945  | 85  26  165 669 
  Guns                     147  | 85  26  .   36  
  Cannons                  .    | .   .   .   .   
  Explosions               633  | .   .   .   633 
  Melee                    165  | .   .   165 .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  147  | 85  26  .   36  
  Thermal                  .    | .   .   .   .   
  Explosive                633  | .   .   .   633 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 165  | .   .   165 .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            50   | .   .   50  .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    50   | .   .   50  .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      37   | .   .   .   37  
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        120  | 12  .   120 .   
  Average Temperature      45   | 7   .   47  .   
  Received Heat Transfer   192  | 24  30  6   132 
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             30   | 20  20  30  .   
  Initial                  13   | .   13  .   .   
  Average                  3    | 2   5   3   .   
Influence Increases        100  | 25  20  55  .   
  Destroy 0b10 Robot/C     60   | 20  20  20  .   
  Destroy 0b10 Robot/NC    5    | 5   .   .   .   
  Destroy Structure        5    | .   .   5   .   
  Lose Combat Pursuer      30   | .   .   30  .   
Influence Decreases        100  | 5   40  55  .   
  Entered New Map          7    | .   7   .   .   
  Time Decay               93   | 5   33  55  .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              19   | 1   1   3   14  
  Peak Tracking Total      4    | 1   1   2   4   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         2    | .   .   2   2   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               2    | .   2   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Record                   2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Active Infowar (turns)     .    | .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1177 | 76  119 468 514 
Spaces Moved               844  | 68  122 349 305 
  Core                     23   | 23  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   821  | 45  122 349 305 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  
  Average Speed            98   | 69  80  80  132 
  Slowest Speed            230  | 80  80  80  230 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 6   18  56  31  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          52   | .   .   6   46  
  Melee                    .    | .   .   .   .   
  Projectile               6    | .   .   6   .   
  AOE                      46   | .   .   .   46  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1101 | 88  139 478 396 
  Wait                     116  | .   .   91  25  
  Move                     841  | 67  121 348 305 
  Hop                      .    | .   .   .   .   
  Pick Up                  38   | 10  6   4   18  
  Fast Attach              2    | .   .   2   .   
  Attach                   14   | 6   2   .   6   
  Detach                   .    | .   .   .   .   
  Swap                     11   | .   1   4   6   
  Drop                     24   | .   4   7   13  
  Fire                     42   | 5   5   19  13  
  Melee                    13   | .   .   3   10  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   59 | -11/Scrapyard | Discovered new exit (range 8)
   77 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Discovered new exit (range 9)
  196 | -10/Materials | Entered Mines
  245 | -10/Mines     | Learned 4 Materials zone layouts
  248 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  268 | -10/Mines     | Found a hidden stash of uninstalled traps
  280 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  305 | -10/Mines     | Build established: Mutant
  402 | -10/Mines     | Excavation squad dispatched
  402 | -10/Mines     | A large section of the Mines collapsed
  652 | -10/Mines     | Excavation squad dispatched
  660 | -10/Mines     | Discovered new exit (range 6)
  664 | -10/Mines     | Entered Subcaves
  665 | -10/Subcaves  | Approached by a straggling Scientist
  727 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  774 | -10/Subcaves  | Lost 3 allies
  841 | -10/Subcaves  | Learned location of Zion (-7)
  841 | -10/Subcaves  | Met a Zionite searching for "candidates"
  850 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
  854 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Kinetic Plating
 1020 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1022 | -10/Subcaves  | Core integrity fell below 50%
 1156 | -10/Subcaves  | Build established: Hauler-Mutant
 1175 | -10/Subcaves  | Core integrity fell below 20%
 1178 | -10/Subcaves  | Destroyed by PY-PQL(R) with Subdweller Beam Cannon

 Last Messages 
---------------
Acquired Sub. Monowheel. <x2>
Acquired Sub. Machine Gun.
Acquired 26 matter.
Acquired Scrap Shield Fragment.
Acquired Sub. Monowheel.
Acquired Disposable Heat Sink.
Acquired Sub. Optics.
Acquired Disposable Heat Sink.
Acquired Sub. Optics.
Dropped Wheel. <x2>
Dropped Disposable Heat Sink.
Acquired 3 matter.
Acquired 17 matter.
ME-SXL(R): "FREEEEDUMB!"
UJ-F3M(g) destroyed.
5Q-Z44(g) destroyed.
Sub. Monowheel destroyed.
Ion Engine destroyed.
Rocket Launcher destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????#     "#  ""@ #?????????????????????? |
| ?????????????#     """" "  ######????????????????? |
| ??????????????      " """R      #????????????????? |
| ???????????????    ##""" "" R   #????????????????? |
| ????????????????   ##"####""R   #????????????????? |
| ??????????????????#  "####"     #????????????????? |
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| ?????????????????# *"!   " " """""???????????????? |
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| ?????????????????## """"""""      ???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             800
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Tank

 Challenges 
------------
None

 Game 
------
Seed              XenonZhirovThrower
  Manual?         0
Play Time         00:35:54
  Cumulative      0.5 hours
  Start           2025.06.05 @ 21:43:17
  End             2025.06.05 @ 22:19:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      0
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          45x20
Zoom Use          62%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 25d5f440-fba2-4a85-b943-eb6c5080f4b7