Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 13:48:55 Player: w0rldd3str0y3r Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (129) 645 Value Destroyed (5840) 5840 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (1444) 1444 TOTAL SCORE: 15509 Bonus ------- High Alert Combat Kills 459 Follower Combat Kills 137 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/1150 Matter 187/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Power Amplifier Microactuators Cloaking Device Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Fusion Reactor > --- PROPULSION ------- VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Targeting Computer Improved Targeting Computer Particle Charger Phase Shifter Remote Shield > --- WEAPON ----------- Heavy Gatling Laser Neutron Cannon Plasma Sword > --- INVENTORY -------- Reinforced Deuterium Engine Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Utility Shielding Improved Heavy Armor Plating Improved Hacking Suite Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Phase Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Mass Driver Heavy Shock Bomb Launcher Improved Remote Datajack [Rating: 90] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Compact Ion Cannon Energy Gun Heavy Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Plasma Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . . . 1 1 . . . . . . . . . . 1 Utility 6 | . . 1 . . . 1 1 . . . . . . . . . 2 1 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Parts Attached 252 | . 17 6 1 . 4 13 21 3 6 . 31 24 . 8 . 9 80 29 Power 23 | . 1 . . . 1 1 1 . . . 4 1 . . . 3 9 2 Engine 11 | . 1 . . . 1 1 . . . . 2 1 . . . 3 1 1 Core 10 | . . . . . . . 1 . . . 2 . . . . . 7 . Reactor 2 | . . . . . . . . . . . . . . . . . 1 1 Propulsion 80 | . 4 1 . . 3 3 7 . 4 . 14 7 . 5 . 2 16 14 Treads 11 | . . . . . . . . . . . 5 . . 3 . 1 2 . Leg 39 | . 1 . . . 1 . 5 . . . 7 5 . 2 . 1 13 4 Wheel 8 | . . . . . . . . . 2 . . . . . . . 1 5 Hover 19 | . 3 1 . . 2 2 1 . 2 . 2 2 . . . . . 4 Flight 3 | . . . . . . 1 1 . . . . . . . . . . 1 Utility 75 | . 5 3 . . . 4 6 1 2 . 5 5 . 2 . 3 31 8 Device 42 | . 3 1 . . . . 1 . . . 2 5 . 1 . 2 21 6 Storage 7 | . . 1 . . . . . . . . . . . . . . 5 1 Processor 15 | . 1 . . . . 3 . 1 2 . 2 . . . . 1 4 1 Hackware 3 | . . . . . . . 2 . . . 1 . . . . . . . Protection 8 | . 1 1 . . . 1 3 . . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 74 | . 7 2 1 . . 5 7 2 . . 8 11 . 1 . 1 24 5 Energy Gun 10 | . 1 1 . . . . . . . . 1 2 . . . . 3 2 Energy Cannon 24 | . . . . . . 2 4 . . . . 5 . 1 . 1 9 2 Ballistic Gun 9 | . 2 1 . . . 1 1 . . . 1 1 . . . . 2 . Ballistic Cannon 9 | . . . . . . . 1 2 . . 3 2 . . . . . 1 Launcher 4 | . . . 1 . . . . . . . . . . . . . 3 . Special Weapon 4 | . 1 . . . . 1 1 . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . 2 . . . . 1 . . . . 2 1 . . . . 6 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 11 | . . . . . . 2 . . . . 1 1 . 1 . . 6 . Corrupted Parts 2 | . . . . . . . 1 . 1 . . . . . . . . . System Corruption 13 | . . . . . . . 3 . 10 . . . . . . . . . Parts Lost 76 | . 4 . . . 6 . 8 . 1 . 17 2 . . . 4 20 14 Power 10 | . . . . . 1 . 1 . . . 2 . . . . 1 4 1 Propulsion 29 | . 1 . . . 3 . 4 . 1 . 7 . . . . 2 5 6 Utility 22 | . 2 . . . 1 . 2 . . . 3 2 . . . 1 7 4 Weapon 15 | . 1 . . . 1 . 1 . . . 5 . . . . . 4 3 Highest Loss Streak 12 | . 3 . . . 6 . 6 . 1 . 5 2 . . . 2 12 5 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . . 1 . Average Slot Usage (%) 86 | . 51 100 100 100 75 96 90 100 96 92 86 95 100 93 86 84 91 34 Engine 7 | . 1 11 11 11 10 9 4 . . . 2 12 13 13 13 12 5 . Core 2 | . . . . . . . 2 7 7 7 3 . . . . . 3 . Treads 3 | . . . . . . . . . . . 7 . . 5 6 9 3 . Leg 19 | . 1 . . . 10 4 8 38 23 7 12 31 33 26 26 22 22 6 Wheel 1 | . . . . . . . . . 6 15 7 . . . . . . 2 Hover 4 | . 5 33 33 33 21 27 19 . 3 7 1 1 . . . . . 4 Device 11 | . 20 4 11 11 . . 1 7 3 . 3 13 20 10 6 10 20 13 Storage 4 | . . 4 11 11 11 9 7 7 7 7 7 6 6 6 6 2 3 . Processor 9 | . 4 11 11 11 11 18 13 14 19 23 18 6 6 6 6 5 10 . Hackware 1 | . . . . . . . 5 . . . 4 5 . . . . . . Protection 1 | . 1 12 . . . 9 6 7 7 7 1 . . 2 . . . . Energy Gun 1 | . 2 9 . . . . . . . . 1 . . . . . 2 . Energy Cannon 9 | . . . . . . 3 6 . . . . 11 20 19 20 20 8 3 Ballistic Gun 1 | . 3 . 11 11 11 4 1 7 7 7 2 1 . . . . . . Slashing Weapon 2 | . 7 11 7 . . 8 5 . . . 2 2 . . . . 3 . Peak Build Rating 90 | . 7 12 12 12 12 28 37 37 46 43 54 67 67 74 74 78 90 89 Average Rating 56 | . 3 10 12 12 10 24 32 36 40 43 42 61 67 68 74 74 78 38 On Entrance 35 | . . 7 12 12 12 11 28 35 37 43 43 48 67 67 74 74 78 20 Naked Turns 107 | . 19 . . . . . . . . . . . . . . . 18 70 Heaviest Build 148 | . 9 18 19 19 16 30 34 33 30 29 34 52 42 51 49 52 148 74 Greatest Support 98 | 3 12 24 24 24 12 24 65 65 65 38 98 93 93 93 65 66 96 86 Greatest Overweight (x) 5 | . 1 . . . 1 1 4 . 3 . 3 5 . 1 . 1 5 5 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 10 Average Capacity 10 | 5 5 7 10 10 10 10 10 10 10 10 10 10 10 10 10 6 14 5 Most Carried 25 | . 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 5 Average Carried 9 | . 4 5 9 9 9 8 9 9 9 10 8 9 10 9 10 6 14 3 Final Capacity 10 | 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | . 4 10 10 10 9 10 10 10 10 10 9 10 10 10 10 5 5 5 Class Distribution -------------------- 35% | Scavenger-Mutant 22% | Scavenger-Gunner 14% | Mutant 14% | Gunner 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 5386 | 200 189 110 60 . 66 136 160 151 144 . 612 281 10 526 114 817 1304 506 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6363 | . 195 121 13 . 62 141 607 38 69 . 378 397 54 168 . 303 3262 555 Parts 261 | . 8 13 . . 4 7 30 3 3 . 10 18 3 10 . 11 126 15 Haulers Intercepted 4 | . . 1 . . . 1 . . . . . . . . . . 2 . Recyclers Shooed 7 | . 4 . . . . . . . . . . . . . . . 1 2 Parts Field Recycled 19 | . . . . . . . . . . . . . . . . . 19 . Retrieved Matter 135 | . . . . . . . . . . . . . . . . . 135 . Parts Self-Destructed 45 | . . . . . . . . 4 2 . 14 . 3 12 . 10 . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 100 | . 4 . 3 . 3 . 10 1 2 . 11 7 1 5 . 5 39 9 Melee 15 | . 1 . . . . . 6 . . . 5 2 . . . . 1 . Guns 13 | . 3 . . . 1 . . . 1 . . . . . . . 7 1 Cannons 57 | . . . . . . . 3 1 1 . 6 5 1 5 . 4 23 8 AOE 7 | . . . 3 . 2 . . . . . . . . . . . 2 . Classes Destroyed 18 | . 2 3 1 . 1 2 4 . . . 2 1 . 1 . . 1 . Worker 5 | . . . . . . 1 . . . . . . . . . . 4 . Builder 5 | . . . . . . . . . . . . . . . . . 4 1 Tunneler 3 | . . . . . . . 2 . . . . . . . . . 1 . Hauler 4 | . . 1 . . . 1 . . . . . . . . . . 2 . Recycler 7 | . . 1 . . . . 1 . . . . . . . . . 4 1 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . Watcher 6 | . . 1 . . . 1 . . . . . . . . . . 4 . Swarmer 9 | . . . . . . . 2 . . . 3 . . 4 . . . . Grunt 42 | . 4 . . . 2 . 4 . . . 5 3 1 . . 2 17 4 Brawler 3 | . . . . . . . . . . . 1 . . . . 1 1 . Duelist 2 | . . . . . 1 . 1 . . . . . . . . . . . Sentry 8 | . . . . . . . 2 . 1 . . 1 . . . . 3 1 Hunter 7 | . . . . . . . . . . . . 1 . . . 1 5 . Programmer 24 | . . . . . . . 1 1 1 . 1 2 . . . 1 13 4 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . Assembled 3 | . . . 3 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 3 2 3 . 3 2 3 1 2 . 2 3 1 2 . 2 7 5 Combat Bots Only 6 | . 2 . 3 . 3 . 3 1 2 . 2 3 1 2 . 2 6 5 Max Kills in Single Turn 2 | . 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . 1 . . . . . . . . . . . 1 . Melee 1 | . 1 . . . . . 1 . . . 1 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 966 | . 25 2 . . 9 . 112 20 51 . 185 56 8 12 . 39 263 184 Missed 335 | . 4 1 . . 1 . 48 8 16 . 72 18 4 6 . 11 91 55 Damage Taken 11711 | . 233 15 33 . 242 . 1059 191 304 . 2167 553 78 79 . 593 3343 2821 Core 2426 | . 54 . 3 . 12 . 295 . 34 . 323 98 . 30 . 35 384 1158 Absorbed by Shields 164 | . . . . . . . . . . . . . . . . . 164 . Redirected to Shielding 113 | . . . . . . . . . . . . . . . . . 113 . Ignored by Resistances 14 | . . . . . . . 11 . . . . . . 3 . . . . Core Remaining (%) 74 | 100 78 . . . 96 100 . . . . 6 . . . . 80 61 . Volleys Fired 304 | . 44 8 4 . 4 2 17 1 7 . 47 11 2 12 . 14 84 47 Largest 3 | . 1 1 1 . 2 1 2 2 2 . 2 3 3 3 . 3 3 2 Hottest 280 | . 100 56 30 . 53 63 97 76 76 . 128 270 270 270 . 270 280 180 Shots Fired 556 | . 44 8 4 . 8 2 25 2 15 . 64 33 6 36 . 43 208 58 Gun 130 | . 41 8 . . 4 . 8 1 7 . 5 10 . . . . 41 5 Cannon 386 | . . . . . . 2 15 1 8 . 40 23 6 36 . 43 159 53 Launcher 16 | . . . 4 . 4 . . . . . . . . . . . 8 . Special 24 | . 3 . . . . . 2 . . . 19 . . . . . . . Kinetic 141 | . 33 . . . 4 . 9 2 15 . 45 11 . . . . 2 20 Thermal 380 | . 11 8 . . . . 2 . . . 19 19 6 36 . 43 198 38 Explosive 8 | . . . 4 . 4 . . . . . . . . . . . . . Electromagnetic 27 | . . . . . . 2 14 . . . . 3 . . . . 8 . Robot Hit Streak 17 | . 5 4 . . 5 3 8 2 10 . 17 13 4 7 . 8 15 11 Robot Miss Streak 6 | . 4 1 . . 2 . 2 . 1 . 6 2 1 2 . 5 6 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 420 | . 33 8 . . 6 7 34 1 12 . 61 29 4 10 . 25 160 30 Core Hits 204 | . 10 2 3 . 7 4 13 1 4 . 24 12 2 7 . 10 93 12 Critical Kills 4 | . . . . . . . . . . . . . . . . . 4 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 20 | . . . . . . . 3 1 . . 9 . . . . . 5 2 Meltdown 4 | . . . . . . . . . . . . . . . . . 4 . Blast 8 | . . . . . . . . 1 . . 5 . . . . . . 2 Sever 8 | . . . . . . . 3 . . . 4 . . . . . 1 . Melee Attacks 137 | . 9 7 4 . . 12 22 . . . 22 8 . . . . 53 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 135 | . 8 6 4 . . 12 22 . . . 22 8 . . . . 53 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . 5 2 . . . 2 6 . . . . . . . . . 11 . Combat Hostiles 3 | . . . . . . . 3 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 16122 | . 565 187 106 . 349 411 1386 37 259 . 1611 871 109 276 . 790 7576 1589 Guns 2132 | . 300 88 . . 32 . 98 . 113 . 105 103 . . . . 1230 63 Cannons 8435 | . . . . . . 88 342 37 146 . 699 556 109 276 . 790 3911 1481 Explosions 1502 | . . . 106 . 317 . . . . . . . . . . . 1079 . Melee 3719 | . 265 99 . . . 323 946 . . . 611 189 . . . . 1286 . Ramming 138 | . . . . . . . . . . . . 23 . . . . 70 45 Kinetic 2567 | . 268 . . . 32 . 124 37 259 . 804 134 . . . . 28 881 Thermal 7756 | . 32 88 . . . . . . . . 196 489 109 276 . 790 5113 663 Explosive 769 | . . . 106 . 317 . . . . . . . . . . . 346 . Electromagnetic 1173 | . . . . . . 88 316 . . . . 36 . . . . 733 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 3719 | . 265 99 . . . 323 946 . . . 611 189 . . . . 1286 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 40 | . . . . . . 2 5 5 16 16 40 . . . . 3 18 14 Average Corruption 8 | . . . . . . 2 3 5 9 16 24 . . . . 3 4 8 Corruption Purged 5 | . . . . . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 235 | . . . . . . 3 7 17 10 4 84 . . . . 19 70 21 Message Errors 62 | . . . . . . . 3 2 2 2 28 . . . . 6 13 6 Matter Fused 47 | . . . . . . 3 2 4 1 . 16 . . . . 4 13 4 Heat Flow Errors 25 | . . . . . . . . 1 . . 7 . . . . 5 10 2 Energy Discharges 28 | . . . . . . . . 4 1 2 13 . . . . . 7 1 Parts Rejected 4 | . . . . . . . . . . . 2 . . . . . 2 . Parts Fused 3 | . . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 30 | . . . . . . . 1 2 2 . 9 . . . . 2 14 . Data Loss (major) 9 | . . . . . . . . 2 2 . 1 . . . . 1 1 2 Misfires 9 | . . . . . . . . . 1 . 2 . . . . 1 5 . Alerts 5 | . . . . . . . . 2 1 . . . . . . . 2 . Misdirections 7 | . . . . . . . . . . . 2 . . . . . . 5 Weapon Failures 6 | . . . . . . . 1 . . . 4 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1103 | . 72 18 . . 2 31 245 . . . 89 18 . . . 13 529 86 Projectiles 297 | . . . . . . 11 13 . . . 16 . . . . 13 158 86 Explosions 50 | . . . . . 2 . 3 . . . . . . . . . 45 . Melee 756 | . 72 18 . . . 20 229 . . . 73 18 . . . . 326 . Knockbacks 13 | . . . . . . . . . 1 . 3 2 . . . . 1 6 Impact 3 | . . . . . . . . . . . . 1 . . . . 1 1 Kinetic 10 | . . . . . . . . . 1 . 3 1 . . . . . 5 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 391 | . . . 36 . 77 . 101 . . . . . . . . . 175 2 Shots 12 | . . . 2 . 4 . 1 . . . . . . . . . 5 . Rammed 3 | . . . . . . . . . . . . . . . . . 1 2 Targets Rammed 19 | . . . . . . . . . . . . 4 . . . . 6 9 Kicked 16 | . . . . . . . . . . . . 4 . . . . 5 7 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 723 | . 4 76 . . 10 20 12 166 4 . 421 513 122 290 . 723 496 412 Average Temperature 129 | . 2 29 . . 7 11 6 98 3 . 117 134 63 101 . 198 126 154 Received Heat Transfer 2564 | . 126 . . . 54 . 309 18 66 . 396 171 9 40 . 162 827 386 Effects 36 | . . . . . . . . . . . 3 4 . . . 17 9 3 Shutdowns 11 | . . . . . . . . . . . 1 2 . . . 5 2 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . 1 . 1 Interference 13 | . . . . . . . . . . . 1 . . . . 6 6 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . Damage (major) 6 | . . . . . . . . . . . . . . . . 5 1 . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . 2 . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . 1 5 . Combat Hostiles 6 | . . . . . . . . . . . . . . . . 1 5 . Parts Melted 33 | . . . . . . . . . . . . 2 . . . 2 28 1 Heat Transferred 10239 | . 75 222 . . . . . . . . 1360 633 148 370 . 1025 5777 629 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . 5 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Peak Influence 1120 | . 143 137 86 . 39 96 202 . . . . 131 . . . . 1120 610 Initial 548 | . . 5 53 . . 14 4 . . . . . . . . . . 548 Average 234 | . 73 56 63 . 38 36 56 . . . . 43 . . . . 320 492 Maximum Alert Level 4 | . . . . . . . 1 . . . . . . . . . 4 2 Low Security (%) 63 | 100 100 100 100 . 100 100 98 . . . . 100 . . . . 49 . Level 1 16 | . . . . . . . 1 . . . . . . . . . 28 18 Level 2 12 | . . . . . . . . . . . . . . . . . 5 81 Level 3 5 | . . . . . . . . . . . . . . . . . 12 . Level 4 2 | . . . . . . . . . . . . . . . . . 4 . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 . . . . 1 6 . . . . 3 . . . . 18 9 Investigation 10 | . 1 . . . . 1 3 . . . . . . . . . 3 2 Extermination 14 | . . . . . . . 2 . . . . 2 . . . . 7 3 Reinforcement 9 | . 1 . . . . . 1 . . . . 1 . . . . 3 3 Assault 6 | . . . . . . . . . . . . . . . . . 5 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . 5 1 Construction Impeded 4 | . . . . . . . . . . . . 1 . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 2 | . . . . . . . 1 . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 200 | . 13 6 . . 3 2 15 9 2 . 21 7 10 7 . 5 65 35 Peak Tracking Total 10 | . 3 7 . . 3 1 7 9 2 . 5 3 9 4 . 3 9 10 Tactical Retreats 18 | . . 1 . . . . 1 . . . 3 . . 1 . . 6 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 11 | . 1 . . . . 1 3 . . . . . . . . . 3 3 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 12 | . . . . . . . 2 . . . . 1 . 1 . . 8 . Max in Single Turn 2 | . . . . . . . 2 . . . . 1 . 1 . . 2 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 29 | . 3 1 . 2 . 4 6 1 . 3 . . . 1 1 . 5 2 Terminals 17 | . 2 1 . . . 4 4 . . . . . . . . . 4 2 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 84 | . 7 2 . 2 . 13 14 1 . 25 . . . 1 2 . 12 5 Successful 52 | . 3 1 . 2 . 6 4 1 . 25 . . . 1 2 . 7 . Failed 32 | . 4 1 . . . 7 10 . . . . . . . . . 5 5 Catastrophic 4 | . 2 . . . . . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 11 | . 2 . . 1 . 3 . . . . . . . . . . 4 1 Terminals 44 | . 4 2 . . . 13 9 . . . . . . . . . 11 5 Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . . . . . . . . . . 1 . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 48 | . 1 1 . 2 . 6 3 1 . 25 . . . 1 2 . 6 . Record 14 | . . . . 1 . . 2 1 . 4 . . . . . . 6 . Part Schematic 13 | . . . . . . . . . . 11 . . . . 2 . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . Prototype ID Bank 5 | . . 1 . . . 1 . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . . . . . . 1 . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . . . . . 1 . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 1 . . . 3 4 . . . . . . . . . 3 2 Full Trace Events 8 | . . . . . . 2 3 . . . . . . . . . 2 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 7 . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . 11 . . . . 16 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 3 . . . . . . . . . . . . . . . 10 . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 1 | . . . . . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . . . . Highest-Rated Group 96 | . . . . . . . . . . . 96 . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . . 24 . . . . . . . Total Damage 780 | . . . . . . . . . . . 780 . . . . . . . Kills 5 | . . . . . . . . . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . 2 1 . 1 . 1 1 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 16581 | 13 412 164 140 132 373 446 1055 828 300 69 1716 984 464 1274 1011 1787 4274 1139 Spaces Moved 11451 | 25 391 208 166 251 283 354 770 670 251 77 1164 621 381 979 839 1026 2154 841 Core 956 | 25 271 . . . . . 1 . . . . 3 . . . . 309 347 Treads 176 | . . . . . . . . . . . 149 . . . . . 27 . Legs 7202 | . 26 . . . . . 200 670 116 . 533 515 381 979 839 1026 1807 110 Wheels 669 | . . . . . . . . . 134 77 372 . . . . . 11 75 Hover 2388 | . 94 208 166 251 283 354 569 . 1 . 110 103 . . . . . 249 Flight 60 | . . . . . . . . . . . . . . . . . . 60 Fastest Speed 35 | 50 50 52 52 52 116 48 48 122 90 90 86 86 120 120 120 120 50 35 Average Speed 119 | 50 59 52 52 52 125 104 112 122 105 90 123 116 120 120 120 144 149 110 Slowest Speed 300 | 50 120 52 52 52 126 126 250 122 280 90 260 300 120 190 120 190 300 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 49 | 3 59 25 19 61 60 29 18 84 42 72 91 6 53 90 78 88 32 22 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 3 | . . . . 1 . . . 1 . 1 . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . . . . . 1 . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 . 1 . Scrap Searched 17 | . . . . . . . . 2 2 . 4 . . 2 2 5 . . Spaces Dug 72 | . 3 3 3 . . 6 6 . . . 2 . . 6 . . 35 8 Terrain Destroyed 297 | . 3 3 35 . 27 6 27 . 3 . 13 1 1 15 . 10 126 27 Melee 55 | . . 3 3 . . 6 6 . . . 2 . . . . . 35 . Projectile 109 | . 3 . . . . . . . 3 . 11 1 1 15 . 10 38 27 AOE 133 | . . . 32 . 27 . 21 . . . . . . . . . 53 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 13552 | 24 502 241 207 252 292 416 911 680 270 76 1340 852 383 1045 843 1298 2947 973 Wait 1119 | . 18 4 31 . . 21 54 . . . 50 155 1 33 5 238 469 40 Move 11426 | 24 390 207 165 250 282 353 769 669 250 76 1162 620 380 978 838 1025 2153 835 Hop 3 | . . . . . . . . . . . . . . . . . . 3 Pick Up 130 | . 13 7 1 1 2 8 14 2 2 . 12 12 . 2 . 5 45 4 Fast Attach 130 | . 11 2 . . 1 5 12 2 3 . 17 8 . 5 . 5 37 22 Attach 61 | . 6 2 . . 3 3 4 1 . . 11 6 . . . 3 15 7 Detach 27 | . 1 1 . . . . 1 1 . . 5 3 . . . 1 10 4 Swap 61 | . . 2 1 . . 5 5 . 3 . 3 10 . 3 . 1 28 . Drop 132 | . 10 1 1 1 . 7 13 4 5 . 10 15 . 10 . 6 47 2 Fire 304 | . 44 8 4 . 4 2 17 1 7 . 47 11 2 12 . 14 84 47 Melee 137 | . 9 7 4 . . 12 22 . . . 22 8 . . . . 53 . Ram 3 | . . . . . . . . . . . . . . . . . 1 2 Kick 16 | . . . . . . . . . . . . 4 . . . . 5 7 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . . . . . . . Rewire 2 | . . . . . . . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 14 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 349 | -10/Materials | Lost 3 parts (2u1w) 352 | -10/Materials | Discovered new exit (range 15) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 566 | -9/Materials | Discovered new exit (range 7) 590 | -9/Materials | Entered Mines 591 | -9/Mines | Assembled infested the area 728 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 728 | -9/Mines | Discovered new exit (range 5) 730 | -9/Mines | Entered Exiles 745 | -9/Exiles | Met 8R-AWN 752 | -9/Exiles | Met EX-HEX 773 | -9/Exiles | Met EX-DEC 775 | -9/Exiles | Learned location of Zion (-6) 784 | -9/Exiles | Met EX-BIN 791 | -9/Exiles | Aligned with FarCom system 792 | -9/Exiles | Given EX-Vault access code 805 | -9/Exiles | Opened EX-Vault 808 | -9/Exiles | Found Longsword +1 821 | -9/Exiles | Warned to stay clear of 0b10 Research branches 858 | -9/Exiles | Discovered new exit (range 10) 862 | -9/Exiles | Left Exiles lab with Longsword +1 862 | -9/Exiles | Entered Mines 902 | -8/Mines | Lost 6 parts (1p3n1u1w) 1178 | -8/Mines | Build established: Scavenger-Mutant 1210 | -8/Mines | Discovered new exit (range 8) 1235 | -8/Mines | Entered Materials 1235 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1637 | -8/Materials | Identified exit to Factory 1681 | -8/Materials | Entered Factory 1681 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1892 | -7/Factory | Discovered new exit (range 20) 2429 | -7/Factory | Cargo convoy interrupted 2437 | -7/Factory | Lost 6 parts (1p3n2u) 2628 | -7/Factory | Discovered new exit (range 12) 2736 | -7/Factory | Entered Lower Caves 3226 | -7/Lower Caves | Learned location of 1 exit from Factory 3305 | -7/Lower Caves | Encountered a Warlord checkpoint 3362 | -7/Lower Caves | Discovered new exit (range 7) 3537 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3564 | -7/Lower Caves | Entered another Lower Caves area 3681 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3717 | -7/Lower Caves | Learned location of 1 exit from Factory 3743 | -7/Lower Caves | System corruption reached 10% 3856 | -7/Lower Caves | Discovered new exit (range 9) 3864 | -7/Lower Caves | Entered Data Miner 3864 | -7/Data Miner | Discovered new exit (range 6) 3878 | -7/Data Miner | Met Data Miner 3899 | -7/Data Miner | Learned location of Section 7 (-2) 3899 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3911 | -7/Data Miner | Received God Mode back door access code from Data Miner 3933 | -7/Data Miner | Entered Proximity Caves 4295 | -6/Proximity Caves | Build established: Derelict-Mutant 4340 | -6/Proximity Caves | Spotted B-75 Beast 4444 | -6/Proximity Caves | Core integrity fell below 50% 4490 | -6/Proximity Caves | Destroyed B-75 Beast 4673 | -6/Proximity Caves | Escorted by Enhanced Grunt 4700 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 4707 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4730 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4946 | -6/Proximity Caves | Build established: Scavenger-Mutant 4997 | -6/Proximity Caves | Lost 3 parts (3n) 5022 | -6/Proximity Caves | Core integrity fell below 20% 5247 | -6/Proximity Caves | Build established: Mutant 5352 | -6/Proximity Caves | Crushed by falling debris 5353 | -6/Proximity Caves | System corruption reached 30% 5383 | -6/Proximity Caves | Lost 3 parts (1n2w) 5558 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 5582 | -6/Proximity Caves | Build established: Derelict-Mutant 5643 | -6/Proximity Caves | Discovered new exit (range 7) 5649 | -6/Proximity Caves | Entered Factory 5649 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5650 | -6/Factory | Identified exit to Factory 6230 | -6/Factory | Build established: Skirmisher 6585 | -6/Factory | Discovered new exit (range 15) 6633 | -6/Factory | Entered Lower Caves 6634 | -6/Lower Caves | Identified exit to Lower Caves 6927 | -6/Lower Caves | Build established: Scavenger-Gunner 7088 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7097 | -6/Lower Caves | Entered another Lower Caves area 7197 | -6/Lower Caves | Discovered exit to Factory (range 12) 7532 | -6/Lower Caves | Encountered a Warlord checkpoint 7594 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7764 | -6/Lower Caves | Found Prototype Device 7764 | -6/Lower Caves | Identified Heart of Steel 8068 | -6/Lower Caves | Build established: Gunner 8209 | -6/Lower Caves | Learned Factory stockpile data 8318 | -6/Lower Caves | Discovered new exit (range 13) 8371 | -6/Lower Caves | Entered Zion 8460 | -6/Zion | Discovered new exit (range 8) 8526 | -6/Zion | Given A8's code to call for help 9022 | -6/Zion | Rebuked by Imprinter 9382 | -6/Zion | Entered Proximity Caves 9633 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9704 | -5/Proximity Caves | P-70 Sage assimilated allied 7U-SD6(c) 9772 | -5/Proximity Caves | Learned Factory stockpile data 10369 | -5/Proximity Caves | Build established: Scavenger-Gunner 11085 | -5/Proximity Caves | Discovered exit to Factory (range 15) 11169 | -5/Proximity Caves | Entered Factory 11169 | -5/Factory | Evolved 2 slots: Utility x2 11170 | -5/Factory | Identified exit to Upper Caves 11812 | -5/Factory | Lost 3 parts (2n1u) 12019 | -5/Factory | Incoming investigation squad redirected 12145 | -5/Factory | Incoming investigation squad redirected 12251 | -5/Factory | Build established: Scavenger-Mutant 14769 | -5/Factory | First assault squad dispatched 14793 | -5/Factory | Incoming assault squad redirected 15169 | -5/Factory | Incoming assault squad redirected 15185 | -5/Factory | Incoming assault squad redirected 15188 | -5/Factory | System corruption reached 10% 15193 | -5/Factory | Released all parts (5) 15224 | -5/Factory | Lost 12 parts (2p3n4u3w) 15321 | -5/Factory | Discovered new exit (range 15) 15443 | -5/Factory | Entered another Factory area 15443 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15483 | -4/Factory | Build established: Mutant 16103 | -4/Factory | Lost 3 parts (1p1n1u) 16242 | -4/Factory | First assault squad dispatched 16325 | -4/Factory | System corruption reached 10% 16336 | -4/Factory | Released all parts (10) 16357 | -4/Factory | Incoming assault squad redirected 16363 | -4/Factory | Lost 5 parts (1n2u2w) 16534 | -4/Factory | Core integrity fell below 50% 16554 | -4/Factory | Core integrity fell below 20% 16582 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 16513_ Penetrated by Slug. 16521_ System corrupted: Energy discharge (-28). 16532_ Antigrav System destroyed. 16536_ System corrupted: Matter fused (-6). 16536_ Phase Gun destroyed. 16544_ Knocked back. 16555_ System corrupted: Heat flow error (+194). 16557_ Penetrated by Slug. 16557_ Knocked back. 16557_ Triggered Ambush Trap. 16557_ B-60 Warrior emerges from a hatch in the floor. 16557_ L-61 Swordsman emerges from a hatch in the floor. 16557_ S-27 Virus emerges from a hatch in the floor. 16563_ Connecting with Recycling Unit... 16570_ System corrupted: Matter fused (-7). 16576_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 16576_ Slammed into S-27 Virus. 16579_ P-70 Sage resets B-60 Warrior, system corruption cleaned. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #???????# # #????? | | #???????# % #! ! #????? | | #???????# # #????? | | #???????+ % + ! #????? | | #???????# ###############? | | #???????# #?? # | | ######### % ### # | | ## # # | | ??########## # # | | ???????????# " # | | ???????????# " # | | ???????????# + # | | ???????????# H # # | | ???????????# g # # | | ???????????# = #? # | | ???????????# g #? # | | ???????????## % ##?? # | | ????????????# ############### | | ????????????# # # | | ????????????# # """p # | | ????????????# + "Y "" "" !# | | ????????????# # """ ""l "" # | | ????????????# # p"""b""" # | | ????????????# # """ """ # | | ????????????# # """ """ # | | ????????????######### @ s # | | ????????????????????# # | | ????????????????????############### | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 37 Energy Capacity 530 Matter Stores 498 Matter Capacity 600 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 25 Resistance: TH 10 Utility Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 11 Melee Accuracy 5 Target Analysis 8 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Hvy. Insulated Plating | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Riot Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Imp. Recalibrator | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Wave Gun | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Explorer Challenges ------------ None Game ------ Seed ExoskeletonBraceMegatreads Manual? 0 Play Time 02:28:51 Cumulative 36.2 hours Start 2025.02.25 @ 18:55:44 End 2025.02.26 @ 13:48:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3d3bc16-74ab-45f3-b4b6-e6427d7767b2