Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.28 @ 18:07:52 Player: Mathewnd Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (112) 560 Value Destroyed (2993) 2993 Prototype IDs (44) 880 Alien Tech Used (4) 800 Bonus (4144) 4144 TOTAL SCORE: 17477 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 49 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Friendly Fire -313 Cogmind --------- Core Integrity 0/1300 Matter 35/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Surveybot 17 Chip A0-MCA's Component Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Quantum Capacitor Advanced Point Defense System Linear Accelerator Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Cooled VTOL Module Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Surveybot 17 Chip Hacking Suite Hacking Suite Hacking Suite A0-MCA's Component Scanner > --- WEAPON ----------- Linear Accelerator > --- INVENTORY -------- Advanced Sensor Array Quantum Capacitor Advanced Point Defense System [Rating: 102] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Hover Unit Antigrav System Flight Unit Cooled VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 2 . . . 4 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 1 . . . 2 . . . . . . . . . 1 . . . . . . Utility 8 | . . 1 1 . . . 1 . . . . 2 . . . . 1 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 113 | 6 8 18 4 13 . 9 7 . . 1 . 15 2 . 1 3 3 2 9 . 1 9 2 Power 11 | 1 . 1 1 . . . 2 . . . . 3 1 . . . . . 1 . . 1 . Engine 9 | 1 . 1 1 . . . 2 . . . . 3 1 . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 43 | 2 2 8 2 3 . 4 2 . . . . 6 1 . . 1 . 2 4 . . 5 1 Treads 17 | 2 2 8 2 3 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 2 . . . . . 1 1 . . . . Flight 22 | . . . . . . 4 2 . . . . 4 1 . . 1 . 1 3 . . 5 1 Utility 34 | 1 2 4 . 4 . 4 3 . . . . 5 . . 1 1 2 . 4 . 1 2 . Device 13 | . . . . 2 . 1 . . . . . 2 . . . 1 1 . 3 . 1 2 . Storage 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . 2 1 . . . . . . . . . . . 1 . . . . Hackware 8 | . . . . . . 1 2 . . . . 3 . . 1 . 1 . . . . . . Protection 6 | . 1 4 . 1 . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 25 | 2 4 5 1 6 . 1 . . . 1 . 1 . . . 1 1 . . . . 1 1 Energy Gun 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . 3 3 1 4 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 4 | . . 2 . . . 1 . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 4 | . . . . 2 . . . . . . . 1 . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 2 Corrupted Parts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 60 | . 3 7 2 4 . . 3 1 . . 1 4 6 . . 2 3 . 11 . . 4 9 Power 8 | . . . 1 . . . 1 . . . . 1 2 . . . 1 . 1 . . . 1 Propulsion 25 | . . . 1 . . . 2 1 . . 1 3 3 . . 1 1 . 5 . . 3 4 Utility 18 | . . 4 . 2 . . . . . . . . 1 . . 1 1 . 4 . . 1 4 Weapon 9 | . 3 3 . 2 . . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 8 | . 2 2 2 3 . . 1 1 . . 1 2 4 . . 2 3 . 8 . . 4 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 3 11 14 14 22 24 22 4 5 5 5 5 3 3 4 4 5 2 3 4 3 3 3 3 Power . | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 5 8 7 10 11 9 . . . . . . . . . . . . . . . . . Utility 3 | . 2 1 3 4 5 5 3 4 4 4 4 2 3 3 3 3 1 2 3 2 2 2 3 Weapon 3 | 1 2 3 2 6 7 6 . 1 1 1 1 1 . 1 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 29 | . 2 6 . 2 1 10 1 . . . . 1 . . . . . . 2 . . 1 3 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 12 | . 2 5 . . . 5 . . . . . . . . . . . . . . . . . Utility 9 | . . . . 1 . . 1 . . . . 1 . . . . . . 2 . . 1 3 Weapon 7 | . . 1 . 1 1 4 . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 92 92 76 84 90 89 73 67 66 66 56 82 72 58 59 70 65 59 62 36 40 47 34 Engine 8 | . 14 11 8 9 9 9 8 6 6 6 1 7 6 5 5 5 4 . . . . . . Treads 19 | . 28 32 31 36 36 31 . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . 4 25 21 20 20 15 16 23 17 17 20 14 12 15 5 5 11 9 Device 7 | . . . . 7 18 16 6 6 6 6 6 10 11 11 11 11 9 5 6 . 3 5 3 Storage 6 | . 14 11 9 9 9 8 . . . . . . . . . . . . . . . . . Processor 5 | . . . . . . 2 13 13 13 13 13 11 11 11 11 11 10 10 11 15 15 14 14 Hackware 5 | . . . . . . . 13 13 13 13 13 17 13 11 12 17 20 21 18 15 15 14 5 Protection 3 | . 6 15 9 5 . . . . . . . . . . . . . . . . . . . Energy Gun 1 | . 14 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 13 21 18 17 18 16 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 6 6 6 6 6 5 3 . . . 1 5 4 . . . . Peak Build Rating 102 | 6 10 15 18 31 31 36 47 44 43 47 43 77 69 46 54 68 61 72 99 38 43 102 99 Average Rating 33 | 3 8 13 15 25 31 31 41 43 43 43 38 64 56 46 48 58 60 62 68 38 41 57 47 On Entrance 39 | . 6 10 15 18 31 31 36 44 43 43 43 37 69 46 46 54 58 46 72 38 38 43 71 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 14 35 41 38 105 97 97 21 12 12 19 12 15 15 11 11 20 13 3 17 . 1 21 19 Greatest Support 89 | 40 40 69 89 89 86 86 22 18 14 14 14 33 27 15 15 27 18 29 44 5 5 45 34 Greatest Overweight (x) 5 | . . . . 1 1 5 1 . . 1 . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 14 | 7 14 15 15 24 25 22 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 6 15 15 15 25 25 25 5 5 5 5 5 5 4 4 5 5 5 4 5 4 4 5 5 Average Carried 13 | 3 11 14 14 22 24 22 4 5 5 4 5 3 3 4 4 4 2 3 4 4 4 4 4 Final Capacity 25 | 8 15 15 15 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 4 15 14 15 25 25 5 5 5 5 5 5 4 4 4 5 5 3 4 4 4 4 5 5 Class Distribution -------------------- 61% | Mutant 15% | Hacker-Scout 11% | Hacker-Sprinter 7% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Matter Collected 2403 | 256 130 479 144 618 35 42 88 62 . . 10 168 37 . . 92 . 107 70 . . 65 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3541 | . 545 1116 144 780 220 . 86 . . . 22 426 43 . . . . 159 . . . . . Parts 280 | . 52 79 9 54 21 . 13 . . . 6 32 8 . . . . 6 . . . . . Haulers Intercepted 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 4 . . 6 . 4 . . . . . . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Combat Hostiles Destroyed 80 | . 15 30 3 19 4 . . . . . 2 2 5 . . . . . . . . . . Melee 4 | . . . . . . . . . . . 2 2 . . . . . . . . . . . Guns 56 | . 13 25 3 11 4 . . . . . . . . . . . . . . . . . . AOE 20 | . 2 5 . 8 . . . . . . . . 5 . . . . . . . . . . Classes Destroyed 14 | . 6 3 1 1 . . . . . . 1 2 . . . . . . . . . . . Worker 11 | . 1 1 . 4 . . 2 . . . . 3 . . . . . . . . . . . Builder 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Watcher 12 | . 2 4 . 2 . . 1 . . . . 3 . . . . . . . . . . . Swarmer 26 | . 8 9 . 4 . . . . . . . . 5 . . . . . . . . . . Grunt 30 | . 7 13 . 10 . . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 18 | . . 7 2 5 4 . . . . . . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 10 | . 5 7 2 10 1 . 2 . . . 2 2 5 . . . . . . . . . . Combat Bots Only 6 | . 3 5 2 6 1 . . . . . 2 2 5 . . . . . . . . . . Max Kills in Single Turn 4 | . 3 3 1 4 1 . 1 . . . 1 1 2 . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 . 3 . . . . . . . . 2 . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Hostile Shots Fired 911 | . 113 167 33 92 14 . 35 27 . . 12 64 32 . . 7 24 . 67 2 . 34 188 Missed 383 | . 33 52 9 20 3 . 24 20 . . 7 32 10 . . 3 11 . 28 . . 19 112 Damage Taken 8367 | . 711 1460 355 1159 154 . 171 61 . . 24 610 533 . . 167 235 . 895 40 . 352 1440 Core 2684 | . 95 136 56 63 14 . 54 27 . . . 258 161 . . 76 150 . 372 40 . 140 1042 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 151 | . . . . . . . . . . . . . . . . 151 . . . . . . . Regen/Repaired (Parts) 147 | . . . . . . . . . . 147 . . . . . . . . . . . . . Core Remaining (%) 70 | 100 62 66 . . . 75 . . . . 90 . . . . 50 . . . . 51 . . Volleys Fired 283 | . 65 117 14 51 11 . . . . . . . 6 . . 1 . . . . . 17 1 Largest 2 | . 2 2 2 2 2 . . . . . . . 1 . . 1 . . . . . 1 1 Hottest 80 | . 80 46 46 48 48 . . . . . . . 39 . . 39 . . . . . 54 54 Shots Fired 521 | . 126 226 27 95 22 . . . . . . . 6 . . 1 . . . . . 17 1 Gun 484 | . 126 220 27 89 22 . . . . . . . . . . . . . . . . . . Cannon 18 | . . . . . . . . . . . . . . . . . . . . . . 17 1 Launcher 19 | . . 6 . 6 . . . . . . . . 6 . . 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 428 | . 52 220 27 89 22 . . . . . . . . . . . . . . . . 17 1 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 19 | . . 6 . 6 . . . . . . . . 6 . . 1 . . . . . . . Electromagnetic 74 | . 74 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 7 13 10 8 7 . . . . . . . 3 . . . . . . . . . . Robot Miss Streak 6 | . 6 3 2 3 1 . . . . . . . 1 . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 3 . . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 368 | . 66 151 21 73 15 . 10 . . . 2 21 3 . . . . 5 1 . . . . Core Hits 207 | . 32 81 8 54 7 . 4 . . . 2 10 7 . . . . 1 1 . . . . Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . 1 3 1 . . . 1 . . . . . . . . . . 1 1 . . . . Destroy 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . 1 . . . . . . . . . . 1 1 . . . . Melee Attacks 134 | . . . . 3 . . 34 1 . . 4 58 9 . . . 2 5 18 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 133 | . . . . 3 . . 34 1 . . 4 58 9 . . . 1 5 18 . . . . Piercing 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Sneak Attacks 9 | . . . . . . . 3 . . . 1 5 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8202 | . 1017 1915 302 2286 288 . 467 . . . 103 1094 373 . . . . 313 35 . . . 9 Guns 3977 | . 807 1511 302 1069 288 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2178 | . 189 399 . 1217 . . . . . . . . 373 . . . . . . . . . . Melee 2012 | . . . . . . . 467 . . . 103 1094 . . . . . 313 35 . . . . Ramming 35 | . 21 5 . . . . . . . . . . . . . . . . . . . . 9 Kinetic 3377 | . 207 1511 302 1069 288 . . . . . . . . . . . . . . . . . . Thermal 189 | . 189 . . . . . . . . . . . . . . . . . . . . . . Explosive 1989 | . . 399 . 1217 . . . . . . . . 373 . . . . . . . . . . Electromagnetic 600 | . 600 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2012 | . . . . . . . 467 . . . 103 1094 . . . . . 313 35 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 1 . . . . . . . . . 3 10 10 10 10 . . 4 4 4 . 2 Average Corruption 2 | . 2 1 . . . . . . . . . 1 6 10 10 10 . . 3 4 4 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 58 | . 5 14 . . . . . . . . . 4 9 2 1 11 . . 5 3 1 . 3 Message Errors 11 | . 1 1 . . . . . . . . . . 2 1 . 3 . . 1 2 . . . Matter Fused 9 | . . 3 . . . . . . . . . 1 1 . . 1 . . 2 . . . 1 Heat Flow Errors 11 | . 2 2 . . . . . . . . . . 1 1 1 3 . . 1 . . . . Energy Discharges 7 | . . 2 . . . . . . . . . 2 . . . 3 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 8 | . 1 3 . . . . . . . . . . 2 . . 1 . . 1 . . . . Data Loss (major) 3 | . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Alerts 7 | . . 2 . . . . . . . . . 1 1 . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 289 | . 2 44 . 18 . . 1 . . . . 172 . . . . . 52 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 64 | . 2 44 . 18 . . . . . . . . . . . . . . . . . . . Melee 225 | . . . . . . . 1 . . . . 172 . . . . . 52 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 84 | . 13 29 . 4 . . . . . . . . 12 . . 22 . . . . . . 4 Shots 6 | . 1 1 . 2 . . . . . . . . 1 . . 1 . . . . . . . Rammed 9 | . 4 3 . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 9 | . 4 3 . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 365 | . 193 224 1 57 . . 11 3 . . . 32 312 109 152 266 14 . 118 . . 365 12 Average Temperature 43 | . 65 23 1 19 . . 4 3 . . . 32 156 67 87 123 14 . 27 . . 93 12 Received Heat Transfer 2905 | . 114 597 54 657 45 . 54 24 . . . 51 399 . . . 67 . 175 21 . 443 204 Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . 250 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Maximum Alert Level 2 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . Low Security (%) 81 | 100 100 32 100 69 100 . 100 . . . . 100 . . . . 100 100 100 . . 100 100 Level 1 18 | . . 67 . 30 . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 401 | . 147 401 196 249 136 . 105 . . . . 189 . . . . 49 10 93 . . 53 125 Initial 166 | . . 49 166 57 46 . . . . . . 152 . . . . . 10 . . . . 2 Average 112 | . 72 229 164 157 38 . 29 . . . . 159 . . . . 20 1 42 . . 17 58 Influence Increases 4866 | . 524 1026 120 618 324 . 472 15 . . 25 589 200 . . . 119 . 430 . . 119 285 Destroy 0b10 Robot/C 1600 | . 300 600 60 380 80 . 40 . . . . 40 100 . . . . . . . . . . Destroy 0b10 Robot/NC 175 | . 25 30 . 45 . . 25 . . . 10 40 . . . . . . . . . . . Destroy Leader 390 | . 66 168 30 94 . . 4 . . . . 18 10 . . . . . . . . . . Allied During Kill 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Successful Hack 324 | . 21 34 . . 4 . 93 . . . . 58 . . . . 55 . 41 . . 18 . Select Force Hacks 420 | . 60 60 30 30 240 . . . . . . . . . . . . . . . . . . Disable Machine 105 | . 30 . . 45 . . 15 . . . . . . . . . . . . . . . 15 Destroy Structure 213 | . 7 29 . 24 . . 21 . . . . 58 . . . . 4 . 44 . . 26 . Advance Influence 150 | . . . . . . . . . . . . 150 . . . . . . . . . . . Partial Spotted 255 | . 15 15 . . . . 45 . . . . 60 . . . . 15 . 45 . . 45 15 Lose Combat Pursuer 1230 | . . 90 . . . . 225 15 . . 15 165 90 . . . 45 . 300 . . 30 255 Influence Decreases 4128 | . 406 680 150 554 370 . 367 50 24 . 20 424 185 20 . . 90 10 411 11 . 114 242 Time Decay 3472 | . 376 610 130 514 370 . 292 40 24 . 20 374 151 20 . . 60 10 216 11 . 89 165 Lost Part 491 | . 30 70 20 40 . . 20 10 . . . 40 34 . . . 30 . 95 . . 25 77 Lost Ally 165 | . . . . . . . 55 . . . . 10 . . . . . . 100 . . . . Squads Dispatched 39 | . 3 3 2 2 . . 8 . . . . 8 . . . . 1 . 5 . . 3 4 Investigation 24 | . 3 3 1 1 . . 7 . . . . 4 . . . . 1 . 2 . . 1 1 Extermination 4 | . . . . . . . . . . . . 2 . . . . . . 1 . . . 1 Reinforcement 11 | . . . 1 1 . . 1 . . . . 2 . . . . . . 2 . . 2 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Distress Signals 21 | . 1 4 . 2 . . 1 . . . . 2 . . . 5 1 . 3 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 277 | . 21 45 6 22 4 . 20 1 . . 2 26 14 . . 6 10 . 30 4 . 24 42 Peak Tracking Total 18 | . 4 7 3 8 1 . 7 1 . . 1 6 5 . . 6 9 . 12 4 . 14 18 Tactical Retreats 37 | . . 6 . . . . 4 1 . . 1 7 2 . . . 1 . 10 . . 1 4 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Traps Triggered 7 | . . 1 . 3 . . . . . . . . . . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Machines Disabled 8 | . 2 1 . 3 . . 1 . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . 1 1 . 1 . . 1 . . . . . . . . . . . . . . . 1 Garrison Access 7 | . . . . . . . 2 . . . . 1 . . . . 1 . 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Machines Accessed 95 | . 9 13 1 7 13 1 17 . . . . 13 . . 4 . 4 . 7 . . 4 2 Terminals 55 | . 7 11 . 6 5 . 7 . . . . 7 . . . . 3 . 4 . . 3 2 Fabricators 7 | . . . . . . . 3 . . . . 4 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 20 | . 2 2 1 1 8 . 5 . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 7 | . . . . . . . 2 . . . . 1 . . . . 1 . 2 . . 1 . Total Hacks 229 | . 17 20 1 12 19 19 43 . . . . 41 . . 17 . 11 . 17 . . 8 4 Successful 148 | . 10 15 1 8 13 19 22 . . . . 26 . . 17 . 5 . 9 . . 3 . Failed 81 | . 7 5 . 4 6 . 21 . . . . 15 . . . . 6 . 8 . . 5 4 Catastrophic 9 | . . . . . . . 1 . . . . 2 . . . . . . 3 . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 135 | . 17 20 1 10 19 . 29 . . . . 22 . . . . 6 . 4 . . 5 2 Terminals 129 | . 14 18 . 11 10 . 22 . . . . 22 . . . . 9 . 12 . . 7 4 Fabricators 23 | . . . . . . . 8 . . . . 15 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 26 | . 3 2 1 1 9 . 9 . . . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Garrison Access 12 | . . . . . . . 4 . . . . 1 . . . . 2 . 4 . . 1 . Terminal Hacks 56 | . . 2 . . . 19 4 . . . . 4 . . 17 . 3 . 5 . . 2 . Record 24 | . . . . . . 19 . . . . . . . . 5 . . . . . . . . Part Schematic 5 | . . . . . . . 1 . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Branch Access Points 5 | . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Index 4 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . Registered Prototypes 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . Zone Layout 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Fabricator Hacks 10 | . . . . . . . 3 . . . . 7 . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . 1 . . . . 5 . . . . . . . . . . . Build 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 2 . . . . 1 . . . . 1 . 2 . . 1 . Seal Access 7 | . . . . . . . 2 . . . . 1 . . . . 1 . 2 . . 1 . Unauthorized Hacks 74 | . 10 13 1 8 13 . 13 . . . . 13 . . . . 1 . 2 . . . . Terminals 51 | . 8 11 . 7 5 . 8 . . . . 10 . . . . 1 . 1 . . . . Track 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . Botnet 13 | . 1 1 . 2 . . 3 . . . . 4 . . . . 1 . 1 . . . . Operators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Skim 34 | . 7 10 . 5 5 . 4 . . . . 3 . . . . . . . . . . . Fabricators 4 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Repair Stations 5 | . . . . . . . 4 . . . . . . . . . . . 1 . . . . Recycling Units 14 | . 2 2 1 1 8 . . . . . . . . . . . . . . . . . . Tunnel 14 | . 2 2 1 1 8 . . . . . . . . . . . . . . . . . . Fedlink 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 3 2 . 3 1 . 11 . . . . 8 . . . . 3 . 5 . . 3 2 Full Trace Events 10 | . . 1 . 1 . . 3 . . . . 2 . . . . . . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . . . . . . 4 . . . . . . . . Parts Built 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Time 110 | . . . . . . . 44 . . . . 66 . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . 4 . . . . 8 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Total Allies 10 | . . . . . . . 4 . . . . 1 . . . . . . 5 . . . . Largest Group 5 | . . . . . . . 4 . . . . 1 . . . . . . 5 . . . . Highest-Rated Group 241 | . . . . . . . 113 . . . . 26 . . . . . . 241 . . . . Highest-Rated Ally 50 | . . . . . . . 29 . . . . 26 . . . . . . 50 . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . 31 . . . . . . . . . . . 12 . . . . Total Damage 590 | . . . . . . . 342 . . . . . . . . . . . 248 . . . . Kills 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Active Infowar (turns) 4857 | . . . . . . 185 878 88 165 294 135 858 425 58 44 305 133 161 545 . 15 254 314 Sensors 4659 | . . . . . . 185 878 88 165 294 135 857 425 58 44 305 131 161 545 . . 74 314 Terrain 427 | . . . . . . . . . . . . . . . . . . . 160 . 15 252 . Structural 1249 | . . . . . . . . . . . . 600 238 . 8 272 131 . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . 1 . 2 1 . 1 2 . 2 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Turns Passed 12680 | 112 1212 1994 265 1411 1377 1427 878 88 165 294 135 862 425 58 44 309 133 161 565 134 22 254 355 Spaces Moved 13309 | 63 567 926 108 395 453 896 1536 285 131 968 271 1743 559 199 137 871 338 358 1124 314 57 514 496 Core 26 | 2 . . . . . . . . . . . . . . . . . . . . . 4 20 Treads 3011 | 61 567 926 108 395 453 501 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . 6 . . . . . . 2 . . . . Flight 10264 | . . . . . . 395 1536 285 131 968 271 1737 559 199 137 871 338 358 1122 314 57 510 476 Fastest Speed 15 | 50 160 160 160 160 245 28 26 28 30 30 30 15 25 29 29 23 35 39 22 35 35 25 31 Average Speed 68 | 156 160 160 160 232 245 152 29 29 30 30 31 31 27 29 29 30 35 40 32 35 35 31 35 Slowest Speed 428 | 160 160 160 160 245 245 428 112 30 30 105 32 60 35 29 29 35 42 42 70 35 35 99 50 Overloaded Moves 12 | . . . . . . . . . . . . 6 . . . 6 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 72 | . . . . . . . 9 . . . . 13 2 1 . . . 2 18 1 . 10 16 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 48 | 5 95 79 8 48 81 58 42 60 27 84 47 37 66 39 60 68 15 96 32 50 12 19 47 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 35 | . 3 7 1 3 10 5 1 1 . 1 . . . . 3 . . . . . . . . Known Exits Taken 20 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . . . 2 . 1 . 3 4 . 2 2 . 4 . . . . 1 . . Spaces Dug 107 | . . . . . . . 20 1 . . 2 29 9 . . 20 2 . 17 . . 7 . Terrain Destroyed 226 | . 7 25 . 29 . . 20 1 . . 2 29 57 . . 20 2 . 17 . . 17 . Melee 80 | . . . . . . . 20 1 . . 2 29 9 . . . 2 . 17 . . . . Projectile 17 | . . . . . . . . . . . . . . . . . . . . . . 17 . AOE 129 | . 7 25 . 29 . . . . . . . . 48 . . 20 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Total 16052 | 75 757 1261 171 788 706 966 1896 285 255 971 314 1937 804 197 139 915 350 363 1274 336 57 578 657 Wait 2083 | . 91 158 43 299 239 25 324 . 125 . 39 124 226 . . 36 2 . 133 24 . 28 167 Move 13148 | 62 566 925 107 394 452 895 1517 284 130 967 270 1717 554 196 136 870 338 353 1089 311 56 494 465 Hop 67 | . . . . . . . 9 . . . . 12 2 1 . . . 2 16 1 . 9 15 Pick Up 81 | 7 16 18 2 11 2 7 2 . . 1 . 4 . . 1 1 1 1 4 . . 3 . Fast Attach 59 | 3 4 3 2 4 . 2 3 . . . . 10 3 . 2 2 1 2 5 . 1 8 4 Attach 49 | 3 3 6 1 2 . 8 2 . . 1 . 5 1 . . 2 2 . 3 . . 9 1 Detach 23 | . 1 1 . 1 . 4 1 . . 1 . 1 2 . . 1 1 . . . . 8 1 Swap 37 | . 2 10 2 15 . . 2 . . . . 3 . . . 1 1 . 1 . . . . Drop 75 | . 5 20 . 4 2 25 2 . . 1 1 3 1 . . 1 2 . 5 . . 2 1 Fire 283 | . 65 117 14 51 11 . . . . . . . 6 . . 1 . . . . . 17 1 Melee 134 | . . . . 3 . . 34 1 . . 4 58 9 . . . 2 5 18 . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . 4 3 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / Ext) -4/Waste -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 67 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Discovered new exit (range 4) 755 | -10/Materials | Discovered new exit (range 9) 1013 | -10/Materials | Learned Storage emergency access door positions 1043 | -10/Materials | Learned Storage emergency access door positions 1061 | -10/Materials | Learned location of 1 exit from Storage 1068 | -10/Materials | Learned location of Subcaves (-10) 1069 | -10/Materials | Loaded intel: 22 trap records 1071 | -10/Materials | Identified exit to Mines 1071 | -10/Materials | Identified exit to Materials 1080 | -10/Materials | Discovered exit to Materials (range 12) 1082 | -10/Materials | Learned 4 Materials zone layouts 1105 | -10/Materials | Learned 2 Materials zone layouts 1278 | -10/Materials | Discovered exit to Materials (range 16) 1325 | -10/Materials | Entered another Materials area 1325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1326 | -9/Materials | Identified exit to Mines 1327 | -9/Materials | Identified exit to Materials 1915 | -9/Materials | Learned location of 1 exit from Storage 1930 | -9/Materials | Discovered exit to Materials (range 15) 1975 | -9/Materials | Learned location of Zion (-6) 2027 | -9/Materials | Loaded intel: 16 trap records 2100 | -9/Materials | Learned location of 1 exit from Materials 2159 | -9/Materials | Learned 4 Recycling zone layouts 2193 | -9/Materials | Learned Storage emergency access door positions 2238 | -9/Materials | Learned location of Storage (-8) 3088 | -9/Materials | Learned 4 Recycling zone layouts 3124 | -9/Materials | Learned Storage stockpile data 3319 | -9/Materials | Entered another Materials area 3319 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3320 | -8/Materials | Identified exit to Storage 3321 | -8/Materials | Identified exit to Factory 3584 | -8/Materials | Entered Storage 3585 | -8/Storage | Identified exit to Recycling 3784 | -8/Storage | Lost 3 parts (1u2w) 4670 | -8/Storage | Learned Recycling recycling unit intel 4699 | -8/Storage | Used back door to open Recycling access 4842 | -8/Storage | Loaded intel: 15 trap records 4883 | -8/Storage | Learned location of Extension (-4) 4993 | -8/Storage | Learned Factory stockpile data 4995 | -8/Storage | Entered Recycling 4996 | -8/Recycling | Identified exit to Factory 4997 | -8/Recycling | Identified exit to Scraptown 4998 | -8/Recycling | Loaded intel: 8 recycling unit locations 6034 | -8/Recycling | Learned Storage stockpile data 6075 | -8/Recycling | Scanned before Scraplab entrance 6088 | -8/Recycling | Learned Storage terminal intel 6109 | -8/Recycling | Entered Scraplab 6131 | -8/Recycling | Learned 4 Recycling zone layouts 6165 | -8/Recycling | Learned Storage interactive machine intel 6187 | -8/Recycling | Learned location of 2 exits from Factory 6200 | -8/Recycling | Learned location of Lower Caves (-7) 6297 | -8/Recycling | Learned 8 Factory zone layouts 6348 | -8/Recycling | Learned 2 Storage zone layouts 6372 | -8/Recycling | Entered Scraptown 6789 | -8/Scraptown | Visited UFD Registry 6789 | -8/Scraptown | Registered with UFD as "Plasmahacker" 6808 | -8/Scraptown | Visited TADAMA 6857 | -8/Scraptown | Visited SPCMW 6889 | -8/Scraptown | Visited Symbiants 6962 | -8/Scraptown | Visited Observation Area 7063 | -8/Scraptown | Visited Fellowship of the Rings 7083 | -8/Scraptown | Visited Comm Corps 7156 | -8/Scraptown | Visited Curators Association 7190 | -8/Scraptown | Visited Junk Repository 7227 | -8/Scraptown | Visited Botcube Research 7301 | -8/Scraptown | Visited Chapter 10 7335 | -8/Scraptown | Visited Scrap Suit Storage 7367 | -8/Scraptown | Visited A0-MCA Data Center 7381 | -8/Scraptown | Given a B rating by A0-MCA 7411 | -8/Scraptown | Found A0-MCA's Component Scanner 7449 | -8/Scraptown | Visited Research Penetration Think Tank 7581 | -8/Scraptown | Visited Cartography Club 7703 | -8/Scraptown | Found Surveybot 17 Chip 7717 | -8/Scraptown | Learned location of Cetus (-4) 7717 | -8/Scraptown | Learned 8 Materials zone layouts 7717 | -8/Scraptown | Learned 16 Factory zone layouts 7717 | -8/Scraptown | Learned 4 Access zone layouts 7717 | -8/Scraptown | Learned 8 Lower Caves zone layouts 7717 | -8/Scraptown | Learned 20 Lower Caves zone layouts 7717 | -8/Scraptown | Learned 4 Storage zone layouts 7717 | -8/Scraptown | Learned Research emergency access door positions 7717 | -8/Scraptown | Learned location of 1 exit from Lower Caves 7717 | -8/Scraptown | Learned 8 Upper Caves zone layouts 7717 | -8/Scraptown | Learned location of 3 exits from Proximity Caves 7732 | -8/Scraptown | Found Deep Structural Scanner 7782 | -8/Scraptown | Met Optimus 7782 | -8/Scraptown | Accepted into 0bPrime 7799 | -8/Scraptown | Entered Factory 7799 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 7800 | -6/Factory | Identified exit to Factory 7800 | -6/Factory | Identified exit to Lower Caves 7823 | -6/Factory | Loaded intel: 8 recycling unit locations 7835 | -6/Factory | Learned location of Protoforge (-2) 7940 | -6/Factory | Build established: Scavenger-Sprinter 8416 | -6/Factory | Build established: Hacker-Sprinter 8525 | -6/Factory | Fabricated Cld. VTOL Module (x1) 8677 | -6/Factory | Entered Lower Caves 8678 | -6/Lower Caves | Identified exit to Lower Caves 8679 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8724 | -6/Lower Caves | Encountered a Warlord checkpoint 8765 | -6/Lower Caves | Entered another Lower Caves area 8767 | -6/Lower Caves | Identified exit to Zion 8781 | -6/Lower Caves | Spotted B-75 Beast 8930 | -6/Lower Caves | Entered Zion 8931 | -6/Zion | Identified exit to Proximity Caves 8968 | -6/Zion | Given the Hacking Drone Bay 9068 | -6/Zion | Learned Factory stockpile data 9092 | -6/Zion | Learned 12 Factory zone layouts 9168 | -6/Zion | Turned away by Imprinter 9179 | -6/Zion | Visited the Megawrench Repair Shop 9179 | -6/Zion | Megawrench repaired 8 parts 9224 | -6/Zion | Entered Proximity Caves 9227 | -5/Proximity Caves | Spotter reported a threat 9251 | -5/Proximity Caves | Spotted B-75 Beast 9321 | -5/Proximity Caves | Learned Factory security intel 9359 | -5/Proximity Caves | Entered Factory 9359 | -5/Factory | Evolved 2 slots: Utility x2 9452 | -5/Factory | Spotted B-75 Beast 9464 | -5/Factory | Identified exit to Upper Caves 9694 | -5/Factory | Build established: Hacker-Scout 9957 | -5/Factory | Discovered new exit (range 12) 10061 | -5/Factory | Fabricated Cld. VTOL Module (x1) 10176 | -5/Factory | Cargo convoy interrupted 10199 | -5/Factory | Fabricated Cld. VTOL Module (x1) 10221 | -5/Factory | Entered Upper Caves 10222 | -5/Upper Caves | Encountered a Warlord checkpoint 10238 | -5/Upper Caves | Learned location of 1 exit from Factory 10402 | -5/Upper Caves | Spotted B-75 Beast 10408 | -5/Upper Caves | Crushed by falling debris 10408 | -5/Upper Caves | System corruption reached 10% 10439 | -5/Upper Caves | Lost 4 parts (1p2n1u) 10638 | -5/Upper Caves | Discovered new exit (range 11) 10645 | -5/Upper Caves | Identified exit to Upper Caves 10646 | -5/Upper Caves | Entered another Upper Caves area 10693 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 10698 | -5/Upper Caves | Identified exit to Factory 10702 | -5/Upper Caves | Discovered new exit (range 5) 10702 | -5/Upper Caves | Identified exit to Zhirov 10704 | -5/Upper Caves | Entered Zhirov 10704 | -5/Zhirov | Discovered new exit (range 3) 10710 | -5/Zhirov | Met Zhirov 10718 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10724 | -5/Zhirov | Found Alien Artifact 10724 | -5/Zhirov | Identified Integrated Reactor 10724 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10729 | -5/Zhirov | Found Alien Artifact 10747 | -5/Zhirov | Identified exit to Proximity Caves 10748 | -5/Zhirov | Entered Proximity Caves 10756 | -4/Proximity Caves | Learned Research emergency access door positions 10778 | -4/Proximity Caves | Learned Research stockpile data 11057 | -4/Proximity Caves | Entered Factory 11057 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11058 | -4/Factory | Identified exit to Extension 11059 | -4/Factory | Identified exit to Upper Caves 11164 | -4/Factory | Discovered new exit (range 12) 11190 | -4/Factory | Manually triggered Chute Trap 11190 | -4/Factory | Sucked down chute 11190 | -4/Factory | Entered Waste 11190 | -4/Waste | The area was eerily silent 11220 | -4/Waste | Lost 3 parts (1p1n1u) 11313 | -4/Waste | Discovered new exit (range 15) 11350 | -4/Waste | Identified exit to Factory 11351 | -4/Waste | Entered Factory 11413 | -4/Factory | Spotted B-86 Titan 11441 | -4/Factory | Identified exit to Armory 11486 | -4/Factory | Build established: Hacker-Mutant 11570 | -4/Factory | Discovered new exit (range 16) 11716 | -4/Factory | Lost 8 parts (1p5n2u) 11731 | -4/Factory | Found Quantum Capacitor 11755 | -4/Factory | Scrapoids reinforcements arrived? 11793 | -4/Factory | Lost 3 allies 11916 | -4/Factory | Entered Upper Caves 11920 | -4/Upper Caves | Learned location of 1 exit from Research 11946 | -4/Upper Caves | Lost 3 parts (2u1w) 12045 | -4/Upper Caves | Discovered new exit (range 15) 12050 | -4/Upper Caves | Identified exit to Upper Caves 12050 | -4/Upper Caves | Entered another Upper Caves area 12063 | -4/Upper Caves | Discovered new exit (range 18) 12071 | -4/Upper Caves | Identified exit to Research 12072 | -4/Upper Caves | Entered Research 12072 | -3/Research | Evolved 2 slots: Utility x2 12073 | -3/Research | Identified exit to Research 12087 | -3/Research | Spotted B-86 Titan 12104 | -3/Research | Identified Transdimensional Reconstructor 12104 | -3/Research | Warped through subspace 12144 | -3/Research | Identified exit to Quarantine 12321 | -3/Research | Spotted B-90 Cyclops 12326 | -3/Research | Entered Quarantine 12332 | -3/Quarantine | Found Alien Impact Weapon 12332 | -3/Quarantine | Identified Core Stripper 12355 | -3/Quarantine | Lost 4 parts (3n1u) 12420 | -3/Quarantine | Lost 5 parts (1p2n2u) 12639 | -3/Quarantine | Found Transdimensional Reconstructor 12639 | -3/Quarantine | Warped through subspace 12640 | -3/Quarantine | Core integrity fell below 50% 12666 | -3/Quarantine | Core integrity fell below 20% 12676 | -3/Quarantine | Found Alien Artifact 12676 | -3/Quarantine | Identified Core Reset Matrix 12676 | -3/Quarantine | Used Core Reset Matrix 12680 | -3/Quarantine | Detected hypermatrix surge 12680 | -3/Quarantine | Sensed 12 artifacts in vicinity 12681 | -3/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12664_ Penetrated by Slug. 12668_ Cld. Nuclear Pulse Thruster destroyed. 12668_ Penetrated by Slug. 12668_ Slug penetrates Wall. 12676_ Acquired Alien Artifact. 12676_ Identified Core Reset Matrix. 12676_ Wiping memory... 12677_ CORE RESET 12679_ Slammed into S-43 Plague. 12680_ Component scanned: Lgt. Antimatter Reactor [S-43 Plague]. 12680_ Component scanned: Xenon Bombardment Thruster [S-43 Plague]. 12680_ Component scanned: Hvy. Machine Gun [S-43 Plague]. 12680_ Detected hypermatrix surge. 12680_ Sensed 12 artifacts in vicinity. 12680_ Slammed into S-43 Plague. 12680_ Destabilizing: System interference. 12680_ Surveybot 17 Chip temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ???????????????????????????? +?????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????#####s#?????????????????????? | | ?????????????????????# @s#?????????????????????? | | ?????????????????????# ss #?????????????????????? | | ?????????????????????#""s""#?????????????????????? | | ?????????????????????#"""""#?????????????????????? | | ?????????????????????#"""""#?????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1210 Armor Coverage 450 Resistance: EX 50 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -5/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Stripper Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingBraceDiverter Manual? 0 Play Time 01:36:28 Cumulative 324.8 hours Start 2025.02.28 @ 16:28:56 End 2025.02.28 @ 18:07:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 260 Adventurer 0 Explorer 0 Win Type - Total 15 Types 3/2/5/2/0/0/1/1/0/1 Lore% 89 Gallery% 70 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13b51862-4d4e-43f6-9f50-d4381a247fc2