Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.24 @ 22:19:50 Player: Chloe Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (254) 254 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1209 Bonus ------- None Cogmind --------- Core Integrity 374/400 Matter 251/300 Energy 0/250 System Corruption 0% Temperature Warm (199) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Hardlight Generator > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (8) ---- Ion Engine Utility Shielding Heavy EM Pulse Gun Heavy EM Pulse Gun Small Laser Small Laser Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hardlight Generator > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Utility Shielding Utility Shielding Heavy EM Pulse Gun Heavy EM Pulse Gun Small Laser Small Laser [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 14 | 6 4 4 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 2 | . 1 1 Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 6 | 2 1 3 Energy Gun 3 | 1 1 1 Energy Cannon 2 | . . 2 Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 91 | . 94 74 Engine 13 | . 14 11 Leg 27 | . 28 22 Device 5 | . 4 11 Storage 13 | . 14 11 Processor 3 | . 3 . Protection 2 | . 2 . Energy Gun 11 | . 11 7 Ballistic Gun 13 | . 14 8 Naked Turns . | . . . Heaviest Build 27 | 13 18 27 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | 3 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 5 8 8 Average Carried 6 | 2 6 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 2 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 330 | 237 90 3 Remotely . | . . . Salvage Created 284 | . 139 145 Parts 22 | . 12 10 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | . 5 3 Guns 6 | . 5 1 Cannons 2 | . . 2 Classes Destroyed 6 | . 4 2 Worker 1 | . 1 . Operator 1 | . . 1 Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 4 | . 2 2 Sentry 1 | . . 1 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 85 | . 27 58 Core 34 | . 8 26 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 18 | . 9 9 Largest 2 | . 2 2 Hottest 150 | . 65 150 Shots Fired 33 | . 17 16 Gun 25 | . 17 8 Cannon 8 | . . 8 Launcher . | . . . Special . | . . . Kinetic 13 | . 9 4 Thermal 9 | . 1 8 Explosive . | . . . Electromagnetic 11 | . 7 4 Robot Hit Streak 15 | . 3 15 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 23 | . 9 14 Core Hits 13 | . 8 5 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 1 1 Destroy 1 | . 1 . Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 458 | . 138 320 Guns 235 | . 138 97 Cannons 175 | . . 175 Explosions 48 | . . 48 Melee . | . . . Ramming . | . . . Kinetic 90 | . 52 38 Thermal 233 | . 10 223 Explosive . | . . . Electromagnetic 135 | . 76 59 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 5 | . . 5 Projectiles 5 | . . 5 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 243 | . 3 243 Average Temperature 91 | . 2 107 Received Heat Transfer 27 | . . 27 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 284 | . 25 259 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 166 | . 128 166 Initial 45 | . . 45 Average 47 | . 46 90 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 2 2 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . 7 6 Peak Tracking Total 4 | . 2 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 5 | . 5 . Reused 3 | . 3 . Traps Extracted . | . . . Installed . | . . . Triggered 3 | . 3 . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 16 . Successful 14 | . 14 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 10 | . 10 . Record 3 | . 3 . Alert Level 1 | . 1 . Reprogram Traps 2 | . 2 . Dispatch Records 1 | . 1 . Hauler Manifests 2 | . 2 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . 4 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 4 | . 4 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . 1 . Recycled Matter 12 | . 12 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 763 | 66 598 99 Spaces Moved 557 | 42 463 52 Core 12 | 12 . . Treads . | . . . Legs 545 | 30 463 52 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 120 | 125 120 122 Slowest Speed 200 | 200 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 4 54 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 3 | . . 3 Melee . | . . . Projectile 1 | . . 1 AOE 2 | . . 2 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 618 | 55 489 74 Wait . | . . . Move 555 | 41 462 52 Hop . | . . . Pick Up 23 | 8 12 3 Fast Attach . | . . . Attach 14 | 6 4 4 Detach 1 | . . 1 Swap . | . . . Drop 7 | . 2 5 Fire 18 | . 9 9 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 12) 67 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 15) 251 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Build established: Mutant 665 | -10/Materials | Entered another Materials area 665 | -9/Materials | Evolved 2 slots: Propulsion x2 764 | -9/Materials | Self-destructed Last Messages --------------- 00735_ Dropped Heat Sink. 00737_ Acquired Hardlight Generator. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 00739_ Dropped Hvy. EM Pulse Gun. 00740_ Dropped Assault Rifle. 00742_ Acquired Hvy. Particle Cannon. 00746_ G-34 Mercenary destroyed. 00750_ Acquired Hvy. Particle Cannon. 00752_ Dropped Utility Shielding. 00756_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 00756_ G-34 Mercenary destroyed. 00759_ Destroyed Sensor Array. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????????????####### | | ????????????????????#####! # | | ????????????????????# # # | | ????????????????????# "! " # | | ????????????????????# # % # | | ???????????########## + ! 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[!!#?? | | ??????? %=!g ![!#?? | | ??????? =[w= !!#?? | | ????????##########;### ## !!#?? | | ?????????????????#???# ######?? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ?????????????????????# ???????? | | ?????????????????????? ???????? | | ?????????????????????? ???????? | | ?????????????????????? ???????? | | ?????????????????????? ???????? | | ??????????????????????=???????? | | ??????????????????????%???????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Uninvited Guest Challenges ------------ None Game ------ Seed GodDimensionalRefractor Manual? 0 Play Time 00:19:47 Cumulative 0.6 hours Start 2022.06.24 @ 21:57:47 End 2022.06.24 @ 22:19:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Terminus Map View 50x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 05db1999-931b-41bc-9f0e-41aaf814aabb