Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.31 @ 00:16:02 Player: Analote Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2480) 2480 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5366 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 216/300 Energy 115/160 System Corruption 0% Temperature Cool (897) Movement Walking (155) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ High-capacity Storage Unit Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Katana > --- INVENTORY (12) --- Heavy EM Pulse Gun EM Shotgun Spread Laser Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Katana > --- INVENTORY -------- Aluminum Leg Heavy EM Pulse Gun EM Shotgun Spread Laser Heavy Assault Rifle Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Slots Evolved 5 | . 1 2 . 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 1 | . 1 . . . . . Weapon 1 | . . . . 1 . . Parts Attached 66 | 6 7 6 7 23 10 7 Power 7 | 1 1 . . 3 2 . Engine 4 | 1 1 . . 2 . . Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 25 | 2 2 2 4 11 2 2 Treads 2 | . . . . 2 . . Leg 22 | 2 1 2 4 9 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . 1 . . . . . Utility 8 | 1 3 1 1 1 . 1 Device 2 | . 1 . . 1 . . Storage 1 | . 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 4 | 1 . 1 1 . . 1 Artifact . | . . . . . . . Weapon 26 | 2 1 3 2 8 6 4 Energy Gun 7 | . . . . 1 2 4 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | 2 . 2 1 3 1 . Ballistic Cannon 2 | . 1 . . 1 . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . 1 . . 2 . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 19 | . . 1 1 14 3 . Power 4 | . . . . 3 1 . Propulsion 8 | . . 1 1 5 1 . Utility 2 | . . . . 1 1 . Weapon 5 | . . . . 5 . . Highest Loss Streak 10 | . . 1 1 10 3 . Average Slot Usage (%) 92 | . 98 89 94 78 80 94 Engine 9 | . 11 10 10 9 . . Core 2 | . . . . 1 9 16 Leg 23 | . 16 29 34 24 26 31 Flight 3 | . 7 . . . . . Device 5 | . 9 . . 1 4 . Storage 10 | . 11 10 10 8 8 8 Processor 5 | . . 10 10 8 8 8 Protection 8 | . 12 10 10 3 . 5 Energy Gun 2 | . . . . 1 12 16 Ballistic Gun 16 | . 24 8 18 8 4 . Ballistic Cannon 1 | . . 10 1 1 . . Slashing Weapon 1 | . . . . 2 3 8 Naked Turns . | . . . . . . . Heaviest Build 60 | 12 45 46 47 58 51 60 Greatest Support 64 | 20 20 40 40 52 55 64 Greatest Overweight (x) 11 | 3 11 2 2 3 1 1 Average Overweight (x) 1 | . 4 1 1 1 . . Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 Average Capacity 11 | 4 11 12 12 12 12 12 Most Carried 11 | 3 7 10 11 8 4 8 Average Carried 4 | . 3 7 7 3 2 5 Final Capacity 12 | 4 12 12 12 12 12 12 Final Carried 10 | . 7 10 9 1 3 5 Class Distribution -------------------- 70% | Hacker-Mutant 24% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Matter Collected 1968 | 185 204 340 313 605 65 256 Remotely . | . . . . . . . Salvage Created 2732 | . 371 471 606 692 249 343 Parts 169 | . 23 39 39 38 12 18 Haulers Intercepted 2 | . . 1 . . . 1 Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 57 | . 8 12 12 15 5 5 Melee 2 | . . . . 2 . . Guns 39 | . 8 2 11 8 5 5 Cannons 13 | . . 10 1 2 . . AOE 3 | . . . . 3 . . Classes Destroyed 11 | . 3 2 2 4 . . Worker 3 | . . . 2 1 . . Builder 2 | . . . . 2 . . Hauler 2 | . . 1 . . . 1 Recycler 1 | . . . . 1 . . Operator 4 | . . . 1 2 . 1 Watcher 10 | . 3 4 2 . . 1 Swarmer 7 | . 2 3 2 . . . Grunt 37 | . 6 6 6 12 4 3 Duelist 1 | . . . . 1 . . Sentry 11 | . . 3 4 1 1 2 Hunter 1 | . . . . 1 . . Best Kill Streak 5 | . 3 5 4 5 3 4 Combat Bots Only 4 | . 2 3 3 4 3 1 Max Kills in Single Turn 3 | . 1 1 2 3 2 1 Gunslinging 1 | . . . 1 . 1 . Exploded 1 | . . . . 1 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Damage Taken 3391 | . 156 269 424 1381 517 644 Core 728 | . 10 48 80 133 62 395 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 96 . 68 . . . Volleys Fired 208 | . 22 37 39 59 20 31 Largest 3 | . 2 2 2 3 2 2 Hottest 138 | . 40 55 58 93 110 138 Shots Fired 372 | . 44 70 78 106 32 42 Gun 298 | . 44 33 74 73 32 42 Cannon 62 | . . 37 4 21 . . Launcher 12 | . . . . 12 . . Special . | . . . . . . . Kinetic 280 | . 44 70 78 88 . . Thermal 54 | . . . . . 12 42 Explosive 12 | . . . . 12 . . Electromagnetic 26 | . . . . 6 20 . Robot Hit Streak 53 | . 25 33 53 17 20 13 Robot Miss Streak 4 | . 1 4 2 2 1 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 7 | . 2 . 3 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 313 | . 38 57 66 91 29 32 Core Hits 158 | . 20 21 25 46 33 13 Critical Hits 5 | . 3 . 1 1 . . Critical Kills 4 | . 2 . 1 1 . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks 6 | . . 2 . 4 . . Impact . | . . . . . . . Slashing 4 | . . . . 4 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5233 | . 462 733 1019 1984 471 564 Guns 3708 | . 462 311 925 975 471 564 Cannons 754 | . . 422 73 259 . . Explosions 566 | . . . . 566 . . Melee 184 | . . . . 184 . . Ramming 21 | . . . 21 . . . Kinetic 3331 | . 462 733 998 1138 . . Thermal 894 | . . . . 123 207 564 Explosive 443 | . . . . 443 . . Electromagnetic 360 | . . . . 96 264 . Impact . | . . . . . . . Slashing 184 | . . . . 184 . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Effects 18 | . 18 . . . . . Message Errors 8 | . 8 . . . . . Heat Flow Errors 4 | . 4 . . . . . Energy Discharges 3 | . 3 . . . . . Data Loss (minor) 3 | . 3 . . . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . 2 . 3 . . Projectiles 2 | . . 2 . . . . Explosions 3 | . . . . 3 . . Melee . | . . . . . . . Knockbacks 4 | . . 2 . 2 . . Impact . | . . . . . . . Kinetic 4 | . . 2 . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 147 | . . . 3 144 . . Shots 8 | . . . . 8 . . Rammed 2 | . 1 . 1 . . . Targets Rammed 4 | . 1 . 3 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 1153 | . 216 25 5 171 311 1153 Average Temperature 198 | . 82 11 2 37 124 441 Received Heat Transfer 2187 | . 102 132 252 1008 414 279 Effects 46 | . . . . . . 46 Shutdowns 13 | . . . . . . 13 Energy Bleed 5 | . . . . . . 5 Interference 7 | . . . . . . 7 Matter Decay 6 | . . . . . . 6 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . . . 4 Damage (major) 4 | . . . . . . 4 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1415 | . . . . 50 255 1110 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Peak Influence 405 | . 147 368 394 405 271 284 Initial 96 | . . 1 35 47 76 96 Average 109 | . 25 128 232 201 166 162 Maximum Alert Level 2 | . . 1 1 2 1 1 Low Security (%) 78 | 100 100 74 43 59 59 71 Level 1 20 | . . 25 56 35 40 28 Level 2 . | . . . . 5 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 2 2 4 . 1 Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 1 2 . 1 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Distress Signals 8 | . 3 2 1 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 12 19 17 25 6 11 Peak Tracking Total 5 | . 3 5 4 5 4 4 Tactical Retreats 6 | . . . 1 4 1 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Traps Triggered 10 | . 4 . 2 . 4 . Indirectly . | . . . . . . . Trap Hack Attempts 12 | . . . . . 12 . Triggered . | . . . . . . . Disarmed 1 | . . . . . 1 . Reprogrammed 3 | . . . 1 . 2 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Machines Accessed 6 | . . 2 2 2 . . Terminals 3 | . . 1 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 18 | . . 6 7 5 . . Successful 11 | . . 6 4 1 . . Failed 7 | . . . 3 4 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 4 | . 3 1 . . . . Terminals 14 | . . 5 5 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 3 | . . . 2 1 . . Terminal Hacks 8 | . . 5 3 . . . Record 3 | . . 3 . . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 5 | . . 1 2 2 . . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . 8 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat 1 | . . 1 . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . parse_system 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Turns Passed 3933 | 64 1749 453 498 494 406 269 Spaces Moved 1437 | 40 451 205 237 185 185 134 Core 19 | 19 . . . . . . Treads 7 | . . . . 7 . . Legs 1296 | 21 336 205 237 178 185 134 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 115 | . 115 . . . . . Fastest Speed 50 | 50 120 150 150 120 122 125 Average Speed 217 | 120 367 161 150 153 143 133 Slowest Speed 930 | 200 930 180 180 210 153 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 76 16 63 25 39 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 62 | . . . . 62 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 62 | . . . . 62 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Total 1870 | 56 491 254 301 292 294 182 Wait 48 | 5 . . . . 43 . Move 1431 | 39 450 204 236 184 184 134 Hop . | . . . . . . . Pick Up 57 | 6 9 5 9 14 7 7 Fast Attach . | . . . . . . . Attach 42 | 6 4 2 3 19 6 2 Detach 4 | . 2 . . . 2 . Swap 24 | . 3 4 4 4 4 5 Drop 19 | . . . 7 8 1 3 Fire 208 | . 22 37 39 59 20 31 Melee 6 | . . 2 . 4 . . Ram 1 | . 1 . . . . . Kick 3 | . . . 3 . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . 15 . Rewire . | . . . . . . . Trap 12 | . . . . . 12 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 16) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 1403 | -10/Materials | Identified exit to Mines 1403 | -10/Materials | Discovered exit to Mines (range 15) 1471 | -10/Materials | Identified exit to Materials 1471 | -10/Materials | Discovered exit to Materials (range 16) 1796 | -10/Materials | Discovered exit to Materials (range 3) 1814 | -10/Materials | Entered another Materials area 1814 | -9/Materials | Evolved 2 slots: Propulsion x2 2043 | -9/Materials | Identified exit to Mines 2043 | -9/Materials | Identified exit to Storage 2267 | -9/Materials | Entered Storage 2619 | -9/Storage | Build established: Scavenger-Mutant 2734 | -9/Storage | Identified exit to Materials 2734 | -9/Storage | Discovered exit to Materials (range 17) 2765 | -9/Storage | Entered Materials 2765 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3029 | -8/Materials | Lost 3 parts (1u2w) 3067 | -8/Materials | Garrison activated, responded to threat 3170 | -8/Materials | Lost 10 parts (3p4n3w) 3253 | -8/Materials | Identified exit to Garrison 3259 | -8/Materials | Entered Garrison 3294 | -8/Garrison | Triggered checkpoint 3462 | -8/Garrison | Triggered checkpoint 3526 | -8/Garrison | Lost 3 parts (1p1n1u) 3647 | -8/Garrison | Identified exit to Materials 3647 | -8/Garrison | Discovered exit to Materials (range 12) 3665 | -8/Garrison | Entered Materials 3904 | -8/Materials | Core integrity fell below 50% 3921 | -8/Materials | Core integrity fell below 20% 3935 | -8/Materials | Core destroyed Last Messages --------------- 03920_ Power failure, Lgt. Nuclear Core shutdown. 03920_ Overheating: Energy bleed (-29). 03921_ Overheating: Core damaged (-104). 03921_ Acquired Adv. Beam Rifle. 03923_ Power failure, Lgt. Nuclear Core shutdown. 03923_ Overheating: System interference. 03923_ Hvy. Laser temporarily disabled. 03923_ Acquired Adv. Beam Rifle. 03924_ Overheating: Energy bleed (-39). 03927_ Dropped Hvy. Laser. 03928_ Overheating: Matter decay (-37). 03928_ Dropped Hvy. Laser. 03928_ Dropped Aluminum Leg. 03929_ Lgt. Nuclear Core permanently disabled. 03929_ Overheating: Short circuit. 03929_ Acquired 28 matter. 03930_ Overheating: Energy bleed (-16). 03933_ Acquired 47 matter. 03935_ Power failure, Lgt. Nuclear Core shutdown. 03935_ Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ??? ?????????????????????? | | ??? #????????????????????? | | ??? #????????????????????? | | ??# #????????????????????? | | ??# g#????????????????????? | | ??# gg#????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ??# =#????????????????????? | | ??# [%+????????????????????? | | ??# =#?###????????????????? | | ?## o ##!!##???????????????? | | ?# !#???????########? | | ?# !#??????## % ## | | ?# @* !#??????# ! # | | ?# [! !#???????#%*== # | | ?#*![=! !!##???????#[=== # | | ?###*######????????# == # | | ???# #?????????????#! # | | ???#[##################+### | | ???# ^^ # | | ???#### + | | ??????# ! # | | ??????# """"""" # | | ??????# """"""" # | | ??????# ^""""""" # | | ??????# """"""" # | | ??????+ """"""" ^ ## | | ??????# | | ??????### | | ????????# """""""^ | | ????????# """"""" | | ????????# """"""" | | ????????#^ """"""" " | | ????????# """"""" T * | | ????????# " | | ????????# | | ????????# | | ???######+### ########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- EMP Blaster | -9/Materials | Extracted Lgt. Cannon | -9/Materials | Extracted Salvage Targeting Computer | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Propulsion Shielding | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Welding Torch | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Hehehe Let's See Who's Tougher Challenges ------------ None Game ------ Seed ScatterContainmentTrap Manual? 0 Play Time 00:30:05 Cumulative 3.2 hours Start 2021.01.30 @ 23:44:22 End 2021.01.31 @ 00:16:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db2c3ab3-9e80-49f0-ab17-e919e6d93a7c