Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 16:45:24 Player: P9H Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (44) 220 Value Destroyed (1731) 1731 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 5817 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/850 Matter 239/300 Energy 63/100 System Corruption 10% Temperature Cool (45) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Coolant Injector Coolant Injector Huge Storage Unit Active Sensor Suite Layered Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Barrage Gun Gauss Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Neutrino Core High-capacity Matter Pod Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Graphene Brace Shock Rifle High-powered Shock Rifle Heavy Particle Cannon Flak Gun Heavy Rocket Launcher [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Active Sensor Suite Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 1 1 1 . . 2 . . Weapon 2 | . . 1 1 . . . . . . Parts Attached 64 | 5 2 5 24 9 5 . 4 . 10 Power 8 | 1 . . 4 2 1 . . . . Engine 4 | 1 . . 2 1 . . . . . Core 4 | . . . 2 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 9 | 2 . . 4 2 1 . . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 9 | 2 . . 4 2 1 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 1 3 8 2 1 . 3 . 5 Device 11 | . . 2 5 . . . 2 . 2 Storage 4 | 1 . 1 . . . . 1 . 1 Processor 3 | . 1 . . . . . . . 2 Hackware . | . . . . . . . . . . Protection 6 | . . . 3 2 1 . . . . Artifact . | . . . . . . . . . . Weapon 23 | 1 1 2 8 3 2 . 1 . 5 Energy Gun 9 | 1 1 2 3 . 1 . . . 1 Energy Cannon 2 | . . . 1 . . . 1 . . Ballistic Gun 6 | . . . 2 2 1 . . . 1 Ballistic Cannon 3 | . . . 2 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 3 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 33 | . . 1 12 3 3 . 1 4 9 Power 3 | . . . 2 . . . . 1 . Propulsion 6 | . . . 1 2 2 . . . 1 Utility 10 | . . 1 3 . . . . 3 3 Weapon 14 | . . . 6 1 1 . 1 . 5 Highest Loss Streak 6 | . . 1 6 1 2 . 1 4 6 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 82 | . 90 99 89 83 83 76 79 40 45 Engine 6 | . 14 11 7 7 6 . . . . Core 5 | . . . 1 7 7 15 13 3 . Wheel 14 | . 28 22 17 14 14 7 6 6 3 Device 10 | . . 10 11 7 7 7 20 15 21 Storage 7 | . 14 11 9 7 7 7 6 2 2 Processor 2 | . 4 11 1 . . . . . 8 Protection 4 | . . . 4 7 7 7 6 1 . Energy Gun 8 | . 28 33 15 3 2 . . . . Energy Cannon 1 | . . . 6 . . . . 6 4 Ballistic Gun 12 | . . . 3 19 20 23 19 2 3 Ballistic Cannon 5 | . . . 9 7 7 7 6 1 . Peak Build Rating 69 | 5 7 13 47 56 59 59 69 69 35 Average Rating 42 | 3 6 12 31 52 58 59 66 32 26 On Entrance 32 | . 5 7 11 47 56 59 59 69 14 Naked Turns 3 | . . . . . . . . . 3 Heaviest Build 125 | 12 13 52 71 75 79 78 125 125 22 Greatest Support 32 | 26 26 26 32 26 26 10 10 10 10 Greatest Overweight (x) 12 | . . 1 3 7 7 7 12 12 7 Average Overweight (x) 2 | . . . 2 3 2 7 10 1 1 Largest Inventory Capacity 25 | 8 8 20 20 20 20 20 25 25 5 Average Capacity 18 | 7 8 15 20 20 20 20 24 12 5 Most Carried 20 | 5 6 15 20 20 20 19 18 17 4 Average Carried 15 | 1 3 9 18 19 19 18 17 9 . Final Capacity 25 | 8 8 20 20 20 20 20 25 5 5 Final Carried 20 | 3 6 15 20 20 18 19 17 5 . Class Distribution -------------------- 61% | Scavenger-Skirmisher 13% | Mutant 12% | Gunner 6% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Matter Collected 1620 | 221 95 194 431 269 286 70 50 . 4 Remotely . | . . . . . . . . . . Salvage Created 1731 | . 95 208 696 430 135 . 163 . 4 Parts 92 | . 3 14 47 21 3 . 4 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 38 | . 2 5 17 8 3 . 3 . . Guns 22 | . 2 5 9 3 2 . 1 . . Cannons 16 | . . . 8 5 1 . 2 . . Classes Destroyed 12 | . 1 2 6 2 . . 1 . . Worker 2 | . . . 2 . . . . . . Builder 1 | . . . 1 . . . . . . Tunneler 1 | . . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . Operator 1 | . . 1 . . . . . . . Swarmer 4 | . . . 4 . . . . . . Grunt 21 | . 2 4 8 3 2 . 2 . . Duelist 1 | . . . . . . . 1 . . Sentry 4 | . . 1 1 2 . . . . . Hunter 5 | . . . 3 1 1 . . . . Programmer 2 | . . . . 2 . . . . . Heavy 1 | . . . 1 . . . . . . Best Kill Streak 6 | . 2 2 6 3 2 . 3 . . Combat Bots Only 5 | . 2 2 5 3 2 . 3 . . Max Kills in Single Turn 2 | . 1 1 2 1 1 . 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Hostile Shots Fired 395 | . 8 30 85 80 37 . 9 3 143 Missed 117 | . 3 10 18 25 9 . 3 . 49 Damage Taken 4738 | . 80 249 1226 595 640 . 115 107 1726 Core 1334 | . 18 21 65 97 275 . 39 42 777 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 92 94 88 . . 46 . . . Volleys Fired 119 | . 7 18 46 22 15 . 10 . 1 Largest 4 | . 2 3 4 4 4 . 4 . 1 Hottest 223 | . 90 155 223 154 175 . 123 . 75 Shots Fired 415 | . 13 54 164 82 60 . 39 . 3 Gun 295 | . 13 54 92 60 45 . 29 . 2 Cannon 120 | . . . 72 22 15 . 10 . 1 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 235 | . . . 60 79 56 . 39 . 1 Thermal 180 | . 13 54 104 3 4 . . . 2 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | . 5 6 11 8 6 . 4 . 4 Robot Miss Streak 5 | . 2 2 5 4 4 . 5 . . Penetration Max 1 | . . . . . 1 . 1 . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 242 | . 8 35 93 55 30 . 19 . 2 Core Hits 100 | . 5 12 40 25 8 . 9 . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . 1 1 . 2 . . . . . Burn 2 | . 1 1 . . . . . . . Blast 2 | . . . . 2 . . . . . Melee Attacks 3 | . . . . . . . . . 3 Impact 3 | . . . . . . . . . 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3639 | . 97 452 1390 806 433 . 440 . 21 Guns 2475 | . 97 452 734 530 324 . 317 . 21 Cannons 1164 | . . . 656 276 109 . 123 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2118 | . . . 576 759 343 . 440 . . Thermal 1521 | . 97 452 814 47 90 . . . 21 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 2 3 3 . 9 10 Average Corruption 3 | . . . . 2 2 3 . 9 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . . 4 10 1 . 3 11 Message Errors 4 | . . . . 1 1 1 . . 1 Matter Fused 11 | . . . . 1 5 . . 1 4 Heat Flow Errors 3 | . . . . 1 2 . . . . Energy Discharges 2 | . . . . . . . . 2 . Data Loss (minor) 4 | . . . . . 2 . . . 2 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 2 | . . . . . . . . . 2 Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 48 | . . . 27 12 2 . 7 . . Projectiles 48 | . . . 27 12 2 . 7 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 7 | . . . 2 . 1 . 4 . . Impact . | . . . . . . . . . . Kinetic 6 | . . . 2 . 1 . 3 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 666 | . 177 275 454 403 666 . 199 . 10 Average Temperature 145 | . 76 85 130 127 241 . 135 . 5 Received Heat Transfer 1248 | . 63 114 351 120 99 . 54 . 447 Effects 15 | . . . 2 3 10 . . . . Shutdowns 5 | . . . 1 1 3 . . . . Energy Bleed 5 | . . . 1 2 2 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 1 | . . . . . 1 . . . . Damage (core) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . 2 4 6 . . . . . . Heat Transferred 3739 | . 334 1201 1843 111 200 . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Peak Influence 598 | . 80 389 598 271 . . 61 26 35 Initial 271 | . . 33 79 271 . . . 21 10 Average 151 | . 18 202 236 190 . . 4 14 14 Maximum Alert Level 2 | . . 1 2 1 . . . . . Low Security (%) 63 | 100 100 51 48 49 . . 100 100 100 Level 1 33 | . . 48 40 50 . . . . . Level 2 2 | . . . 11 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 1 4 4 . . . . . Investigation 3 | . . . 2 1 . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement 4 | . . 1 2 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 3 | . . . 2 1 . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Distress Signals 8 | . . 3 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 4 17 24 9 3 . 4 6 14 Peak Tracking Total 11 | . 5 5 7 3 2 . 2 6 11 Tactical Retreats 8 | . . 4 1 . . . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Traps Triggered 5 | . . . . 2 1 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Machines Disabled 2 | . . . 1 . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Machines Accessed 1 | . . . . . 1 . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 1 | . . . . . 1 . . . . Successful 1 | . . . . . 1 . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Turns Passed 4161 | 65 181 416 728 1172 836 98 333 93 239 Spaces Moved 2680 | 65 156 333 402 675 557 49 126 87 230 Core 132 | 15 . . . . . . . . 117 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2548 | 50 156 333 402 675 557 49 126 87 113 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 115 120 120 185 185 80 50 Average Speed 122 | 80 90 98 121 127 129 185 233 107 92 Slowest Speed 400 | 90 90 105 145 185 185 185 260 260 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 40 33 26 13 65 8 4 83 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 2 | . . . . . 1 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 10 | . . . 6 2 1 . 1 . . Melee . | . . . . . . . . . . Projectile 10 | . . . 6 2 1 . 1 . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Total 3307 | 77 183 378 545 948 636 57 143 86 254 Wait 327 | . 12 9 21 225 51 8 . . 1 Move 2672 | 64 155 332 401 674 556 48 126 86 230 Hop . | . . . . . . . . . . Pick Up 79 | 8 6 13 31 9 4 1 2 . 5 Fast Attach 3 | . . . 2 1 . . . . . Attach 46 | 5 2 3 16 4 3 . 3 . 10 Detach 1 | . . . 1 . . . . . . Swap 15 | . . 2 6 4 2 . 1 . . Drop 42 | . 1 1 21 9 5 . 1 . 4 Fire 119 | . 7 18 46 22 15 . 10 . 1 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 7) 188 | -10/Materials | Discovered new exit (range 12) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 554 | -9/Materials | Build established: Gunner 628 | -9/Materials | Discovered new exit (range 10) 663 | -9/Materials | Entered another Materials area 663 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1001 | -8/Materials | Lost 6 parts (1p1n2u2w) 1051 | -8/Materials | Found Prototype Device 1067 | -8/Materials | Identified Active Sensor Suite 1309 | -8/Materials | Discovered new exit (range 14) 1337 | -8/Materials | Identified exit to Storage 1342 | -8/Materials | Discovered new exit (range 15) 1388 | -8/Materials | Identified exit to Factory 1391 | -8/Materials | Entered Factory 1391 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1603 | -7/Factory | Build established: Scavenger-Skirmisher 1636 | -7/Factory | Discovered new exit (range 15) 1654 | -7/Factory | Identified exit to Lower Caves 1969 | -7/Factory | Discovered exit to Lower Caves (range 8) 2507 | -7/Factory | Cargo convoy interrupted 2563 | -7/Factory | Entered Lower Caves 3287 | -7/Lower Caves | Core integrity fell below 50% 3371 | -7/Lower Caves | Discovered new exit (range 8) 3397 | -7/Lower Caves | Identified exit to Lower Caves 3399 | -7/Lower Caves | Entered another Lower Caves area 3445 | -7/Lower Caves | Learned Factory stockpile data 3479 | -7/Lower Caves | Discovered new exit (range 11) 3495 | -7/Lower Caves | Identified exit to Factory 3497 | -7/Lower Caves | Entered Factory 3497 | -6/Factory | Evolved 2 slots: Utility x2 3830 | -6/Factory | Sucked down chute 3830 | -6/Factory | Entered Waste 3844 | -6/Waste | Spotted C-40 Crusher 3845 | -6/Waste | EMP discharged 3846 | -6/Waste | Spotted C-40 Crusher 3851 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3854 | -6/Waste | Spotted C-40 Crusher 3854 | -6/Waste | Spotted C-40 Crusher 3859 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3865 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3877 | -6/Waste | Spotted C-40 Crusher 3879 | -6/Waste | Spotted C-40 Crusher 3896 | -6/Waste | Lost 4 parts (1p3u) 3916 | -6/Waste | Discovered new exit (range 10) 3923 | -6/Waste | Entered Factory 4123 | -6/Factory | Lost 3 parts (1n2w) 4147 | -6/Factory | Core integrity fell below 50% 4149 | -6/Factory | System corruption reached 10% 4159 | -6/Factory | Core integrity fell below 20% 4162 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04155_ U-05 Engineer lays Concrete. 04155_ Coolant Injector destroyed. 04155_ K-01 Serf collects debris. 04156_ Coolant Injector destroyed. 04156_ Critical hit (Burn: +37). 04156_ R-10 Processor collects Unknown Engine. 04156_ Mace destroyed. 04157_ U-05 Engineer lays Concrete. 04157_ U-05 Engineer builds a Door. 04158_ S-27 Virus destroyed. 04158_ U-05 Engineer lays Concrete. 04158_ Mace destroyed. 04158_ Critical hit (Burn: +37). 04158_ K-01 Serf collects debris. 04159_ U-05 Engineer lays Concrete. 04159_ K-01 Serf collects debris. 04160_ S-27 Virus destroyed. 04161_ U-05 Engineer builds a Wall. 04162_ Critical hit (Burn: +37). 04162_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#########?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ??????????????#????# #????#####????????????? | | ??????????????# ???# #??? ???????????? | | ??????????????# ???# #] ! #????????? | | ??????????????# ???# # #????????? | | ?????########## #### # #????????? | | ????? % # # #????????? | | ???? k u; # #????????? | | ???? R ; k # ! #????????? | | ??? g R # ! #?????#### | | ??? g ! # ??????# | | ??? g u#R #? ???????# "" | | ??? ; !/@ #?? ????????# "" | | ??? ; %gss#???? ?????????# "S | | ??? ;;;;**g########+############ "" | | ??? g # " | | ??? u # | | ??? """ """ """ # | | ???? """ """ """ + | | ???? """ """ """ # "" | | ????? # "" | | ????? t """ """ """ # "" | | ?????##########+############## """ """ """ # | | ?????????????????????????????# """ """ """ # "" | | ?????????????????????????????# # "" | | ?????????????????????????????# """ """ """ # "? | | ?????????????????????????????# """ """ """ # ? | | ?????????????????????????????# """ """ """ ###? | | ?????????????????????????????# #??? | | ?????????????????????????????# """ """ ###? | | ??????????###########????????# """ """ "#? | | ???????? #????????# """ """ "" ""#? | | ???????? % #????????# ""#? | | ????????? #????????# """ """ """ ""#? | | ????????? #????????# """ """ """ ""#? | | ?????????? #??????### """ """ """ T"#? | | ?????????? +???? ""#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 130 Energy Generation 24 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugShockGreatsword Manual? 0 Play Time 00:32:26 Cumulative 36.3 hours Start 2025.04.13 @ 16:14:42 End 2025.04.13 @ 16:45:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5300cf01-bf2d-450a-91d6-5f0b96dfcd50