Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.27 @ 03:20:05 Player: Snowflake Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (401) 2005 Value Destroyed (16147) 16147 Prototype IDs (46) 920 Alien Tech Used (3) 600 Bonus (8142) 8142 TOTAL SCORE: 35314 Bonus ------- High Alert Combat Kills 2300 Follower Combat Kills 2601 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -1159 Cogmind --------- Core Integrity 0/1300 Matter 16/300 Energy 315/460 System Corruption 3% Temperature Cool (578) Location -3/Quarantine Parts ------- Power (2) Light Antimatter Reactor Light Quantum Reactor Propulsion (4) Medium Treads Centrium Heavy Treads Utility (10) High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Small Battery Small Battery Improved Targeting Computer Advanced Target Analyzer Improved Core Analyzer Weapon (5) Heavy Laser Advanced Plasma Cannon Heavy Flak Cannon Compact Mass Driver Compact Mass Driver Inventory (28) Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor Armored Medium Treads Advanced Heat Sink Advanced Heat Sink Improved Weapon Shielding Advanced Force Field System Guard Field Recycling Unit High-powered Shotgun Coil Gun Welding Torch Core Stripper Peak State ------------ Power Particle Reactor Light Particle Reactor Propulsion Improved Heavy Treads Centrium Heavy Treads Utility High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Small Battery Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Core Analyzer Improved Weapon Shielding Phase Redirector Weapon Gamma Rifle Gamma Rifle Long-range Proton Cannon Core Stripper Inventory Micro Fission Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Medium Treads Medium Treads Armored Medium Treads Advanced Heat Sink Advanced Heat Sink Small Battery Small Battery Improved Weapon Shielding Improved Weapon Shielding Advanced Force Field Field Recycling Unit Tesla Rifle Heavy Laser Compact HERF Cannon Compact Mass Driver Compact Mass Driver Compact Mass Driver [Rating: 151] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Mini Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Slots Evolved 14 | . . . . . 4 . 2 . . . . 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . . . 2 . . . . . . . . Utility 8 | . . . . . 2 . 2 . . . . . 2 . . . . 1 1 . Weapon 3 | . . . . . 2 . . . . . . . . . . . . . 1 . Parts Attached 326 | 7 5 . 4 1 14 18 12 . 5 2 19 28 31 6 4 . 13 65 53 39 Power 47 | 1 . . 2 . 2 2 3 . . . 3 3 3 . . . 2 10 9 7 Engine 13 | 1 . . 2 . 1 1 1 . . . 1 1 2 . . . . 3 . . Core 18 | . . . . . 1 1 2 . . . 2 2 1 . . . 2 5 1 1 Reactor 16 | . . . . . . . . . . . . . . . . . . 2 8 6 Propulsion 64 | 2 1 . . . 3 4 2 . . . 4 13 11 1 1 . 5 10 4 3 Treads 45 | 2 1 . . . 3 4 2 . . . 3 4 4 . . . 5 10 4 3 Leg 15 | . . . . . . . . . . . 1 5 7 1 1 . . . . . Wheel 3 | . . . . . . . . . . . . 3 . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 88 | 1 2 . 2 . 3 1 7 . 1 2 7 5 5 1 1 . 3 16 20 11 Device 24 | . . . . . . . 3 . . 2 2 2 2 . . . 2 5 5 1 Storage 33 | 1 2 . 2 . 1 1 2 . . . 4 1 1 . . . . 4 9 5 Processor 17 | . . . . . 2 . . . 1 . 1 2 1 1 . . . 3 4 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 13 | . . . . . . . 2 . . . . . 1 . 1 . 1 4 2 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon 127 | 3 2 . . 1 6 11 . . 4 . 5 7 12 4 2 . 3 29 20 18 Energy Gun 36 | 1 . . . . 5 3 . . . . . 1 3 . 1 . 3 10 5 4 Energy Cannon 23 | . . . . . . 1 . . . . . 1 2 . . . . 2 11 6 Ballistic Gun 28 | 2 1 . . 1 1 2 . . . . 2 3 . 2 . . . 12 2 . Ballistic Cannon 28 | . . . . . . 5 . . 2 . 3 2 3 1 1 . . 3 2 6 Launcher 6 | . . . . . . . . . 1 . . . 4 1 . . . . . . Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . . . . 1 . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 1 3 1 . 1 . . . 1 . 1 . . 3 8 2 Parts Lost 101 | . . . . . 2 1 1 . 1 . 12 12 7 5 2 . 2 27 14 15 Power 10 | . . . . . . . . . . . 1 2 . . . . . 3 2 2 Propulsion 23 | . . . . . . . 1 . . . 4 5 3 1 1 . 1 2 2 3 Utility 31 | . . . . . . . . . 1 . 4 2 1 1 1 . 1 9 6 5 Weapon 37 | . . . . . 2 1 . . . . 3 3 3 3 . . . 13 4 5 Highest Loss Streak 12 | . . . . . 1 1 1 . 1 . 7 6 3 2 1 . 1 12 4 7 Average Slot Usage (%) 96 | . 88 100 99 100 99 99 99 100 99 100 97 95 99 99 99 100 99 88 89 89 Engine 4 | . 14 14 13 14 7 2 1 7 7 7 4 1 3 5 5 5 1 . . . Core 2 | . . . . . 1 6 5 . . . 2 3 1 . . . 3 8 1 1 Reactor 1 | . . . . . . . . . . . . . . . . . . 1 7 7 Treads 15 | . 28 28 28 28 18 18 14 15 15 15 13 12 14 . . . 22 11 8 10 Leg 1 | . . . . . . . . . . . . 5 7 22 22 23 . . . . Device 5 | . . . . . . . 7 7 7 14 12 4 4 5 5 5 8 8 6 4 Storage 18 | . 16 28 28 28 18 18 15 15 15 15 16 15 14 17 17 17 17 14 22 22 Processor 13 | . . . . . 17 18 15 15 14 7 9 18 20 19 18 17 13 18 12 14 Protection 3 | . . . . . . . 7 7 7 7 5 . 5 3 3 5 4 2 3 3 Energy Gun 5 | . . . . . 23 12 . . . . . . 6 . 4 5 13 8 5 8 Energy Cannon 2 | . . . . . . . . . . . . . 5 1 . . . 1 13 10 Ballistic Gun 7 | . 27 28 28 28 12 10 . . . . 3 7 1 4 5 5 5 6 1 . Ballistic Cannon 12 | . . . . . . 12 30 30 29 30 26 17 4 14 11 11 3 2 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 188 | 11 38 38 70 70 84 85 93 93 93 99 99 91 110 105 103 103 110 123 183 188 Greatest Support 155 | 40 40 40 40 40 40 40 52 42 42 42 50 80 93 75 75 70 102 150 150 155 Greatest Overweight (x) 4 | 1 . . 1 1 4 2 4 2 2 2 4 4 3 1 1 1 1 2 2 2 Average Overweight (x) 1 | . . . . 1 1 1 2 2 2 2 2 2 1 1 1 1 . . . . Largest Inventory Capacity 30 | 6 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 30 Average Capacity 19 | 5 8 16 19 20 20 20 20 20 20 20 19 20 20 20 20 20 20 17 21 28 Most Carried 27 | 4 9 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 27 25 Average Carried 18 | 1 5 9 16 20 19 19 19 19 17 19 16 18 19 18 19 20 18 15 19 21 Final Capacity 28 | . . . . . . . . . . . . . . . . . . . . 28 Final Carried 20 | . . . . . . . . . . . . . . . . . . . . 20 Class Distribution -------------------- 51% | Messiah-Gunner 16% | Hauler-Gunner 13% | Hauler-Skirmisher 9% | Hauler-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Zhirov Messiah-Gunner | -4/Proximity Caves Messiah-Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Gunner | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Matter Collected 10811 | 294 106 . 120 78 231 655 1068 58 286 20 858 1451 798 319 269 . 363 1867 1453 517 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 19883 | 105 233 . . 101 957 1319 870 34 214 . 502 1646 2467 341 410 . 915 3852 4058 1859 Parts 883 | 4 10 . . 13 40 66 57 1 13 . 22 75 74 10 17 . 38 204 165 74 Haulers Intercepted 7 | . 1 . . . . 3 1 . . . . 1 . . . . . . 1 . Recyclers Shooed 9 | . . . . . . 1 . . . . . . 1 . . . . 4 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . 6 . 15 . . 4 6 . 20 . . . Prevented 24 | . . . . . . . . 1 3 . 5 . . 1 . . 14 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Combat Hostiles Destroyed 263 | . 4 . . 7 21 20 14 1 6 . 19 24 26 3 5 . 11 44 35 23 Guns 107 | . 4 . . 7 20 12 . . . . 6 6 4 . 2 . 10 26 9 1 Cannons 127 | . . . . . . 8 14 1 3 . 13 18 6 3 3 . . 17 20 21 AOE 17 | . . . . . 1 . . . 3 . . . 11 . . . . . 1 1 Classes Destroyed 27 | 2 2 . . 1 4 3 1 . . . 2 . 2 1 1 . 2 3 1 2 Worker 36 | . . . . . . 2 7 . . . . 3 1 . . . . 12 9 2 Builder 32 | . . . . . . 1 8 . . . . 2 3 . . . . 8 9 1 Tunneler 4 | 1 . . . . . . 1 . . . . . . . . . . 1 1 . Hauler 7 | . 1 . . . . 3 1 . . . . 1 . . . . . . 1 . Recycler 26 | 1 . . . . 1 3 2 . . . . 4 4 . . . . 4 6 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Operator 4 | . . . . . . 2 . . . . . . . . . . . . 2 . Watcher 11 | . . . . . 2 . 2 . . . . . 1 . . . . 3 2 1 Swarmer 45 | . . . . 7 9 . 3 . 3 . 5 6 . . . . 4 6 2 . Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 . . Grunt 109 | . 4 . . . 9 9 4 1 3 . 6 7 18 . 2 . 3 16 14 13 Brawler 6 | . . . . . . . . . . . 2 . 1 . 1 . . 1 1 . Duelist 3 | . . . . . . . . . . . . . . . . . . 2 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . 3 Sentry 31 | . . . . . 2 10 2 . . . 1 6 2 . . . 1 3 4 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . 1 Hunter 25 | . . . . . 1 1 2 . . . . 1 5 2 . . . 5 4 4 Programmer 33 | . . . . . . . 4 . . . 2 4 . . . . . 9 9 5 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . . . 1 . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . . . . . . . . . 3 . . . . . Master Thief 7 | . . . . . . . . . . . 3 . . . 2 . 2 . . . Thug 4 | . . . . . . . . . . . . . . 4 . . . . . . Fireman 1 | . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 14 | 2 4 . . 4 4 6 6 1 3 . 5 11 11 2 3 . 4 14 11 6 Combat Bots Only 9 | . 4 . . 4 4 5 3 1 3 . 5 7 7 2 3 . 4 8 9 6 Max Kills in Single Turn 6 | 2 1 . . 1 2 1 3 1 2 . 1 2 3 1 1 . 3 6 2 2 Gunslinging 2 | . . . . . . . . . . . . . . . . . 2 . . . Exploded 3 | . . . . . 1 . . . 2 . . . 3 . . . . . 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . AD-0RF (-3/Research) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Damage Taken 23091 | . 48 . . 119 490 847 856 10 113 . 2034 1455 1465 407 134 . 629 6408 3984 4092 Core 3063 | . . . . 28 95 92 90 10 10 . 489 166 176 34 . . 63 464 542 804 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1104 | . . . . . . . . . . . . . . . . . . 482 354 268 Redirected to Core 165 | . . . . . . . . . . . . . . . . . . . . 165 Core Remaining (%) 68 | 100 . . . 88 . 66 . . . . 14 80 . . . . 72 59 . . Volleys Fired 729 | 6 17 . . 17 46 51 45 2 14 . 54 59 47 26 18 . 27 130 120 50 Largest 5 | 2 2 . . 2 4 4 4 4 4 . 4 4 4 4 4 . 4 4 5 5 Hottest 447 | 40 100 . . 40 183 192 192 192 192 . 210 209 253 196 208 . 244 313 447 447 Shots Fired 2579 | 12 31 . . 34 153 193 162 8 41 . 184 227 172 54 71 . 108 452 463 214 Gun 1222 | 12 28 . . 34 153 131 . . . . 33 79 60 24 31 . 102 301 164 70 Cannon 1318 | . . . . . . 62 162 8 36 . 151 148 82 29 40 . 6 151 299 144 Launcher 36 | . . . . . . . . . 5 . . . 30 1 . . . . . . Special 3 | . 3 . . . . . . . . . . . . . . . . . . . Kinetic 1473 | 12 28 . . 34 47 121 162 8 36 . 184 208 53 52 58 . 33 255 120 62 Thermal 517 | . 3 . . . 65 51 . . . . . 14 17 . 13 . 51 136 94 73 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 550 | . . . . . 41 21 . . 5 . . 5 102 2 . . 24 22 249 79 Phasic 39 | . . . . . . . . . . . . . . . . . . 39 . . Robot Hit Streak 51 | 5 12 . . 14 18 26 16 1 9 . 38 46 32 27 24 . 29 43 41 51 Robot Miss Streak 7 | 1 1 . . 1 3 1 6 2 3 . 5 7 3 1 2 . 2 2 5 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . 1 1 . Secondary Targets 20 | . 1 . . 1 3 2 . . . . . . . . . . 4 9 . . Max Gunslinging Chain 2 | . 1 . . 1 1 1 . . . . . . . . . . 2 1 . . Shots Hit Robots 1779 | 9 24 . . 27 107 143 84 2 22 . 130 150 126 42 36 . 83 331 314 149 Core Hits 764 | 3 13 . . 8 46 46 39 2 10 . 45 61 88 18 14 . 34 138 121 78 Critical Hits 75 | . . . . . . 1 3 . . . 3 1 . . 1 . . 20 32 14 Critical Kills 28 | . . . . . . . . . . . 3 . . . . . . 9 12 4 Critical Parts Destroyed 45 | . . . . . . 1 3 . . . . 1 . . 1 . . 11 19 9 Melee Attacks 4 | . . . . . . . . . 1 . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . 1 . . . . . . . . 3 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49743 | 105 228 . . 307 1781 2743 2323 56 674 . 3145 3215 5435 1183 884 . 2109 10040 10285 5230 Guns 18403 | 105 228 . . 307 1553 1504 . . . . 651 1050 960 503 342 . 1746 5941 2387 1126 Cannons 24779 | . . . . . . 1111 2323 56 378 . 2494 2165 1466 624 542 . 105 3226 6655 3634 Explosions 6561 | . . . . . 228 128 . . 296 . . . 3009 56 . . 258 873 1243 470 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 23520 | 105 228 . . 307 307 1676 2323 56 378 . 3145 2970 860 1097 821 . 496 4982 2084 1685 Thermal 12414 | . . . . . 1025 816 . . 94 . . 151 1239 . 63 . 1000 3132 3017 1877 Explosive 789 | . . . . . . . . . . . . . 516 . . . . . 273 . Electromagnetic 11804 | . . . . . 449 251 . . 202 . . 94 2820 86 . . 613 710 4911 1668 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Phasic 1216 | . . . . . . . . . . . . . . . . . . 1216 . . Highest Corruption 22 | . . . . . . . 1 1 1 1 . 2 1 2 2 2 2 21 22 22 Average Corruption 4 | . . . . . . . 1 1 1 1 . 2 1 1 2 2 2 17 11 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 250 | . . . . . . . 1 6 5 3 . 4 9 4 4 . 12 54 144 4 Message Errors 52 | . . . . . . . 1 4 3 2 . . 5 1 2 . 6 9 17 2 Matter Fused 33 | . . . . . . . . . . . . . . . . . . 6 26 1 Heat Flow Errors 13 | . . . . . . . . . . . . 2 . . 1 . 4 2 4 . Energy Discharges 22 | . . . . . . . . 1 1 1 . . 2 1 . . 1 2 13 . Data Loss (minor) 16 | . . . . . . . . 1 1 . . 2 1 . 1 . . 4 6 . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . 2 2 . Misfires 1 | . . . . . . . . . . . . . . . . . . . 1 . Alerts 3 | . . . . . . . . . . . . . . . . . . . 3 . Misdirections 11 | . . . . . . . . . . . . . . . . . . 4 7 . Targeting Errors 78 | . . . . . . . . . . . . . 1 1 . . 1 20 54 1 Weapon Failures 17 | . . . . . . . . . . . . . . 1 . . . 5 11 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1529 | . . . . . 9 . 72 . 1 . 65 29 270 28 61 . 7 212 618 157 Projectiles 861 | . . . . . . . 72 . 1 . 65 29 16 28 61 . 5 123 366 95 Explosions 668 | . . . . . 9 . . . . . . . 254 . . . 2 89 252 62 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 146 | . . . . . . 6 18 . 4 . 27 17 7 5 7 . 3 14 10 28 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 137 | . . . . . . 6 16 . 4 . 27 17 7 5 7 . 3 14 10 21 Secondary 9 | . . . . . . . 2 . . . . . . . . . . . . 7 Self-Inflicted Damage 567 | . . . . . 85 31 . . . . . . 103 . . . 45 143 160 . Shots 17 | . . . . . 2 1 . . . . . . 5 . . . 1 3 5 . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 786 | . 21 . . . 609 574 422 159 261 . 757 629 606 30 60 . 287 210 786 653 Average Temperature 169 | . 9 . . . 185 182 141 82 103 . 253 160 158 10 21 . 83 98 217 208 Received Heat Transfer 3833 | . 33 . . . 225 315 57 9 27 . 630 219 351 . 81 . 99 1014 251 522 Effects 265 | . . . . . 20 26 5 . . . 48 19 22 . . . . . 99 26 Shutdowns 52 | . . . . . 4 2 3 . . . 5 3 2 . . . . . 25 8 Energy Bleed 26 | . . . . . 4 2 . . . . 8 . 1 . . . . . 7 4 Interference 62 | . . . . . 5 6 2 . . . 6 3 6 . . . . . 31 3 Matter Decay 21 | . . . . . 1 1 . . . . 2 4 3 . . . . . 8 2 Short Circuit 23 | . . . . . 1 2 . . . . 4 3 2 . . . . . 4 7 Damage (minor) 14 | . . . . . 1 4 . . . . 2 3 . . . . . . 4 . Damage (major) 59 | . . . . . 4 8 . . . . 18 3 8 . . . . . 18 . Damage (core) 8 | . . . . . . 1 . . . . 3 . . . . . . . 2 2 Siege Activations 34 | . . . . . . . . . . . . . . . . . . 9 17 8 Total Turns 830 | . . . . . . . . . . . . . . . . . . 310 384 136 Longest Duration 90 | . . . . . . . . . . . . . . . . . . 74 90 34 Robots Corrupted 14 | . . . . . . . . . . . . . 6 . . . 1 1 6 . Combat Hostiles 10 | . . . . . . . . . . . . . 4 . . . 1 1 4 . Parts Fried 83 | . . . . . 2 . . . 1 . . . 20 . . . 3 1 47 9 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Parts Melted 21 | . . . . . 1 4 . . . . . . 1 . . . 7 4 1 3 Heat Transferred 15347 | . . . . . 1902 1593 . . 100 . . 259 1257 . 111 . 1641 3386 2910 2188 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . 1 . 4 Parts Stolen 12 | . . . . . . . . . 2 . 4 . . . 3 . 3 . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 25 | . . . . . 3 2 . . 1 . . . 5 . . . 1 2 9 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Peak Influence 1103 | 10 141 . . 160 279 232 767 . . . . 403 848 . . . . 984 1103 773 Average Influence 270 | 3 108 . . 27 103 62 159 . . . . 165 391 . . . . 507 548 510 Maximum Alert Level 4 | . . . . . 1 1 3 . . . . 2 3 . . . . 3 4 3 Low Security (%) 54 | . . . . . . . . . . . . . . . . . . . . . Level 1 18 | . . . . . . . . . . . . . . . . . . . . . Level 2 13 | . . . . . . . . . . . . . . . . . . . . . Level 3 12 | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . . . . . 2 3 6 . . . 1 8 8 . . . . 10 12 10 Investigation 8 | . . . . . 2 2 3 . . . . . 1 . . . . . . . Extermination 18 | . . . . . . . 2 . . . . 2 2 . . . . 4 6 2 Reinforcement 23 | . . . . . . 1 1 . . . . 2 4 . . . . 3 5 7 Assault 7 | . . . . . . . . . . . 1 1 1 . . . . 3 . 1 Garrison 4 | . . . . . . . . . . . . 3 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . . . . . . . 2 . . . . 2 3 2 Haulers Reinforced 4 | . . . . . . . . . . . . 1 1 . . . . 1 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Distress Signals 25 | . . . . . 4 4 3 . . . . 2 . . . . . 2 9 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 426 | . 4 . . 7 32 26 26 1 10 . 31 28 46 4 6 . 20 71 72 42 Peak Tracking Total 10 | . 2 . . 4 4 6 7 1 3 . 6 5 6 2 3 . 4 6 8 10 Tactical Retreats 27 | . . . . . 1 2 4 . 1 . 1 1 5 1 . . 5 . 5 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Traps Triggered 18 | . 1 . . . 1 3 3 . . . . 2 3 . . . 2 1 2 . Indirectly 3 | . . . . . . . . . . . . . 1 . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . . . . . . . . . . . . Reused 5 | . . . . . . . 1 . . . . . . . . . 3 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . . . . 5 1 . . Triggered 14 | . . . . . 2 . 1 4 . . . . . . . . 6 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Machines Disabled 75 | . . . . . . 3 3 . . . . 9 29 2 . . . 19 5 5 Max in Single Turn 12 | . . . . . . 1 1 . . . . 2 12 1 . . . 7 1 1 Garrison Access 3 | . . . . . . . . . . . . 1 1 . . . . . . 1 Machines Sabotaged 2 | . . . . . 1 1 . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Machines Accessed 49 | . 3 . 5 . 8 10 7 1 1 1 . 3 4 . 1 . . 1 2 2 Terminals 24 | . 3 . . . 6 8 5 1 . . . . . . 1 . . . . . Fabricators 6 | . . . . . . . 2 . . . . 1 2 . . . . . 1 . Repair Stations 6 | . . . . . 1 1 . . . . . 1 1 . . . . 1 . 1 Recycling Units 4 | . . . . . 1 1 . . . . . 1 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 150 | . 6 . 49 . 20 22 19 1 1 5 . 8 6 . 3 . . 2 5 3 Successful 112 | . 3 . 49 . 12 15 9 1 1 5 . 5 4 . 2 . . 2 3 1 Failed 38 | . 3 . . . 8 7 10 . . . . 3 2 . 1 . . . 2 2 Catastrophic 3 | . . . . . . . 2 . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 6 . 1 . 10 9 8 . . 1 . 5 11 . 7 . . 7 4 3 Terminals 57 | . 6 . . . 16 16 15 1 . . . . . . 3 . . . . . Fabricators 11 | . . . . . . . 4 . . . . 2 2 . . . . . 3 . Repair Stations 16 | . . . . . 2 5 . . . . . 4 2 . . . . 2 . 1 Recycling Units 7 | . . . . . 2 1 . . . . . 2 2 . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 2 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 72 | . . . 49 . 5 5 5 1 1 5 . . . . 1 . . . . . Record 54 | . . . 48 . 1 2 1 1 . . . . . . 1 . . . . . Part Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . . 1 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . 1 . . . . 2 2 . . . . . 2 . Network Status 3 | . . . . . . . . . . . . 1 1 . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . Build 3 | . . . . . . . 1 . . . . 1 1 . . . . . . . Repair Station Hacks 9 | . . . . . . 5 . . . . . 1 1 . . . . 2 . . Scan Component 6 | . . . . . . 3 . . . . . 1 1 . . . . 1 . . Repair 3 | . . . . . . 2 . . . . . . . . . . . 1 . . Recycling Unit Hacks 5 | . . . . . 1 1 . . . . . 2 1 . . . . . . . Report Inventory 4 | . . . . . 1 1 . . . . . 1 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 48 | . 9 . . . 15 13 9 . . . . . . . 2 . . . . . Terminals 17 | . 3 . . . 6 4 3 . . . . . . . 1 . . . . . Botnet 15 | . 3 . . . 5 3 3 . . . . . . . 1 . . . . . Sabotage 2 | . . . . . 1 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 . . . 6 8 7 . . . . 3 4 . 1 . . . 2 2 Full Trace Events 3 | . . . . . . . 3 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . . . . . . . Matter 219 | . . . . . . . 219 . . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . 6 . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 1 1 . . . . . . . Matter 468 | . . . . . . . . . . . . 256 212 . . . . . . . Time 170 | . . . . . . . . . . . . 64 106 . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . 8 6 . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . . . . Time 102 | . . . . . . 76 . . . . . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . 10 . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . 1 1 . . . . . 4 . Machine Destruction 2 | . . . . . . . . . . . . 1 1 . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Total Allies 51 | . . . . 3 . 10 2 . . 4 . 3 10 . 2 . . 6 3 8 Largest Group 10 | . . . . 3 3 10 5 . . 4 4 3 7 . 2 2 2 3 3 8 Highest-Rated Group 420 | . . . . 40 40 173 93 . . 153 153 93 420 . 188 188 188 288 331 115 Highest-Rated Ally 125 | . . . . 16 16 29 29 . . 39 39 31 70 . 94 94 94 103 125 15 Zionite Dispatches 9 | . . . . . . . . . . . . 1 3 . . . . 3 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 1 . Light 3 | . . . . . . . . . . . . . 2 . . . . 1 . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders 21 | . . . . . 21 . . . . . . . . . . . . . . . STAY 9 | . . . . . 9 . . . . . . . . . . . . . . . GOTO 7 | . . . . . 7 . . . . . . . . . . . . . . . FOLLOW 5 | . . . . . 5 . . . . . . . . . . . . . . . Ally Attacks 319 | . . . . . 15 . 42 . . . 41 19 58 . . . 16 37 53 38 Total Damage 9562 | . . . . . 125 . 852 . . . 1053 297 1281 . . . 460 1869 2847 778 Kills 76 | . . . . . 5 . 12 . . . 6 1 7 . . . 3 11 23 8 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . . 2 2 2 . . . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . . . . 28 . . . . . . . Items 28 | . . . . . . . . . . . . . 28 . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Turns Passed 27040 | 87 401 63 1422 1194 2066 2660 1463 1307 1223 2557 1647 1476 1367 498 757 15 1206 2009 2516 1106 Spaces Moved 11683 | 39 210 39 789 591 662 843 597 660 592 1290 679 579 640 279 452 10 547 781 980 424 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . Treads 10469 | 34 210 39 789 591 662 843 597 660 592 1290 678 359 419 . . . 521 781 980 424 Legs 1199 | . . . . . . . . . . . 1 210 221 279 452 10 26 . . . Wheels 10 | . . . . . . . . . . . . 10 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 185 185 197 197 197 172 140 150 150 150 150 150 160 160 160 Average Speed 185 | 147 160 160 177 180 198 204 207 197 197 197 204 202 170 150 150 150 181 165 168 179 Slowest Speed 250 | 160 160 160 180 180 240 205 250 197 197 197 250 240 230 150 150 150 190 210 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 47 8 94 86 51 81 18 77 81 90 75 13 19 34 55 7 52 15 27 33 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 3 | . . . 1 . . . . . 1 . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 25 | . . . . 2 . . . 7 3 4 4 . . 1 2 . 2 . . . Spaces Dug 49 | . 3 . . . . . . . 1 . . . . . . . . 45 . . Terrain Destroyed 557 | . 3 . . . 19 24 33 2 12 . 29 15 96 8 16 . 61 112 92 35 Melee 4 | . . . . . . . . . 1 . . . . . . . . 3 . . Projectile 259 | . 3 . . . . 14 33 2 9 . 29 15 4 8 16 . 4 50 47 25 AOE 294 | . . . . . 19 10 . . 2 . . . 92 . . . 57 59 45 10 Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Total 15411 | 55 239 40 810 691 1324 1664 721 662 618 1309 813 740 800 317 486 10 703 1185 1581 643 Wait 2223 | . . 2 . 82 564 714 46 . 3 4 49 32 49 4 5 1 72 141 373 82 Move 11663 | 38 209 38 788 590 661 842 596 659 591 1289 678 578 639 278 451 9 546 780 979 424 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 226 | 3 6 . 11 . 20 13 8 1 4 7 11 20 19 3 7 . 17 33 20 23 Fast Attach 121 | 7 2 . . . 5 10 4 . . 1 . 18 6 . 1 . 3 29 21 14 Attach 126 | . . . 2 . 8 3 4 . 1 . 14 9 11 5 2 . 8 23 13 23 Detach 22 | 1 . . 2 . 1 3 1 . . . . 3 . . . . 2 4 4 1 Swap 80 | . 3 . 2 1 1 5 4 . 4 1 5 1 14 1 1 . 2 13 19 3 Drop 208 | . 2 . 5 1 18 23 13 . . 7 2 20 15 . 1 . 21 28 32 20 Fire 729 | 6 17 . . 17 46 51 45 2 14 . 54 59 47 26 18 . 27 130 120 50 Melee 4 | . . . . . . . . . 1 . . . . . . . . 3 . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . . . . . . . . 5 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Met 8R-AWN 302 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 16) 394 | -10/Materials | Discovered new exit (range 8) 489 | -10/Materials | Entered Mines 490 | -10/Mines | Followed 8R-AWN into the Mines 546 | -10/Mines | Discovered new exit (range 5) 552 | -10/Mines | Entered Exiles 598 | -10/Exiles | Welcomed by 8R-AWN 629 | -10/Exiles | Met EX-HEX 737 | -10/Exiles | Met EX-DEC 812 | -10/Exiles | Visited The Gauntlet 990 | -10/Exiles | Build established: Hauler-Mutant 1218 | -10/Exiles | Learned location of Zion (-7) 1344 | -10/Exiles | Discovered new exit (range 11) 1449 | -10/Exiles | Met EX-BIN 1477 | -10/Exiles | Aligned with FarCom system 1479 | -10/Exiles | Given EX-Vault access code 1553 | -10/Exiles | Opened EX-Vault 1564 | -10/Exiles | Found Prototype Energy Cannon 1579 | -10/Exiles | Found Prototype Ballistic Cannon 1586 | -10/Exiles | Found Prototype Processor 1590 | -10/Exiles | Identified 0b10 Alert Chip 1590 | -10/Exiles | Identified YOLO Cannon 1590 | -10/Exiles | Identified AWS/Autocannon 1643 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1716 | -10/Exiles | Learned about 8R-AWN's background 1756 | -10/Exiles | Discovered new exit (range 14) 1974 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, YOLO Cannon, AWS/Autocannon 1974 | -10/Exiles | Entered Mines 1974 | -9/Mines | Discovered new exit (range 9) 1980 | -9/Mines | Met a Derelict bent on vengeance 2121 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2514 | -9/Mines | Learned Materials emergency access door positions 2696 | -9/Mines | Found a hidden stash of uninstalled traps 2946 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3168 | -9/Mines | Entered Materials 3168 | -8/Materials | Accompanied by 3 allies 3168 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3471 | -8/Materials | Build established: Hauler-Skirmisher 4468 | -8/Materials | Discovered new exit (range 9) 5134 | -8/Materials | Discovered new exit (range 10) 5234 | -8/Materials | Entered Storage 5814 | -8/Storage | Repaired EM Pulse Gun 5865 | -8/Storage | Repaired Lgt. Angular Momentum Engine 6354 | -8/Storage | Build established: Scavenger-Skirmisher 7585 | -8/Storage | Build established: Hauler-Skirmisher 7801 | -8/Storage | Discovered new exit (range 10) 7802 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7894 | -8/Storage | Entered Factory 7894 | -7/Factory | Accompanied by 5 allies 7894 | -7/Factory | Evolved 2 slots: Utility x2 7896 | -7/Factory | FarCom data flow suspended 8158 | -7/Factory | Build established: Commander-Gunner 8594 | -7/Factory | Build established: Hauler-Gunner 8952 | -7/Factory | Fabricated H-55 Commando? 9198 | -7/Factory | Local fabrication network quarantined 9254 | -7/Factory | Discovered new exit (range 15) 9357 | -7/Factory | Entered Lower Caves 9358 | -7/Lower Caves | Encountered a Warlord checkpoint 10013 | -7/Lower Caves | Discovered new exit (range 6) 10664 | -7/Lower Caves | Entered another Lower Caves area 10731 | -7/Lower Caves | Discovered new exit (range 7) 10812 | -7/Lower Caves | Spotted NF-Y4R(f) 10813 | -7/Lower Caves | Encountered a Master Thief 10816 | -7/Lower Caves | AWS/Autocannon stolen by Master Thief 10867 | -7/Lower Caves | Spotted J9-ZJ7(f) 10868 | -7/Lower Caves | Encountered a Master Thief 10872 | -7/Lower Caves | YOLO Cannon stolen by Master Thief 10912 | -7/Lower Caves | Learned 4 Factory zone layouts 11521 | -7/Lower Caves | Learned location of Extension (-4) 11702 | -7/Lower Caves | Discovered new exit (range 8) 11887 | -7/Lower Caves | Entered Zion 11913 | -7/Zion | Learned location of 1 exit from Lower Caves 12083 | -7/Zion | System corruption cleaned by Quarantine Array 12210 | -7/Zion | Found Prototype Device 12306 | -7/Zion | Received a visual enhancement algorithm 12465 | -7/Zion | Given A8's code to call for help 12695 | -7/Zion | Imprinted 12697 | -7/Zion | Declared Zion's savior 12988 | -7/Zion | Build established: Messiah-Gunner 13853 | -7/Zion | Discovered new exit (range 16) 13934 | -7/Zion | Learned location of 1 exit from Lower Caves 14444 | -7/Zion | Entered Proximity Caves 14444 | -6/Proximity Caves | Accompanied by 4 allies 14620 | -6/Proximity Caves | Spotted GT-LNZ(f) 14620 | -6/Proximity Caves | Allies destroyed GT-LNZ(f) 14621 | -6/Proximity Caves | Spotted 7P-TU5(f) 14622 | -6/Proximity Caves | Encountered a Master Thief 14624 | -6/Proximity Caves | Phasing Sabre stolen by Master Thief 14774 | -6/Proximity Caves | Learned 4 Factory zone layouts 15044 | -6/Proximity Caves | Spotted CY-UQM(f) 15046 | -6/Proximity Caves | Encountered a Master Thief 15052 | -6/Proximity Caves | Allies destroyed CY-UQM(f) 15138 | -6/Proximity Caves | Spotted B-75 Beast 15395 | -6/Proximity Caves | Spotted O2-RKM(f) 15396 | -6/Proximity Caves | Encountered a Master Thief 15413 | -6/Proximity Caves | Destroyed O2-RKM(f) 15444 | -6/Proximity Caves | Spotted YW-275(f) 15446 | -6/Proximity Caves | Encountered a Master Thief 15449 | -6/Proximity Caves | Destroyed YW-275(f) 15574 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15673 | -6/Proximity Caves | Core integrity fell below 50% 15687 | -6/Proximity Caves | Core integrity fell below 20% 15704 | -6/Proximity Caves | Lost 7 parts (2n2u3w) 15757 | -6/Proximity Caves | Learned 4 Factory zone layouts 15999 | -6/Proximity Caves | Discovered new exit (range 10) 16045 | -6/Proximity Caves | Spotted H6-YL3(f) 16046 | -6/Proximity Caves | Encountered a Master Thief 16047 | -6/Proximity Caves | Deuterium Engine stolen by Master Thief 16048 | -6/Proximity Caves | Destroyed H6-YL3(f) 16065 | -6/Proximity Caves | Spotted 87-0D5(f) 16066 | -6/Proximity Caves | Encountered a Master Thief 16067 | -6/Proximity Caves | Spotted MT-7ZP(f) 16068 | -6/Proximity Caves | Encountered a Master Thief 16068 | -6/Proximity Caves | Tactical Coordination Suite stolen by Master Thief 16077 | -6/Proximity Caves | Lgt. Angular Momentum Engine stolen by Master Thief 16091 | -6/Proximity Caves | Entered Factory 16091 | -6/Factory | Evolved 2 slots: Propulsion x2 16092 | -6/Factory | Identified exit to Lower Caves 16124 | -6/Factory | Allied Derelicts emerged from ambush trap array 16269 | -6/Factory | Zion Recon squad teleported in 16497 | -6/Factory | Garrison activated, responded to threat 16645 | -6/Factory | Destroyed 7 combat bots 16651 | -6/Factory | Lost 6 parts (3n1u2w) 16759 | -6/Factory | Lost 4 parts (1p2n1u) 16926 | -6/Factory | Discovered new exit (range 15) 17479 | -6/Factory | Fabricated Adv. Component Analysis Suite? 17567 | -6/Factory | Entered another Factory area 17567 | -5/Factory | Evolved 2 slots: Utility x2 17946 | -5/Factory | Retrieved Zion intel report: Guard Positions 18128 | -5/Factory | Zion Light squad teleported in 18142 | -5/Factory | Zion Light squad teleported in 18226 | -5/Factory | Found Prototype Protection 18277 | -5/Factory | Zion Fire squad teleported in 18491 | -5/Factory | Lost 3 parts (2n1u) 18562 | -5/Factory | Destroyed 7 combat bots 18681 | -5/Factory | Discovered new exit (range 12) 18847 | -5/Factory | Fabricated Adv. Salvage Targeting Computer? 18934 | -5/Factory | Entered Upper Caves 18934 | -5/Upper Caves | Spotted B-75 Beast 19108 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 19414 | -5/Upper Caves | Discovered new exit (range 8) 19432 | -5/Upper Caves | Entered another Upper Caves area 19632 | -5/Upper Caves | Spotted BG-A7K(f) 19634 | -5/Upper Caves | Encountered a Master Thief 19640 | -5/Upper Caves | Master Tearclaws stolen by Master Thief 19644 | -5/Upper Caves | Identified Zio. Weapon Casing 19827 | -5/Upper Caves | Spotted DD-YJV(f) 19827 | -5/Upper Caves | Destroyed DD-YJV(f) 19829 | -5/Upper Caves | Spotted TZ-S5X(f) 19830 | -5/Upper Caves | Encountered a Master Thief 19835 | -5/Upper Caves | Mass Driver stolen by Master Thief 19839 | -5/Upper Caves | Destroyed TZ-S5X(f) 20041 | -5/Upper Caves | Enhanced Grunt warped into view, answering call for help 20041 | -5/Upper Caves | Enhanced Grunt warped into view, answering call for help 20161 | -5/Upper Caves | Discovered new exit (range 7) 20189 | -5/Upper Caves | Entered Zhirov 20189 | -5/Zhirov | Accompanied by 2 allies 20189 | -5/Zhirov | Discovered new exit (range 3) 20204 | -5/Zhirov | Entered Proximity Caves 20204 | -4/Proximity Caves | Accompanied by 2 allies 20432 | -4/Proximity Caves | Spotted B-86 Titan 20601 | -4/Proximity Caves | Destroyed B-86 Titan 20759 | -4/Proximity Caves | Learned Research terminal intel 20807 | -4/Proximity Caves | Spotted P9-041(f) 20808 | -4/Proximity Caves | Encountered a Master Thief 20812 | -4/Proximity Caves | Spotted 14-805(f) 20812 | -4/Proximity Caves | Lgt. Fission Core stolen by Master Thief 20813 | -4/Proximity Caves | Encountered a Master Thief 20813 | -4/Proximity Caves | Destroyed P9-041(f) 20816 | -4/Proximity Caves | Matter Neutralizer stolen by Master Thief 20817 | -4/Proximity Caves | Destroyed 14-805(f) 21222 | -4/Proximity Caves | Discovered new exit (range 13) 21235 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21378 | -4/Proximity Caves | Spotted ZG-OZZ(f) 21379 | -4/Proximity Caves | Encountered a Master Thief 21380 | -4/Proximity Caves | Matter Neutralizer stolen by Master Thief 21410 | -4/Proximity Caves | Entered Factory 21410 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21411 | -4/Factory | Identified exit to Upper Caves 21598 | -4/Factory | Discovered new exit (range 12) 22059 | -4/Factory | Zion Heavy squad teleported in 22094 | -4/Factory | Zion Demo squad teleported in 22614 | -4/Factory | Destroyed 7 combat bots 22660 | -4/Factory | First assault squad dispatched 22868 | -4/Factory | Destroyed 8 combat bots 22873 | -4/Factory | System corruption reached 10% 22919 | -4/Factory | Lost 11 parts (5u6w) 22933 | -4/Factory | Found Zio. Weapon Casing 23068 | -4/Factory | Lost 12 parts (3p2n3u4w) 23228 | -4/Factory | Zion Light squad teleported in 23275 | -4/Factory | Terminal network hard line cut 23419 | -4/Factory | Entered Research 23419 | -3/Research | Accompanied by 2 allies 23419 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 23420 | -3/Research | Loaded intel: 19 terminal locations 23865 | -3/Research | Found Zio. Weapon Casing 24024 | -3/Research | Destroyed 9 combat bots 24029 | -3/Research | Lost 3 parts (3u) 24330 | -3/Research | System corruption reached 10% 24351 | -3/Research | Lost 4 parts (1p1n2u) 24502 | -3/Research | Zion hero teleported in (AD-0RF) 24520 | -3/Research | Spotted B-86 Titan 24528 | -3/Research | Allies destroyed B-86 Titan 24607 | -3/Research | Found Prototype Processor 24607 | -3/Research | Identified Exp. Target Analyzer 24674 | -3/Research | Garrison activated, responded to threat 24915 | -3/Research | Found Prototype Device 25080 | -3/Research | Zion Heavy squad teleported in 25219 | -3/Research | Terminal network hard line cut 25373 | -3/Research | Discovered new exit (range 17) 25548 | -3/Research | Identified Exp. Thermal Defense Suite 25687 | -3/Research | Lost 4 parts (1p1n2w) 25935 | -3/Research | Entered Quarantine 25946 | -3/Quarantine | Found Alien Artifact 25948 | -3/Quarantine | Identified Core Reset Matrix 25948 | -3/Quarantine | Used Core Reset Matrix 25952 | -3/Quarantine | Detected hypermatrix surge 25952 | -3/Quarantine | Sensed 16 artifacts in vicinity 26372 | -3/Quarantine | Found Phase Redirector 26492 | -3/Quarantine | Scanned by Researcher 26510 | -3/Quarantine | Found Core Stripper 26685 | -3/Quarantine | First assault squad dispatched 26757 | -3/Quarantine | Core integrity fell below 50% 26800 | -3/Quarantine | Emitted hypermatrix ping 26805 | -3/Quarantine | Assembled emerged from beneath the floor 26840 | -3/Quarantine | Lost 7 parts (1n3u3w) 27027 | -3/Quarantine | Core integrity fell below 20% 27042 | -3/Quarantine | Core destroyed Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Med. Treads destroyed. Overheating: Matter decay (-9). System corrupted: Com. Mass Driver targeting data glitched. Power failure, Lgt. Quantum Reactor shutdown. Overheating: Short circuit. Med. Treads permanently disabled. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. Sml. Battery destroyed. U-05 Engineer builds a Wall. Power failure, Lgt. Antimatter Reactor shutdown. Overheating: Short circuit. Com. Mass Driver permanently disabled. Overheating: Core damaged (-182). [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????#######???????????????????# | | ???????????????????????#"""""#??????????########## | | ??#######?#########??###""T""###????????# =# | | ??#"""""#?#"""S"""#??# #????????# **+ | | ??#"""""###""" """#### % #????????# %# | | ??#"" ""# # #????????# """"" # | | ??# # # """ """ #????????# """"" # | | ??# # """"" # """ """ #????????# " # | | ####+#### """"" # """ "" #????????# "" !# | | # # """"" # ! #????????# ! | | # # % # %% #????????# !# | | # + """"" ####+####################/### | | # # """"" #= !% | | #### # """"" ! + |%[ [= = | | ???# # !! #!!%%=[% |%!=%| | | ???# # #[!%!%[%%!!% ! | | ???# # #%= %################ ##+### | | #### ##############*%%=#% u ??# ## | | # ##############%!!=#! #?# ## | | " # |==!*/#*= % ? #?# ## | | " # ![! %!#%* """ #?# ## """ | | " # % k%!= %u[=h= ??# ## "!" | | # !%= @;!%= "" " ?????# ## """ | | " + ##############*!% #[ h"]" " ????# ## "" | | " # #?????????# %!%[ #? 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" " #???????? ?????? | | "" #?# """ """ #???/???? ?????? | | R #?# """ #???????? ?????? | | "" !!! #?# "" " " "" #???????????????? | | " !!! #?# "" """ "" #???????????????? | | ! #?# #???????????????? | | """ """######?####################???????????????? | | """G"""#?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 80 Energy Generation 43 Energy Capacity 1510 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 14 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-55 Commando | x2 | -7/Factory | Preloaded Adv. Component Analysis Suite | x1 | -6/Factory | Preloaded Adv. Salvage Targeting Computer | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Phase Redirector Core Stripper Achievements -------------- Achiever Adventurer Alien Roots Alien Tech Collateral Damage Dangerous Findings Explorer Generalissimo Gunslinger Help From High Places Heroic Deeds I'm Back, Baby! It Was An Accident, I Swear Just Browsing Leap Before You Look My Command Is Your Wish Ooh, Shiny! Preemptive Strike Rockin' Loadout Tank The More The Merrier Challenges ------------ None Game ------ Seed DroneVisualReconstructor Manual? 0 Play Time 05:39:20 Cumulative 27.0 hours Start 2019.10.26 @ 02:53:27 End 2019.10.27 @ 03:20:05 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue -6 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c79bc287-d7a7-470f-830e-b6335bfe7b38