Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.10 @ 22:15:57 Player: Jezoensis Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (241) 1205 Value Destroyed (10552) 10552 Prototype IDs (281) 5620 Alien Tech Used (4) 800 Bonus (36674) 36674 TOTAL SCORE: 65151 Bonus ------- High Alert Combat Kills 2511 Follower Combat Kills 1083 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1120 Cogmind --------- Core Integrity 1257/1600 Matter 280/300 Energy 413/430 System Corruption 26% Temperature Cool (7) Movement Treading (150) Location 0b11 Command Parts ------- > --- POWER (2) -------- Particle Reactor Light Quantum Reactor > --- PROPULSION (5) --- Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (12) ----- Experimental Heat Sink Huge Storage Unit Experimental Optical Array Experimental Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Advanced Weapon Cycler Experimental Utility Shielding Advanced Force Field > --- WEAPON (7) ------- Improved KE Penetrator Railgun Railgun Railgun Railgun Helical Railgun Helical Railgun > --- INVENTORY (25) --- Advanced Heavy Treads Biometal Heavy Treads Advanced Coolant Injector High-capacity Storage Unit Experimental Energy Well (600) Matter Compressor (250) Advanced Transmission Jammer Improved Focal Shield Improved Thermal Shield EM Disruption Field Advanced Force Field Long-range Tractor Beam Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Experimental Optical Array Experimental Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Advanced Weapon Cycler Experimental Utility Shielding Advanced Force Field > --- WEAPON ----------- Improved KE Penetrator Railgun Railgun Railgun Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Advanced Heavy Treads Biometal Heavy Treads Advanced Coolant Injector High-capacity Storage Unit Experimental Energy Well Matter Compressor Advanced Transmission Jammer Improved Focal Shield Improved Thermal Shield EM Disruption Field Advanced Force Field Long-range Tractor Beam Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Fusion Bomb Launcher [Rating: 210] Favorites ----------- Power Quantum Reactor Engine Heavy Deuterium Engine Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion High-density Centrium Wheel Treads Biometal Heavy Treads Wheel High-density Centrium Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Experimental Optical Array Hackware System Shield Protection Experimental Utility Shielding Weapon Improved KE Penetrator Energy Gun Force Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 10 | . . 1 . . . 1 2 . . . . 1 . . . . 1 . . . . 1 . . 1 1 . 1 . Weapon 5 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 . Parts Attached 583 | 7 26 27 4 1 26 33 24 . 6 6 25 40 1 10 20 21 16 18 2 3 1 55 11 3 6 2 22 22 145 Power 21 | 1 1 2 . . 1 2 1 . . . . 1 . . . . . . . 1 . 2 1 . . 1 2 . 5 Engine 5 | 1 . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Core 7 | . 1 . . . . 2 . . . . . 1 . . . . . . . 1 . 2 . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . 5 Propulsion 77 | 2 10 8 . . 7 5 5 . 1 . 3 6 . . 6 4 2 1 . . . 1 3 . 1 . . 1 11 Treads 45 | . 5 4 . . 4 1 1 . 1 . 2 2 . . 3 2 2 1 . . . 1 3 . 1 . . 1 11 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 32 | 2 5 4 . . 3 4 4 . . . 1 4 . . 3 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 318 | 2 7 9 3 1 11 17 12 . 5 6 18 19 1 4 7 10 10 8 . 2 . 25 1 3 4 1 18 14 100 Device 269 | 1 5 9 3 . 7 12 10 . 5 1 16 17 1 4 6 7 7 8 . 1 . 23 . 3 3 1 18 10 91 Storage 12 | 1 2 . . 1 4 1 . . . . . . . . . . . . . . . . . . 1 . . . 2 Processor 16 | . . . . . . 2 2 . . 5 . . . . . . 1 . . . . 2 . . . . . 1 3 Hackware 7 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 2 Protection 14 | . . . . . . . . . . . 2 2 . . 1 3 2 . . 1 . . 1 . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 167 | 2 8 8 1 . 7 9 6 . . . 4 14 . 6 7 7 4 9 2 . 1 27 6 . 1 . 2 7 29 Energy Gun 16 | . . 2 . . . . . . . . . 3 . 1 1 1 . . . . . 8 . . . . . . . Energy Cannon 16 | . . . . . . 1 . . . . . . . 1 . 1 . 3 1 . . 3 2 . . . 1 2 1 Ballistic Gun 89 | 2 6 5 1 . 4 5 3 . . . 3 2 . 2 2 2 3 2 1 . . 8 4 . 1 . 1 5 27 Ballistic Cannon 8 | . . . . . . 2 . . . . 1 2 . . 1 . . . . . . 2 . . . . . . . Launcher 11 | . . . . . 2 . . . . . . 3 . . 3 1 . 1 . . . . . . . . . . 1 Special Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 20 | . . . . . . . 1 . . . . 4 . 2 . 2 1 3 . . 1 6 . . . . . . . Slashing Weapon 5 | . . 1 . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 2 1 . . 1 1 . 2 5 . 7 . . . . . . . 1 . . 1 . . . . . . Corrupted Parts 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 System Corruption 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 6 Parts Lost 34 | . . . . . 9 . . . . . . 7 . . . 1 1 2 . . . 1 . . . . . . 13 Power 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 10 | . . . . . 5 . . . . . . 1 . . . . 1 . . . . . . . . . . . 3 Utility 6 | . . . . . 1 . . . . . . 1 . . . 1 . 2 . . . . . . . . . . 1 Weapon 15 | . . . . . 2 . . . . . . 5 . . . . . . . . . 1 . . . . . . 7 Highest Loss Streak 13 | . . . . . 6 . . . . . . 5 . . . 1 1 2 . . . 1 . . . . . . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 100 100 96 99 92 92 90 91 90 91 100 100 92 99 100 100 100 98 100 94 90 89 89 91 90 91 90 Engine 2 | . 6 7 11 11 10 3 2 7 7 7 7 4 . . . . . . . . . . . . . . . . . Core 2 | . 7 3 . . . 5 4 . . . . 1 6 6 6 6 5 5 5 5 5 4 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 4 8 7 7 5 Treads 8 | . 6 11 11 11 12 9 2 . . 7 7 6 6 6 10 6 5 5 5 5 5 5 14 15 13 12 12 10 10 Wheel 10 | . 21 21 22 22 18 18 13 15 14 14 13 11 18 18 13 17 16 16 16 16 16 15 . . . . . . . Device 18 | . 14 22 22 22 20 13 15 23 20 20 17 23 25 25 20 17 20 22 22 17 16 14 15 14 17 20 20 20 16 Storage 6 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 3 3 Processor 13 | . . . . . . 5 8 15 14 14 14 12 12 12 12 12 16 16 16 16 16 19 20 20 18 16 16 17 21 Protection 2 | . . . . . . . . . . . 1 . . . 3 6 1 . . 2 5 5 5 5 4 4 4 3 3 Energy Gun 2 | . . 8 2 . . . . . . . . 1 6 4 . 6 5 5 5 5 1 8 4 . . . . . . Ballistic Gun 18 | . 24 12 19 22 17 19 17 15 14 14 20 12 . 5 4 13 20 19 21 22 22 14 15 20 21 20 22 24 25 Impact Weapon 1 | . . . . . . . 1 7 7 7 . 5 6 4 3 4 1 1 . . 3 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 12 32 36 36 56 57 99 103 103 103 103 128 121 117 119 123 121 127 124 116 117 117 128 141 146 154 175 175 189 195 Greatest Support 195 | 20 20 20 20 20 20 26 38 38 38 38 38 60 60 60 104 60 60 60 60 60 60 60 183 183 190 190 190 190 195 Greatest Overweight (x) 6 | . 2 1 1 2 2 3 3 2 2 2 4 4 1 1 2 2 6 2 1 1 1 2 2 . . . . . . Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 12 15 15 16 18 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 15 15 15 17 18 25 25 25 25 25 25 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 3 12 14 14 15 15 22 24 24 24 24 24 24 24 24 23 24 23 24 23 24 24 24 24 24 24 23 24 24 23 Final Capacity 25 | 8 15 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 15 15 17 17 25 25 25 24 25 25 25 25 25 23 23 25 23 23 25 25 25 25 25 25 25 25 25 24 Class Distribution -------------------- 18% | Scavenger-Assassin 15% | Scavenger-Skirmisher 12% | Mutant 11% | Scavenger-Mutant 10% | Scavenger-Executioner 8% | Assassin 7% | Infiltrator-Executioner 4% | Infiltrator-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Tank | -6/Data Miner Assassin | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -4/Armory Mutant | -4/Lab Mutant | -3/Research Infiltrator-Mutant | -2/Research Infiltrator-Mutant | -2/DSF Infiltrator-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Matter Collected 16969 | 255 482 440 66 234 556 422 321 219 200 224 1471 2271 19 133 292 465 695 289 57 . 50 959 . 130 . 94 665 406 5554 Remotely 5309 | . . . . . . . 20 . . . 250 548 . . 11 . . 185 . . . 327 . . . . 655 164 3149 Salvage Created 14829 | 29 343 484 27 . 673 506 157 249 . . 115 1873 29 52 96 390 703 302 100 . 39 1525 . . . 30 697 567 5843 Parts 635 | 5 20 34 3 . 34 28 22 3 . . 6 57 . 2 . 14 38 5 1 . . 69 . . . 2 39 28 225 Haulers Intercepted 8 | . 1 3 . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Recyclers Shooed 16 | 1 1 1 . . 2 2 . . . . . 2 . . . . 1 . . . . 2 . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 3 . . 12 . . 2 . 12 . 4 . . . . . . . . . . . Prevented 10 | . . . . . . . . . . . 6 . . . . 4 . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Combat Hostiles Destroyed 159 | . 10 7 . . 13 7 2 . . . 2 14 . 1 4 10 4 8 . . . 17 . . . . 5 3 52 Guns 119 | . 10 7 . . 7 5 2 . . . 2 1 . . 2 8 4 4 . . . 16 . . . . 5 3 43 Cannons 7 | . . . . . . 2 . . . . . 3 . 1 . . . . . . . 1 . . . . . . . AOE 32 | . . . . . 6 . . . . . . 10 . . 2 2 . 4 . . . . . . . . . . 8 Classes Destroyed 22 | 1 5 3 . . 2 1 1 1 . . . 5 1 . . . . . . . . . . . . . 1 . 1 Worker 19 | . 2 1 . . 2 . . . . . . 8 . . . . 2 . . . . 1 . . . . . . 3 Builder 10 | . . 1 1 . 2 . 1 . . . . 3 . . . . 1 . . . . 1 . . . . . . . Tunneler 6 | 1 . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . Hauler 8 | . 1 3 . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Recycler 19 | . . 1 . . 3 2 . . . . . 8 . . . . 1 . . . . 1 . . . . . 2 1 Minesweeper 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Operator 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 2 Watcher 11 | . 1 . . . . 1 2 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 2 Swarmer 39 | . 6 4 . . 4 . . . . . 1 . . . . 8 . 3 . . . 4 . . . . . . 9 Saboteur 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Grunt 29 | . 4 1 . . 7 2 . . . . . 4 . . . 1 . 4 . . . 4 . . . . . . 2 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 24 | . . 2 . . . 4 . . . . 1 1 . . . 1 2 1 . . . 6 . . . . . 1 5 Specialist 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . 2 Hunter 18 | . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . 2 . 11 Programmer 25 | . . . . . . . 2 . . . . 1 . 1 . . . . . . . 2 . . . . 1 2 16 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Samaritan 4 | . . . . . . . . 2 . . 1 . . . . . . . . . 1 . . . . . . . . Best Kill Streak 16 | 1 4 4 1 . 9 6 1 . . . 1 16 1 1 2 7 3 8 . . . 5 . . . 1 3 3 10 Combat Bots Only 9 | . 3 4 . . 5 3 1 . . . 1 9 . 1 2 7 2 8 . . . 4 . . . . 3 2 9 Max Kills in Single Turn 9 | 1 1 2 1 . 3 1 1 1 . . 1 9 1 1 1 2 1 3 1 . 1 1 . . . 1 1 2 5 Gunslinging 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Exploded 4 | . . . . . 3 . . . . . . 4 . . 1 2 . 3 . . . . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Damage Taken 11746 | . 247 294 . . 1446 280 30 . . . 357 800 . 53 242 359 388 459 . . . 864 . . . . 135 109 5683 Core 986 | . 28 27 . . 181 29 . . . . 28 85 . . . 89 45 43 . . . 79 . . . . 9 28 315 Absorbed by Shields 2768 | . 15 . . . . . . . . . 68 . . 8 . . 119 83 . . . . . . . . 138 111 2226 Reduced by Siege Mode 917 | . . . . . . . . . . . . . . . . . . . . . . 33 . . . . 22 . 862 Redirected to Shielding 439 | . . . . . . . . . . . . . . . 48 46 . . . . . 36 . . . . . . 309 Regen/Repaired (Parts) 28 | . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 88 . . . 48 94 . . . . 96 . . . . 79 . . . . 91 . . 86 100 . 99 . 78 Volleys Fired 528 | 5 51 27 1 . 64 30 8 . . . 17 13 . 4 11 17 20 17 4 . . 51 18 2 9 8 15 10 126 Largest 7 | 2 2 2 2 . 2 3 3 . . . 3 4 . 4 4 4 5 5 5 . . 5 1 1 1 5 6 7 7 Hottest 322 | 40 100 79 46 . 56 116 69 . . . 69 156 . 256 196 260 194 187 187 . . 287 120 120 120 165 285 235 322 Shots Fired 1807 | 10 94 54 2 . 93 76 23 . . . 47 37 . 10 23 54 90 39 8 . . 197 18 2 9 16 70 52 783 Gun 1644 | 10 86 54 2 . 85 53 23 . . . 46 15 . 4 10 51 90 29 5 . . 187 . . . 10 64 49 771 Cannon 123 | . . . . . . 23 . . . . 1 14 . 6 5 1 . 8 3 . . 10 18 2 9 6 6 3 8 Launcher 32 | . . . . . 8 . . . . . . 8 . . 8 2 . 2 . . . . . . . . . . 4 Special 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1517 | 10 86 28 2 . 85 62 23 . . . 47 26 . 4 11 37 72 24 4 . . 102 . . . 10 64 49 771 Thermal 238 | . 8 26 . . . 14 . . . . . 3 . 6 4 17 18 13 4 . . 73 18 2 9 6 6 3 8 Explosive 30 | . . . . . 8 . . . . . . 8 . . 8 . . 2 . . . . . . . . . . 4 Electromagnetic 22 | . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . Robot Hit Streak 59 | 2 14 9 2 . 19 15 4 . . . 10 16 . 4 5 8 16 8 9 . . 17 . . . 8 28 11 59 Robot Miss Streak 8 | 2 8 4 . . 3 2 2 . . . 1 3 . 1 4 4 2 3 1 . . 4 . . . 4 1 1 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 Secondary Targets 25 | . 1 1 . . 1 . . . . . . . . . . 1 1 2 . . . 3 . . . . . 1 14 Max Gunslinging Chain 2 | . 1 1 . . 1 . . . . . . . . . . 1 1 1 . . . 1 . . . . . 1 2 Shots Hit Robots 1225 | 4 59 37 2 . 65 49 15 5 . . 36 46 1 6 14 32 55 19 4 . 1 116 . . . 7 46 32 574 Core Hits 584 | 3 20 19 1 . 39 19 9 3 . . 9 49 . 1 22 13 21 16 2 . . 55 . . . 2 22 15 244 Critical Kills 26 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . 2 20 Critical Parts Destroyed 56 | . . . . . . . . . . . . 5 . . . . 2 1 . . . 2 . . . . 3 5 38 Critical Strikes 115 | . . 1 . . . . . . . . . 7 . . . . 4 1 . . . 6 . . . . 3 7 86 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 105 | . . . . . . . . . . . . . . . . . 4 1 . . . 4 . . . . 3 7 86 Blast 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Smash 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Melee Attacks 77 | . . 2 . . . . 11 5 1 . . 30 1 3 . 5 1 6 . . 3 9 . . . . . . . Impact 65 | . . . . . . . 1 5 1 . . 30 1 3 . 5 1 6 . . 3 9 . . . . . . . Slashing 12 | . . 2 . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . . . 1 2 . . . 15 1 1 . 3 . . . . 1 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38483 | 40 742 556 33 . 1880 753 310 528 . . 570 4800 85 280 1206 1123 1131 1021 78 . 137 3246 . . 31 224 1303 946 17460 Guns 27117 | 40 742 556 33 . 904 313 220 . . . 547 247 . 58 118 567 1131 354 78 . . 2788 . . . 180 1245 946 16050 Cannons 1178 | . . . . . . 440 . . . . 23 290 . 93 51 . . . . . . 130 . . . 44 58 . 49 Explosions 7075 | . . . . . 976 . . . . . . 2719 . . 1037 207 . 667 . . . 122 . . . . . . 1347 Melee 3068 | . . . . . . . 90 528 . . . 1544 85 129 . 349 . . . . 137 206 . . . . . . . Ramming 45 | . . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . 14 Kinetic 25140 | 40 742 243 33 . 904 474 220 . . . 570 473 . 93 120 438 766 302 53 . . 1248 . . . 180 1245 946 16050 Thermal 3649 | . . 313 . . . 279 . . . . . 746 . 58 49 336 365 52 25 . . 1275 . . . 44 58 . 49 Explosive 5934 | . . . . . 976 . . . . . . 1907 . . 1037 . . 667 . . . . . . . . . . 1347 Electromagnetic 647 | . . . . . . . . . . . . 130 . . . . . . . . . 517 . . . . . . . Impact 2978 | . . . . . . . . 528 . . . 1544 85 129 . 349 . . . . 137 206 . . . . . . . Slashing 90 | . . . . . . . 90 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . . . . . 2 2 2 2 3 . . . . . . . . 1 . 1 1 26 Average Corruption 8 | . . . . . . . . . . . . 1 2 2 2 2 . . . . . . . . 1 . 1 1 13 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Effects 145 | . . . . . . . . . . . . 4 3 6 1 12 . . . . . . . . 1 . . 2 116 Message Errors 36 | . . . . . . . . . . . . 1 1 3 . 3 . . . . . . . . 1 . . . 27 Matter Fused 32 | . . . . . . . . . . . . . 1 1 . 6 . . . . . . . . . . . 1 23 Heat Flow Errors 14 | . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . 1 10 Energy Discharges 13 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 11 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 15 | . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . 12 Data Loss (major) 6 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 4 Misfires 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2074 | . . . . . . 17 . 207 . . . 974 45 123 25 310 . 47 . . 54 102 . . . 20 . . 150 Projectiles 97 | . . . . . . 17 . . . . . 52 . 8 . . . . . . . . . . . 20 . . . Explosions 382 | . . . . . . . . . . . . 153 . . 25 . . 47 . . . 7 . . . . . . 150 Melee 1595 | . . . . . . . . 207 . . . 769 45 115 . 310 . . . . 54 95 . . . . . . . Knockbacks 14 | . . . . . . . . . . . . 8 1 . . 1 . . . . . 2 . . 2 . . . . Impact 10 | . . . . . . . . . . . . 7 1 . . 1 . . . . . . . . 1 . . . . Kinetic 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 395 | . . . . . 156 . . . . . . 178 . . 25 . . . . . . 10 . . . . . . 26 Shots 12 | . . . . . 6 . . . . . . 3 . . 1 . . . . . . 1 . . . . . . 1 Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 404 | . 84 45 . . 24 170 . . . . 21 124 . 237 341 404 320 104 12 . . 382 162 2 96 127 276 312 400 Average Temperature 80 | . 35 13 . . 7 45 . . . . 9 29 . 87 143 107 129 32 8 . . 97 51 1 34 49 59 101 91 Received Heat Transfer 1638 | . 65 63 . . 612 153 . . . . 60 174 . . . 9 34 45 . . . 248 . . . . . 8 167 Effects 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 19 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 1 12 Total Turns 347 | . . . . . . . . . . . . . . . . . . . . . . 67 . . . . 26 5 249 Longest Duration 124 | . . . . . . . . . . . . . . . . . . . . . . 39 . . . . 12 5 124 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 28 | . . . . . . . . 2 . . . 17 . . . 1 . . . . 1 5 . . . . . . 2 Impact Corruptions 55 | . . . . . . . . 13 . . . 25 2 2 . 9 . . . . 1 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . 2 . . . 3 . . . . . 1 . 1 . 1 1 . . . . 6 . . . . . . . Heat Transferred 4784 | . . 851 . . . 407 . . . . . 448 . 74 111 425 518 74 37 . . 1728 . . . 37 37 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Peak Influence 1237 | 5 349 313 107 . 213 253 91 . . . . 735 . . . . 348 . . . . 452 272 . 33 43 193 233 1237 Initial 221 | . 3 146 102 . . 45 21 . . . . 48 . . . . 103 . . . . . 221 . . 18 32 115 33 Average 218 | 1 182 215 102 . 129 141 37 . . . . 235 . . . . 201 . . . . 155 173 . 7 31 119 122 651 Maximum Alert Level 5 | . 1 1 . . 1 1 . . . . . 3 . . . . 1 . . . . 2 1 . . . . 1 5 Low Security (%) 56 | 100 45 44 100 . 91 94 100 . . . . 70 . . . . 55 . . . . 59 47 . 100 100 100 82 8 Level 1 16 | . 54 55 . . 8 5 . . . . . . . . . . 44 . . . . 31 52 . . . . 17 1 Level 2 6 | . . . . . . . . . . . . 12 . . . . . . . . . 9 . . . . . . 17 Level 3 6 | . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . 17 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 3 3 . . 2 4 4 . . . . 3 . . . . . . . . . 4 3 . . . 2 3 7 Investigation 13 | . 2 2 . . 1 2 1 . . . . . . . . . . . . . . 1 1 . . . . 1 2 Extermination 13 | . . . . . . . 1 . . . . 1 . . . . . . . . . 2 2 . . . . 2 5 Reinforcement 11 | . 1 1 . . 1 2 2 . . . . 2 . . . . . . . . . . . . . . 2 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Distress Signals 22 | . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 18 Communications Jammed 65 | . . . . . . . . . . . . 15 . . . . 3 . . . . 4 8 . . 9 . 5 21 Distress Signals 65 | . . . . . . . . . . . . 15 . . . . 3 . . . . 4 8 . . 9 . 5 21 Times Spotted 230 | . 17 14 . . 16 10 7 . . . 10 25 . 1 5 12 8 7 . . 1 25 1 . 1 5 5 4 56 Peak Tracking Total 10 | . 5 6 . . 5 4 3 . . . 4 10 . 1 2 4 3 7 . . 1 5 1 . 1 3 1 2 6 Tactical Retreats 11 | . 4 2 . . 1 1 . . . . 1 . . . . . . . . . . 2 . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Traps Triggered 12 | . . . . . . 1 . . . . . 2 . . . . 1 . . . . 4 1 . 1 . . 1 1 Indirectly 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . 2 2 2 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Machines Disabled 20 | . . . . . . . . . . . . 9 . . . . . 1 . . . 3 3 1 . . . . 3 Max in Single Turn 5 | . . . . . . . . . . . . 5 . . . . . 1 . . . 1 1 1 . . . . 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Machines Accessed 49 | . 9 5 . . 1 6 2 1 1 . . 5 . . 2 . . . . 4 . 1 2 1 1 2 . 4 2 Terminals 26 | . 7 4 . . 1 4 2 . . . . . . . . . . . . . . 1 1 . . 1 . 3 2 Fabricators 5 | . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . 1 . Repair Stations 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 189 | . 42 24 . . 3 29 6 1 1 . . 8 . . 18 . . . . 12 . 3 2 19 2 2 . 13 4 Successful 129 | . 23 17 . . . 18 2 1 1 . . 3 . . 18 . . . . 12 . . 1 19 1 2 . 9 2 Failed 58 | . 18 7 . . 3 10 4 . . . . 5 . . . . . . . . . 3 1 . 1 . . 4 2 Catastrophic 13 | . 3 . . . 1 3 . . . . . 3 . . . . . . . . . . 1 . . . . 1 1 Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 173 | . 33 18 . . 3 18 6 . . . . 37 . . . . 9 . . . . 19 11 . 5 2 . 3 9 Terminals 106 | . 40 21 . . 3 20 6 . . . . . . . . . . . . . . 3 1 . . 1 . 7 4 Fabricators 13 | . . . . . . . . . . . . 6 . . . . . . . . . . 1 . . . . 6 . Repair Stations 5 | . . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 3 . . . 5 . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Hacks 83 | . 11 7 . . . 7 . 1 1 . . . . . 18 . . . . 12 . . 1 19 . 1 . 3 2 Record 24 | . . . . . . . . . . . . . . . . . . . . 5 . . . 19 . . . . . Part Schematic 14 | . . 1 . . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 8 | . 2 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 7 | . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . 3 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 3 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Build 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . 3 . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 3 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 4 | . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 28 | . 12 7 . . . 4 2 . . . . 3 . . . . . . . . . . . . . . . . . Terminals 23 | . 10 7 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . Track 13 | . 7 4 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 7 4 . . 1 5 2 . . . . 4 . . . . . . . . . 1 2 . 1 . . 2 1 Full Trace Events 7 | . . 2 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . 3 . 5 . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . . 2 . . . . . . . 15 . 10 . . 10 . 8 . . 3 . 8 . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Authchips 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Time 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . Total Part Build Rating 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Time 162 | . . . . . . 162 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . 4 . . . . . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Programmers 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 . . . . . Autooverrided 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Total Allies 43 | . . . . . . . . . . 4 . 5 . 2 . 1 . 1 . . . 2 . . . . . 1 27 Largest Group 14 | . . . . . . . . . . 4 4 3 . 2 . 1 . 1 1 . . 1 . . . . . 1 14 Highest-Rated Group 962 | . . . . . . . . . . 156 156 239 . 50 . 12 . 49 49 . . 54 . . . . . 32 962 Highest-Rated Ally 269 | . . . . . . . . . . 40 40 99 . 25 . 12 . 49 49 . . 54 . . . . . 32 269 Zionite Dispatches 4 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . Light 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 6 | . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . 2 . STAY 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . DROP 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . Ally Attacks 220 | . . . . . . . . . . . 56 44 . . . 3 . . 3 . . 2 . . . . . . 112 Total Damage 10374 | . . . . . . . . . . . 1168 2241 . . . 48 . . 118 . . 107 . . . . . . 6692 Kills 65 | . . . . . . . . . . . 8 14 . . . . . . . . . 1 . . . . . . 42 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Robot Analysis Total 136 | . 2 4 . . . 2 . . . . . . . . 128 . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . 1 . . . . 1 2 1 2 . . 2 . 2 . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . . 6 . . . . 2 . . . . 4 2 . 1 . . . 2 Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 Prototype Schematics 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Turns Passed 17470 | 57 683 522 246 193 537 807 784 302 497 965 749 1025 205 379 204 692 639 472 276 149 337 1108 766 444 378 279 188 593 2994 Spaces Moved 11442 | 39 501 400 247 193 326 522 534 237 366 746 467 630 180 311 117 525 398 319 240 128 296 710 448 247 227 170 64 326 1528 Core 18 | 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3004 | . . . . . . . . . . . . . . . 5 . . . . . . . 437 247 227 170 64 326 1528 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 8420 | 21 501 400 247 193 326 522 534 237 366 746 467 630 180 311 112 525 398 319 240 128 296 710 11 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 110 120 120 120 120 120 110 110 110 110 110 110 110 110 110 110 110 130 155 150 150 150 150 150 Average Speed 123 | 66 92 95 95 98 103 124 126 120 120 120 121 123 110 110 121 112 126 110 110 110 110 113 154 155 152 150 150 150 152 Slowest Speed 242 | 80 110 95 95 110 110 135 145 120 120 120 160 160 110 110 242 130 130 130 110 110 110 130 155 155 155 150 150 150 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 51 | 3 86 50 77 58 72 35 15 49 62 90 78 24 40 61 83 72 11 52 56 61 54 25 31 97 10 10 93 12 71 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 48 | . 2 . 1 . . . . . 1 . . 4 . 1 25 1 . . . 3 1 9 . . . . . . . Known Exits Taken 23 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . 1 . 1 . . 2 2 1 4 . 3 3 . . . 1 1 . 1 . . . . . . . . Spaces Dug 115 | . 8 2 . . . 7 9 . 1 . . 11 . 4 . 3 1 14 3 . 2 10 13 . 9 5 4 3 6 Terrain Destroyed 491 | . 8 2 . . 81 7 9 . 1 . . 74 . 5 73 10 1 38 3 . 2 25 13 . 9 5 9 3 113 Melee 42 | . . 2 . . . . 9 . 1 . . 11 . 2 . 2 1 6 . . 2 6 . . . . . . . Projectile 103 | . 8 . . . . 7 . . . . . 2 . 3 . 3 . 8 3 . . 10 13 . 9 5 7 3 22 AOE 342 | . . . . . 81 . . . . . . 61 . . 73 5 . 24 . . . 9 . . . . . . 89 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res DSF Acc Com Total 13506 | 58 605 485 257 196 427 626 608 245 423 817 612 786 185 333 166 574 482 392 245 136 301 873 510 306 249 183 118 401 1907 Wait 406 | . 5 2 . . . 1 7 . 40 55 83 40 . 1 1 1 23 8 . . . 21 . 49 . . 7 33 29 Move 11412 | 38 500 399 246 192 325 521 533 236 365 745 466 629 179 310 116 524 397 318 239 127 295 709 447 246 226 169 63 325 1527 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 210 | 8 15 11 1 2 9 23 10 2 1 3 7 17 2 2 5 3 11 1 . 3 1 13 12 2 2 3 5 4 32 Fast Attach 93 | 5 . 2 2 . 1 2 5 . 6 5 4 6 . 1 1 . 1 . . 1 . 10 6 2 1 . 1 6 25 Attach 103 | 2 1 5 1 . 11 6 4 . 1 1 5 14 . 1 3 1 5 3 . 2 . 7 2 . 3 2 . 4 19 Detach 36 | . . 1 1 . 2 2 3 . 1 6 2 5 . . 3 . 1 . . 1 . . . . 1 . . 2 5 Swap 393 | . 25 20 1 1 14 25 15 . . . 16 21 1 8 16 20 10 15 2 1 1 38 4 2 3 . 21 12 101 Drop 211 | . 8 16 4 1 1 16 12 2 8 2 12 11 2 3 8 2 9 2 . 1 1 15 21 3 2 1 6 5 37 Fire 528 | 5 51 27 1 . 64 30 8 . . . 17 13 . 4 11 17 20 17 4 . . 51 18 2 9 8 15 10 126 Melee 77 | . . 2 . . . . 11 5 1 . . 30 1 3 . 5 1 6 . . 3 9 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Escape Stasis 6 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 2 Rewire 24 | . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . 2 Trap 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research -2/Research -2/DSF -1/Access -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Central database locked down 259 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 17) 453 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Discovered new exit (range 3) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -9/Materials | Discovered new exit (range 9) 1098 | -9/Materials | Discovered new exit (range 8) 1123 | -9/Materials | Identified exit to Mines 1137 | -9/Materials | Discovered new exit (range 13) 1263 | -9/Materials | Entered Mines 1266 | -9/Mines | Learned 2 Materials zone layouts 1319 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1321 | -9/Mines | Found Prototype Device 1321 | -9/Mines | Identified Exp. Sensor Array 1338 | -9/Mines | Met a Derelict bent on vengeance 1400 | -9/Mines | Discovered new exit (range 7) 1428 | -9/Mines | Discovered new exit (range 10) 1437 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1458 | -9/Mines | Build established: Scavenger-Mutant 1475 | -9/Mines | Learned location of Storage (-7) 1505 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1505 | -9/Mines | Discovered new exit (range 5) 1509 | -9/Mines | Entered Exiles 1533 | -9/Exiles | Met 8R-AWN 1547 | -9/Exiles | Met EX-HEX 1595 | -9/Exiles | Met EX-DEC 1612 | -9/Exiles | Met EX-BIN 1693 | -9/Exiles | Discovered new exit (range 10) 1702 | -9/Exiles | Entered Mines 1806 | -8/Mines | Lost 3 parts (2n1w) 2063 | -8/Mines | Lost 6 parts (1p3n1u1w) 2087 | -8/Mines | Build established: Mutant 2124 | -8/Mines | Discovered new exit (range 10) 2194 | -8/Mines | Core integrity fell below 50% 2239 | -8/Mines | Entered Materials 2239 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2240 | -8/Materials | Identified exit to Factory 2876 | -8/Materials | Build established: Scavenger-Gunner 2878 | -8/Materials | Central database locked down 2906 | -8/Materials | Repaired Broken Exp. Sensor Array? 3030 | -8/Materials | Repaired Seismic Detector? 3046 | -8/Materials | Entered Factory 3046 | -7/Factory | Evolved 2 slots: Utility x2 3323 | -7/Factory | Discovered new exit (range 7) 3330 | -7/Factory | Identified exit to Factory 3670 | -7/Factory | Discovered new exit (range 10) 3707 | -7/Factory | Identified exit to Lower Caves 3830 | -7/Factory | Entered Lower Caves 3847 | -7/Lower Caves | Build established: Scavenger-Assassin 3900 | -7/Lower Caves | Identified exit to Lower Caves 3911 | -7/Lower Caves | Encountered a Warlord checkpoint 4132 | -7/Lower Caves | Entered another Lower Caves area 4214 | -7/Lower Caves | Learned 12 Factory zone layouts 4246 | -7/Lower Caves | Learned location of Zion (-7) 4357 | -7/Lower Caves | Found Prototype Device 4357 | -7/Lower Caves | Identified Heart of Steel 4566 | -7/Lower Caves | Found Alien Artifact 4566 | -7/Lower Caves | Identified Core Expander 4566 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 4587 | -7/Lower Caves | Discovered new exit (range 11) 4597 | -7/Lower Caves | Identified exit to Zion 4629 | -7/Lower Caves | Entered Zion 4688 | -7/Zion | Discovered new exit (range 12) 4711 | -7/Zion | Given A8's code to call for help 4798 | -7/Zion | Found Prototype Processor 4798 | -7/Zion | Identified Exp. Terrain Scan Processor 4801 | -7/Zion | Found Prototype Processor 4801 | -7/Zion | Identified Exp. Signal Interpreter 4834 | -7/Zion | Found Prototype Processor 4834 | -7/Zion | Identified Spectral Analyzer 4846 | -7/Zion | Found Prototype Processor 4846 | -7/Zion | Identified Exp. Melee Analysis Suite 4959 | -7/Zion | Given the Hacking Drone Bay 5308 | -7/Zion | Imprinted 5311 | -7/Zion | Declared Zion's savior 5539 | -7/Zion | Identified exit to Proximity Caves 5594 | -7/Zion | Entered Proximity Caves 5594 | -6/Proximity Caves | Accompanied by 4 allies 5932 | -6/Proximity Caves | Spotted B-75 Beast 5957 | -6/Proximity Caves | Allies destroyed B-75 Beast 6075 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6210 | -6/Proximity Caves | Learned Factory terminal intel 6285 | -6/Proximity Caves | Learned Factory machine intel 6298 | -6/Proximity Caves | Discovered exit to Factory (range 21) 6343 | -6/Proximity Caves | Entered Factory 6343 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6344 | -6/Factory | Identified exit to Factory 6344 | -6/Factory | Identified exit to Lower Caves 6344 | -6/Factory | Identified exit to Extension 6345 | -6/Factory | Loaded intel: 237 machine locations 6346 | -6/Factory | Loaded intel: 28 terminal locations 6711 | -6/Factory | Retrieved Zion intel report: Branch Access 6728 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6830 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6849 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6850 | -6/Factory | Zion Light squad teleported in 6981 | -6/Factory | Build established: Assassin 7018 | -6/Factory | Heart of Steel transformed into Warbot 7053 | -6/Factory | Found Prototype Launcher 7053 | -6/Factory | Identified Scatter Rocket Array 7055 | -6/Factory | Found Scatter Rocket Array 7068 | -6/Factory | Cargo convoy interrupted 7097 | -6/Factory | Destroyed 9 combat bots 7109 | -6/Factory | Lost 5 parts (1n1u3w) 7189 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7276 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7277 | -6/Factory | Zion Thermal Resupply teleported in 7356 | -6/Factory | Build established: Infiltrator-Assassin 7368 | -6/Factory | Entered Lower Caves 7562 | -6/Lower Caves | Discovered new exit (range 11) 7572 | -6/Lower Caves | Identified exit to Lower Caves 7573 | -6/Lower Caves | Entered another Lower Caves area 7686 | -6/Lower Caves | Learned location of Extension (-6) 7828 | -6/Lower Caves | A Commander dispatched an escort 7831 | -6/Lower Caves | Learned Factory machine intel 7847 | -6/Lower Caves | Encountered a Warlord checkpoint 7928 | -6/Lower Caves | Discovered new exit (range 14) 7951 | -6/Lower Caves | Identified exit to Data Miner 7952 | -6/Lower Caves | Entered Data Miner 7952 | -6/Data Miner | Accompanied by 2 allies 7952 | -6/Data Miner | Discovered new exit (range 6) 7953 | -6/Data Miner | Commander's escort returned to base 7953 | -6/Data Miner | Commander's escort returned to base 7969 | -6/Data Miner | Met Data Miner 7998 | -6/Data Miner | Build established: Assassin 8014 | -6/Data Miner | Received God Mode back door access code from Data Miner 8064 | -6/Data Miner | Interfaced with the Data Conduit 8154 | -6/Data Miner | Identified exit to Proximity Caves 8156 | -6/Data Miner | Entered Proximity Caves 8184 | -5/Proximity Caves | Encountered a Derelict sapper outpost 8218 | -5/Proximity Caves | Learned location of 2 exits from Factory 8635 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8749 | -5/Proximity Caves | Destroyed 7 combat bots 8801 | -5/Proximity Caves | Discovered exit to Factory (range 16) 8848 | -5/Proximity Caves | Entered Factory 8848 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8849 | -5/Factory | Identified exit to Upper Caves 8849 | -5/Factory | Identified exit to Factory 8850 | -5/Factory | Loaded intel: 265 machine locations 8879 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9326 | -5/Factory | Build established: Scavenger-Skirmisher 9387 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9487 | -5/Factory | Entered Upper Caves 9881 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9928 | -5/Upper Caves | Destroyed 8 combat bots 9956 | -5/Upper Caves | Discovered new exit (range 4) 9958 | -5/Upper Caves | Identified exit to Upper Caves 9959 | -5/Upper Caves | Entered another Upper Caves area 9959 | -5/Upper Caves | Accompanied by 1 ally 10050 | -5/Upper Caves | Spotted B-75 Beast 10063 | -5/Upper Caves | Learned Factory security intel 10225 | -5/Upper Caves | Discovered new exit (range 10) 10234 | -5/Upper Caves | Identified exit to Zhirov 10235 | -5/Upper Caves | Entered Zhirov 10235 | -5/Zhirov | Discovered new exit (range 4) 10238 | -5/Zhirov | Identified exit to Proximity Caves 10255 | -5/Zhirov | Met Zhirov 10280 | -5/Zhirov | Found Alien Artifact 10280 | -5/Zhirov | Identified Integrated Reactor 10280 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10322 | -5/Zhirov | Found Alien Artifact 10354 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10384 | -5/Zhirov | Entered Proximity Caves 10624 | -4/Proximity Caves | Discovered exit to Factory (range 22) 10690 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10721 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10721 | -4/Proximity Caves | Entered Factory 10721 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10723 | -4/Factory | Loaded intel: 294 machine locations 10874 | -4/Factory | Zion Infowar Resupply teleported in 10879 | -4/Factory | Found Exp. Signal Interpreter 10996 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11032 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11094 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11235 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11648 | -4/Factory | Discovered new exit (range 20) 11713 | -4/Factory | Identified exit to Armory 11829 | -4/Factory | Entered Armory 11830 | -4/Armory | Loaded intel: 79 machine locations 11969 | -4/Armory | Build established: Scavenger-Mutant 12214 | -4/Armory | Retrieved Zion intel report: Component Stockpiles 12456 | -4/Armory | Retrieved Zion intel report: Prototype Stockpiles 12477 | -4/Armory | Identified Transdimensional Reconstructor 12477 | -4/Armory | Warped through subspace to slip node 12477 | -4/Armory | Discovered new exit (range 1) 12477 | -4/Armory | Identified exit to Lab 12520 | -4/Armory | Found Fusion Bomb Launcher 12595 | -4/Armory | Entered Lab 12595 | -4/Lab | Discovered new exit (range 9) 12606 | -4/Lab | Identified exit to Research 12618 | -4/Lab | Hidden lab's door opened automatically 12618 | -4/Lab | Sensor layout match revealed 12619 | -4/Lab | Gained access to the hidden lab's interior 12669 | -4/Lab | Found Integrated Reactor 12669 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 12679 | -4/Lab | Found Alien Artifact 12731 | -4/Lab | Decrypted terminal 12731 | -4/Lab | Acquired modification code for an L2 power cell 12962 | -4/Lab | Build established: Mutant 13039 | -4/Lab | Entered Research 13039 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13040 | -3/Research | Loaded intel: 113 machine locations 13120 | -3/Research | Identified Core Regenerator 13125 | -3/Research | Used Core Regenerator, restored core integrity (+0) 13265 | -3/Research | Discovered new exit (range 22) 13295 | -3/Research | Identified exit to Research 13376 | -3/Research | Retrieved Zion intel report: Emergency Access 13417 | -3/Research | Entered another Research area 13417 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13418 | -2/Research | Loaded intel: 111 machine locations 13655 | -2/Research | Identified exit to DSF 13696 | -2/Research | Entered DSF 13697 | -2/DSF | Loaded intel: 2 machine locations 13735 | -2/DSF | Additional patrols routed to DSF 13863 | -2/DSF | Discovered new exit (range 11) 13877 | -2/DSF | Build established: Infiltrator-Mutant 13882 | -2/DSF | Identified exit to Access 13884 | -2/DSF | Entered Access 13884 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13885 | -1/Access | Loaded intel: 123 machine locations 13903 | -1/Access | Zion Kinetic Resupply teleported in 14114 | -1/Access | Fabricated Exp. Targeting Computer (x1) 14178 | -1/Access | Fabricated Exp. Utility Shielding (x1) 14243 | -1/Access | Fabricated Exp. Utility Shielding (x1) 14468 | -1/Access | Discovered new exit (range 7) 14475 | -1/Access | Identified exit to Command 14477 | -1/Access | Entered Command 14478 | -1/Command | Loaded intel: 59 machine locations 14752 | -1/Command | Spotted B-99 Colossus 14782 | -1/Command | Destroyed B-99 Colossus 14813 | -1/Command | Destroyed 9 combat bots 14990 | -1/Command | Build established: Infiltrator-Executioner 15022 | -1/Command | Phase Generator disabled 15381 | -1/Command | Retrieved Zion intel report: Component Stockpiles 15399 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 15473 | -1/Command | Disengaged cave seal 15670 | -1/Command | Spotted M Guard 15670 | -1/Command | Spotted Combat Programmer 15671 | -1/Command | Spotted M Guard 15671 | -1/Command | Spotted Combat Programmer 15700 | -1/Command | Destroyed Combat Programmer 15706 | -1/Command | System corruption reached 10% 15719 | -1/Command | Destroyed Combat Programmer 15735 | -1/Command | Destroyed M Guard 15735 | -1/Command | All MAIN.C guards destroyed 15833 | -1/Command | Terminal network hard line cut 15881 | -1/Command | Met MAIN.C 15889 | -1/Command | 0b10 Conduit disabled 15920 | -1/Command | Destroyed MAIN.C Shell 15923 | -1/Command | MAIN.C activated Command garrisons 16009 | -1/Command | Destroyed MAIN.C 16024 | -1/Command | Discovered new exit (range 43) 16024 | -1/Command | Discovered new exit (range 86) 16024 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 16034 | -1/Command | Lost 13 parts (2p3n1u7w) 16041 | -1/Command | Found Zero-point Reactor 16062 | -1/Command | Build established: Scavenger-Executioner 16811 | -1/Command | Found Corrupted Exp. Core Analyzer 17470 | -1/Command | Identified exit to Surface 17471 | *** | Establishing 0b11! Last Messages --------------- 17212_ Dropped Imp. KE Penetrator. 17212_ Acquired Railgun. 17233_ System corrupted: Heat flow error (+204). 17251_ System corrupted: Matter fused (-5). 17276_ System corrupted: Component data lost. 17293_ Acquired 41 matter. 17294_ System corrupted: Energy discharge (-32). 17309_ System corrupted: Matter fused (-6). 17326_ Acquired 9 matter. 17329_ Acquired 3 matter. 17340_ System corrupted: Energy discharge (-28). 17365_ System corrupted: Component data lost. 17380_ System corrupted: Matter fused (-9). 17403_ Acquired 9 matter. 17420_ N4AF5Y/VNJT/POY1O%OE0B#AHKABY>SCUBLBWP 17437_ System corrupted: Component data lost. 17450_ Acquired Unknown Reactor. 17450_ Identified Lgt. Quantum Reactor. 17452_ System corrupted: Energy discharge (-85). 17470_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ## ##??????????????# #?????# #?#?#""" | | ?# ##############??# #?????##+#####?#?#" | | ?# # ###############????# #?????#?#"" | | ?# # # # #????# #?????#?#"" | | ## # ### #???##+#####?#?# " | | # #?# #???# !=** #?#?# " | | # #?# #???#[!= #?#?# " | | # #?# #???#!!= #?#?#""" | | | !# #?# #???#[ #?#?#"" | | | # #?# #???# #?#?# | | % # #?######+######???# #?#?# | | %# =!! #????# ############+###### | | + =[%[ #????# * |%^^== ! !! | | %# =*= *%= #????# !!=^^==! ! | | *|####""###"######### !%!^^!! ! | | !!%*! !!%!! ################### | | [!% =![ "##############???????????????#?# | | % =! % =% ## #?????????????????????#?# | | %= "# #?????????????????????#?#### | | = ## #?????????????????????#????? | | %= ## #?????????????????????###### | | ## #??????????????????????????? | | ## #??????????????????????????? | | = ## ######?????????????????????? | | "# ######"=%=## =## #?????????????????????? | | ## #""""""#!=%##+#+#### @ #?????????????????????? | | ## + """# "## #?????????????????????? | | ## + """#BB### #?????????????????????? | | ## + """#BB#?# ######?????????????????????? | | ## #""""""# ### ###????????????????????????? | | ############ #???###########??????????? | | #???# #??????????? | | #???# #??????????? | | k [ ###?# #??????????? | | !! !! #?# #??????????? | | !! % !! #?# #??????????? | | ! !! ###?# ##+####???????? | | #???### ### #???????? | | ####""T" # #?????# #?# #???????? | | ##"""""# ^^ #?????# #?# #???????? | | ######## ^ #?????# #?# #???????? | | ######## ^ ##???## ### #???????? | | # ^ ^ ##### ## #???????? | | +^ ## #???????? | | # ^ ## #???????? | | # ^ ##### ## #???????? | | #= ###########???####### #???????? | | #^= #???????????????????# #???????? | | ###=/ #???????????????????# #???????? | | ### #???????????????????#######???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 100 Energy Generation 73 Energy Capacity 1090 Matter Stores 300 Matter Capacity 550 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Armor Coverage 400 Resistance: KI 30 Resistance: TH 25 Resistance: EX 50 Resistance: EM 25 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 12 Core Analysis 8 Recoil Reduction 5 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Cld. Ion Engine | -9/Materials | Scanalyzed Mak. Flight Unit | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Point Defense System | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Arc Projector | -7/Zion | Archive Focal Shield | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Prc. Rocket Launcher | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Enh. Fission Core | -5/Factory | Z-intel Exp. Utility Shielding | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Neutron Missile Launcher | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Cld. Phase Gun | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Kinetic Spear | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel Y-54 Guardian | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -1/Access | Authchip Exp. Utility Shielding | x1 | -1/Access | Authchip Exp. Utility Shielding | x1 | -1/Access | Authchip Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularWeightKit Manual? 0 Play Time 04:49:10 Cumulative 744.5 hours Start 2022.07.10 @ 14:07:48 End 2022.07.10 @ 22:15:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 264 Adventurer 125 Explorer 2 Win Type 1 Total 88 Types 73/7/4/1/1/0/0/1/1 Lore% 82 Gallery% 89 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e87e0e95-204f-4432-a3a3-e51f538d7964