Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 15:57:16 Player: OldWhovian Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (471) 471 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2896 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 476/550 Matter 32/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Large Storage Unit Improved Utility Shielding Hardened Light Armor Plating Gatling Laser Gatling Laser Assault Rifle AWS/Gauss XL Autogun Array Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Grenade Launcher Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Large Storage Unit Improved Utility Shielding Hardened Light Armor Plating Gatling Laser Gatling Laser Assault Rifle AWS/Gauss XL Autogun Array [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 19 | 5 2 . 1 6 5 Power 4 | 1 . . . 1 2 Engine 3 | 1 . . . 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . . . 3 . Treads 2 | . . . . 2 . Leg . | . . . . . . Wheel 3 | 2 . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 . 1 . 3 Device 3 | . 1 . . . 2 Storage 2 | 1 . . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 4 | 1 1 . . 2 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . . 2 4 Power 1 | . . . . . 1 Propulsion 3 | . . . . 2 1 Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 4 | . . . . 2 4 To Critical Strikes . | . . . . . . Average Backups 9 | 3 7 8 8 11 12 Power 1 | . 1 1 1 1 3 Propulsion 2 | 2 3 3 3 1 . Utility 1 | . . 1 1 2 2 Weapon 4 | . 2 3 3 5 5 Tool/Special . | . . . . . . Unused Backups 16 | . 2 . . 1 13 Power 4 | . . . . . 4 Propulsion 2 | . 2 . . . . Utility 4 | . . . . 1 3 Weapon 6 | . . . . . 6 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 91 100 100 97 87 Engine 13 | . 14 14 14 14 10 Core 1 | . . . . . 6 Treads 5 | . . . . 7 18 Wheel 21 | . 28 28 28 18 8 Device 13 | . 8 14 14 14 15 Storage 13 | . 14 14 14 14 9 Ballistic Gun 16 | . 25 28 28 7 . Launcher 9 | . . . . 20 17 Peak Build Rating 26 | 5 10 10 15 16 26 Average Rating 14 | 4 8 10 10 15 23 On Entrance 9 | . 5 10 10 15 16 Avg Prop Armor Cover (%) 13 | . . . . 11 16 Naked Turns . | . . . . . . Heaviest Build 61 | 12 14 14 49 53 61 Greatest Support 26 | 26 26 26 26 26 10 Greatest Overweight (x) 15 | 2 . . 1 5 15 Average Overweight (x) 1 | . . . . 3 5 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 15 | 7 8 8 13 20 20 Most Carried 20 | 7 8 8 15 16 20 Average Carried 12 | 3 7 8 9 15 16 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 17 | 7 8 8 15 15 17 Class Distribution -------------------- 85% | Mutant 11% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 372 | 227 73 . . 72 . Remotely . | . . . . . . Salvage Created 386 | . 43 . . 194 149 Parts 25 | . 3 . . 14 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 13 | . 3 . . 7 3 Guns 3 | . 3 . . . . AOE 10 | . . . . 7 3 Classes Destroyed 6 | . 1 . . 5 . Worker 2 | . . . . 1 1 Tunneler 2 | . . . . 1 1 Swarmer 3 | . 3 . . . . Grunt 6 | . . . . 4 2 Brawler 2 | . . . . 1 1 Sentry 2 | . . . . 2 . Best Kill Streak 7 | . 3 . . 7 3 Combat Bots Only 5 | . 3 . . 5 3 Max Kills in Single Turn 4 | . 2 . . 4 2 Gunslinging 1 | . 1 . . . . Exploded 4 | . . . . 4 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 85 | . 16 . . 23 46 Missed 26 | . 3 . . 7 16 Hits 59 | . 13 . . 16 30 Projectile 59 | . 13 . . 16 30 Critical Strikes 2 | . . . . . 2 Damage Taken 898 | . 106 . . 325 467 Core 243 | . 56 . . 113 74 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 . . . 32 . Volleys Fired 18 | . 5 . . 9 4 Largest 2 | . 2 . . 2 2 Hottest 63 | . 40 . . 63 63 Shots Fired 34 | . 10 . . 18 6 Gun 12 | . 10 . . 2 . Cannon . | . . . . . . Launcher 22 | . . . . 16 6 Special . | . . . . . . Kinetic 12 | . 10 . . 2 . Thermal . | . . . . . . Explosive 22 | . . . . 16 6 Electromagnetic . | . . . . . . Robot Hit Streak 5 | . 2 . . 5 2 Robot Miss Streak 2 | . 2 . . 1 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 12 | . 4 . . 5 3 Core Hits 30 | . 3 . . 15 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1229 | . 60 . . 548 621 Guns 69 | . 60 . . 9 . Cannons . | . . . . . . Explosions 1134 | . . . . 513 621 Melee . | . . . . . . Ramming 26 | . . . . 26 . Kinetic 69 | . 60 . . 9 . Thermal . | . . . . . . Explosive 1134 | . . . . 513 621 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . . . 5 8 Projectiles . | . . . . . . Explosions 13 | . . . . 5 8 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 127 | . . . . 105 22 Shots 4 | . . . . 3 1 Rammed 4 | . . . . 3 1 Targets Rammed 4 | . . . . 3 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 4 | . . . . . 4 Average Temperature 4 | . . . . . 4 Received Heat Transfer 375 | . . . . 87 288 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 191 | . 70 7 . 191 109 Initial 37 | . . 7 . . 37 Average 45 | . 19 7 . 76 21 Influence Increases 540 | . 75 . . 338 127 Destroy 0b10 Robot/C 260 | . 60 . . 140 60 Destroy 0b10 Robot/NC 20 | . . . . 10 10 Destroy Leader 40 | . 10 . . 20 10 Successful Hack 11 | . 5 . . . 6 Disable Machine 30 | . . . . 15 15 Destroy Structure 104 | . . . . 78 26 Lose Combat Pursuer 75 | . . . . 75 . Influence Decreases 489 | . 55 13 7 240 174 Entered New Map 81 | . . 13 7 . 61 Time Decay 348 | . 55 . . 220 73 Lost Part 60 | . . . . 20 40 Squads Dispatched 5 | . 2 . . 1 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 . . 1 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 4 . . 12 7 Peak Tracking Total 5 | . 3 . . 5 4 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 4 | . 1 . 1 . 2 Terminals 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 2 . 8 . 8 Successful 12 | . 1 . 8 . 3 Failed 6 | . 1 . . . 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 5 | . 1 . 1 . 3 Terminals 10 | . 2 . . . 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 1 . 8 . 3 Record 8 | . . . 8 . . Prototype ID Bank 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 243 | . . . . . 243 Terrain 243 | . . . . . 243 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 1949 | 65 240 13 685 595 351 Spaces Moved 1575 | 55 243 15 702 398 162 Core 6 | 5 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 1569 | 50 243 15 702 398 161 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 105 155 Average Speed 112 | 89 90 90 96 135 168 Slowest Speed 800 | 150 90 90 105 155 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 37 5 90 81 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 141 | . . . . 115 26 Melee . | . . . . . . Projectile . | . . . . . . AOE 141 | . . . . 115 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1712 | 69 255 14 707 432 235 Wait 54 | . . . . 10 44 Move 1570 | 54 242 14 701 397 162 Hop . | . . . . . . Pick Up 31 | 8 4 . 4 4 11 Fast Attach 5 | 4 1 . . . . Attach 9 | 2 1 . . 2 4 Detach 2 | 1 . . . . 1 Swap 9 | . . . 1 5 3 Drop 10 | . 2 . 1 2 5 Fire 18 | . 5 . . 9 4 Melee . | . . . . . . Ram 4 | . . . . 3 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Met a group of wandering Federalists 190 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Entered Mines 313 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 314 | -10/Mines | Discovered new exit (range 5) 318 | -10/Mines | Build established: Mutant 319 | -10/Mines | Entered Exiles 343 | -10/Exiles | Discovered new exit (range 15) 358 | -10/Exiles | Met 8R-AWN 401 | -10/Exiles | Met EX-HEX 443 | -10/Exiles | Met EX-DEC 496 | -10/Exiles | Visited The Gauntlet 632 | -10/Exiles | Learned location of Zion (-7) 699 | -10/Exiles | Discovered new exit (range 14) 771 | -10/Exiles | Met EX-BIN 795 | -10/Exiles | Aligned with FarCom system 796 | -10/Exiles | Given EX-Vault access code 870 | -10/Exiles | Opened EX-Vault 874 | -10/Exiles | Found Prototype Ballistic Gun 878 | -10/Exiles | Found Prototype Ballistic Gun 901 | -10/Exiles | Warned to stay clear of 0b10 Research branches 915 | -10/Exiles | Exiles lab attacked by MAIN.C 1004 | -10/Exiles | Stole two prototypes: AWS/Gauss, XL Autogun Array 1004 | -10/Exiles | Entered Mines 1015 | -9/Mines | Met a Derelict bent on vengeance 1141 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1193 | -9/Mines | Core integrity fell below 50% 1276 | -9/Mines | Learned Materials emergency access door positions 1353 | -9/Mines | Learned Materials stockpile data 1403 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1578 | -9/Mines | Discovered new exit (range 10) 1599 | -9/Mines | Entered Materials 1599 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1924 | -8/Materials | Garrison activated, responded to threat 1950 | -8/Materials | Self-destructed Last Messages --------------- The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Critical hit (Burn: +37). K-01 Serf collects debris. Imp. Ion Engine destroyed. U-05 Engineer builds a Wall. Rocket Launcher destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Door. Wheel destroyed. K-01 Serf collects debris. The unstable cave ceiling collapses. 19 Matter crushed. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. 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""" #[[[ !!# | | ???????????????????????????????? ######## | | ??????????????????????????????#?###########??#???? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 42 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Resistances Are Futile Sixth Sense Challenges ------------ None Game ------ Seed RiotParticleAutocannon Manual? 0 Play Time 00:37:20 Cumulative 18.8 hours Start 2025.11.27 @ 15:08:47 End 2025.11.27 @ 15:57:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5e09ae37-26d9-431a-b40b-97317e07f717