Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 02:18:58

Player: CanadianCogs

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (78)      390
Value Destroyed (2441)     2441
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (532)                532
              TOTAL SCORE: 6403

 Bonus
-------
High Alert Combat Kills    32
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     230/300
Energy                     55/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
  Improved Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Sensor Array
  Advanced Targeting Computer
           Hacking Suite
  Enhanced Autogun
  Enhanced Autogun

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
             VTOL Module
             VTOL Module
             VTOL Module
      Cooled VTOL Module
>            --- UTILITY ----------
    Improved Signal Interpreter
    Improved Terrain Scan Processor
             Melee Analysis Suite
  Long-range Tractor Beam
>            --- WEAPON -----------
  Long-range Phase Cannon
             Power Maul
             Katana
>            --- INVENTORY --------
    Improved Sensor Array
    Advanced Targeting Computer
             Hacking Suite
    Enhanced Autogun
    Enhanced Autogun
[Rating: 43]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Long-range Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             79   | .   14  16  28  12  3   .   6   
  Power                    16   | .   5   2   5   2   2   .   .   
    Engine                 8    | .   3   2   1   1   1   .   .   
    Core                   7    | .   2   .   4   1   .   .   .   
    Reactor                1    | .   .   .   .   .   1   .   .   
  Propulsion               22   | .   4   3   10  5   .   .   .   
    Treads                 12   | .   4   3   5   .   .   .   .   
    Leg                    4    | .   .   .   4   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   .   
    Flight                 5    | .   .   .   .   5   .   .   .   
  Utility                  12   | .   2   3   4   3   .   .   .   
    Device                 4    | .   .   1   1   2   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              6    | .   2   1   2   1   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | .   3   8   9   2   1   .   6   
    Energy Gun             5    | .   .   .   5   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          10   | .   3   4   2   1   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   
    Launcher               7    | .   .   1   .   .   .   .   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   2   .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   4   2   1   .   .   
Parts Lost                 39   | .   .   7   14  6   .   .   12  
  Power                    9    | .   .   1   4   2   .   .   2   
  Propulsion               14   | .   .   3   5   2   .   .   4   
  Utility                  4    | .   .   .   1   1   .   .   2   
  Weapon                   12   | .   .   3   4   1   .   .   4   
  Highest Loss Streak      12   | .   .   6   8   5   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   95  86  78  81  93  92  66  
  Engine                   6    | .   8   10  2   5   3   7   3   
  Core                     7    | .   4   4   13  5   7   7   4   
  Treads                   19   | .   27  20  18  .   .   .   .   
  Leg                      1    | .   .   .   3   7   .   .   .   
  Flight                   2    | .   .   .   .   18  30  30  20  
  Device                   2    | .   .   .   6   2   7   7   3   
  Processor                16   | .   24  15  9   23  23  23  19  
  Protection               1    | .   .   6   .   .   .   .   .   
  Energy Gun               4    | .   .   .   12  .   .   .   .   
  Ballistic Gun            15   | .   28  20  5   2   .   .   .   
  Launcher                 1    | .   .   3   .   .   .   .   .   
  Impact Weapon            2    | .   .   4   3   1   7   7   5   
  Slashing Weapon          2    | .   .   .   4   14  7   7   5   
Naked Turns                1    | .   1   .   .   .   .   .   .   
Heaviest Build             25   | .   9   22  20  17  25  14  14  
  Greatest Support         80   | 3   40  40  80  51  17  17  17  
  Greatest Overweight (x)  6    | .   2   .   6   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   
  Average Carried          4    | 3   2   4   4   4   5   5   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   4   5   5   5   5   5   5   

 Class Distribution 
--------------------
 43% | Mutant
 15% | Scavenger-Gunner
 11% | Scavenger-Mutant
  9% | Skirmisher
  7% | Tank
  7% | Scavenger-Sprinter
  5% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
    Scavenger-Gunner | -8/Materials
  Scavenger-Sprinter | -7/Factory
 Scavenger-Gladiator | -7/Waste
  Scavenger-Sprinter | -7/Factory
  Scavenger-Sprinter | -7/DSF

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  
Matter Collected           1574 | 200  520  432  311  104  .    .    7    
  Remotely                 10   | .    .    .    .    10   .    .    .    
Salvage Created            3143 | .    498  823  1402 397  .    .    23   
  Parts                    152  | .    34   39   56   21   .    .    2    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    
Recyclers Shooed           2    | .    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Combat Hostiles Destroyed  58   | .   12  20  17  7   .   .   2   
  Melee                    17   | .   .   4   6   7   .   .   .   
  Guns                     31   | .   12  8   11  .   .   .   .   
  AOE                      6    | .   .   5   .   .   .   .   1   
Classes Destroyed          11   | .   5   1   4   .   .   .   1   
  Worker                   3    | .   2   1   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   6   2   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  7    | .   1   3   3   .   .   .   .   
  Swarmer                  7    | .   3   .   .   4   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   2   
  Grunt                    37   | .   9   15  11  2   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   5   3   1   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   
Best Kill Streak           7    | .   3   5   7   6   .   .   1   
  Combat Bots Only         6    | .   3   4   3   6   .   .   1   
Max Kills in Single Turn   3    | .   1   3   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   1   
  Melee                    1    | .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  
Hostile Shots Fired        636  | .    78   155  183  82   .    .    138  
  Missed                   211  | .    21   49   48   33   .    .    60   
Damage Taken               5676 | .    600  1304 2023 585  .    .    1164 
  Core                     1618 | .    129  248  541  97   .    .    603  
  Absorbed by Shields      118  | .    .    .    .    .    .    .    118  
  Regen/Repaired (Parts)   58   | .    16   42   .    .    .    .    .    
Core Remaining (%)         46   | 100  48   38   1    .    .    .    .    
Volleys Fired              172  | .    62   41   67   .    .    .    2    
  Largest                  3    | .    2    3    3    .    .    .    1    
  Hottest                  150  | .    40   75   150  .    .    .    36   
Shots Fired                352  | .    124  90   135  1    .    .    2    
  Gun                      340  | .    124  80   135  1    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    10   .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  225  | .    124  80   20   1    .    .    .    
  Thermal                  115  | .    .    .    115  .    .    .    .    
  Explosive                12   | .    .    10   .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    13   9    8    .    .    .    1    
  Robot Miss Streak        6    | .    6    5    5    1    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           280  | .    67   79   115  15   .    .    4    
  Core Hits                123  | .    28   36   48   9    .    .    2    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 4    | .    .    3    .    1    .    .    .    
  Critical Strikes         20   | .    .    3    14   3    .    .    .    
    Burn                   11   | .    .    .    11   .    .    .    .    
    Smash                  5    | .    .    3    .    2    .    .    .    
    Sever                  4    | .    .    .    3    1    .    .    .    
Melee Attacks              100  | .    .    28   38   24   .    .    10   
  Impact                   63   | .    .    28   22   5    .    .    8    
  Slashing                 37   | .    .    .    16   19   .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    1    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        17   | .    .    7    5    3    .    .    2    
Damage Inflicted           6207 | .    917  1820 2543 567  .    .    360  
  Guns                     3270 | .    917  692  1661 .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               752  | .    .    542  .    .    .    .    210  
  Melee                    2151 | .    .    552  882  567  .    .    150  
  Ramming                  34   | .    .    34   .    .    .    .    .    
  Kinetic                  1761 | .    917  692  152  .    .    .    .    
  Thermal                  1509 | .    .    .    1509 .    .    .    .    
  Explosive                752  | .    .    542  .    .    .    .    210  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   1201 | .    .    552  418  114  .    .    117  
  Slashing                 950  | .    .    .    464  453  .    .    33   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    1    1    1    1    
  Average Corruption       1    | .    2    .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    3    .    .    1    .    1    1    
    Message Errors         1    | .    .    .    .    .    .    1    .    
    Matter Fused           2    | .    1    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    2    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            187  | .    .    73   .    42   .    .    72   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               41   | .    .    .    .    .    .    .    41   
  Melee                    146  | .    .    73   .    42   .    .    31   
Knockbacks                 4    | .    .    2    2    .    .    .    .    
  Impact                   4    | .    .    2    2    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      104  | .    .    13   .    .    .    .    91   
  Shots                    2    | .    .    .    .    .    .    .    2    
  Rammed                   16   | .    .    16   .    .    .    .    .    
Targets Rammed             16   | .    .    16   .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        460  | .    5    67   460  25   .    .    .    
  Average Temperature      79   | .    1    18   108  16   .    .    .    
  Received Heat Transfer   2132 | .    261  636  1026 99   .    .    110  
  Effects                  2    | .    .    .    2    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    .    .    
  Impact Corruptions       10   | .    .    7    .    1    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    9    .    .    .    .    
  Heat Transferred         3774 | .    .    .    3774 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Peak Influence             470  | .   175 470 355 308 137 145 101 
  Initial                  148  | .   .   33  148 109 107 95  101 
  Average                  167  | .   86  256 170 200 116 136 77  
Maximum Alert Level        2    | .   .   2   1   1   .   .   .   
  Low Security (%)         63   | 100 100 18  62  64  100 100 100 
  Level 1                  35   | .   .   76  37  35  .   .   .   
  Level 2                  1    | .   .   4   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   4   5   6   2   .   2   2   
  Investigation            14   | .   2   5   3   2   .   2   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   2   .   3   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Distress Signals           2    | .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              105  | .   17  27  38  10  6   .   7   
  Peak Tracking Total      6    | .   3   6   5   4   6   .   6   
  Tactical Retreats        3    | .   .   .   2   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Traps Triggered            10   | .   3   1   .   2   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Machines Disabled          5    | .   .   2   3   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Machines Accessed          19   | .   5   5   4   3   .   2   .   
  Terminals                11   | .   4   3   2   1   .   1   .   
  Fabricators              2    | .   .   .   .   1   .   1   .   
  Repair Stations          2    | .   1   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                58   | .   15  19  14  6   .   4   .   
  Successful               25   | .   5   8   9   1   .   2   .   
  Failed                   33   | .   10  11  5   5   .   2   .   
    Catastrophic           6    | .   3   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   27   | .   3   9   10  3   .   2   .   
  Terminals                32   | .   12  9   7   2   .   2   .   
  Fabricators              3    | .   .   .   .   1   .   2   .   
  Repair Stations          10   | .   3   7   .   .   .   .   .   
  Recycling Units          7    | .   .   .   7   .   .   .   .   
  Scanalyzers              6    | .   .   3   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   .   .   1   .   
  Record                   1    | .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       7    | .   3   4   .   .   .   .   .   
  Scan Component           5    | .   2   3   .   .   .   .   .   
  Repair                   2    | .   1   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   .   4   6   .   .   1   .   
  Terminals                7    | .   .   2   5   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   
    Botnet                 4    | .   .   2   2   .   .   .   .   
    Operators              2    | .   .   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
    Overload               1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
    Researchers            1    | .   .   1   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   5   5   4   2   .   2   .   
  Full Trace Events        15   | .   5   4   3   2   .   1   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   58  .   .   .   
  Total Part Build Rating  14   | .   .   .   .   14  .   .   .   
Parts Repaired             2    | .   1   1   .   .   .   .   .   
  Time                     64   | .   38  26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          295  | .   .   .   295 .   .   .   .   
  Retrieved Matter         458  | .   .   .   458 .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Total Allies               1    | .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   .   .   
  Total Damage             85   | .   .   .   .   .   85  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  
Turns Passed               3795 | 20   1061 1017 1258 224  61   67   87   
Spaces Moved               1964 | 31   464  454  517  250  148  64   36   
  Core                     133  | 31   5    15   70   .    .    .    12   
  Treads                   1258 | .    459  439  360  .    .    .    .    
  Legs                     125  | .    .    .    87   38   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   448  | .    .    .    .    212  148  64   24   
  Fastest Speed            26   | 50   50   50   50   26   26   26   26   
  Average Speed            130  | 50   159  156  174  41   37   26   38   
  Slowest Speed            350  | 50   160  160  350  120  102  26   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    60   41   41   6    79   2    40   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    .    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          61   | .    .    44   .    .    .    .    17   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      61   | .    .    44   .    .    .    .    17   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF 
Total                      2721 | 35  661 636 695 339 153 114 88  
  Wait                     300  | .   103 73  30  44  .   50  .   
  Move                     1959 | 30  463 453 516 250 147 64  36  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  42   | 5   12  8   7   10  .   .   .   
  Fast Attach              46   | .   2   11  21  3   3   .   6   
  Attach                   27   | .   9   5   4   9   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     6    | .   3   .   3   .   .   .   .   
  Drop                     38   | .   7   8   15  5   3   .   .   
  Fire                     172  | .   62  41  67  .   .   .   2   
  Melee                    79   | .   .   21  32  18  .   .   8   
  Ram                      9    | .   .   9   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    7    | .   .   7   .   .   .   .   .   
  Escape Stasis            36   | .   .   .   .   .   .   .   36  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   21 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 13)
  366 | -10/Materials | Identified exit to Mines
  863 | -10/Materials | Repaired Lgt. Nuclear Core
  922 | -10/Materials | Core integrity fell below 50%
  927 | -10/Materials | Discovered new exit (range 17)
  953 | -10/Materials | Identified exit to Materials
 1082 | -10/Materials | Entered another Materials area
 1082 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1389 | -9/Materials  | Build established: Skirmisher
 1526 | -9/Materials  | Lost 6 parts (1p2n3w)
 1888 | -9/Materials  | Repaired Lgt. Treads
 1958 | -9/Materials  | Core integrity fell below 50%
 2062 | -9/Materials  | Discovered new exit (range 14)
 2081 | -9/Materials  | Identified exit to Materials
 2099 | -9/Materials  | Entered another Materials area
 2099 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2179 | -8/Materials  | Build established: Mutant
 2274 | -8/Materials  | Lost 6 parts (2p1n1u2w)
 2655 | -8/Materials  | Build established: Scavenger-Gunner
 3027 | -8/Materials  | Core integrity fell below 50%
 3232 | -8/Materials  | Core integrity fell below 20%
 3254 | -8/Materials  | Build established: Scavenger-Mutant
 3262 | -8/Materials  | Lost 8 parts (2p4n2w)
 3339 | -8/Materials  | Discovered new exit (range 16)
 3356 | -8/Materials  | Identified exit to Factory
 3357 | -8/Materials  | Entered Factory
 3357 | -7/Factory    | Evolved 2 slots: Utility x2
 3433 | -7/Factory    | Lost 5 parts (2p2n1u)
 3531 | -7/Factory    | Discovered new exit (range 15)
 3543 | -7/Factory    | Identified exit to Factory
 3560 | -7/Factory    | Fabricated Railgun?
 3581 | -7/Factory    | Manually triggered Chute Trap
 3581 | -7/Factory    | Sucked down chute
 3581 | -7/Factory    | Entered Waste
 3582 | -7/Waste      | Met a frightened Derelict
 3617 | -7/Waste      | Spotted C-40 Crusher
 3618 | -7/Waste      | Spotted C-40 Crusher
 3619 | -7/Waste      | Spotted C-40 Crusher
 3623 | -7/Waste      | Spotted C-40 Crusher
 3624 | -7/Waste      | Spotted C-40 Crusher
 3633 | -7/Waste      | Spotted C-40 Crusher
 3636 | -7/Waste      | Discovered new exit (range 10)
 3641 | -7/Waste      | Identified exit to Factory
 3642 | -7/Waste      | Entered Factory
 3709 | -7/Factory    | Identified exit to DSF
 3709 | -7/Factory    | Entered DSF
 3732 | -7/DSF        | Additional patrols routed to DSF
 3780 | -7/DSF        | Core integrity fell below 50%
 3793 | -7/DSF        | Core integrity fell below 20%
 3796 | -7/DSF        | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
03786_ C-17 Slicer destroyed.
03786_ Field strength at 25.
03787_ Acquired 7 matter.
03787_ Field strength at 20.
03787_ Missile Launcher severed.
03788_ Acquired Missile Launcher.
03788_ Field strength at 15.
03788_ Penetrated by Slug.
03789_ Field strength at 10.
03789_ Destroyed Concussive RPG.
03789_ Missile Launcher destroyed.
03789_ Destroyed Missile Launcher.
03789_ C-17 Slicer destroyed.
03790_ Field strength at 5.
03791_ Stasis field depleted.
03792_ Acquired Missile Launcher.
03793_ Missile Launcher severed.
03793_ Acquired Missile Launcher.
03794_ The unstable cave ceiling collapses.
03795_ Missile Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
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|                   ??????????"#???????????????????? |
|                   ??????####"##??????????????????? |
|                   ??????#"""""#?###???#??????????? |
|                   ??????#"""""##!!#   #!!  ??????? |
|                   ???#"##""                ??????? |
|                   ???#"""""                ??????? |
|                   ????###""   ##!!#!!!##?????????? |
|                   ??????###  ##???#??????????????? |
|                   ???????##  ###?????????????????? |
|                   ???????#!  !!#?????????????????? |
|                   ???????#!  !!#?????????????????? |
|                   ???????##  ###????##??????###??? |
|                   ???????#!  !!#???? #??????!!#??? |
|                   ???????#!  !!#???? #????? !!#??? |
|                   ???????#!  !!#???# #????  !!???? |
|                   ????#####^ #######/##??   #????? |
|                   ????#  !!  ##!!!#!!!#?#   ##???? |
|                   ???##  !!   #!!!#!!!##     ##!!! |
|                   ???#   @=     / ^ Y              |
|                   ???##  cc!     %%   H            |
|                   ????#   ] !                      |
|                   ????#         % %!!!##     ##??? |
|                   ????       #; % ;!!!#???? ##???? |
|                   ???## ###############??????????? |
|                   ????##?????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            1160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             150
Evasion (%)                64
Melee Accuracy             5
Recoil Reduction           4

 Item Schematics 
-----------------
     Hpw. Tractor Beam | -9/Materials | Extracted
 Mni. Grenade Launcher | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 Railgun | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              DispersionMiningScanner
  Manual?         0
Play Time         00:55:08
  Cumulative      13.9 hours
  Start           2024.04.13 @ 01:23:37
  End             2024.04.13 @ 02:18:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cad8797c-c8bc-4a65-a220-3d538a9d50d0