Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.27 @ 13:41:05 Player: Bob Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (821) 821 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 2836 Bonus ------- Follower Combat Kills 35 Friendly Fire -20 Cogmind --------- Core Integrity 494/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Location -8/Materials Parts ------- Power (1) Ion Engine Propulsion (2) Advanced Treads Advanced Treads Utility (4) Large Storage Unit Advanced Targeting Computer Long-range Tractor Beam Weapon (4) Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Inventory (10) Light Ion Engine Improved Terrain Scan Processor Improved Light Cannon Rocket Launcher Peak State ------------ Power Ion Engine Propulsion Advanced Treads Advanced Treads Utility Large Storage Unit Advanced Targeting Computer Long-range Tractor Beam Weapon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Inventory Light Ion Engine Improved Terrain Scan Processor Improved Light Cannon Rocket Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 20 | 6 4 . 7 3 Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads 4 | 2 . . 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . 3 1 Device 3 | . 1 . 1 1 Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 2 . 2 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 6 | . 2 . 2 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 92 | . 93 100 91 90 Engine 11 | . 14 14 11 9 Treads 23 | . 28 28 22 18 Device 6 | . 7 14 3 9 Storage 11 | . 14 14 11 9 Processor 7 | . . . 10 9 Ballistic Cannon 31 | . 24 28 33 36 Naked Turns . | . . . . . Heaviest Build 38 | 13 30 30 34 38 Greatest Support 44 | 40 40 40 44 44 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 9 | 5 8 10 10 10 Most Carried 6 | 2 5 4 6 5 Average Carried 3 | . 3 4 4 4 Final Capacity 10 | . . . . 10 Final Carried 4 | . . . . 4 Class Distribution -------------------- 64% | Gunner 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 991 | 225 . . 400 366 Remotely 500 | . . . 134 366 Salvage Created 684 | . 115 . 310 259 Parts 46 | . 2 . 33 11 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 21 | . 2 . 12 7 Cannons 21 | . 2 . 12 7 Classes Destroyed 9 | . 2 . 5 2 Builder 1 | . . . 1 . Hauler 2 | . 1 . 1 . Recycler 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 5 | . . . 5 . Grunt 13 | . 2 . 5 6 Sentry 2 | . . . 2 . Hunter 1 | . . . . 1 Best Kill Streak 6 | . 2 . 6 5 Combat Bots Only 4 | . 1 . 3 4 Max Kills in Single Turn 2 | . 1 . 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 669 | . 58 . 212 399 Core 88 | . 8 . 24 56 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 . 96 94 . Volleys Fired 52 | . 14 . 24 14 Largest 4 | . 2 . 3 4 Hottest 156 | . 78 . 117 156 Shots Fired 153 | . 28 . 72 53 Gun . | . . . . . Cannon 153 | . 28 . 72 53 Launcher . | . . . . . Special . | . . . . . Kinetic 153 | . 28 . 72 53 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 7 . 13 14 Robot Miss Streak 3 | . 1 . 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 98 | . 23 . 41 34 Core Hits 36 | . 3 . 18 15 Critical Hits 3 | . 1 . 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1996 | . 389 . 905 702 Guns . | . . . . . Cannons 1985 | . 389 . 905 691 Explosions . | . . . . . Melee . | . . . . . Ramming 11 | . . . . 11 Kinetic 1985 | . 389 . 905 691 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 40 | . . . 22 18 Projectiles 40 | . . . 22 18 Explosions . | . . . . . Melee . | . . . . . Knockbacks 18 | . . . 6 12 Impact . | . . . . . Kinetic 18 | . . . 6 12 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 332 | . 96 . 199 332 Average Temperature 94 | . 40 . 64 167 Received Heat Transfer 387 | . 42 . 102 243 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 342 | . 73 23 342 305 Average Influence 127 | . 41 23 185 168 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 68 | . . . . . Level 1 31 | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 1 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 3 . 21 15 Peak Tracking Total 6 | . 2 . 4 6 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 5 | . 2 . 3 . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 3 . 5 . Successful 6 | . 2 . 4 . Failed 2 | . 1 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 3 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 . 2 . Prototype ID Bank 1 | . 1 . . . Locate Traps 2 | . . . 2 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 16 | . . . 16 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 41 | . . 41 41 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 14 | . . . 14 . Total Damage 245 | . . . 245 . Kills 5 | . . . 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1302 | 60 269 132 631 210 Spaces Moved 703 | 33 127 80 361 102 Core 3 | 3 . . . . Treads 700 | 30 127 80 361 102 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 145 Average Speed 150 | 150 160 160 146 145 Slowest Speed 160 | 160 160 160 160 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 30 20 37 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . 4 . 5 5 Melee . | . . . . . Projectile 14 | . 4 . 5 5 AOE . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 830 | 44 165 84 408 129 Wait 26 | . 10 5 4 7 Move 699 | 32 126 79 360 102 Hop . | . . . . . Pick Up 23 | 6 8 . 8 1 Fast Attach . | . . . . . Attach 14 | 6 2 . 4 2 Detach . | . . . . . Swap 6 | . 2 . 3 1 Drop 9 | . 3 . 5 1 Fire 52 | . 14 . 24 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 331 | -10/Mines | Assembled infested the area 336 | -10/Mines | Assisted by a Guerilla fighting off Assembled 434 | -10/Mines | Discovered new exit (range 13) 462 | -10/Mines | Entered Materials 462 | -9/Materials | Accompanied by 2 allies 462 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 467 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 735 | -9/Materials | Discovered new exit (range 15) 770 | -9/Materials | Build established: Gunner 842 | -9/Materials | Discovered new exit (range 16) 1093 | -9/Materials | Entered another Materials area 1093 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1303 | -8/Materials | Self-destructed Last Messages --------------- 01227_ G-47 Trooper knocked back. 01229_ T-07 Excavator destroyed. 01231_ G-47 Trooper knocked back. 01234_ U-05 Engineer builds a Door. 01256_ G-47 Trooper knocked back. 01256_ G-47 Trooper destroyed. 01257_ Acquired 45 matter. 01259_ G-47 Trooper knocked back. 01259_ Destroyed Lgt. Nuclear Core. 01259_ G-47 Trooper knocked back. 01263_ G-47 Trooper destroyed. 01263_ G-47 Trooper knocked back. 01264_ Acquired 25 matter. 01269_ G-47 Trooper knocked back. 01269_ G-47 Trooper destroyed. 01275_ Acquired 10 matter. 01302_ C-30 ARC bursts open, deploying its payload. 01302_ L-31 Rogue unfolds itself. 01302_ G-47 Trooper unfolds itself. 01303_ Acquired 97 matter. Map ----- +----------------------------------------------------+ | ???????????????????????? ""???#+##+###### # | | ????????????????????????? ????# + | | ????????????????????????? ????# ######### # | | ????????????????????????##+###### #???????# #? | | ????????????????#######?# #???????### ###? | | ???????????????? # ####?????????# #??? | | ??????????????? ! """ # #?????########+#??? | | ??????????????? """ + #?????# #??? | | ????????????????" """ # #?????# #??? | | ????????????????" """ # #?????# #### | | ???????????????? 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