Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 10:40:13 // Halloween2020/ForbiddenLore Player: Sandwich Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (74) 370 Value Destroyed (4194) 4194 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (6513) 6513 TOTAL SCORE: 19957 Bonus ------- High Alert Combat Kills 473 Follower Combat Kills 2140 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 260/300 Energy 1348/1580 System Corruption 0% Temperature Cool (4) Movement Hovering (58) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (6) --- Combat Gravmag System Zionite Glidesys II Antigrav Array > --- UTILITY (12) ----- Experimental Heat Sink Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Experimental Coolant Injector Large Storage Unit Zionite Biocell Dimensional Manipulator Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- Heavy Gatling Laser Heavy Wave Gun Heavy Wave Gun HERF Cannon Nova Cannon > --- INVENTORY (10) --- Particle Reactor Quantum Reactor Heavy Wave Gun HERF Cannon HERF Cannon HERF Cannon HERF Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Combat Gravmag System Zionite Glidesys II Antigrav Array > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Experimental Coolant Injector Large Storage Unit Zionite Biocell Dimensional Manipulator Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Gatling Laser Heavy Wave Gun Heavy Wave Gun HERF Cannon Nova Cannon > --- INVENTORY -------- Particle Reactor Quantum Reactor Heavy Wave Gun HERF Cannon HERF Cannon HERF Cannon HERF Cannon [Rating: 152] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Combat Airjet Utility Advanced Targeting Computer Device Advanced Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Zionite Weapon Casing Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Neutron Cannon Ballistic Cannon Slug Cannon Launcher Guided Missile Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . . . . 1 . . 1 Utility 10 | . . . . . . . 6 . . . . 1 . . . 1 2 . . Weapon 3 | . . . . . . . . . . . . . . . 2 . . . 1 Parts Attached 169 | 6 1 2 3 4 5 1 26 4 . 2 . 4 . 24 33 11 5 28 10 Power 21 | 1 . 1 1 . 1 1 1 . . . . 1 . 2 5 . . 5 2 Engine 4 | 1 . . 1 . 1 . . . . . . . . . . . . 1 . Core 8 | . . 1 . . . 1 1 . . . . 1 . 2 2 . . . . Reactor 9 | . . . . . . . . . . . . . . . 3 . . 4 2 Propulsion 33 | 2 . 1 2 1 1 . 6 . . . . . . 5 6 2 . 6 1 Treads 3 | 1 . . 1 . 1 . . . . . . . . . . . . . . Leg 3 | . . . . . . . 3 . . . . . . . . . . . . Wheel 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . Hover 23 | . . . . . . . 3 . . . . . . 5 6 2 . 6 1 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 69 | 1 1 . . . . . 12 2 . . . 2 . 14 12 3 3 17 2 Device 35 | . . . . . . . 6 2 . . . 1 . 4 5 2 1 13 1 Storage 8 | 1 1 . . . . . . . . . . 1 . 4 1 . . . . Processor 10 | . . . . . . . 2 . . . . . . 2 5 . . . 1 Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . Protection 15 | . . . . . . . 4 . . . . . . 3 1 1 2 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 . . . 3 3 . 7 2 . 2 . 1 . 3 10 6 2 . 5 Energy Gun 25 | 2 . . . 3 2 . 3 1 . . . . . . 8 3 . . 3 Energy Cannon 12 | . . . . . . . . . . . . 1 . 2 2 3 2 . 2 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . 3 1 . 1 . . . . . . . . . Launcher 3 | . . . . . 1 . . . . 1 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . 1 . 4 . . . . . . 3 3 2 . 7 . Parts Lost 46 | . . . . 4 . . 2 2 . . 2 . 2 4 16 . 1 13 . Power 4 | . . . . . . . . . . . . . . 1 . . . 3 . Propulsion 10 | . . . . 2 . . . . . . . . . . 4 . . 4 . Utility 17 | . . . . . . . 2 2 . . 1 . 2 3 4 . . 3 . Weapon 15 | . . . . 2 . . . . . . 1 . . . 8 . 1 3 . Highest Loss Streak 9 | . . . . 2 . . 2 2 . . 1 . 2 3 9 . 1 5 . Average Slot Usage (%) 92 | . 93 100 100 94 97 100 98 92 93 92 75 80 74 85 96 93 88 78 84 Engine 2 | . 14 5 6 11 11 1 . . . . . . . . . . . . 1 Core 5 | . . 8 4 . . 9 6 6 6 6 6 11 9 8 8 4 4 . . Reactor 1 | . . . . . . . . . . . . . . . 1 4 4 5 6 Treads 7 | . 14 14 22 22 30 33 3 . . . . . . . . . . . . Leg 2 | . . . . . . . 15 . . . . . . . . . . . . Wheel 4 | . 14 14 22 17 11 11 3 . . . . . . . . . . . . Hover 10 | . . . . . . . 3 20 20 20 20 17 15 20 20 19 17 15 12 Device 13 | . . . . . . . 17 20 26 26 26 29 23 16 15 19 19 18 24 Storage 14 | . 22 28 22 22 22 22 13 13 13 13 13 15 13 5 9 9 8 8 8 Processor 8 | . . . . . . . 13 12 6 6 6 5 5 14 15 14 13 13 15 Protection 2 | . . . . . . . 7 6 6 6 . . . 3 1 4 7 4 . Energy Gun 10 | . 28 28 22 21 22 22 8 11 13 11 . . . . 2 12 2 . 10 Energy Cannon 4 | . . . . . . . . . . . . . 3 9 18 4 9 10 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 13 21 21 25 27 27 26 40 38 32 38 36 44 44 65 95 82 99 107 98 Greatest Support 134 | 20 16 16 20 20 10 10 64 64 64 64 64 73 73 91 91 91 91 134 114 Greatest Overweight (x) 3 | . 1 2 1 2 2 2 3 . . . . . . . 3 . 1 1 . Average Overweight (x) . | . . 1 1 1 2 2 2 . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 10 10 10 10 10 10 10 8 5 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 8 8 9 8 9 10 10 10 10 10 7 Average Carried 8 | 3 7 10 9 9 9 9 9 9 8 7 8 7 7 4 9 9 9 9 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 4 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 10 8 8 8 9 8 4 10 8 10 10 8 7 Class Distribution -------------------- 31% | Mutant 15% | Scavenger-Gunner 13% | Scout 12% | Scavenger-Mutant 10% | Derelict-Mutant 5% | Messiah-Gunner 4% | Scavenger-Tank 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Messiah-Gunner | -2/Testing Messiah-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Matter Collected 2207 | 225 . 65 30 35 31 34 258 20 39 28 198 . . 449 323 104 63 213 92 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3890 | . . 114 20 80 . 110 515 . . 55 58 . . 296 1424 104 . 900 214 Parts 139 | . . 8 1 12 . 5 20 . . . 1 . . 11 50 6 . 22 3 Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 5 | . . . . . . . 2 . . . . . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 11 . . . . 1 . . . . . . . . Prevented 4 | . . . . . . 4 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 66 | . . 2 1 6 . 2 7 . . 3 4 . . 8 16 1 . 13 3 Guns 21 | . . 1 1 4 . 2 6 . . . . . . . 4 1 . . 2 Cannons 27 | . . . . . . . 1 . . . . . . 1 11 . . 13 1 AOE 15 | . . 1 . 2 . . . . . 3 4 . . 5 . . . . . Classes Destroyed 11 | . . 2 1 . . 1 4 . . . . . . . 2 . . . 1 Builder 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . 1 . . . . Recycler 2 | . . . . . . . 1 . . . . . . . 1 . . . . Operator 2 | . . . . . . . 1 . . . . . . . 1 . . . . Watcher 2 | . . . . . . . . . . . . . . . 1 . . 1 . Swarmer 16 | . . . 1 6 . . . . . . 3 . . 5 . . . 1 . Grunt 23 | . . 2 . . . . 5 . . . 1 . . . 7 . . 7 1 Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 6 | . . . . . . . 1 . . . . . . 2 2 1 . . . Hunter 7 | . . . . . . 2 . . . . . . . 1 2 . . 2 . Programmer 9 | . . . . . . . 1 . . . . . . . 5 . . 2 1 Enhanced Grunt 3 | . . . . . . . . . . 3 . . . . . . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 5 | . . 3 1 3 . 2 4 . . 3 4 . . 5 3 1 . 5 2 Combat Bots Only 5 | . . 2 1 3 . 2 4 . . 3 4 . . 5 3 1 . 5 2 Max Kills in Single Turn 3 | . . 2 1 1 . 1 1 . . 1 2 . . 3 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . 1 . . . . . 1 2 . . 3 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Damage Taken 6923 | . . 240 40 300 . 151 614 267 . . 265 . 113 559 1545 83 341 2305 100 Core 973 | . . 97 10 36 . . 29 78 . . 76 . 34 94 218 . 27 274 . Absorbed by Shields 465 | . . . . . . . . . . . . . . . 465 . . . . Core Remaining (%) 86 | 100 . 61 . . . 88 . . . . 78 . . 87 81 100 . 79 100 Volleys Fired 228 | . . 9 2 11 . 4 33 9 . 14 5 . . 18 56 3 3 54 7 Largest 5 | . . 2 2 2 . 2 2 1 . 1 1 . . 2 4 4 3 3 5 Hottest 477 | . . 80 80 80 . 125 130 40 . 40 39 . . 165 361 310 340 340 477 Shots Fired 506 | . . 18 4 19 . 8 60 9 . 14 4 . . 33 190 12 9 105 21 Gun 155 | . . 18 4 19 . 8 52 . . . . . . . 32 9 1 . 12 Cannon 334 | . . . . . . . 8 9 . 4 . . . 30 158 3 8 105 9 Launcher 17 | . . . . . . . . . . 10 4 . . 3 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . 8 9 . 4 . . . . . . . . . Thermal 336 | . . . . 5 . 8 52 . . . . . . 15 138 6 5 89 18 Explosive 17 | . . . . . . . . . . 10 4 . . 3 . . . . . Electromagnetic 116 | . . 18 4 14 . . . . . . . . . 15 36 6 4 16 3 Phasic 16 | . . . . . . . . . . . . . . . 16 . . . . Robot Hit Streak 52 | . . 7 11 16 . 3 17 . . . . . . 12 45 52 5 32 25 Robot Miss Streak 4 | . . 2 . 1 . 1 3 . . . . . . 4 2 1 2 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . Shots Hit Robots 366 | . . 14 4 14 . 5 45 . . . . . . 27 140 9 7 86 15 Core Hits 166 | . . 5 1 6 . 3 34 . . 15 9 . . 9 43 5 1 29 6 Critical Hits 8 | . . . . . . . 1 . . . . . . . 5 . . 2 . Critical Kills 3 | . . . . . . . . . . . . . . . 2 . . 1 . Critical Parts Destroyed 5 | . . . . . . . 1 . . . . . . . 3 . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13584 | . . 356 45 226 . 75 918 . . 954 415 . . 1158 4630 235 221 3846 505 Guns 2682 | . . 160 45 136 . 75 854 . . . . . . . 845 153 27 . 387 Cannons 8753 | . . . . . . . 64 . . . . . . 750 3699 82 194 3846 118 Explosions 2149 | . . 196 . 90 . . . . . 954 415 . . 408 86 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 64 | . . . . . . . 64 . . . . . . . . . . . . Thermal 9006 | . . 196 . 136 . 75 854 . . . . . . 382 3339 129 128 3292 475 Explosive 1777 | . . . . . . . . . . 954 415 . . 408 . . . . . Electromagnetic 2205 | . . 160 45 90 . . . . . . . . . 368 759 106 93 554 30 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 532 | . . . . . . . . . . . . . . . 532 . . . . Highest Corruption 16 | . . . . . . . . 5 5 5 5 . 16 16 5 . . 7 . Average Corruption 6 | . . . . . . . . 5 5 5 5 . 10 16 2 . . 5 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 108 | . . . . . . . . . 7 14 10 . 6 38 21 . . 12 . Message Errors 30 | . . . . . . . . . 3 3 3 . 3 8 5 . . 5 . Matter Fused 16 | . . . . . . . . . 1 2 1 . 1 5 4 . . 2 . Heat Flow Errors 12 | . . . . . . . . . . 4 2 . 1 2 3 . . . . Energy Discharges 8 | . . . . . . . . . 1 1 2 . . 3 . . . 1 . Parts Rejected 3 | . . . . . . . . . . . . . . 1 1 . . 1 . Data Loss (minor) 8 | . . . . . . . . . 1 4 . . . 3 . . . . . Data Loss (major) 2 | . . . . . . . . . 1 . 1 . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . Misdirections 7 | . . . . . . . . . . . . . 1 6 . . . . . Targeting Errors 17 | . . . . . . . . . . . . . . 7 8 . . 2 . Weapon Failures 3 | . . . . . . . . . . . 1 . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 449 | . . 26 . 5 . . . . . 4 32 . . 54 217 13 . 98 . Projectiles 350 | . . . . . . . . . . . . . . 22 217 13 . 98 . Explosions 99 | . . 26 . 5 . . . . . 4 32 . . 32 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 106 | . . 20 . 39 . . . . . . . . . . 47 . . . . Shots 4 | . . 1 . 2 . . . . . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 457 | . . 279 51 72 . 232 117 . . 212 196 . 86 457 408 39 . 114 128 Average Temperature 97 | . . 144 26 31 . 113 36 . . 100 77 . 48 145 107 22 . 36 54 Received Heat Transfer 980 | . . 123 . 6 . . 207 . . . 54 . . 21 281 18 36 234 . Effects 10 | . . . . . . . . . . . . . . 9 1 . . . . Shutdowns 2 | . . . . . . . . . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . . . . . . . 3 . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 1 1 . . . . Damage (major) 2 | . . . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . 2 1 . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . 2 1 . . . . Parts Fried 8 | . . 1 . . . 3 . . . . . . . 2 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . . . . . 4 . . . . . . 1 7 . . 4 2 Heat Transferred 9417 | . . 150 . 250 . 148 1865 . . . . . . 250 4010 124 99 1963 558 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 . 2 . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Peak Influence 968 | . 15 125 94 267 . . 160 . . . . . 20 311 574 332 549 651 968 Initial 360 | . . 5 . 36 . . 45 . . . . . . 7 65 270 186 308 360 Average 195 | . 1 77 44 149 . . 45 . . . . . 7 171 217 293 366 567 494 Maximum Alert Level 3 | . . . . 1 . . . . . . . . . 1 2 1 2 2 3 Low Security (%) 65 | 100 100 100 100 85 . . 100 . . . . 100 100 65 54 . 9 . . Level 1 16 | . . . . 14 . . . . . . . . . 34 25 100 36 1 65 Level 2 17 | . . . . . . . . . . . . . . . 19 . 53 98 17 Level 3 . | . . . . . . . . . . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . . . 5 . . . . 1 . 1 4 . 2 2 3 Investigation 4 | . . . . . . . . . . . . 1 . . 2 . . 1 . Extermination 8 | . . . . . . . 2 . . . . . . 1 2 . 1 1 1 Reinforcement 1 | . . . . . . . . . . . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . 3 . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Distress Signals 3 | . . . . . . . . . . . . . . . 2 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 172 | . 1 3 7 11 . 1 14 . 2 4 5 . 11 12 45 2 8 32 14 Peak Tracking Total 8 | . 1 2 4 4 . 1 4 . 4 3 5 . 6 5 8 2 4 6 6 Tactical Retreats 18 | . . . . 2 . . 1 . 1 . 1 . 3 1 5 . . 3 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Traps Triggered 6 | . . . . . . . . . . . . 1 . . 2 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Machines Disabled 13 | . . . . 1 . . 1 . . 1 . . . 1 5 . 2 1 1 Max in Single Turn 1 | . . . . 1 . . . . . 1 . . . 1 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Machines Accessed 15 | . 1 1 3 . . . . . . 4 1 . . . 2 . 1 1 1 Terminals 6 | . 1 1 3 . . . . . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 1 . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . 1 Total Hacks 48 | . 2 2 7 . . . . . . 26 1 . . . 5 . 2 2 1 Successful 35 | . . 2 2 . . . . . . 26 1 . . . 2 . 1 . 1 Failed 13 | . 2 . 5 . . . . . . . . . . . 3 . 1 2 . Catastrophic 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 29 | . . 1 5 . . . 2 . . . . . . 9 4 . 4 . 4 Terminals 12 | . 2 2 7 . . . . . . . 1 . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . 3 . 2 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 2 . . . 1 Terminal Hacks 29 | . . 1 1 . . . . . . 26 1 . . . . . . . . Record 12 | . . . . . . . . . . 11 1 . . . . . . . . Part Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 2 . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 2 | . . 1 1 . . . . . . . . . . . . . . . . Terminals 2 | . . 1 1 . . . . . . . . . . . . . . . . Botnet 2 | . . 1 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 1 3 . . . . . . . . . . . 1 . 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . . . . . . . . . 252 . . . . Time 134 | . . . . . . . . . . . . . . . 134 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . Matter 278 | . . . . . . . . . . . . . . . . . 278 . . Time 46 | . . . . . . . . . . . . . . . . . 46 . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . 9 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Total Allies 32 | . . 2 . 3 4 . 3 . . . . . . 7 3 . 6 . 4 Largest Group 6 | . . 2 1 3 6 6 3 . . . . . . 4 2 . 4 4 3 Highest-Rated Group 442 | . . 41 31 40 175 175 210 . . . . . . 244 206 . 442 442 184 Highest-Rated Ally 114 | . . 31 31 16 40 40 70 . . . . . . 70 105 . 114 114 70 Zionite Dispatches 10 | . . . . . . . 1 . . . . . . 3 2 . 2 . 2 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . Light 4 | . . . . . . . 1 . . . . . . 1 . . 2 . . Fire 1 | . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Total Orders 3 | . . . . . . . . . . . . . . 3 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . . COLLECT 1 | . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 243 | . . 6 6 22 . 20 31 . . . . . . 35 50 . 29 26 18 Total Damage 10652 | . . 105 44 247 . 635 753 . . . . . . 805 2380 . 1829 1066 2788 Kills 69 | . . 3 2 4 . 4 4 . . . . . . 4 16 . 7 6 19 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 2 1 . 1 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . 6 . . . . Patrols 4 | . . . . . . . . . . . . . . . 4 . . . . Guards 2 | . . . . . . . . . . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Turns Passed 8993 | 62 214 461 326 616 788 335 1338 145 242 480 490 26 169 557 1347 133 264 652 348 Spaces Moved 7905 | 46 191 285 300 555 715 251 788 211 391 151 731 34 181 611 954 147 252 644 467 Core 1 | 1 . . . . . . . . . . . . . . . . . . . Treads 3 | 3 . . . . . . . . . . . . . . . . . . . Legs 123 | . . . . . . . 123 . . . . . . . . . . . . Wheels 2849 | 42 191 285 300 555 715 251 510 . . . . . . . . . . . . Hover 4929 | . . . . . . . 155 211 391 151 731 34 181 611 954 147 252 644 467 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 90 90 100 100 58 58 58 58 58 58 58 53 55 55 58 53 58 Average Speed 79 | 102 105 101 90 94 100 100 111 58 58 58 58 58 60 57 85 56 72 61 58 Slowest Speed 190 | 160 110 110 90 100 100 100 180 58 58 58 58 58 66 65 190 58 120 136 58 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 41 | 3 34 37 27 98 86 45 16 34 63 82 81 1 80 18 27 4 15 59 12 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . . 1 . . . . . 1 . . . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 . 1 1 1 . . . 1 1 1 1 . Scrap Searched 15 | . . . . 2 4 3 . 2 2 . 2 . . . . . . . . Spaces Dug 20 | . . . . . . . 3 8 . 3 . . . . 6 . . . . Terrain Destroyed 195 | . . 5 . 6 . . 5 9 . 46 24 . . 19 40 1 1 13 26 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 69 | . . . . . . . 5 9 . 3 . . . 4 33 1 1 13 . AOE 126 | . . 5 . 6 . . . . . 43 24 . . 15 7 . . . 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Tes Acc Total 10191 | 57 205 439 359 630 791 327 1183 223 405 529 791 40 240 775 1345 189 326 807 530 Wait 1691 | . . 142 38 58 57 69 296 . 15 360 55 . 59 97 268 16 61 61 39 Move 7885 | 45 190 284 299 554 714 250 787 209 390 150 730 34 180 610 953 146 251 643 466 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 98 | 6 9 . 9 2 6 1 18 . . 1 1 2 . 13 15 5 2 2 6 Fast Attach 96 | 6 1 1 1 1 2 1 12 . . . . 1 . 18 20 2 4 22 4 Attach 45 | . . . 2 2 3 . 8 2 . 1 . 3 . 5 8 2 1 2 6 Detach 3 | . . . . . . . . . . 1 . . 1 1 . . . . . Swap 28 | . . 1 . 1 . . 6 2 . 1 . . . 1 5 7 . 4 . Drop 116 | . 5 2 8 1 9 2 23 . . 1 . . . 12 20 8 4 19 2 Fire 228 | . . 9 2 11 . 4 33 9 . 14 5 . . 18 56 3 3 54 7 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Entered Mines 299 | -10/Mines | Discovered new exit (range 13) 301 | -10/Mines | Learned Materials terminal intel 308 | -10/Mines | Build established: Mutant 476 | -10/Mines | Assembled infested the area 709 | -10/Mines | Discovered new exit (range 7) 738 | -10/Mines | Entered Materials 738 | -9/Materials | Accompanied by 1 ally 738 | -9/Materials | Evolved 2 slots: Propulsion x2 739 | -9/Materials | Loaded intel: 12 terminal locations 745 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 969 | -9/Materials | Identified exit to Mines 969 | -9/Materials | Identified exit to Storage 1064 | -9/Materials | Entered Mines 1113 | -9/Mines | Discovered new exit (range 10) 1130 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1186 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1199 | -9/Mines | Discovered new exit (range 10) 1203 | -9/Mines | Learned 2 Materials zone layouts 1435 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1484 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1486 | -9/Mines | Found Prototype Device 1668 | -9/Mines | Allies destroyed YI-UF0 1680 | -9/Mines | Entered Zion 1680 | -7/Zion | Accompanied by 2 allies 1837 | -7/Zion | Learned Factory garrison access intel 1992 | -7/Zion | Imprinted 1994 | -7/Zion | Declared Zion's savior 2212 | -7/Zion | Found Prototype Launcher 2224 | -7/Zion | Identified Gui. Missile Launcher 2238 | -7/Zion | Found Gui. Missile Launcher 2289 | -7/Zion | Learned location of Armory (-4) 2408 | -7/Zion | Discovered new exit (range 10) 2468 | -7/Zion | Entered Proximity Caves 2468 | -6/Proximity Caves | Accompanied by 6 allies 2513 | -6/Proximity Caves | Build established: Derelict-Mutant 2788 | -6/Proximity Caves | Learned Factory emergency access door positions 2793 | -6/Proximity Caves | Discovered new exit (range 8) 2803 | -6/Proximity Caves | Entered Factory 2803 | -6/Factory | Evolved 6 slots: Utility x6 2805 | -6/Factory | Loaded intel: 4 garrison access locations 2807 | -6/Factory | Identified Exp. Sensor Array 3454 | -6/Factory | Zion Light squad teleported in 3574 | -6/Factory | Found Prototype Protection 3574 | -6/Factory | Identified Zio. Weapon Casing 3748 | -6/Factory | Garrison activated, responded to threat 3956 | -6/Factory | Build established: Scavenger-Mutant 4102 | -6/Factory | Discovered new exit (range 18) 4141 | -6/Factory | Entered Lower Caves 4163 | -6/Lower Caves | Identified exit to Lower Caves 4275 | -6/Lower Caves | Crushed by falling debris 4286 | -6/Lower Caves | Entered another Lower Caves area 4471 | -6/Lower Caves | Encountered a Warlord checkpoint 4516 | -6/Lower Caves | Discovered new exit (range 18) 4528 | -6/Lower Caves | Entered Data Miner 4528 | -6/Data Miner | Discovered new exit (range 6) 4536 | -6/Data Miner | Met Data Miner 4569 | -6/Data Miner | Learned location of Section 7 (-3) 4569 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4578 | -6/Data Miner | Received God Mode back door access code from Data Miner 4590 | -6/Data Miner | Build established: Scout 4943 | -6/Data Miner | Data Conduit disabled 5008 | -6/Data Miner | Entered Proximity Caves 5010 | -5/Proximity Caves | Learned Factory garrison access intel 5087 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5487 | -5/Proximity Caves | Spotted B-75 Beast 5493 | -5/Proximity Caves | Discovered new exit (range 8) 5498 | -5/Proximity Caves | Entered Factory 5498 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5499 | -5/Factory | Identified exit to Upper Caves 5500 | -5/Factory | Loaded intel: 4 garrison access locations 5524 | -5/Factory | Sucked down chute 5524 | -5/Factory | Entered Waste 5539 | -5/Waste | EMP discharged 5539 | -5/Waste | Spotted C-40 Crusher 5551 | -5/Waste | Spotted C-40 Crusher 5560 | -5/Waste | Spotted C-40 Crusher 5560 | -5/Waste | Spotted C-40 Crusher 5585 | -5/Waste | Spotted C-40 Crusher 5597 | -5/Waste | Spotted C-40 Crusher 5639 | -5/Waste | EMP discharged 5639 | -5/Waste | System corruption reached 10% 5653 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5655 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5658 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5685 | -5/Waste | Discovered new exit (range 12) 5693 | -5/Waste | Entered Factory 5784 | -5/Factory | Zion Hover Resupply teleported in 5831 | -5/Factory | Build established: Mutant 5868 | -5/Factory | Zion Light squad teleported in 5943 | -5/Factory | Found Zio. Weapon Casing 6012 | -5/Factory | Found Zio. Weapon Casing 6038 | -5/Factory | Lost 3 parts (3u) 6118 | -5/Factory | Zion Fire squad teleported in 6243 | -5/Factory | Discovered new exit (range 6) 6246 | -5/Factory | Identified exit to Factory 6250 | -5/Factory | Entered another Factory area 6250 | -4/Factory | Accompanied by 2 allies 6250 | -4/Factory | Evolved 2 slots: Weapon x2 6581 | -4/Factory | Build established: Scavenger-Tank 6613 | -4/Factory | P-70 Sage assimilated allied 0X-YIB(i) 6859 | -4/Factory | Zion hero teleported in (12-ASH) 6944 | -4/Factory | Build established: Scavenger-Gunner 7118 | -4/Factory | Spotted B-86 Titan 7283 | -4/Factory | Zion Heavy squad teleported in 7320 | -4/Factory | Found Prototype Protection 7320 | -4/Factory | Identified Zio. Heavy Carapace 7403 | -4/Factory | Lost 9 parts (1n3u5w) 7533 | -4/Factory | Terminal network hard line cut 7546 | -4/Factory | Lost 4 parts (2n2w) 7559 | -4/Factory | Discovered new exit (range 15) 7597 | -4/Factory | Entered Research 7597 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7668 | -3/Research | Discovered new exit (range 7) 7730 | -3/Research | Entered another Research area 7730 | -2/Research | Evolved 2 slots: Utility x2 7793 | -2/Research | Zion Light squad teleported in 7818 | -2/Research | Garrison activated, responded to threat 7902 | -2/Research | Fabricated Enh. Nova Cannon (x1) 7943 | -2/Research | Discovered new exit (range 15) 7966 | -2/Research | Zion Light squad teleported in 7994 | -2/Research | Entered Testing 7994 | -2/Testing | Accompanied by 4 allies 8155 | -2/Testing | Found Prototype Device 8155 | -2/Testing | Identified Exp. Terrain Scanner 8164 | -2/Testing | Spotted Striker 8236 | -2/Testing | Found Zio. Weapon Casing 8352 | -2/Testing | Spotted PP-ZTS66H2Q2R 8406 | -2/Testing | Destroyed PP-ZTS66H2Q2R 8433 | -2/Testing | Lost 4 parts (1p2n1u) 8535 | -2/Testing | Lost 5 parts (2p1u2w) 8641 | -2/Testing | Discovered new exit (range 8) 8646 | -2/Testing | Entered Access 8646 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 8660 | -1/Access | Lost 3 parts (2n1u) 8871 | -1/Access | Zion Demo squad teleported in 8896 | -1/Access | First assault squad dispatched 8939 | -1/Access | Zion Hacker squad teleported in 8958 | -1/Access | Energy Cycler disabled 8990 | -1/Access | Discovered new exit (range 6) 8994 | *** | Escaped! Last Messages --------------- 08971_ ALERT: Rogue bot located, Programmers report to Access Zone 3L. 08971_ U-05 Engineer lays Concrete. 08971_ U-05 Engineer destroyed. 08972_ U-05 Engineer lays Concrete. 08972_ E-15 Imp destroyed. 08972_ L-61 Swordsman destroyed. 08972_ U-05 Engineer destroyed. 08973_ W3-T9U(d) destroyed. 08973_ G-73 Enforcer destroyed. 08973_ I8-MLT(p) destroyed. 08975_ K-01 Serf collects debris. 08977_ The unstable cave ceiling collapses. 08977_ B-74 Champion destroyed. 08977_ Chain reaction triggered in Lgt. Quantum Reactor. 08977_ G-73 Enforcer destroyed. 08978_ K-01 Serf collects debris. 08982_ Acquired 39 matter. 08986_ K-01 Serf collects debris. 08990_ The Access Shell folds into the floor. 08990_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? ?????# " | | ?????????????????????????????????????? ?????# | | ?????????????????????????????????????# ?????# | | ?????????????????????????????????????# #????# | | ?????????????????????????????????????# #????# | | ?????????????????????????????????????# #????# | | ?????????????????????????????????????# +????# // | | ?????????????????????????????????????# #????# // | | ?????????????????????????????????????# #????# // | | ?????????????????????????????????????# #????# | | ?????????????????????????????????????# #????# | | ????????????????????????????######+### ########## | | ????????????????????????? ## | | ????????????????????????? + | | ????????????????????????????????###### ## = | | ?????????????????????????????????????# ## ! | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ?????????????????????????????###?????# ## | | ????????????????????########## ####### ## | | ????????????????????" ## !! ][ | | ????????????????????" % # !! %% | | ??####/#????????????" # ! !! !! | | ?? ????????????" = % | | ?? ????????????" "@p ! % | | ?? ????????????" "" !%| % | | ?? ????????????" * !=[ | | ??# #????????????" % ##### | | ??# #????????????" "" " #???? | | ??# #????????????" "" " ##???? | | ??# #????????????########## ##### ####????? | | ??# #?????????????????????###???### ##???????? | | ??# #?????????????????????????????# ########## | | ### #?????????????????????????????# # | | # #?????????????????????????????# # ! | | # #?????????????????????????????# + | | # ############################### # | | + # | | # # | | # ^#################+##+######## #### ! | | # #?????? #???# ## #??# | | # #???? #???# ## #??# | | # #?? ????# ## #??# | | ### # " " #???# ## #??########## | | + "Y" ?????# ## #???????????? | | # """ ?????# ## #???????????? | | #?? ?????# ## #???????????? | | #???? #???# ## #???????????? | | ########??????####???#= ## #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 157 Coolant Potential 220 Energy Generation 49 Energy Capacity 2370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 25 Armor Coverage 1200 Resistance: EM 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 30 Target Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Enh. Nova Cannon | x1 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupInertialManipulator Manual? 0 Play Time 01:40:17 Cumulative 168.7 hours Start 2020.11.06 @ 08:41:51 End 2020.11.06 @ 10:40:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 216 Rogue 173 Adventurer 3 Explorer 40 Win Type 0 Total 4 Types 3/1/0/0/0/0/0/0/0 Lore% 53 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c22ccf13-5469-47c7-9b4e-c71e226869c2