Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 14:37:40 Player: xack Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (102) 510 Value Destroyed (3196) 3196 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (578) 578 TOTAL SCORE: 9724 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 217/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod (0) Advanced Signal Interpreter Armor Integrity Analyzer Matter Filter Makeshift Light Armor Plating Improved Shield Generator System Shield System Restoration Module Proton Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Firepult Gauss Cannon Heavy Mace > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Armor Integrity Analyzer Recoil Stabilizer Improved Core Shielding Improved Light Armor Plating Improved Shield Generator System Shield Plasma Cannon Plasma Cannon High-powered Shotgun Enhanced Autogun Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Proton Missile Launcher [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . 1 Utility 3 | . . . . . . . 1 1 . . . . 1 Weapon 2 | . . . 1 . . . . 1 . . . . . Parts Attached 116 | 9 7 5 14 4 . 6 17 11 3 2 . 23 15 Power 7 | 1 . 1 3 . . . . 1 . . . 1 . Engine 7 | 1 . 1 3 . . . . 1 . . . 1 . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 21 | 2 . 1 4 . . . 5 1 . 1 . 2 5 Treads 16 | 2 . 1 3 . . . 5 1 . 1 . 2 1 Leg 4 | . . . . . . . . . . . . . 4 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 32 | 3 1 3 1 . . 2 4 4 1 1 . 5 7 Device 14 | 2 . 3 . . . 2 2 1 . . . . 4 Storage 6 | 1 1 . 1 . . . . . . 1 . 1 1 Processor 1 | . . . . . . . 1 . . . . . . Hackware 2 | . . . . . . . . 1 . . . 1 . Protection 9 | . . . . . . . 1 2 1 . . 3 2 Artifact . | . . . . . . . . . . . . . . Weapon 56 | 3 6 . 6 4 . 4 8 5 2 . . 15 3 Energy Gun 6 | 2 2 . 1 . . . 1 . . . . . . Energy Cannon 5 | . . . 1 . . . 1 . . . . 1 2 Ballistic Gun 18 | 1 4 . 3 1 . 2 3 2 . . . 2 . Ballistic Cannon 10 | . . . . . . . . 1 2 . . 6 1 Launcher 7 | . . . . . . 2 . . . . . 5 . Special Weapon 3 | . . . 1 2 . . . . . . . . . Impact Weapon 7 | . . . . 1 . . 3 2 . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 4 . . . 1 . . . . . . Parts Lost 39 | . 1 4 1 . . . 1 . . . . 12 20 Power 3 | . . 1 . . . . . . . . . 1 1 Propulsion 13 | . . 1 1 . . . . . . . . 5 6 Utility 12 | . . 2 . . . . 1 . . . . 3 6 Weapon 11 | . 1 . . . . . . . . . . 3 7 Highest Loss Streak 11 | . 1 2 1 . . . 1 . . . . 6 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 97 99 100 100 100 99 100 100 100 100 94 68 Engine 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 4 Treads 28 | . 28 28 32 33 33 33 36 30 30 30 30 25 7 Device 5 | . 14 11 11 11 11 11 9 2 . . . . 5 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 Processor 4 | . . . . . . . 8 7 7 7 7 7 6 Hackware 3 | . . . . . . . . 4 7 7 7 6 . Protection 4 | . . . . . . . . 7 7 7 7 7 9 Energy Gun 4 | . 12 . 9 11 11 11 8 7 1 . . . . Energy Cannon 1 | . . . 1 . . . . 7 4 . . 1 1 Ballistic Gun 14 | . 14 28 17 22 22 21 11 11 15 15 15 11 5 Ballistic Cannon 6 | . . . . . . . . 2 8 15 15 14 16 Peak Build Rating 52 | 9 9 10 20 19 21 23 29 42 46 50 50 52 50 Average Rating 33 | 6 8 8 16 18 20 22 26 39 43 48 50 48 39 On Entrance 25 | . 8 8 8 19 19 21 23 29 42 46 50 50 37 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 86 | 14 21 18 38 38 38 38 41 51 58 78 78 86 62 Greatest Support 90 | 40 40 40 60 60 60 60 82 90 90 90 90 90 52 Greatest Overweight (x) 2 | . . . . . . . . . . . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 20 20 20 15 Average Capacity 15 | 7 9 10 14 15 15 15 15 15 15 18 20 19 15 Most Carried 20 | 8 10 10 15 15 15 15 15 15 15 19 19 20 15 Average Carried 14 | 6 9 8 14 14 14 15 14 14 14 17 19 18 14 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 20 20 15 15 Final Carried 19 | 8 10 10 15 15 15 15 15 15 15 19 19 15 12 Class Distribution -------------------- 52% | Gunner 14% | Mutant 13% | Skirmisher 6% | Tank 5% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 3154 | 297 301 222 291 70 . 93 239 266 92 220 . 663 400 Remotely . | . . . . . . . . . . . . . . Salvage Created 3417 | 88 349 354 401 60 . 113 410 334 133 182 . 741 252 Parts 191 | 12 23 17 20 3 . 13 26 29 12 6 . 19 11 Haulers Intercepted 5 | . 1 . 3 . . . 1 . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . 13 7 . 18 . Prevented 1 | . . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 80 | . 8 7 4 3 . 6 5 7 2 6 . 26 6 Melee 3 | . . . . . . . 3 . . . . . . Guns 33 | . 8 7 3 3 . 2 2 4 1 1 . 2 . Cannons 22 | . . . 1 . . . . 3 1 5 . 6 6 AOE 18 | . . . . . . 4 . . . . . 14 . Classes Destroyed 16 | 1 4 1 1 1 . . 3 1 1 . . 2 1 Builder 3 | . . . . . . . 1 1 . . . . 1 Tunneler 11 | 4 . 2 1 1 . 2 . 1 . . . . . Hauler 5 | . 1 . 3 . . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . Drone 2 | . . . . . . . . . . . . 2 . Watcher 4 | . 2 . 1 . . . 1 . . . . . . Swarmer 24 | . 3 3 . . . 6 . 4 . 3 . 5 . Grunt 37 | . 5 4 3 . . . 3 2 . 2 . 15 3 Brawler 2 | . . . . . . . 1 . . . . 1 . Duelist 1 | . . . . . . . . 1 . . . . . Sentry 6 | . . . 1 . . . 1 . . 1 . 1 2 Hunter 2 | . . . . . . . . . . . . 2 . Programmer 1 | . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . . . Assembled 3 | . . . . 3 . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . Best Kill Streak 11 | 1 5 2 2 3 . 3 3 6 1 3 . 11 3 Combat Bots Only 11 | . 3 2 2 3 . 3 3 4 1 3 . 11 3 Max Kills in Single Turn 3 | 1 1 1 1 1 . 2 2 2 1 1 . 3 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . . . . . 3 . Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 753 | . 52 54 19 5 . 18 18 17 11 39 . 157 363 Missed 261 | . 18 10 8 2 . 8 3 4 2 15 . 45 146 Damage Taken 7417 | . 358 551 206 36 . 77 287 208 201 252 . 2060 3181 Core 1223 | . 83 84 . 11 . . 33 12 35 29 . 80 856 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 33 . . . 97 94 . . . . 77 . Volleys Fired 223 | 7 31 34 26 5 . 11 15 16 4 10 . 45 19 Largest 4 | 2 2 2 3 3 . 3 3 4 4 4 . 4 4 Hottest 250 | 70 90 40 100 91 . 91 91 155 158 151 . 250 211 Shots Fired 549 | 14 62 68 74 15 . 23 34 44 16 40 . 112 47 Gun 384 | 14 62 68 67 15 . 20 32 29 8 20 . 41 8 Cannon 143 | . . . 5 . . . 2 15 8 20 . 54 39 Launcher 20 | . . . . . . 3 . . . . . 17 . Special 2 | . . . 2 . . . . . . . . . . Kinetic 406 | 7 19 68 48 10 . 14 25 26 13 40 . 93 43 Thermal 60 | 2 31 . 7 . . . 2 9 3 . . 2 4 Explosive 19 | . . . . . . 3 . . . . . 16 . Electromagnetic 64 | 5 12 . 19 5 . 6 7 9 . . . 1 . Robot Hit Streak 16 | 5 11 16 16 3 . 4 9 7 6 7 . 8 12 Robot Miss Streak 11 | 1 3 5 2 3 . 2 2 5 1 2 . 11 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . Shots Hit Robots 335 | 9 39 47 53 7 . 13 28 17 11 27 . 57 27 Core Hits 190 | 6 22 17 16 6 . 8 12 15 5 8 . 63 12 Critical Kills 1 | . . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 . Critical Strikes 9 | . 1 . . . . . 1 . . 1 . 5 1 Burn 1 | . 1 . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . 1 . Blast 5 | . . . . . . . . . . 1 . 3 1 Smash 2 | . . . . . . . 1 . . . . 1 . Melee Attacks 27 | . . . . 1 . . 20 1 . . . 5 . Impact 27 | . . . . 1 . . 20 1 . . . 5 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8501 | 110 533 579 934 94 . 394 585 379 267 618 . 3164 844 Guns 3577 | 110 533 579 783 94 . 167 380 262 104 272 . 185 108 Cannons 1938 | . . . 69 . . . . 117 163 346 . 675 568 Explosions 2614 | . . . 82 . . 227 . . . . . 2140 165 Melee 369 | . . . . . . . 205 . . . . 164 . Ramming 3 | . . . . . . . . . . . . . 3 Kinetic 4003 | 34 159 579 441 55 . 102 289 151 194 618 . 797 584 Thermal 1153 | 24 248 . 151 . . . . 117 73 . . 283 257 Explosive 2085 | . . . . . . 227 . . . . . 1858 . Electromagnetic 888 | 52 126 . 342 39 . 65 91 111 . . . 62 . Impact 369 | . . . . . . . 205 . . . . 164 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 243 | . . . . . . . 36 . . . . 84 123 Projectiles 43 | . . . . . . . . . . . . 43 . Explosions 129 | . . . . . . . . . . . . 6 123 Melee 71 | . . . . . . . 36 . . . . 35 . Knockbacks 20 | . . . . . . . 1 . . 3 . 10 6 Impact 3 | . . . . . . . 1 . . . . 2 . Kinetic 16 | . . . . . . . . . . 3 . 8 5 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 336 | . . . 49 . . . . . . . . 90 197 Shots 6 | . . . 1 . . . . . . . . 3 2 Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 378 | 30 282 15 185 116 . 72 39 378 240 347 . 348 182 Average Temperature 100 | 15 97 5 47 52 . 25 14 176 94 142 . 149 64 Received Heat Transfer 2633 | . 135 285 66 20 . . 99 . 12 87 . 579 1350 Effects 5 | . . . . . . . . 1 . . . 4 . Shutdowns 1 | . . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Parts Fried 2 | . . . . . . . . . . . . 2 . Impact Corruptions 3 | . . . . . . . 1 . . . . 2 . Robots Melted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Parts Melted 4 | . 3 . . . . . . . . . . 1 . Heat Transferred 3206 | 74 777 . 248 . . . . 185 111 . . 1600 211 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 381 | 20 256 210 111 49 . 162 119 203 . . . . 381 Initial 366 | . 13 . 3 43 . . 4 . . . . . 366 Average 72 | 5 60 105 29 42 . 12 26 46 . . . . 275 Maximum Alert Level 1 | . 1 1 . . . . . 1 . . . . 1 Low Security (%) 87 | 100 92 79 100 100 . 100 100 98 . . . . 29 Level 1 12 | . 7 20 . . . . . 1 . . . . 70 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . . . 1 . . . . 1 . . . 1 6 Investigation 2 | . . . . . . . . . . . . 1 1 Extermination 3 | . . . . . . . . 1 . . . . 2 Reinforcement 3 | . . . 1 . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 3 | . . 1 . . . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 111 | . 17 9 6 3 . 6 6 6 5 5 . 29 19 Peak Tracking Total 10 | . 5 3 2 3 . 3 3 4 3 2 . 10 8 Tactical Retreats 6 | . . 2 . . . . . 1 . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 8 | . . . 1 . . . . 1 . . . 3 3 Max in Single Turn 2 | . . . 1 . . . . 1 . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 25 | . 8 . 2 . 1 . 1 4 1 1 4 1 2 Terminals 16 | . 8 . 2 . . . 1 2 . . . 1 2 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 90 | . 22 . 4 . 1 . 3 13 1 3 32 5 6 Successful 60 | . 8 . 2 . 1 . . 6 1 3 32 5 2 Failed 29 | . 13 . 2 . . . 3 7 . . . . 4 Catastrophic 1 | . 1 . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 24 | . 7 . 4 . 1 . 3 5 . . . . 4 Terminals 48 | . 22 . 4 . . . 3 8 . . . 5 6 Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 54 | . 6 . 1 . 1 . . 4 1 3 32 5 1 Record 20 | . . . . . . . . 1 . 3 11 5 . Part Schematic 12 | . . . . . . . . . . . 12 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . 1 . . 3 . . Open Door 1 | . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 1 . . . . 1 . . . . 1 Terminals 5 | . 2 . 1 . . . . 1 . . . . 1 Botnet 5 | . 2 . 1 . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 6 . 2 . . . 1 4 . . . 1 2 Full Trace Events 2 | . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 13629 | 225 1131 407 986 459 533 1041 1220 948 1835 1446 144 2196 1058 Spaces Moved 6991 | 122 632 185 451 271 333 463 450 550 1137 879 90 1098 330 Core 13 | 13 . . . . . . . . . . . . . Treads 6957 | 109 632 185 451 271 333 463 450 550 1137 879 90 1098 309 Legs 21 | . . . . . . . . . . . . . 21 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 156 158 158 158 161 161 123 Average Speed 168 | 148 160 160 160 160 160 160 158 158 158 160 161 182 271 Slowest Speed 305 | 160 160 160 160 160 160 160 160 158 158 161 161 305 305 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 58 | 7 97 46 39 69 71 86 29 8 97 97 75 96 8 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . 2 . 1 . . . . . . 1 1 . Known Exits Taken 3 | . . 1 1 . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 . . 1 1 1 1 . 1 1 1 1 . Scrap Searched 13 | . . . . 2 . . . . 3 4 . 4 . Spaces Dug 30 | . . . 2 1 . . 14 7 . . . . 6 Terrain Destroyed 221 | . . . 10 1 . 23 14 7 2 4 . 114 46 Melee 14 | . . . . 1 . . 12 1 . . . . . Projectile 48 | . . . 2 . . . 2 6 2 4 . 16 16 AOE 159 | . . . 8 . . 23 . . . . . 98 30 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 8425 | 152 696 227 658 284 337 743 892 609 1169 899 89 1213 457 Wait 933 | . 11 1 142 . . 263 375 12 18 3 . 28 80 Move 6978 | 121 631 184 450 270 332 462 449 549 1136 878 89 1097 330 Hop . | . . . . . . . . . . . . . . Pick Up 83 | 14 7 3 16 2 2 . 6 9 3 4 . 10 7 Fast Attach 17 | 2 1 1 2 . . . 2 . 1 . . . 8 Attach 31 | 5 1 3 3 . . . 3 2 . . . 10 4 Detach . | . . . . . . . . . . . . . . Swap 68 | 2 5 1 9 4 . 6 12 9 2 2 . 13 3 Drop 63 | 1 9 . 10 2 3 1 10 11 4 2 . 5 5 Fire 223 | 7 31 34 26 5 . 11 15 16 4 10 . 45 19 Melee 27 | . . . . 1 . . 20 1 . . . 5 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 226 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 13) 451 | -10/Materials | Discovered new exit (range 5) 769 | -10/Materials | Discovered new exit (range 6) 859 | -10/Materials | Central database locked down 903 | -10/Materials | Discovered new exit (range 13) 1357 | -10/Materials | Entered Mines 1370 | -10/Mines | Core integrity fell below 50% 1485 | -10/Mines | Identified exit to Materials 1544 | -10/Mines | Discovered exit to Materials (range 15) 1554 | -10/Mines | Learned location of Storage (-7) 1764 | -10/Mines | Entered Materials 1764 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2062 | -9/Materials | Build established: Gunner 2356 | -9/Materials | Discovered new exit (range 10) 2401 | -9/Materials | Build established: Scavenger-Gunner 2639 | -9/Materials | Identified exit to Mines 2750 | -9/Materials | Entered Mines 2772 | -9/Mines | Build established: Gunner 2922 | -9/Mines | Assembled infested the area 3201 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3203 | -9/Mines | Discovered new exit (range 5) 3209 | -9/Mines | Entered Exiles 3254 | -9/Exiles | Met 8R-AWN 3294 | -9/Exiles | Met EX-HEX 3361 | -9/Exiles | Met EX-BIN 3381 | -9/Exiles | Aligned with FarCom system 3382 | -9/Exiles | Given EX-Vault access code 3419 | -9/Exiles | Opened EX-Vault 3430 | -9/Exiles | Found Firepult 3463 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3600 | -9/Exiles | Met EX-DEC 3723 | -9/Exiles | Discovered new exit (range 14) 3742 | -9/Exiles | Left Exiles lab with Firepult 3742 | -9/Exiles | Entered Mines 4059 | -8/Mines | Build established: Skirmisher 4719 | -8/Mines | Discovered new exit (range 12) 4783 | -8/Mines | Entered Materials 4783 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5097 | -8/Materials | Build established: Scavenger-Skirmisher 5525 | -8/Materials | Build established: Scavenger-Mutant 5962 | -8/Materials | Discovered new exit (range 8) 6003 | -8/Materials | Entered Factory 6003 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6285 | -7/Factory | Discovered new exit (range 7) 6343 | -7/Factory | Identified exit to Storage 6343 | -7/Factory | Identified exit to Lower Caves 6462 | -7/Factory | Build established: Skirmisher 6951 | -7/Factory | Entered Lower Caves 7202 | -7/Lower Caves | Activated DRS Beacon 7251 | -7/Lower Caves | Build established: Gunner 7290 | -7/Lower Caves | Spotted B-75 Beast 7301 | -7/Lower Caves | Destroyed B-75 Beast 7382 | -7/Lower Caves | Encountered a Warlord checkpoint 7805 | -7/Lower Caves | Discovered new exit (range 6) 8653 | -7/Lower Caves | Ambushed by wild Derelicts 8786 | -7/Lower Caves | Entered another Lower Caves area 8807 | -7/Lower Caves | Discovered new exit (range 7) 9020 | -7/Lower Caves | Found DCF Scrap (11 items) 9021 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9218 | -7/Lower Caves | Learned Factory terminal intel 9327 | -7/Lower Caves | Discovered new exit (range 12) 9598 | -7/Lower Caves | Learned Research trap positions 9598 | -7/Lower Caves | Learned Research stockpile data 10232 | -7/Lower Caves | Entered Data Miner 10232 | -7/Data Miner | Discovered new exit (range 6) 10263 | -7/Data Miner | Met Data Miner 10310 | -7/Data Miner | Learned location of Section 7 (-2) 10310 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10336 | -7/Data Miner | Received God Mode back door access code from Data Miner 10376 | -7/Data Miner | Entered Proximity Caves 10379 | -6/Proximity Caves | Spotter reported a threat 10835 | -6/Proximity Caves | Spotter reported a threat 11572 | -6/Proximity Caves | Discovered new exit (range 3) 11845 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11889 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 11930 | -6/Proximity Caves | Destroyed 11 combat bots 11970 | -6/Proximity Caves | Learned 8 Factory zone layouts 11970 | -6/Proximity Caves | Learned Armory terminal intel 12367 | -6/Proximity Caves | Lost 5 parts (2n2u1w) 12572 | -6/Proximity Caves | Entered Factory 12572 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12573 | -6/Factory | Identified exit to Factory 12575 | -6/Factory | Loaded intel: 26 terminal locations 12610 | -6/Factory | Build established: Tank 13339 | -6/Factory | Garrison activated, responded to threat 13370 | -6/Factory | Lost 3 parts (1u2w) 13582 | -6/Factory | Lost 11 parts (1p3n3u4w) 13598 | -6/Factory | Core integrity fell below 50% 13626 | -6/Factory | Core integrity fell below 20% 13630 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 13612_ G-50 Soldier heat short circuits Carbon-fiber Leg. 13614_ G-50 Soldier overheating. 13618_ Firepult destroyed. 13619_ G-50 Soldier heat spikes uncontrollably. 13620_ G-50 Soldier overheating. 13622_ Titanium Leg destroyed. 13622_ Critical hit (Burn: +37). 13623_ Flexi-carbon Leg destroyed. 13623_ G-50 Soldier overheating. 13623_ Critical hit (Burn: +37). 13624_ G-50 Soldier overheating. 13627_ G-50 Soldier heat damages Hvy. Laser. 13627_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 13628_ G-50 Soldier overheating. 13630_ G-50 Soldier heat damages Hvy. Laser, Carbon-fiber Leg, Broken Carbon-fiber Leg, Broken Lgt. Angular Momentum Engine. 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" | | ?# " ! + # p #?????????????? | | ?# " ## ##gYgggg #??????????????" """ | | ##################???# !!! #??????????????" """ | | ""##??????# ! ! #??????????????" """ | | = ??????# @ ! #?????????????? | | [ "" [ # ?????##########?????????????? | | """" # """ ???????????????????????????? | | [""""" # """ #???????????????????????????????? | | # """ #???????????????????????????????? | | # #???????????????????????????????? | | # ""??????????????????????????????????? | | # ""??????????????????????????????????? | | ! # "???????????????????????????????????? | | # ???????????????????????????????????? | | # ???????????????????????????????????? | | ########+###^ ???????????????????????????????????? | | ?????# ##+#########+#######??????????????????? | | ?????# "" ?????????????????? | | ?????# T ?????????????????? | | ?????# ?????????????????? | | ?????# ###### #######????????????????????????? | | ?????## ##????# #??????????????????????????????? | | ??????# #?????# #??????????????????????????????? | | ??????# #?????#+############???????????????????? | | ??????# #?????# #???????????????????? | | ??????# #?????# #???????????????????? | | ??????# #?????# #???????????????????? | | ??????# #?????# #???????????????????? | | ?????? #?????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 250 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 6 Offensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Focal Shield | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Hardlight Generator | -7/Data Miner | Free Robot Schematics ------------------ C-17 Slicer | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever I Survived The Infestation I'm Back, Baby! Leap Before You Look Part-time Excavator The Oracle Challenges ------------ None Game ------ Seed MissileVoltaicField Manual? 0 Play Time 02:32:03 Cumulative 37.6 hours Start 2024.12.22 @ 22:26:55 End 2024.12.25 @ 14:37:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2dea661-699c-40a6-b3b9-1abf85e1326b