Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.09 @ 16:00:21 // Winter2019/RPGLIKE Player: TehFrederick Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (154) 770 Value Destroyed (6970) 6970 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1776) 1776 TOTAL SCORE: 15896 Bonus ------- High Alert Combat Kills 1658 Follower Combat Kills 118 Cogmind --------- Core Integrity 0/1000 Matter 240/300 Energy 359/790 System Corruption 3% Temperature Cool (1008) Movement Flying (34) Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array > --- UTILITY (7) ------ Compact Battery Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Advanced System Shield System Restoration Module > --- WEAPON (7) ------- Tesla Rifle Improved Arc Projector Electrolaser Electrolaser Plasma Rifle High-powered Shotgun Hardcell Cannon > --- INVENTORY (2) ---- Lightning Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Experimental Coolant Injector Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Force Field Advanced System Shield > --- WEAPON ----------- Lightning Gun Tesla Rifle Improved Arc Projector Hypervelocity Coil Gun Hypervelocity Coil Gun Hardcell Cannon Long-range Missile Launcher > --- INVENTORY -------- Compact Battery System Restoration Module [Rating: 120] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Improved VTOL Module Wheel Wheel Flight Unit Improved VTOL Module Utility Experimental Sensor Array Device Experimental Sensor Array Storage Compact Battery Processor Advanced Targeting Computer Hackware System Shield Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Slots Evolved 18 | 3 . . 2 1 2 2 1 . 1 1 1 2 1 1 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 5 | 1 . . . . 2 . . . 1 . 1 . . . Utility 6 | . . . 2 . . 1 1 . . . . 1 1 . Weapon 6 | 2 . . . 1 . 1 . . . . . 1 . 1 Parts Attached 103 | 5 5 . 13 7 11 12 7 1 3 2 3 4 18 12 Power 11 | 1 . . . 2 1 2 1 . 1 1 1 1 . . Engine 7 | 1 . . . 1 1 1 1 . 1 1 . . . . Core 4 | . . . . 1 . 1 . . . . 1 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 21 | 2 1 . 1 3 6 . 1 . 1 . . . 4 2 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 19 | . 1 . 1 3 6 . 1 . 1 . . . 4 2 Utility 32 | . 3 . 6 1 3 2 1 1 1 1 2 1 6 4 Device 22 | . 2 . 4 1 3 1 1 1 1 1 1 1 3 2 Storage 3 | . . . . . . . . . . . 1 . . 2 Processor 4 | . 1 . 2 . . . . . . . . . 1 . Hackware 3 | . . . . . . 1 . . . . . . 2 . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 1 . 6 1 1 8 4 . . . . 2 8 6 Energy Gun 19 | . 1 . 1 1 . 6 3 . . . . . 2 5 Energy Cannon 1 | . . . . . 1 . . . . . . . . . Ballistic Gun 8 | 2 . . 3 . . . . . . . . . 2 1 Ballistic Cannon 2 | . . . . . . . . . . . . . 2 . Launcher 9 | . . . 2 . . 2 1 . . . . 2 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . . . . . . 1 Parts Lost 4 | . . . . . . . . . . . 1 . 1 2 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 Utility . | . . . . . . . . . . . . . . . Weapon 3 | . . . . . . . . . . . 1 . 1 1 Highest Loss Streak 1 | . . . . . . . . . . . 1 . 1 1 Average Slot Usage (%) 92 | . 78 85 90 94 99 99 96 97 100 99 92 85 90 88 Engine 5 | . 14 14 11 4 7 3 6 6 6 10 5 . . . Core 4 | . . . . 5 . 3 . . . . 4 9 9 9 Flight 23 | . 11 14 15 20 31 29 27 26 29 29 27 25 22 17 Device 14 | . 2 14 20 13 16 14 13 17 18 16 13 17 14 13 Processor 7 | . 7 . 4 16 8 7 6 6 6 5 5 5 9 9 Hackware 3 | . . . . . . 3 6 6 6 5 5 5 5 4 Energy Gun 15 | . 9 14 11 14 8 25 26 26 25 23 21 15 10 14 Energy Cannon 1 | . . . . . 8 1 . . . . . . . . Ballistic Gun 8 | . 28 28 20 10 8 1 . . . . . . 8 7 Ballistic Cannon 1 | . . . . . . . . . . . . . 4 4 Launcher 5 | . . . 3 10 8 6 6 6 6 5 5 5 5 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 66 | 5 9 9 14 20 27 32 31 32 38 42 42 40 61 66 Greatest Support 73 | 30 30 14 19 21 34 34 34 34 42 42 42 42 64 73 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 2 | 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 Average Capacity 1 | . 1 1 1 2 2 2 2 2 2 2 2 2 2 2 Most Carried 2 | 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 Average Carried 1 | . . . 1 1 1 1 1 1 1 . 1 . . 1 Final Capacity 2 | 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | 1 1 1 . 2 2 2 2 2 1 . 1 1 . 1 Class Distribution -------------------- 50% | Scout 18% | Gunner 13% | Sprinter 5% | Scavenger-Executioner 4% | Scavenger-Scout 3% | Skirmisher Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Sprinter | -8/Storage Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Matter Collected 3713 | 229 50 33 268 153 402 284 103 109 20 . 272 . 759 1031 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7100 | . 50 . 346 314 891 706 387 513 245 . 797 . 1193 1658 Parts 419 | . 2 . 34 26 61 40 15 24 10 . 29 . 76 102 Haulers Intercepted 10 | . 1 . 1 2 5 . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 5 . . 11 . . . Prevented 43 | . . . . . . . . 13 7 . 23 . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 113 | . . . 7 5 21 11 3 10 3 . 11 . 16 26 Guns 64 | . . . 6 5 9 6 2 1 1 . 8 . 13 13 Cannons 15 | . . . . . 7 1 . . . . . . 2 5 AOE 21 | . . . 1 . 5 . . 7 . . 1 . 1 6 Classes Destroyed 15 | . 1 . 4 1 2 1 1 1 . . 1 . 2 1 Worker 9 | . . . 1 . 1 2 2 . . . . . 1 2 Builder 2 | . . . . . . . . . . . . . 1 1 Tunneler 1 | . . . . . . . . . . . . . . 1 Hauler 10 | . 1 . 1 2 5 . 1 . . . . . . . Recycler 6 | . . . . 1 . 1 . . . . . . 2 2 Minesweeper 1 | . . . . . . . . . . . 1 . . . Operator 4 | . . . . . . 2 . . . . . . 1 1 Watcher 8 | . . . 2 1 2 . 1 . . . . . 2 . Swarmer 11 | . . . . . 2 2 . 4 1 . . . . 2 Grunt 44 | . . . 4 1 7 2 . 3 . . 9 . 2 16 Brawler 6 | . . . . . 2 2 . . . . . . . 2 Sentry 34 | . . . 3 4 10 5 2 . 1 . 1 . 6 2 Hunter 9 | . . . . . . . 1 2 1 . . . 4 1 Programmer 7 | . . . . . . . . . . . . . 4 3 Behemoth 2 | . . . . . . . . 1 . . 1 . . . Best Kill Streak 9 | . 1 . 4 3 8 3 4 9 2 . 4 . 7 7 Combat Bots Only 9 | . . . 2 3 6 3 2 9 2 . 4 . 4 6 Max Kills in Single Turn 3 | . 1 . 2 1 2 1 1 3 1 . 2 . 2 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . 2 . . 3 . . 1 . 1 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Damage Taken 7066 | . 10 . 235 290 778 421 41 441 395 . 562 56 1196 2641 Core 5771 | . 8 . 196 245 627 324 29 360 304 . 457 45 956 2220 Absorbed by Shields 935 | . . . 7 . 12 . . . 30 . 155 58 307 366 Redirected to Core 4448 | . 8 . 141 156 520 300 29 299 288 . 371 35 845 1456 Core Remaining (%) 77 | 100 . 98 96 . 100 99 . . . . 35 30 65 . Volleys Fired 304 | . 6 . 28 20 55 31 12 14 8 . 30 1 40 59 Largest 7 | . 3 . 3 4 4 5 5 5 5 . 5 4 6 7 Hottest 421 | . 96 . 112 164 164 253 253 253 253 . 253 208 288 421 Shots Fired 1247 | . 18 . 84 56 180 126 51 65 31 . 121 4 189 322 Gun 1045 | . 18 . 80 49 110 118 48 56 28 . 117 3 147 271 Cannon 139 | . . . . . 54 3 . . . . . . 40 42 Launcher 63 | . . . 4 7 16 5 3 9 3 . 4 1 2 9 Special . | . . . . . . . . . . . . . . . Kinetic 378 | . 12 . 52 20 54 3 . . . . . . 119 118 Thermal 135 | . 6 . 26 9 55 3 . . . . . . . 36 Explosive 63 | . . . 4 7 16 5 3 9 3 . 4 1 2 9 Electromagnetic 671 | . . . 2 20 55 115 48 56 28 . 117 3 68 159 Robot Hit Streak 28 | . 3 . 10 7 22 16 12 28 10 . 13 3 14 12 Robot Miss Streak 8 | . 2 . 4 2 2 3 2 1 2 . 3 1 4 8 Penetration Max 2 | . . . . . . . . . . . . . 2 1 Secondary Targets 3 | . . . . . . 1 . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . 1 . . . Shots Hit Robots 772 | . 11 . 50 30 119 83 37 46 22 . 89 3 109 173 Core Hits 340 | . 1 . 22 18 47 29 13 20 7 . 30 2 54 97 Critical Hits 31 | . 1 . . . 1 . . . . . . . 19 10 Critical Kills 16 | . . . . . . . . . . . . . 11 5 Critical Parts Destroyed 12 | . 1 . . . . . . . . . . . 8 3 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16936 | . 130 . 634 506 2723 1750 909 1544 404 . 1931 66 1964 4375 Guns 10114 | . 130 . 544 368 1034 1384 742 644 367 . 1459 33 1180 2229 Cannons 1973 | . . . . . 827 68 . . . . . . 464 614 Explosions 4849 | . . . 90 138 862 298 167 900 37 . 472 33 320 1532 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 2694 | . 55 . 268 117 313 26 . . . . . . 881 1034 Thermal 3052 | . 75 . 262 51 974 110 80 220 . . 144 . 161 975 Explosive 3463 | . . . 90 138 733 256 87 680 37 . 328 33 159 922 Electromagnetic 7727 | . . . 14 200 703 1358 742 644 367 . 1459 33 763 1444 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . 2 5 Average Corruption 3 | . . . . . . . . . . . . . 1 4 Corruption Purged 2 | . . . . . . . . . . . . . . 2 Effects 20 | . . . . . . . . . . . . . . 20 Message Errors 1 | . . . . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . . . . . . . 3 Energy Discharges 4 | . . . . . . . . . . . . . . 4 Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . 1 Targeting Errors 9 | . . . . . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 334 | . . . . . 21 . 5 17 . . 23 . 16 252 Projectiles 58 | . . . . . 13 . . . . . . . 16 29 Explosions 276 | . . . . . 8 . 5 17 . . 23 . . 223 Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . 4 2 Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . 4 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 448 | . . . 119 11 89 7 . . 33 . 41 . 71 77 Shots 12 | . . . 2 1 3 1 . . 1 . 1 . 1 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1008 | . 45 . 98 50 88 177 140 282 90 . 325 3 235 1008 Average Temperature 141 | . 22 . 20 27 30 64 51 106 40 . 131 3 88 303 Received Heat Transfer 1161 | . . . 49 99 248 126 6 54 4 . 172 4 105 294 Effects 58 | . . . . . . . . . . . 2 . . 56 Shutdowns 19 | . . . . . . . . . . . . . . 19 Energy Bleed 7 | . . . . . . . . . . . 2 . . 5 Interference 4 | . . . . . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . . . . 2 Short Circuit 5 | . . . . . . . . . . . . . . 5 Damage (minor) 3 | . . . . . . . . . . . . . . 3 Damage (major) 15 | . . . . . . . . . . . . . . 15 Damage (core) 3 | . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . 1 4 1 2 2 . 3 . . 2 Combat Hostiles 13 | . . . . . . 4 1 2 2 . 2 . . 2 Parts Fried 45 | . . . . 1 2 9 8 4 5 . 8 . 3 5 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 1 1 . . . . . . . 2 Heat Transferred 4360 | . 185 . 666 111 1569 161 100 50 . . 100 . 150 1268 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . 3 1 2 2 . . 1 . 1 3 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Peak Influence 1260 | . 37 14 366 408 924 868 633 . . . . 225 734 1260 Average Influence 457 | . 4 14 147 167 620 590 497 . . . . 176 366 856 Maximum Alert Level 4 | . . . 1 2 3 3 2 . . . . 1 3 4 Low Security (%) 29 | 100 100 100 63 72 . . . . . . . 87 30 . Level 1 14 | . . . 36 24 15 6 . . . . . 12 27 . Level 2 30 | . . . . 2 40 66 100 . . . . . 39 27 Level 3 19 | . . . . . 43 27 . . . . . . 2 43 Level 4 5 | . . . . . . . . . . . . . . 28 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 3 1 1 . . . 1 . . . 2 8 Investigation 2 | . . . 1 1 . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 . Reinforcement 7 | . . . 2 . 1 . . . . . . . . 4 Assault 4 | . . . . . . . . . 1 . . . 1 2 Garrison 2 | . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Distress Signals 10 | . 1 . 1 1 2 . 1 . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 188 | . 6 . 12 15 27 12 5 12 11 . 16 3 39 30 Peak Tracking Total 17 | . 7 . 3 7 6 3 2 4 11 . 4 3 17 5 Tactical Retreats 15 | . . . . 4 2 1 . 1 1 . 3 . 2 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Traps Triggered 5 | . . . 1 . 1 1 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Machines Disabled 23 | . . . 2 2 3 2 1 . . . . . 6 7 Max in Single Turn 2 | . . . 2 1 1 1 1 . . . . . 1 2 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Machines Accessed 9 | . 1 . . 3 3 1 . . . . . . 1 . Terminals 2 | . . . . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . 1 . Recycling Units 4 | . 1 . . 1 2 . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 17 | . 1 . . 7 4 1 . . . . . . 4 . Successful 15 | . 1 . . 7 4 1 . . . . . . 2 . Failed 2 | . . . . . . . . . . . . . 2 . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 3 | . . . . 2 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . 2 . . . . . . . 4 . Recycling Units 4 | . 1 . . 1 2 . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 3 | . . . . 2 . 1 . . . . . . . . Record 3 | . . . . 2 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . . 2 . Scan Component 2 | . . . . . 1 . . . . . . . 1 . Repair 2 | . . . . . 1 . . . . . . . 1 . Recycling Unit Hacks 4 | . 1 . . 1 2 . . . . . . . . . Report Inventory 4 | . 1 . . 1 2 . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 2 . . . . . . 1 . Used 1 | . . . . . . 1 . . . . . . . . Hacking Detections 2 | . . . . 1 . . . . . . . . 1 . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 82 | . . . . . 38 . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Total Allies 5 | . . . . . . . . . . 5 . . . . Largest Group 5 | . . . . . . . . . . 5 5 . . . Highest-Rated Group 115 | . . . . . . . . . . 115 115 . . . Highest-Rated Ally 31 | . . . . . . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . . . . . . . 42 . . . Total Damage 756 | . . . . . . . . . . . 756 . . . Kills 3 | . . . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Turns Passed 3921 | 38 116 102 418 268 504 356 147 210 87 85 374 58 531 627 Spaces Moved 5875 | 42 193 252 452 416 609 693 332 346 214 86 652 148 843 597 Core 14 | 13 1 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 46 | 29 17 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5815 | . 175 252 452 416 609 693 332 346 214 86 652 148 843 597 Fastest Speed 21 | 50 40 40 37 34 26 26 26 26 24 24 24 24 21 29 Average Speed 31 | 70 43 40 38 35 27 26 26 26 24 24 24 24 26 46 Slowest Speed 117 | 80 80 40 40 37 109 26 29 26 26 24 24 24 108 117 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 57 | . . 6 . 6 7 5 2 1 . . . . 26 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 32 53 35 38 86 19 13 57 40 10 87 5 26 12 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . Known Exits Taken 3 | . . . 1 . . . . . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . 1 . . . . . 2 1 . 1 . . . Spaces Dug 1 | . . . . . . . . . . . . . . 1 Terrain Destroyed 646 | . . . 40 70 136 61 19 75 26 . 20 22 81 96 Melee . | . . . . . . . . . . . . . . . Projectile 41 | . . . . . 8 . . . . . . . 20 13 AOE 605 | . . . 40 70 128 61 19 75 26 . 20 22 61 83 Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Total 7166 | 47 213 247 641 494 815 787 357 427 229 150 794 168 1018 779 Wait 555 | . 2 . 121 21 83 16 1 57 2 62 91 12 58 29 Move 5753 | 41 192 239 451 405 594 682 327 343 213 85 651 147 794 589 Hop 51 | . . 6 . 4 7 5 2 1 . . . . 22 4 Pick Up 44 | 1 2 1 3 10 6 4 1 1 . . 1 . 6 8 Fast Attach 76 | 5 5 . 8 5 8 11 6 1 1 . 3 2 11 10 Attach 26 | . . . 5 2 3 1 1 . 2 2 . 2 6 2 Detach 34 | . 1 . 5 4 2 . 1 . 2 1 2 3 9 4 Swap 1 | . . . . . . . . . . . . . 1 . Drop 83 | . 5 1 9 11 11 13 2 1 1 . 3 1 13 12 Fire 304 | . 6 . 28 20 55 31 12 14 8 . 30 1 40 59 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 239 | . . . 11 12 46 24 4 9 . . 13 . 58 62 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / [Upp] / Ext) -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 6 | -11/Scrapyard | Upgraded with Weapon slot (x2) 6 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 16) 151 | -10/Materials | Discovered new exit (range 11) 155 | -10/Materials | Entered Mines 158 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 162 | -10/Mines | Found Prototype Device 164 | -10/Mines | Discovered new exit (range 6) 180 | -10/Mines | Found a hidden stash of uninstalled traps 257 | -10/Mines | Entered Materials 259 | -9/Materials | Reached level 2 259 | -9/Materials | Upgraded with Utility slot (x1) 260 | -9/Materials | Identified Exp. Sensor Array 361 | -9/Materials | Build established: Gunner 618 | -9/Materials | Reached level 3 637 | -9/Materials | Upgraded with Utility slot (x1) 643 | -9/Materials | Discovered new exit (range 14) 648 | -9/Materials | Identified exit to Materials 675 | -9/Materials | Entered another Materials area 677 | -8/Materials | Reached level 4 687 | -8/Materials | Upgraded with Weapon slot (x1) 875 | -8/Materials | Discovered new exit (range 15) 943 | -8/Materials | Entered Storage 945 | -8/Storage | Reached level 5 945 | -8/Storage | Upgraded with Propulsion slot (x1) 986 | -8/Storage | Reached level 6 1039 | -8/Storage | Upgraded with Propulsion slot (x1) 1214 | -8/Storage | Build established: Sprinter 1219 | -8/Storage | Repaired Lgt. Deuterium Engine 1298 | -8/Storage | Reached level 7 1416 | -8/Storage | Discovered new exit (range 10) 1447 | -8/Storage | Entered Factory 1449 | -7/Factory | Reached level 8 1506 | -7/Factory | Upgraded with Weapon slot (x1) 1633 | -7/Factory | Reached level 9 1636 | -7/Factory | Upgraded with Utility slot (x1) 1715 | -7/Factory | Build established: Scout 1773 | -7/Factory | Discovered new exit (range 5) 1803 | -7/Factory | Entered another Factory area 1805 | -6/Factory | Reached level 10 1892 | -6/Factory | Upgraded with Utility slot (x1) 1920 | -6/Factory | Discovered new exit (range 18) 1921 | -6/Factory | Discovered new exit (range 15) 1929 | -6/Factory | Reached level 11 1950 | -6/Factory | Entered Lower Caves 1957 | -6/Lower Caves | Spotted B-75 Beast 1973 | -6/Lower Caves | Destroyed B-75 Beast 2005 | -6/Lower Caves | Learned Factory trap positions 2033 | -6/Lower Caves | Reached level 12 2077 | -6/Lower Caves | Destroyed 9 combat bots 2082 | -6/Lower Caves | Learned location of Zion (-6) 2113 | -6/Lower Caves | Discovered new exit (range 13) 2160 | -6/Lower Caves | Entered another Lower Caves area 2170 | -6/Lower Caves | Learned 4 Factory zone layouts 2179 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2186 | -6/Lower Caves | Upgraded with Propulsion slot (x1) 2196 | -6/Lower Caves | Encountered a Warlord checkpoint 2218 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2242 | -6/Lower Caves | Core integrity fell below 50% 2244 | -6/Lower Caves | Discovered new exit (range 15) 2247 | -6/Lower Caves | Entered Zion 2249 | -6/Zion | Reached level 13 2259 | -6/Zion | Upgraded with Power slot (x1) 2283 | -6/Zion | Discovered new exit (range 20) 2284 | -6/Zion | Gained Derelict followers 2332 | -6/Zion | Entered Proximity Caves 2332 | -5/Proximity Caves | Accompanied by 5 allies 2342 | -5/Proximity Caves | Reached level 14 2343 | -5/Proximity Caves | Upgraded with Propulsion slot (x1) 2365 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2403 | -5/Proximity Caves | Spotted B-75 Beast 2480 | -5/Proximity Caves | Destroyed B-75 Beast 2677 | -5/Proximity Caves | Reached level 15 2680 | -5/Proximity Caves | Core integrity fell below 20% 2703 | -5/Proximity Caves | Discovered new exit (range 12) 2706 | -5/Proximity Caves | Entered Factory 2707 | -5/Factory | Identified exit to Extension 2707 | -5/Factory | Identified exit to Factory 2707 | -5/Factory | Core integrity fell below 50% 2708 | -5/Factory | Loaded intel: 101 trap records 2708 | -5/Factory | Reached level 16 2723 | -5/Factory | Upgraded with Utility slot (x1) 2723 | -5/Factory | Upgraded with Weapon slot (x1) 2725 | -5/Factory | Discovered new exit (range 17) 2745 | -5/Factory | Spotted B-75 Beast 2749 | -5/Factory | Discovered exit to Factory (range 5) 2764 | -5/Factory | Entered another Factory area 2765 | -4/Factory | Core integrity fell below 50% 2766 | -4/Factory | Reached level 17 3138 | -4/Factory | Reached level 18 3256 | -4/Factory | Upgraded with Utility slot (x1) 3264 | -4/Factory | First assault squad dispatched 3289 | -4/Factory | Discovered new exit (range 17) 3294 | -4/Factory | Identified exit to Research 3295 | -4/Factory | Entered Research 3297 | -3/Research | Reached level 19 3297 | -3/Research | Reached level 20 3300 | -3/Research | Upgraded with Weapon slot (x1) 3454 | -3/Research | Garrison activated, responded to threat 3468 | -3/Research | Reached level 21 3566 | -3/Research | Core integrity fell below 50% 3654 | -3/Research | Reached level 22 3795 | -3/Research | First assault squad dispatched 3851 | -3/Research | Reached level 23 3902 | -3/Research | Core integrity fell below 20% 3923 | -3/Research | Core destroyed Last Messages --------------- 03909_ Overheating: System Restoration Module damaged (-6). 03909_ Overheating: Broken Adv. Targeting Computer damaged (-6). 03909_ Overheating: Tesla Rifle damaged (-9). 03909_ K-01 Serf collects debris. 03911_ Overheating: Adv. Signal Interpreter damaged (-4). 03911_ Overheating: Nuclear Pulse Thruster damaged (-3). 03911_ System corrupted: Imp. Arc Projector targeting data glitched. 03912_ Power failure, Mic. Fission Core shutdown. 03914_ K-01 Serf collects debris. 03915_ Overheating: Matter decay (-32). 03917_ Power failure, Mic. Fission Core shutdown. 03919_ Overheating: Energy bleed (-64). 03919_ Flexi-carbon Leg melted. 03919_ G-67 Veteran destroyed. 03919_ K-01 Serf destroyed. 03919_ System corrupted: Plasma Rifle targeting data glitched. 03919_ K-01 Serf collects debris. 03920_ Power failure, Mic. Fission Core shutdown. 03923_ Overheating: Core damaged (-190). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?#?###?######?#### # ######### [!![! | | ??################ ######### *!=![ | | ##?##"""""""""""# ####+###################+##### | | ##### """"T"" " ##### * | | | | | | | = | | "" [[ ##################+#### | | ## """ """ [ [ %# # ########### # | | ## "F """ [[[ # ############# # | | ?# """ """ ################ # | | ## """ """ k########### ##"" # | | ## """ """ # "" = #"" # | | ## """ # ""S #"" # | | ## """ # "" """ #S # | | ## # """ #"" # | | ## # """ #"" # | | ## # #"" # | | ## """ "" """ # ### # | | # """ """ """ # """ """ ### # | | # """ """ """ # """ """ ### # | | # """ """ """ *%# """ """ ########## | | # """ """ """ =# ########## | | # "" """ "" # ########## | | # "" """ #####+#### # ##=#"### | | # @ =%!%! *%=% "% | | + *!==[* !*=k ! ## | | ?# %=![ *%=## | | # ;;######## ! " [[% / ## | | # ######"################# """ ] ## | | # # """"" ############ """ ## | | ## # ""R"" ############ !"= """ ## | | ? + " " ##### %![ # | | # #?### *|[ # | | # ##### ! # | | ?? ?# ##### ] # | | ##? # ! ##### ###+########"#### # | | ?#? ?################# # ####### # | | ?# ? ?################# # # # #? | | ?? ? ???? ### # # ? # # | | "???? ### # """"" # # # | | ?#? ? ?? ### # """"" # # #? | | "??? ??? ? ### # """"" # # # | | ?###???##?###?#?? ### # # ? # ? | | ????????# ????? ### ?# # # #? | | ???????#?? ? ???? ? ### ######?#### # ?## | | ?????????????????????## ??##?##?#?## ?? + ?? | | ???????????????????????? ??#?####??#?# ???# ? ?? | | ????????????????????????????#?#?? ##?#? ?? # ????? | | ????????????????????????????#??#??#??? ????#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 51 Energy Capacity 790 Matter Stores 324 Matter Capacity 450 Sight Range 18 Robot Scan Range 40 Terrain Scan Range 20 Terrain Scan Density 610 Base Temperature (-) 100 Evasion (%) 65 Targeting Accuracy 8 Offensive Hacking 5 Defensive Hacking 20 Item Schematics ----------------- VTOL Module | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Catch Me Dangerous Findings Executioner I'm Back, Baby! Leap Before You Look Respectable Loadout Safety First Significant Disruption Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Levels Raised 22 | . . . 2 1 3 2 2 1 . 1 2 1 2 5 XP Earned 36580 | 3000 35 500 2755 2455 4223 3131 2115 1757 867 500 2838 1500 4202 6702 XP Spent 31275 | 2975 . . 2900 1300 2705 4940 1625 390 1400 960 1880 4400 2400 3400 Upgrades 62 | 11 . . 7 3 7 9 2 3 1 3 3 7 3 3 Power Slot 1 | . . . . . . . . . . 1 . . . . Propulsion Slot 5 | 1 . . . . 2 . . . 1 . 1 . . . Utility Slot 6 | . . . 2 . . 1 1 . . . . 1 1 . Weapon Slot 6 | 2 . . . 1 . 1 . . . . . 1 . 1 Core Integrity 8 | 3 . . . . 1 2 . . . . 2 . . . Heat Dissipation 9 | 2 . . . 2 . 3 . . . . . 2 . . Energy Generation 4 | . . . 1 . 1 2 . . . . . . . . Energy Storage 5 | . . . 1 . . . 1 . . . . 2 . 1 Mass Support 3 | 2 . . . . . . . . . . . . . 1 Inventory Capacity 2 | 1 . . 1 . . . . . . . . . . . Sight Range 2 | . . . . . 1 . . . . . . . 1 . Sensor Range 3 | . . . . . 1 . . . . . . 1 1 . Terrain Scan Density 6 | . . . . . 1 . . 3 . 2 . . . . Ranged Accuracy 1 | . . . 1 . . . . . . . . . . . Hack Attack % 1 | . . . 1 . . . . . . . . . . . Protomatter Created 2311 | . . . 124 187 426 220 53 66 . . 154 . 462 619 Integrity Restored 5020 | . . . 206 225 889 423 71 195 . . 306 . 1305 1400 Core 4606 | . . . 179 190 707 315 9 195 . . 306 . 1305 1400 Parts 414 | . . . 27 35 182 108 62 . . . . . . . Protomatter Decayed 255 | . . . 8 57 42 9 . . . . 87 . . 52 Game ------ Seed DefenseMagneticPit Manual? 0 Play Time 02:02:20 Cumulative 14.1 hours Start 2020.01.09 @ 13:18:05 End 2020.01.09 @ 16:00:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffd6328a-d44f-4cd8-bb70-2afc0d145811