Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.04 @ 10:39:05 Player: TheSlyFawkes Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (44) 220 Value Destroyed (1211) 1211 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 7614 Bonus ------- Follower Combat Kills 243 Aligned with FarCom 300 Cogmind --------- Core Integrity 1036/1150 Matter 63/300 Energy 28/240 System Corruption 17% Temperature Cool (0) Movement Flying (50) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (7) ------ Advanced ECM Suite Maneuvering Thrusters Cloaking Device Improved Propulsion Shielding > --- WEAPON (6) ------- Cooled Plasma Cannon Hypervelocity Gauss Rifle Proton Missile Launcher Scatter Rocket Array > --- INVENTORY (4) ---- Light Fission Core Light Fission Core Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Enhanced Optical Array Advanced Transmission Jammer Advanced ECM Suite Maneuvering Thrusters Improved Propulsion Shielding Advanced Hacking Suite Advanced Dynamic Insulation System > --- WEAPON ----------- Cooled Plasma Cannon Hypervelocity Gauss Rifle Proton Missile Launcher Scatter Rocket Array Makeshift Hammer > --- INVENTORY -------- Light Fission Core Light Fission Core [Rating: 108] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Hover Unit Aerolev Unit Flight Unit Flying Fortress v7 Utility Improved ECM Suite Device Improved ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Makeshift Hammer Energy Gun Heavy Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Scatter Rocket Array Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 . 2 2 2 2 Power 1 | . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 5 | . . . 1 . . . . . 1 1 . 2 Weapon 4 | . . . . . . . . . 1 1 2 . Parts Attached 86 | 6 15 1 3 2 4 . 9 15 9 12 2 8 Power 19 | 1 4 . 1 1 . . 1 4 1 4 . 2 Engine 6 | 1 2 . . 1 . . . 1 . 1 . . Core 11 | . 2 . 1 . . . 1 3 1 3 . . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 14 | 2 2 . . . . . 2 4 4 . . . Treads 2 | 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . . . . 4 1 . . . Flight 7 | . 2 . . . . . 2 . 3 . . . Utility 26 | 1 4 . 1 1 2 . 3 2 3 4 . 5 Device 17 | . 2 . 1 1 1 . 2 1 3 2 . 4 Storage 4 | 1 1 . . . 1 . . 1 . . . . Processor 3 | . 1 . . . . . 1 . . 1 . . Hackware 1 | . . . . . . . . . . . . 1 Protection 1 | . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 5 1 1 . 2 . 3 5 1 4 2 1 Energy Gun 1 | . . . . . . . . . . . . 1 Energy Cannon 4 | . . . . . . . . 2 1 1 . . Ballistic Gun 7 | 2 3 . . . . . 1 . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 . . 1 . Special Weapon 4 | . 1 . 1 . 1 . . . . . 1 . Impact Weapon 6 | . . 1 . . 1 . 1 1 . 2 . . Slashing Weapon 1 | . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 . . . . Unidentified Prototypes 9 | . . . . . . . 1 4 1 1 . 2 Parts Lost 9 | . 2 . 1 . . . . . 2 . . 4 Power 1 | . 1 . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . Utility 4 | . . . . . . . . . 1 . . 3 Weapon 3 | . 1 . 1 . . . . . . . . 1 Highest Loss Streak 4 | . 1 . 1 . . . . . 2 . . 4 Average Slot Usage (%) 86 | . 94 100 82 89 99 100 71 94 86 72 82 73 Engine 4 | . 12 . . 1 11 11 9 3 . 2 . . Core 8 | . . 14 11 11 11 11 8 14 12 8 11 . Reactor 1 | . . . . . . . . . . . . 9 Treads 3 | . 18 . . . . . . . . . . . Hover 11 | . . . . . . . . 29 25 . . . Flight 6 | . 8 28 22 22 22 22 9 1 1 6 5 5 Device 14 | . 6 28 33 33 32 33 20 10 14 19 17 15 Storage 4 | . 10 . . . . . . 7 7 2 . . Processor 6 | . 7 . . . . . 6 9 7 6 5 5 Protection 1 | . . . . . . . . . . 2 5 5 Energy Cannon 2 | . . . . . . . . 4 . 3 5 5 Ballistic Gun 5 | . 21 . . . . . 8 . . 3 5 5 Launcher 4 | . . . . . . . . 3 7 6 11 10 Special Weapon 1 | . 3 14 5 11 11 11 . . . . 5 . Impact Weapon 6 | . . 5 11 11 11 11 7 8 7 6 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 64 | 11 24 10 11 14 14 14 16 29 29 45 56 64 Greatest Support 81 | 40 40 14 14 14 14 14 81 72 81 81 72 72 Greatest Overweight (x) 1 | 1 . . . . . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 4 4 4 8 4 4 6 6 6 4 4 Average Capacity 5 | 5 6 4 4 4 4 4 4 5 6 4 4 4 Most Carried 10 | 6 10 4 4 4 6 4 4 6 6 4 4 3 Average Carried 4 | 4 5 3 2 3 3 4 3 5 5 2 3 1 Final Capacity 6 | 6 4 4 4 4 4 4 4 6 6 4 4 4 Final Carried 6 | 6 3 3 3 4 4 4 4 6 2 4 1 2 Class Distribution -------------------- 49% | Mutant 28% | Infiltrator-Mutant 14% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Infiltrator-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Matter Collected 1494 | 179 535 . . 75 . . 120 260 120 205 . . Remotely . | . . . . . . . . . . . . . Salvage Created 1737 | . 530 . . . . . 88 386 263 303 . 167 Parts 70 | . 33 . . . . . . 18 6 13 . . Haulers Intercepted 6 | . 2 . . . . . . 2 1 1 . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 19 | . 10 . . . . . . 2 4 1 . 2 Melee 1 | . . . . . . . . . 1 . . . Guns 10 | . 10 . . . . . . . . . . . AOE 7 | . . . . . . . . 2 2 1 . 2 Classes Destroyed 9 | . 7 . . . . . . . 2 . . . Worker 6 | . 1 . . . . . 1 1 1 2 . . Hauler 6 | . 2 . . . . . . 2 1 1 . . Recycler 5 | . 1 . . . . . . 3 . 1 . . Operator 1 | . 1 . . . . . . . . . . . Watcher 7 | . 2 . . . . . 2 2 1 . . . Swarmer 3 | . 3 . . . . . . . . . . . Grunt 11 | . 7 . . . . . . 2 2 . . . Brawler 1 | . . . . . . . . . 1 . . . Programmer 4 | . . . . . . . . . 1 1 . 2 Best Kill Streak 4 | . 4 . . . . . 1 4 3 2 . 2 Combat Bots Only 3 | . 3 . . . . . . 2 3 1 . 2 Max Kills in Single Turn 4 | . 1 . . . . . 1 4 2 2 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 2 1 . 2 Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Damage Taken 2028 | . 619 . 137 . . . . 30 486 104 19 633 Core 322 | . 111 . 15 . . . . 15 47 20 . 114 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 91 | 100 . 55 . . . 96 . 97 93 97 100 . Volleys Fired 68 | . 60 . . . . . . 2 1 2 1 2 Largest 4 | . 2 . . . . . . 1 1 3 1 4 Hottest 157 | . 40 . . . . . . 50 50 118 40 157 Shots Fired 133 | . 118 . . . . . . 2 1 4 1 7 Gun 121 | . 118 . . . . . . . . 1 . 2 Cannon 2 | . . . . . . . . . . 1 . 1 Launcher 9 | . . . . . . . . 2 1 2 . 4 Special 1 | . . . . . . . . . . . 1 . Kinetic 121 | . 118 . . . . . . . . 1 . 2 Thermal 2 | . . . . . . . . . . 1 . 1 Explosive 7 | . . . . . . . . 2 1 2 . 2 Electromagnetic 2 | . . . . . . . . . . . . 2 Robot Hit Streak 15 | . 15 . . . . . . . . 2 . 1 Robot Miss Streak 17 | . 3 . . . . . . . . 7 . 17 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 130 | . 89 . . . . . 4 5 20 11 . 1 Core Hits 68 | . 30 . . . . . . 11 9 14 . 4 Critical Hits 1 | . 1 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Melee Attacks 117 | . 8 . . . . . 6 25 56 9 1 12 Impact 107 | . . . . . . . 5 24 56 9 1 12 Slashing 8 | . 8 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . 2 . . . . . 2 3 2 3 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4523 | . 1341 . . . . . 177 518 923 564 . 1000 Guns 1061 | . 1054 . . . . . . . . 7 . . Cannons 37 | . . . . . . . . . . 37 . . Explosions 1806 | . 169 . . . . . . 259 217 161 . 1000 Melee 1619 | . 118 . . . . . 177 259 706 359 . . Ramming . | . . . . . . . . . . . . . Kinetic 1061 | . 1054 . . . . . . . . 7 . . Thermal 993 | . 62 . . . . . . . . 37 . 894 Explosive 838 | . 107 . . . . . . 259 217 151 . 104 Electromagnetic 12 | . . . . . . . . . . 10 . 2 Impact 1501 | . . . . . . . 177 259 706 359 . . Slashing 118 | . 118 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 2 1 . 7 Average Corruption 1 | . . . . . . . . . 2 1 . 5 Corruption Purged . | . . . . . . . . . . . . . Effects 6 | . . . . . . . . . 2 1 . 3 Message Errors 2 | . . . . . . . . . . 1 . 1 Heat Flow Errors 1 | . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 800 | . 104 . . . . . 80 49 184 . . 383 Projectiles . | . . . . . . . . . . . . . Explosions 405 | . 22 . . . . . . . . . . 383 Melee 395 | . 82 . . . . . 80 49 184 . . . Knockbacks 9 | . . . . . . . 2 1 6 . . . Impact 9 | . . . . . . . 2 1 6 . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 75 | . 31 . . . . . . . . . . 44 Shots 3 | . 1 . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 206 | . 9 . . . . . . 15 206 44 24 65 Average Temperature 32 | . 3 . . . . . . 7 80 24 16 27 Received Heat Transfer 450 | . 300 . 54 . . . . 18 63 15 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . 3 4 5 . . . Impact Corruptions 18 | . . . . . . . 4 3 11 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 600 | . 50 . . . . . . . . 50 . 500 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Peak Influence 274 | . 210 81 197 81 . . 55 238 194 274 154 238 Initial 133 | . . 81 31 76 . . . . 33 77 133 45 Average 87 | . 103 81 81 71 . . 18 63 108 142 135 86 Maximum Alert Level 1 | . 1 . . . . . . 1 . 1 . 1 Low Security (%) 95 | 100 92 100 100 100 . 100 100 97 100 79 100 95 Level 1 4 | . 7 . . . . . . 2 . 20 . 4 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 1 . . . 1 2 4 5 1 1 Investigation 1 | . . . . . . . 1 . . . . . Extermination 5 | . . . . . . . . . 1 2 1 1 Reinforcement 9 | . 1 . 1 . . . . 1 3 3 . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Distress Signals 11 | . 1 . 3 . . . . 4 2 . . 1 Communications Jammed 2 | . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . 2 Times Spotted 97 | . 24 . 12 6 . . 2 14 16 14 3 6 Peak Tracking Total 7 | . 4 . 7 4 . . 1 3 5 4 2 3 Tactical Retreats 18 | . 1 . 2 2 . . . 6 2 4 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Traps Triggered 9 | . . . . . . . 1 . 2 1 3 2 Indirectly 1 | . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . Reused 2 | . . . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Machines Disabled 17 | . 4 . . . . . . 3 . 4 . 6 Max in Single Turn 3 | . 3 . . . . . . 1 . 3 . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Machines Accessed 48 | . 8 . 3 1 . . 4 15 2 6 3 6 Terminals 38 | . 7 . 2 1 . . 2 14 . 5 2 5 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . . . 1 . 1 1 . 1 Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 4 | . . . 1 . . . 1 . 1 . 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 137 | . 29 . 6 3 . . 9 38 6 18 8 20 Successful 68 | . 16 . 4 2 . . 6 17 3 7 3 10 Failed 69 | . 13 . 2 1 . . 3 21 3 11 5 10 Catastrophic 6 | . . . . . . . . 4 . 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual 71 | . 20 . 3 2 1 . 6 19 . 6 3 11 Terminals 114 | . 26 . 4 3 . . 6 37 . 16 5 17 Fabricators . | . . . . . . . . . . . . . Repair Stations 12 | . 3 . . . . . 2 . 2 2 . 3 Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 10 | . . . 2 . . . 1 . 4 . 3 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 42 | . 10 . 1 2 . . 2 15 . 5 1 6 Part Schematic 1 | . . . . . . . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . Open Door 6 | . . . . . . . . 6 . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 Terminal Index 6 | . 1 . . . . . 1 1 . 1 1 1 Alert Level 10 | . 1 . 1 1 . . 1 3 . 1 . 2 Unreport Threat 2 | . . . . . . . . 1 . . . 1 Locate Traps 6 | . 4 . . . . . . 1 . 1 . . Reprogram Traps 1 | . . . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 6 | . 1 . . 1 . . . 2 . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 7 | . 2 . . . . . 2 . 1 1 . 1 Scan Component 5 | . 1 . . . . . 1 . 1 1 . 1 Repair 2 | . 1 . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 7 | . . . 2 . . . 1 . 2 . 2 . Insert Component 4 | . . . 1 . . . 1 . 1 . 1 . Analyze 3 | . . . 1 . . . . . 1 . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . 4 . 1 . . . 1 1 . 1 . 3 Terminals 11 | . 4 . 1 . . . 1 1 . 1 . 3 Assimilate 2 | . 2 . . . . . . . . . . . Detonate 4 | . 1 . . . . . . . . 1 . 2 Operators 5 | . 1 . 1 . . . 1 1 . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 39 | . 7 . 2 1 . . 2 10 2 6 3 6 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 1 1 . 1 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . . . . Time 76 | . 38 . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . . . Parts Scanalyzed 3 | . . . 1 . . . . . 1 . 1 . Part Schematics Acquired 3 | . . . 1 . . . . . 1 . 1 . Parts Damaged 1 | . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Total Allies 20 | . 1 . . 3 . . . 10 . . 3 3 Largest Group 10 | . 1 1 1 3 . . . 10 . . 3 3 Highest-Rated Group 173 | . 10 10 10 40 . . . 173 . . 93 138 Highest-Rated Ally 46 | . 10 10 10 16 . . . 29 . . 31 46 Total Orders . | . . . . . . . . . . . . . Ally Attacks 88 | . . . . 14 . . . 50 . . 5 19 Total Damage 1280 | . . . . 117 . . . 681 . . 103 379 Kills 9 | . . . . 1 . . . 7 . . . 1 Allies Corrupted 2 | . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Turns Passed 6706 | 91 1150 81 164 212 127 7 414 1949 604 797 361 749 Spaces Moved 6834 | 62 836 164 350 443 316 18 537 1008 737 1012 520 831 Core 32 | 22 . . . . . . 10 . . . . . Treads 326 | 40 286 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 1412 | . . . . . . . . 741 671 . . . Flight 5064 | . 550 164 350 443 316 18 527 267 66 1012 520 831 Fastest Speed 37 | 50 37 37 37 37 37 37 50 42 42 50 50 50 Average Speed 50 | 124 80 37 37 37 37 37 50 44 43 50 50 50 Slowest Speed 160 | 160 160 37 37 37 37 37 50 110 106 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . 1 1 . . . 1 . 1 . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 4 90 38 30 81 68 10 37 86 18 29 15 20 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 114 | . . . . . . . 1 59 43 1 . 10 Terrain Destroyed 318 | . 50 . . . . . 1 120 43 34 . 70 Melee 41 | . . . . . . . 1 11 18 1 . 10 Projectile . | . . . . . . . . . . . . . AOE 277 | . 50 . . . . . . 109 25 33 . 60 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Total 9846 | 74 1189 184 383 489 328 17 679 2482 966 1288 622 1145 Wait 2591 | . 235 18 29 43 . . 104 1415 149 236 81 281 Move 6814 | 61 835 163 347 440 315 17 536 1005 736 1009 519 831 Hop 4 | . . . 1 1 . . . 1 . 1 . . Pick Up 74 | 7 16 1 2 2 1 . 11 7 5 11 4 7 Fast Attach 23 | 5 3 . . 1 2 . 4 5 1 2 . . Attach 49 | 1 10 1 3 1 2 . 4 6 6 7 2 6 Detach 8 | . 1 . 1 . 2 . 1 1 2 . . . Swap 14 | . 2 . . . . . 1 4 2 3 . 2 Drop 76 | . 19 1 . 1 6 . 12 11 8 8 6 4 Fire 68 | . 60 . . . . . . 2 1 2 1 2 Melee 117 | . 8 . . . . . 6 25 56 9 1 12 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 15) 927 | -10/Materials | Discovered new exit (range 10) 1011 | -10/Materials | Discovered new exit (range 7) 1070 | -10/Materials | Discovered new exit (range 11) 1168 | -10/Materials | Build established: Scavenger-Mutant 1202 | -10/Materials | Repaired Lgt. Nuclear Core 1242 | -10/Materials | Entered Mines 1242 | -10/Mines | Accompanied by 1 ally 1284 | -10/Mines | Learned Materials terminal intel 1294 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1298 | -10/Mines | Discovered new exit (range 15) 1323 | -10/Mines | Entered Materials 1323 | -9/Materials | Accompanied by 1 ally 1323 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1324 | -9/Materials | Loaded intel: 12 terminal locations 1466 | -9/Materials | Discovered new exit (range 16) 1487 | -9/Materials | Entered Mines 1490 | -9/Mines | Learned location of Zion (-7) 1500 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1577 | -9/Mines | Assembled infested the area 1578 | -9/Mines | Met a Derelict testing a Signal Generator 1582 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1685 | -9/Mines | Learned Materials emergency access door positions 1698 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1698 | -9/Mines | Discovered new exit (range 5) 1699 | -9/Mines | Entered Exiles 1709 | -9/Exiles | Met 8R-AWN 1715 | -9/Exiles | Met EX-HEX 1729 | -9/Exiles | Met EX-DEC 1741 | -9/Exiles | Met EX-BIN 1746 | -9/Exiles | Aligned with FarCom system 1746 | -9/Exiles | Given EX-Vault access code 1755 | -9/Exiles | Opened EX-Vault 1767 | -9/Exiles | Found Prototype Flight Unit 1776 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1822 | -9/Exiles | Discovered new exit (range 10) 1826 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1826 | -9/Exiles | Entered Mines 1832 | -8/Mines | Discovered new exit (range 3) 1833 | -8/Mines | Entered Materials 1833 | -8/Materials | Evolved 2 slots: Propulsion x2 1835 | -8/Materials | Identified Flying Fortress v7 2050 | -8/Materials | Repaired Lgt. Nuclear Core 2092 | -8/Materials | Discovered new exit (range 12) 2233 | -8/Materials | Build established: Mutant 2247 | -8/Materials | Entered Storage 2661 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2949 | -8/Storage | Build established: Commander-Mutant 3404 | -8/Storage | Build established: Mutant 3528 | -8/Storage | Found Prototype Launcher 3528 | -8/Storage | Identified Scatter Rocket Array 3662 | -8/Storage | Garrison activated, responded to threat 4188 | -8/Storage | Discovered new exit (range 19) 4196 | -8/Storage | Entered Factory 4196 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4781 | -7/Factory | Discovered new exit (range 11) 4800 | -7/Factory | Entered another Factory area 4800 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5178 | -6/Factory | Discovered new exit (range 21) 5302 | -6/Factory | Build established: Infiltrator-Mutant 5435 | -6/Factory | Discovered new exit (range 9) 5546 | -6/Factory | Discovered new exit (range 14) 5597 | -6/Factory | Entered another Factory area 5597 | -5/Factory | Evolved 2 slots: Weapon x2 5670 | -5/Factory | Allied Derelicts emerged from ambush trap array 5739 | -5/Factory | Spotted B-75 Beast 5897 | -5/Factory | Discovered new exit (range 22) 5958 | -5/Factory | Entered another Factory area 5958 | -4/Factory | Evolved 2 slots: Utility x2 5994 | -4/Factory | Allied Derelicts emerged from ambush trap array 6034 | -4/Factory | Spotted B-86 Titan 6707 | -4/Factory | Crushed by falling debris 6707 | -4/Factory | System corruption reached 10% 6707 | -4/Factory | Self-destructed Last Messages --------------- JQ95LM NVZASG>RTTZT&HJ9I K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Crushed by falling debris. Adv. Transmission Jammer destroyed. System corrupted by crushing effect (+5). Enh. Optical Array destroyed. System corrupted by crushing effect (+1). Mak. Hammer destroyed. System corrupted by crushing effect (+1). Adv. Hacking Suite destroyed. System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ^ #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ###### #???????????????????? | | ????????????????????# #????# #???????????????????? | | ??????????????####### #????# #???????????????????? | | ??????????????# ######+#########???????????? | | ??????????????# # #???????????? | | ??????????????# # #???????????? | | ??????????????# # #???????????? | | ??????????????+ + """ """ #???????????? | | ??????????????# # """"" """"" #???????????? | | ??????????????# # """"" """"" #???????????? | | ??????????????# ################???????????? | | ??????????????# #########??????????????????? | | ??????????????# ???#?????????????? | | ??????????????# # #?????????????? | | ??????????????# u #?????????????? | | ?????????????## #?????????????? | | ?????????????# """"""" ????????????????? | | ?????????????# """"""" ???????????????? | | ?????????????# """"""" ???????????????? | | ??????????????# """"""???????????????????? | | ?????????????## p #@##########?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# " #?????????????? | | ?????????????# """p " #?????????????? | | ?????????????+ ^ """ #?????????????? | | ?????????????# ! " #?????????????? | | ?????????????# ! #?????????????? | | ?????????????# ! %% %% #?????????????? | | ?????????????# % % #?????????????? | | ?????????????###### % %%% ??????????? | | ??????????????????# ????????? | | ??????????????????+ ???????? | | ??????????????????# R ???????? | | ??????????????????#### ?????? | | ?????????????????????#### #### #????? | | ????????????????????????# #### #???## ###????? | | ???o????????????????????# ##???+#????? #??????? | | ????????????????????????# ???? ?????? #??????? | | ????????????????????????# "????""?????? ???????? | | ????????????????????????# "????""???????????????? | | ????????????????????????# "?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 37 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Additional Mass Support 9 Propulsion Shielding 66 Evasion (%) 66 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Arm. Treads | -8/Storage | Hacked Imp. VTOL Module | -7/Factory | Scanalyzed Remote Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed HellfireWaveInitializer Manual? 0 Play Time 02:07:09 Cumulative 30.9 hours Start 2021.12.03 @ 22:27:36 End 2021.12.04 @ 10:39:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 41 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 24 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 05f9a8de-3874-4f9d-b519-eaee2e80bdcb