Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 15:49:40 Player: ywiktor Result: Destroyed by AG-39947 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (53) 265 Value Destroyed (1794) 1794 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2600) 2600 TOTAL SCORE: 8139 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 14/300 Energy 114/150 System Corruption 0% Temperature Cool (90) Movement Core (400) Ox7 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Salvage Targeting Computer Targeting Computer Target Analyzer Weapon Cycler > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (10) --- Light Ion Engine Zionite Light DM Reactor Zionite Composite Leg I Hover Unit Hover Unit Hacking Drone Bay (1/1) Beamcaster Wave Gun KE Penetrator Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Light Armored Exoskeleton > --- UTILITY ---------- Medium Storage Unit Salvage Targeting Computer Targeting Computer Advanced Targeting Computer Target Analyzer Hacking Drone Bay > --- WEAPON ----------- Wave Gun KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Core Analyzer Weapon Cycler Improved Light Armor Plating Gauss Rifle Gauss Cannon Missile Launcher Precision Grenade Launcher [Rating: 54] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 118 | 6 5 1 22 25 21 9 3 9 17 Power 9 | 1 . 1 2 . 2 . . . 3 Engine 5 | 1 . 1 2 . 1 . . . . Core 3 | . . . . . 1 . . . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 38 | 2 . . 6 13 9 1 1 . 6 Treads . | . . . . . . . . . . Leg 33 | 2 . . 6 13 9 1 1 . 1 Wheel . | . . . . . . . . . . Hover 5 | . . . . . . . . . 5 Flight . | . . . . . . . . . . Utility 29 | 1 4 . 6 4 6 3 1 3 1 Device 11 | . 1 . 1 2 2 1 . 3 1 Storage 2 | 1 1 . . . . . . . . Processor 7 | . 1 . 1 2 2 . 1 . . Hackware . | . . . . . . . . . . Protection 9 | . 1 . 4 . 2 2 . . . Artifact . | . . . . . . . . . . Weapon 42 | 2 1 . 8 8 4 5 1 6 7 Energy Gun 19 | 1 . . 5 5 2 1 . 2 3 Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 7 | 1 . . 1 1 . 1 1 1 1 Ballistic Cannon 6 | . 1 . . . 2 1 . 1 1 Launcher 5 | . . . . . . 1 . 2 2 Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 2 . . 3 2 Parts Lost 37 | . 1 . 7 3 6 1 3 1 15 Power 1 | . . . . . . . . . 1 Propulsion 15 | . . . 1 1 4 . 1 . 8 Utility 12 | . 1 . 4 1 2 1 1 . 2 Weapon 9 | . . . 2 1 . . 1 1 4 Highest Loss Streak 8 | . 1 . 4 2 3 1 2 1 8 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 92 | . 99 100 95 99 96 91 91 91 85 Engine 6 | . 14 14 11 9 4 7 7 7 1 Core 1 | . . . . . 2 . . . 5 Leg 22 | . 28 28 32 35 26 23 22 23 4 Hover 1 | . . . . . . . . . 12 Device 6 | . 5 . 4 11 8 . . 6 13 Storage 8 | . 14 14 11 9 7 7 7 7 7 Processor 22 | . 4 14 5 14 24 30 29 30 24 Protection 3 | . 4 . 10 . 4 6 7 . . Energy Gun 7 | . . . 11 13 6 6 5 6 5 Ballistic Gun 6 | . 14 14 6 . 3 6 8 7 6 Ballistic Cannon 1 | . 13 14 . . 4 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 13 23 20 27 27 36 32 33 36 33 Greatest Support 68 | 20 20 20 30 60 68 68 68 65 65 Greatest Overweight (x) 9 | 1 1 . 1 . . . . . 9 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 Most Carried 10 | 4 9 10 10 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 9 8 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 9 10 10 10 10 10 9 10 9 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 1731 | 218 65 31 360 318 255 215 164 22 83 Remotely . | . . . . . . . . . . Salvage Created 2039 | . 80 39 494 456 348 202 310 . 110 Parts 130 | . 12 8 32 22 26 6 14 . 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 2 8 . . Prevented 11 | . . . . . . 4 7 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 51 | . 4 3 13 11 8 3 5 . 4 Melee 1 | . . . . 1 . . . . . Guns 35 | . 2 2 9 10 3 2 5 . 2 Cannons 13 | . 2 1 4 . 5 . . . 1 AOE 1 | . . . . . . . . . 1 Classes Destroyed 12 | . 2 . 4 1 1 1 . . 3 Worker 1 | . . . 1 . . . . . . Builder 2 | . 1 . 1 . . . . . . Swarmer 14 | . 4 3 4 3 . . . . . Grunt 17 | . . . 6 4 3 1 3 . . Brawler 2 | . . . 1 . . . 1 . . Duelist 1 | . . . . . . 1 . . . Sentry 8 | . . . 2 3 1 1 1 . . Hunter 2 | . . . . 1 1 . . . . Programmer 3 | . . . . . 3 . . . . Z-Technician 4 | . . . . . . . . . 4 Z-Light 2 | . . . . . . . . . 2 Assembled 1 | . . . . . . . . . 1 Best Kill Streak 4 | . 4 3 4 3 3 2 2 . 3 Combat Bots Only 3 | . 3 3 3 3 3 2 2 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 604 | . 54 6 80 122 109 109 45 . 79 Missed 195 | . 14 1 16 34 47 47 15 . 21 Damage Taken 6114 | . 348 40 759 1060 632 671 660 . 1944 Core 1071 | . 46 18 73 180 95 86 67 . 506 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 . 74 81 67 . . . . . Volleys Fired 223 | . 11 4 45 53 22 15 21 . 52 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 130 | . 55 55 130 130 103 85 83 . 120 Shots Fired 343 | . 22 8 79 68 44 27 37 . 58 Gun 282 | . 11 4 61 68 31 26 37 . 44 Cannon 31 | . 11 4 . . 13 . . . 3 Launcher 12 | . . . . . . 1 . . 11 Special 18 | . . . 18 . . . . . . Kinetic 123 | . 22 8 28 3 25 10 21 . 6 Thermal 160 | . . . 51 65 9 . . . 35 Explosive 12 | . . . . . . 1 . . 11 Electromagnetic 48 | . . . . . 10 16 16 . 6 Robot Hit Streak 26 | . 2 3 13 12 23 26 26 . 9 Robot Miss Streak 5 | . 3 3 5 5 1 1 2 . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . . . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 231 | . 9 3 52 50 38 23 32 . 24 Core Hits 107 | . 5 3 24 21 13 8 13 . 20 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . Critical Strikes 8 | . . . 1 2 . 2 3 . . Burn 2 | . . . . 2 . . . . . Destroy 2 | . . . 1 . . . 1 . . Corrupt 4 | . . . . . . 2 2 . . Melee Attacks 1 | . . . . 1 . . . . . Impact . | . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4891 | . 166 41 760 803 824 500 751 . 1046 Guns 3327 | . 53 25 612 768 512 402 609 . 346 Cannons 521 | . 113 16 . . 311 . . . 81 Explosions 859 | . . . . . . 98 142 . 619 Melee 35 | . . . . 35 . . . . . Ramming 12 | . . . 11 . 1 . . . . Kinetic 1688 | . 166 41 353 16 493 130 357 . 132 Thermal 1661 | . . . 396 752 156 . 142 . 215 Explosive 717 | . . . . . . 98 . . 619 Electromagnetic 778 | . . . . . 174 272 252 . 80 Impact . | . . . . . . . . . . Slashing 35 | . . . . 35 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 1 10 5 3 3 3 3 . Average Corruption 3 | . 1 1 9 5 2 3 3 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked 8 | . . . . . 8 . . . . Effects 113 | . 5 . 19 25 12 34 11 7 . Message Errors 30 | . 2 . 4 4 4 10 5 1 . Matter Fused 22 | . 2 . 3 1 3 7 3 3 . Heat Flow Errors 13 | . 1 . . 7 . 4 1 . . Energy Discharges 14 | . . . 3 2 1 4 2 2 . Parts Rejected 2 | . . . . 1 1 . . . . Data Loss (minor) 23 | . . . 7 7 3 5 . 1 . Data Loss (major) 3 | . . . . 1 . 2 . . . Misfires 2 | . . . . . . 2 . . . Misdirections 2 | . . . 2 . . . . . . Weapon Failures 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 20 | . 7 . . . . . . . 13 Projectiles 7 | . 7 . . . . . . . . Explosions 13 | . . . . . . . . . 13 Melee . | . . . . . . . . . . Knockbacks 7 | . 2 . . . 4 . . . 1 Impact . | . . . . . . . . . . Kinetic 7 | . 2 . . . 4 . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 120 | . . . . . . 38 82 . . Shots 3 | . . . . . . 1 2 . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . 2 . 1 . . . . Kicked 3 | . . . 2 . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 337 | . 233 . 291 219 5 246 112 . 337 Average Temperature 85 | . 48 . 119 67 3 57 28 . 111 Received Heat Transfer 1266 | . . . 138 189 135 147 225 . 432 Effects 8 | . . . 5 . . . . . 3 Energy Bleed 2 | . . . 2 . . . . . . Interference 6 | . . . 3 . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . 1 6 . . . . 1 Heat Transferred 3799 | . . . 1087 1924 333 . 150 . 305 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 237 | . 131 70 187 237 111 . . . . Initial 35 | . . . 27 16 35 . . . . Average 63 | . 28 46 64 105 55 . . . . Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 98 | 100 100 100 100 95 100 . . . . Level 1 1 | . . . . 4 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 . 2 3 3 . 1 . . Investigation 2 | . . . 1 . 1 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 5 | . 1 . 1 3 . . . . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 7 | . 2 . 2 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 104 | . 9 3 23 22 14 4 8 . 21 Peak Tracking Total 31 | . 5 3 6 5 4 3 10 . 31 Tactical Retreats 10 | . 1 . 1 4 1 . 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 5 | . 1 . 2 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 2 | . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 7 | . . . 1 . 2 3 . 1 . Terminals 2 | . . . 1 . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 13 | . . . 1 . 5 4 . 3 . Successful 9 | . . . 1 . 1 4 . 3 . Failed 4 | . . . . . 4 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . . . . . 7 . Terminals 3 | . . . 1 . . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 8 | . . . 1 . . 4 . 3 . Record 3 | . . . . . . 3 . . . Part Schematic 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Transport Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . 2 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 . Highest-Rated Group 160 | . . . . . . . . 160 . Highest-Rated Ally 41 | . . . . . . . . 41 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 9391 | 74 588 59 929 825 1105 1767 584 2026 1434 Spaces Moved 6221 | 54 358 37 544 387 712 1301 387 1520 921 Core 116 | 10 . . . . . . . . 106 Treads . | . . . . . . . . . . Legs 5461 | 44 358 37 544 387 712 1301 387 1520 171 Wheels . | . . . . . . . . . . Hover 644 | . . . . . . . . . 644 Flight . | . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 120 120 130 130 130 48 Average Speed 129 | 114 141 120 123 120 121 130 130 130 137 Slowest Speed 500 | 120 190 120 190 120 130 130 135 130 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 39 10 33 28 18 98 61 92 77 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 . 1 . Scrap Searched 6 | . . . . . . 2 2 2 . Spaces Dug 10 | . . . . . . . . . 10 Terrain Destroyed 74 | . . . . . 2 8 10 . 54 Melee . | . . . . . . . . . . Projectile 5 | . . . . . 2 1 . . 2 AOE 69 | . . . . . . 7 10 . 52 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Total 7212 | 63 416 43 709 677 908 1352 432 1573 1039 Wait 498 | . 36 2 66 182 116 17 15 20 44 Move 6212 | 53 357 36 543 386 711 1300 386 1519 921 Hop . | . . . . . . . . . . Pick Up 72 | 4 6 . 14 12 16 3 4 8 5 Fast Attach 51 | 6 1 . 9 6 11 5 1 8 4 Attach 27 | . 1 . 6 6 6 . 2 . 6 Detach 3 | . . . . . 1 . . 2 . Swap 41 | . 3 1 7 13 4 4 . 2 7 Drop 81 | . 1 . 17 18 20 8 3 14 . Fire 223 | . 11 4 45 53 22 15 21 . 52 Melee 1 | . . . . 1 . . . . . Ram . | . . . . . . . . . . Kick 3 | . . . 2 . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 557 | -10/Materials | Identified exit to Mines 663 | -10/Materials | Entered Mines 715 | -10/Mines | Discovered new exit (range 5) 721 | -10/Mines | Identified exit to Materials 722 | -10/Mines | Entered Materials 722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1005 | -9/Materials | Discovered new exit (range 4) 1206 | -9/Materials | System corruption reached 10% 1236 | -9/Materials | Lost 4 parts (3u1w) 1431 | -9/Materials | Build established: Scavenger-Mutant 1651 | -9/Materials | Entered another Materials area 1651 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2342 | -8/Materials | Build established: Mutant 2450 | -8/Materials | Discovered new exit (range 12) 2476 | -8/Materials | Entered Factory 2476 | -7/Factory | Evolved 2 slots: Utility x2 2552 | -7/Factory | Discovered new exit (range 8) 2699 | -7/Factory | Lost 3 parts (2n1u) 2970 | -7/Factory | Build established: Scavenger-Mutant 3387 | -7/Factory | Build established: Mutant 3458 | -7/Factory | Cargo convoy interrupted 3490 | -7/Factory | Discovered new exit (range 4) 3497 | -7/Factory | Discovered new exit (range 16) 3581 | -7/Factory | Entered Lower Caves 3583 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4064 | -7/Lower Caves | Learned Factory interactive machine intel 4668 | -7/Lower Caves | Learned Factory security intel 5335 | -7/Lower Caves | Discovered new exit (range 10) 5348 | -7/Lower Caves | Entered another Lower Caves area 5360 | -7/Lower Caves | Identified exit to Zion 5387 | -7/Lower Caves | Discovered new exit (range 11) 5584 | -7/Lower Caves | Spotted B-75 Beast 5670 | -7/Lower Caves | Learned 4 Factory zone layouts 5777 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5910 | -7/Lower Caves | Encountered a Warlord checkpoint 5932 | -7/Lower Caves | Entered Zion 5969 | -7/Zion | Found Prototype Launcher 5969 | -7/Zion | Identified Rocket Array 6177 | -7/Zion | Discovered new exit (range 12) 6185 | -7/Zion | Given the Hacking Drone Bay 6186 | -7/Zion | Found Prototype Device 6186 | -7/Zion | Identified Hacking Drone Bay 6448 | -7/Zion | System corruption cleaned by Quarantine Array 6564 | -7/Zion | Found Prototype Device 6696 | -7/Zion | Received a hallucinogenic algorithm 6955 | -7/Zion | Learned location of 2 exits from Factory 7071 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7354 | -7/Zion | Imprinted 7357 | -7/Zion | Declared Zion's savior 7470 | -7/Zion | Learned location of 1 exit from Factory 7825 | -7/Zion | Opened final containment barrier to the Deep Caves 7843 | -7/Zion | Discovered new exit (range 5) 7846 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7958 | -7/Zion | Entered Deep Caves 8187 | -7/Deep Caves | Attacked by Z-Imprinter 8211 | -7/Deep Caves | Core integrity fell below 50% 8217 | -7/Deep Caves | Destroyed Z-Imprinter 8248 | -7/Deep Caves | Lost 8 parts (1p4n1u2w) 8485 | -7/Deep Caves | Build established: Scavenger-Mutant 8727 | -7/Deep Caves | Z-Facility disabled 9346 | -7/Deep Caves | Spotted AG-39947 9382 | -7/Deep Caves | Exposed GOLEM chamber 9383 | -7/Deep Caves | Triggered Deep Caves wall 9386 | -7/Deep Caves | Core integrity fell below 20% 9392 | -7/Deep Caves | Destroyed by AG-39947 with Assembled Focal Cannon Last Messages --------------- 09379_ AG-39947 GOLEM Unit beginning Prototype Device integration. 09379_ Hvy. Riot Gun destroyed. 09379_ Hover Unit destroyed. 09379_ Hvy. Riot Gun destroyed. 09380_ AG-39947 Prototype Device integration complete. 09382_ AG-39947 misfires. [Achievement: That's One Door That Should Stay Closed] 09384_ Slug penetrates AG-39947. 09384_ AG-39947 knocked back. 09385_ Hover Unit destroyed. 09386_ Slug penetrates AG-39947. 09390_ Acquired 3 matter. 09391_ AG-88655 GOLEM Unit beginning Prototype Leg integration. [Achievement: Hunted] 09392_ Zio. Glidesys I destroyed. 09392_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????? ??????????????????????????????? | | ???????????? ?????????????????????????????? | | ?????????? ?#?##????????????????????????? | | ?????????? # # ????????????????????????? | | ?????????" # # ????????????????????????? | | ????????? # ?###????????????????????? | | ????????"" # ?# #????????????????????? | | ????????? ?# #????????????????????? | | ????????""" ?# #????????????????????? | | ????????" ## #????????????????????? | | ????????" !; #####????????????????? | | ????????" #????????????????? | | ????????# G ###????????????????? | | ?????????" %@ ;#??????????????????? | | ?????????" ;;##??????????????????? | | ?????????" #???????????????????? | | ?????????" #####??????????????????? | | ????????"G b ;?# #??????????????????? | | ????????# a[ ### ####???????????????? | | ???????? aa # #???????????????? | | ???????? a[ aa b ####???????????????? | | ????????#aa [ aa ###???????????????? | | ????????# a g [= M #????????????? | | ????????# aa aa = ###???????????# | | ????????# a a = = ##???????????# | | ????????# = #???????????# | | ????????? #???????????# | | ????????? ]= #???????????? | | ?????????? !! #????####????# | | ?????????? ] #???## #????# | | ??????????? ] ] ! #???# #???## | | ???????????? #???# #??## | | ???????????? ! * ##?## ##?# | | ????????????== ### ### | | ???????????? = * ## ## | | ????????????? = # | | ????????????? # | | ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 13 Target Analysis 5 Salvage Targeting 1 Item Schematics ----------------- Hpw. Shock Rifle | -7/Zion | Archive Energy Well | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Hunted Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed DataPotentialThrower Manual? 0 Play Time 01:44:48 Cumulative 11.6 hours Start 2024.04.15 @ 21:31:48 End 2024.04.16 @ 15:49:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cbb4f25-295b-4def-8569-b2e114cf84fe