Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 09:19:30 Player: slanderous_mambo Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1458) 1458 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 3248 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/400 Matter 194/300 Energy 222/275 System Corruption 1% Temperature Cool (313) Movement Walking (210) Ox3 Location -9/Mines Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Terrain Scanner > --- WEAPON (2) ------- EM Shotgun Advanced Beam Cannon > --- INVENTORY (12) --- Aluminum Leg Improved Terrain Scanner Recoil Stabilizer Light EM Pulse Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Mini Grenade Launcher Plasma Cutter Heavy Hammer Signal Generator Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scanner Maneuvering Thrusters > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Improved Terrain Scanner Recoil Stabilizer EM Shotgun Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Mini Grenade Launcher Plasma Cutter Heavy Hammer Signal Generator [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 94 | 7 15 7 64 1 Power 13 | 1 1 . 11 . Engine 13 | 1 1 . 11 . Core . | . . . . . Reactor . | . . . . . Propulsion 24 | 2 6 3 13 . Treads . | . . . . . Leg 21 | 2 4 3 12 . Wheel . | . . . . . Hover 2 | . 2 . . . Flight 1 | . . . 1 . Utility 18 | 1 3 . 14 . Device 11 | . 1 . 10 . Storage 3 | 1 1 . 1 . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 39 | 3 5 4 26 1 Energy Gun 14 | 1 4 2 6 1 Energy Cannon 9 | . . . 9 . Ballistic Gun 9 | 2 . 2 5 . Ballistic Cannon 1 | . . . 1 . Launcher 5 | . 1 . 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 19 | . 1 2 13 3 Power 4 | . . . 3 1 Propulsion 6 | . 1 1 3 1 Utility 4 | . . . 3 1 Weapon 5 | . . 1 4 . Highest Loss Streak 4 | . 1 1 4 3 Average Slot Usage (%) 96 | . 99 99 94 98 Engine 17 | . 14 14 19 21 Leg 22 | . 23 27 19 22 Device 6 | . 2 . 9 21 Storage 12 | . 14 14 11 11 Processor 10 | . 11 14 8 . Energy Gun 12 | . 27 19 3 . Energy Cannon 7 | . . . 13 21 Ballistic Gun 3 | . . 8 3 . Naked Turns . | . . . . . Heaviest Build 63 | 13 29 30 63 60 Greatest Support 26 | 20 20 20 26 26 Greatest Overweight (x) 14 | 2 2 2 14 2 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 12 | 6 10 10 12 12 Average Capacity 10 | 5 8 10 11 12 Most Carried 12 | 3 9 10 12 12 Average Carried 9 | 1 6 9 10 12 Final Capacity 12 | 6 10 10 12 12 Final Carried 12 | 2 8 10 12 12 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1547 | 241 284 119 903 . Remotely . | . . . . . Salvage Created 1616 | . 237 252 1127 . Parts 118 | . 21 16 81 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 46 | . 8 7 31 . Guns 25 | . 5 7 13 . Cannons 8 | . . . 8 . AOE 13 | . 3 . 10 . Classes Destroyed 7 | . 4 1 2 . Worker 6 | . . . 6 . Hauler 1 | . . . 1 . Recycler 1 | . 1 . . . Watcher 6 | . 2 . 4 . Swarmer 19 | . 6 3 10 . Grunt 19 | . 2 2 15 . Sentry 8 | . . 2 6 . Best Kill Streak 6 | . 4 2 6 . Combat Bots Only 4 | . 3 2 4 . Max Kills in Single Turn 3 | . 3 1 3 . Gunslinging 1 | . . . 1 . Exploded 3 | . 3 . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2948 | . 180 546 1693 529 Core 542 | . 22 110 316 94 Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 . 47 . . Volleys Fired 142 | . 18 22 96 6 Largest 2 | . 2 2 2 2 Hottest 136 | . 130 130 136 136 Shots Fired 273 | . 36 43 182 12 Gun 182 | . 35 43 100 4 Cannon 84 | . . . 76 8 Launcher 7 | . 1 . 6 . Special . | . . . . . Kinetic 80 | . . 18 62 . Thermal 182 | . 35 25 114 8 Explosive 7 | . 1 . 6 . Electromagnetic 4 | . . . . 4 Robot Hit Streak 8 | . 5 7 8 6 Robot Miss Streak 10 | . 5 10 7 3 Penetration Max . | . . . . . Secondary Targets 7 | . 3 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 125 | . 13 18 87 7 Core Hits 76 | . 12 11 53 . Critical Hits 3 | . . . 3 . Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . 3 . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3461 | . 361 419 2574 107 Guns 1463 | . 221 419 798 25 Cannons 726 | . . . 644 82 Explosions 1272 | . 140 . 1132 . Melee . | . . . . . Ramming . | . . . . . Kinetic 724 | . . 187 537 . Thermal 1600 | . 221 232 1065 82 Explosive 1043 | . 140 . 903 . Electromagnetic 94 | . . . 69 25 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 7 | . . . 6 1 Message Errors 4 | . . . 4 . Data Loss (minor) 2 | . . . 2 . Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 69 | . . . 63 6 Projectiles 30 | . . . 24 6 Explosions 39 | . . . 39 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 236 | . 11 . 225 . Shots 6 | . 1 . 5 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 583 | . 520 323 583 307 Average Temperature 162 | . 145 163 165 164 Received Heat Transfer 696 | . 9 117 474 96 Effects 43 | . 4 1 38 . Shutdowns 8 | . 1 . 7 . Energy Bleed 5 | . . 1 4 . Interference 10 | . . . 10 . Matter Decay 4 | . . . 4 . Short Circuit 3 | . . . 3 . Damage (minor) 5 | . . . 5 . Damage (major) 8 | . 3 . 5 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 1 4 . Heat Transferred 3245 | . 518 555 2024 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 558 | . 206 115 558 174 Initial 174 | . . 1 . 174 Average 171 | . 49 30 289 172 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 63 | 100 94 100 30 100 Level 1 20 | . 5 . 38 . Level 2 15 | . . . 30 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 5 | . . . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 14 7 50 4 Peak Tracking Total 5 | . 3 3 5 4 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 5 | . 2 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . 2 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 10 | . . . 10 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 13 | . 5 . 8 . Terminals 12 | . 5 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 20 | . 8 . 12 . Successful 17 | . 7 . 10 . Failed 3 | . 1 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 8 . 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 15 | . 7 . 8 . Record 1 | . . . 1 . Prototype ID Bank 3 | . 2 . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Dispatch Records 3 | . . . 3 . Reinforcement Status 1 | . . . 1 . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 4973 | 62 1121 1080 2520 190 Spaces Moved 2569 | 39 764 659 1011 96 Core 28 | 6 . . 22 . Treads . | . . . . . Legs 2396 | 33 646 659 962 96 Wheels . | . . . . . Hover 118 | . 118 . . . Flight 27 | . . . 27 . Fastest Speed 50 | 50 56 150 150 180 Average Speed 166 | 121 134 150 203 180 Slowest Speed 850 | 150 180 180 850 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 3 95 99 77 25 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 122 | . 9 1 112 . Melee . | . . . . . Projectile 2 | . . 1 1 . AOE 120 | . 9 . 111 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2983 | 53 827 710 1290 103 Wait 15 | . 2 5 8 . Move 2565 | 38 763 658 1010 96 Hop . | . . . . . Pick Up 102 | 8 19 11 64 . Fast Attach . | . . . . . Attach 35 | 6 7 4 18 . Detach 1 | . 1 . . . Swap 59 | 1 8 3 46 1 Drop 62 | . 9 7 46 . Fire 142 | . 18 22 96 6 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 1 exit: [Mat]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 7) 444 | -10/Materials | Discovered new exit (range 15) 834 | -10/Materials | Discovered new exit (range 16) 1184 | -10/Materials | Entered Mines 1383 | -10/Mines | Learned Materials non-interactive machine intel 1489 | -10/Mines | Found a hidden stash of uninstalled traps 1570 | -10/Mines | Discovered new exit (range 5) 1606 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1678 | -10/Mines | Discovered new exit (range 10) 1729 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1949 | -10/Mines | Core integrity fell below 50% 1998 | -10/Mines | Met a Derelict testing a Signal Generator 2013 | -10/Mines | Found Signal Generator 2264 | -10/Mines | Entered Materials 2264 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2265 | -9/Materials | Loaded intel: 47 non-interactive machine locations 2576 | -9/Materials | Lost 3 parts (1u2w) 2598 | -9/Materials | Discovered new exit (range 16) 3123 | -9/Materials | Lost 3 parts (2n1w) 3279 | -9/Materials | Build established: Scavenger-Mutant 3351 | -9/Materials | Discovered new exit (range 12) 3693 | -9/Materials | Core integrity fell below 50% 3803 | -9/Materials | Discovered new exit (range 13) 3931 | -9/Materials | Build established: Mutant 4091 | -9/Materials | Lost 4 parts (2p1n1w) 4784 | -9/Materials | Entered Mines 4785 | -9/Mines | Assembled infested the area 4877 | -9/Mines | Met a Derelict bent on vengeance 4920 | -9/Mines | Discovered new exit (range 19) 4958 | -9/Mines | Core integrity fell below 20% 4974 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Something is scanning the area. ALERT: Infestation in the mines, dispatching Demolisher response squad. A derelict wanders into view. An audio recording is triggered: "If you're looking for Megawrench, sorry but we're not in our cave right now, after essentially being evicted by all these Unaware tunnelers." "Blame H1-IDC, who apparently didn't care about the consequences of repeatedly making a mess in Materials. Shooting at robots and generally destroying stuff raised the alert level high enough to trigger assault squads over in the main complex, and they later decided the best way to defend their interests would be to start expanding in this direction." EXIT=FOUND The unstable cave ceiling collapses. Deuterium Engine destroyed. Maneuvering Thrusters destroyed. System corrupted: EM Shotgun targeting data glitched. The unstable cave ceiling collapses. Imp. Aluminum Leg destroyed. The unstable cave ceiling collapses. Destroyed Shock Absorption System. 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