Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 18:45:51 Player: VC94 Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3804) 3804 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 8505 Bonus ------- High Alert Combat Kills 186 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 221/300 Energy 142/150 System Corruption 13% Temperature Cool (5) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Fusion Compressor > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Targeting Computer Targeting Computer Focal Shield Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Coil Gun > --- INVENTORY (15) --- Light Deuterium Engine Carbon-fiber Leg Advanced Heat Sink Heavy Laser Gauss Rifle Flak Gun Antimatter Cannon Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced ECM Suite Shield Generator Hacking Suite > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Power Sword > --- INVENTORY -------- Fission Core Flexi-carbon Leg Improved VSS Leg Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite Datajack [Rating: 63] Favorites ----------- Power Fission Core Engine Reinforced Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Slots Evolved 8 | . . 2 2 . 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 . 2 . . Weapon 1 | . . . . . . . 1 Parts Attached 95 | 6 6 2 4 9 2 8 58 Power 15 | 1 2 . . . . 2 10 Engine 9 | 1 2 . . . . 1 5 Core 6 | . . . . . . 1 5 Reactor . | . . . . . . . . Propulsion 28 | 2 1 1 2 4 . 2 16 Treads . | . . . . . . . . Leg 28 | 2 1 1 2 4 . 2 16 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 1 1 2 2 2 1 19 Device 14 | . . . 1 . 1 1 11 Storage 4 | 1 1 . . . . . 2 Processor 6 | . . 1 1 . . . 4 Hackware 1 | . . . . . 1 . . Protection 4 | . . . . 2 . . 2 Artifact . | . . . . . . . . Weapon 23 | 2 2 . . 3 . 3 13 Energy Gun 3 | . . . . . . . 3 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 16 | 2 2 . . 2 . 1 9 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . Parts Lost 42 | . . . . 7 . 5 30 Power 9 | . . . . . . 1 8 Propulsion 14 | . . . . 5 . 1 8 Utility 12 | . . . . 1 . 2 9 Weapon 7 | . . . . 1 . 1 5 Highest Loss Streak 9 | . . . . 4 . 3 9 To Critical Strikes 4 | . . . . 1 . . 3 Average Backups 6 | 1 3 9 9 9 7 7 6 Power 1 | . 1 2 2 2 2 1 . Propulsion 1 | . 1 4 2 1 . . 1 Utility 2 | . . . 1 4 3 4 2 Weapon 1 | . 1 2 3 1 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 16 | . 3 . 2 1 . 1 9 Power 5 | . 2 . . . . 1 2 Propulsion . | . . . . . . . . Utility 4 | . . . 1 . . . 3 Weapon 7 | . 1 . 1 1 . . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 84 87 93 94 89 92 95 Engine 5 | . 14 11 9 9 7 4 2 Core 4 | . . . . . . 2 8 Leg 27 | . 28 33 36 31 23 27 25 Device 7 | . . . 5 3 5 8 12 Storage 7 | . 14 11 9 9 7 7 4 Processor 10 | . . 10 14 18 15 15 11 Hackware 3 | . . . . . 5 7 6 Protection 1 | . . . . 5 7 2 1 Energy Gun 2 | . . . . . . . 3 Ballistic Gun 16 | . 27 22 18 11 7 12 14 Peak Build Rating 63 | 6 10 14 22 24 26 32 63 Average Rating 36 | 4 6 13 19 21 25 29 53 On Entrance 16 | . 6 10 14 22 21 26 32 Avg Prop Armor Cover (%) 10 | . . . . . . 6 12 Naked Turns . | . . . . . . . . Heaviest Build 53 | 12 26 26 28 32 33 33 53 Greatest Support 75 | 20 20 30 46 52 36 48 75 Greatest Overweight (x) 8 | 1 1 . . 1 . . 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 Average Capacity 9 | 7 8 10 10 10 10 10 9 Most Carried 11 | 2 9 10 10 10 9 8 11 Average Carried 6 | 1 3 9 9 9 7 7 6 Final Capacity 15 | 8 10 10 10 10 10 10 15 Final Carried 10 | 2 9 10 10 9 8 8 7 Class Distribution -------------------- 41% | Mutant 29% | Scavenger-Gunner 9% | Tank 8% | Scavenger-Tank 8% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Matter Collected 3781 | 248 266 231 79 491 . 244 2222 Remotely . | . . . . . . . . Salvage Created 5082 | . 271 356 46 1056 . 262 3091 Parts 274 | . 25 28 4 74 . 15 128 Haulers Intercepted 5 | . . 2 . 2 . . 1 Recyclers Shooed 5 | . 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Combat Hostiles Destroyed 85 | . 8 7 . 20 . 5 45 Guns 76 | . 8 7 . 12 . 5 44 Cannons 8 | . . . . 8 . . . AOE 1 | . . . . . . . 1 Classes Destroyed 16 | . 4 2 1 3 . 3 3 Worker 8 | . . . . 3 . . 5 Builder 4 | . 1 . . . . . 3 Hauler 5 | . . 2 . 2 . . 1 Recycler 4 | . . . . 1 . . 3 Mechanic 1 | . . . 1 . . . . Operator 3 | . . . . 3 . . . Watcher 8 | . 1 2 1 . . . 4 Swarmer 21 | . 3 4 . 7 . . 7 Grunt 34 | . 5 1 . 6 . 2 20 Brawler 1 | . . . . . . . 1 Sentry 13 | . . 2 . 7 . . 4 Specialist 1 | . . . . . . 1 . Hunter 4 | . . . . . . . 4 Programmer 7 | . . . . . . 1 6 Heavy 1 | . . . . . . 1 . Assembled 3 | . . . . . . . 3 Best Kill Streak 8 | . 3 5 2 6 . 2 8 Combat Bots Only 6 | . 3 3 . 5 . 2 6 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 2 Gunslinging 1 | . . . . 1 . . 1 Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Hostile Shots Fired 760 | . 44 50 4 93 . 36 533 Missed 246 | . 12 22 3 32 . 13 164 Hits 514 | . 32 28 1 61 . 23 369 Melee 4 | . . . . . . . 4 Projectile 510 | . 32 28 1 61 . 23 365 AOE 8 | . . . . 1 . . 7 Critical Strikes 28 | . . . . 7 . . 21 Part Disruptions 2 | . . . . . . 1 1 Damage Taken 7526 | . 336 276 14 1022 . 585 5293 Core 1069 | . 98 32 . 61 . 13 865 Absorbed by Shields 301 | . . . . . . . 301 Ignored by Resistances 32 | . . . . . . . 32 Core Remaining (%) 87 | 100 60 92 . 88 . 98 . Volleys Fired 312 | . 34 28 4 69 . 18 159 Largest 3 | . 2 2 2 2 . 2 3 Hottest 166 | . 40 46 46 86 . 86 166 Shots Fired 757 | . 68 56 8 136 . 34 455 Gun 711 | . 68 56 8 101 . 28 450 Cannon 36 | . . . . 35 . 1 . Launcher 10 | . . . . . . 5 5 Special . | . . . . . . . . Kinetic 604 | . 68 56 8 101 . 28 343 Thermal 107 | . . . . . . . 107 Explosive 10 | . . . . . . 5 5 Electromagnetic 36 | . . . . 35 . 1 . Robot Hit Streak 24 | . 9 8 2 14 . 22 24 Robot Miss Streak 5 | . 4 5 1 2 . 2 4 Penetration Max 2 | . . . . . . . 2 Secondary Targets 15 | . 3 1 . 2 . 1 8 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 Shots Hit Robots 512 | . 40 23 4 98 . 33 314 Core Hits 228 | . 14 14 3 45 . 16 136 Critical Kills 13 | . . . . 2 . . 11 Critical Parts Destroyed 24 | . . . . . . 1 23 Critical Strikes 45 | . . . . 3 . 1 41 Burn 5 | . . . . . . . 5 Destroy 39 | . . . . 2 . 1 36 Corrupt 1 | . . . . 1 . . . Melee Attacks 4 | . . . . . . 3 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9503 | . 528 352 59 1921 . 560 6083 Guns 8150 | . 528 352 59 1076 . 418 5717 Cannons 722 | . . . . 702 . 20 . Explosions 612 | . . . . 143 . 122 347 Melee . | . . . . . . . . Ramming 19 | . . . . . . . 19 Kinetic 6615 | . 528 352 59 1076 . 418 4182 Thermal 1678 | . . . . 143 . . 1535 Explosive 469 | . . . . . . 122 347 Electromagnetic 722 | . . . . 702 . 20 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 1 13 Average Corruption 7 | . . . . . . 1 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . . . . . 2 63 Message Errors 20 | . . . . . . 1 19 Matter Fused 16 | . . . . . . . 16 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 8 | . . . . . . . 8 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 5 Data Loss (major) 3 | . . . . . . 1 2 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 11 | . . . . 11 . . . Projectiles 11 | . . . . 11 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 87 | . . . . 87 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed 4 | . . . . 1 . . 3 Kicked 4 | . . . . 1 . . 3 Crushed . | . . . . . . . . Highest Temperature 556 | . 8 16 . 321 . . 556 Average Temperature 123 | . 4 7 . 115 . . 139 Received Heat Transfer 2148 | . 129 9 9 459 . 54 1488 Effects 31 | . . . . 3 . . 28 Shutdowns 9 | . . . . . . . 9 Energy Bleed 2 | . . . . . . . 2 Interference 10 | . . . . 3 . . 7 Matter Decay 3 | . . . . . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (minor) 5 | . . . . . . . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . 5 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . . 4 Heat Transferred 3510 | . . . . 200 . . 3310 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Maximum Alert Level 3 | . . . . 1 . 1 3 Low Security (%) 61 | 100 100 100 100 38 100 93 41 Level 1 18 | . . . . 61 . 6 21 Level 2 16 | . . . . . . . 29 Level 3 3 | . . . . . . . 7 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 822 | . 71 125 27 320 141 229 822 Initial 141 | . . . 27 . 141 84 119 Average 205 | . 18 54 6 187 131 141 310 Influence Increases 2890 | . 204 217 12 610 . 195 1652 Destroy 0b10 Robot/C 1640 | . 160 140 . 400 . 100 840 Destroy 0b10 Robot/NC 170 | . 10 20 10 45 . 5 80 Destroy Leader 406 | . 32 38 2 104 . 20 210 Successful Hack 24 | . . . . 16 . . 8 Disable Machine 135 | . . . . 30 . . 105 Destroy Structure 80 | . 2 4 . 15 . 10 49 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 420 | . . 15 . . . 60 345 Influence Decreases 2110 | . 204 152 77 298 191 87 1101 Entered New Map 356 | . . . 38 . 171 37 110 Time Decay 1334 | . 204 152 39 228 20 . 691 Lost Part 420 | . . . . 70 . 50 300 Squads Dispatched 21 | . 2 . 1 2 . 1 15 Investigation 3 | . . . . 1 . . 2 Extermination 4 | . . . . . . . 4 Reinforcement 13 | . 2 . 1 1 . 1 8 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . . . . 5 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Distress Signals 3 | . 1 . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 16 9 4 27 . 9 82 Peak Tracking Total 8 | . 3 3 3 7 . 4 8 Tactical Retreats 22 | . 1 1 . . . 2 18 Traps | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Traps Triggered 4 | . . 1 . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Machines Disabled 9 | . . . . 2 . . 7 Max in Single Turn 1 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Machines Accessed 12 | . 2 1 . 5 1 . 3 Terminals 11 | . 2 1 . 4 1 . 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 4 2 . 13 1 . 6 Successful 10 | . 1 1 . 5 1 . 2 Failed 16 | . 3 1 . 8 . . 4 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 4 2 . 10 1 . 6 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 1 . 4 1 . 2 Prototype ID Bank 1 | . . . . . . . 1 Open Door 2 | . . . . 2 . . . Open DSF 2 | . . . . . 1 . 1 Branch Access Points 2 | . . 1 . 1 . . . Locate Traps 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 1 . 3 1 . 1 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Active Infowar (turns) 2723 | . . 389 180 507 53 301 1293 Optics 2723 | . . 389 180 507 53 301 1293 ECM 258 | . . . . . . 7 251 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Turns Passed 5124 | 66 805 402 180 507 53 301 2810 Spaces Moved 3063 | 49 540 264 132 240 41 189 1608 Core 9 | 8 . . . . . . 1 Treads . | . . . . . . . . Legs 3054 | 41 540 264 132 240 41 189 1607 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 110 105 Average Speed 121 | 114 123 120 120 122 120 110 122 Slowest Speed 450 | 190 190 120 120 190 120 120 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 60 29 12 41 2 98 26 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 68 | . . . . 10 . 10 48 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 58 | . . . . 10 . 10 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Total 3838 | 56 612 304 147 337 44 241 2097 Wait 242 | . 14 9 . 11 . 13 195 Move 3057 | 48 539 263 131 239 41 188 1608 Hop . | . . . . . . . . Pick Up 49 | 2 10 2 5 5 1 2 22 Fast Attach 56 | 6 3 1 1 3 . 5 37 Attach 34 | . . 1 2 5 2 1 23 Detach 3 | . . . . . . . 3 Swap 21 | . 3 . 1 1 . 4 12 Drop 51 | . 9 . 3 3 . 2 34 Fire 312 | . 34 28 4 69 . 18 159 Melee 4 | . . . . . . 3 1 Ram . | . . . . . . . . Kick 4 | . . . . 1 . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . . 5 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 14) 451 | -10/Materials | Discovered new exit (range 6) 532 | -10/Materials | Discovered new exit (range 9) 567 | -10/Materials | Derelicts attacked the area 592 | -10/Materials | Discovered new exit (range 12) 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1217 | -9/Materials | Discovered new exit (range 17) 1218 | -9/Materials | Identified exit to Mines 1247 | -9/Materials | Discovered new exit (range 17) 1274 | -9/Materials | Entered another Materials area 1274 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -8/Materials | Discovered new exit (range 12) 1454 | -8/Materials | Entered Storage 1828 | -8/Storage | Discovered new exit (range 18) 1861 | -8/Storage | Identified exit to Recycling 1961 | -8/Storage | Entered Factory 1961 | -7/Factory | Evolved 2 slots: Utility x2 1963 | -7/Factory | Lost 4 parts (2n1u1w) 2014 | -7/Factory | Identified exit to DSF 2014 | -7/Factory | Entered DSF 2106 | -7/DSF | Additional patrols routed to DSF 2159 | -7/DSF | Lost 3 parts (1p1n1u) 2226 | -7/DSF | Build established: Scavenger-Mutant 2245 | -7/DSF | Discovered new exit (range 15) 2315 | -7/DSF | Entered Factory 2315 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3161 | -6/Factory | Build established: Tank 3603 | -6/Factory | Core integrity fell below 50% 3652 | -6/Factory | Lost 9 parts (2p3n3u1w) 3823 | -6/Factory | Lost 3 parts (2u1w) 4097 | -6/Factory | Lost 3 parts (2p1u) 4101 | -6/Factory | Build established: Scavenger-Gunner 4239 | -6/Factory | Core integrity fell below 20% 4604 | -6/Factory | System corruption reached 10% 5001 | -6/Factory | Garrison activated, responded to threat 5109 | -6/Factory | Lost 3 parts (1n2u) 5125 | -6/Factory | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 05052_ Slug penetrates Wall. 05052_ Slug penetrates as-07518. 05053_ Flexi-carbon Leg destroyed. 05054_ K-01 Serf collects debris. 05057_ K-01 Serf destroyed. 05059_ Critical hit (Destroy). 05059_ Kinecellerator destroyed. 05065_ U-05 Engineer destroyed. 05067_ Acquired 72 matter. 05078_ Target Analyzer destroyed. 05080_ K-01 Serf collects debris. 05082_ U-05 Engineer builds a Wall. 05093_ Acquired Focal Shield. 05109_ K-01 Serf collects debris. 05110_ Acquired 19 matter. 05111_ System corrupted: Matter fused (-6). 05113_ U-05 Engineer lays Concrete. 05117_ Coil Gun destroyed. 05118_ Carbon-fiber Leg destroyed. 05121_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | " ???????????????????????????????????????????????? | | " ??????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ??? ######??????????????? ???????????????????????? | | "" ????????????? ???????????????????????? | | T ??? ??????? ???????????????????????? | | ?? ?????? ???????????????????????? | | ??? #######???= ?????? ???????????????????????? | | ??????????????# #?????#+#??###?????????????????? | | ??????????????# #?????# #? ???????????????? | | ??????????????# #?????# #?""" ""???????????????? | | ??????????????# % #?????# # """ """??????????????? | | ??????????????# #???### # """ """ ""???????????? | | ??????????????#% #???# ??????????????? | | ??????????????# #???# ??????????????????? | | ????########### H#?#### @ ###???????????????????? | | ????# ## ### ##########??????????? | | ????# ????????? | | ????# ????????? | | ????# R """ " ?????????? | | ????# d """????????????? | | ????# d """????????????? | | ????# m # # "" "?????????? | | ????# # ### "" "?????????? | | ????# ### ############## ??????????? | | ????##########?# #??# !=# """ ???????????? | | ???????????????# #??# """ %==%+! """????????????? | | ??????????????? %##?# "F"%/[[%#? ""?????????????? | | ???????????????# T#?# " /[[!#?? ?????????????? | | ???????????????#= #?# """ /[[=#??? "?????????????? | | """" ##########=####%""" ! = #??????????????????? | | """" + ![[! /! = #??????????????????? | | """" #### #####+####[ !!! #??????????????????? | | ?????????# #??? ??###########??????????????????? | | ?????????# #??? ???????????????????????????????? | | ?????????# #?? ??????????????????????????????? | | ?"???????# #?? ??????????????????????????????? | | ""???????# #? !! ?????????????????????????????? | | ""???????# #? !! ?????????????????????????????? | | ????????# ## !! #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 35 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 10 Target Analysis 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedPlexusSpear Manual? 0 Play Time 00:55:25 Cumulative 24.4 hours Start 2026.07.18 @ 17:53:26 End 2026.07.18 @ 18:45:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 51x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cae1d67-4e1c-428e-8bbb-fa7e727344c4