Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.19 @ 22:22:13 Player: satan5 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (242) 1210 Value Destroyed (7404) 7404 Prototype IDs (51) 1020 Alien Tech Used (3) 600 Bonus (3079) 3079 TOTAL SCORE: 22213 Bonus ------- High Alert Combat Kills 609 Follower Combat Kills 270 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 684/1300 Matter 4/300 Energy 99/100 System Corruption 20% Temperature Cool (2) Movement Hovering (51) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Cooled Antigrav System Antigrav Array > --- UTILITY (10) ----- Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (3) ------- Heavy Machine Gun Hypervelocity Gauss Cannon > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Antigrav System Advanced Cooling System Improved Terrain Scan Processor Advanced EM Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Combat Gravmag System Cooled Antigrav System Antigrav Array > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Improved Cloaking Device Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Force Rifle Hypervelocity Gauss Cannon Ionic Axe > --- INVENTORY -------- Cooled Antigrav System Antigrav Array Advanced Cooling System Long-range IFF Parser Improved Terrain Scan Processor Advanced EM Shield Remote Force Field Assault Drone Bay Coil Gun Hypervelocity Coil Gun Hypervelocity Gauss Cannon Heavy Gauss Cannon Micro-nuke Launcher [Rating: 149] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Target Analyzer Hackware Makeshift Hacking Suite Protection Experimental Power Shielding Weapon Enhanced Autogun Energy Gun Enhanced Force Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Ionic Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Utility 7 | . . . 2 . . . 1 . . . . 1 . . . . 2 . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 190 | 7 7 18 14 11 12 6 28 . 1 2 1 19 1 3 . 2 16 1 3 7 . 11 1 . 2 . 17 Power 19 | 1 . 4 1 1 2 . 2 . . . . 1 1 . . . 1 . . 1 . 2 1 . . . 1 Engine 12 | 1 . 4 1 1 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . . Core 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . 1 Propulsion 63 | 2 3 6 6 4 3 6 11 . 1 . . 9 . . . . 2 . 2 3 . . . . . . 5 Treads 14 | . . 5 2 4 . 1 1 . . . . 1 . . . . . . . . . . . . . . . Leg 13 | 2 2 1 4 . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . Wheel 5 | . . . . . 1 . 2 . 1 . . 1 . . . . . . . . . . . . . . . Hover 31 | . 1 . . . . 5 7 . . . . 6 . . . . 2 . 2 3 . . . . . . 5 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 54 | 2 3 1 3 2 . . 7 . . 2 1 7 . 1 . . 8 . . 3 . 6 . . 1 . 7 Device 27 | 1 1 . 1 . . . 2 . . 1 1 2 . 1 . . 7 . . 1 . 3 . . 1 . 5 Storage 4 | 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Processor 12 | . . . 1 . . . 3 . . . . 4 . . . . . . . . . 3 . . . . 1 Hackware 10 | . 1 . 1 2 . . 2 . . 1 . . . . . . 1 . . 1 . . . . . . 1 Protection 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 54 | 2 1 7 4 4 7 . 8 . . . . 2 . 2 . 2 5 1 1 . . 3 . . 1 . 4 Energy Gun 23 | 2 . 6 . 1 5 . 3 . . . . 2 . 2 . . . . 1 . . 1 . . . . . Energy Cannon 6 | . 1 1 2 . . . . . . . . . . . . 1 . . . . . . . . 1 . . Ballistic Gun 10 | . . . 2 1 . . 4 . . . . . . . . . 1 . . . . 1 . . . . 1 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . 1 Launcher 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . 1 Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 3 2 . 1 . 1 1 . 1 . . . . . 1 2 . . 5 . 4 . . 1 . 2 Corrupted Parts 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 20 | . 10 . 10 . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 93 | . . 6 7 7 10 9 9 . 1 1 3 2 1 . . 2 . . 10 . . . . . . . 25 Power 11 | . . 2 . 1 2 1 . . . . . . 1 . . . . . 1 . . . . . . . 3 Propulsion 40 | . . 2 3 2 4 5 7 . 1 . 2 . . . . 1 . . 6 . . . . . . . 7 Utility 18 | . . . 1 1 . 1 . . . 1 1 1 . . . . . . 3 . . . . . . . 9 Weapon 24 | . . 2 3 3 4 2 2 . . . . 1 . . . 1 . . . . . . . . . . 6 Highest Loss Streak 20 | . . 4 2 3 4 4 5 . 1 1 3 1 1 . . 1 . . 3 . . . . . . . 20 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 1 6 14 14 14 14 11 5 5 5 5 5 5 8 13 15 14 14 15 13 13 15 14 13 14 14 14 12 Power . | . 1 . 1 . . . . 1 1 1 1 1 . . . . . . . . . . . . . . . Propulsion 2 | . 1 5 6 6 6 5 . . . . . . 1 1 1 1 2 3 1 1 1 . . . . . 1 Utility 3 | . 1 2 3 4 5 5 1 . . . . . 1 3 4 4 4 3 3 3 4 4 6 7 7 8 5 Weapon 5 | . 3 5 2 3 3 1 3 4 4 4 4 4 5 9 10 8 8 9 9 9 9 8 6 6 6 6 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 23 | . 1 1 4 3 1 . 5 . . . . . . . . . 1 . . . . . 1 . . . 6 Power 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 Utility 7 | . . . 1 . 1 . 2 . . . . . . . . . 1 . . . . . . . . . 2 Weapon 6 | . 1 1 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 Tool/Special 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 96 85 97 78 66 70 96 91 95 98 93 100 100 100 99 97 100 84 66 94 93 100 100 99 95 85 Engine 4 | . 14 10 9 8 7 1 . . . . . 3 2 . . . 4 5 3 . . . 2 . . . . Core 1 | . . . . . . . 4 7 7 7 7 2 3 6 6 6 . . . . . . . . . . . Treads 10 | . . 32 23 25 13 1 . 7 7 7 7 2 . . . . . . . . . . . . . . . Leg 4 | . 27 8 5 9 5 8 . 7 7 7 7 3 . . . . . . . . . . . . . . . Wheel 1 | . . . . . 4 1 1 14 13 14 13 3 . . . . . . . . . . . . . . . Hover 14 | . . . . . . 18 16 7 7 7 6 24 37 37 37 36 31 33 26 15 27 27 30 30 30 30 24 Device 7 | . 14 . . 9 9 9 7 7 7 8 14 10 6 6 6 6 10 11 9 6 11 10 10 10 9 5 6 Storage 6 | . 14 11 9 9 9 9 3 . . . . 1 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 Processor 12 | . . . 5 9 9 5 9 14 14 14 14 23 25 25 25 25 22 22 16 11 11 13 15 15 15 15 12 Hackware 10 | . . 11 17 7 1 . 14 14 14 15 13 6 6 6 6 6 10 11 11 12 16 15 15 15 15 15 16 Energy Gun 6 | . 21 18 2 2 11 3 1 . . . 2 2 12 12 12 11 2 . 4 5 5 5 5 5 5 5 3 Energy Cannon 1 | . 6 2 11 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . 2 10 4 . 1 7 12 14 9 1 . . . . 1 4 . . . 4 5 5 2 . 1 Peak Build Rating 149 | 9 12 19 32 34 27 21 41 41 41 50 51 75 68 76 73 75 88 88 88 103 103 127 127 127 127 120 149 Average Rating 51 | 6 10 17 21 28 20 16 31 40 40 43 50 64 66 72 73 73 81 87 76 67 103 116 124 127 126 120 131 On Entrance 62 | . 9 12 19 32 27 21 12 41 41 40 50 49 66 68 73 73 67 88 88 52 103 103 122 127 127 120 120 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 15 32 34 36 36 36 32 35 12 13 14 16 36 38 37 37 41 46 37 40 52 52 67 65 65 71 69 79 Greatest Support 89 | 20 20 89 66 80 80 28 32 28 26 26 26 72 72 72 72 72 67 43 66 57 57 71 71 71 71 71 86 Greatest Overweight (x) 12 | 3 1 2 2 2 3 3 2 . 1 . 1 1 . . . . 1 . 10 1 . 1 . . . . 12 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 9 15 15 15 15 15 9 5 5 5 5 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 2 13 15 15 15 15 15 10 5 5 5 5 8 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 11 | 1 6 14 14 14 14 11 5 5 5 5 5 5 8 13 15 14 14 15 13 13 15 14 14 15 15 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 13 15 15 15 13 10 5 5 5 5 5 8 11 15 15 14 15 15 13 15 15 15 15 15 15 15 5 Class Distribution -------------------- 41% | Hacker-Mutant 36% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Matter Collected 4341 | 270 20 290 270 728 289 46 253 106 218 23 128 255 20 41 . 135 237 49 57 191 . 140 20 . . . 555 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8797 | 16 235 1824 1415 1018 842 124 515 . 128 . 183 312 90 . . 208 244 . 132 334 . 506 . . . . 671 Parts 534 | 4 20 140 62 54 40 7 35 . 8 . 12 23 8 . . 14 16 . 15 2 . 21 . . . . 53 Haulers Intercepted 22 | . 1 5 5 . 2 . 3 . . . . . . . . . 2 . . . . 4 . . . . . Recyclers Shooed 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . 7 9 . 12 . 12 . . 7 . 5 8 . . . . . . . . Prevented 8 | . . . . . . . . . . . . . . . . 6 . 2 . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Combat Hostiles Destroyed 163 | . 5 36 20 22 10 3 7 . 5 . 8 4 4 . . 9 . . 12 . . 1 . . . . 17 Melee 10 | . . . . 3 . 1 2 . . . . 3 . . . . . . . . . 1 . . . . . Guns 82 | . . 28 6 14 6 . 1 . 5 . 8 . 3 . . 3 . . 1 . . . . . . . 7 Cannons 23 | . 2 6 9 2 . . . . . . . . . . . . . . . . . . . . . . 4 AOE 38 | . 3 2 . 2 3 1 4 . . . . . 1 . . 5 . . 11 . . . . . . . 6 Classes Destroyed 19 | 1 8 2 1 3 1 . . . . . . . . . . 1 . . . . . . . . . . 2 Worker 18 | . 2 2 2 . 3 . 2 . . . . . . . . . 2 . . . . . . . . . 5 Builder 15 | . 1 2 . . 2 . 1 . . . . 2 . . . . . . . . . 1 . . . . 6 Tunneler 3 | 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 22 | . 1 5 5 . 2 . 3 . . . . . . . . . 2 . . . . 4 . . . . . Recycler 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 4 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 Drone 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Watcher 13 | . 3 3 2 . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 Swarmer 62 | . 3 13 3 3 . 1 . . 5 . 8 . 4 . . 5 . . 11 . . . . . . . 6 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 47 | . 2 15 10 7 7 . 3 . . . . . . . . 2 . . 1 . . . . . . . . Brawler 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . Sentry 24 | . . 7 5 6 2 2 1 . . . . 1 . . . . . . . . . . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 4 Programmer 11 | . . . . 2 . . 2 . . . . 3 . . . . . . . . . 1 . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 18 | 1 10 6 6 9 4 2 6 . 3 . 4 2 4 . . 5 1 . 5 . . 2 . . . . 18 Combat Bots Only 9 | . 3 3 5 9 3 2 4 . 3 . 4 1 4 . . 5 . . 5 . . 1 . . . . 9 Max Kills in Single Turn 8 | 1 8 2 2 2 2 1 3 . 1 . 2 1 3 . . 4 1 . 3 . . 1 . . . . 7 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 1 . 1 2 1 2 . . . . . 1 . . 4 . . 3 . . . . . . . 3 Melee 1 | . . . . 1 . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Hostile Shots Fired 1189 | . 10 146 73 101 60 75 152 . 26 21 34 103 44 . . 52 . 4 82 . . 4 . 8 . . 194 Missed 416 | . 5 35 22 17 12 25 71 . 4 9 5 44 24 . . 24 . 2 33 . . 3 . 5 . . 76 Hits 773 | . 5 111 51 84 48 50 81 . 22 12 29 59 20 . . 28 . 2 49 . . 1 . 3 . . 118 Melee 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 3 Projectile 767 | . 5 111 48 84 48 50 81 . 22 12 29 59 20 . . 28 . 2 49 . . 1 . 3 . . 115 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Critical Strikes 29 | . 1 5 6 4 1 1 1 . . . . 2 . . . 3 . . . . . . . 1 . . 4 Damage Taken 12937 | . 69 1350 766 1247 870 587 1212 . 324 76 413 744 331 . . 383 . 32 870 . . 23 . 57 . . 3583 Core 2230 | . . 162 26 142 111 192 392 . 42 . 57 165 66 . . 78 . . 170 . . 11 . . . . 616 Absorbed by Shields 26 | . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 12 | . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . Regen/Repaired (Parts) 464 | . . . 64 . . . . . . 318 . . . . . . . . . . . 82 . . . . . Core Remaining (%) 67 | 100 100 59 . . . 14 . . . . 29 . . . . 63 . . . . 83 . . . . 93 . Volleys Fired 453 | 1 11 101 67 72 46 5 13 1 14 3 10 4 7 . . 18 2 . 12 . . . . . 32 . 34 Largest 3 | 2 2 2 2 2 2 2 2 1 2 2 2 2 2 . . 2 2 . 2 . . . . . 2 . 3 Hottest 183 | 90 96 124 112 81 110 110 103 25 50 50 105 105 130 . . 125 115 . 124 . . . . . 171 . 183 Shots Fired 818 | 2 22 193 116 138 83 8 15 1 28 6 20 8 14 1 . 35 4 . 22 . . . . . 38 . 64 Gun 593 | 2 12 162 40 118 80 8 8 1 28 6 20 8 14 1 . 33 4 . 12 . . . . . 6 . 30 Cannon 186 | . 10 31 76 17 . . . . . . . . . . . . . . . . . . . . 32 . 20 Launcher 36 | . . . . . 3 . 7 . . . . . . . . 2 . . 10 . . . . . . . 14 Special 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 274 | . . . 20 117 26 . 6 1 28 6 10 . . . . . . . 2 . . . . . 26 . 32 Thermal 74 | 1 1 13 . . . . 2 . . . 10 . 7 . . . . . 10 . . . . . 12 . 18 Explosive 36 | . . . . . 3 . 7 . . . . . . . . 2 . . 10 . . . . . . . 14 Electromagnetic 431 | 1 21 180 96 18 54 8 . . . . . 8 7 1 . 33 4 . . . . . . . . . . Robot Hit Streak 26 | 1 3 14 23 26 16 10 2 . 4 . 4 8 3 . . 12 2 . 3 . . . . . . . 11 Robot Miss Streak 6 | . 2 4 3 3 3 1 2 . 4 . 3 . 4 . . 6 . . 4 . . . . . . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . . 5 . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 565 | 1 13 135 89 86 57 9 18 . 13 . 14 29 8 . . 18 5 . 8 11 . 14 . . . . 37 Core Hits 360 | 1 13 89 42 35 28 3 21 . 8 . 12 10 9 . . 12 3 . 18 3 . 7 . . . . 46 Critical Kills 11 | . . . . . . . 1 . 2 . 1 . . . . . . . . . . . . . . . 7 Critical Parts Destroyed 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 7 Critical Strikes 36 | . 1 1 . . 1 1 3 . 2 . 1 3 . . . 1 . . . . . 4 . . . . 18 Destroy 17 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . 14 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Corrupt 4 | . 1 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Smash 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 Impale 5 | . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . Melee Attacks 161 | . . . . 10 . 4 18 1 . . 10 40 . . . . 7 1 4 11 . 25 1 6 1 . 22 Impact 26 | . . . . 10 . 4 12 . . . . . . . . . . . . . . . . . . . . Slashing 77 | . . . . . . . . . . . . . . . . . 6 1 4 11 . 25 1 6 1 . 22 Piercing 58 | . . . . . . . 6 1 . . 10 40 . . . . 1 . . . . . . . . . . Sneak Attacks 26 | . . . . 5 . . 5 . . . . 5 . . . . 4 . . . . 6 . . . . 1 Combat Hostiles 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20173 | 15 1099 2523 1922 2111 1592 316 1090 . 253 . 257 902 383 . . 740 410 . 1124 1043 . 1008 . . . . 3385 Guns 6395 | 15 66 1728 467 1102 1119 103 116 . 253 . 257 102 205 . . 327 32 . 61 . . . . . . . 442 Cannons 2746 | . 263 357 1374 318 . . . . . . . . . . . . . . . . . . . . . . 434 Explosions 6238 | . 770 438 81 193 473 83 432 . . . . . 178 . . 413 . . 1063 . . . . . . . 2114 Melee 4794 | . . . . 498 . 130 542 . . . . 800 . . . . 378 . . 1043 . 1008 . . . . 395 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2618 | . . . 222 1102 249 . 88 . 253 . 108 . . . . . . . 15 . . . . . . . 581 Thermal 2587 | . 782 541 81 193 51 83 28 . . . 149 . 338 . . . . . 46 . . . . . . . 295 Explosive 4444 | . . . . . 422 . 432 . . . . . . . . 413 . . 1063 . . . . . . . 2114 Electromagnetic 5730 | 15 317 1982 1619 318 870 103 . . . . . 102 45 . . 327 32 . . . . . . . . . . Impact 935 | . . . . 498 . 130 307 . . . . . . . . . . . . . . . . . . . . Slashing 2756 | . . . . . . . . . . . . . . . . . 310 . . 1043 . 1008 . . . . 395 Piercing 1103 | . . . . . . . 235 . . . . 800 . . . . 68 . . . . . . . . . . Highest Corruption 20 | . 10 . 15 19 19 20 3 3 3 3 3 8 8 8 8 8 3 . . . . . . . . . 20 Average Corruption 10 | . 7 . 10 17 19 19 2 3 3 3 3 4 8 8 8 8 1 . . . . . . . . . 4 Corruption Purged 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 231 | . . . 12 90 28 8 3 4 9 5 11 16 2 11 2 24 2 . . . . . . . . . 4 Message Errors 56 | . . . 3 23 3 2 3 1 2 3 1 6 . 1 . 6 . . . . . . . . . . 2 Matter Fused 56 | . . . 4 21 7 3 . 1 3 1 3 5 . 3 1 4 . . . . . . . . . . . Heat Flow Errors 26 | . . . . 12 5 1 . 2 1 1 . . 1 1 . 1 . . . . . . . . . . 1 Energy Discharges 18 | . . . 1 8 2 . . . 1 . 1 . 1 . . 3 1 . . . . . . . . . . Parts Rejected 7 | . . . . 3 2 . . . . . 1 . . . . 1 . . . . . . . . . . . Parts Fused 3 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 27 | . . . . 9 2 1 . . . . 2 3 . 1 1 7 1 . . . . . . . . . . Data Loss (major) 15 | . . . 1 5 1 . . . 2 . 1 2 . 2 . 1 . . . . . . . . . . . Misfires 6 | . . . . 2 1 . . . . . . . . 1 . 1 . . . . . . . . . . 1 Alerts 7 | . . . . 1 2 1 . . . . 1 . . 2 . . . . . . . . . . . . . Misdirections 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 9 | . . . 2 5 2 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1176 | . 151 11 . 23 10 58 77 . . . . 40 . . . 51 134 . 70 286 . 59 . . . . 206 Projectiles 29 | . 16 . . . . . . . . . . . . . . . . . . . . . . . . . 13 Explosions 408 | . 135 11 . . 10 6 . . . . . . . . . 51 . . 70 . . . . . . . 125 Melee 739 | . . . . 23 . 52 77 . . . . 40 . . . . 134 . . 286 . 59 . . . . 68 Knockbacks 8 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . 5 Impact 3 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 515 | . . 209 21 . 46 39 23 . . . . . . . . . . . 45 . . . . . . . 132 Shots 14 | . . 7 1 . 1 1 1 . . . . . . . . . . . 1 . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 506 | 30 231 422 99 232 267 218 48 259 175 171 192 90 248 241 . 250 18 . 99 . . . . . 54 . 506 Average Temperature 85 | 18 80 89 32 67 64 78 24 126 94 104 80 48 73 107 . 59 12 . 42 . . . . . 28 . 249 Received Heat Transfer 2263 | . 51 396 324 378 234 96 357 . . . . 66 36 . . 174 . . 93 . . 12 . . . . 46 Effects 22 | . 1 4 . . . . . . . . . . . 1 . 1 . . . . . . . . . . 15 Shutdowns 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 Energy Bleed 5 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Interference 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Short Circuit 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . 6 1 2 1 2 . . . . 1 . . . 1 . . . . . . . . . . . Combat Hostiles 10 | . . . 5 1 1 1 . . . . . 1 . . . 1 . . . . . . . . . . . Parts Fried 30 | . 2 7 8 . 5 2 4 . . . . 1 . . . 1 . . . . . . . . . . . Impact Corruptions 7 | . . . . 1 . 2 4 . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Heat Transferred 3328 | . 737 785 100 200 50 100 50 . . . 350 . 475 . . . . . 74 . . . . . . . 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . 2 11 2 2 1 1 . . . . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Maximum Alert Level 4 | . 1 3 2 4 2 2 1 . . . . 1 . . . . 2 . . . . . . . . . 2 Low Security (%) 43 | 100 94 48 . . . . 76 . . . . 99 . . . . . . . . . 100 . . . . 71 Level 1 25 | . 5 23 97 7 . 65 23 . . . . . . . . . 54 . . . . . . . . . 18 Level 2 17 | . . 28 2 15 100 34 . . . . . . . . . . 45 . . . . . . . . . 10 Level 3 13 | . . . . 73 . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1153 | 5 212 709 404 1153 588 475 272 . . . . 202 . . . . 633 . . . . 148 . . . . 479 Initial 618 | . . 63 297 256 561 364 233 . . . . 58 . . . . 618 . . . . . . . . . . Average 329 | . 69 283 310 818 541 399 146 . . . . 43 . . . . 433 . . . . 53 . . . . 107 Influence Increases 8003 | 5 256 1283 641 1027 385 171 550 . 120 . 180 510 180 . . 295 720 15 500 15 . 247 . . . . 903 Destroy 0b10 Robot/C 3360 | . 100 720 400 520 200 60 140 . 100 . 160 80 80 . . 140 . . 240 . . 20 . . . . 400 Destroy 0b10 Robot/NC 420 | 5 45 75 45 . 45 . 40 . . . . 20 . . . 10 25 . . 15 . 30 . . . . 65 Destroy Leader 688 | . 28 196 114 30 56 . 48 . 20 . 20 42 10 . . 10 6 . 20 . . 16 . . . . 72 Allied During Kill 23 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . 11 Successful Hack 265 | . 10 14 18 7 . . 33 . . . . 77 . . . . 38 . . . . 28 . . . . 40 Disable Machine 270 | . 45 75 30 15 30 . 15 . . . . 45 . . . . 15 . . . . . . . . . . Anti-Garrison Action 400 | . . . . 350 . 50 . . . . . . . . . . . . . . . . . . . . . Destroy Structure 417 | . 28 53 4 33 24 16 49 . . . . 6 . . . . 6 . . . . 18 . . . . 180 Advance Influence 600 | . . . . . . . . . . . . . . . . . 600 . . . . . . . . . . Partial Spotted 135 | . . . . . . . . . . . . 45 . . . . . . . . . 45 . . . . 45 Lose Combat Pursuer 1425 | . . 150 30 60 30 45 225 . . . . 195 90 . . 135 30 15 240 . . 90 . . . . 90 Influence Decreases 7572 | 5 104 729 953 268 978 286 966 29 94 26 86 426 137 221 . 265 464 256 379 181 . 139 108 . . . 472 Entered New Map 2153 | . . 89 409 138 592 196 212 11 . 26 . 36 67 43 . . 12 106 9 166 . . 41 . . . . Time Decay 4119 | 5 104 580 474 . 286 . 514 18 94 . 56 370 60 178 . 245 302 150 270 15 . 139 67 . . . 192 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . Lost Part 910 | . . 60 70 70 100 90 90 . . . 30 20 10 . . 20 . . 100 . . . . . . . 250 Lost Ally 90 | . . . . 60 . . . . . . . . . . . . . . . . . . . . . . 30 Purge Threat 150 | . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . 5 3 . 2 . 8 . . . . 7 . . . . 3 . 1 . . 3 . . . . 7 Investigation 12 | . . 4 1 . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 3 Extermination 12 | . . . . . . . 4 . . . . 4 . . . . 2 . . . . 1 . . . . 1 Reinforcement 13 | . . 1 1 . 2 . 3 . . . . 2 . . . . . . . . . 1 . . . . 3 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Distress Signals 19 | . 1 1 2 . 4 . 1 . . . . 3 . . . 1 . . . . . 1 . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 354 | . 8 52 26 26 23 16 27 . 8 2 8 18 14 . . 24 2 5 27 . . 6 . 2 10 . 50 Peak Tracking Total 18 | . 5 6 4 6 5 11 5 . 3 2 4 5 9 . . 5 2 5 11 . . 6 . 2 10 . 18 Tactical Retreats 51 | . . 7 2 2 1 2 7 . . . . 8 2 . . 5 2 1 5 . . 3 . . . . 4 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Traps Triggered 17 | . . 2 1 2 2 2 2 . . . . . . . . . 3 . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Disabled 21 | . 3 5 2 3 2 . 1 . . 1 . 3 . . . . 1 . . . . . . . . . . Max in Single Turn 3 | . 3 1 1 1 1 . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Garrison Relay 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Accessed 85 | . 2 9 9 2 3 1 12 . . . . 11 . 1 4 . 8 2 . 5 . 6 . . . . 10 Terminals 49 | . 2 9 6 2 2 1 7 . . . . 6 . . . . 4 . . . . 2 . . . . 8 Fabricators 8 | . . . . . . . 3 . . . . 2 . . . . . . . . . 1 . . . . 2 Repair Stations 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . Recycling Units 7 | . . . 1 . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . Total Hacks 267 | . 5 27 27 3 5 2 31 . . . . 28 . 1 30 . 21 6 . 18 . 20 . . . . 43 Successful 158 | . 4 14 20 1 1 . 13 . . . . 17 . 1 30 . 10 6 . 18 . 8 . . . . 15 Failed 109 | . 1 13 7 2 4 2 18 . . . . 11 . . . . 11 . . . . 12 . . . . 28 Catastrophic 21 | . . 2 . . 2 1 4 . . . . . . . . . 1 . . . . 3 . . . . 8 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 114 | . 5 20 20 . 2 . 15 . . . . 12 . . . . 12 . . . . 10 . . . . 18 Terminals 150 | . 5 27 19 3 4 2 21 . . . . 18 . . . . 10 . . . . 6 . . . . 35 Fabricators 26 | . . . . . . . 7 . . . . 5 . . . . . . . . . 6 . . . . 8 Repair Stations 6 | . . . 2 . . . . . . . . . . . . . 2 . . . . 2 . . . . . Recycling Units 23 | . . . 5 . . . 2 . . . . 4 . . . . 7 . . . . 5 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . Terminal Hacks 86 | . . 8 2 1 . . 6 . . . . 5 . 1 30 . 1 6 . 18 . . . . . . 8 Record 23 | . . 1 . . . . . . . . . . . . 11 . . 5 . 6 . . . . . . . Part Schematic 16 | . . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . 1 Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 9 | . . 2 . . . . 1 . . . . 1 . . . . . . . 4 . . . . . . 1 Prototype ID Bank 12 | . . 2 1 . . . 1 . . . . . . . 3 . . . . 4 . . . . . . 1 Open Door 3 | . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . Level Access Points 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 5 | . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 Machine Index 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Fabricator Hacks 8 | . . . . . . . 2 . . . . 1 . . . . . . . . . 3 . . . . 2 Network Status 5 | . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 5 | . . . 1 . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 4 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Unauthorized Hacks 48 | . 4 6 14 . . . 4 . . . . 9 . . . . 5 . . . . 1 . . . . 5 Terminals 42 | . 4 6 11 . . . 4 . . . . 8 . . . . 4 . . . . . . . . . 5 Track 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Botnet 29 | . 2 5 6 . . . 3 . . . . 6 . . . . 4 . . . . . . . . . 3 Disrupt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operators 7 | . 1 . 3 . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 3 . . . . . . . . 1 . . . . 1 . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mask 3 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 2 9 7 2 2 1 9 . . . . 9 . . . . 7 . . . . 4 . . . . 9 Full Trace Events 8 | . . 2 . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . 2 Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . . . . . 11 . 1 . . 4 . . . . . . 1 Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Time 82 | . . . 32 . . . . . . . . . . . . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Used RIF Installer 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Coupler Efficiency 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . reboot_system 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . overwrite_iff 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Attached 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total Allies 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 Largest Group 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Highest-Rated Group 70 | . . . . 70 . . . . . . . . . . . . . . . . . . . . . . 45 Highest-Rated Ally 45 | . . . . 39 . . . . . . . . . . . . . . . . . . . . . . 45 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 62 | . . . . 42 . . . . . . . . . . . . . . . . . . . . . . 20 Total Damage 871 | . . . . 470 . . . . . . . . . . . . . . . . . . . . . . 401 Kills 7 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 3 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Active Infowar (turns) 10773 | 34 436 . 14 1871 58 . 1256 250 459 170 527 1113 131 384 58 823 663 315 476 12 103 563 232 102 152 141 430 Sensors 8342 | . . . . . . . 1256 250 459 170 527 1113 131 384 58 823 663 315 476 12 103 563 232 102 152 141 412 IFF 46 | . . . . . . . . . . . 13 17 . . . . . . . . . . . . . . 16 Terrain 470 | 34 436 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps 96 | . . . . . . . . . . . . . . . . . . . . . . 96 . . . . . Seismic 1943 | . . . 14 1871 58 . . . . . . . . . . . . . . . . . . . . . . Cloaking 376 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 376 Robot Analysis Total 9 | . . 2 . . . . 1 . . . . 1 . . . . . . . 4 . . . . . . 1 Derelict Logs Recovered 14 | . . . . . . . . 2 . 1 2 . 1 2 . . . 2 2 . 1 . . 1 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Turns Passed 15311 | 82 440 1781 1200 1871 635 197 1415 253 459 170 527 1193 131 386 58 823 663 315 585 235 103 563 232 102 152 141 599 Spaces Moved 14177 | 56 287 836 519 1049 281 136 1454 306 370 178 435 1306 157 578 89 952 787 460 680 184 220 920 481 184 120 282 870 Core 65 | 13 . . . . . . 49 . . . . . . . . . . . 2 . . . . . . . 1 Treads 2075 | . . 654 504 777 111 14 14 1 . . . . . . . . . . . . . . . . . . . Legs 904 | 43 287 182 15 272 27 3 . . . . . 75 . . . . . . . . . . . . . . . Wheels 1797 | . . . . . 143 19 87 305 370 178 435 260 . . . . . . . . . . . . . . . Hover 9336 | . . . . . . 100 1304 . . . . 971 157 578 89 952 787 460 678 184 220 920 481 184 120 282 869 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 120 120 120 125 48 48 80 80 90 90 65 65 65 65 65 60 65 53 47 47 47 47 47 47 47 36 Average Speed 83 | 119 133 158 165 150 154 91 74 80 82 90 90 74 65 65 65 65 65 65 65 105 47 47 47 47 47 47 38 Slowest Speed 650 | 200 190 260 260 260 330 240 220 160 95 90 95 200 65 65 65 68 147 65 550 147 47 100 47 47 47 47 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 5 . 2 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 46 | 5 53 76 54 83 31 33 43 57 59 14 61 32 33 70 69 77 15 68 70 62 40 17 62 50 14 38 27 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 7 | . . . . . . . . . . . . . . . 1 . . 2 . 3 1 . . . . . . Known Exits Taken 23 | . . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . . . 2 1 1 1 . 1 2 . 3 . 3 1 . . . 3 2 . . . Spaces Dug 110 | . . . . . . . 56 1 . . 6 6 . . . . 3 . 4 . . 9 1 6 5 . 13 Terrain Destroyed 522 | . 26 46 4 1 28 1 88 1 . . 6 6 4 . . 25 3 . 118 . . 9 1 6 10 . 139 Melee 55 | . . . . . . . 5 1 . . 6 6 . . . . 3 . 4 . . 9 1 6 1 . 13 Projectile 18 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 9 . 8 AOE 449 | . 26 46 4 1 28 1 83 . . . . . 4 . . 25 . . 113 . . . . . . . 118 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total 16495 | 65 319 1099 746 1229 391 195 1727 310 504 182 533 1451 169 585 88 1118 913 473 793 204 219 1006 485 189 173 289 1040 Wait 1288 | . 2 111 123 64 44 32 193 . 119 . 75 68 . 2 . 142 75 11 92 . . 41 . . 17 8 69 Move 14150 | 55 286 835 519 1047 280 135 1453 305 369 177 434 1305 156 577 88 951 786 459 679 183 219 919 480 183 119 281 870 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 89 | 2 12 12 10 9 3 . 6 . . . . 5 4 2 . 1 7 . . 2 . 3 1 . . . 10 Fast Attach 101 | 7 . 6 9 9 7 1 18 2 1 2 2 8 . . . 1 7 . . 8 . 6 . . . . 7 Attach 50 | . . 6 6 4 4 6 5 . . . . 1 1 . . 1 3 . 2 . . 1 . . . . 10 Detach 11 | . . . 1 2 1 3 3 . . . . . . . . . 1 . . . . . . . . . . Swap 106 | . 7 13 3 3 5 . 8 . 1 . 2 14 1 4 . 3 16 2 4 . . 8 1 . 4 . 7 Drop 74 | . 1 15 8 6 1 . 10 1 . . . 6 . . . 1 9 . . . . 3 2 . . . 11 Fire 453 | 1 11 101 67 72 46 5 13 1 14 3 10 4 7 . . 18 2 . 12 . . . . . 32 . 34 Melee 161 | . . . . 10 . 4 18 1 . . 10 40 . . . . 7 1 4 11 . 25 1 6 1 . 22 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . 3 . 9 . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Tes x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | System corruption reached 10% 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Propulsion x2 1023 | -9/Materials | Discovered new exit (range 16) 1161 | -9/Materials | Identified exit to Materials 1393 | -9/Materials | Discovered new exit (range 14) 1899 | -9/Materials | Lost 4 parts (2p1n1w) 2232 | -9/Materials | Identified exit to Mines 2304 | -9/Materials | Entered another Materials area 2304 | -8/Materials | Evolved 2 slots: Utility x2 2635 | -8/Materials | Build established: Hacker-Mutant 2940 | -8/Materials | Build established: Scavenger-Mutant 3099 | -8/Materials | Discovered new exit (range 11) 3143 | -8/Materials | System corruption reached 10% 3189 | -8/Materials | Repaired Lgt. EM Pulse Cannon 3409 | -8/Materials | Garrison activated, responded to threat 3504 | -8/Materials | Identified exit to Garrison 3504 | -8/Materials | Entered Garrison 3526 | -8/Garrison | Installed Relay Interface Framework 3611 | -8/Garrison | Triggered checkpoint 3691 | -8/Garrison | Destroyed 9 combat bots 3774 | -8/Garrison | Triggered checkpoint 3782 | -8/Garrison | Build established: Mutant 3793 | -8/Garrison | Garrison Relay disabled 3864 | -8/Garrison | Discovered new exit (range 15) 4027 | -8/Garrison | Lost 3 parts (2n1w) 4320 | -8/Garrison | Build established: Scavenger-Mutant 4401 | -8/Garrison | Discovered new exit (range 14) 4430 | -8/Garrison | Rescued a captive Derelict 4438 | -8/Garrison | Rescued a captive Derelict 4530 | -8/Garrison | Triggered checkpoint 4784 | -8/Garrison | Discovered new exit (range 10) 4924 | -8/Garrison | Triggered checkpoint 4999 | -8/Garrison | Garrison Relay disabled 5158 | -8/Garrison | Triggered checkpoint 5375 | -8/Garrison | Entered Materials 5562 | -8/Materials | Lost 4 parts (2n2w) 5785 | -8/Materials | Identified exit to Garrison 5884 | -8/Materials | Lost 3 parts (1p2w) 5959 | -8/Materials | Core integrity fell below 50% 6010 | -8/Materials | Entered Garrison 6037 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 6077 | -8/Garrison | Lost 4 parts (1p1n2w) 6150 | -8/Garrison | Triggered checkpoint 6177 | -8/Garrison | Discovered new exit (range 12) 6202 | -8/Garrison | Core integrity fell below 20% 6207 | -8/Garrison | Entered Factory 6207 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6231 | -7/Factory | Lost 4 parts (4n) 6337 | -7/Factory | Discovered new exit (range 12) 6587 | -7/Factory | Build established: Hacker-Mutant 7298 | -7/Factory | Identified exit to Lower Caves 7423 | -7/Factory | Core integrity fell below 50% 7453 | -7/Factory | Lost 5 parts (4n1w) 7622 | -7/Factory | Entered Lower Caves 7677 | -7/Lower Caves | Learned Factory emergency access door positions 7774 | -7/Lower Caves | Found Alien Artifact 7774 | -7/Lower Caves | Identified Core Expander 7774 | -7/Lower Caves | Installed Core Expander, added new Utility slot 7869 | -7/Lower Caves | Discovered new exit (range 8) 7874 | -7/Lower Caves | Identified exit to Lower Caves 7875 | -7/Lower Caves | Entered another Lower Caves area 8297 | -7/Lower Caves | Discovered new exit (range 15) 8310 | -7/Lower Caves | Identified exit to Zion 8334 | -7/Lower Caves | Entered Zion 8371 | -7/Zion | Visited the Megawrench Repair Shop 8372 | -7/Zion | Megawrench repaired 12 parts 8375 | -7/Zion | Learned 4 Factory zone layouts 8436 | -7/Zion | Given the Hacking Drone Bay 8453 | -7/Zion | RIF detected upon attempting to enter Zion 8453 | -7/Zion | Attacked by Zionites 8453 | -7/Zion | Spotted P5-4FS(B) 8453 | -7/Zion | Spotted Y8-MM3(B) 8464 | -7/Zion | Found Prototype Device 8464 | -7/Zion | Identified Hacking Drone Bay 8497 | -7/Zion | Discovered new exit (range 8) 8503 | -7/Zion | Identified exit to Proximity Caves 8504 | -7/Zion | Entered Proximity Caves 8594 | -6/Proximity Caves | Learned Factory trap positions 9006 | -6/Proximity Caves | Discovered new exit (range 7) 9012 | -6/Proximity Caves | Identified exit to Factory 9023 | -6/Proximity Caves | Lost 3 parts (2n1u) 9031 | -6/Proximity Caves | Entered Factory 9031 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9032 | -6/Factory | Identified exit to Extension 9034 | -6/Factory | Loaded intel: 120 trap records 9480 | -6/Factory | Spotted B-75 Beast 9541 | -6/Factory | Build established: Mutant 9568 | -6/Factory | Identified exit to Lower Caves 9865 | -6/Factory | Discovered new exit (range 16) 9938 | -6/Factory | Identified exit to Factory 10224 | -6/Factory | Entered Lower Caves 10225 | -6/Lower Caves | Encountered a Warlord checkpoint 10245 | -6/Lower Caves | Learned Factory emergency access door positions 10273 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10344 | -6/Lower Caves | Discovered new exit (range 11) 10354 | -6/Lower Caves | Identified exit to Lower Caves 10355 | -6/Lower Caves | Entered another Lower Caves area 10372 | -6/Lower Caves | Spotted B-75 Beast 10395 | -6/Lower Caves | Discovered exit to Factory (range 12) 10522 | -6/Lower Caves | Learned location of 1 exit from Factory 10738 | -6/Lower Caves | Discovered new exit (range 5) 10740 | -6/Lower Caves | Identified exit to Data Miner 10741 | -6/Lower Caves | Entered Data Miner 10741 | -6/Data Miner | Discovered new exit (range 6) 10754 | -6/Data Miner | Met Data Miner 10767 | -6/Data Miner | Learned location of Section 7 (-2) 10767 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10777 | -6/Data Miner | Received God Mode back door access code from Data Miner 10793 | -6/Data Miner | Identified exit to Proximity Caves 10799 | -6/Data Miner | Entered Proximity Caves 10958 | -5/Proximity Caves | Spotter reported a threat 10983 | -5/Proximity Caves | Spotted B-75 Beast 11080 | -5/Proximity Caves | Spotter reported a threat 11147 | -5/Proximity Caves | Spotter reported a threat 11434 | -5/Proximity Caves | Spotter reported a threat 11619 | -5/Proximity Caves | Discovered exit to Factory (range 5) 11622 | -5/Proximity Caves | Entered Factory 11622 | -5/Factory | Evolved 2 slots: Utility x2 11623 | -5/Factory | Identified exit to Upper Caves 11624 | -5/Factory | Identified exit to Factory 11922 | -5/Factory | Search patrols dispatched 12054 | -5/Factory | Build established: Hacker-Mutant 12285 | -5/Factory | Entered Upper Caves 12316 | -5/Upper Caves | Entered an active Warlord outpost 12325 | -5/Upper Caves | Learned Factory emergency access door positions 12325 | -5/Upper Caves | Learned Research terminal intel 12325 | -5/Upper Caves | Learned Armory terminal intel 12390 | -5/Upper Caves | Learned location of Armory (-4) 12567 | -5/Upper Caves | Discovered new exit (range 15) 12576 | -5/Upper Caves | Identified exit to Upper Caves 12600 | -5/Upper Caves | Entered another Upper Caves area 12687 | -5/Upper Caves | Lost 3 parts (2n1u) 12689 | -5/Upper Caves | Learned Factory stockpile data 12747 | -5/Upper Caves | Spotted B-75 Beast 12780 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13077 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13118 | -5/Upper Caves | Lost 3 parts (2n1u) 13178 | -5/Upper Caves | Discovered new exit (range 5) 13184 | -5/Upper Caves | Identified exit to Zhirov 13185 | -5/Upper Caves | Entered Zhirov 13185 | -5/Zhirov | Discovered new exit (range 3) 13246 | -5/Zhirov | Learned location of Quarantine (-2) 13246 | -5/Zhirov | Learned location of Testing (-3) 13246 | -5/Zhirov | Learned location of Command (-1) 13293 | -5/Zhirov | Found Alien Artifact 13293 | -5/Zhirov | Identified Integrated Reactor 13293 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13318 | -5/Zhirov | Found Alien Artifact 13420 | -5/Zhirov | Identified exit to Proximity Caves 13420 | -5/Zhirov | Entered Proximity Caves 13456 | -4/Proximity Caves | Spotted B-86 Titan 13514 | -4/Proximity Caves | Discovered exit to Factory (range 9) 13523 | -4/Proximity Caves | Entered Factory 13523 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 13540 | -4/Factory | Found Prototype Processor 13540 | -4/Factory | Identified Exp. Melee Analysis Suite 13592 | -4/Factory | Found Prototype Device 13592 | -4/Factory | Identified Adv. EM Shield 13608 | -4/Factory | Repaired Lrn. Missile Launcher 13933 | -4/Factory | Fabricated Assault Drone Bay (x1) 13971 | -4/Factory | Discovered new exit (range 13) 13993 | -4/Factory | Identified exit to Upper Caves 14086 | -4/Factory | Entered Upper Caves 14301 | -4/Upper Caves | Discovered new exit (range 7) 14317 | -4/Upper Caves | Identified exit to Upper Caves 14318 | -4/Upper Caves | Entered another Upper Caves area 14319 | -4/Upper Caves | Identified exit to Warlord 14366 | -4/Upper Caves | Identified exit to Research 14386 | -4/Upper Caves | Spotted B-86 Titan 14420 | -4/Upper Caves | Entered Warlord 14460 | -4/Warlord | Discovered new exit (range 8) 14520 | -4/Warlord | Warlord's base attacked by MAIN.C 14568 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 14568 | -4/Warlord | Attacked by Warlord forces 14569 | -4/Warlord | Identified Transdimensional Reconstructor 14569 | -4/Warlord | Warped through subspace 14571 | -4/Warlord | Identified exit to Proximity Caves 14572 | -4/Warlord | Entered Proximity Caves 14685 | -3/Proximity Caves | Discovered exit to Research (range 15) 14713 | -3/Proximity Caves | Entered Research 14713 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14714 | -3/Research | Loaded intel: 20 terminal locations 14932 | -3/Research | Found Fusion Bomb Launcher 14935 | -3/Research | Discovered new exit (range 11) 14989 | -3/Research | Identified exit to Testing 14989 | -3/Research | Identified exit to Research 15171 | -3/Research | Lost 5 parts (1p1n1u2w) 15260 | -3/Research | Crushed by falling debris 15283 | -3/Research | Crushed by falling debris 15283 | -3/Research | System corruption reached 10% 15293 | -3/Research | Cargo convoy interrupted 15293 | -3/Research | Destroyed 9 combat bots 15296 | -3/Research | Spotted Striker 15312 | -3/Research | Self-destructed Last Messages --------------- 15293_ ALERT: Cargo convoy interrupted, initiating access lockdown. 15293_ K-01 Serf collects debris. 15295_ P-80 Master resets R-10 Processor, system corruption cleaned. 15295_ K-01 Serf collects debris. 15296_ C-30 ARC bursts open, deploying its payload. 15296_ X-77 Beamer unfolds itself. 15296_ Striker unfolds itself. 15296_ X-87 Electro unfolds itself. 15296_ U-05 Engineer lays Concrete. 15296_ K-01 Serf collects debris. 15296_ U-05 Engineer builds a Wall. 15297_ K-01 Serf collects debris. 15298_ Slug penetrates Wall. 15301_ Penetrated by Slug. 15303_ 5GU&MWEK3#CVVZW6&FX=GU:ANC|GXN#>M2M|AB: 15303_ Critical hit (Burn: +50). 15305_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????# % "% | | ????????????????????????# # % % " | | ????????????????????????# "%" | | ???????????????????????## #####+# | | ???????????????????????## # ## | | ????????????????????????# % # | | ????????????????????????# # ## | | ????????????????????????######## # # # ## | | ??????????????????????????????##### ## # / | | ??????????????????????????????# = # ## "" | | ??????????????????????????????# # ## "" | | ??????????????????????????????# + ## "" | | ??????????????????????????????# # ##+##### | | ??????????????????????????????#####+##### ##### | | ??????????????????????????????????# | | ??????????????????????????????????# ### | | ??????????????????????????????????# """ | | ??????????????????????????????????# =!! """ | | ??????????????????????????????????# =! ^ F" | | ??????????????????????????????##### =! "" | | ??????????????????????????????+ % ### | | ??????????? #####+############# #?? | | ??????????? k #???# ! #?? | | ?????????? #???# / ######/###?? | | ?????????? #???# #??????????? | | ????????????"" k@ #???# #??????????? | | ????????????"" ### ##### #??????????? | | ????????????""p ???????#; #??????????? | | ???????????????????????## ##########??????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 53 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Resistance: EM 50 Power Shielding 90 Evasion (%) 57 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 21 Defensive Hacking 36 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Salvage Targeting Computer | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Ionic Axe | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Tri-rail Accelerator | -3/Research | Hacked Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Assault Drone Bay | x1 | -4/Factory Repaired ---------- Lgt. EM Pulse Cannon | 8% | -8/Materials Lrn. Missile Launcher | 8% | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TripodSkeletonMatrix Manual? 0 Play Time 03:04:59 Cumulative 293.8 hours Start 2025.06.18 @ 03:09:00 End 2025.06.19 @ 22:22:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 113 Adventurer 14 Explorer 0 Win Type - Total 16 Types 13/0/1/1/0/0/0/0/1/0 Lore% 60 Gallery% 71 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb58c258-16cc-49d7-bc0f-d85bdd5f5f5b