Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.17 @ 01:24:32 Player: UlyssesB Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (94) 470 Value Destroyed (3840) 3840 Prototype IDs (60) 1200 Alien Tech Used (2) 400 Bonus (11199) 11199 TOTAL SCORE: 27409 Bonus ------- High Alert Combat Kills 219 Follower Combat Kills 80 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Hacked Protovariant 1000 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 290/300 Energy 244/700 System Corruption 3% Temperature Cool (134) Movement Flying (14) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (9) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter Improved Diametric Drive > --- UTILITY (12) ----- Advanced Power Amplifier Medium Storage Unit Experimental Sensor Array Makeshift Armor Plating Centrium Heavy Armor Plating Advanced Force Field Hacking Suite Advanced Hacking Suite System Mapper System Shield Improved System Shield > --- WEAPON (2) ------- Great Axe > --- INVENTORY (8) ---- Transdimensional Reconstructor Subatomic Replicator Terrabomb Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter Improved Diametric Drive > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Experimental Sensor Array Makeshift Armor Plating Centrium Heavy Armor Plating Advanced Force Field Hacking Suite Advanced Hacking Suite System Mapper System Shield Improved System Shield > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Transdimensional Reconstructor Subatomic Replicator Terrabomb [Rating: 170] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved Flight Unit Treads Improved Treads Leg Aluminum Leg Hover Unit Cooled Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Great Axe Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . 2 . . . . . 1 . . . . . . . . . 2 . . . . 2 . . . . Utility 10 | . . . 2 . 1 . . . . 1 . . . . 2 . . . . . . . . . . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 136 | . 7 3 16 11 5 . 1 . 1 11 . 2 5 6 6 4 4 11 . 7 1 . 13 3 5 5 5 2 2 Power 19 | . 1 1 3 2 1 . . . 1 2 . . 1 1 1 . 1 2 . 1 . . 1 . . . . . . Engine 8 | . . 1 3 1 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . Core 9 | . 1 . . 1 . . . . 1 1 . . . 1 1 . 1 1 . 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Propulsion 34 | . 1 . 4 6 1 . . . . 3 . 2 2 1 . . . 5 . 1 . . 3 . 1 4 . . . Treads 4 | . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Leg 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Flight 26 | . . . 1 4 1 . . . . 3 . 2 2 1 . . . 4 . 1 . . 2 . 1 4 . . . Utility 57 | . 3 . 6 1 3 . . . . 4 . . 2 3 4 1 . 3 . 3 1 . 7 2 4 1 5 2 2 Device 21 | . . . 2 . 1 . . . . 2 . . . 1 1 . . . . 2 1 . 3 1 2 . 3 2 . Storage 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Processor 9 | . 2 . 4 . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . Hackware 14 | . . . . . 1 . . . . 2 . . 2 2 3 1 . 1 . . . . 1 . . . . . 1 Protection 10 | . . . . . . . . . . . . . . . . . . 2 . 1 . . 2 1 2 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 26 | . 2 2 3 2 . . 1 . . 2 . . . 1 1 3 3 1 . 2 . . 2 1 . . . . . Energy Gun 6 | . 2 2 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 5 | . . . 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . . . . . 1 . 2 3 . . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 . . . . 1 1 . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 3 . . . . . . . . . . . 1 . . 4 . 1 . . 9 . 1 1 3 1 . Parts Lost 36 | . . 3 . 5 . . . . . 1 2 4 . 6 3 2 5 . . 3 . . . . 2 . . . . Power 5 | . . 1 . . . . . . . . 1 1 . 2 . . . . . . . . . . . . . . . Propulsion 12 | . . . . 2 . . . . . . 1 2 . 3 2 . . . . 1 . . . . 1 . . . . Utility 11 | . . . . . . . . . . 1 . 1 . 1 1 2 3 . . 1 . . . . 1 . . . . Weapon 8 | . . 2 . 3 . . . . . . . . . . . . 2 . . 1 . . . . . . . . . Highest Loss Streak 6 | . . 3 . 4 . . . . . 1 2 3 . 6 1 2 2 . . 2 . . . . 2 . . . . Average Slot Usage (%) 81 | . 91 99 89 88 81 84 84 84 84 90 92 62 75 63 58 51 40 59 76 73 68 68 72 89 81 84 79 82 81 Engine 4 | . 1 1 10 4 13 15 15 15 13 6 5 . 4 . . . . . . . . . . . . . . . . Core 2 | . 12 11 . 3 . . . . 1 6 6 . . . . . . . . 4 5 5 4 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 4 4 Treads 3 | . . . 21 15 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . 28 28 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . 4 30 30 30 30 30 33 32 27 31 22 9 5 5 16 23 24 21 21 23 31 29 35 34 34 32 Device 3 | . . . 2 . 6 7 7 7 7 7 6 1 . . 2 . . . . . . . . 5 4 9 8 13 12 Storage 5 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 2 . . . . . . . . . . . . . . 2 Processor 10 | . 6 14 20 27 20 15 15 15 15 10 6 6 6 6 5 5 5 5 5 5 5 5 5 . . . . . . Hackware 12 | . . . . . 2 7 7 7 7 13 20 20 25 27 36 34 21 21 23 21 21 21 22 26 23 19 17 17 19 Protection 2 | . . . . . . . . . . . . . . . . . . 4 11 7 5 5 4 9 8 8 9 8 8 Energy Gun 4 | . 20 28 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 8 15 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 6 . . . 2 5 5 5 5 3 5 5 5 5 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 10 25 25 36 36 22 22 22 22 22 25 24 19 17 17 5 4 4 38 32 51 43 31 52 60 59 61 84 84 92 Greatest Support 98 | 20 20 20 46 46 24 24 24 24 24 32 26 32 18 32 6 6 6 33 33 53 45 33 59 71 82 85 98 85 98 Greatest Overweight (x) 5 | . 1 1 1 5 1 . . . . . . 2 . 2 . . . 1 . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 8 8 8 8 8 8 8 8 8 8 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 Average Capacity 7 | 6 9 10 10 9 8 8 8 8 8 8 8 8 8 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 Most Carried 10 | 6 10 10 10 10 8 8 8 8 8 8 8 8 8 8 4 4 4 4 4 4 3 3 4 4 4 4 4 4 4 Average Carried 6 | 6 7 8 8 9 6 8 7 8 8 7 6 7 7 5 3 3 3 3 3 3 2 3 3 3 4 3 3 3 4 Final Capacity 10 | 6 10 10 10 8 8 8 8 8 8 8 8 8 8 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 Final Carried 10 | 6 10 7 10 4 8 8 8 8 8 6 8 8 8 4 3 4 2 4 4 2 2 3 3 4 4 4 4 4 4 Class Distribution -------------------- 32% | Hacker-Sprinter 30% | Mutant 16% | Sprinter 8% | Hacker-Mutant 5% | Wizard-Mutant 5% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 1647 | 200 103 30 160 97 30 . 7 . 29 . 48 74 45 10 106 50 35 154 . . 43 22 48 65 97 . 135 . 59 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3653 | . 409 96 728 336 . . . . . 213 . . . 59 106 59 79 379 . 491 . . . . 406 19 161 . 112 Parts 167 | . 25 5 49 15 . . . . . 11 . . . 8 2 2 4 7 . 19 . . . . 9 2 7 . 2 Haulers Intercepted 7 | . 1 . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 Recyclers Shooed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 3 1 . 5 . . . . 5 . 1 2 3 . . . . 8 1 . . . . . Prevented 17 | . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 65 | . 6 6 14 6 . . . . . 6 . . . 5 . 1 4 . . 7 . . . . 8 . 2 . . Melee 4 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Guns 19 | . 6 5 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 11 | . . . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 31 | . . 1 . . . . . . . 6 . . . 5 . 1 3 . . 7 . . . . 8 . . . . Classes Destroyed 14 | . 3 1 3 2 . . . . . . . . . . . . . . . 4 . . . . . 1 . . . Worker 10 | . . . 2 . . . . . . 6 . . . . . . . . . 1 . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 1 . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 Recycler 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 5 | . . . 3 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Swarmer 25 | . . 6 5 . . . . . . 4 . . . 5 . 1 4 . . . . . . . . . . . . Grunt 29 | . 6 . 7 4 . . . . . 2 . . . . . . . . . 3 . . . . 7 . . . . Brawler 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 13 | . 2 3 3 2 . . . . . 13 . . . 5 1 1 3 . . 6 . . . . 9 2 1 . 1 Combat Bots Only 8 | . 2 3 2 2 . . . . . 6 . . . 5 . 1 3 . . 4 . . . . 8 . 1 . . Max Kills in Single Turn 8 | . 1 1 2 1 . . . . . 5 . . . 4 1 1 3 . . 5 . . . . 8 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 8 | . . 1 . . . . . . . 3 . . . 4 . 1 3 . . 4 . . . . 8 . . . . Melee 1 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 5755 | . 133 344 392 1026 29 . 106 . . 268 147 330 . 554 187 192 422 . 14 510 42 . 90 81 413 185 86 50 154 Core 1647 | . 30 79 107 212 14 . 44 . . 58 76 158 . 196 85 127 196 . . 71 20 . 11 15 96 23 26 3 . Absorbed by Shields 1131 | . . . . . . . . . . . . . . . . . . . . 4 24 . 93 87 428 191 88 55 161 Core Remaining (%) 78 | 100 . 56 73 61 . . . . 91 . . . . 42 . . . . 59 . . . . 89 . 90 . 98 100 Volleys Fired 128 | . 21 23 47 20 . . . . . . . . . 3 . 1 5 . . . . . . 8 . . . . . Largest 2 | . 2 2 2 2 . . . . . . . . . 1 . 1 1 . . . . . . 1 . . . . . Hottest 150 | . 100 100 150 150 . . . . . . . . . 39 . 39 39 . . . . . . 30 . . . . . Shots Fired 235 | . 42 45 91 40 . . . . . . . . . 3 . 1 5 . . . . . . 8 . . . . . Gun 139 | . 42 45 52 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 79 | . . . 39 40 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . . . . . . . . 3 . 1 5 . . . . . . . . . . . . Special 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Kinetic 11 | . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 147 | . 31 37 39 40 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5 | . . . . . . . . . . . . . . 3 . 1 1 . . . . . . . . . . . . Electromagnetic 64 | . . 8 52 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Hit Streak 29 | . 11 12 10 29 . . . . . . . . . . . . 1 . . . . . . 9 . . . . . Robot Miss Streak 3 | . 1 3 2 2 . . . . . . . . . 1 . 2 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 179 | . 34 13 59 34 . . . . . 1 . . . . 3 2 4 6 . 2 . . . 8 2 . 6 2 3 Core Hits 146 | . 17 6 30 13 1 . . . . 14 . . . 6 1 3 7 3 . 15 . . . . 24 3 2 . 1 Critical Hits 4 | . . . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Critical Kills 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 120 | . . . . . . . . . . 16 . . . . 5 2 4 6 . 3 . . . . 14 15 28 15 12 Impact 16 | . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . Slashing 104 | . . . . . . . . . . . . . . . 5 2 4 6 . 3 . . . . 14 15 28 15 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . 1 . . . . 1 2 . . . 1 . . . . 2 . 3 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12990 | . 388 232 1247 890 8 . . . . 2112 . . . 427 223 262 330 675 . 2464 . . . . 2321 547 555 123 186 Guns 955 | . 388 159 408 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1625 | . . . 750 875 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 7727 | . . 73 87 . . . . . . 2015 . . . 427 . 62 195 . . 2270 . . . . 2051 547 . . . Melee 2655 | . . . . . . . . . . 97 . . . . 223 200 135 675 . 194 . . . . 267 . 555 123 186 Ramming 28 | . . . 2 15 8 . . . . . . . . . . . . . . . . . . . 3 . . . . Kinetic 82 | . 82 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5429 | . 306 211 837 875 . . . . . 1939 . . . . . . 44 . . 1217 . . . . . . . . . Explosive 4148 | . . . . . . . . . . . . . . 427 . 62 40 . . 1021 . . . . 2051 547 . . . Electromagnetic 648 | . . 21 408 . . . . . . 76 . . . . . . 111 . . 32 . . . . . . . . . Impact 97 | . . . . . . . . . . 97 . . . . . . . . . . . . . . . . . . . Slashing 2558 | . . . . . . . . . . . . . . . 223 200 135 675 . 194 . . . . 267 . 555 123 186 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 2 3 3 3 4 4 4 4 . . . . . . . . . . . 1 1 4 4 3 Average Corruption 2 | . . . . . 2 2 2 3 3 2 4 4 4 . . . . . . . . . . . 1 1 3 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 30 | . . . . . . 4 3 . 1 5 4 5 . . . . . . . . . . . . . 1 2 5 . Message Errors 9 | . . . . . . 2 . . . 2 1 2 . . . . . . . . . . . . . 1 . 1 . Matter Fused 8 | . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . 1 3 . Heat Flow Errors 6 | . . . . . . 1 3 . . . 1 . . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . Targeting Errors 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1697 | . . . 53 . . . . . . 596 . . . . 63 . . 344 . 371 . . . . 88 103 . 18 61 Projectiles 28 | . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1183 | . . . 25 . . . . . . 596 . . . . . . . . . 371 . . . . 88 103 . . . Melee 486 | . . . . . . . . . . . . . . . 63 . . 344 . . . . . . . . . 18 61 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 205 | . . 23 74 5 4 . . . . . . . . . . . 22 . . . . . . . 1 76 . . . Shots 6 | . . 1 2 . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Rammed 11 | . . . 3 6 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 12 | . . . 4 6 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | . 198 315 441 406 7 253 324 . . 24 212 . . . . . . . . 449 183 . . 164 15 39 313 97 404 Average Temperature 95 | . 59 121 85 151 3 88 134 . . 10 91 . . . . . . . . 213 100 . . 96 6 17 76 30 97 Received Heat Transfer 1214 | . 69 . 117 585 15 . 36 . . 27 24 42 . 45 27 72 12 . . 30 4 . 4 13 45 27 4 4 12 Effects 6 | . . . 2 1 . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Shutdowns 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 1 4 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 5904 | . 842 457 1210 1295 . . . . . 1450 . . . . . . . . . 650 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 2 . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 1287 | . 200 100 301 502 227 . . . . 571 . . . . 136 . . . . 1139 . . . . 506 655 1287 877 1124 Average Influence 269 | . 96 46 167 241 133 . . . . 123 . . . . 107 . . . . 453 . . . . 173 377 869 717 861 Maximum Alert Level 4 | . 1 . 1 2 1 . . . . 2 . . . . . . . . . 4 . . . . 2 2 4 3 4 Low Security (%) 58 | 100 74 100 63 49 75 . . . . 93 . . . . 100 . . . . 26 . . . . 79 . . . . Level 1 19 | . 25 . 36 24 24 . . . . 2 . . . . . . . . . 37 . . . . . 76 3 . . Level 2 9 | . . . . 25 . . . . . 4 . . . . . . . . . 5 . . . . 20 23 19 56 21 Level 3 8 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . 45 43 66 Level 4 3 | . . . . . . . . . . . . . . . . . . . . 16 . . . . . . 30 . 11 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 3 . 2 2 4 . . . . 3 . . . . 3 . . . . 3 . . . . 3 7 1 2 4 Investigation 20 | . 2 . . 2 3 . . . . 1 . . . . 1 . . . . 2 . . . . 3 1 1 1 3 Extermination 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Reinforcement 11 | . 1 . 2 . . . . . . 1 . . . . 2 . . . . . . . . . . 3 . 1 1 Assault 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 15 | . 1 . 2 1 2 . . . . 2 . . . . . . . . . 1 . . . . 1 1 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 368 | . 7 7 26 16 18 4 11 . . 31 5 12 . 13 14 12 7 . 4 35 2 . 5 18 43 19 31 10 18 Peak Tracking Total 21 | . 2 3 3 6 6 4 9 . . 13 4 6 . 6 9 7 5 . 5 9 2 . 5 11 21 8 14 7 10 Tactical Retreats 63 | . . 1 2 1 3 . 2 . . 7 1 4 . 2 2 4 2 . . 6 . . . 2 6 4 7 1 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 61 | . 1 . 2 1 . . . . . 17 . . . . . . . . . 27 . . . . 2 4 1 5 1 Max in Single Turn 8 | . 1 . 1 1 . . . . . 8 . . . . . . . . . 8 . . . . 2 1 1 1 1 Garrison Access 7 | . . . . 1 . . . . . . . . . . 2 . . . . . . . . . 1 . 2 . 1 Machines Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 97 | . 3 . 4 4 13 . . 4 . 6 1 1 . . 4 . . 6 . 7 . . 4 . 8 8 8 7 9 Terminals 53 | . 1 . 2 2 8 . . . . 5 . . . . 1 . . . . 6 . . . . 6 6 3 7 6 Fabricators 8 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 1 1 . 2 Repair Stations 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 6 | . . . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Garrison Access 8 | . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . 1 . 2 . 1 Total Hacks 312 | . 7 . 8 15 37 . . 30 . 21 1 1 . . 10 . . 19 . 39 . . 8 . 24 29 18 22 23 Successful 240 | . 5 . 8 13 22 . . 30 . 11 1 1 . . 5 . . 19 . 29 . . 8 . 19 24 11 18 16 Failed 72 | . 2 . . 2 15 . . . . 10 . . . . 5 . . . . 10 . . . . 5 5 7 4 7 Catastrophic 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 112 | . 5 . 1 6 13 . . . . 8 . . . . 1 . . . . 22 . . 1 . 12 17 5 14 7 Terminals 184 | . 5 . 4 7 21 . . . . 16 . . . . 3 . . . . 38 . . . . 19 23 8 22 18 Fabricators 30 | . . . . . 12 . . . . 5 . . . . . . . . . . . . . . 4 3 4 . 2 Repair Stations 5 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 16 | . . . 2 6 1 . . . . . . . . . 2 . . . . . . . . . . 3 2 . . Garrison Access 15 | . . . . 2 . . . . . . . . . . 5 . . . . 1 . . . . 1 . 3 . 3 Terminal Hacks 151 | . 1 . 4 2 10 . . 30 . 6 1 1 . . 1 . . 19 . 18 . . 8 . 9 12 5 13 11 Record 25 | . . . . . . . . 11 . . . . . . . . . 7 . 1 . . 2 . 1 . . 2 1 Part Schematic 19 | . . . . . 2 . . 9 . . . . . . . . . 4 . 2 . . . . . 2 . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . . . . . 2 . . . . 2 . . . . . . . 4 . . . . . . . . 1 1 . Prototype ID Bank 14 | . 1 . . . . . . 3 . . . . . . . . . 4 . . . . 4 . . 2 . . . Open Door 6 | . . . . . . . . . . . 1 1 . . . . . . . . . . 2 . . 1 . . 1 Level Access Points 7 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 1 Branch Access Points 8 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 1 1 Emergency Access Points 6 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 2 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Fabricator Index 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 Locate Traps 7 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . 2 Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recall Investigation 6 | . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . Zone Layout 11 | . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . 2 1 3 1 Protovariant Controls 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabricator Hacks 15 | . . . . . 6 . . . . 2 . . . . . . . . . . . . . . 2 2 2 . 1 Network Status 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 6 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 1 1 . . Build 7 | . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 1 1 . . Repair Station Hacks 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 2 6 . . . . . . . . . . 2 . . . . . . . . . . 2 2 . . Insert Component 8 | . . . 1 3 . . . . . . . . . . 1 . . . . . . . . . . 1 2 . . Analyze 6 | . . . 1 3 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . Seal Access 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . Unauthorized Hacks 122 | . 9 . . 11 11 . . . . 8 . . . . . . . . . 26 . . . . 15 17 4 10 11 Terminals 41 | . 2 . . 4 1 . . . . 3 . . . . . . . . . 10 . . . . 6 8 . 5 2 Track 8 | . 1 . . 1 . . . . . . . . . . . . . . . 2 . . . . 1 . . 2 1 Assimilate 5 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Botnet 12 | . 1 . . 2 . . . . . . . . . . . . . . . 2 . . . . 1 4 . 2 . Detonate 10 | . . . . . . . . . . 2 . . . . . . . . . 4 . . . . 2 2 . . . Sabotage 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . . 1 Fabricators 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . 1 Prioritize 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Siphon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Jam 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 1 . 3 4 12 . . . . 6 . . . . 2 . . . . 6 . . . . 6 6 5 7 8 Full Trace Events 9 | . . . . 1 3 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 1 . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . 1 3 2 . . 9 . . . . . . 1 . . 4 . 2 . . . . . 3 . . . Parts Built 7 | . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 1 1 . . Matter 1670 | . . . . . 464 . . . . 285 . . . . . . . . . . . . . . 285 318 318 . . Time 589 | . . . . . 297 . . . . 76 . . . . . . . . . . . . . . 76 84 56 . . Total Part Build Rating 28 | . . . . . 6 . . . . 5 . . . . . . . . . . . . . . 5 6 6 . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 105 | . . . 80 . 25 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 3 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Part Schematics Acquired 6 | . . . 1 3 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Rewired 11 | . . . . . . . . . . . . . . . . . . . . . . . 5 6 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 16 | . . . . . 1 . . . 1 1 . . . . . . . . . . . . 5 6 . 1 . 1 . Largest Group 5 | . . . . . 1 . . . 1 2 . . . . . . . . . . . . 5 5 . 1 . 1 . Highest-Rated Group 254 | . . . . . 10 . . . 94 120 . . . . . . . . . . . . 254 224 . 10 . 35 . Highest-Rated Ally 94 | . . . . . 10 . . . 94 94 . . . . . . . . . . . . 60 56 . 10 . 35 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 14 | . . . . . . . . . 8 2 . . . . . . . . . . . . . 4 . . . . . Total Damage 429 | . . . . . . . . . 231 47 . . . . . . . . . . . . . 151 . . . . . Kills 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 10 | . . . . . 2 . . . . 2 . . . . . . . 4 . . . . . . . . 1 1 . Derelict Logs Recovered 10 | . . . . . . . 2 . 1 . 1 1 . . . 2 . . 2 . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 8965 | 3 728 520 1045 516 757 376 202 21 82 554 303 236 318 233 166 334 205 101 67 306 72 76 249 173 194 210 457 234 227 Spaces Moved 17950 | 3 419 290 515 345 2351 426 355 80 173 1501 535 515 1015 537 326 393 419 189 247 1026 287 290 819 560 658 472 1752 562 890 Core 105 | . . . . 1 . . . . . . . 2 . 16 86 . . . . . . . . . . . . . . Treads 632 | . . . 492 140 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 811 | 3 419 290 23 76 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16402 | . . . . 128 2351 426 355 80 173 1501 535 513 1015 521 240 393 419 189 247 1026 287 290 819 560 658 472 1752 562 890 Fastest Speed 11 | 120 120 120 150 26 26 26 26 26 26 23 26 23 29 23 35 35 35 26 26 24 17 26 20 11 17 17 14 17 14 Average Speed 35 | 120 148 149 159 110 26 26 26 26 26 25 26 35 30 36 38 35 35 31 26 24 24 26 24 19 19 18 18 17 15 Slowest Speed 300 | 120 150 150 180 300 99 26 26 26 26 26 26 150 35 150 50 35 35 99 26 96 26 26 26 20 20 20 19 17 17 Overloaded Moves 86 | . . . . . . . . . . . . . . . . . . . . . 54 . . 32 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 110 | . . . . 3 5 . . . . 8 . 5 . 1 5 1 . . . 8 . . 7 1 7 4 50 3 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 57 51 28 31 44 54 68 70 30 32 60 65 86 66 12 60 62 60 47 28 54 53 93 49 27 48 31 59 26 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 12 | . 2 . . . . . . 1 1 . . 1 2 . . 1 . 3 . . 1 . . . . . . . . Known Exits Taken 26 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . . 3 . 2 . 3 2 3 4 . 1 1 . 1 . 1 1 . 2 . . . . . Spaces Dug 174 | . . . . . . . . . . 13 . . . 27 . . 13 . . 1 . . . . 26 65 14 7 8 Terrain Destroyed 504 | . . 1 15 3 . . . . . 109 . . . 40 . 13 16 . . 187 . . . . 26 65 14 7 8 Melee 67 | . . . . . . . . . . 13 . . . . . . . . . 1 . . . . 12 12 14 7 8 Projectile 7 | . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 430 | . . 1 11 . . . . . . 96 . . . 40 . 13 16 . . 186 . . . . 14 53 . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 19958 | 2 482 333 648 434 2482 690 464 79 209 1629 698 562 1024 569 350 584 465 218 250 1065 288 290 854 618 693 565 1787 671 955 Wait 1505 | . 21 14 35 48 119 265 105 . 35 91 162 49 . 20 15 181 32 . . 12 . . 3 43 17 69 47 86 36 Move 17736 | 2 418 289 514 339 2340 425 354 79 172 1484 534 505 1014 534 315 390 418 188 246 1009 286 289 807 557 646 464 1678 555 885 Hop 75 | . . . . 2 5 . . . . 8 . 4 . 1 5 1 . . . 8 . . 4 1 5 3 23 3 2 Pick Up 91 | . 9 2 16 2 9 . 1 . . 9 2 . 4 1 2 2 . 7 2 6 . . 2 3 2 4 1 5 . Fast Attach 52 | . 2 . 6 3 . . 1 . 1 . . 1 1 2 2 1 . 7 . 3 . . 11 1 3 1 4 . 2 Attach 69 | . 3 3 6 6 5 . . . . 8 . 1 4 4 4 3 4 5 . 4 1 . 1 1 . 4 1 1 . Detach 14 | . . . . . 1 . 1 . . 1 . 1 . 1 1 2 2 1 . . 1 1 . . . 1 . . . Swap 17 | . 2 . 4 2 . . . . . 3 . . . . . . . . . . . . 1 1 2 . . 2 . Drop 92 | . 6 2 16 6 2 . 2 . 1 9 . 1 1 3 1 1 . 4 2 7 . . 9 3 4 4 4 4 . Fire 128 | . 21 23 47 20 . . . . . . . . . 3 . 1 5 . . . . . . 8 . . . . . Melee 120 | . . . . . . . . . . 16 . . . . 5 2 4 6 . 3 . . . . 14 15 28 15 12 Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . 18 Rewire 16 | . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2) -3/Testing -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 12) 262 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Entered Mines 734 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 756 | -10/Mines | Found Prototype Device 772 | -10/Mines | Discovered new exit (range 8) 787 | -10/Mines | Met a Derelict bent on vengeance 895 | -10/Mines | Discovered new exit (range 16) 1203 | -10/Mines | Lost 3 parts (1p2w) 1252 | -10/Mines | Entered Materials 1252 | -9/Materials | Evolved 2 slots: Utility x2 1577 | -9/Materials | Identified Exp. Sensor Array 1708 | -9/Materials | Repaired Exp. Sensor Array? 1864 | -9/Materials | Discovered new exit (range 7) 2294 | -9/Materials | Identified exit to Materials 2297 | -9/Materials | Entered another Materials area 2297 | -8/Materials | Evolved 2 slots: Propulsion x2 2765 | -8/Materials | Lost 4 parts (2n2w) 2811 | -8/Materials | Discovered new exit (range 5) 2813 | -8/Materials | Identified exit to Factory 2813 | -8/Materials | Entered Factory 2813 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3035 | -7/Factory | Build established: Sprinter 3063 | -7/Factory | Discovered new exit (range 15) 3067 | -7/Factory | Identified exit to Factory 3096 | -7/Factory | Fabricated Imp. Flight Unit? 3228 | -7/Factory | Discovered exit to Factory (range 15) 3247 | -7/Factory | Fabricated Imp. Flight Unit? 3339 | -7/Factory | Fabricated Imp. Flight Unit? 3380 | -7/Factory | Repaired Imp. Flight Unit? 3422 | -7/Factory | Identified exit to Storage 3422 | -7/Factory | Identified exit to Lower Caves 3570 | -7/Factory | Entered Lower Caves 3902 | -7/Lower Caves | Discovered new exit (range 7) 3946 | -7/Lower Caves | Identified exit to Lower Caves 3946 | -7/Lower Caves | Entered another Lower Caves area 3946 | -7/Lower Caves | Discovered exit to Factory (range 9) 3961 | -7/Lower Caves | Encountered a Warlord checkpoint 3970 | -7/Lower Caves | Learned Factory trap positions 3984 | -7/Lower Caves | Learned 4 Factory zone layouts 4144 | -7/Lower Caves | Discovered new exit (range 16) 4147 | -7/Lower Caves | Identified exit to Data Miner 4148 | -7/Lower Caves | Entered Data Miner 4148 | -7/Data Miner | Discovered new exit (range 6) 4150 | -7/Data Miner | Identified exit to Proximity Caves 4154 | -7/Data Miner | Met Data Miner 4159 | -7/Data Miner | Learned location of Section 7 (-2) 4159 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4163 | -7/Data Miner | Received God Mode back door access code from Data Miner 4169 | -7/Data Miner | Entered Proximity Caves 4177 | -6/Proximity Caves | Learned location of Extension (-5) 4203 | -6/Proximity Caves | Discovered exit to Factory (range 15) 4205 | -6/Proximity Caves | Escorted by Enhanced Grunt 4251 | -6/Proximity Caves | Entered Factory 4251 | -6/Factory | Accompanied by 1 ally 4251 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4253 | -6/Factory | Loaded intel: 72 trap records 4379 | -6/Factory | Incoming investigation squad redirected 4456 | -6/Factory | Discovered new exit (range 15) 4460 | -6/Factory | Identified exit to Factory 4537 | -6/Factory | Spotted B-75 Beast 4553 | -6/Factory | Build established: Hacker-Sprinter 4569 | -6/Factory | Fabricated Exp. Sensor Array? 4639 | -6/Factory | Discovered exit to Factory (range 16) 4646 | -6/Factory | Identified exit to Lower Caves 4805 | -6/Factory | Entered Lower Caves 4809 | -6/Lower Caves | Learned 8 Factory zone layouts 5079 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5107 | -6/Lower Caves | Discovered new exit (range 8) 5108 | -6/Lower Caves | Identified exit to Lower Caves 5108 | -6/Lower Caves | Entered another Lower Caves area 5141 | -6/Lower Caves | Lost 3 parts (2p1n) 5269 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5286 | -6/Lower Caves | Discovered new exit (range 5) 5288 | -6/Lower Caves | Encountered a Warlord checkpoint 5289 | -6/Lower Caves | Learned location of Zion (-6) 5290 | -6/Lower Caves | Identified exit to Zion 5344 | -6/Lower Caves | Entered Zion 5358 | -6/Zion | System corruption cleaned by Quarantine Array 5658 | -6/Zion | Discovered new exit (range 15) 5662 | -6/Zion | Identified exit to Proximity Caves 5662 | -6/Zion | Entered Proximity Caves 5664 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5688 | -5/Proximity Caves | Spotted B-75 Beast 5731 | -5/Proximity Caves | Core integrity fell below 50% 5757 | -5/Proximity Caves | Lost 6 parts (2p3n1u) 5885 | -5/Proximity Caves | Discovered exit to Factory (range 16) 5895 | -5/Proximity Caves | Entered Factory 5895 | -5/Factory | Evolved 2 slots: Utility x2 5896 | -5/Factory | Identified exit to Factory 5896 | -5/Factory | Identified exit to Upper Caves 6061 | -5/Factory | Entered Upper Caves 6099 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6125 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6144 | -5/Upper Caves | Learned Factory terminal intel 6202 | -5/Upper Caves | Discovered new exit (range 7) 6395 | -5/Upper Caves | Identified exit to Upper Caves 6395 | -5/Upper Caves | Entered another Upper Caves area 6420 | -5/Upper Caves | Discovered exit to Factory (range 5) 6519 | -5/Upper Caves | Spotted B-75 Beast 6595 | -5/Upper Caves | Discovered new exit (range 13) 6599 | -5/Upper Caves | Identified exit to Zhirov 6600 | -5/Upper Caves | Entered Zhirov 6600 | -5/Zhirov | Discovered new exit (range 3) 6607 | -5/Zhirov | Met Zhirov 6615 | -5/Zhirov | Learned location of Quarantine (-2) 6615 | -5/Zhirov | Learned location of Testing (-3) 6615 | -5/Zhirov | Learned location of Command (-1) 6617 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6624 | -5/Zhirov | Found Alien Artifact 6625 | -5/Zhirov | Identified Integrated Dissipator 6625 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 6629 | -5/Zhirov | Found Alien Artifact 6670 | -5/Zhirov | Found Hvy. Reflective Plating 6700 | -5/Zhirov | Identified exit to Proximity Caves 6701 | -5/Zhirov | Entered Proximity Caves 6720 | -4/Proximity Caves | Learned Research interactive machine intel 6751 | -4/Proximity Caves | Learned 8 Research zone layouts 6765 | -4/Proximity Caves | Discovered exit to Factory (range 15) 6768 | -4/Proximity Caves | Entered Factory 6768 | -4/Factory | Evolved 2 slots: Propulsion x2 6769 | -4/Factory | Loaded intel: 19 terminal locations 6828 | -4/Factory | Spotted B-86 Titan 6834 | -4/Factory | Identified exit to Upper Caves 6924 | -4/Factory | Identified exit to Research 6930 | -4/Factory | Found Prototype Device 6930 | -4/Factory | Identified EM Disruption Field 6977 | -4/Factory | Incoming investigation squad redirected 7018 | -4/Factory | First assault squad dispatched 7074 | -4/Factory | Entered Upper Caves 7140 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7144 | -4/Upper Caves | Discovered new exit (range 7) 7145 | -4/Upper Caves | Identified exit to Upper Caves 7146 | -4/Upper Caves | Entered another Upper Caves area 7166 | -4/Upper Caves | Encountered a Warlord checkpoint 7221 | -4/Upper Caves | Discovered new exit (range 2) 7221 | -4/Upper Caves | Identified exit to Warlord 7222 | -4/Upper Caves | Entered Warlord 7301 | -4/Warlord | Found Signal Generator 7364 | -4/Warlord | Visited the Vortex Lab 7366 | -4/Warlord | Found Prototype Energy Cannon 7366 | -4/Warlord | Identified Vortex Cannon 7369 | -4/Warlord | Found Prototype Energy Gun 7369 | -4/Warlord | Identified Vortex Rail 7370 | -4/Warlord | Warlord's base attacked by MAIN.C 7411 | -4/Warlord | Met Warlord 7415 | -4/Warlord | Opened Warlord's prototype stash 7417 | -4/Warlord | Found Prototype Hackware 7417 | -4/Warlord | Identified System Mapper 7419 | -4/Warlord | Found Prototype Processor 7419 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 7421 | -4/Warlord | Found Prototype Device 7421 | -4/Warlord | Identified Exp. Focal Shield 7432 | -4/Warlord | Found Prototype Reactor 7432 | -4/Warlord | Identified Vortex Chain Reactor 7462 | -4/Warlord | Opened side exit 7466 | -4/Warlord | Discovered new exit (range 10) 7468 | -4/Warlord | Identified exit to Proximity Caves 7470 | -4/Warlord | Spotted B-86 Titan 7470 | -4/Warlord | Spotted B-90 Cyclops 7471 | -4/Warlord | Entered Proximity Caves 7543 | -3/Proximity Caves | Spotted B-86 Titan 7609 | -3/Proximity Caves | Entered a huge 0b10 base via the front door 7617 | -3/Proximity Caves | Discovered exit to Research (range 16) 7621 | -3/Proximity Caves | Derelicts attacked a huge 0b10 base 7644 | -3/Proximity Caves | Entered Research 7644 | -3/Research | Evolved 2 slots: Propulsion x2 7645 | -3/Research | Identified exit to Testing 7646 | -3/Research | Loaded intel: 41 interactive machine locations 7649 | -3/Research | Identified exit to Armory 7661 | -3/Research | Spotted B-86 Titan 7682 | -3/Research | Identified exit to Research 7728 | -3/Research | Build established: Wizard-Sprinter 7820 | -3/Research | Destroyed 8 combat bots 7822 | -3/Research | Spotted B-86 Titan 7827 | -3/Research | Fabricated Exp. Sensor Array (x1) 7838 | -3/Research | Entered Testing 7934 | -3/Testing | Fabricated Cld. Nuclear Pulse Thruster (x1) 7951 | -3/Testing | Found Prototype Protection 7955 | -3/Testing | Spotted Striker 8032 | -3/Testing | Protovariant out of control (PH-97HPPBR7JE) 8032 | -3/Testing | Unleashed a protovariant (PH-97HPPBR7JE) 8032 | -3/Testing | Protovariant out of control (PP-XO9PTRWLPP) 8032 | -3/Testing | Unleashed a protovariant (PP-XO9PTRWLPP) 8035 | -3/Testing | Spotted Superbehemoth 8046 | -3/Testing | Garrison activated, responded to threat 8048 | -3/Testing | Entered Research 8048 | -2/Research | Warlord forces began assault on 0b10 8048 | -2/Research | Evolved 2 slots: Utility x2 8050 | -2/Research | Identified Centrium Heavy Armor Plating 8050 | -2/Research | Identified Transdimensional Reconstructor 8053 | -2/Research | Identified exit to Quarantine 8053 | -2/Research | Identified exit to Access 8105 | -2/Research | Build established: Hacker-Sprinter 8120 | -2/Research | Fabricated Adv. Power Amplifier? 8146 | -2/Research | Spotted B-90 Cyclops 8158 | -2/Research | Research machine network offline 8232 | -2/Research | Found Prototype Device 8232 | -2/Research | Identified Exp. Thermal Shield 8235 | -2/Research | Spotted B-90 Cyclops 8238 | -2/Research | P-80 Master assimilated allied BP-CW3(g) 8298 | -2/Research | Found Prototype Processor 8298 | -2/Research | Identified Exp. Core Analyzer 8300 | -2/Research | Spotted Striker 8314 | -2/Research | Met up with Warlord 8344 | -2/Research | Local fabrication network quarantined 8436 | -2/Research | Borebot progress halted 8442 | -2/Research | Spotted Striker 8505 | -2/Research | Entered Quarantine 8543 | -2/Quarantine | Found Alien Artifact 8667 | -2/Quarantine | Found Alien Artifact 8675 | -2/Quarantine | Cryocooling Duct disabled 8690 | -2/Quarantine | Ambient heat levels rising (+20) 8690 | -2/Quarantine | Non-combat units ordered to evacuate 8695 | -2/Quarantine | Identified Core Reset Matrix 8695 | -2/Quarantine | Identified Subatomic Replicator 8695 | -2/Quarantine | Used Core Reset Matrix 8699 | -2/Quarantine | Detected hypermatrix surge 8699 | -2/Quarantine | Sensed 7 artifacts in vicinity 8701 | -2/Quarantine | Discovered exit to Access (range 6) 8720 | -2/Quarantine | Found Terrabomb 8739 | -2/Quarantine | Entered Access 8739 | -1/Access | Evolved 2 slots: Utility x2 8816 | -1/Access | Identified exit to Surface 8834 | -1/Access | Identified exit to Command 8959 | -1/Access | Incoming investigation squad redirected 8966 | *** | Heading to fleet! Last Messages --------------- >>Traps(Locate) Found 2 traps in 1 array: 2x Blade Trap Map updated. 08936_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A009. 08940_ Critical hit. 08940_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 08940_ ALERT: Suspicious activity at Fabricator A001. Dispatching Investigation squad. 08950_ Power failure, Vortex Chain Reactor shutdown. 08959_ ALERT: Higher priority target reported, redirecting investigation. [Achievement: Ride The Lightning] 08965_ Connecting with Terminal... >>Open Sealed Barrier opened. 08965_ The Access Shell folds into the floor. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????#? #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????##### #########???????????????????????? | | ??????????# ???????????????????? | | ??????????# ? ????????????????????? | | ??????????# ##############??????????????????????? | | ??????????+ #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 70 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 12 Armor Coverage 700 Resistance: TH 25 Power Shielding 90 Utility Shielding 66 Evasion (%) 74 Targeting Accuracy 16 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 2 Offensive Hacking 56 Defensive Hacking 37 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -3/Research Cld. Nuclear Pulse Thruster | x1 | -3/Testing Adv. Power Amplifier | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Achievements -------------- All-out Warlord Home At Last? Quick And Dirty Rampage Ride The Lightning Watch This! Challenges ------------ None Game ------ Seed HelicalBackupClaw Manual? 0 Play Time 04:18:22 Cumulative 133.1 hours Start 2020.03.16 @ 19:58:36 End 2020.03.17 @ 01:24:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type 2 Total 5 Types 4/0/1/0/0/0/0 Lore% 68 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 73418e7e-1d26-48ed-a369-ae19ca4d3c12