Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 18:55:03 // AFD2020/Player2 Player: Demo Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (908) 908 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 3260 Bonus ------- High Alert Combat Kills 204 Follower Combat Kills 476 Friendly Fire -228 Cogmind --------- Core Integrity 0/550 Matter 6/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter Utility Shielding Hacking Suite > --- WEAPON (3) ------- Plasma Cannon Improved Assault Rifle Flak Gun > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Wheel Wheel Wheel Compact Wheel High-capacity Matter Pod (0) Structural Scanner Improved Sensor Array Improved EM Shotgun Improved Medium Laser Plasma Cannon Rocket Launcher Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Utility Shielding > --- WEAPON ----------- Improved EM Shotgun Plasma Cannon Flak Gun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Wheel Wheel Wheel Compact Wheel Improved Heat Sink High-capacity Matter Pod Structural Scanner Improved Medium Laser Plasma Cannon Improved Assault Rifle Rocket Launcher Rocket Launcher Heavy Hammer [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 48 | 6 1 21 20 Power 2 | . . 2 . Engine 2 | . . 2 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads 2 | 1 . 1 . Leg . | . . . . Wheel 6 | 1 . 2 3 Hover 1 | . . 1 . Flight 2 | . . 1 1 Utility 15 | 2 1 5 7 Device 8 | 1 . 3 4 Storage 2 | 1 1 . . Processor 3 | . . 2 1 Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 20 | 2 . 9 9 Energy Gun 6 | . . 4 2 Energy Cannon 3 | . . 2 1 Ballistic Gun 8 | 2 . 3 3 Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . . 5 1 Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 85 92 98 Engine 6 | . . 7 9 Treads 6 | . 14 8 . Wheel 14 | . 14 12 17 Device 14 | . 14 12 16 Storage 10 | . 14 11 9 Processor 6 | . . 9 9 Protection 3 | . . . 8 Energy Gun 4 | . . 4 7 Energy Cannon 6 | . . 7 9 Ballistic Gun 16 | . 28 17 9 Naked Turns . | . . . . Heaviest Build 45 | 9 24 41 45 Greatest Support 26 | 10 10 20 26 Greatest Overweight (x) 4 | . 2 3 4 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 13 15 15 Most Carried 15 | 7 10 15 15 Average Carried 11 | 3 7 13 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 7 10 15 15 Class Distribution -------------------- 45% | Skirmisher 38% | Mutant 9% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 767 | 137 197 180 253 Remotely . | . . . . Salvage Created 934 | 185 15 207 527 Parts 71 | 17 2 18 34 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | 1 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 1 6 16 Guns 11 | . 1 5 5 Cannons 4 | . . 1 3 AOE 8 | . . . 8 Classes Destroyed 11 | 3 1 3 4 Worker 1 | 1 . . . Tunneler 6 | 5 . . 1 Hauler 1 | . . 1 . Recycler 1 | 1 . . . Operator 2 | . . . 2 Watcher 2 | . . 1 1 Swarmer 11 | . 1 4 6 Grunt 9 | . . 2 7 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 10 | 3 1 3 10 Combat Bots Only 9 | . 1 2 9 Max Kills in Single Turn 4 | 1 1 1 4 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 47 | . 4 6 37 Missed 10 | . . . 10 Damage Taken 537 | . 29 71 437 Core 73 | . . . 73 Absorbed by Shields . | . . . . Redirected to Shielding 7 | . . . 7 Core Remaining (%) 97 | 100 100 93 . Volleys Fired 96 | 25 7 17 47 Largest 3 | 2 2 3 3 Hottest 176 | 40 40 176 153 Shots Fired 207 | 50 14 50 93 Gun 154 | 50 14 36 54 Cannon 46 | . . 14 32 Launcher 7 | . . . 7 Special . | . . . . Kinetic 127 | 50 14 27 36 Thermal 50 | . . 18 32 Explosive 7 | . . . 7 Electromagnetic 23 | . . 5 18 Robot Hit Streak 8 | 5 5 8 6 Robot Miss Streak 7 | 3 3 4 7 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 114 | 29 8 25 52 Core Hits 70 | 12 3 14 41 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2687 | 315 101 380 1891 Guns 1195 | 315 101 224 555 Cannons 571 | . . 156 415 Explosions 921 | . . . 921 Melee . | . . . . Ramming . | . . . . Kinetic 932 | 315 101 150 366 Thermal 589 | . . 174 415 Explosive 921 | . . . 921 Electromagnetic 245 | . . 56 189 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 4 | . . 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Message Errors 1 | . . 1 . Matter Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 47 | . . . 47 Projectiles 13 | . . . 13 Explosions 34 | . . . 34 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 35 | . . . 35 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 311 | . . 270 311 Average Temperature 105 | . . 95 111 Received Heat Transfer 159 | . . 33 126 Effects 3 | . . 2 1 Energy Bleed 1 | . . . 1 Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 966 | . . 259 707 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1120 | 35 184 481 1120 Initial 118 | . 22 77 118 Average 339 | 18 58 232 680 Maximum Alert Level 4 | . . 2 4 Low Security (%) 51 | 100 100 46 13 Level 1 16 | . . 46 6 Level 2 10 | . . 6 23 Level 3 19 | . . . 52 Level 4 1 | . . . 3 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . . 8 Investigation 3 | . . . 3 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 6 14 45 Peak Tracking Total 9 | . 5 5 9 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 3 2 5 Terminals 9 | . 3 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 32 | . 16 3 13 Successful 8 | . 5 2 1 Failed 23 | . 10 1 12 Catastrophic 8 | . 2 . 6 Database Lockouts 1 | . 1 . . Manual 31 | . 19 2 10 Terminals 29 | . 16 3 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 8 | . 5 2 1 Part Schematic 1 | . . . 1 Robot Analysis 6 | . 5 1 . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 10 | . 3 2 5 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 77 | . 57 72 77 Highest-Rated Ally 77 | . 57 72 77 Total Orders . | . . . . Ally Attacks 97 | . 4 19 74 Total Damage 2059 | . 152 514 1393 Kills 29 | . 3 8 18 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 6 | . 5 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1408 | 154 305 422 527 Spaces Moved 843 | 72 232 218 321 Core 5 | 5 . . . Treads . | . . . . Legs . | . . . . Wheels 838 | 67 232 218 321 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 105 Average Speed 106 | 77 100 119 107 Slowest Speed 140 | 80 110 125 140 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 39 24 47 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 9 | . . . 9 Terrain Destroyed 58 | . . 6 52 Melee . | . . . . Projectile 19 | . . 6 13 AOE 39 | . . . 39 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1188 | 122 293 351 422 Wait 127 | 9 44 57 17 Move 840 | 71 231 217 321 Hop . | . . . . Pick Up 37 | 9 6 16 6 Fast Attach 24 | 6 . 14 4 Attach 8 | . . 4 4 Detach 1 | . . 1 . Swap 16 | . 1 3 12 Drop 39 | 2 4 22 11 Fire 96 | 25 7 17 47 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 9) 430 | -10/Materials | Discovered new exit (range 9) 433 | -10/Materials | Central database locked down 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 791 | -9/Materials | Discovered new exit (range 16) 878 | -9/Materials | Identified exit to Materials 882 | -9/Materials | Entered another Materials area 882 | -8/Materials | Evolved 2 slots: Utility x2 1024 | -8/Materials | Destroyed 9 combat bots 1101 | -8/Materials | Build established: Skirmisher 1106 | -8/Materials | Discovered new exit (range 5) 1282 | -8/Materials | First assault squad dispatched 1327 | -8/Materials | Garrison activated, responded to threat 1386 | -8/Materials | Core integrity fell below 50% 1406 | -8/Materials | Core integrity fell below 20% 1409 | -8/Materials | Core destroyed Last Messages --------------- 01367_ G-47 Trooper destroyed. 01367_ U-05 Engineer lays Concrete. 01368_ Player 2 attaches Hcp. Matter Pod. 01368_ U-05 Engineer builds a Wall. 01370_ Player 2 triggered Alarm Trap. 01370_ An alarm sounds. 01370_ ALERT: Alarm triggered, dispatching investigation squad. 01370_ G-47 Trooper destroyed. 01372_ The unstable cave ceiling collapses. 01372_ Imp. Aluminum Leg crushed. 01372_ U-05 Engineer lays Concrete. 01381_ Player 2 suffers critical hit (Burn). 01385_ C-30 ARC bursts open, deploying its payload. 01385_ G-50 Soldier unfolds itself. 01385_ G-47 Trooper unfolds itself. 01385_ M-28 Smith unfolds itself. 01395_ U-05 Engineer lays Concrete. 01396_ Player 2 attaches Katana. 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Power . | . . . . Propulsion 2 | . 1 1 . Utility 2 | . 1 1 . Weapon . | . . . . Parts Attached 39 | . 10 12 17 Parts Lost 14 | . . 1 13 Damage Taken 1681 | . 10 159 1512 Core 510 | . . 28 482 Player 2/Cogmind (%) 87 | . . 100 86 Absorbed by Shields . | . . . . Damage Inflicted 2059 | . 152 514 1393 Player 2/Cogmind (%) 43 | . 60 57 42 Combat Hostiles Destroyed 22 | . 2 5 15 Player 2/Cogmind (%) 48 | . 66 45 48 Game ------ Seed NuclearGravmagBooster Manual? 0 Play Time 00:18:45 Cumulative 76.4 hours Start 2024.04.11 @ 18:36:56 End 2024.04.11 @ 18:55:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ff1f9b3-ad61-45ff-8c57-433bcaf1d603