Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 20:33:32 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (532) 532 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2427 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 219/550 Matter 172/300 Energy 280/280 System Corruption 2% Temperature Cool (26) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Transmission Jammer > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Heavy Ion Engine Heat Sink Improved Signal Interpreter Terrain Scan Processor Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Transmission Jammer Weapon Shielding Light Armor Plating > --- WEAPON ----------- Beam Rifle Pulse Rifle Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heat Sink Improved Signal Interpreter Terrain Scan Processor Light Armor Plating [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Weapon Shielding Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 30 | 6 1 9 14 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads 4 | . . 2 2 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 3 4 Device 4 | . . 2 2 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 11 | 2 . 3 6 Energy Gun 4 | . . 1 3 Energy Cannon 2 | . . 2 . Ballistic Gun 5 | 2 . . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 19 | . . 6 13 Power 2 | . . 1 1 Propulsion 6 | . . 2 4 Utility 4 | . . . 4 Weapon 7 | . . 3 4 Highest Loss Streak 8 | . . 3 8 Average Slot Usage (%) 79 | . 85 80 78 Engine 9 | . 14 11 8 Treads 11 | . . 7 16 Leg 7 | . 28 12 . Device 12 | . . 14 14 Storage 10 | . 14 11 9 Protection 8 | . . 3 13 Energy Gun 5 | . . 3 8 Energy Cannon 4 | . . 11 1 Ballistic Gun 8 | . 28 6 6 Naked Turns . | . . . . Heaviest Build 39 | 12 24 30 39 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 5 | 3 1 2 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 9 | 5 8 10 10 Most Carried 6 | 4 5 5 6 Average Carried 3 | 1 4 2 4 Final Capacity 10 | 6 10 10 10 Final Carried 5 | 4 4 . 5 Class Distribution -------------------- 64% | Mutant 23% | Scavenger-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 473 | 229 . 147 97 Remotely . | . . . . Salvage Created 585 | . . 252 333 Parts 37 | . . 11 26 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 14 | . . 8 6 Melee 1 | . . . 1 Guns 8 | . . 3 5 Cannons 5 | . . 5 . Classes Destroyed 6 | . . 4 2 Tunneler 1 | . . . 1 Swarmer 4 | . . 4 . Grunt 3 | . . 1 2 Duelist 1 | . . 1 . Sentry 5 | . . 2 3 Hunter 1 | . . . 1 Best Kill Streak 4 | . . 4 2 Combat Bots Only 4 | . . 4 1 Max Kills in Single Turn 2 | . . 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2381 | . . 814 1567 Core 510 | . . 179 331 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 100 55 . Volleys Fired 73 | . . 26 47 Largest 3 | . . 2 3 Hottest 142 | . . 120 142 Shots Fired 120 | . . 51 69 Gun 84 | . . 21 63 Cannon 36 | . . 30 6 Launcher . | . . . . Special . | . . . . Kinetic 56 | . . 12 44 Thermal 64 | . . 39 25 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . . 12 9 Robot Miss Streak 5 | . . 5 2 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 79 | . . 30 49 Core Hits 33 | . . 11 22 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1370 | . . 604 766 Guns 750 | . . 122 628 Cannons 495 | . . 405 90 Explosions 77 | . . 77 . Melee . | . . . . Ramming 48 | . . . 48 Kinetic 448 | . . 36 412 Thermal 874 | . . 568 306 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 . 2 Average Corruption 2 | . 3 . 2 Corruption Purged . | . . . . Effects 5 | . 2 . 3 Message Errors 1 | . . . 1 Heat Flow Errors 1 | . 1 . . Energy Discharges 2 | . 1 . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 12 | . . 12 . Projectiles 12 | . . 12 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 68 | . . 68 . Shots 1 | . . 1 . Rammed 33 | . . . 33 Targets Rammed 33 | . . . 33 Kicked . | . . . . Crushed . | . . . . Highest Temperature 238 | . 211 166 238 Average Temperature 59 | . 107 45 75 Received Heat Transfer 720 | . . 99 621 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 1826 | . . 1123 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 247 | . 5 247 145 Initial 100 | . . 1 100 Average 81 | . . 120 83 Maximum Alert Level 1 | . . 1 . Low Security (%) 90 | 100 100 67 100 Level 1 9 | . . 32 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed 1 | . . . 1 Distress Signals 1 | . . . 1 Times Spotted 25 | . . 10 15 Peak Tracking Total 7 | . . 4 7 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 7 3 5 Successful 9 | . 4 1 4 Failed 6 | . 3 2 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 8 | . 5 3 . Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 3 1 . Terminals 3 | . 2 1 . Track 1 | . 1 . . Botnet 1 | . 1 . . Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Monitor 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 64 | . . . 64 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1161 | 65 116 360 620 Spaces Moved 491 | 43 83 165 200 Core 5 | 4 . . 1 Treads 257 | . . 58 199 Legs 229 | 39 83 107 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 160 Average Speed 152 | 121 138 158 161 Slowest Speed 300 | 200 150 180 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 23 23 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 43 | . . 43 . Melee . | . . . . Projectile . | . . . . AOE 43 | . . 43 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 751 | 53 85 212 401 Wait 104 | 1 . 8 95 Move 488 | 42 82 164 200 Hop . | . . . . Pick Up 12 | 4 . 2 6 Fast Attach 25 | 6 1 4 14 Attach 5 | . . 5 . Detach 5 | . 1 1 3 Swap . | . . . . Drop 6 | . 1 2 3 Fire 73 | . . 26 47 Melee . | . . . . Ram 6 | . . . 6 Kick . | . . . . Crush 27 | . . . 27 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 16) 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 388 | -9/Materials | Lost 3 parts (1n2w) 453 | -9/Materials | Discovered new exit (range 16) 542 | -9/Materials | Entered another Materials area 542 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 726 | -8/Materials | Lost 3 parts (1p2n) 1002 | -8/Materials | Repaired Beam Rifle 1035 | -8/Materials | Repaired Hvy. Assault Rifle 1152 | -8/Materials | Core integrity fell below 50% 1162 | -8/Materials | Self-destructed Last Messages --------------- 01091_ Slammed into G-50 Soldier. 01091_ Beam Rifle destroyed. 01092_ Weapon Shielding destroyed. 01092_ Pulse Rifle destroyed. 01100_ K-01 Serf collects debris. 01100_ Lgt. Armor Plating destroyed. 01104_ K-01 Serf collects debris. 01114_ G-47 Trooper destroyed. 01115_ K-01 Serf collects debris. 01116_ Lgt. Treads destroyed. 01118_ K-01 Serf collects debris. 01140_ Heat Sink destroyed. 01144_ Y-45 Defender destroyed. 01146_ Slammed into G-50 Soldier. 01151_ Acquired Hvy. Assault Rifle. 01152_ K-01 Serf collects debris. 01153_ Lgt. Treads destroyed. 01155_ K-01 Serf collects debris. 01159_ Slug penetrates G-47 Trooper. 01161_ Hvy. Assault Rifle destroyed. 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