Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.13 @ 11:27:36 Player: KeepAwake2 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (117) 585 Value Destroyed (4630) 4630 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 10846 Bonus ------- High Alert Combat Kills 223 Friendly Fire -32 Cogmind --------- Core Integrity 0/1150 Matter 288/300 Energy 98/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Flexi-carbon Leg Matter Compressor (14) Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Layered Heavy Armor Plating Hacking Suite System Shield Improved System Shield Improved System Restoration Module > --- WEAPON ----------- Variable Charge Gun Cooled Phase Gun Mass Driver Compact Tesla Bomb Launcher > --- INVENTORY -------- Improved Coolant Injector Energy Well Matter Compressor Long-range Sensor Array Improved Weapon Cycler Propulsion Shielding Improved Focal Shield Advanced Hardlight Generator Advanced Shield Generator Railgun Railgun Long-range Missile Launcher [Rating: 104] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Linear Gravjet Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Compact Tesla Bomb Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . 1 1 . . . . Utility 6 | . . 1 . 1 1 . 1 2 . . Weapon 2 | . . . . 1 . . 1 . . . Parts Attached 179 | 6 12 15 1 29 44 8 25 22 3 14 Power 18 | 1 2 4 . . 2 2 5 . . 2 Engine 13 | 1 2 4 . . 2 2 2 . . . Core 5 | . . . . . . . 3 . . 2 Reactor . | . . . . . . . . . . . Propulsion 39 | 2 1 3 . 7 9 2 5 4 . 6 Treads 7 | . . 3 . 4 . . . . . . Leg 29 | 2 1 . . 3 9 2 5 4 . 3 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . 1 Utility 45 | 1 1 3 . 6 12 1 6 10 3 2 Device 20 | . . . . 2 5 . 4 6 2 1 Storage 10 | 1 1 1 . 2 3 1 . . 1 . Processor 2 | . . 1 . 1 . . . . . . Hackware 3 | . . . . 1 1 . . 1 . . Protection 10 | . . 1 . . 3 . 2 3 . 1 Artifact . | . . . . . . . . . . . Weapon 77 | 2 8 5 1 16 21 3 9 8 . 4 Energy Gun 24 | 1 2 2 1 9 4 . 2 3 . . Energy Cannon 13 | . . . . 1 5 1 3 . . 3 Ballistic Gun 17 | 1 3 3 . 3 2 2 1 1 . 1 Ballistic Cannon 12 | . . . . 1 8 . 2 1 . . Launcher 11 | . 3 . . 2 2 . 1 3 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . 3 . 4 2 1 1 3 . . Parts Lost 56 | . 6 . 1 4 6 . 9 8 1 21 Power 7 | . 2 . . . . . 2 1 . 2 Propulsion 18 | . 2 . . 1 2 . 4 3 . 6 Utility 12 | . . . 1 1 1 . 1 1 . 7 Weapon 19 | . 2 . . 2 3 . 2 3 1 6 Highest Loss Streak 17 | . 3 . 1 1 3 . 3 4 1 17 Average Slot Usage (%) 86 | . 80 80 89 92 92 96 88 79 61 55 Engine 6 | . 12 6 11 9 6 9 7 . . . Core 1 | . . . . . . . 3 9 4 3 Treads 6 | . . 29 33 25 . . . . . . Leg 17 | . 27 . . 1 24 33 24 13 9 9 Device 6 | . . . . 8 5 6 7 8 10 10 Storage 7 | . 13 19 11 8 7 6 5 5 6 4 Processor 5 | . . . 11 8 7 6 5 5 5 4 Hackware 8 | . . . . 3 13 13 11 10 10 8 Protection 1 | . . 4 1 . 1 . 2 5 . 1 Energy Gun 4 | . 10 3 10 10 3 . 2 7 5 2 Energy Cannon 2 | . . . . 2 2 9 3 . . 1 Ballistic Gun 4 | . 11 16 11 5 2 3 4 . . 1 Ballistic Cannon 5 | . . . . 5 13 6 4 4 . . Launcher 1 | . 4 . . 3 . . . 6 9 4 Naked Turns 47 | . . . . . . . . . . 47 Heaviest Build 105 | 11 17 61 53 66 49 71 85 105 67 54 Greatest Support 90 | 20 20 69 69 69 60 80 80 90 50 70 Greatest Overweight (x) 6 | . 3 3 . 1 2 . 2 6 1 1 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 16 | 6 8 16 12 12 12 12 12 12 12 4 Average Capacity 10 | 4 7 14 12 11 10 11 12 12 6 4 Most Carried 12 | 4 8 12 12 12 10 12 12 12 11 4 Average Carried 9 | 2 6 7 11 11 9 11 11 11 5 3 Final Capacity 12 | 6 8 12 12 10 10 12 12 12 4 4 Final Carried 12 | 2 6 12 12 10 10 12 12 11 4 3 Class Distribution -------------------- 21% | Mutant 19% | Hacker-Mutant 17% | Hacker-Skirmisher 13% | Hacker-Gunner 11% | Gunner 5% | Hacker-Tank 5% | Machinist-Mutant 4% | Machinist-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Hacker-Gunner | -7/Factory Machinist-Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Matter Collected 4001 | 236 104 241 314 761 775 358 640 208 . 364 Remotely . | . . . . . . . . . . . Salvage Created 4685 | . 172 241 137 1449 1069 358 651 324 . 284 Parts 237 | . 16 13 4 87 51 18 26 9 . 13 Haulers Intercepted 8 | . 1 1 . 3 2 . 1 . . . Recyclers Shooed 4 | . 1 2 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 98 | . 7 3 9 34 19 6 10 6 . 4 Guns 41 | . . 3 9 18 3 1 4 3 . . Cannons 40 | . . . . 13 13 5 6 . . 3 AOE 15 | . 7 . . 2 3 . . 2 . 1 Classes Destroyed 13 | . 4 2 1 4 1 1 . . . . Worker 3 | . . . . 2 1 . . . . . Builder 3 | . . . . 1 1 1 . . . . Hauler 8 | . 1 1 . 3 2 . 1 . . . Recycler 6 | . . 1 . . 4 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 3 | . 1 . . 2 . . . . . . Swarmer 22 | . 3 . 4 12 . 3 . . . . Grunt 28 | . 4 2 . 13 7 . . . . 2 Duelist 3 | . . . . 1 1 . . . . 1 Sentry 17 | . . 1 . 7 4 . 4 . . 1 Hunter 5 | . . . . 1 . 2 . 2 . . Programmer 18 | . . . . . 7 1 6 4 . . Assembled 5 | . . . 5 . . . . . . . Best Kill Streak 9 | . 5 1 4 9 5 3 2 2 . 3 Combat Bots Only 5 | . 5 1 4 5 4 3 2 2 . 3 Max Kills in Single Turn 3 | . 3 1 1 2 3 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 . . 2 1 . . 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Damage Taken 11405 | . 870 140 374 1441 1600 641 1829 1750 43 2717 Core 1919 | . 121 37 27 107 118 72 269 168 . 1000 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 51 . 84 80 83 91 73 . . . Volleys Fired 333 | . 24 19 25 87 59 26 45 28 2 18 Largest 4 | . 2 2 2 3 3 3 4 4 3 3 Hottest 303 | . 130 88 79 174 185 168 246 303 118 269 Shots Fired 781 | . 39 38 46 234 144 72 114 67 4 23 Gun 448 | . 29 38 46 159 53 11 60 47 2 3 Cannon 299 | . . . . 73 89 61 54 4 . 18 Launcher 34 | . 10 . . 2 2 . . 16 2 2 Special . | . . . . . . . . . . . Kinetic 348 | . 13 27 25 108 87 33 47 7 . 1 Thermal 367 | . 16 11 21 113 41 39 67 44 2 13 Explosive 21 | . 10 . . 2 2 . . 6 1 . Electromagnetic 45 | . . . . 11 14 . . 10 1 9 Robot Hit Streak 21 | . 5 16 13 21 18 7 15 7 3 4 Robot Miss Streak 11 | . 4 7 2 3 3 7 6 11 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 462 | . 15 30 33 157 93 39 53 26 3 13 Core Hits 222 | . 17 20 14 68 40 17 25 12 . 9 Critical Hits 8 | . . 2 . 2 2 1 1 . . . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 6 | . . 2 . 1 2 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13409 | . 521 364 506 3156 3218 1387 1804 1374 354 725 Guns 5164 | . 107 357 506 1619 801 135 689 871 25 54 Cannons 5625 | . . . . 1202 1490 1229 1077 53 . 574 Explosions 2542 | . 414 . . 311 927 . 17 450 329 94 Melee . | . . . . . . . . . . . Ramming 78 | . . 7 . 24 . 23 21 . . 3 Kinetic 3944 | . 23 224 199 1110 1366 365 539 118 . . Thermal 6950 | . 84 133 307 1672 1299 999 1227 806 25 398 Explosive 1711 | . 414 . . 283 330 . 17 369 298 . Electromagnetic 726 | . . . . 67 223 . . 81 31 324 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 34 | . 8 . . . 3 3 14 11 25 34 Average Corruption 8 | . 8 . . . 2 2 9 5 20 22 Corruption Purged 8 | . . . . . . . . . 2 6 Effects 177 | . 4 . . . 27 1 62 15 14 54 Message Errors 39 | . 1 . . . 9 1 11 3 4 10 Matter Fused 29 | . 1 . . . 6 . 15 2 . 5 Heat Flow Errors 16 | . . . . . 3 . 5 3 2 3 Energy Discharges 14 | . . . . . 2 . 4 2 . 6 Parts Rejected 6 | . . . . . . . 3 . 2 1 Data Loss (minor) 11 | . . . . . 4 . 2 . . 5 Data Loss (major) 5 | . . . . . . . 1 1 . 3 Misfires 6 | . 1 . . . . . 2 2 . 1 Alerts 1 | . . . . . . . 1 . . . Misdirections 21 | . . . . . . . 4 . 4 13 Targeting Errors 22 | . 1 . . . 2 . 9 2 1 7 Weapon Failures 7 | . . . . . 1 . 5 . 1 . Overload Shots 37 | . . . . . 3 6 20 6 . 2 Effects 3 | . . . . . . . 3 . . . Meltdown 3 | . . . . . . . 3 . . . Overflow Damage 520 | . 12 . . 7 310 42 134 15 . . Projectiles 250 | . . . . 5 69 42 134 . . . Explosions 270 | . 12 . . 2 241 . . 15 . . Melee . | . . . . . . . . . . . Knockbacks 24 | . . . . 6 10 5 2 1 . . Impact . | . . . . . . . . . . . Kinetic 23 | . . . . 6 9 5 2 1 . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 591 | . 71 . . 42 157 . 82 205 . 34 Shots 19 | . 4 . . 1 2 . 1 10 . 1 Rammed 6 | . . 1 . 4 . . . . . 1 Targets Rammed 12 | . . 1 . 4 . 3 3 . . 1 Kicked 6 | . . . . . . 3 3 . . . Crushed . | . . . . . . . . . . . Highest Temperature 529 | . 198 208 150 529 349 372 529 496 172 273 Average Temperature 107 | . 63 74 41 123 98 115 113 127 89 123 Received Heat Transfer 1415 | . 273 63 80 378 267 . 36 . . 318 Effects 17 | . . . . 4 4 2 3 4 . . Shutdowns 4 | . . . . 1 . . 2 1 . . Energy Bleed 2 | . . . . . . 2 . . . . Interference 6 | . . . . 3 3 . . . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . . . Damage (major) 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . 2 . . . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . 1 . . Parts Melted 11 | . . . . 3 . 1 5 2 . . Heat Transferred 9618 | . 210 187 666 3195 1486 1212 1496 879 37 250 Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Peak Influence 665 | . 253 161 98 665 535 295 457 490 109 455 Initial 263 | . . 9 1 37 263 261 77 212 82 69 Average 239 | . 124 50 5 348 324 181 199 344 88 194 Maximum Alert Level 2 | . 1 . . 2 2 1 2 2 . 2 Low Security (%) 42 | 100 50 100 100 14 18 64 55 . 100 61 Level 1 37 | . 50 . . 46 61 35 14 74 . 14 Level 2 20 | . . . . 39 19 . 29 25 . 24 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 4 2 . 3 6 3 4 4 . 4 Investigation 1 | . 1 . . . . . . . . . Extermination 12 | . . . . . 5 1 3 1 . 2 Reinforcement 13 | . 3 2 . 2 1 2 1 1 . 1 Assault 2 | . . . . 1 . . . . . 1 Garrison 2 | . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Distress Signals 5 | . . 2 . 3 . . . . . . Communications Jammed 2 | . . . . . . . 2 . . . Distress Signals 2 | . . . . . . . 2 . . . Times Spotted 180 | . 24 10 10 53 27 10 17 8 4 17 Peak Tracking Total 10 | . 8 3 5 8 6 3 3 3 4 10 Tactical Retreats 20 | . 3 1 3 5 3 1 . . 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Traps Triggered 7 | . 1 . . 2 . 2 . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Machines Disabled 30 | . 3 1 . 3 10 . 4 9 . . Max in Single Turn 6 | . 1 1 . 1 6 . 2 2 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . 1 Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Machines Accessed 51 | . 6 2 2 10 10 4 10 4 . 3 Terminals 27 | . 4 1 1 7 3 3 6 1 . 1 Fabricators 6 | . . . . . 3 1 1 . . 1 Repair Stations 4 | . . . . 1 2 . 1 . . . Recycling Units 9 | . 2 1 . 1 1 . 2 1 . 1 Scanalyzers 3 | . . . . 1 1 . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 163 | . 8 4 3 30 34 19 34 16 . 15 Successful 97 | . 5 3 2 20 19 12 15 9 . 12 Failed 65 | . 3 1 1 10 15 6 19 7 . 3 Catastrophic 6 | . . . . . 1 1 2 2 . . Database Lockouts 1 | . . . . . . 1 . . . . Manual . | . . . . . . . . . . . Terminals 82 | . 6 2 2 18 10 17 18 7 . 2 Fabricators 23 | . . . . . 7 2 3 . . 11 Repair Stations 26 | . . . . 5 13 . 8 . . . Recycling Units 16 | . 2 2 . 1 1 . 5 3 . 2 Scanalyzers 13 | . . . . 6 3 . . 4 . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 40 | . 3 1 2 9 2 12 6 3 . 2 Record 15 | . . . . 2 1 8 2 . . 2 Part Schematic 2 | . . . . . . 2 . . . . Robot Schematic 1 | . . . . . . 1 . . . . Robot Analysis 2 | . 1 . . . . . . 1 . . Prototype ID Bank 4 | . . . . 2 . 1 1 . . . Open Door 1 | . . . 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . Alert Level 3 | . 1 . . 1 . . 1 . . . Unreport Threat 2 | . . . . 1 . . 1 . . . Dispatch Records 1 | . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Zone Layout 4 | . 1 . . 1 . . 1 1 . . Fabricator Hacks 17 | . . . . . 5 . 3 . . 9 Load Schematic 7 | . . . . . 2 . 1 . . 4 Build 10 | . . . . . 3 . 2 . . 5 Repair Station Hacks 17 | . . . . 4 10 . 3 . . . Scan Component 10 | . . . . 2 6 . 2 . . . Repair 7 | . . . . 2 4 . 1 . . . Recycling Unit Hacks 11 | . 2 2 . 1 . . 3 2 . 1 Report Inventory 7 | . 2 1 . . . . 2 1 . 1 Retrieve Matter 1 | . . . . . . . 1 . . . Retrieve Components 3 | . . 1 . 1 . . . 1 . . Scanalyzer 12 | . . . . 6 2 . . 4 . . Insert Component 6 | . . . . 3 1 . . 2 . . Analyze 6 | . . . . 3 1 . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 39 | . 4 1 1 8 9 4 7 2 . 3 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 3 1 2 . 1 . . Parts Built 16 | . . . . . 6 . 4 . . 6 Matter 1256 | . . . . . 438 . 292 . . 526 Time 628 | . . . . . 219 . 146 . . 263 Total Part Build Rating 56 | . . . . . 18 . 12 . . 26 Parts Repaired 7 | . . . . 2 4 . 1 . . . Time 292 | . . . . 58 164 . 70 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . . 1 . 9 . . . 3 . . Parts Scanalyzed 5 | . . . . 3 1 . . 1 . . Part Schematics Acquired 5 | . . . . 3 1 . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Programmers 3 | . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 46 | . . . . . . . . . 46 . Highest-Rated Ally 46 | . . . . . . . . . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . 5 . Total Damage 86 | . . . . . . . . . 86 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Robot Analysis Total 2 | . 1 . . . . . . 1 . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Turns Passed 10335 | 47 496 470 453 1619 2382 1115 1944 832 163 814 Spaces Moved 5335 | 34 333 186 224 729 1053 668 1094 405 107 502 Core 207 | 7 5 16 . . . . . . . 179 Treads 1075 | . . 170 224 681 . . . . . . Legs 4026 | 27 328 . . 48 1053 668 1094 405 107 296 Wheels . | . . . . . . . . . . . Hover 6 | . . . . . . . . . . 6 Flight 21 | . . . . . . . . . . 21 Fastest Speed 40 | 50 120 160 160 120 120 120 120 120 120 40 Average Speed 135 | 105 121 163 160 157 138 120 130 164 124 100 Slowest Speed 300 | 120 200 200 160 180 180 120 180 300 150 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . Exploration Rate (%) 33 | 3 62 18 47 79 25 13 21 10 79 15 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . . Spaces Dug 62 | . 42 . . . 1 . 3 16 . . Terrain Destroyed 378 | . 78 . . 34 122 7 49 66 18 4 Melee . | . . . . . . . . . . . Projectile 62 | . . . . 15 17 7 14 5 . 4 AOE 316 | . 78 . . 19 105 . 35 61 18 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Total 7768 | 43 385 316 273 1010 1858 924 1522 516 134 787 Wait 1684 | . 9 77 22 110 659 213 315 27 16 236 Move 5325 | 33 331 185 223 728 1052 667 1093 405 106 502 Hop . | . . . . . . . . . . . Pick Up 132 | 4 7 16 1 31 17 5 23 14 2 12 Fast Attach 41 | 4 . . . 7 18 . 3 4 1 4 Attach 72 | 2 3 8 1 12 5 3 15 11 2 10 Detach 8 | . . . . 1 2 . . 3 2 . Swap 67 | . 9 7 . 10 21 5 7 8 . . Drop 87 | . 1 3 1 20 25 2 18 11 3 3 Fire 333 | . 24 19 25 87 59 26 45 28 2 18 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 6 | . . . . . . 3 3 . . . Crush 5 | . . 1 . 4 . . . . . . Escape Stasis 6 | . 1 . . . . . . 5 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 6) 330 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 3) 456 | -10/Materials | Crushed by falling debris 504 | -10/Materials | Lost 3 parts (1p2w) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 567 | -9/Materials | Lost 3 parts (1p2n) 841 | -9/Materials | Discovered new exit (range 7) 981 | -9/Materials | Discovered new exit (range 14) 1002 | -9/Materials | Identified exit to Mines 1014 | -9/Materials | Entered Mines 1015 | -9/Mines | Assembled infested the area 1144 | -9/Mines | Learned location of Zion (-7) 1240 | -9/Mines | Discovered new exit (range 9) 1252 | -9/Mines | Identified exit to Materials 1370 | -9/Mines | Found the Drone Emporium 1377 | -9/Mines | Found Prototype Device 1427 | -9/Mines | Discovered exit to Materials (range 7) 1467 | -9/Mines | Entered Materials 1467 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1467 | -8/Materials | Identified Decoy Drone Bay 1534 | -8/Materials | Repaired Imp. Treads 1939 | -8/Materials | Repaired Hcp. Storage Unit 2017 | -8/Materials | Build established: Gunner 2352 | -8/Materials | Discovered new exit (range 15) 2388 | -8/Materials | Identified exit to Factory 2611 | -8/Materials | Build established: Mutant 2998 | -8/Materials | Build established: Gunner 3032 | -8/Materials | Discovered exit to Factory (range 15) 3067 | -8/Materials | First assault squad dispatched 3086 | -8/Materials | Entered Factory 3086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3321 | -7/Factory | Lost 3 parts (1n2w) 3738 | -7/Factory | Build established: Hacker-Gunner 3957 | -7/Factory | Repaired Kinecellerator 3996 | -7/Factory | Repaired Com. Matter Pod 4035 | -7/Factory | Repaired Imp. Light Armor Plating 4081 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4527 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4611 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4855 | -7/Factory | Fabricated Carbon-fiber Leg? 5014 | -7/Factory | Build established: Hacker-Skirmisher 5124 | -7/Factory | Discovered new exit (range 16) 5146 | -7/Factory | Identified exit to Factory 5468 | -7/Factory | Entered another Factory area 5468 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5849 | -6/Factory | Build established: Machinist-Mutant 6279 | -6/Factory | Discovered new exit (range 14) 6303 | -6/Factory | Identified exit to Factory 6316 | -6/Factory | Build established: Machinist-Skirmisher 6351 | -6/Factory | Central database locked down 6583 | -6/Factory | Entered another Factory area 6583 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6759 | -5/Factory | Repaired Cld. Particle Cannon 7011 | -5/Factory | Found Hvy. Insulated Plating 7049 | -5/Factory | Build established: Hacker-Skirmisher 7341 | -5/Factory | Fabricated Carbon-fiber Leg (x2) 7420 | -5/Factory | Fabricated Carbon-fiber Leg (x2) 7689 | -5/Factory | Local fabrication network quarantined 7783 | -5/Factory | System corruption reached 10% 7829 | -5/Factory | Lost 3 parts (1n1u1w) 7891 | -5/Factory | Lost 3 parts (1p1n1w) 7930 | -5/Factory | Discovered new exit (range 15) 7955 | -5/Factory | Identified exit to Factory 8527 | -5/Factory | Entered another Factory area 8527 | -4/Factory | Evolved 2 slots: Utility x2 8742 | -4/Factory | Lost 4 parts (1n1u2w) 9039 | -4/Factory | Discovered new exit (range 7) 9049 | -4/Factory | Identified exit to Research 9134 | -4/Factory | Found Prototype Launcher 9134 | -4/Factory | Identified Com. Tesla Bomb Launcher 9259 | -4/Factory | Garrison activated, responded to threat 9283 | -4/Factory | System corruption reached 10% 9325 | -4/Factory | Lost 4 parts (1p2n1w) 9359 | -4/Factory | Sucked down chute 9359 | -4/Factory | Entered Waste 9360 | -4/Waste | Met a frightened Derelict 9374 | -4/Waste | EMP discharged 9392 | -4/Waste | Spotted C-40 Crusher 9417 | -4/Waste | Spotted C-40 Crusher 9460 | -4/Waste | Spotted C-40 Crusher 9474 | -4/Waste | EMP discharged 9474 | -4/Waste | Spotted C-40 Crusher 9492 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9500 | -4/Waste | Discovered new exit (range 16) 9521 | -4/Waste | Identified exit to Factory 9522 | -4/Waste | Entered Factory 9604 | -4/Factory | Fabricated Carbon-fiber Leg (x2) 9690 | -4/Factory | Fabricated Carbon-fiber Leg? 9734 | -4/Factory | Build established: Hacker-Mutant 9897 | -4/Factory | Fabricated Hvy. Neutron Cannon? 10019 | -4/Factory | Local fabrication network quarantined 10055 | -4/Factory | First assault squad dispatched 10229 | -4/Factory | Core integrity fell below 50% 10262 | -4/Factory | Lost 17 parts (1p4n7u5w) 10282 | -4/Factory | System corruption reached 30% 10298 | -4/Factory | Core integrity fell below 20% 10336 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- E-15 Imp destroyed. Acquired Cesium-ion Thruster. K-01 Serf collects debris. Acquired 85 matter. K-01 Serf collects debris. Acquired Unknown Hover Unit. P-70 Sage resets U-05 Engineer, system corruption cleaned. System corrupted: Slammed into ceiling. Cesium-ion Thruster destroyed. Identified Imp. Linear Gravjet. System corrupted: Imp. Linear Gravjet rejected. P-70 Sage resets A-15 Conveyor, system corruption cleaned. Acquired Imp. Linear Gravjet. Slammed into K-01 Serf. Destabilizing: Core damaged (-11). P-70 Sage resets G-73 Enforcer, system corruption cleaned. Imp. Linear Gravjet destroyed. P-70 Sage resets K-01 Serf, system corruption cleaned. System corrupted: Energy discharge (-35). U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ###+#########????????????????????????????????????? | | ####?????????????????????????????????? | | # ?????????????????????????????????? | | # """??????????????????????????????? | | # """ "?? ???????????????????????? | | # """ """ ???????????????????????? | | ##+#### # ????????????????????????" | | ?# # ????????????????????????" | | ?# # ????????????????????????? | | # # ! ?????????????????????????" | | # # "" """????????????????????????" | | + # * ""F"""????????????????????????# | | # # """??????????????????????????# | | # #?? ????????????????????????????# | | ?# #####+####################+########## | | ?# t | | ??# p | | ??# | | ###???# | | ??????# | | ??????# #########???????######## | | ??????# #??????????????? ?# ! | | ??????# #???????????????" ?# | | ??????# #????????????"""" ##=!! | | ??????# #??????????"""""" ##!!! | | ??????# @#?????????""""""" ##!!! | | ??????# #???????? ## | | ??????####+########## #???????? ## | | ????????????????????# #??????? ####+ | | ????????????????????# #??????? "" #??# | | ????????????????????# +?????? Y" #### | | ???????????????????? #?????? "" + | | ???????????????????## #?????? ! #### | | ????????????????????# #???????######## #"#??# | | ????????????????????# #??????????############# | | ????????????????????# ???????????# """"" # | | ????????????????????# ???????????# ""T"" # "" | | ### ????????????? #??????????# # "" | | ?????????????? #??????????# " " " # "" | | ###?????????????????? #??????????# " " " # | | ????????????????????? ############ " " " + "" | | #######+####?????????# # " " " # "" | | #?????????# # " " " # "" | | """"" """ #?######### # " " " # | | "T"" """ +?? + " " " #### | | """ #???# # " " " #??? | | #???# # " " " #??? | | ##########+#???# # #??? | | ####?????# #???# ###########+#### #??? | | ####### ##### # # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 80 Energy Generation 32 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 600 Resistance: EM 30 Propulsion Shielding 33 Evasion (%) 62 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Launcher Guidance Computer | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Imp. Coolant Injector | -6/Factory | Hacked Hvy. Neutron Cannon | -6/Factory | Hacked Myomer Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -5/Factory Carbon-fiber Leg | x2 | -5/Factory Carbon-fiber Leg | x2 | -4/Factory Carbon-fiber Leg | x2 | -4/Factory Hvy. Neutron Cannon | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Maximum Efficiency Production Line Challenges ------------ None Game ------ Seed FlyingBackupWheel Manual? 0 Play Time 03:16:59 Cumulative 44.6 hours Start 2021.12.12 @ 13:30:54 End 2021.12.13 @ 11:27:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2b0b9923-879c-49ae-ac0b-cc51b4655d53