Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.15 @ 02:03:36 Player: Trione Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (266) 1330 Value Destroyed (7927) 7927 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (4644) 4644 TOTAL SCORE: 16381 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3844 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (85) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (3) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (5) ------- AWS/Autocannon > --- INVENTORY (12) --- Light Treads Light Treads Light Treads Wheel Improved Heat Sink High-capacity Matter Pod (200) Improved Salvage Targeting Computer Light Armor Plating Katana Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Minigun AWS/Autocannon > --- INVENTORY -------- Light Treads Light Treads Light Treads High-capacity Matter Pod Improved Salvage Targeting Computer Light Armor Plating Katana [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Potential Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon 3 | . . . 2 . . . 1 Parts Attached 145 | 7 7 4 22 5 12 7 81 Power 11 | 1 2 . 2 1 . . 5 Engine 8 | 1 2 . 2 1 . . 2 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 29 | 2 2 3 7 . 3 . 12 Treads 17 | 2 . . 5 . . . 10 Leg 10 | . . 3 2 . 3 . 2 Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 2 . . . 4 . 11 Device 8 | . . . . . 1 . 7 Storage 9 | 2 2 . . . 3 . 2 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 86 | 2 1 1 13 4 5 7 53 Energy Gun 9 | 1 . 1 . . . . 7 Energy Cannon . | . . . . . . . . Ballistic Gun 43 | 1 1 . 9 2 3 5 22 Ballistic Cannon 9 | . . . 1 . 2 . 6 Launcher 25 | . . . 3 2 . 2 18 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . . Parts Lost 38 | . 2 . . 1 . . 35 Power 6 | . 1 . . 1 . . 4 Propulsion 6 | . . . . . . . 6 Utility 3 | . . . . . . . 3 Weapon 23 | . 1 . . . . . 22 Highest Loss Streak 8 | . 2 . . 1 . . 8 Average Slot Usage (%) 95 | . 100 100 99 96 82 97 96 Engine 8 | . 14 14 11 8 11 11 3 Core 1 | . . . . . . . 5 Treads 13 | . 15 . 17 22 4 . 14 Leg 6 | . . 18 4 . 16 22 3 Wheel 1 | . 12 9 . . . . . Device 1 | . . . . . . . 5 Storage 21 | . 28 28 22 22 22 22 17 Protection 1 | . . . . . . . 3 Energy Gun 2 | . 5 6 2 . . . 3 Ballistic Gun 30 | . 22 22 37 42 19 40 28 Ballistic Cannon 3 | . . . 4 . 8 1 3 Launcher 2 | . . . . 1 . . 7 Naked Turns . | . . . . . . . . Heaviest Build 132 | 16 38 40 52 51 132 132 106 Greatest Support 60 | 40 40 32 44 44 60 60 60 Greatest Overweight (x) 4 | . 1 1 4 1 2 2 2 Average Overweight (x) 1 | . . 1 1 . 1 1 1 Largest Inventory Capacity 20 | 8 16 16 16 16 20 20 20 Average Capacity 17 | 5 9 16 16 16 18 20 19 Most Carried 20 | 4 16 16 16 16 20 19 20 Average Carried 15 | 2 6 15 15 15 17 18 17 Final Capacity 20 | 8 16 16 16 16 20 20 12 Final Carried 19 | 3 16 16 16 16 19 19 9 Class Distribution -------------------- 42% | Gunner 25% | Hauler-Skirmisher 10% | Mutant 10% | Hauler-Gunner 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 6705 | 282 177 323 1247 285 230 309 3852 Remotely 2021 | . . . . . . . 2021 Salvage Created 8437 | 115 614 315 1886 232 . 368 4907 Parts 464 | 4 31 7 117 35 . 15 255 Haulers Intercepted 9 | . . . 5 . . . 4 Recyclers Shooed 7 | . 1 1 2 . . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 188 | . 9 1 34 14 . 6 124 Guns 88 | . 9 1 26 9 . . 43 Cannons 29 | . . . 2 . . 3 24 AOE 70 | . . . 6 5 . 3 56 Classes Destroyed 15 | 2 4 . 4 . . 1 4 Worker 12 | . 2 . 3 2 . . 5 Builder 14 | . . . 1 2 . . 11 Tunneler 4 | 1 . 1 1 1 . . . Hauler 9 | . . . 5 . . . 4 Recycler 20 | 1 3 3 5 . . 3 5 Mechanic 7 | . . . . . . . 7 Operator 3 | . . . 1 . . . 2 Watcher 9 | . 1 . 4 . . . 4 Swarmer 35 | . 3 . 7 14 . . 11 Grunt 102 | . 6 1 21 . . 4 70 Brawler 9 | . . . . . . 2 7 Duelist 16 | . . . . . . . 16 Protector 4 | . . . . . . . 4 Sentry 21 | . . . 6 . . . 15 Hunter 1 | . . . . . . . 1 Best Kill Streak 24 | 2 5 4 6 8 . 3 24 Combat Bots Only 21 | . 4 1 5 4 . 3 21 Max Kills in Single Turn 6 | 1 1 1 5 3 . 2 6 Gunslinging 1 | . . . 1 1 . . 1 Exploded 6 | . . . 4 2 . 2 6 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 7188 | . 563 22 582 393 . 264 5364 Core 830 | . 91 . 63 32 . 92 552 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . 63 . . . 53 . Volleys Fired 405 | 4 48 12 80 24 . 17 220 Largest 5 | 2 2 2 4 4 . 4 5 Hottest 211 | 60 60 83 147 102 . 112 211 Shots Fired 1416 | 8 96 24 302 95 . 48 843 Gun 1143 | 8 96 24 254 89 . 34 638 Cannon 162 | . . . 44 . . 10 108 Launcher 111 | . . . 4 6 . 4 97 Special . | . . . . . . . . Kinetic 1171 | 4 62 18 282 89 . 44 672 Thermal 115 | 4 34 6 16 . . . 55 Explosive 111 | . . . 4 6 . 4 97 Electromagnetic 19 | . . . . . . . 19 Robot Hit Streak 27 | 2 13 5 17 19 . 14 27 Robot Miss Streak 6 | 2 3 3 6 3 . 3 4 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 1 . 2 2 . . 7 Max Gunslinging Chain 2 | . 1 . 1 1 . . 2 Autonomous 67 | . . . . . . 10 57 Shots Hit Robots 804 | 4 61 14 165 45 . 29 486 Core Hits 511 | 3 26 7 81 21 . 15 358 Critical Hits 4 | . . . . . . 1 3 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 24511 | 56 726 172 2905 961 . 1345 18346 Guns 8873 | 56 726 172 2053 385 . 254 5227 Cannons 6131 | . . . 382 . . 777 4972 Explosions 9458 | . . . 460 576 . 314 8108 Melee . | . . . . . . . . Ramming 49 | . . . 10 . . . 39 Kinetic 13695 | 24 417 87 2283 385 . 1031 9468 Thermal 1100 | 32 309 85 152 . . . 522 Explosive 9458 | . . . 460 576 . 314 8108 Electromagnetic 209 | . . . . . . . 209 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 693 | . . . . 22 . 62 609 Projectiles 592 | . . . . . . 62 530 Explosions 101 | . . . . 22 . . 79 Melee . | . . . . . . . . Knockbacks 27 | . . . 2 . . 3 22 Impact . | . . . . . . . . Kinetic 24 | . . . 2 . . 3 19 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 252 | . . . . . . . 252 Shots 7 | . . . . . . . 7 Rammed 4 | . . . 2 . . . 2 Targets Rammed 5 | . . . 3 . . . 2 Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 541 | . 104 63 232 128 . 70 541 Average Temperature 96 | . 46 20 51 48 . 23 128 Received Heat Transfer 2955 | . 255 12 222 . . 135 2331 Effects 24 | . . . . . . . 24 Shutdowns 4 | . . . . . . . 4 Energy Bleed 4 | . . . . . . . 4 Interference 8 | . . . . . . . 8 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 Heat Transferred 2548 | 75 700 185 333 . . . 1255 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 2799 | 10 278 71 688 398 . 189 2799 Average Influence 593 | 3 129 52 433 297 . 137 1025 Maximum Alert Level 5 | . 1 . 2 1 . . 5 Low Security (%) 25 | 100 73 100 22 9 . 100 6 Level 1 20 | . 26 . 13 90 . . 5 Level 2 29 | . . . 64 . . . 28 Level 3 8 | . . . . . . . 20 Level 4 8 | . . . . . . . 21 Level 5 1 | . . . . . . . 3 High Security 5 | . . . . . . . 14 Max Security . | . . . . . . . . Squads Dispatched 41 | . 2 1 6 . . . 32 Investigation 3 | . 1 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 10 | . 1 . 5 . . . 4 Assault 21 | . . . . . . . 21 Garrison 7 | . . . . . . . 7 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 7 | . 1 . 1 . . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 291 | . 18 2 49 16 . 6 200 Peak Tracking Total 18 | . 6 2 6 4 . 3 18 Tactical Retreats 10 | . 2 . 2 1 . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 2 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 18 | . . . 5 . . 1 12 Max in Single Turn 2 | . . . 1 . . 1 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 7 | . 1 1 1 . 1 . 3 Terminals 4 | . . . 1 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 3 1 2 . 1 . 7 Successful 8 | . 1 1 1 . 1 . 4 Failed 6 | . 2 . 1 . . . 3 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 10 | . . . 2 . 1 . 7 Terminals 9 | . . . 2 . . . 7 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 1 . . 1 . 2 Record 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Alert Level 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . . 2 Terminals 3 | . . . 1 . . . 2 Track 1 | . . . 1 . . . . Botnet 2 | . . . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . 7 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . 2 . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 8559 | 135 590 205 2042 955 1470 327 2835 Spaces Moved 4224 | 71 334 107 944 540 904 209 1115 Core 3 | 3 . . . . . . . Treads 2485 | 68 109 . 778 540 193 . 797 Legs 1474 | . . 70 166 . 711 209 318 Wheels 262 | . 225 37 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 110 165 145 90 130 85 Average Speed 159 | 155 122 136 173 159 158 130 167 Slowest Speed 240 | 160 160 150 240 165 170 170 200 Overloaded Moves 121 | . . . . . . . 121 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 5 50 12 74 95 71 65 72 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 13 | . . . . . . . 13 Terrain Destroyed 479 | . . . 56 48 . 31 344 Melee . | . . . . . . . . Projectile 33 | . . . 17 . . . 16 AOE 446 | . . . 39 48 . 31 328 Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 5134 | 85 426 148 1156 575 944 234 1566 Wait 198 | . 9 8 68 4 . . 109 Move 4217 | 70 333 106 943 539 903 208 1115 Hop . | . . . . . . . . Pick Up 84 | 4 20 8 15 2 12 1 22 Fast Attach 31 | 6 . 1 5 . 10 . 9 Attach 47 | 1 4 2 2 1 . 3 34 Detach 8 | . 2 . . . . . 6 Swap 67 | . 3 1 15 4 2 4 38 Drop 72 | . 7 10 25 1 17 1 11 Fire 405 | 4 48 12 80 24 . 17 220 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush 3 | . . . 3 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 13) 136 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Discovered new exit (range 12) 726 | -10/Materials | Entered Mines 729 | -10/Mines | Met a Derelict shopkeep closing up shop 764 | -10/Mines | Discovered new exit (range 9) 931 | -10/Mines | Entered Materials 931 | -9/Materials | Evolved 2 slots: Weapon x2 1220 | -9/Materials | Build established: Gunner 1407 | -9/Materials | Discovered new exit (range 4) 1589 | -9/Materials | Discovered new exit (range 16) 1885 | -9/Materials | Discovered new exit (range 15) 2708 | -9/Materials | Discovered new exit (range 13) 2973 | -9/Materials | Entered Mines 3125 | -9/Mines | Learned location of 1 exit from Materials 3492 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3548 | -9/Mines | Discovered new exit (range 10) 3553 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3579 | -9/Mines | Discovered new exit (range 10) 3582 | -9/Mines | Received a Mining Laser from a helpful Derelict 3619 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3619 | -9/Mines | Discovered new exit (range 5) 3928 | -9/Mines | Entered Exiles 3966 | -9/Exiles | Met 8R-AWN 3998 | -9/Exiles | Met EX-HEX 4057 | -9/Exiles | Met EX-DEC 4087 | -9/Exiles | Learned location of Zion (-6) 4120 | -9/Exiles | Met EX-BIN 4145 | -9/Exiles | Aligned with FarCom system 4146 | -9/Exiles | Given EX-Vault access code 4227 | -9/Exiles | Opened EX-Vault 4239 | -9/Exiles | Found Prototype Ballistic Cannon 4239 | -9/Exiles | Identified AWS/Autocannon 4255 | -9/Exiles | Found Prototype Leg 4255 | -9/Exiles | Identified Potential Leg 4260 | -9/Exiles | Found Potential Leg 4263 | -9/Exiles | Found Prototype Device 4263 | -9/Exiles | Identified Trap Reconfigurator 4323 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4839 | -9/Exiles | Build established: Hauler-Gunner 4901 | -9/Exiles | Discovered new exit (range 14) 5398 | -9/Exiles | Stole two prototypes: Potential Leg, AWS/Autocannon 5398 | -9/Exiles | Entered Mines 5702 | -8/Mines | Discovered new exit (range 16) 5707 | -8/Mines | Build established: Hauler-Skirmisher 5725 | -8/Mines | Entered Materials 5725 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5726 | -8/Materials | Identified exit to Factory 5826 | -8/Materials | Discovered new exit (range 16) 5896 | -8/Materials | Discovered exit to Factory (range 15) 6084 | -8/Materials | Destroyed 7 combat bots 6488 | -8/Materials | Discovered new exit (range 13) 6925 | -8/Materials | First assault squad dispatched 7308 | -8/Materials | Garrison activated, responded to threat 7372 | -8/Materials | Core integrity fell below 50% 7401 | -8/Materials | Lost 5 parts (2n3w) 7411 | -8/Materials | Destroyed 7 combat bots 7719 | -8/Materials | Garrison activated, responded to threat 7785 | -8/Materials | Lost 5 parts (1p4w) 8053 | -8/Materials | Discovered exit to Factory (range 15) 8142 | -8/Materials | High security lockdown imminent 8199 | -8/Materials | Destroyed 8 combat bots 8222 | -8/Materials | High security lockdown engaged 8338 | -8/Materials | Destroyed 21 combat bots 8342 | -8/Materials | Lost 7 parts (1u6w) 8402 | -8/Materials | Core integrity fell below 20% 8456 | -8/Materials | Lost 8 parts (1p3n4w) 8522 | -8/Materials | Destroyed 17 combat bots 8560 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08549_ G-47 Trooper unfolds itself. 08549_ M-28 Smith unfolds itself. 08550_ C-30 ARC bursts open, deploying its payload. 08550_ G-50 Soldier unfolds itself. 08550_ G-47 Trooper unfolds itself. 08550_ L-31 Rogue unfolds itself. 08550_ G-47 Trooper unfolds itself. 08550_ M-28 Smith unfolds itself. 08550_ G-47 Trooper destroyed. 08553_ M-28 Smith fits Backup Laser III on L-31 Rogue. 08555_ C-30 ARC bursts open, deploying its payload. 08555_ G-50 Soldier unfolds itself. 08555_ G-47 Trooper unfolds itself. 08555_ M-28 Smith unfolds itself. 08555_ Minigun destroyed. 08555_ M-28 Smith fits Backup Propulsion III on L-31 Rogue. 08556_ B-36 Bruiser destroyed. 08558_ Slammed into M-28 Smith. 08558_ G-50 Soldier knocked back. 08559_ Slammed into M-28 Smith. 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""" """ #?????#+#?????????????????? | | # """ """ #?????????????????????????? | | " # = #?????????????????????????? | | %" ##########+##?????????????????????????? | | " #????????? ???????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 275 Matter Stores 332 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 43 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageVisualBoomstick Manual? 0 Play Time 01:01:10 Cumulative 1101.0 hours Start 2020.09.15 @ 01:05:20 End 2020.09.15 @ 02:03:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 417 Rogue 417 Adventurer 0 Explorer 0 Win Type - Total 25 Types 13/1/7/0/0/0/4 Lore% 96 Gallery% 98 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ec7787b-e050-4962-94b4-d349643534ae