Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.15 @ 02:03:36

Player: Trione

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (266)     1330
Value Destroyed (7927)     7927
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (4644)               4644
              TOTAL SCORE: 16381

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3844
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (85) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Potential Leg
                Potential Leg
>               --- UTILITY (3) ------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (5) -------
                AWS/Autocannon
>               --- INVENTORY (12) ---
          Light Treads
          Light Treads
          Light Treads
                Wheel
       Improved Heat Sink
  High-capacity Matter Pod (200)
       Improved Salvage Targeting Computer
          Light Armor Plating
                Katana

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
          Heavy Assault Rifle
                Minigun
                AWS/Autocannon
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
  High-capacity Matter Pod
       Improved Salvage Targeting Computer
          Light Armor Plating
                Katana
[Rating: 63]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Potential Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Reactive Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   3    | .   .   .   2   .   .   .   1   
Parts Attached             145  | 7   7   4   22  5   12  7   81  
  Power                    11   | 1   2   .   2   1   .   .   5   
    Engine                 8    | 1   2   .   2   1   .   .   2   
    Core                   3    | .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   2   3   7   .   3   .   12  
    Treads                 17   | 2   .   .   5   .   .   .   10  
    Leg                    10   | .   .   3   2   .   3   .   2   
    Wheel                  2    | .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | 2   2   .   .   .   4   .   11  
    Device                 8    | .   .   .   .   .   1   .   7   
    Storage                9    | 2   2   .   .   .   3   .   2   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   86   | 2   1   1   13  4   5   7   53  
    Energy Gun             9    | 1   .   1   .   .   .   .   7   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          43   | 1   1   .   9   2   3   5   22  
    Ballistic Cannon       9    | .   .   .   1   .   2   .   6   
    Launcher               25   | .   .   .   3   2   .   2   18  
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   3   .   .   
Parts Lost                 38   | .   2   .   .   1   .   .   35  
  Power                    6    | .   1   .   .   1   .   .   4   
  Propulsion               6    | .   .   .   .   .   .   .   6   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   23   | .   1   .   .   .   .   .   22  
  Highest Loss Streak      8    | .   2   .   .   1   .   .   8   
Average Slot Usage (%)     95   | .   100 100 99  96  82  97  96  
  Engine                   8    | .   14  14  11  8   11  11  3   
  Core                     1    | .   .   .   .   .   .   .   5   
  Treads                   13   | .   15  .   17  22  4   .   14  
  Leg                      6    | .   .   18  4   .   16  22  3   
  Wheel                    1    | .   12  9   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   5   
  Storage                  21   | .   28  28  22  22  22  22  17  
  Protection               1    | .   .   .   .   .   .   .   3   
  Energy Gun               2    | .   5   6   2   .   .   .   3   
  Ballistic Gun            30   | .   22  22  37  42  19  40  28  
  Ballistic Cannon         3    | .   .   .   4   .   8   1   3   
  Launcher                 2    | .   .   .   .   1   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             132  | 16  38  40  52  51  132 132 106 
  Greatest Support         60   | 40  40  32  44  44  60  60  60  
  Greatest Overweight (x)  4    | .   1   1   4   1   2   2   2   
  Average Overweight (x)   1    | .   .   1   1   .   1   1   1   
Largest Inventory Capacity 20   | 8   16  16  16  16  20  20  20  
  Average Capacity         17   | 5   9   16  16  16  18  20  19  
  Most Carried             20   | 4   16  16  16  16  20  19  20  
  Average Carried          15   | 2   6   15  15  15  17  18  17  
  Final Capacity           20   | 8   16  16  16  16  20  20  12  
  Final Carried            19   | 3   16  16  16  16  19  19  9   

 Class Distribution 
--------------------
 42% | Gunner
 25% | Hauler-Skirmisher
 10% | Mutant
 10% | Hauler-Gunner
  6% | Hauler-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Gunner | -9/Materials
            Gunner | -9/Mines
     Hauler-Gunner | -9/Exiles
 Hauler-Skirmisher | -8/Mines
 Hauler-Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           6705 | 282  177  323  1247 285  230  309  3852 
  Remotely                 2021 | .    .    .    .    .    .    .    2021 
Salvage Created            8437 | 115  614  315  1886 232  .    368  4907 
  Parts                    464  | 4    31   7    117  35   .    15   255  
Haulers Intercepted        9    | .    .    .    5    .    .    .    4    
Recyclers Shooed           7    | .    1    1    2    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  188  | .   9   1   34  14  .   6   124 
  Guns                     88   | .   9   1   26  9   .   .   43  
  Cannons                  29   | .   .   .   2   .   .   3   24  
  AOE                      70   | .   .   .   6   5   .   3   56  
Classes Destroyed          15   | 2   4   .   4   .   .   1   4   
  Worker                   12   | .   2   .   3   2   .   .   5   
  Builder                  14   | .   .   .   1   2   .   .   11  
  Tunneler                 4    | 1   .   1   1   1   .   .   .   
  Hauler                   9    | .   .   .   5   .   .   .   4   
  Recycler                 20   | 1   3   3   5   .   .   3   5   
  Mechanic                 7    | .   .   .   .   .   .   .   7   
  Operator                 3    | .   .   .   1   .   .   .   2   
  Watcher                  9    | .   1   .   4   .   .   .   4   
  Swarmer                  35   | .   3   .   7   14  .   .   11  
  Grunt                    102  | .   6   1   21  .   .   4   70  
  Brawler                  9    | .   .   .   .   .   .   2   7   
  Duelist                  16   | .   .   .   .   .   .   .   16  
  Protector                4    | .   .   .   .   .   .   .   4   
  Sentry                   21   | .   .   .   6   .   .   .   15  
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           24   | 2   5   4   6   8   .   3   24  
  Combat Bots Only         21   | .   4   1   5   4   .   3   21  
Max Kills in Single Turn   6    | 1   1   1   5   3   .   2   6   
  Gunslinging              1    | .   .   .   1   1   .   .   1   
  Exploded                 6    | .   .   .   4   2   .   2   6   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   
Damage Taken               7188  | .     563   22    582   393   .     264   5364  
  Core                     830   | .     91    .     63    32    .     92    552   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     
Core Remaining (%)         72    | 100   .     63    .     .     .     53    .     
Volleys Fired              405   | 4     48    12    80    24    .     17    220   
  Largest                  5     | 2     2     2     4     4     .     4     5     
  Hottest                  211   | 60    60    83    147   102   .     112   211   
Shots Fired                1416  | 8     96    24    302   95    .     48    843   
  Gun                      1143  | 8     96    24    254   89    .     34    638   
  Cannon                   162   | .     .     .     44    .     .     10    108   
  Launcher                 111   | .     .     .     4     6     .     4     97    
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  1171  | 4     62    18    282   89    .     44    672   
  Thermal                  115   | 4     34    6     16    .     .     .     55    
  Explosive                111   | .     .     .     4     6     .     4     97    
  Electromagnetic          19    | .     .     .     .     .     .     .     19    
  Robot Hit Streak         27    | 2     13    5     17    19    .     14    27    
  Robot Miss Streak        6     | 2     3     3     6     3     .     3     4     
  Penetration Max          .     | .     .     .     .     .     .     .     .     
  Secondary Targets        12    | .     1     .     2     2     .     .     7     
    Max Gunslinging Chain  2     | .     1     .     1     1     .     .     2     
  Autonomous               67    | .     .     .     .     .     .     10    57    
Shots Hit Robots           804   | 4     61    14    165   45    .     29    486   
  Core Hits                511   | 3     26    7     81    21    .     15    358   
  Critical Hits            4     | .     .     .     .     .     .     1     3     
  Critical Kills           3     | .     .     .     .     .     .     .     3     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     1     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     
Damage Inflicted           24511 | 56    726   172   2905  961   .     1345  18346 
  Guns                     8873  | 56    726   172   2053  385   .     254   5227  
  Cannons                  6131  | .     .     .     382   .     .     777   4972  
  Explosions               9458  | .     .     .     460   576   .     314   8108  
  Melee                    .     | .     .     .     .     .     .     .     .     
  Ramming                  49    | .     .     .     10    .     .     .     39    
  Kinetic                  13695 | 24    417   87    2283  385   .     1031  9468  
  Thermal                  1100  | 32    309   85    152   .     .     .     522   
  Explosive                9458  | .     .     .     460   576   .     314   8108  
  Electromagnetic          209   | .     .     .     .     .     .     .     209   
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
Highest Corruption         .     | .     .     .     .     .     .     .     .     
  Average Corruption       .     | .     .     .     .     .     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            693   | .     .     .     .     22    .     62    609   
  Projectiles              592   | .     .     .     .     .     .     62    530   
  Explosions               101   | .     .     .     .     22    .     .     79    
  Melee                    .     | .     .     .     .     .     .     .     .     
Knockbacks                 27    | .     .     .     2     .     .     3     22    
  Impact                   .     | .     .     .     .     .     .     .     .     
  Kinetic                  24    | .     .     .     2     .     .     3     19    
  Secondary                3     | .     .     .     .     .     .     .     3     
Self-Inflicted Damage      252   | .     .     .     .     .     .     .     252   
  Shots                    7     | .     .     .     .     .     .     .     7     
  Rammed                   4     | .     .     .     2     .     .     .     2     
Targets Rammed             5     | .     .     .     3     .     .     .     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     1     .     .     .     .     
Highest Temperature        541   | .     104   63    232   128   .     70    541   
  Average Temperature      96    | .     46    20    51    48    .     23    128   
  Received Heat Transfer   2955  | .     255   12    222   .     .     135   2331  
  Effects                  24    | .     .     .     .     .     .     .     24    
    Shutdowns              4     | .     .     .     .     .     .     .     4     
    Energy Bleed           4     | .     .     .     .     .     .     .     4     
    Interference           8     | .     .     .     .     .     .     .     8     
    Short Circuit          1     | .     .     .     .     .     .     .     1     
    Damage (minor)         2     | .     .     .     .     .     .     .     2     
    Damage (major)         5     | .     .     .     .     .     .     .     5     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     2     
  Impact Corruptions       1     | .     .     .     .     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Melted             2     | .     1     .     .     .     .     .     1     
  Heat Transferred         2548  | 75    700   185   333   .     .     .     1255  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Peak Influence             2799 | 10   278  71   688  398  .    189  2799 
  Average Influence        593  | 3    129  52   433  297  .    137  1025 
Maximum Alert Level        5    | .    1    .    2    1    .    .    5    
  Low Security (%)         25   | 100  73   100  22   9    .    100  6    
  Level 1                  20   | .    26   .    13   90   .    .    5    
  Level 2                  29   | .    .    .    64   .    .    .    28   
  Level 3                  8    | .    .    .    .    .    .    .    20   
  Level 4                  8    | .    .    .    .    .    .    .    21   
  Level 5                  1    | .    .    .    .    .    .    .    3    
  High Security            5    | .    .    .    .    .    .    .    14   
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    2    1    6    .    .    .    32   
  Investigation            3    | .    1    1    1    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            10   | .    1    .    5    .    .    .    4    
  Assault                  21   | .    .    .    .    .    .    .    21   
  Garrison                 7    | .    .    .    .    .    .    .    7    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           7    | .   1   .   1   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              291  | .   18  2   49  16  .   6   200 
  Peak Tracking Total      18   | .   6   2   6   4   .   3   18  
  Tactical Retreats        10   | .   2   .   2   1   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            4    | .   2   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          18   | .   .   .   5   .   .   1   12  
  Max in Single Turn       2    | .   .   .   1   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          7    | .   1   1   1   .   1   .   3   
  Terminals                4    | .   .   .   1   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                14   | .   3   1   2   .   1   .   7   
  Successful               8    | .   1   1   1   .   1   .   4   
  Failed                   6    | .   2   .   1   .   .   .   3   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   2   .   1   .   7   
  Terminals                9    | .   .   .   2   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   .   .   1   .   2   
  Record                   1    | .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   1   .   .   .   2   
  Terminals                3    | .   .   .   1   .   .   .   2   
    Track                  1    | .   .   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               8559 | 135  590  205  2042 955  1470 327  2835 
Spaces Moved               4224 | 71   334  107  944  540  904  209  1115 
  Core                     3    | 3    .    .    .    .    .    .    .    
  Treads                   2485 | 68   109  .    778  540  193  .    797  
  Legs                     1474 | .    .    70   166  .    711  209  318  
  Wheels                   262  | .    225  37   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  110  165  145  90   130  85   
  Average Speed            159  | 155  122  136  173  159  158  130  167  
  Slowest Speed            240  | 160  160  150  240  165  170  170  200  
  Overloaded Moves         121  | .    .    .    .    .    .    .    121  
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 5    50   12   74   95   71   65   72   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    .    .    13   
Terrain Destroyed          479  | .    .    .    56   48   .    31   344  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    17   .    .    .    16   
  AOE                      446  | .    .    .    39   48   .    31   328  

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      5134 | 85   426  148  1156 575  944  234  1566 
  Wait                     198  | .    9    8    68   4    .    .    109  
  Move                     4217 | 70   333  106  943  539  903  208  1115 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  84   | 4    20   8    15   2    12   1    22   
  Fast Attach              31   | 6    .    1    5    .    10   .    9    
  Attach                   47   | 1    4    2    2    1    .    3    34   
  Detach                   8    | .    2    .    .    .    .    .    6    
  Swap                     67   | .    3    1    15   4    2    4    38   
  Drop                     72   | .    7    10   25   1    17   1    11   
  Fire                     405  | 4    48   12   80   24   .    17   220  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    2    
  Crush                    3    | .    .    .    3    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2])

 History 
---------
 Turn | Location      | Event
   54 | -11/Scrapyard | Discovered new exit (range 13)
  136 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Discovered new exit (range 16)
  591 | -10/Materials | Discovered new exit (range 12)
  726 | -10/Materials | Entered Mines
  729 | -10/Mines     | Met a Derelict shopkeep closing up shop
  764 | -10/Mines     | Discovered new exit (range 9)
  931 | -10/Mines     | Entered Materials
  931 | -9/Materials  | Evolved 2 slots: Weapon x2
 1220 | -9/Materials  | Build established: Gunner
 1407 | -9/Materials  | Discovered new exit (range 4)
 1589 | -9/Materials  | Discovered new exit (range 16)
 1885 | -9/Materials  | Discovered new exit (range 15)
 2708 | -9/Materials  | Discovered new exit (range 13)
 2973 | -9/Materials  | Entered Mines
 3125 | -9/Mines      | Learned location of 1 exit from Materials
 3492 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3548 | -9/Mines      | Discovered new exit (range 10)
 3553 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3579 | -9/Mines      | Discovered new exit (range 10)
 3582 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3619 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3619 | -9/Mines      | Discovered new exit (range 5)
 3928 | -9/Mines      | Entered Exiles
 3966 | -9/Exiles     | Met 8R-AWN
 3998 | -9/Exiles     | Met EX-HEX
 4057 | -9/Exiles     | Met EX-DEC
 4087 | -9/Exiles     | Learned location of Zion (-6)
 4120 | -9/Exiles     | Met EX-BIN
 4145 | -9/Exiles     | Aligned with FarCom system
 4146 | -9/Exiles     | Given EX-Vault access code
 4227 | -9/Exiles     | Opened EX-Vault
 4239 | -9/Exiles     | Found Prototype Ballistic Cannon
 4239 | -9/Exiles     | Identified AWS/Autocannon
 4255 | -9/Exiles     | Found Prototype Leg
 4255 | -9/Exiles     | Identified Potential Leg
 4260 | -9/Exiles     | Found Potential Leg
 4263 | -9/Exiles     | Found Prototype Device
 4263 | -9/Exiles     | Identified Trap Reconfigurator
 4323 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4839 | -9/Exiles     | Build established: Hauler-Gunner
 4901 | -9/Exiles     | Discovered new exit (range 14)
 5398 | -9/Exiles     | Stole two prototypes: Potential Leg, AWS/Autocannon
 5398 | -9/Exiles     | Entered Mines
 5702 | -8/Mines      | Discovered new exit (range 16)
 5707 | -8/Mines      | Build established: Hauler-Skirmisher
 5725 | -8/Mines      | Entered Materials
 5725 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 5726 | -8/Materials  | Identified exit to Factory
 5826 | -8/Materials  | Discovered new exit (range 16)
 5896 | -8/Materials  | Discovered exit to Factory (range 15)
 6084 | -8/Materials  | Destroyed 7 combat bots
 6488 | -8/Materials  | Discovered new exit (range 13)
 6925 | -8/Materials  | First assault squad dispatched
 7308 | -8/Materials  | Garrison activated, responded to threat
 7372 | -8/Materials  | Core integrity fell below 50%
 7401 | -8/Materials  | Lost 5 parts (2n3w)
 7411 | -8/Materials  | Destroyed 7 combat bots
 7719 | -8/Materials  | Garrison activated, responded to threat
 7785 | -8/Materials  | Lost 5 parts (1p4w)
 8053 | -8/Materials  | Discovered exit to Factory (range 15)
 8142 | -8/Materials  | High security lockdown imminent
 8199 | -8/Materials  | Destroyed 8 combat bots
 8222 | -8/Materials  | High security lockdown engaged
 8338 | -8/Materials  | Destroyed 21 combat bots
 8342 | -8/Materials  | Lost 7 parts (1u6w)
 8402 | -8/Materials  | Core integrity fell below 20%
 8456 | -8/Materials  | Lost 8 parts (1p3n4w)
 8522 | -8/Materials  | Destroyed 17 combat bots
 8560 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08549_ G-47 Trooper unfolds itself.
08549_ M-28 Smith unfolds itself.
08550_ C-30 ARC bursts open, deploying its payload.
08550_ G-50 Soldier unfolds itself.
08550_ G-47 Trooper unfolds itself.
08550_ L-31 Rogue unfolds itself.
08550_ G-47 Trooper unfolds itself.
08550_ M-28 Smith unfolds itself.
08550_ G-47 Trooper destroyed.
08553_ M-28 Smith fits Backup Laser III on L-31 Rogue.
08555_ C-30 ARC bursts open, deploying its payload.
08555_ G-50 Soldier unfolds itself.
08555_ G-47 Trooper unfolds itself. <x3>
08555_ M-28 Smith unfolds itself.
08555_ Minigun destroyed.
08555_ M-28 Smith fits Backup Propulsion III on L-31 Rogue.
08556_ B-36 Bruiser destroyed.
08558_ Slammed into M-28 Smith.
08558_ G-50 Soldier knocked back.
08559_ Slammed into M-28 Smith.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????# #????????????        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            275
Matter Stores              332
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Evasion (%)                43
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageVisualBoomstick
  Manual?         0
Play Time         01:01:10
  Cumulative      1101.0 hours
  Start           2020.09.15 @ 01:05:20
  End             2020.09.15 @ 02:03:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          417
  Rogue           417
  Adventurer      0
  Explorer        0
Win Type          -
  Total           25
  Types           13/1/7/0/0/0/4
Lore%             96
Gallery%          98
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              12/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ec7787b-e050-4962-94b4-d349643534ae