Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 02:35:40

Player: mEkbOk

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (74)      370
Value Destroyed (2763)     2763
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (431)                431
              TOTAL SCORE: 6824

 Bonus
-------
High Alert Combat Kills    131
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     265/300
Energy                     710/710
System Corruption          9%
Temperature                Cool (4)
Movement                   Walking (190) Ox1
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
      Micro Nuclear Core
            Fission Core
>           --- PROPULSION (4) ---
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY (5) ------
   Improved Heat Sink
            Energy Well
            Melee Analysis Suite
    Layered Medium Armor Plating
            Hardlight Generator
>           --- WEAPON (4) -------
      Heavy Laser
      Heavy Laser
            Mace
            Spear
>           --- INVENTORY (5) ----
   Advanced Heat Sink
   Improved Hardlight Generator
            Force Rifle
            Force Rifle
  Precision Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Gravmag System
               Gravmag System
               Gravmag System
      Improved Gravmag System
>              --- UTILITY ----------
      Advanced Heat Sink
               Energy Well
  Experimental Signal Interpreter
               Melee Analysis Suite
      Improved Reaction Control System
>              --- WEAPON -----------
               Field Laser
               Flak Cannon
      Improved Proton Missile Launcher
               Great Maul
>              --- INVENTORY --------
               Gravmag System
               Gravmag System
               Gravmag System
        Cooled VTOL Module
               Force Rifle
[Rating: 60]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Overtuned Scrapsphere
  Hover Unit               Gravmag System
  Flight Unit              Cooled VTOL Module
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Subdweller Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Slots Evolved              8    | .   .   .   .   .   8   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             97   | 7   18  2   7   13  50  
  Power                    17   | 1   4   1   1   2   8   
    Engine                 10   | 1   3   1   1   2   2   
    Core                   7    | .   1   .   .   .   6   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   5   .   1   4   13  
    Treads                 10   | 2   5   .   1   2   .   
    Leg                    3    | .   .   .   .   .   3   
    Wheel                  3    | .   .   .   .   2   1   
    Hover                  8    | .   .   .   .   .   8   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  26   | 1   5   .   2   4   14  
    Device                 16   | .   4   .   2   2   8   
    Storage                2    | 1   .   .   .   .   1   
    Processor              6    | .   1   .   .   2   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | 3   4   1   3   3   15  
    Energy Gun             7    | 1   2   .   .   1   3   
    Energy Cannon          10   | .   2   1   3   1   3   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               3    | .   .   .   .   1   2   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 33   | .   2   .   .   .   31  
  Power                    5    | .   1   .   .   .   4   
  Propulsion               9    | .   .   .   .   .   9   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   14   | .   1   .   .   .   13  
  Highest Loss Streak      18   | .   1   .   .   .   18  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  100 99  97  77  
  Engine                   10   | .   9   4   14  14  6   
  Core                     2    | .   4   10  .   .   4   
  Treads                   22   | .   28  28  28  27  4   
  Hover                    2    | .   .   .   .   .   11  
  Device                   18   | .   11  14  26  22  12  
  Storage                  2    | .   12  .   .   .   3   
  Processor                4    | .   1   14  1   2   8   
  Energy Gun               4    | .   11  14  .   .   7   
  Energy Cannon            14   | .   11  14  27  16  3   
  Launcher                 5    | .   .   .   .   11  3   
Peak Build Rating          60   | 6   16  16  16  25  60  
  Average Rating           24   | 3   11  15  15  20  47  
  On Entrance              12   | .   6   16  14  16  24  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 12  18  13  21  29  54  
  Greatest Support         46   | 40  46  46  46  45  45  
  Greatest Overweight (x)  6    | .   .   .   .   3   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   5   
  Most Carried             8    | 5   8   5   5   5   5   
  Average Carried          4    | 2   7   4   4   4   3   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 4   5   5   5   5   5   

 Class Distribution 
--------------------
 75% | Mutant
  8% | Skirmisher
  7% | Scrapper
  5% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Subcaves
     Mutant | -8/Recycling
     Mutant | -8/Scraptown
 Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -8   -8   -6   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Matter Collected           1602 | 200  366  .    90   90   856  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3223 | .    811  194  618  .    1600 
  Parts                    156  | .    43   14   15   .    84   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    10   .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Combat Hostiles Destroyed  53   | .   15  5   3   .   30  
  Melee                    2    | .   .   .   .   .   2   
  Guns                     15   | .   8   2   .   .   5   
  Cannons                  22   | .   7   2   3   .   10  
  AOE                      10   | .   .   1   .   .   9   
Classes Destroyed          15   | .   4   2   2   .   7   
  Worker                   5    | .   1   .   .   .   4   
  Builder                  7    | .   .   .   .   .   7   
  Tunneler                 1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   .   
  Turret                   2    | .   .   2   .   .   .   
  Watcher                  5    | .   3   .   .   .   2   
  Swarmer                  6    | .   .   3   .   .   3   
  Grunt                    29   | .   14  .   .   .   15  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   .   3   .   2   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   6   
  Heavy                    1    | .   .   .   .   .   1   
  Subdweller               3    | .   1   2   .   .   .   
Best Kill Streak           10   | .   3   5   3   .   10  
  Combat Bots Only         4    | .   2   3   2   .   4   
Max Kills in Single Turn   8    | .   1   1   1   .   8   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   .   4   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Hostile Shots Fired        521  | .    75   56   10   .    380  
  Missed                   169  | .    23   27   3    .    116  
Damage Taken               5726 | .    756  282  119  .    4569 
  Core                     1101 | .    111  93   44   .    853  
  Absorbed by Shields      164  | .    .    .    .    .    164  
  Regen/Repaired (Parts)   66   | .    .    .    .    .    66   
Core Remaining (%)         50   | 100  .    .    .    .    .    
Volleys Fired              169  | .    57   13   15   .    84   
  Largest                  4    | .    2    2    2    .    4    
  Hottest                  283  | .    121  121  136  .    283  
Shots Fired                370  | .    110  26   30   .    204  
  Gun                      178  | .    76   13   .    .    89   
  Cannon                   172  | .    34   13   30   .    95   
  Launcher                 20   | .    .    .    .    .    20   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  81   | .    42   .    .    .    39   
  Thermal                  169  | .    34   13   15   .    107  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          120  | .    34   13   15   .    58   
  Robot Hit Streak         15   | .    11   7    13   .    15   
  Robot Miss Streak        8    | .    4    3    2    .    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           268  | .    64   20   22   .    162  
  Core Hits                172  | .    29   11   11   .    121  
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    
  Critical Strikes         5    | .    3    .    .    .    2    
    Burn                   1    | .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    
    Smash                  1    | .    .    .    .    .    1    
    Impale                 1    | .    .    .    .    .    1    
Melee Attacks              20   | .    .    .    .    .    20   
  Impact                   6    | .    .    .    .    .    6    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 14   | .    .    .    .    .    14   
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    2    
Damage Inflicted           8101 | .    1195 382  599  .    5925 
  Guns                     2367 | .    625  166  .    .    1576 
  Cannons                  2597 | .    570  191  521  .    1315 
  Explosions               2686 | .    .    25   78   .    2583 
  Melee                    448  | .    .    .    .    .    448  
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  921  | .    299  .    .    .    622  
  Thermal                  2916 | .    326  191  335  .    2064 
  Explosive                1446 | .    .    .    .    .    1446 
  Electromagnetic          2367 | .    570  191  264  .    1342 
  Impact                   210  | .    .    .    .    .    210  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 238  | .    .    .    .    .    238  
Highest Corruption         9    | .    .    .    .    .    9    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    26   
    Message Errors         7    | .    .    .    .    .    7    
    Matter Fused           7    | .    .    .    .    .    7    
    Heat Flow Errors       5    | .    .    .    .    .    5    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            328  | .    40   .    30   .    258  
  Projectiles              85   | .    40   .    30   .    15   
  Explosions               196  | .    .    .    .    .    196  
  Melee                    47   | .    .    .    .    .    47   
Knockbacks                 9    | .    .    .    .    .    9    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  7    | .    .    .    .    .    7    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      615  | .    .    .    17   .    598  
  Shots                    18   | .    .    .    1    .    17   
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        591  | .    198  66   36   .    591  
  Average Temperature      149  | .    101  23   17   .    184  
  Received Heat Transfer   1138 | .    366  84   54   .    634  
  Effects                  14   | .    .    .    .    .    14   
    Shutdowns              4    | .    .    .    .    .    4    
    Interference           5    | .    .    .    .    .    5    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    .    3    
  Parts Fried              10   | .    2    .    1    .    7    
  Impact Corruptions       2    | .    .    .    .    .    2    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             5    | .    .    .    .    .    5    
  Heat Transferred         5773 | .    851  457  470  .    3995 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    1    2    .    4    

 Alert                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Peak Influence             809  | .   202 .   91  .   809 
  Initial                  31   | .   .   .   31  .   .   
  Average                  107  | .   75  .   13  .   203 
Maximum Alert Level        3    | .   1   .   .   .   3   
  Low Security (%)         88   | 100 99  .   100 .   70  
  Level 1                  4    | .   .   .   .   .   11  
  Level 2                  2    | .   .   .   .   .   6   
  Level 3                  4    | .   .   .   .   .   11  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   .   16  
  Investigation            5    | .   .   .   .   .   5   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            7    | .   2   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              93   | .   23  14  3   .   53  
  Peak Tracking Total      6    | .   4   6   2   .   5   
  Tactical Retreats        12   | .   1   2   .   .   9   

 Traps                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac 
Machines Disabled          19   | .   .   1   .   .   18  
  Max in Single Turn       11   | .   .   1   .   .   11  
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Machines Accessed          42   | .   8   .   13  8   13  
  Terminals                20   | .   6   .   6   .   8   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          7    | .   1   .   5   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                138  | .   24  .   52  39  23  
  Successful               90   | .   9   .   35  39  7   
  Failed                   48   | .   15  .   17  .   16  
    Catastrophic           11   | .   2   .   4   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   50   | .   19  .   17  .   14  
  Terminals                50   | .   19  .   17  .   14  
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          5    | .   2   .   .   .   3   
  Recycling Units          15   | .   3   .   10  .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             73   | .   5   .   27  39  2   
  Record                   62   | .   .   .   24  38  .   
  Part Schematic           2    | .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Recycling Unit Index     2    | .   1   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   
  Release Object           1    | .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       8    | .   2   .   6   .   .   
  Process                  1    | .   .   .   1   .   .   
  Report Inventory         6    | .   1   .   5   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   2   .   1   
  Terminals                5    | .   2   .   2   .   1   
    Track                  5    | .   2   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         27   | .   8   .   8   .   11  
  Full Trace Events        11   | .   .   .   6   .   5   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   8   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     25   | .   .   .   .   .   25  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          11   | .   .   .   11  .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -6  
--------                   Run  | Yrd Mat Sub Rec Scr Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -6   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Turns Passed               9828 | 77   1559 625  1744 3545 2278 
Spaces Moved               5950 | 46   803  357  1056 2336 1352 
  Core                     100  | 12   .    .    .    .    88   
  Treads                   4760 | 34   803  357  1056 2213 297  
  Legs                     49   | .    .    .    .    .    49   
  Wheels                   123  | .    .    .    .    123  .    
  Hover                    918  | .    .    .    .    .    918  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            48   | 50   160  160  152  80   48   
  Average Speed            147  | 131  160  160  154  148  129  
  Slowest Speed            350  | 160  160  160  160  240  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       57   | 4    96   25   99   95   28   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             8    | .    .    .    .    8    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          116  | .    .    5    13   .    98   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    3    .    2    
  AOE                      111  | .    .    5    10   .    96   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Total                      6628 | 62   970  385  1137 2409 1665 
  Wait                     257  | .    58   10   50   26   113  
  Move                     5945 | 45   802  356  1055 2335 1352 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  80   | 10   17   2    2    17   32   
  Fast Attach              21   | .    3    .    3    .    15   
  Attach                   39   | 6    4    .    .    1    28   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     37   | 1    11   2    4    12   7    
  Drop                     60   | .    18   2    7    18   15   
  Fire                     169  | .    57   13   15   .    84   
  Melee                    18   | .    .    .    .    .    18   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  473 | -10/Materials | Discovered new exit (range 16)
  770 | -10/Materials | Discovered new exit (range 12)
  778 | -10/Materials | Derelicts attacked the area
  867 | -10/Materials | Discovered new exit (range 7)
 1229 | -10/Materials | Discovered new exit (range 14)
 1367 | -10/Materials | Discovered new exit (range 6)
 1637 | -10/Materials | Entered Subcaves
 1639 | -10/Subcaves  | Identified exit to Recycling
 1721 | -10/Subcaves  | Core integrity fell below 50%
 1780 | -10/Subcaves  | Core integrity fell below 20%
 1966 | -10/Subcaves  | Learned location of Zion (-6)
 1966 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2074 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2075 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 2077 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2262 | -10/Subcaves  | Entered Recycling
 2263 | -8/Recycling  | Met a Zionite searching for Scraptown
 2660 | -8/Recycling  | Discovered new exit (range 11)
 3934 | -8/Recycling  | Scanned before Scraplab entrance
 3957 | -8/Recycling  | Entered Scraplab
 3978 | -8/Recycling  | Discovered new exit (range 3)
 4006 | -8/Recycling  | Entered Scraptown
 4543 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 4596 | -8/Scraptown  | Visited TADAMA
 4643 | -8/Scraptown  | Visited Bundlers
 4734 | -8/Scraptown  | Visited SPCMW
 4789 | -8/Scraptown  | Visited Cave Peace
 4845 | -8/Scraptown  | Visited Awakened
 4909 | -8/Scraptown  | Visited Symbiants
 4976 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 4980 | -8/Scraptown  | Learned location of 2 exits from Research
 5535 | -8/Scraptown  | Discovered new exit (range 3)
 5716 | -8/Scraptown  | Visited Shadow of the Wyrm
 5751 | -8/Scraptown  | Visited UFD Registry
 5787 | -8/Scraptown  | Registered with UFD as "Gausssys"
 5828 | -8/Scraptown  | Visited Scrap Suit Storage
 5910 | -8/Scraptown  | Visited Cartography Club
 6137 | -8/Scraptown  | Visited Science Guys
 6211 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 6243 | -8/Scraptown  | Found DCF Scrap (30 items)
 6293 | -8/Scraptown  | Visited LU-1G1's Boring Crew
 6460 | -8/Scraptown  | Visited Observation Area
 6527 | -8/Scraptown  | Visited Infowarlord's Domain
 6542 | -8/Scraptown  | Found Exp. Signal Interpreter
 6597 | -8/Scraptown  | Visited Curators Association
 6658 | -8/Scraptown  | Visited Abandonware Association
 6790 | -8/Scraptown  | Learned abandonware demo "HACKBUD.EXE"
 6790 | -8/Scraptown  | Learned abandonware demo "REBOOT5.EXE"
 6844 | -8/Scraptown  | Found Scrap Suit
 7135 | -8/Scraptown  | Build established: Scrapper
 7349 | -8/Scraptown  | Discovered new exit (range 3)
 7551 | -8/Scraptown  | Entered Factory
 7551 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2
 7840 | -6/Factory    | Build established: Skirmisher
 7909 | -6/Factory    | Repaired Imp. Proton Missile Launcher
 8489 | -6/Factory    | Core integrity fell below 50%
 8516 | -6/Factory    | Lost 18 parts (3p4n3u8w)
 8956 | -6/Factory    | Core integrity fell below 20%
 9101 | -6/Factory    | Build established: Gunner
 9201 | -6/Factory    | Discovered new exit (range 6)
 9404 | -6/Factory    | Fabricated Adv. Heavy Treads?
 9454 | -6/Factory    | Lost 6 parts (1p1n2u2w)
 9637 | -6/Factory    | Lost 4 parts (2n2w)
 9695 | -6/Factory    | Garrison activated, responded to threat
 9723 | -6/Factory    | Build established: Mutant
 9829 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
09717_ G-50 Soldier suffers critical hit (Impale).
09723_ G-50 Soldier destroyed.
09731_ Acquired 54 matter.
09740_ Acquired Hvy. Laser.
09742_ %KOJUXOGVTJ9RB4:/YAOR>SF46QOT<RTZSTQ<R|
09747_ Acquired Adv. Heat Sink.
09750_ Acquired Mic. Nuclear Core.
09758_ Acquired Mace.
09759_ System corrupted: Energy discharge (-282).
09763_ ALERT: Cargo convoy en route, clear transfer corridor.
09767_ Acquired Hvy. Laser.
09770_ Acquired Carbon-fiber Leg. <x2>
09777_ 1AMPL8QP2Y9LZS>UFZ8FX|IIF=VNIYYNCPE6TKG
09777_ Dropped Gravmag System. <x2>
09785_ Acquired 53 matter.
09801_ ALERT: Rogue bot located, Programmers report to Factory Zone 9P.
09803_ System corrupted: Heat flow error (+249).
09814_ Imp. Heat Sink melted.
09814_ P-60 Hacker destroyed.
09827_ System corrupted: Hvy. Laser failed to cycle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          50
Energy Generation          34
Energy Capacity            870
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
    Datajack | -10/Materials | Hacked
 Lgt. Treads | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Heavy Treads | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferThiefCorpse
  Manual?         0
Play Time         02:25:46
  Cumulative      18.6 hours
  Start           2024.08.05 @ 23:43:33
  End             2024.08.06 @ 02:35:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd0bfa55-a616-47ff-a216-c185b1d67eb5