Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.29 @ 20:44:10

Player: Fleshy Vegetable Bird

Result: Destroyed by as-59194 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (276)      276
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 791

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Ion Engine
           Wheel
           Hacking Suite
    Medium Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Wheel
           Wheel
           Wheel
           Hacking Suite
     Small Laser
           Particle Cannon
           Particle Cannon
           Particle Cannon
           Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 6   8   .   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 .    | .   .   .   
    Storage                4    | 2   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 1   3   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   3   3   
  Power                    .    | .   .   .   
  Propulsion               4    | .   2   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      3    | .   2   3   
Average Slot Usage (%)     93   | .   93  88  
  Engine                   14   | .   14  14  
  Wheel                    24   | .   24  22  
  Storage                  27   | .   28  25  
  Energy Gun               9    | .   9   11  
  Ballistic Gun            15   | .   15  14  
Naked Turns                4    | .   .   4   
Heaviest Build             41   | 15  41  41  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | .   4   2   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 16   | 8   16  16  
  Average Capacity         12   | 6   13  14  
  Most Carried             16   | 8   16  16  
  Average Carried          9    | 4   9   14  
  Final Capacity           16   | 8   16  4   
  Final Carried            16   | 8   16  4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           394  | 260 134 .   
  Remotely                 .    | .   .   .   
Salvage Created            523  | 168 355 .   
  Parts                    35   | 13  22  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  6    | .   6   .   
  Melee                    1    | .   1   .   
  Guns                     5    | .   5   .   
Classes Destroyed          7    | 2   5   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  1    | .   1   .   
  Grunt                    5    | .   5   .   
Best Kill Streak           5    | 5   3   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               774  | 6   490 278 
  Core                     253  | .   123 130 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              84   | 15  66  3   
  Largest                  2    | 1   2   2   
  Hottest                  70   | 50  70  60  
Shots Fired                130  | 15  110 5   
  Gun                      130  | 15  110 5   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  72   | .   69  3   
  Thermal                  58   | 15  41  2   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | 4   10  1   
  Robot Miss Streak        4    | 3   4   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           81   | 10  69  2   
  Core Hits                32   | 6   25  1   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           834  | 147 663 24  
  Guns                     810  | 135 651 24  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  24   | 12  12  .   
  Kinetic                  338  | .   314 24  
  Thermal                  472  | 135 337 .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         4    | .   .   4   
  Average Corruption       4    | .   .   4   
  Corruption Purged        .    | .   .   .   
  Effects                  2    | .   .   2   
    Energy Discharges      1    | .   .   1   
    Targeting Errors       1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      12   | 6   6   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | 1   1   .   
Targets Rammed             2    | 1   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        160  | 50  160 48  
  Average Temperature      49   | 22  57  29  
  Received Heat Transfer   348  | .   228 120 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             3    | 1   2   .   
  Heat Transferred         1406 | 407 999 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             180  | 25  180 38  
  Average Influence        51   | 9   60  23  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   20  13  
  Peak Tracking Total      13   | .   4   13  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   17  .   
  Successful               12   | .   12  .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   16  .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Part Schematic           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         17   | .   17  .   
  Terminals                7    | .   7   .   
    Track                  3    | .   3   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               804  | 116 641 47  
Spaces Moved               561  | 84  439 38  
  Core                     12   | 7   .   5   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   549  | 77  439 33  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  50  
  Average Speed            92   | 77  94  93  
  Slowest Speed            120  | 80  120 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 4   82  19  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      741  | 119 571 51  
  Wait                     30   | .   30  .   
  Move                     559  | 83  438 38  
  Hop                      .    | .   .   .   
  Pick Up                  36   | 14  20  2   
  Fast Attach              .    | .   .   .   
  Attach                   10   | 6   4   .   
  Detach                   .    | .   .   .   
  Swap                     4    | .   4   .   
  Drop                     16   | .   8   8   
  Fire                     84   | 15  66  3   
  Melee                    .    | .   .   .   
  Ram                      2    | 1   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Identified exit to Mines
  282 | -10/Materials | Discovered new exit (range 8)
  317 | -10/Materials | Build established: Mutant
  509 | -10/Materials | Discovered new exit (range 8)
  687 | -10/Materials | Discovered new exit (range 8)
  758 | -10/Materials | Entered Mines
  774 | -10/Mines     | Assembled infested the area
  788 | -10/Mines     | Core integrity fell below 50%
  802 | -10/Mines     | Core integrity fell below 20%
  805 | -10/Mines     | Destroyed by as-59194 with Assembled Rifle

 Last Messages 
---------------
00786_ K-01 Serf destroyed.
00787_ K-01 Serf collects debris.
00788_ Dropped Wheel.
00788_ Acquired Wheel.
00790_ K-01 Serf destroyed.
00795_ Sml. Laser destroyed.
00795_ Wheel destroyed.
00795_ System corrupted by crushing effect (+4).
00795_ Knocked back.
00797_ System corrupted: Energy discharge (-58).
00797_ System corrupted: Lgt. Assault Rifle targeting data glitched.
00798_ Wheel destroyed.
00798_ Dropped Wheel.
00799_ as-38979 destroyed.
00799_ Dropped Ion Engine.
00799_ Dropped Lrg. Storage Unit. <x2>
00800_ Dropped Lgt. Assault Rifle.
00801_ Dropped Imp. Ion Engine.
00802_ Dropped Particle Cannon.
00803_ Acquired Hacking Suite.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniCompactSegregator
  Manual?         0
Play Time         00:10:57
  Cumulative      289.7 hours
  Start           2019.12.29 @ 19:47:00
  End             2019.12.29 @ 20:44:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          329
  Rogue           329
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           2/1/1/1/0/0/0
Lore%             67
Gallery%          85
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de6fecb3-abbb-40d1-8ae6-00c65914a4ff