Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.13 @ 16:37:05 Player: Lee Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (112) 560 Value Destroyed (3514) 3514 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 9261 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 467 Met Data Miner 300 Friendly Fire -55 Cogmind --------- Core Integrity 0/850 Matter 291/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Targeting Computer > --- WEAPON (4) ------- Power Sword > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Particle Charger Improved Particle Charger Layered Medium Armor Plating Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Field Laser Heavy Laser Heavy Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Particle Charger Improved Particle Charger Layered Medium Armor Plating Recalibrator [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Slots Evolved 8 | . . . 2 . 2 2 . . . 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 3 | . . . 1 . . 1 . . . 1 . Weapon 2 | . . . 1 . . . . . . 1 . Parts Attached 62 | 4 2 3 10 3 3 3 2 . 7 21 4 Power 9 | 1 . 1 1 . . 1 1 . 1 3 . Engine 6 | 1 . 1 1 . . 1 1 . 1 . . Core 3 | . . . . . . . . . . 3 . Reactor . | . . . . . . . . . . . . Propulsion 15 | 2 . . 3 1 3 . . . 3 3 . Treads 13 | 2 . . 3 1 3 . . . 3 1 . Leg 2 | . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 13 | 1 . 1 2 1 . 1 1 . 1 5 . Device 5 | . . . 2 . . 1 . . . 2 . Storage 4 | 1 . . . 1 . . . . . 2 . Processor 2 | . . 1 . . . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 25 | . 2 1 4 1 . 1 . . 2 10 4 Energy Gun 8 | . 1 1 1 . . . . . . 4 1 Energy Cannon 8 | . . . 2 1 . . . . 1 3 1 Ballistic Gun 3 | . 1 . 1 . . . . . . 1 . Ballistic Cannon 3 | . . . . . . 1 . . . 1 1 Launcher 1 | . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 39 | . . . . . . 1 1 . 9 24 4 Power 6 | . . . . . . . . . 2 4 . Propulsion 9 | . . . . . . . . . 4 5 . Utility 6 | . . . . . . . 1 . 1 3 1 Weapon 18 | . . . . . . 1 . . 2 12 3 Highest Loss Streak 12 | . . . . . . 1 1 . 3 12 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 80 | . 64 88 97 100 100 96 99 100 91 52 48 Engine 8 | . 14 14 11 11 9 15 15 15 11 1 . Treads 18 | . 28 28 22 22 36 30 30 30 27 2 . Device 7 | . . . 9 11 9 15 7 7 7 4 6 Storage 9 | . 14 14 11 11 9 7 7 7 7 10 13 Processor 9 | . . 3 11 11 9 7 7 7 7 10 13 Protection 2 | . . . . . . . 6 7 4 . . Energy Gun 4 | . 4 14 11 11 9 2 . . . 6 1 Energy Cannon 9 | . . . 1 22 18 15 15 15 9 1 5 Ballistic Gun 1 | . 3 14 20 . . . . . . . . Ballistic Cannon 3 | . . . . . . . 7 7 7 2 1 Slashing Weapon 1 | . . . . . . . . . 5 . 5 Peak Build Rating 42 | 4 6 9 20 21 26 30 32 32 32 42 26 Average Rating 23 | 3 4 6 16 20 24 27 30 32 28 22 21 On Entrance 17 | . 4 6 9 20 21 26 29 32 32 24 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 72 | 10 13 17 27 42 42 51 71 71 71 72 61 Greatest Support 86 | 40 40 40 40 40 80 86 86 86 86 66 3 Greatest Overweight (x) 20 | . . . . 1 . . . . 1 20 20 Average Overweight (x) 1 | . . . . . . . . . . 3 17 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 14 15 15 15 15 15 15 15 Most Carried 15 | 8 8 8 8 15 15 15 15 15 15 13 8 Average Carried 10 | 6 7 7 7 12 14 14 15 15 11 6 6 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 8 7 6 8 15 15 15 15 15 11 4 7 Class Distribution -------------------- 45% | Mutant 31% | Scavenger-Gunner 19% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Matter Collected 1573 | 190 . 139 262 30 30 15 148 . 291 437 31 Remotely . | . . . . . . . . . . . . Salvage Created 4468 | . . 167 796 1231 255 108 306 . 446 911 248 Parts 216 | . . 18 35 71 18 7 12 . 19 30 6 Haulers Intercepted 8 | . . . 2 4 1 . . . . 1 . Recyclers Shooed 2 | . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 12 . 34 . 2 Prevented 4 | . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Combat Hostiles Destroyed 74 | . . 7 9 13 5 1 8 . 10 21 . Guns 29 | . . 7 8 5 . . . . . 9 . Cannons 35 | . . . 1 8 2 . 8 . 10 6 . AOE 9 | . . . . . 3 . . . . 6 . Classes Destroyed 15 | . . 3 5 2 1 1 1 . 1 1 . Worker 10 | . . 1 1 2 1 2 . . . 3 . Builder 1 | . . . . . . 1 . . . . . Hauler 8 | . . . 2 4 1 . . . . 1 . Recycler 9 | . . . 3 5 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 2 | . . . . 2 . . . . . . . Watcher 6 | . . . 3 2 . 1 . . . . . Swarmer 24 | . . 6 . 3 4 . 2 . 2 7 . Grunt 29 | . . . 5 3 . . 4 . 7 10 . Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . 1 . Sentry 15 | . . 1 4 7 . 1 1 . . 1 . Hunter 1 | . . . . . 1 . . . . . . Programmer 3 | . . . . . . . 1 . . 2 . Zionite 1 | . . . 1 . . . . . . . . Best Kill Streak 7 | . . 3 6 5 4 5 4 . 3 7 . Combat Bots Only 7 | . . 3 4 3 4 1 4 . 3 7 . Max Kills in Single Turn 3 | . . 2 2 1 2 2 1 . 1 3 . Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 2 | . . . . . 2 . . . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Hostile Shots Fired 574 | . . 38 42 29 4 27 52 . 94 244 44 Missed 139 | . . 8 8 10 2 8 18 . 20 57 8 Damage Taken 6098 | . . 242 370 182 25 105 700 . 1281 2742 451 Core 1480 | . . 40 57 22 . . 255 . 251 693 162 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 1622 | . . 76 105 55 8 36 134 . 369 711 128 Core Remaining (%) 78 | 100 . 84 . 80 100 . . . 27 . . Volleys Fired 196 | . . 13 28 34 5 5 15 . 32 52 12 Largest 4 | . . 2 3 3 3 3 3 . 3 4 2 Hottest 256 | . . 60 211 211 211 211 184 . 184 256 142 Shots Fired 497 | . . 26 84 102 15 14 45 . 68 128 15 Gun 225 | . . 26 82 34 5 4 . . . 73 1 Cannon 267 | . . . 2 68 10 10 45 . 68 50 14 Launcher 5 | . . . . . . . . . . 5 . Special . | . . . . . . . . . . . . Kinetic 143 | . . 13 54 . . . 15 . 30 29 2 Thermal 332 | . . 13 30 102 15 14 30 . 29 87 12 Explosive 5 | . . . . . . . . . . 5 . Electromagnetic 17 | . . . . . . . . . 9 7 1 Robot Hit Streak 27 | . . 10 18 15 3 11 14 . 19 27 12 Robot Miss Streak 5 | . . 5 2 3 1 2 1 . 1 3 1 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . . 2 2 . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 . Shots Hit Robots 346 | . . 19 59 53 7 11 32 . 53 98 14 Core Hits 181 | . . 9 28 29 13 9 14 . 20 53 6 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 12 | . . . 4 . . . 1 . 4 2 1 Burn 6 | . . . 4 . . . . . . 2 . Destroy 1 | . . . . . . . . . . . 1 Blast 5 | . . . . . . . 1 . 4 . . Melee Attacks 1 | . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8706 | . . 221 1017 1086 240 457 813 . 1355 3112 405 Guns 2869 | . . 221 996 447 63 63 . . . 1064 15 Cannons 4320 | . . . 21 639 103 164 813 . 1258 1006 316 Explosions 1493 | . . . . . 74 230 . . 97 1018 74 Melee 24 | . . . . . . . . . . 24 . Ramming . | . . . . . . . . . . . . Kinetic 2173 | . . 123 540 . . . 306 . 539 621 44 Thermal 5225 | . . 98 477 1086 166 227 507 . 595 1723 346 Explosive 821 | . . . . . . 230 . . . 591 . Electromagnetic 463 | . . . . . 74 . . . 221 153 15 Impact . | . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . 24 . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 212 | . . . . . . 6 . . 50 122 34 Projectiles 104 | . . . . . . 6 . . 50 20 28 Explosions 108 | . . . . . . . . . . 102 6 Melee . | . . . . . . . . . . . . Knockbacks 18 | . . . . . . . 2 . 6 10 . Impact . | . . . . . . . . . . . . Kinetic 15 | . . . . . . . 2 . 5 8 . Secondary 3 | . . . . . . . . . 1 2 . Self-Inflicted Damage 265 | . . . . . . . . . 14 207 44 Shots 8 | . . . . . . . . . 1 6 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 857 | . . 72 343 361 69 235 658 . 706 857 60 Average Temperature 184 | . . 39 98 90 40 128 202 . 208 301 25 Received Heat Transfer 2010 | . . 72 246 75 . 42 162 . 483 930 . Effects 82 | . . . 1 . . . 7 . 28 46 . Shutdowns 17 | . . . . . . . 3 . 9 5 . Energy Bleed 7 | . . . 1 . . . . . 3 3 . Interference 19 | . . . . . . . . . 9 10 . Matter Decay 6 | . . . . . . . 1 . 2 3 . Short Circuit 3 | . . . . . . . . . . 3 . Damage (minor) 11 | . . . . . . . 1 . 3 7 . Damage (major) 13 | . . . . . . . . . . 13 . Damage (core) 6 | . . . . . . . 2 . 2 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 15 | . . . 2 6 . 1 2 . . 4 . Heat Transferred 9298 | . . 225 1221 1924 296 407 888 . 988 2866 483 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 1 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Peak Influence 463 | . 15 210 370 463 337 413 . . . 297 . Initial 151 | . . 4 69 84 151 131 . . . 128 . Average 200 | . 6 135 238 324 240 315 . . . 120 . Maximum Alert Level 2 | . . 1 1 2 1 2 . . . 1 . Low Security (%) 54 | 100 100 76 27 21 24 32 . . . 84 . Level 1 31 | . . 23 72 35 75 9 . . . 15 . Level 2 14 | . . . . 43 . 57 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . . 1 1 1 1 . . 1 4 . Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . 2 . Reinforcement 5 | . . . 1 1 1 1 . . . 1 . Assault 1 | . . . . . . . . . 1 . . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Distress Signals 1 | . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 101 | . 1 8 12 17 3 3 7 . 24 24 2 Peak Tracking Total 9 | . 1 3 4 3 2 2 5 . 9 8 2 Tactical Retreats 3 | . . . . . . . . . 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Traps Triggered 1 | . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Machines Disabled 45 | . . 1 . 2 2 20 1 . 1 18 . Max in Single Turn 16 | . . . . 1 1 5 1 . 1 16 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Machines Accessed 4 | . . . . . . . . 4 . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 29 | . . . . . . . . 29 . . . Successful 29 | . . . . . . . . 29 . . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 29 | . . . . . . . . 29 . . . Record 11 | . . . . . . . . 11 . . . Part Schematic 10 | . . . . . . . . 10 . . . Robot Schematic 5 | . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Total Allies 3 | . . 2 . . . . . . 1 . . Largest Group 2 | . . 2 2 . . . . . 1 1 . Highest-Rated Group 96 | . . 46 46 . . . . . 96 96 . Highest-Rated Ally 96 | . . 31 31 . . . . . 96 96 . Total Orders . | . . . . . . . . . . . . Ally Attacks 63 | . . 8 7 . . . . . 46 2 . Total Damage 1794 | . . 149 42 . . . . . 1553 50 . Kills 14 | . . 1 . . . . . . 13 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 . 3 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Turns Passed 6946 | 91 93 275 454 690 293 309 1202 148 1019 1212 1160 Spaces Moved 2798 | 57 57 139 210 243 167 177 710 92 506 318 122 Core 233 | 12 . . . . . . . . . 99 122 Treads 2426 | 45 57 139 210 243 167 177 710 92 506 80 . Legs 139 | . . . . . . . . . . 139 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 162 162 162 160 700 Average Speed 218 | 136 160 160 160 229 160 162 162 162 171 312 920 Slowest Speed 1050 | 160 160 160 160 240 162 162 162 162 245 1050 1050 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 13 30 26 44 21 7 80 74 78 12 12 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 2 1 . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 3 . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 132 | . . . . . . 35 3 . 16 73 5 Melee . | . . . . . . . . . . . . Projectile 20 | . . . . . . . 3 . 8 6 3 AOE 112 | . . . . . . 35 . . 8 67 2 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Total 3244 | 68 58 170 270 303 183 189 729 91 594 439 150 Wait 97 | . . 5 . 8 . . . . 47 32 5 Move 2787 | 56 56 138 209 242 166 176 709 91 505 317 122 Hop . | . . . . . . . . . . . . Pick Up 66 | 8 . 4 11 10 5 4 1 . 2 14 7 Fast Attach 10 | 4 1 1 2 . . . 1 . 1 . . Attach 37 | . 1 . 2 . 2 3 . . 5 20 4 Detach . | . . . . . . . . . . . . Swap 15 | . . 2 6 3 1 . 1 . 1 1 . Drop 35 | . . 7 12 6 4 1 2 . 1 2 . Fire 196 | . . 13 28 34 5 5 15 . 32 52 12 Melee 1 | . . . . . . . . . . 1 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 6) 185 | -10/Materials | Entered Mines 320 | -10/Mines | Discovered new exit (range 13) 323 | -10/Mines | Build established: Mutant 460 | -10/Mines | Entered Materials 460 | -9/Materials | Accompanied by 2 allies 460 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 465 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 868 | -9/Materials | Build established: Gunner 893 | -9/Materials | Discovered new exit (range 16) 902 | -9/Materials | Discovered new exit (range 5) 914 | -9/Materials | Entered Storage 1568 | -9/Storage | Discovered new exit (range 16) 1604 | -9/Storage | Entered Materials 1604 | -8/Materials | Evolved 2 slots: Propulsion x2 1878 | -8/Materials | Discovered new exit (range 10) 1897 | -8/Materials | Entered Factory 1897 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1919 | -7/Factory | Build established: Scavenger-Gunner 2193 | -7/Factory | Discovered new exit (range 6) 2206 | -7/Factory | Entered Lower Caves 2219 | -7/Lower Caves | Attracted the attention of an 0b10 base 2917 | -7/Lower Caves | Encountered a Warlord checkpoint 3279 | -7/Lower Caves | Discovered new exit (range 13) 3393 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3408 | -7/Lower Caves | Entered Data Miner 3408 | -7/Data Miner | Discovered new exit (range 6) 3439 | -7/Data Miner | Met Data Miner 3491 | -7/Data Miner | Learned location of Section 7 (-3) 3491 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3522 | -7/Data Miner | Received God Mode back door access code from Data Miner 3556 | -7/Data Miner | Entered Proximity Caves 3583 | -6/Proximity Caves | Core integrity fell below 50% 3664 | -6/Proximity Caves | Escorted by Enhanced Grunt 3689 | -6/Proximity Caves | Lost 3 parts (1p2n) 3974 | -6/Proximity Caves | Learned Factory stockpile data 4124 | -6/Proximity Caves | Learned Factory stockpile data 4131 | -6/Proximity Caves | Build established: Mutant 4359 | -6/Proximity Caves | Discovered new exit (range 12) 4396 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4575 | -6/Proximity Caves | Entered Factory 4575 | -6/Factory | Accompanied by 1 ally 4575 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4831 | -6/Factory | Core integrity fell below 50% 4841 | -6/Factory | Destroyed 7 combat bots 4844 | -6/Factory | Lost 12 parts (1p3n2u6w) 5355 | -6/Factory | Garrison activated, responded to threat 5457 | -6/Factory | Discovered new exit (range 19) 5479 | -6/Factory | Lost 3 parts (1p1n1w) 5669 | -6/Factory | Lost 4 parts (1p1n2w) 5744 | -6/Factory | Core integrity fell below 20% 5787 | -6/Factory | Entered Lower Caves 6947 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06919_ Slug penetrates Wall. 06929_ HV Slug penetrates H-66 Slayer. 06929_ H-66 Slayer suffers critical hit (Destroy). 06929_ Destroyed Flexi-carbon Leg. 06930_ Slug penetrates Wall. 06932_ HV Slug penetrates H-66 Slayer. 06934_ Slug penetrates Wall. 06934_ Penetrated by Slug. 06937_ Slug penetrates Wall. 06938_ Wall collapses. 06939_ Penetrated by Slug. 06939_ Bore Cannon destroyed. 06939_ Phase Cannon destroyed. 06940_ Slug penetrates Wall. 06940_ Penetrated by Slug. 06940_ Recoil Stabilizer destroyed. 06942_ Penetrated by Slug. 06947_ Slug penetrates Wall. 06947_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#####????####????????? | | ???????????????????????????## ##??## #????????? | | ???????????????????????????# #### ##??????## | | ???????????????????????????# ## ####?? # | | ?????????? ?????????????????# ### # | | ?????????? ??????????????## # | | ????????? ????????????## #?# # | | ????????? #??????????# ### # | | ??????????? ###??????# ## # | | ????????????? ?????# ## | | ??????????????# ????### ###? | | ???????????????# #?????## ##### | | ???????????????# #?????# ### #####"# | | ?????????????????# #???## #?## ##??#" | | ??????????????????# #### #??# #??# % | | ?????????????????????# @ ##?## #??# | | ?????????????????????# #??### #??# | | ????????????????????# #???# ###??# | | ???????????????????# #???# #???## | | ??????????????????# #???# #???# | | ??????????????????# ## ####???# #???# % | | ??????????????????## ?## ####??????# #???## | | ???????????????????#???; ####?????????# #????### | | ??????????????????????? ?????????????# #?????## | | ?????????????????????? h ?????????????# #????## | | ????????????????????? ;#?????????????# ###### | | ????????????????????#%h#??????????????# % | | ????????????????????#%$???????????????######### # | | ????????????????????# ???????????????????????# # | | ???????????????????? ???????????????????????# # | | ??????????????????? ????????????????????????# # | | ??????????????????? ???????????????????????? # | | ???????????????????# ???????????????????????? # | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The Oracle Challenges ------------ None Game ------ Seed SensorDecoderDrivehammer Manual? 0 Play Time 00:46:47 Cumulative 33.3 hours Start 2025.03.13 @ 15:14:08 End 2025.03.13 @ 16:37:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 7 Adventurer 55 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5805e308-c921-4c6b-9059-574b80616c4c