Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 01:07:20 Player: MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (536) 2680 Value Destroyed (31826) 31826 Prototype IDs (140) 2800 Alien Tech Used (15) 3000 Bonus (65149) 65149 TOTAL SCORE: 116555 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 12914 Follower Combat Kills 3964 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 5688 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -3417 Cogmind --------- Core Integrity 688/1850 Matter 191/300 Energy 348/350 System Corruption 1% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Treads Heavy Quantum Rifle Perforator Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Myomer Exoskeleton Myomer Exoskeleton > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor Experimental Core Analyzer Makeshift Transmission Jammer Advanced Phase Shifter Heavy Regenerative Plating AEGIS Remote Shield Spacefold Activator > --- WEAPON ----------- Perforator Sigix Broadsword > --- INVENTORY -------- Reinforced Quantum Reactor Advanced Power Amplifier Experimental Cooling System Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental EM Disruption Field Experimental Force Field Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced Component Analysis Suite Long-range Tractor Beam High-powered Transdimensional Reconstructor Enhanced Nova Cannon Enhanced Nova Cannon Potential Cannon Cooled Nova Cannon Ragnarok Missile Launcher Core Stripper CR-A16's Behemoth Slayer [Rating: 285] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Exoskeleton Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Experimental Core Analyzer Hackware Advanced Hacking Suite Protection Heavy Regenerative Plating Artifact Phase Armor Weapon Cooled Nova Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Perforator Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 2 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Attached 1061 | 4 22 8 4 15 37 6 23 43 5 9 29 13 9 2 17 33 20 14 5 8 25 18 11 41 8 59 42 51 98 74 52 223 33 Power 50 | . 4 . . 2 3 1 . 6 . . 1 . . . 1 1 . . 1 . 1 . . 1 . 2 . 2 5 1 2 16 . Engine 13 | . 4 . . 1 3 . . 3 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Core 5 | . . . . 1 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 32 | . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . 1 . 2 . 2 5 1 2 16 . Propulsion 89 | 2 6 3 . . 15 . 1 3 . 2 4 . 1 . 1 7 . . . . . 1 . . . 5 2 3 2 2 1 28 . Treads 74 | 2 4 3 . . 13 . 1 1 . 2 4 . 1 . 1 7 . . . . . 1 . . . 5 2 3 . 1 . 23 . Leg 8 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 2 . Wheel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . Flight 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 652 | 2 3 1 3 2 9 3 18 17 3 5 13 4 4 . 7 15 12 11 3 4 17 14 9 30 3 43 36 41 72 55 43 135 15 Device 513 | 2 . . . . 4 1 14 12 2 4 11 4 4 . 5 10 10 7 . 3 12 8 7 24 3 35 29 41 67 53 39 88 14 Storage 19 | . 1 . 3 1 1 1 . . . . . . . . 1 1 . . 1 . . . . . . 1 . . 2 . . 6 . Processor 30 | . . . . . 2 1 . 1 . . . . . . . 2 . . . . 3 . . 2 . 1 1 . 1 . 1 15 . Hackware 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . 4 . Protection 75 | . 2 1 . 1 2 . 4 4 1 1 1 . . . 1 2 2 4 2 1 2 6 2 4 . 5 4 . 1 1 . 20 1 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 3 2 . Weapon 270 | . 9 4 1 11 10 2 4 17 2 2 11 9 4 2 8 10 8 3 1 4 7 3 2 10 5 9 4 5 19 16 6 44 18 Energy Gun 14 | . . . . . 4 2 2 2 . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 . Energy Cannon 80 | . . . . . 1 . 1 2 1 . . . . . 1 2 1 1 . . 3 1 . 1 2 6 3 3 9 8 4 20 10 Ballistic Gun 60 | . 5 3 1 7 2 . . 7 . 2 5 4 2 2 4 3 1 . . . 2 . . 2 . 1 . . . . . 2 5 Ballistic Cannon 43 | . . . . . . . . . . . . . . . . 3 3 1 . 2 1 1 2 5 3 2 . 1 2 1 1 12 3 Launcher 29 | . 4 1 . 4 1 . . 4 . . 2 . . . . 1 1 1 . 2 1 . . . . . 1 . 1 3 . 2 . Special Weapon 11 | . . . . . . . . . 1 . . 2 1 . 2 . . . . . . . . 2 . . . . . . . 3 . Impact Weapon 16 | . . . . . 1 . 1 2 . . 3 3 1 . 1 1 . . . . . . . . . . . . 1 1 . 1 . Slashing Weapon 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . Piercing Weapon 11 | . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . . . 1 3 1 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 86 | . . . . . 6 1 . 1 1 . . . . . 2 2 . . 4 . . . . 9 1 3 1 . 16 2 . 34 3 Corrupted Parts 9 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 6 . System Corruption 69 | . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . 47 . Parts Lost 36 | . 2 1 . 3 5 . 1 7 . . . . . . . . . . . . 1 . . . . . . . 1 . 1 9 5 Power 8 | . 1 . . 2 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 10 | . 1 1 . . 2 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 13 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 6 3 Weapon 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 Highest Loss Streak 5 | . 1 1 . 1 3 . 1 5 . . . . . . . . . . . . 1 . . . . . . . 1 . 1 3 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 99 100 100 99 99 99 99 71 84 91 97 93 93 82 93 89 82 83 81 83 85 81 80 77 75 82 82 78 71 69 71 68 71 Engine 5 | . 14 14 14 12 8 7 7 8 14 14 12 12 12 12 6 5 5 5 5 5 3 . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 5 5 5 5 5 5 6 10 10 7 5 9 9 8 8 8 7 10 6 Treads 16 | . 16 28 28 28 35 30 29 6 7 13 31 37 37 37 37 29 22 22 22 22 20 16 15 15 15 16 18 16 2 . . 8 10 Leg 1 | . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 8 7 1 . Device 11 | . 7 . . . 7 7 11 8 11 13 14 12 12 12 11 15 14 15 11 15 19 19 19 16 14 17 14 11 11 11 17 10 14 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 2 Processor 12 | . . . . . 8 14 15 14 7 7 6 6 6 6 6 11 11 11 11 11 14 15 15 18 25 22 22 20 20 20 17 16 14 Protection 6 | . 6 14 14 14 10 7 3 5 8 7 5 6 6 6 6 5 6 6 9 5 5 5 5 5 5 4 1 . . . 3 5 5 Energy Gun 1 | . . . . . 12 15 12 2 7 3 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 1 6 3 . . . . . 1 1 . 1 . 2 4 4 2 . 4 8 7 7 6 6 3 5 Ballistic Gun 5 | . 27 14 14 25 5 . . 9 . 6 10 9 6 1 10 5 4 5 5 5 3 1 . . . . . . . . . . 5 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 2 3 . 4 4 3 5 7 4 2 . . . . . 1 . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 259 | 13 53 53 93 94 99 103 109 119 127 127 134 134 132 132 135 152 153 153 152 155 157 175 173 170 174 202 219 228 230 230 213 259 236 Greatest Support 255 | 40 40 40 40 40 80 80 88 48 16 16 148 148 148 148 156 190 183 183 183 183 183 210 210 210 210 210 212 212 220 230 210 255 255 Greatest Overweight (x) 31 | . 4 1 2 2 1 1 1 31 7 7 7 . . . . 1 . . . . . . . . . . 1 1 2 1 1 1 . Average Overweight (x) 1 | . 1 1 1 1 1 1 1 4 7 7 3 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 19 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 20 20 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 5 14 19 17 23 24 23 24 24 24 25 24 24 24 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 23 24 22 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 20 20 20 25 24 25 24 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 5 Class Distribution -------------------- 22% | Mutant 21% | Scavenger-Mutant 18% | Alien-Mutant 10% | Scavenger-Skirmisher 6% | Generator-Mutant 4% | Alien-Assassin 4% | Generator-Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Generator-Mutant | -3/Research Generator-Mutant | -3/Quarantine Generator-Assassin | -2/Research Generator-Assassin | -2/Testing Alien-Mutant | -2/Section 7 Alien-Assassin | -1/Access Alien-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 26461 | 270 614 168 30 225 722 . 275 877 50 94 481 200 118 . 645 644 610 153 497 508 308 430 417 2012 94 1523 680 1081 1229 1253 1039 7642 1572 Remotely 9905 | . . . . . . . . . . . 222 . . . . . 105 . . . 164 78 . 1098 . 806 . 948 610 249 409 4175 1041 Salvage Created 33983 | 192 681 328 . 199 1963 . 407 802 . 169 485 349 89 . 565 475 302 132 443 164 318 125 106 2690 . 577 535 1193 2231 2423 3239 11108 1693 Parts 1318 | 13 45 14 . 17 76 . 6 29 . 1 15 12 2 . 12 19 5 3 2 3 21 6 1 101 . 33 17 57 122 114 175 310 87 Haulers Intercepted 6 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . 2 . . 1 2 . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 282 | . . . . . . . 7 14 3 6 . 7 1 . 7 . 3 3 1 3 . 11 3 213 . . . . . . . . . Prevented 29 | . . . . . . . . 1 . 2 . . 1 . . . . . . . . 1 3 21 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 412 | . 9 7 . 10 26 . 3 9 . . 7 9 3 . 11 5 4 4 . 7 9 2 2 37 . 9 4 13 20 36 38 107 21 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . Guns 59 | . 8 1 . 4 26 . 2 2 . . 3 3 3 . 2 1 1 1 . 1 1 . . . . . . . . . . . . Cannons 232 | . . . . . . . . . . . . 2 . . 2 3 1 1 . 1 4 1 2 35 . 9 1 7 14 21 35 74 19 AOE 88 | . 1 6 . 6 . . . 7 . . 2 4 . . 7 . 2 2 . 5 4 . . 2 . . . . 3 10 . 26 1 Classes Destroyed 32 | 2 6 1 . 1 3 . 1 4 . . 1 1 . . 2 . . . . . . 1 . 2 . 2 . . 2 1 . 2 . Worker 31 | . 3 . . 2 5 . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . 5 12 . Builder 10 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . 5 . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 20 | 1 2 2 . . 4 . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 3 . . 3 . Carrier 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Minesweeper 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Mechanic 13 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 10 . Operator 8 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 1 . Watcher 18 | . 3 . . . 1 . . . . . 1 . . . . . . . . . . . . . . 3 2 . 2 1 4 1 . Swarmer 33 | . 2 2 . 7 . . . 4 . . . . . . . . 1 . . 2 4 1 . . . . . . . 4 5 1 . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Grunt 132 | . 7 4 . 2 18 . 1 1 . . 3 4 2 . 5 2 1 2 . 4 . . 1 20 . . 1 . 3 8 7 36 . Brawler 18 | . . . . 1 . . . . . . . 1 . . 2 . . 1 . . . . . 3 . . . . . 2 2 6 . Duelist 21 | . . . . . . . . 2 . . . 2 1 . 1 . . . . . . . . . . . . . . 2 1 12 . Protector 10 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . 1 . 6 . Researcher 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 27 | . . . . . 6 . 2 1 . . 1 2 . . . 2 1 . . 1 1 . 1 1 . 1 . 1 . 4 1 1 . Demolisher 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Hunter 28 | . . . . . 2 . . 1 . . . . . . . . . . . . 2 . . 3 . . . 6 2 . 6 6 . Programmer 72 | . . . . . . . . . . . 3 . . . 2 1 1 1 . . 2 . . . . 3 3 5 10 11 14 16 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 12 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 9 . Executioner 8 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 4 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Savage 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 41 | 3 3 3 . 4 8 . 1 5 . . 4 5 3 . 5 2 2 3 . 7 4 1 1 9 . 4 3 3 4 7 15 41 8 Combat Bots Only 32 | . 2 2 . 4 3 . 1 5 . . 3 5 3 . 5 2 2 3 . 7 4 1 1 9 . 3 3 3 3 6 14 32 8 Max Kills in Single Turn 5 | 1 2 2 . 2 2 . 1 3 . 1 1 3 1 . 4 2 1 1 . 2 3 1 1 2 . 1 1 1 3 3 3 5 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 . 2 . . . 3 . . 1 2 . . 4 . 1 1 . 2 3 . . 2 . . . . 3 3 . 4 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 27024 | . 763 432 54 417 1410 . 528 665 . 52 396 312 417 . 231 297 151 44 . 350 383 111 . 1087 . 538 176 1331 1226 961 2384 7726 4582 Core 2531 | . 111 11 21 37 148 . 121 148 . . 38 . 31 . . . . . . . 35 28 . 113 . 55 17 206 247 159 209 421 375 Absorbed by Shields 18396 | . . . . . . . . . . 18 82 84 90 . . 109 55 15 . 129 141 116 . 383 . 566 183 756 1043 732 2156 7287 4451 Reduced by Siege Mode 859 | . . . . . . . . . . . . . . . . . . . . 4 24 . . . . 18 . 76 . . . 628 109 Redirected to Core 493 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 183 191 102 . . . Redirected to Shielding 223 | . . . . . . . . . . . . . . . . . . . . . 12 21 . . . 46 9 . . . . 135 . Regen/Repaired (Parts) 6659 | . 63 . . . 115 . . . 398 . 156 . . . . . . . . . . . . . . 31 . 295 345 514 1321 2517 904 Core Remaining (%) 72 | 100 . . . 28 73 . . . . 61 . . . . 91 . . . . 100 . . . . 84 . 94 . . 52 . . 37 Volleys Fired 1500 | 15 89 13 1 16 107 . 29 61 1 4 27 17 10 . 13 27 16 8 . 12 26 13 24 93 7 63 61 52 107 93 123 246 126 Largest 4 | 2 2 2 1 2 2 . 2 2 1 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 2 1 1 1 2 2 2 3 4 Hottest 370 | 40 40 40 20 40 136 . 136 118 55 118 72 61 61 . 56 110 151 91 . 91 151 120 147 122 90 113 113 120 170 170 170 370 315 Shots Fired 2250 | 30 172 15 1 27 210 . 56 88 1 8 46 27 20 . 18 41 22 12 . 17 39 14 39 174 8 64 63 51 129 132 210 314 202 Gun 736 | 30 166 11 1 20 210 . 56 81 1 5 42 21 20 . 11 23 3 4 . 5 13 1 . . 2 . . . . . . . 10 Cannon 1381 | . . . . . . . . 2 . 3 . . . . . 18 14 5 . 5 24 13 39 172 6 64 63 51 127 123 210 250 192 Launcher 70 | . 6 4 . 7 . . . 5 . . 4 . . . . . 5 3 . 7 2 . . . . . . . 2 9 . 16 . Special 63 | . . . . . . . . . . . . 6 . . 7 . . . . . . . . 2 . . . . . . . 48 . Kinetic 910 | 30 166 11 1 20 78 . . 51 . 2 41 21 20 . 11 28 11 8 . 10 28 1 29 162 2 33 . 5 1 4 5 96 35 Thermal 1113 | . . . . . 132 . 56 . . . . . . . . 6 6 1 . . 9 13 10 10 6 18 57 16 112 119 205 182 155 Explosive 81 | . 6 4 . 7 . . . 5 . . . 6 . . 7 . 5 3 . 7 2 . . 2 . . . . 2 9 . 16 . Electromagnetic 125 | . . . . . . . . 32 1 6 5 . . . . 7 . . . . . . . . . 13 6 30 14 . . 8 3 Phasic 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 9 Robot Hit Streak 46 | 5 10 5 . 8 20 . 19 33 . 14 15 6 7 . 8 9 15 7 . 6 25 3 8 27 . 11 8 14 8 15 14 46 34 Robot Miss Streak 12 | 2 5 1 . 2 3 . 5 1 . 1 7 5 5 . 5 9 2 1 . 2 1 . 1 4 . 2 2 3 6 4 5 12 4 Penetration Max 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . 1 2 3 . Secondary Targets 3 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Capacitor 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 26 Shots Hit Robots 1524 | 19 105 7 . 17 156 . 43 75 . 8 32 23 19 . 21 33 18 7 7 12 27 4 18 115 . 31 23 39 65 71 104 262 163 Core Hits 1260 | 9 41 13 . 14 77 . 11 36 . 4 32 28 26 . 40 25 8 6 5 17 13 2 4 67 . 14 10 16 39 60 75 450 118 Critical Kills 181 | . 1 . . . 1 . . . . . 1 2 . . . 3 2 1 . 1 5 . 1 39 . . 2 . 2 8 12 83 17 Critical Parts Destroyed 242 | 1 1 . . . 1 . . . . . 1 . . . 2 2 1 1 . 1 6 . 3 41 . . . . 1 5 12 133 30 Critical Strikes 501 | 1 2 . . . 6 . 2 1 . . 3 4 . . 4 5 6 2 . 2 11 . 6 86 . 2 2 5 5 14 26 256 50 Burn 6 | . . . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 2 . . Destroy 460 | 1 2 . . . 2 . . . . . 3 2 . . . 5 3 2 . 2 11 . 6 86 . . . . 2 13 24 246 50 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Corrupt 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 1 . . 2 . Smash 3 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . Sever 10 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . 7 . Impale 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . Melee Attacks 109 | . . . . . 7 . 1 3 . . 3 9 5 . 5 6 5 . 7 . . 3 . . . . . 9 13 8 3 22 . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 5 . Impact 33 | . . . . . 1 . 1 3 . . 3 9 5 . 5 6 . . . . . . . . . . . . . . . . . Slashing 43 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 9 9 1 2 16 . Piercing 22 | . . . . . . . . . . . . . . . . . 5 . 7 . . 3 . . . . . . 3 2 1 1 . Sneak Attacks 17 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 7 1 2 4 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Inflicted 75129 | 155 1225 400 . 781 2873 . 875 2139 . 374 913 1635 347 . 2618 922 847 641 461 1468 1065 123 155 2552 15 2448 967 2111 3945 4929 5469 20136 12540 Guns 9112 | 154 1088 105 . 172 2853 . 875 1152 . 122 408 236 347 . 230 466 101 64 . 123 329 . . . . . . . . . . . 287 Cannons 37248 | . . . . . . . . 25 . 79 . . . . . 339 93 55 . 49 284 35 155 2026 . 2390 967 1805 2621 2609 4952 8409 10355 Explosions 22842 | . 109 277 . 557 . . . 693 . 173 505 1078 . . 1830 . 325 490 . 1296 452 . . 477 . . . . 474 2155 250 9803 1898 Melee 4428 | . . . . . . . . 269 . . . 177 . . 370 . 290 . 461 . . 70 . . . . . 306 850 165 265 1205 . Ramming 399 | 1 28 18 . 52 20 . . . . . . . . . . 117 38 32 . . . 18 . . 15 58 . . . . 2 . . Kinetic 14534 | 154 1088 105 . 172 893 . . 600 . 58 372 236 347 . 230 571 194 119 . 172 573 . 116 2026 . 2091 . 450 11 218 111 2979 648 Thermal 31866 | . . . . . 1960 . 875 55 . . 178 . . . . . . . . . 40 35 39 . . . 848 513 2297 2556 4943 6161 11366 Explosive 19169 | . 109 277 . 557 . . . 638 . . . 1078 . . 1830 . 325 490 . 1296 452 . . 477 . . . . 474 2155 . 9011 . Electromagnetic 3546 | . . . . . . . . 577 . 316 363 . . . . 234 . . . . . . . . . 299 119 842 313 . 148 233 102 Impact 816 | . . . . . . . . 269 . . . 177 . . 370 . . . . . . . . . . . . . . . . . . Slashing 2704 | . . . . . . . . . . . . 144 . . 188 . . . . . . . . 49 . . . 306 636 . 265 1116 . Piercing 1035 | . . . . . . . . . . . . . . . . . 290 . 461 . . 70 . . . . . . 214 . . . . Phasic 1060 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636 424 Highest Corruption 82 | . . . . 4 4 . . 7 . . . . 1 1 27 2 3 3 . . 1 1 1 2 2 3 2 2 7 7 9 82 1 Average Corruption 13 | . . . . 4 3 . . 7 . . . . 1 1 24 1 2 2 . . 1 1 1 1 2 2 1 1 4 1 5 46 1 Corruption Purged 92 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 3 3 . . . . 83 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 531 | . . . . 35 25 . . 26 . . . . . . 33 9 16 8 . . 3 8 6 1 8 9 15 6 48 9 38 225 3 Message Errors 132 | . . . . 11 9 . . 6 . . . . . . 8 2 5 2 . . . 2 1 . 4 2 3 1 5 1 12 58 . Matter Fused 125 | . . . . 7 5 . . 6 . . . . . . 7 2 5 4 . . 1 2 1 . 1 2 5 2 19 2 6 48 . Heat Flow Errors 60 | . . . . 4 3 . . 5 . . . . . . 6 1 1 . . . 1 . . . . . 3 1 8 1 3 23 . Energy Discharges 69 | . . . . 5 1 . . 6 . . . . . . 2 3 2 1 . . . 1 1 1 2 2 1 1 6 3 3 27 1 Parts Rejected 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 2 3 . Data Loss (minor) 56 | . . . . 5 5 . . 2 . . . . . . 7 1 3 1 . . . 2 . . 1 . . . 2 . 2 25 . Data Loss (major) 25 | . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . 1 1 . 3 . 4 13 . Misfires 14 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 2 . 2 . 1 6 . Alerts 18 | . . . . 1 1 . . 1 . . . . . . 1 . . . . . 1 1 1 . . . . . . 1 3 7 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 22 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 2 13 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3421 | . . . . 60 . . . 234 . 53 63 55 . . 355 11 270 42 59 . 31 9 . 31 8 483 15 62 242 18 221 836 263 Projectiles 1357 | . . . . . . . . . . 7 . . . . . 11 . . . . . . . 8 . 483 15 43 159 18 203 147 263 Explosions 663 | . . . . 60 . . . 21 . 46 63 11 . . . . . 14 . . 31 . . 23 . . . . . . 18 376 . Melee 1401 | . . . . . . . . 213 . . . 44 . . 355 . 270 28 59 . . 9 . . 8 . . 19 83 . . 313 . Knockbacks 74 | . . . . . . . . . . . . . . . . 1 1 . . . 2 . . 2 . 11 . . . . 5 46 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 70 | . . . . . . . . . . . . . . . . 1 1 . . . 2 . . 2 . 9 . . . . 5 44 6 Secondary 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . Self-Inflicted Damage 809 | . . 46 . 194 . . . 132 . 18 . . . . . . . 16 . . . . . . . . . . 20 56 34 255 38 Shots 25 | . . 2 . 7 . . . 5 . 1 . . . . . . . 1 . . . . . . . . . . 1 3 1 3 1 Rammed 31 | 1 2 4 . 10 3 . . . . . . . . . . 5 2 1 . . . 1 . . 1 1 . . . . . . . Targets Rammed 40 | 1 8 4 . 10 3 . . . . . . . . . . 5 3 1 . . . 1 . . 1 1 . . 1 . 1 . . Kicked 7 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Crushed 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 360 | . 29 4 . 221 180 . 360 219 24 171 72 43 48 . 283 241 320 108 . 56 123 40 296 200 . 236 182 192 244 48 148 244 198 Average Temperature 61 | . 10 2 . 89 35 . 130 66 15 81 14 15 25 . 95 94 105 45 . 26 16 16 98 51 . 38 39 61 65 26 74 81 53 Received Heat Transfer 2276 | . 315 21 . 12 639 . 141 60 . 9 85 59 117 . 18 21 . 12 . 73 6 4 . 51 . 13 10 4 44 137 77 348 . Effects 4 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . Siege Activations 23 | . . . . . . . . . . . . . . . . . . 1 . 1 3 . 1 . . 4 . 4 1 . . 4 4 Total Turns 466 | . . . . . . . . . . . . . . . . . . 1 . 10 41 . 36 . . 28 . 44 3 . . 230 73 Longest Duration 102 | . . . . . . . . . . . . . . . . . . 1 . 10 15 . 36 . . 13 . 13 3 . . 102 32 Robots Corrupted 15 | . . . . . . . . 2 . 1 2 . . . . 1 . . . . . . . . . . 1 5 . . . 2 1 Combat Hostiles 12 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 5 . . . 2 1 Parts Fried 35 | . . . . . . . . 6 . 5 3 1 . . . . . . . . . . . . . 3 . 5 4 . 1 3 4 Impact Corruptions 27 | . . . . . . . . 3 . . . 2 . . 12 1 3 1 . . . 2 . . 1 2 . . . . . . . Robots Melted 9 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 2 2 1 . Combat Hostiles 9 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 2 2 1 . Parts Melted 54 | . . . . . 5 . 7 . . . . . . . . . . . . . . . . 1 . . 13 . 8 5 12 3 . Heat Transferred 21318 | . . . . . 3922 . 1739 50 . . 100 . . . . . . . . . . . . . . . 740 370 1776 1924 3911 4349 2437 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 7730 | 25 343 418 . 274 568 229 . . . . 163 . . . . 207 . . . . 301 . . . . 381 338 355 790 1349 2326 7730 . Initial 1488 | . 16 115 . . 11 229 . . . . . . . . . 119 . . . . . . . . . . 144 144 199 444 808 1488 . Average 723 | 13 104 232 . 57 252 229 . . . . 39 . . . . 78 . . . . 99 . . . . 157 196 198 443 886 1484 4246 . Maximum Alert Level 5 | . 1 2 . 1 2 1 . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 3 4 5 5 . Low Security (%) 33 | 100 77 39 . 85 40 . . . . . 100 . . . . 92 . . . . 75 . . . . 53 40 60 2 . . . . Level 1 18 | . 22 50 . 14 28 100 . . . . . . . . . 7 . . . . 24 . . . . 46 59 39 50 . . . . Level 2 6 | . . 10 . . 30 . . . . . . . . . . . . . . . . . . . . . . . 26 28 . . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 48 17 . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 49 3 . Level 5 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 85 . High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 11 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 103 | . 3 . . . 5 . . . . . 4 . . . 2 4 . . . . 1 . . . . 6 2 2 7 9 17 41 . Investigation 12 | . 3 . . . 3 . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . Extermination 23 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 1 2 4 4 4 2 . Reinforcement 12 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 2 . . 2 . 3 2 . Assault 56 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . 1 1 . 1 4 10 36 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 16 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 2 4 6 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 30 | . . 1 . 1 5 . . . . . . . . . . 1 . . . . . . . 1 . . . 1 1 . . 19 . Communications Jammed 269 | . . . . . . . . . . . . . . . . 14 . . . . . . . . . 20 43 4 2 4 23 159 . Distress Signals 253 | . . . . . . . . . . . . . . . . 14 . . . . . . . . . 16 43 . 2 4 18 156 . Times Spotted 743 | . 26 26 6 11 45 . 5 9 . 4 10 6 3 . 11 10 3 5 . 6 9 3 2 97 . 16 11 15 28 51 62 217 46 Peak Tracking Total 22 | . 3 17 9 4 10 . 1 5 . 3 3 5 3 . 5 2 2 3 . 4 4 1 1 11 . 4 3 4 4 8 12 22 9 Tactical Retreats 25 | . 1 2 . . 5 . . . . . . . . . . . . . . . . . . 4 . 1 . . . . 2 9 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 18 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . 2 . . 2 2 9 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . . . . . 2 1 1 . . . . . . . . 1 2 15 . . . . . . . 1 . Most Traps Carried 2 | . . . . . . . . . . . . 2 2 1 1 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 62 | . 2 . 1 1 2 . 1 . . . 2 1 1 . . . . . . . 1 . . . . 3 7 . 9 10 7 10 4 Max in Single Turn 2 | . 2 . 1 1 1 . 1 . . . 2 1 1 . . . . . . . 1 . . . . 1 1 . 1 1 1 2 1 Garrison Access 10 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 . 3 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 62 | . 9 1 2 1 9 2 . 1 . . 3 . . 4 . 3 . 1 4 . 3 1 1 1 . 7 1 1 2 3 1 1 . Terminals 20 | . 6 . . 1 5 2 . . . . . . . . . . . . . . . . 1 . . 1 . . . 3 . 1 . Fabricators 6 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . 1 . . . . Repair Stations 6 | . 1 . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Recycling Units 4 | . 2 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access 8 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 . 1 . . Total Hacks 157 | . 19 1 2 2 23 3 . 1 . . 5 . . 27 . 7 . 5 17 . 5 1 1 4 . 18 1 2 3 6 2 2 . Successful 104 | . 9 1 2 . 12 1 . 1 . . 5 . . 27 . 2 . 5 17 . 4 1 1 4 . 6 . 1 1 3 . 1 . Failed 52 | . 9 . . 2 11 2 . . . . . . . . . 5 . . . . 1 . . . . 12 1 1 2 3 2 1 . Catastrophic 10 | . . . . . 3 1 . . . . . . . . . 1 . . . . . . . . . 2 1 1 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 156 | . 12 . 1 2 10 . . . . . 11 . . . . 22 . . . . 8 . . 1 . 17 15 6 16 8 4 23 . Terminals 44 | . 14 . . 2 14 3 . . . . . . . . . . . . . . . . 1 . . 2 . . . 6 . 2 . Fabricators 18 | . . . . . . . . . . . 2 . . . . 3 . . . . 3 . . . . 8 . . 2 . . . . Repair Stations 12 | . 2 . . . 4 . . . . . 2 . . . . . . . . . 1 . . . . 3 . . . . . . . Recycling Units 6 | . 3 . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access 12 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 1 2 1 . 2 . . Terminal Hacks 71 | . 3 1 2 . 4 1 . 1 . . . . . 27 . . . 5 17 . . 1 1 4 . . . . . 3 . 1 . Record 23 | . . . 1 . . . . . . . . . . 11 . . . 5 5 . . . 1 . . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . 1 . . . . . . . . 3 . . . . 4 . . . . 4 . . . . . . . . . Open Door 6 | . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 3 . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 7 | . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . . . . . Network Status 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Build 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 2 . . . 3 . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 5 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Repair 4 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Seal Access 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Unauthorized Hacks 10 | . 4 . . . 2 . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . . . Terminals 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 . . 1 8 1 . . . . 1 . . . . 3 . . . . 2 . . . . 7 1 . 2 1 1 . . Full Trace Events 4 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 79 | . . . . . . . . . 15 . 16 . . 10 . . . . 4 . . . . . . . 11 . 14 . . 9 . Parts Built 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 105 | . . . . . . . . . . . 47 . . . . 58 . . . . . . . . . . . . . . . . . Total Part Build Rating 17 | . . . . . . . . . . . 10 . . . . 7 . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Time 102 | . 26 . . . 26 . . . . . 38 . . . . . . . . . . . . . . 12 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . 2 1 . 1 . 3 . . Machine Destruction 12 | . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . 2 1 . 1 . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 51 | . . 3 . 1 . . 2 . 4 . . . . . 1 3 . . . . 4 . . 4 . 2 . . . . . 27 . Largest Group 18 | . . 3 . 1 . . 2 . 4 4 . . . . 1 3 . . . . 2 2 . 4 . 2 . . . . . 18 . Highest-Rated Group 1875 | . . 40 . 31 . . 50 . 152 152 . . . . 96 95 . . . . 162 162 . 244 . 54 . . . . . 1875 . Highest-Rated Ally 269 | . . 16 . 31 . . 30 . 40 40 . . . . 96 41 . . . . 81 81 . 65 . 29 . . . . . 269 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 27 | . . . . . . . 6 . . . . . . . . 4 . . . . . . . 6 . 4 . . . . . 2 5 STAY 14 | . . . . . . . 4 . . . . . . . . 2 . . . . . . . 6 . 2 . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . GUARD 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Ally Attacks 348 | . . 31 . 4 . . 9 . . 23 . . . . 4 5 . . . . 6 6 . 13 . . . . . . . 247 . Total Damage 20206 | . . 352 . . . . 244 . . 296 . . . . 56 199 . . . . 147 244 . 521 . . . . . . . 18147 . Kills 93 | . . 5 . . . . 2 . . 4 . . . . . 1 . . . . 1 5 . 1 . . . . . . . 74 . Allies Corrupted 10 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 7 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . . 3 2 2 . . 1 . . . 1 . . 1 . 1 . . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Zionite Intel Received 27 | . . . . . . . . . . . 2 . . . . 3 . . . . 1 . . . . 2 4 1 4 2 1 7 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Component Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 1 . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 48042 | 104 2413 1475 1192 1876 2229 191 1618 3883 2167 849 1080 829 1119 154 783 1148 814 709 309 597 769 880 564 1855 930 1088 1177 771 1801 1347 1466 9194 661 Spaces Moved 19515 | 41 821 583 484 613 723 75 597 772 1049 397 441 447 384 93 427 567 426 343 171 315 394 463 301 842 481 503 470 232 943 884 794 3188 251 Core 10 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 8 Treads 14093 | 12 515 583 484 613 723 75 597 689 . . 241 447 384 93 427 567 426 343 171 315 394 463 301 842 481 503 470 232 108 . . 2351 243 Legs 3674 | 29 306 . . . . . . . . . . . . . . . . . . . . . . . . . . . 835 884 787 833 . Wheels 1699 | . . . . . . . . 53 1049 397 200 . . . . . . . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 160 240 240 240 240 240 240 205 205 205 163 163 163 163 163 160 160 160 160 160 160 160 160 160 160 155 160 160 100 100 100 100 50 Average Speed 193 | 131 246 240 241 289 240 240 240 465 205 205 182 163 163 163 163 162 160 160 160 160 160 160 160 160 160 157 199 239 130 102 119 179 135 Slowest Speed 1600 | 160 400 240 320 320 240 240 240 1600 205 205 570 163 163 163 163 242 160 160 160 160 160 160 160 160 160 160 242 249 245 160 160 270 138 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Spacefolds 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Exploration Rate (%) 55 | 4 99 92 70 99 61 2 69 74 88 55 13 57 54 68 51 20 55 50 60 85 12 62 52 83 65 18 61 10 83 59 31 84 26 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 16 | . 2 1 1 1 1 . . 1 1 2 . . 1 1 . . 1 . 3 . . . . . . . . . . . . . . Known Exits Taken 22 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 35 | . . 2 . 2 . . 3 4 4 2 . 2 1 . 2 . 3 1 . 2 . 1 4 . 2 . . . . . . . . Spaces Dug 271 | . . 30 . 22 1 . 1 1 . . 3 7 4 . 9 7 2 1 . . 7 8 5 6 6 16 14 9 29 28 32 23 . Terrain Destroyed 1331 | . 37 30 . 64 1 . 1 38 . . 24 55 4 . 46 12 35 60 . 36 16 12 11 48 9 24 27 12 59 106 91 267 206 Melee 35 | . . . . . 1 . 1 1 . . 3 7 4 . 1 6 . . . . . . . . . . . 6 2 1 . 2 . Projectile 371 | . . . . . . . . . . . . 1 . . 1 6 8 8 . 1 12 12 10 11 9 24 27 6 48 51 73 37 26 AOE 827 | . 37 30 . 64 . . . 37 . . 21 47 . . 44 . 27 52 . 35 4 . . 37 . . . . 9 48 14 161 160 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 27320 | 66 1048 641 509 677 1006 86 718 954 1068 423 661 508 849 96 488 743 518 487 193 393 489 573 347 1204 633 733 650 375 1341 1142 1090 6165 446 Wait 4098 | 3 61 20 4 . 75 1 49 58 . 8 137 10 436 . 18 53 43 114 . 55 31 70 9 144 129 62 40 8 111 50 75 2211 13 Move 19475 | 41 820 582 483 612 722 74 596 771 1048 396 440 446 383 92 426 566 425 342 170 314 393 462 300 841 480 502 469 231 942 883 789 3184 250 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 263 | 1 29 7 8 12 23 3 4 7 6 2 8 6 2 . 1 15 2 4 3 2 5 2 1 12 . 16 7 4 12 5 14 35 5 Fast Attach 384 | 1 6 1 . 4 13 1 2 8 2 4 7 . 1 2 4 13 2 . 5 . 7 1 1 11 3 14 20 14 36 19 12 158 12 Attach 130 | . 4 3 . 3 11 2 1 1 1 . 1 . . . 1 3 . 3 . . 3 . . 1 2 8 2 3 7 7 15 34 14 Detach 135 | . 1 . . 3 2 . . . 2 . 2 . . . 2 4 . . 1 . 2 . . 6 4 7 3 3 12 4 14 55 8 Swap 563 | 3 12 4 4 8 13 3 20 35 2 5 21 13 8 . 12 17 18 11 1 8 15 17 10 29 3 37 21 34 56 58 25 32 8 Drop 532 | 2 18 7 9 9 30 2 6 9 6 4 15 6 3 2 6 24 4 4 6 2 7 4 2 24 4 23 27 17 45 15 19 161 10 Fire 1500 | 15 89 13 1 16 107 . 29 61 1 4 27 17 10 . 13 27 16 8 . 12 26 13 24 93 7 63 61 52 107 93 123 246 126 Melee 108 | . . . . . 7 . 1 3 . . 3 9 5 . 5 6 5 . 7 . . 3 . . . . . 9 12 8 3 22 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Crush 32 | . 3 4 . 10 3 . . . . . . . . . . 5 3 1 . . . 1 . . 1 1 . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Rewire 68 | . . . . . . . 10 1 . . . . . . . 9 . . . . . . . 43 . . . . . . . 5 . Trap 3 | . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low / DSF) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 2) 105 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 704 | -10/Materials | Discovered new exit (range 13) 780 | -10/Materials | Discovered new exit (range 15) 1039 | -10/Materials | Repaired Lgt. Treads 1463 | -10/Materials | Central database locked down 1828 | -10/Materials | Discovered new exit (range 15) 1886 | -10/Materials | Discovered new exit (range 15) 2518 | -10/Materials | Entered Mines 2604 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2795 | -10/Mines | Discovered new exit (range 6) 3217 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3217 | -10/Mines | Discovered new exit (range 5) 3304 | -10/Mines | Discovered new exit (range 7) 3405 | -10/Mines | Assembled infested the area 3554 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3765 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3769 | -10/Mines | Learned location of Storage (-9) 3993 | -10/Mines | Entered Exiles 4051 | -10/Exiles | Met 8R-AWN 4092 | -10/Exiles | Met EX-HEX 4181 | -10/Exiles | Met EX-DEC 4221 | -10/Exiles | Learned location of Zion (-7) 4367 | -10/Exiles | Discovered new exit (range 14) 4648 | -10/Exiles | Met EX-BIN 4677 | -10/Exiles | Aligned with FarCom system 4680 | -10/Exiles | Given EX-Vault access code 4735 | -10/Exiles | Opened EX-Vault 4747 | -10/Exiles | Found Modified TNC 4760 | -10/Exiles | Found Cloak of Protection 4811 | -10/Exiles | Warned to stay clear of 0b10 Research branches 5146 | -10/Exiles | Attacked by the Exiles 5185 | -10/Exiles | Entered Mines 5186 | -9/Mines | Core integrity fell below 50% 5447 | -9/Mines | Escorted by a lone wolf Derelict 5591 | -9/Mines | Learned location of 1 exit from Lower Caves 5672 | -9/Mines | Discovered new exit (range 8) 5799 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6035 | -9/Mines | Discovered new exit (range 6) 6726 | -9/Mines | Found a hidden stash of uninstalled traps 6777 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6786 | -9/Mines | Found Prototype Device 7061 | -9/Mines | Entered Materials 7061 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 7920 | -8/Materials | Discovered new exit (range 3) 8278 | -8/Materials | Repaired Lgt. Treads 8726 | -8/Materials | Lost 3 parts (1p1n1u) 8759 | -8/Materials | Identified Exp. Sensor Array 8949 | -8/Materials | Discovered new exit (range 20) 9290 | -8/Materials | Entered Factory 9290 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9317 | -7/Factory | Discovered new exit (range 20) 9326 | -7/Factory | Identified exit to DSF 9479 | -7/Factory | Identified exit to Lower Caves 9481 | -7/Factory | Entered Lower Caves 9482 | -7/Lower Caves | Identified exit to Lower Caves 9593 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9649 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9824 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10207 | -7/Lower Caves | Build established: Scavenger-Assassin 10577 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10976 | -7/Lower Caves | Build established: Scavenger-Skirmisher 11099 | -7/Lower Caves | Entered another Lower Caves area 11101 | -7/Lower Caves | Discovered new exit (range 10) 11113 | -7/Lower Caves | Crushed by falling debris 11144 | -7/Lower Caves | Lost 5 parts (2p3n) 11215 | -7/Lower Caves | Learned Factory emergency access door positions 11779 | -7/Lower Caves | Found Alien Artifact 11779 | -7/Lower Caves | Identified Core Expander 11779 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 12576 | -7/Lower Caves | Learned location of Extension (-4) 12577 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13055 | -7/Lower Caves | Build established: Scavenger-Mutant 13759 | -7/Lower Caves | Encountered a Warlord checkpoint 14927 | -7/Lower Caves | Discovered new exit (range 16) 14955 | -7/Lower Caves | Identified exit to Zion 14968 | -7/Lower Caves | Learned Factory emergency access door positions 14982 | -7/Lower Caves | Entered Zion 15044 | -7/Zion | System corruption cleaned by Quarantine Array 15128 | -7/Zion | Found Prototype Special Weapon 15128 | -7/Zion | Identified RU-N14's Throwing Claymores 15132 | -7/Zion | Found RU-N14's Throwing Claymores 15142 | -7/Zion | Found RU-N14's Throwing Claymores 15145 | -7/Zion | Found RU-N14's Throwing Claymores 15164 | -7/Zion | Discovered new exit (range 14) 15560 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15634 | -7/Zion | Learned location of Warlord (-4) 15896 | -7/Zion | Found CR-A16's Pointy Stick 16143 | -7/Zion | Learned Factory emergency access door positions 16553 | -7/Zion | Visited the Megawrench Repair Shop 16553 | -7/Zion | Megawrench repaired 9 parts 16749 | -7/Zion | Imprinted 16751 | -7/Zion | Declared Zion's savior 17145 | -7/Zion | Identified exit to Proximity Caves 17149 | -7/Zion | Entered Proximity Caves 17149 | -6/Proximity Caves | Accompanied by 4 allies 17451 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 17883 | -6/Proximity Caves | Build established: Scavenger-Mutant 17988 | -6/Proximity Caves | Discovered new exit (range 6) 17996 | -6/Proximity Caves | Identified exit to Factory 17998 | -6/Proximity Caves | Entered Factory 17998 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18440 | -6/Factory | Repaired Arm. Treads 18477 | -6/Factory | Fabricated Imp. Medium Treads? 18667 | -6/Factory | Retrieved Zion intel report: Active Terminals 18937 | -6/Factory | Retrieved Zion intel report: Component Schematics 18939 | -6/Factory | Cargo convoy interrupted 19066 | -6/Factory | Discovered new exit (range 3) 19068 | -6/Factory | Identified exit to Lower Caves 19078 | -6/Factory | Entered Lower Caves 19552 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19866 | -6/Lower Caves | Discovered new exit (range 7) 19874 | -6/Lower Caves | Identified exit to Lower Caves 19907 | -6/Lower Caves | Entered another Lower Caves area 19921 | -6/Lower Caves | Found Alien Artifact 20710 | -6/Lower Caves | Discovered new exit (range 16) 20992 | -6/Lower Caves | Identified exit to Data Miner 21026 | -6/Lower Caves | Entered Data Miner 21027 | -6/Data Miner | Discovered new exit (range 6) 21058 | -6/Data Miner | Met Data Miner 21089 | -6/Data Miner | Learned location of Section 7 (-2) 21089 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21117 | -6/Data Miner | Received God Mode back door access code from Data Miner 21179 | -6/Data Miner | Identified exit to Proximity Caves 21180 | -6/Data Miner | Entered Proximity Caves 21199 | -5/Proximity Caves | Escorted by Enhanced Grunt 21255 | -5/Proximity Caves | System corruption reached 10% 21383 | -5/Proximity Caves | Derelict sapper outpost attacked 21779 | -5/Proximity Caves | Discovered new exit (range 5) 21784 | -5/Proximity Caves | Identified exit to Factory 21963 | -5/Proximity Caves | Entered Factory 21963 | -5/Factory | Evolved 2 slots: Utility x2 22067 | -5/Factory | Incoming assault squad redirected 22173 | -5/Factory | Retrieved Zion intel report: Branch Access 22173 | -5/Factory | Identified exit to Upper Caves 22214 | -5/Factory | Fabricated Hvy. Disruptor Cannon (x1) 22502 | -5/Factory | Incoming investigation squad redirected 22728 | -5/Factory | Discovered new exit (range 18) 22740 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 22741 | -5/Factory | Zion Kinetic Resupply teleported in 22813 | -5/Factory | Zion Explosive Resupply teleported in 23096 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 23111 | -5/Factory | Entered Upper Caves 23250 | -5/Upper Caves | Build established: Scavenger-Skirmisher 23353 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23816 | -5/Upper Caves | Discovered new exit (range 16) 23845 | -5/Upper Caves | Build established: Scavenger-Mutant 23925 | -5/Upper Caves | Entered another Upper Caves area 24349 | -5/Upper Caves | Build established: Scavenger-Skirmisher 24381 | -5/Upper Caves | Learned Research trap positions 24381 | -5/Upper Caves | Learned Extension emergency access door positions 24381 | -5/Upper Caves | Learned Factory terminal intel 24381 | -5/Upper Caves | Learned Armory garrison access intel 24473 | -5/Upper Caves | Discovered new exit (range 14) 24634 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24634 | -5/Upper Caves | Entered Zhirov 24634 | -5/Zhirov | Discovered new exit (range 4) 24663 | -5/Zhirov | Met Zhirov 24692 | -5/Zhirov | Learned location of Quarantine (-3) 24692 | -5/Zhirov | Learned location of Testing (-2) 24692 | -5/Zhirov | Learned location of Command (-1) 24708 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24733 | -5/Zhirov | Found Alien Artifact 24733 | -5/Zhirov | Identified Integrated Dissipator 24733 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24809 | -5/Zhirov | Build established: Scavenger-Mutant 24880 | -5/Zhirov | Found Alien Artifact 24943 | -5/Zhirov | Entered Proximity Caves 25010 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25061 | -4/Proximity Caves | Destroyed 7 combat bots 25168 | -4/Proximity Caves | Learned Research emergency access door positions 25387 | -4/Proximity Caves | Build established: Skirmisher 25511 | -4/Proximity Caves | Discovered new exit (range 18) 25540 | -4/Proximity Caves | Entered Factory 25540 | -4/Factory | Evolved 2 slots: Utility x2 25542 | -4/Factory | Loaded intel: 27 terminal locations 26042 | -4/Factory | Discovered new exit (range 17) 26070 | -4/Factory | Identified exit to Research 26200 | -4/Factory | Discovered new exit (range 4) 26203 | -4/Factory | Identified exit to Upper Caves 26247 | -4/Factory | Retrieved Zion intel report: Branch Access 26247 | -4/Factory | Identified exit to Extension 26247 | -4/Factory | Identified exit to Armory 26248 | -4/Factory | Zion Hacker squad teleported in 26309 | -4/Factory | Entered Upper Caves 26309 | -4/Upper Caves | Accompanied by 2 allies 26374 | -4/Upper Caves | Learned Research garrison access intel 26588 | -4/Upper Caves | Spotted B-86 Titan 26596 | -4/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 26599 | -4/Upper Caves | Destroyed B-86 Titan 26983 | -4/Upper Caves | Build established: Mutant 27124 | -4/Upper Caves | Discovered new exit (range 15) 27153 | -4/Upper Caves | Identified exit to Upper Caves 27189 | -4/Upper Caves | Entered another Upper Caves area 27209 | -4/Upper Caves | Discovered exit to Research (range 13) 27635 | -4/Upper Caves | Discovered new exit (range 16) 27691 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27713 | -4/Upper Caves | Identified exit to Warlord 27753 | -4/Upper Caves | Entered Warlord 27809 | -4/Warlord | System corruption cleaned by Quarantine Array 28305 | -4/Warlord | Build established: Commander-Mutant 28329 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 28367 | -4/Warlord | Found Prototype Device 28367 | -4/Warlord | Identified Minesniffer Drone Bay 28685 | -4/Warlord | Found Prototype Special Weapon 28685 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 28689 | -4/Warlord | Found RU-N14's Throwing Claymores v3 28693 | -4/Warlord | Found RU-N14's Throwing Claymores v3 28703 | -4/Warlord | Warlord's base attacked by MAIN.C 28709 | -4/Warlord | Rebuked by Warlord 28723 | -4/Warlord | Opened Warlord's prototype stash 28730 | -4/Warlord | Found Prototype Reactor 28730 | -4/Warlord | Identified Vortex Chain Reactor 28735 | -4/Warlord | Found Prototype Device 28735 | -4/Warlord | Identified Exp. Cloaking Device 28746 | -4/Warlord | Found Prototype Processor 28746 | -4/Warlord | Identified Exp. Target Analyzer 28847 | -4/Warlord | Spotted B-90 Cyclops 28847 | -4/Warlord | Spotted B-86 Titan 28922 | -4/Warlord | Warlord forces counterattacked 29026 | -4/Warlord | Spotted Executioner 29030 | -4/Warlord | Spotted B-90 Cyclops 29030 | -4/Warlord | Spotted B-86 Titan 29041 | -4/Warlord | Destroyed Executioner 29054 | -4/Warlord | Destroyed Executioner 29089 | -4/Warlord | Destroyed 9 combat bots 29094 | -4/Warlord | Found Prototype Device 29095 | -4/Warlord | Identified Adv. Kinecellerator 29101 | -4/Warlord | Found Prototype Processor 29102 | -4/Warlord | Identified Exp. Core Analyzer 29121 | -4/Warlord | Spotted Striker 29181 | -4/Warlord | Spotted Executioner 29202 | -4/Warlord | Destroyed Striker 29238 | -4/Warlord | Spotted Executioner 29264 | -4/Warlord | Spotted Striker 29299 | -4/Warlord | Spotted Executioner 29350 | -4/Warlord | Spotted Striker 29358 | -4/Warlord | Destroyed Striker 29378 | -4/Warlord | Warlord base infiltrated, sounded retreat 29422 | -4/Warlord | Spotted Striker 29426 | -4/Warlord | Destroyed Striker 29507 | -4/Warlord | Spotted Striker 29507 | -4/Warlord | Spotted Executioner 29507 | -4/Warlord | Spotted Executioner 29507 | -4/Warlord | Spotted Executioner 29508 | -4/Warlord | Destroyed Executioner 29511 | -4/Warlord | Destroyed Executioner 29519 | -4/Warlord | Spotted B-90 Cyclops 29562 | -4/Warlord | Found Prototype Ballistic Cannon 29586 | -4/Warlord | Discovered new exit (range 14) 29604 | -4/Warlord | Identified exit to Proximity Caves 29608 | -4/Warlord | Entered Proximity Caves 29613 | -3/Proximity Caves | Identified Hvy. Autocannon 29903 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 30443 | -3/Proximity Caves | Discovered exit to Research (range 19) 30538 | -3/Proximity Caves | Entered Research 30538 | -3/Research | Evolved 2 slots: Power x1, Utility x1 30539 | -3/Research | Loaded intel: 62 trap records 30541 | -3/Research | Loaded intel: 3 garrison access locations 30691 | -3/Research | Retrieved Zion intel report: Active Terminals 30708 | -3/Research | Zion Infowar Resupply teleported in 30712 | -3/Research | Found Prototype Processor 30712 | -3/Research | Identified Exp. Terrain Scan Processor 30890 | -3/Research | Repaired Lrn. Tractor Beam 31175 | -3/Research | Retrieved Zion intel report: Component Stockpiles 31176 | -3/Research | Zion Kinetic Resupply teleported in 31315 | -3/Research | Discovered new exit (range 19) 31368 | -3/Research | Build established: Generator-Mutant 31535 | -3/Research | Discovered new exit (range 20) 31567 | -3/Research | Identified exit to Research 31623 | -3/Research | Incoming investigation squad redirected 31624 | -3/Research | Identified exit to Quarantine 31626 | -3/Research | Entered Quarantine 31691 | -3/Quarantine | Found Alien Artifact 31734 | -3/Quarantine | Found Alien Artifact 31734 | -3/Quarantine | Identified Core Reset Matrix 31734 | -3/Quarantine | Identified Dimensional Node Initializer 31734 | -3/Quarantine | Identified Transdimensional Reconstructor 31734 | -3/Quarantine | Identified Subatomic Replicator 31734 | -3/Quarantine | Used Core Reset Matrix 31738 | -3/Quarantine | Detected hypermatrix surge 31738 | -3/Quarantine | Sensed 11 artifacts in vicinity 31761 | -3/Quarantine | Cryocooling Duct disabled 31776 | -3/Quarantine | Ambient heat levels rising (+20) 31776 | -3/Quarantine | Non-combat units ordered to evacuate 31984 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 32050 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 32091 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 32126 | -3/Quarantine | Found Phase Armor 32394 | -3/Quarantine | Found Core Stripper 32523 | -3/Quarantine | Found Unknown Launcher 32523 | -3/Quarantine | Identified Fusion Bomb Launcher 32555 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 32715 | -3/Quarantine | Discovered exit to Research (range 18) 32745 | -3/Quarantine | Found Sigix Broadsword 32803 | -3/Quarantine | Entered Research 32803 | -2/Research | Evolved 2 slots: Weapon x2 33016 | -2/Research | Retrieved Zion intel report: Active Terminals 33337 | -2/Research | Discovered new exit (range 20) 33464 | -2/Research | Discovered new exit (range 20) 33500 | -2/Research | Identified exit to Access 33572 | -2/Research | Identified exit to Testing 33574 | -2/Research | Entered Testing 33666 | -2/Testing | Found Prototype Device 33666 | -2/Testing | Identified AEGIS Remote Shield 33713 | -2/Testing | Found Prototype Energy Cannon 33713 | -2/Testing | Identified Disintegrator 33757 | -2/Testing | Build established: Generator-Assassin 33894 | -2/Testing | Used Subatomic Replicator to replicate Prototype Leg 33896 | -2/Testing | Found Prototype Leg 33896 | -2/Testing | Identified Myomer Exoskeleton 34055 | -2/Testing | Found Prototype Energy Cannon 34055 | -2/Testing | Identified Potential Cannon 34087 | -2/Testing | Found Prototype Energy Cannon 34087 | -2/Testing | Identified Cld. Nova Cannon 34375 | -2/Testing | Retrieved Zion intel report: Guard Positions 34420 | -2/Testing | Spotted PP-72MTZ6L57X 34440 | -2/Testing | Destroyed PP-72MTZ6L57X 34462 | -2/Testing | Found Prototype Reactor 34462 | -2/Testing | Identified Zero-point Reactor 34516 | -2/Testing | Spotted Striker 34521 | -2/Testing | Spotted Striker 34546 | -2/Testing | Retrieved Zion intel report: Main Access 34713 | -2/Testing | Retrieved Zion intel report: Component Schematics 34757 | -2/Testing | Retrieved Zion intel report: Active Garrisons 34791 | -2/Testing | Incoming assault squad redirected 34950 | -2/Testing | Found Prototype Ballistic Cannon 34951 | -2/Testing | Identified Perforator 35152 | -2/Testing | Terminal network hard line cut 35187 | -2/Testing | Spotted Fortress 35203 | -2/Testing | Destroyed Fortress 35208 | -2/Testing | Found Prototype Device 35208 | -2/Testing | Identified Exp. Force Field 35211 | -2/Testing | Found Prototype Device 35211 | -2/Testing | Identified Thermal Barrier 35218 | -2/Testing | Found Prototype Device 35218 | -2/Testing | Identified Exp. EM Disruption Field 35225 | -2/Testing | Found Vortex Chain Reactor 35230 | -2/Testing | Found Prototype Protection 35230 | -2/Testing | Identified Centrium Heavy Armor Plating 35264 | -2/Testing | Found Unknown Device 35264 | -2/Testing | Identified Antimissile System 35359 | -2/Testing | Discovered new exit (range 17) 35374 | -2/Testing | Identified exit to Section 7 35375 | -2/Testing | Entered Section 7 35376 | -2/Section 7 | Sensed 19 artifacts in vicinity 35465 | -2/Section 7 | Found Core Reset Matrix 35465 | -2/Section 7 | Identified Myomer Exoskeleton 35467 | -2/Section 7 | Sensed 19 artifacts in vicinity 35479 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 35531 | -2/Section 7 | Spotted S7 Guard 35632 | -2/Section 7 | Found Integrated Dissipator 35632 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 35653 | -2/Section 7 | First assault squad dispatched 35718 | -2/Section 7 | Found Integrated Reactor 35718 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 35839 | -2/Section 7 | Spotted B-90 Cyclops 35902 | -2/Section 7 | Incoming assault squad redirected 35914 | -2/Section 7 | Destroyed B-90 Cyclops 35960 | -2/Section 7 | Initialized slip node 36037 | -2/Section 7 | Spotted B-99 Colossus 36077 | -2/Section 7 | Found Integrated Dissipator 36077 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 36113 | -2/Section 7 | Found LRC Armor 36113 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 36120 | -2/Section 7 | Found LRC Energy Well 36120 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 36122 | -2/Section 7 | Found LRC Boosters 36122 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 36151 | -2/Section 7 | Build established: Alien-Assassin 36297 | -2/Section 7 | Destroyed B-99 Colossus 36355 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 36358 | -2/Section 7 | Warped through subspace to slip node 36361 | -2/Section 7 | Found Transdimensional Reconstructor 36439 | -2/Section 7 | Discovered exit to Access (range 9) 36473 | -2/Section 7 | Build established: Alien-Mutant 36560 | -2/Section 7 | Destroyed S7 Guard 36570 | -2/Section 7 | Found Prototype Protection 36570 | -2/Section 7 | Identified Hvy. Regenerative Plating 36619 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 36634 | -2/Section 7 | Found Spacefold Activator 36681 | -2/Section 7 | Warped through subspace to slip node 36699 | -2/Section 7 | Incoming assault squad redirected 36722 | -2/Section 7 | Entered Access 36722 | -1/Access | Evolved 2 slots: Utility x2 37171 | -1/Access | Found Prototype Processor 37345 | -1/Access | Build established: Alien-Assassin 37441 | -1/Access | Spotted B-99 Colossus 37468 | -1/Access | Identified Spectral Analyzer 37472 | -1/Access | First assault squad dispatched 37502 | -1/Access | Incoming assault squad redirected 37544 | -1/Access | Destroyed B-99 Colossus 37604 | -1/Access | Found Prototype Launcher 37618 | -1/Access | Identified Ragnarok Missile Launcher 37731 | -1/Access | Incoming assault squad redirected 37883 | -1/Access | Found Prototype Device 37897 | -1/Access | Identified Exp. Shield Generator 37992 | -1/Access | Incoming assault squad redirected 38035 | -1/Access | Retrieved Zion intel report: Active Terminals 38049 | -1/Access | Incoming assault squad redirected 38050 | -1/Access | High security lockdown imminent 38120 | -1/Access | Destroyed 14 combat bots 38130 | -1/Access | High security lockdown engaged 38169 | -1/Access | Discovered new exit (range 8) 38187 | -1/Access | Identified exit to Command 38188 | -1/Access | Entered Command 38240 | -1/Command | Retrieved Zion intel report: Component Stockpiles 38338 | -1/Command | Retrieved Zion intel report: Emergency Access 38438 | -1/Command | First assault squad dispatched 38460 | -1/Command | Incoming assault squad redirected 38460 | -1/Command | Incoming assault squad redirected 38495 | -1/Command | Incoming investigation squad redirected 38571 | -1/Command | Found Prototype Device 38578 | -1/Command | Identified Exp. Transmission Jammer 38599 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 38628 | -1/Command | Disengaged cave seal 38628 | -1/Command | Zionites emerged from the dark tunnel 38638 | -1/Command | Found Prototype Device 38641 | -1/Command | Spotted B-99 Colossus 38642 | -1/Command | Identified Exp. ECM Suite 38656 | -1/Command | Found Prototype Protection 38657 | -1/Command | Identified Zio. Shade Carapace 38666 | -1/Command | Allies destroyed B-99 Colossus 38756 | -1/Command | Incoming assault squad redirected 38774 | -1/Command | Retrieved Zion intel report: Active Garrisons 38902 | -1/Command | Retrieved Zion intel report: Active Terminals 38918 | -1/Command | Build established: Alien-Mutant 39054 | -1/Command | Retrieved Zion intel report: Prototype Schematics 39172 | -1/Command | Retrieved Zion intel report: Guard Positions 39251 | -1/Command | Incoming assault squad redirected 39270 | -1/Command | Incoming assault squad redirected 39277 | -1/Command | High security lockdown imminent 39331 | -1/Command | Found Corrupted Prototype Energy Cannon 39331 | -1/Command | Identified Zio. Alpha Cannon 39332 | -1/Command | System corruption reached 10% 39357 | -1/Command | High security lockdown engaged 39474 | -1/Command | Found Prototype Protection 39474 | -1/Command | Identified Zio. Weapon Casing 39475 | -1/Command | Destroyed 11 combat bots 39535 | -1/Command | Spotted Executioner 39544 | -1/Command | Destroyed Executioner 39595 | -1/Command | Found Prototype Processor 39595 | -1/Command | Identified Exp. Targeting Computer 39604 | -1/Command | Destroyed 16 combat bots 39667 | -1/Command | Spotted Executioner 39669 | -1/Command | Spotted Striker 39670 | -1/Command | Destroyed Striker 39670 | -1/Command | Destroyed Executioner 39681 | -1/Command | Spotted Striker 39684 | -1/Command | Destroyed Striker 39691 | -1/Command | Spotted Executioner 39694 | -1/Command | Destroyed Executioner 39735 | -1/Command | Spotted M Guard 39735 | -1/Command | Spotted Combat Programmer 39739 | -1/Command | Spotted M Guard 39740 | -1/Command | Destroyed 16 combat bots 39740 | -1/Command | Spotted Combat Programmer 39751 | -1/Command | System corruption reached 30% 39787 | -1/Command | Destroyed Combat Programmer 39798 | -1/Command | Destroyed Combat Programmer 39803 | -1/Command | Found Prototype Energy Cannon 39803 | -1/Command | Identified EMDS 39806 | -1/Command | Found Prototype Processor 39806 | -1/Command | Identified Exp. Target Analyzer 39825 | -1/Command | Found EMDS 39838 | -1/Command | Destroyed M Guard 39844 | -1/Command | Destroyed M Guard 39844 | -1/Command | All MAIN.C guards destroyed 39860 | -1/Command | Spotted Striker 39867 | -1/Command | Destroyed Striker 39896 | -1/Command | Spotted Investigator 39897 | -1/Command | Destroyed Investigator 39899 | -1/Command | Spotted Striker 39899 | -1/Command | Spotted Executioner 39906 | -1/Command | Destroyed Striker 39908 | -1/Command | Destroyed Executioner 39941 | -1/Command | Destroyed 32 combat bots 40019 | -1/Command | Found Corrupted Zero-point Reactor 40023 | -1/Command | Found Corrupted Exp. Targeting Computer 40027 | -1/Command | Found Corrupted Hvy. Regenerative Plating 40138 | -1/Command | Spotted Striker 40138 | -1/Command | Spotted Striker 40138 | -1/Command | Spotted Striker 40142 | -1/Command | Spotted Striker 40142 | -1/Command | Destroyed Striker 40145 | -1/Command | Destroyed Striker 40147 | -1/Command | Destroyed Striker 40150 | -1/Command | Destroyed Striker 40165 | -1/Command | Spotted Striker 40171 | -1/Command | Destroyed 9 combat bots 40171 | -1/Command | Destroyed Striker 40269 | -1/Command | 0b10 Conduit disabled 40271 | -1/Command | Met MAIN.C 40304 | -1/Command | Destroyed MAIN.C Shell 40307 | -1/Command | MAIN.C activated Command garrisons 40348 | -1/Command | Lost 3 parts (1n2u) 40378 | -1/Command | Destroyed MAIN.C 41712 | -1/Command | Discovered new exit (range 20) 41779 | -1/Command | Found Prototype Device 41779 | -1/Command | Identified Exp. System Purifier 42708 | -1/Command | Found Prototype Energy Cannon 42708 | -1/Command | Identified Null Cannon 42716 | -1/Command | Found Hvy. Regenerative Plating 43967 | -1/Command | Found Prototype Device 43967 | -1/Command | Identified Adv. Kinecellerator 44056 | -1/Command | Found Prototype Processor 44056 | -1/Command | Identified Exp. Target Analyzer 44061 | -1/Command | Found Prototype Special Weapon 44061 | -1/Command | Identified Exp. Remote Datajack 44436 | -1/Command | Found Prototype Ballistic Gun 44436 | -1/Command | Identified Multirail 44480 | -1/Command | Found Multirail 45081 | -1/Command | Found Unknown Device 45081 | -1/Command | Identified Antimissile System 45380 | -1/Command | Found Unknown Device 45380 | -1/Command | Identified Quantum Capacitor 46196 | -1/Command | Phase Generator disabled 47132 | -1/Command | Found Prototype Reactor 47132 | -1/Command | Identified Vortex Chain Reactor 47135 | -1/Command | Found Zero-point Reactor 47374 | -1/Command | Warped through subspace to slip node 47374 | -1/Command | Discovered new exit (range 5) 47377 | -1/Command | Found Exp. Focal Shield 47382 | -1/Command | Entered Access_0 47383 | -1/Access_0 | Sensed 2 artifacts in vicinity 47384 | -1/Access_0 | Met Architect 47385 | -1/Access_0 | Destroyed A8 47386 | -1/Access_0 | Architect warped through subspace 47443 | -1/Access_0 | Architect warped through subspace 47471 | -1/Access_0 | Subspace Access Node disabled 47485 | -1/Access_0 | Architect warped through subspace 47507 | -1/Access_0 | Architect warped through subspace 47556 | -1/Access_0 | Architect warped through subspace 47570 | -1/Access_0 | Architect warped through subspace 47572 | -1/Access_0 | Found Prototype Device 47572 | -1/Access_0 | Identified Exp. Weapon Cycler 47577 | -1/Access_0 | Destroyed 8 combat bots 47578 | -1/Access_0 | Found Exp. Weapon Cycler 47588 | -1/Access_0 | Architect warped through subspace 47619 | -1/Access_0 | Architect warped through subspace 47621 | -1/Access_0 | Found Prototype Device 47621 | -1/Access_0 | Identified Exp. Phase Shifter 47646 | -1/Access_0 | Architect warped through subspace 47675 | -1/Access_0 | Architect warped through subspace 47720 | -1/Access_0 | Architect warped through subspace 47756 | -1/Access_0 | Architect warped through subspace 47758 | -1/Access_0 | Subspace Access Node disabled 47784 | -1/Access_0 | Architect warped through subspace 47805 | -1/Access_0 | A6 warped into view 47810 | -1/Access_0 | Core integrity fell below 50% 47811 | -1/Access_0 | Destroyed A6 47817 | -1/Access_0 | Architect warped through subspace 47835 | -1/Access_0 | Architect warped through subspace 47860 | -1/Access_0 | Architect warped through subspace 47871 | -1/Access_0 | Build established: Generator-Mutant 47872 | -1/Access_0 | Subspace Access Node disabled 47885 | -1/Access_0 | Architect warped through subspace 47900 | -1/Access_0 | Architect warped through subspace 47923 | -1/Access_0 | Architect warped through subspace 47933 | -1/Access_0 | Architect warped through subspace 47983 | -1/Access_0 | Architect warped through subspace 47992 | -1/Access_0 | Architect warped through subspace 48011 | -1/Access_0 | Subspace Access Node disabled 48036 | -1/Access_0 | Destroyed Architect 48037 | -1/Access_0 | Architect triggered a singularity event 48038 | -1/Access_0 | Released all parts (20) 48039 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 48039 | -1/Access_0 | Warped through subspace to slip node 48039 | -1/Access_0 | Discovered new exit (range 8) 48043 | *** | Escaped singularity! Last Messages --------------- 48038_ Released Imp. Armor Integrity Analyzer. 48038_ Released Exp. Biometal Heavy Treads. 48038_ Released Biometal Heavy Treads. 48038_ Released Vortex Chain Reactor. 48038_ Released Huge Storage Unit. 48038_ Released Exp. Weapon Cycler. 48038_ Released Adv. Force Field. 48038_ Released Null Cannon. 48038_ Released Zio. Alpha Cannon. 48038_ Released Exp. Cooling System. 48038_ Released Cld. Nova Cannon. 48038_ Cld. Nova Cannon crushed and broken. 48039_ A0_COM: 9. 48039_ Acquired Hpw. Transdimensional Reconstructor. 48039_ Warped through subspace, drawn to slip node. 48039_ EXIT=FOUND 48040_ A0_COM: 8. 48041_ A0_COM: 7. 48042_ A0_COM: 6. 48043_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 124 Energy Capacity 1540 Matter Stores 450 Matter Capacity 500 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 22 Cloak Strength 4 Power Amplification 40 Additional Mass Support 20 Corruption Containment 8 Armor Coverage 2400 Resistance: KI 25 Resistance: TH 20 Resistance: EX 20 Resistance: EM 75 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 40 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 70 Targeting Accuracy 24 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 65 Kinecelleration 50 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- Exp. Power Amplifier | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Enh. Armored Heavy Treads | -1/Command | Z-intel Centrium Medium Armor Plating | -1/Command | Z-intel Exp. Optical Array | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Exp. Focal Shield | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Imp. Matter Neutralizer | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -6/Factory Hvy. Disruptor Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Phase Armor Sigix Broadsword Subatomic Replicator Core Stripper Integrated Reactor Dimensional Node Initializer LRC Armor LRC Energy Well LRC Boosters Transdimensional Reconstructor Spacefold Activator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeTerrabombLog Manual? 0 Play Time 09:39:40 Cumulative 1213.7 hours Start 2022.04.18 @ 21:01:37 End 2022.04.21 @ 01:07:20 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 377 Rogue 377 Adventurer 0 Explorer 0 Win Type 6 Total 70 Types 13/18/13/3/1/2/17/2/1 Lore% 96 Gallery% 96 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2b3ca1c-2c42-45e5-baba-9d868ff17ea8